| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- require "Polycode/ShaderBinding"
- class "GLSLShaderBinding" (ShaderBinding)
- function GLSLShaderBinding:GLSLShaderBinding(...)
- if type(arg[1]) == "table" and count(arg) == 1 then
- if ""..arg[1]:class() == "ShaderBinding" then
- self.__ptr = arg[1].__ptr
- return
- end
- end
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.GLSLShaderBinding(unpack(arg))
- Polycore.__ptr_lookup[self.__ptr] = self
- end
- end
- function GLSLShaderBinding:addTexture(name, texture)
- local retVal = Polycore.GLSLShaderBinding_addTexture(self.__ptr, name, texture.__ptr)
- end
- function GLSLShaderBinding:addCubemap(name, cubemap)
- local retVal = Polycore.GLSLShaderBinding_addCubemap(self.__ptr, name, cubemap.__ptr)
- end
- function GLSLShaderBinding:clearTexture(name)
- local retVal = Polycore.GLSLShaderBinding_clearTexture(self.__ptr, name)
- end
- function GLSLShaderBinding:addParam(type, name, value)
- local retVal = Polycore.GLSLShaderBinding_addParam(self.__ptr, type, name, value)
- end
- function GLSLShaderBinding:__delete()
- Polycore.__ptr_lookup[self.__ptr] = nil
- Polycore.delete_GLSLShaderBinding(self.__ptr)
- end
|