Ivan Safrin 7cad49d2ad Merge pull request #280 from CIB/cleanup 12 lat temu
..
GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 lat temu
OSBasics.cpp f837b5f2bb Implemented OSBasics::fileTime on windows 12 lat temu
PolyBezierCurve.cpp 2ed079787f Fixed bezier curves with single point, re-enabled scaling in skeletal animation, made IDE fps 3 instead of 1 when unfocused 13 lat temu
PolyBone.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 lat temu
PolyCamera.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 lat temu
PolyClient.cpp 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player 13 lat temu
PolyCocoaCore.mm 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 lat temu
PolyColor.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 lat temu
PolyConfig.cpp 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c 13 lat temu
PolyCore.cpp d48022a44c Added Core::captureMouse(bool) 12 lat temu
PolyCoreInput.cpp 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys 13 lat temu
PolyCoreServices.cpp 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 lat temu
PolyCubemap.cpp c9406f5051 Code cleanup and documentation. 14 lat temu
PolyData.cpp 53710dcae0 Windows fixes 13 lat temu
PolyEntity.cpp 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. 12 lat temu
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 lat temu
PolyEventDispatcher.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 lat temu
PolyEventHandler.cpp c9406f5051 Code cleanup and documentation. 14 lat temu
PolyFixedShader.cpp d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 lat temu
PolyFont.cpp 1b7597c4ab Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks 13 lat temu
PolyFontManager.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 lat temu
PolyGLCubemap.cpp 94c4d628d1 Win32 compile fixes. 14 lat temu
PolyGLES1Renderer.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 lat temu
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. 14 lat temu
PolyGLRenderer.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 lat temu
PolyGLSLProgram.cpp a443822479 Fixed a missing header. 12 lat temu
PolyGLSLShader.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 lat temu
PolyGLSLShaderModule.cpp ff83244f8b Merge pull request #269 from CIB/cleanup 12 lat temu
PolyGLTexture.cpp e10455cf98 Label memory leak fixes 13 lat temu
PolyGLVertexBuffer.cpp 1a30c4b13f Fixed vertex buffer type setting broken in earlier commit 13 lat temu
PolyImage.cpp decbf1e0ef Changed the Image::fill interface 12 lat temu
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad 14 lat temu
PolyLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 lat temu
PolyLogger.cpp 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 lat temu
PolyMaterial.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 lat temu
PolyMaterialManager.cpp decbf1e0ef Changed the Image::fill interface 12 lat temu
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 lat temu
PolyMesh.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 lat temu
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa 13 lat temu
PolyObject.cpp 023a413d34 Fix some warnings 13 lat temu
PolyParticle.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 lat temu
PolyParticleEmitter.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 lat temu
PolyPeer.cpp 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer 13 lat temu
PolyPerlin.cpp 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak 13 lat temu
PolyPolygon.cpp 04a22925fc Tangent generation and normal map shader support 14 lat temu
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() 12 lat temu
PolyQuaternionCurve.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 lat temu
PolyRectangle.cpp c9406f5051 Code cleanup and documentation. 14 lat temu
PolyRenderer.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 lat temu
PolyResource.cpp d53aca729e Made Resources remove themselves from ResourceManager in destructor. Should fix player crashing on quit 12 lat temu
PolyResourceManager.cpp 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. 12 lat temu
PolySDLCore.cpp d48022a44c Added Core::captureMouse(bool) 12 lat temu
PolyScene.cpp d65ceebb88 Merge pull request #239 from mcclure/frustum 12 lat temu
PolySceneEntity.cpp a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolySceneLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 lat temu
PolySceneLight.cpp 096ec070c0 Only use FP16 framebuffers if specified in material file 14 lat temu
PolySceneLine.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 lat temu
PolySceneManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 lat temu
PolySceneMesh.cpp bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults 12 lat temu
PolyScenePrimitive.cpp 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 lat temu
PolySceneRenderTexture.cpp e51535ea41 FP16 support for render textures 13 lat temu
PolySceneSound.cpp 54c63c1ef2 Fixed orientation issues with positional sound 13 lat temu
PolyScreen.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 lat temu
PolyScreenEntity.cpp 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. 12 lat temu
PolyScreenEntityInstance.cpp 0c7d315b87 Added ability to edit screen entity width and height in the editor. Entities no longer default to 50x50 size in editor, but use the source entity dimensions. Adjusted platformer example to set entity sizes in the editor. 12 lat temu
PolyScreenEvent.cpp c9406f5051 Code cleanup and documentation. 14 lat temu
PolyScreenImage.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 lat temu
PolyScreenLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 lat temu
PolyScreenLine.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 lat temu
PolyScreenManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 lat temu
PolyScreenMesh.cpp dfd27ddab3 Added a shader clearing call in ScreenMesh rendering, fixed zlib URL 12 lat temu
PolyScreenShape.cpp 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes 13 lat temu
PolyScreenSound.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 lat temu
PolyScreenSprite.cpp 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request 12 lat temu
PolyServer.cpp a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight 13 lat temu
PolyShader.cpp 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 lat temu
PolySkeleton.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 lat temu
PolySocket.cpp ad93e133ff Doxygen documented the Address class. 13 lat temu
PolySound.cpp baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. 12 lat temu
PolySoundManager.cpp 54c63c1ef2 Fixed orientation issues with positional sound 13 lat temu
PolyString.cpp 023a413d34 Fix some warnings 13 lat temu
PolyTexture.cpp 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 lat temu
PolyThreaded.cpp dda069be43 Threaded event fixes 13 lat temu
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 lat temu
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 lat temu
PolyTween.cpp 0b9fc50d85 Merge pull request #152 from mcclure/uileak 13 lat temu
PolyTweenManager.cpp e2220c0896 Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView 13 lat temu
PolyVector2.cpp 9359018eee Cleaned up Vector2 14 lat temu
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 lat temu
PolyVertex.cpp c9406f5051 Code cleanup and documentation. 14 lat temu
PolyWinCore.cpp d48022a44c Added Core::captureMouse(bool) 12 lat temu
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. 14 lat temu
tinystr.cpp 7cc9015fd0 Initial import from old repository 15 lat temu
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml 13 lat temu
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository 15 lat temu
tinyxmlparser.cpp 7cc9015fd0 Initial import from old repository 15 lat temu