Ivan Safrin 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes vor 12 Jahren
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GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork vor 14 Jahren
OSBasics.cpp f837b5f2bb Implemented OSBasics::fileTime on windows vor 12 Jahren
PolyBezierCurve.cpp 2ed079787f Fixed bezier curves with single point, re-enabled scaling in skeletal animation, made IDE fps 3 instead of 1 when unfocused vor 13 Jahren
PolyBone.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
PolyCamera.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse vor 12 Jahren
PolyClient.cpp 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player vor 13 Jahren
PolyCocoaCore.mm 91708cc3b0 Merge branch 'master' of https://github.com/samiamwork/Polycode into pullreq_testing vor 12 Jahren
PolyColor.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color vor 12 Jahren
PolyConfig.cpp 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c vor 13 Jahren
PolyCore.cpp d48022a44c Added Core::captureMouse(bool) vor 12 Jahren
PolyCoreInput.cpp a943d7372f Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue) vor 12 Jahren
PolyCoreServices.cpp 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code vor 12 Jahren
PolyCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor vor 12 Jahren
PolyData.cpp 53710dcae0 Windows fixes vor 13 Jahren
PolyEntity.cpp a1fb468f61 Add missing variable assignment in applyClone method vor 12 Jahren
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes vor 13 Jahren
PolyEventDispatcher.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) vor 13 Jahren
PolyEventHandler.cpp c9406f5051 Code cleanup and documentation. vor 14 Jahren
PolyFixedShader.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color vor 12 Jahren
PolyFont.cpp 1b7597c4ab Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks vor 13 Jahren
PolyFontManager.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyGLCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor vor 12 Jahren
PolyGLES1Renderer.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse vor 12 Jahren
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. vor 14 Jahren
PolyGLRenderer.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor vor 12 Jahren
PolyGLSLProgram.cpp a443822479 Fixed a missing header. vor 12 Jahren
PolyGLSLShader.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor vor 12 Jahren
PolyGLSLShaderModule.cpp 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes vor 12 Jahren
PolyGLTexture.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor vor 12 Jahren
PolyGLVertexBuffer.cpp 1a30c4b13f Fixed vertex buffer type setting broken in earlier commit vor 13 Jahren
PolyImage.cpp decbf1e0ef Changed the Image::fill interface vor 12 Jahren
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad vor 14 Jahren
PolyLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible vor 12 Jahren
PolyLogger.cpp 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. vor 12 Jahren
PolyMaterial.cpp bd00899428 Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload vor 12 Jahren
PolyMaterialManager.cpp 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes vor 12 Jahren
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse vor 12 Jahren
PolyMesh.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access vor 13 Jahren
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa vor 13 Jahren
PolyObject.cpp 023a413d34 Fix some warnings vor 13 Jahren
PolyParticle.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyParticleEmitter.cpp ddc006fb73 Fixed assignment-to-self warnings on OS X vor 12 Jahren
PolyPeer.cpp 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer vor 13 Jahren
PolyPerlin.cpp 9d23ff302a Fix "unused variable" warnings on OS X vor 12 Jahren
PolyPolygon.cpp 04a22925fc Tangent generation and normal map shader support vor 14 Jahren
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() vor 12 Jahren
PolyQuaternionCurve.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation vor 13 Jahren
PolyRectangle.cpp c9406f5051 Code cleanup and documentation. vor 14 Jahren
PolyRenderer.cpp bd00899428 Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload vor 12 Jahren
PolyResource.cpp d53aca729e Made Resources remove themselves from ResourceManager in destructor. Should fix player crashing on quit vor 12 Jahren
PolyResourceManager.cpp 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes vor 12 Jahren
PolySDLCore.cpp 1562852c6b Disable vSync stuff in SDL Core (seems to be causing issues for people), fixed mouse clicks in UIHSlider after resize, fixed material editor not setting shader options correctly vor 12 Jahren
PolyScene.cpp d65ceebb88 Merge pull request #239 from mcclure/frustum vor 12 Jahren
PolySceneEntity.cpp a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings vor 13 Jahren
PolySceneLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible vor 12 Jahren
PolySceneLight.cpp 096ec070c0 Only use FP16 framebuffers if specified in material file vor 14 Jahren
PolySceneLine.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access vor 13 Jahren
PolySceneManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press vor 12 Jahren
PolySceneMesh.cpp bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults vor 12 Jahren
PolyScenePrimitive.cpp 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type vor 13 Jahren
PolySceneRenderTexture.cpp e51535ea41 FP16 support for render textures vor 13 Jahren
PolySceneSound.cpp 54c63c1ef2 Fixed orientation issues with positional sound vor 13 Jahren
PolyScreen.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press vor 12 Jahren
PolyScreenEntity.cpp 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. vor 12 Jahren
PolyScreenEntityInstance.cpp ffd147a855 Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems. vor 12 Jahren
PolyScreenEvent.cpp c9406f5051 Code cleanup and documentation. vor 14 Jahren
PolyScreenImage.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access vor 13 Jahren
PolyScreenLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible vor 12 Jahren
PolyScreenLine.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyScreenManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press vor 12 Jahren
PolyScreenMesh.cpp faa12ac8ed Fix member var init order warnings on OS X vor 12 Jahren
PolyScreenShape.cpp 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes vor 13 Jahren
PolyScreenSound.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor vor 13 Jahren
PolyScreenSprite.cpp 2e7aadb9a3 Made ScreenSprite force replay on playAnimation if playing once, fixed crash in entity prop undos vor 12 Jahren
PolyServer.cpp a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight vor 13 Jahren
PolyShader.cpp f0379ea118 Fixed compilation on Windows vor 12 Jahren
PolySkeleton.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access vor 13 Jahren
PolySocket.cpp c573948cf6 Fix variable "used uninitialized" warnings vor 12 Jahren
PolySound.cpp 483b6adf91 Fix unused static variable warning on OS X vor 12 Jahren
PolySoundManager.cpp 54c63c1ef2 Fixed orientation issues with positional sound vor 13 Jahren
PolyString.cpp 023a413d34 Fix some warnings vor 13 Jahren
PolyTexture.cpp 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. vor 12 Jahren
PolyThreaded.cpp dda069be43 Threaded event fixes vor 13 Jahren
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes vor 13 Jahren
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
PolyTween.cpp 0b9fc50d85 Merge pull request #152 from mcclure/uileak vor 13 Jahren
PolyTweenManager.cpp e2220c0896 Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView vor 13 Jahren
PolyVector2.cpp 9359018eee Cleaned up Vector2 vor 14 Jahren
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
PolyVertex.cpp c9406f5051 Code cleanup and documentation. vor 14 Jahren
PolyWinCore.cpp d48022a44c Added Core::captureMouse(bool) vor 12 Jahren
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. vor 14 Jahren
tinystr.cpp 7cc9015fd0 Initial import from old repository vor 15 Jahren
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml vor 13 Jahren
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository vor 15 Jahren
tinyxmlparser.cpp 0180cc72bc Add parenthesis to fix "&& within ||" warning on OS X vor 12 Jahren