Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 207ed4ddbf Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools před 11 roky
Assets 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor před 11 roky
Bindings 5e62c0c1d1 Removed old code that prevented bindings to generate on methods with less than 2 public methods před 11 roky
CMake b370db1f96 Merge pull request #457 from Adnn/master před 11 roky
Core 207ed4ddbf Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools před 11 roky
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly před 11 roky
Documentation 8f769ccdf7 Fixed local Lua documentation html před 12 roky
Examples 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor před 11 roky
IDE 207ed4ddbf Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools před 11 roky
Modules 7fc36fc33b UIWindow no longer sets color alpha on hide and show, sprite editor default anchor options and better generation options window, sprite state now rebuilds meshes when bounding box is changed před 11 roky
Player e014f65a05 Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac před 11 roky
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license před 13 roky
Tools 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere před 11 roky
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly před 11 roky
BUILD.md 965d8cee53 Build instructions more concise před 11 roky
BuildLinux.sh 8258ee67ba Fixed Linux build script před 12 roky
CMakeLists.txt 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere před 11 roky
LICENSE.txt 4e337163f6 Updated license year před 12 roky
README ba4034bb46 Replaced LUA with Lua in readme před 12 roky
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. před 12 roky

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.