Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 1ed5c4c95b Bezier points now have a selection preference over other entities in entity editor před 11 roky
Assets 5a11a4b6e6 Fix bugs on Windows 7 - the app didn't respond when PM_QS_INPUT was also tested.. před 11 roky
Bindings 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop před 11 roky
CMake b370db1f96 Merge pull request #457 from Adnn/master před 11 roky
Core 16de993f35 Added a shortcut to return world position along the curve to SceneCurve, added SceneCurve doxygen documentation před 11 roky
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly před 11 roky
Documentation 8f769ccdf7 Fixed local Lua documentation html před 12 roky
Examples 0f54bea037 Merge branch 'master' of https://github.com/ivansafrin/Polycode před 11 roky
IDE 1ed5c4c95b Bezier points now have a selection preference over other entities in entity editor před 11 roky
Modules a69be0dc5c Merge pull request #508 from fodinabor/UIMultilineLabelFixes před 11 roky
Player 6cf96e2aac Merge pull request #507 from fodinabor/InputFixes před 11 roky
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) před 11 roky
Tools 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere před 11 roky
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly před 11 roky
BUILD.md 965d8cee53 Build instructions more concise před 11 roky
BuildLinux.sh 8258ee67ba Fixed Linux build script před 12 roky
CMakeLists.txt 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere před 11 roky
LICENSE.txt 4e337163f6 Updated license year před 12 roky
README ba4034bb46 Replaced LUA with Lua in readme před 12 roky
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. před 12 roky

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.