FixedShaderBinding.lua 1.5 KB

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  1. require "Polycode/ShaderBinding"
  2. class "FixedShaderBinding" (ShaderBinding)
  3. function FixedShaderBinding:FixedShaderBinding(...)
  4. if type(arg[1]) == "table" and count(arg) == 1 then
  5. if ""..arg[1]:class() == "ShaderBinding" then
  6. self.__ptr = arg[1].__ptr
  7. return
  8. end
  9. end
  10. for k,v in pairs(arg) do
  11. if type(v) == "table" then
  12. if v.__ptr ~= nil then
  13. arg[k] = v.__ptr
  14. end
  15. end
  16. end
  17. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  18. self.__ptr = Polycore.FixedShaderBinding(unpack(arg))
  19. Polycore.__ptr_lookup[self.__ptr] = self
  20. end
  21. end
  22. function FixedShaderBinding:addTexture(name, texture)
  23. local retVal = Polycore.FixedShaderBinding_addTexture(self.__ptr, name, texture.__ptr)
  24. end
  25. function FixedShaderBinding:addCubemap(name, cubemap)
  26. local retVal = Polycore.FixedShaderBinding_addCubemap(self.__ptr, name, cubemap.__ptr)
  27. end
  28. function FixedShaderBinding:addParam(type, name, value)
  29. local retVal = Polycore.FixedShaderBinding_addParam(self.__ptr, type, name, value)
  30. end
  31. function FixedShaderBinding:getDiffuseTexture()
  32. local retVal = Polycore.FixedShaderBinding_getDiffuseTexture(self.__ptr)
  33. if retVal == nil then return nil end
  34. if Polycore.__ptr_lookup[retVal] ~= nil then
  35. return Polycore.__ptr_lookup[retVal]
  36. else
  37. Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
  38. Polycore.__ptr_lookup[retVal].__ptr = retVal
  39. return Polycore.__ptr_lookup[retVal]
  40. end
  41. end
  42. function FixedShaderBinding:__delete()
  43. Polycore.__ptr_lookup[self.__ptr] = nil
  44. Polycore.delete_FixedShaderBinding(self.__ptr)
  45. end