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Assets
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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před 11 roky |
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Bindings
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5e62c0c1d1
Removed old code that prevented bindings to generate on methods with less than 2 public methods
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před 11 roky |
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CMake
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b370db1f96
Merge pull request #457 from Adnn/master
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před 11 roky |
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Core
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207ed4ddbf
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
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před 11 roky |
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Dependencies
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d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
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před 11 roky |
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Documentation
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8f769ccdf7
Fixed local Lua documentation html
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před 12 roky |
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Examples
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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před 11 roky |
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IDE
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207ed4ddbf
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
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před 11 roky |
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Modules
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7fc36fc33b
UIWindow no longer sets color alpha on hide and show, sprite editor default anchor options and better generation options window, sprite state now rebuilds meshes when bounding box is changed
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před 11 roky |
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Player
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e014f65a05
Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac
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před 11 roky |
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Standalone
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25efef6b70
Updated Windows Examples, made all examples use POLYCODE_CORE, updated license
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před 13 roky |
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Tools
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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před 11 roky |
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.gitignore
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d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
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před 11 roky |
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BUILD.md
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965d8cee53
Build instructions more concise
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před 11 roky |
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BuildLinux.sh
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8258ee67ba
Fixed Linux build script
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před 12 roky |
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CMakeLists.txt
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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před 11 roky |
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LICENSE.txt
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4e337163f6
Updated license year
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před 12 roky |
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README
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ba4034bb46
Replaced LUA with Lua in readme
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před 12 roky |
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Toolchain-mingw32.cmake
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7ab18bf289
Replaced path on my system with placeholder path in toolchain file.
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před 12 roky |