Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Joachim Meyer 17b8fc8a1e Home and End button don't scroll the Texteditor up and down, but let the cursor jump to the front / end of the line. (works with selection too) 11 lat temu
Assets 7317c1f332 Makes PolyUIMenuBar more customizable (Fixes: #387) 11 lat temu
Bindings 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE 11 lat temu
CMake b370db1f96 Merge pull request #457 from Adnn/master 11 lat temu
Core 17b8fc8a1e Home and End button don't scroll the Texteditor up and down, but let the cursor jump to the front / end of the line. (works with selection too) 11 lat temu
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 lat temu
Documentation df9a83b908 Fixes: #377 and adds the PolycodeUI to the Docs. 11 lat temu
Examples 0f54bea037 Merge branch 'master' of https://github.com/ivansafrin/Polycode 11 lat temu
IDE 7317c1f332 Makes PolyUIMenuBar more customizable (Fixes: #387) 11 lat temu
Modules 17b8fc8a1e Home and End button don't scroll the Texteditor up and down, but let the cursor jump to the front / end of the line. (works with selection too) 11 lat temu
Player 6cf96e2aac Merge pull request #507 from fodinabor/InputFixes 11 lat temu
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) 11 lat temu
Tools a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 lat temu
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 lat temu
BUILD.md 965d8cee53 Build instructions more concise 11 lat temu
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 lat temu
CMakeLists.txt 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access 11 lat temu
LICENSE.txt 4e337163f6 Updated license year 12 lat temu
README ba4034bb46 Replaced LUA with Lua in readme 12 lat temu
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 lat temu

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.