Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад
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PolyUIBox.h 40ee2aafec Revisiting UI Module and IDE 14 лет назад
PolyUIButton.h f9ff37a7d8 More UI visual tweaks 13 лет назад
PolyUICheckBox.h 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers 13 лет назад
PolyUIColorBox.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 лет назад
PolyUIComboBox.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад
PolyUIElement.h 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers 13 лет назад
PolyUIEvent.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE 14 лет назад
PolyUIHScrollBar.h 46304672fb UITextInput now scrolls with arrow keys and page up/page down 13 лет назад
PolyUIHSizer.h 507b12fb8e Sizer alignement settings, made IDE console bottom-aligned 13 лет назад
PolyUIHSlider.h c21ab8e6bb processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks 13 лет назад
PolyUIImageButton.h 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers 13 лет назад
PolyUIMenu.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад
PolyUIScrollContainer.h c21ab8e6bb processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks 13 лет назад
PolyUITextInput.h e7a3abcb94 Replace and Replace All for IDE text editor 13 лет назад
PolyUITree.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад
PolyUITreeContainer.h 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers 13 лет назад
PolyUITreeEvent.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE 14 лет назад
PolyUIVScrollBar.h a3010450ec Fixed scrollbar click to advance 13 лет назад
PolyUIVSizer.h 507b12fb8e Sizer alignement settings, made IDE console bottom-aligned 13 лет назад
PolyUIWindow.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 лет назад
PolycodeUI.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад