Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 1cc2ac3d82 Linux module binding fixes 14 лет назад
Assets 7d67448ade Linux and example fixes 14 лет назад
Bindings 1cc2ac3d82 Linux module binding fixes 14 лет назад
CMake d57dbb5b8d Fixed libpng URL and MD5 14 лет назад
Core 271ff2efb6 Merging 14 лет назад
Dependencies 60398a8df7 Moved gamepad stuff into core 14 лет назад
Documentation 1a557d0a88 Added documentation target folders 14 лет назад
Examples 7d67448ade Linux and example fixes 14 лет назад
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 лет назад
Modules 1cc2ac3d82 Linux module binding fixes 14 лет назад
Player b07cef3dd0 Gamepad support via libstem_gamepad 14 лет назад
Standalone fe565d286d CMake fixes for Mac 14 лет назад
Tools 7d67448ade Linux and example fixes 14 лет назад
.gitignore b07cef3dd0 Gamepad support via libstem_gamepad 14 лет назад
BUILD.md c256598394 Updated build instructions 14 лет назад
CMakeLists.txt 9e99457a43 Fixed libpng URL and removed bindings/player from default build 14 лет назад
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 лет назад
README 1bf0c876ea Updated build instructions 14 лет назад

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.