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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 yıl önce |
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OSBasics.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 yıl önce |
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PolyBezierCurve.h
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04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
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12 yıl önce |
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PolyBone.h
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912f42e31d
Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor
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12 yıl önce |
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PolyCamera.h
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8127c29e29
Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size
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12 yıl önce |
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PolyClient.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 yıl önce |
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PolyCocoaCore.h
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 yıl önce |
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PolyColor.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 yıl önce |
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PolyConfig.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 yıl önce |
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PolyCore.h
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 yıl önce |
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PolyCoreInput.h
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85b913e6c7
Disabled reliable networking data again, fixed tweens not removing correctly
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12 yıl önce |
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PolyCoreServices.h
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7284783d0d
More cleanup, got focus working
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12 yıl önce |
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PolyCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 yıl önce |
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PolyData.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 yıl önce |
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PolyEntity.h
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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12 yıl önce |
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PolyEvent.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 yıl önce |
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PolyEventDispatcher.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 yıl önce |
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PolyEventHandler.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 yıl önce |
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PolyFixedShader.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 yıl önce |
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PolyFont.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 yıl önce |
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PolyFontManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 yıl önce |
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PolyGLCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 yıl önce |
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PolyGLES1Renderer.h
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67e5654afc
Changed private members to protected in non-manager classes.
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14 yıl önce |
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PolyGLES1Texture.h
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c9406f5051
Code cleanup and documentation.
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14 yıl önce |
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PolyGLHeaders.h
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edd758b8c4
Small mingw compile fixes
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12 yıl önce |
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PolyGLRenderer.h
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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12 yıl önce |
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PolyGLSLProgram.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 yıl önce |
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PolyGLSLShader.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 yıl önce |
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PolyGLSLShaderModule.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 yıl önce |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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13 yıl önce |
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PolyGLVertexBuffer.h
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4d4235dd40
Tangent support in VBOs
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14 yıl önce |
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PolyGlobals.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 yıl önce |
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PolyImage.h
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 yıl önce |
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PolyInputEvent.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 yıl önce |
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PolyInputKeys.h
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09520ea3ab
MenuBar and IDE shortcuts in Linux
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13 yıl önce |
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PolyLabel.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 yıl önce |
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PolyLogger.h
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 yıl önce |
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PolyMaterial.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 yıl önce |
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PolyMaterialManager.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 yıl önce |
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PolyMatrix4.h
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 yıl önce |
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PolyMesh.h
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3c419a0c53
Added a camera fov frustum visualizer to the 3d editor
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12 yıl önce |
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PolyModule.h
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039b341794
Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser
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12 yıl önce |
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PolyObject.h
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2330dd0443
Fix 'implicit conversion loses integer precision' warnings on OS X
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12 yıl önce |
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PolyParticleEmitter.h
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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12 yıl önce |
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PolyPeer.h
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08598b6e91
Fixed reliable packets
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12 yıl önce |
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PolyPerlin.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 yıl önce |
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PolyQuaternion.h
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fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
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12 yıl önce |
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PolyQuaternionCurve.h
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8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
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13 yıl önce |
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PolyRay.h
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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12 yıl önce |
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PolyRectangle.h
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b20c87b80f
Add == and != operators to Rectangle class
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12 yıl önce |
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PolyRenderer.h
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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12 yıl önce |
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PolyResource.h
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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12 yıl önce |
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PolyResourceManager.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 yıl önce |
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PolySDLCore.h
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d48022a44c
Added Core::captureMouse(bool)
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12 yıl önce |
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PolyScene.h
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b60472479c
Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor
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12 yıl önce |
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PolySceneEntityInstance.h
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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12 yıl önce |
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PolySceneImage.h
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 yıl önce |
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PolySceneLabel.h
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496961ce73
Fixed shader texture prop sheet, added scene label prop sheet
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12 yıl önce |
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PolySceneLight.h
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722a6bc095
Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values
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12 yıl önce |
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PolySceneLine.h
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04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
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12 yıl önce |
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PolySceneManager.h
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20165c8eca
Slight performance fixes
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12 yıl önce |
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PolySceneMesh.h
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80a1443ba0
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor
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12 yıl önce |
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PolyScenePrimitive.h
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 yıl önce |
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PolySceneRenderTexture.h
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d29c139759
Added an enable flag to SceneRenderTexture, fixed UI flickering
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12 yıl önce |
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PolySceneSound.h
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893a282ef1
First step towards merging Scenes and Screens
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12 yıl önce |
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PolySceneSprite.h
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892aa11319
Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly
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12 yıl önce |
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PolyServer.h
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cb88f0bfa4
Added convenience methods to Server
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12 yıl önce |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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13 yıl önce |
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PolyShader.h
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2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
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12 yıl önce |
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PolySkeleton.h
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912f42e31d
Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor
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12 yıl önce |
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PolySocket.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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13 yıl önce |
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PolySound.h
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122c804485
Sound will optionally generate float buffer, added POLYIGNORE to an usupported method in Sound, IDE tabs will now open files from their file browser
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12 yıl önce |
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PolySoundManager.h
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600435102f
Fix the includes for OpenAL on OSX
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13 yıl önce |
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PolyString.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 yıl önce |
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PolyTexture.h
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aca1fa37a4
Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change.
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12 yıl önce |
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PolyThreaded.h
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dda069be43
Threaded event fixes
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13 yıl önce |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 yıl önce |
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PolyTimerManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 yıl önce |
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PolyTween.h
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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12 yıl önce |
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PolyTweenManager.h
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85b913e6c7
Disabled reliable networking data again, fixed tweens not removing correctly
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12 yıl önce |
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PolyVector2.h
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78247c84d2
Fix spelling mistake
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13 yıl önce |
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PolyVector3.h
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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12 yıl önce |
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PolyVertex.h
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56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
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12 yıl önce |
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PolyWinCore.h
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838f415b7a
Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core.
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12 yıl önce |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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14 yıl önce |
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Polycode.h
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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12 yıl önce |
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PolyiPhoneCore.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 yıl önce |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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15 yıl önce |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 yıl önce |