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GLee.cpp
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 anos atrás |
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OSBasics.cpp
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f837b5f2bb
Implemented OSBasics::fileTime on windows
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12 anos atrás |
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PolyBezierCurve.cpp
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2ed079787f
Fixed bezier curves with single point, re-enabled scaling in skeletal animation, made IDE fps 3 instead of 1 when unfocused
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13 anos atrás |
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PolyBone.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 anos atrás |
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PolyCamera.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 anos atrás |
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PolyClient.cpp
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0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
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13 anos atrás |
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PolyCocoaCore.mm
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0d87f17596
Replace deprecated CGDisplay functions on OS X
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12 anos atrás |
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PolyColor.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 anos atrás |
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PolyConfig.cpp
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759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
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13 anos atrás |
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PolyCore.cpp
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d48022a44c
Added Core::captureMouse(bool)
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12 anos atrás |
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PolyCoreInput.cpp
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a943d7372f
Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue)
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12 anos atrás |
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PolyCoreServices.cpp
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 anos atrás |
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PolyCubemap.cpp
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c9406f5051
Code cleanup and documentation.
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14 anos atrás |
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PolyData.cpp
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53710dcae0
Windows fixes
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13 anos atrás |
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PolyEntity.cpp
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a1fb468f61
Add missing variable assignment in applyClone method
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12 anos atrás |
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PolyEvent.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 anos atrás |
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PolyEventDispatcher.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 anos atrás |
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PolyEventHandler.cpp
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c9406f5051
Code cleanup and documentation.
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14 anos atrás |
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PolyFixedShader.cpp
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 anos atrás |
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PolyFont.cpp
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1b7597c4ab
Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks
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13 anos atrás |
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PolyFontManager.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 anos atrás |
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PolyGLCubemap.cpp
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94c4d628d1
Win32 compile fixes.
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14 anos atrás |
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PolyGLES1Renderer.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 anos atrás |
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PolyGLES1Texture.cpp
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c9406f5051
Code cleanup and documentation.
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14 anos atrás |
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PolyGLRenderer.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 anos atrás |
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PolyGLSLProgram.cpp
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a443822479
Fixed a missing header.
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12 anos atrás |
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PolyGLSLShader.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 anos atrás |
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PolyGLSLShaderModule.cpp
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ff83244f8b
Merge pull request #269 from CIB/cleanup
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12 anos atrás |
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PolyGLTexture.cpp
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e10455cf98
Label memory leak fixes
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13 anos atrás |
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PolyGLVertexBuffer.cpp
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1a30c4b13f
Fixed vertex buffer type setting broken in earlier commit
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13 anos atrás |
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PolyImage.cpp
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decbf1e0ef
Changed the Image::fill interface
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12 anos atrás |
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PolyInputEvent.cpp
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b07cef3dd0
Gamepad support via libstem_gamepad
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14 anos atrás |
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PolyLabel.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 anos atrás |
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PolyLogger.cpp
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 anos atrás |
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PolyMaterial.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 anos atrás |
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PolyMaterialManager.cpp
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decbf1e0ef
Changed the Image::fill interface
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12 anos atrás |
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PolyMatrix4.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 anos atrás |
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PolyMesh.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 anos atrás |
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PolyModule.cpp
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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13 anos atrás |
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PolyObject.cpp
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023a413d34
Fix some warnings
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13 anos atrás |
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PolyParticle.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 anos atrás |
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PolyParticleEmitter.cpp
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ddc006fb73
Fixed assignment-to-self warnings on OS X
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12 anos atrás |
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PolyPeer.cpp
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87be8d27f2
Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer
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13 anos atrás |
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PolyPerlin.cpp
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9d23ff302a
Fix "unused variable" warnings on OS X
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12 anos atrás |
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PolyPolygon.cpp
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04a22925fc
Tangent generation and normal map shader support
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14 anos atrás |
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PolyQuaternion.cpp
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9b3d40b6dd
Renamed Quaternion::normalize() to Quaternion::Normalize()
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12 anos atrás |
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PolyQuaternionCurve.cpp
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8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
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13 anos atrás |
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PolyRectangle.cpp
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c9406f5051
Code cleanup and documentation.
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14 anos atrás |
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PolyRenderer.cpp
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faa12ac8ed
Fix member var init order warnings on OS X
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12 anos atrás |
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PolyResource.cpp
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d53aca729e
Made Resources remove themselves from ResourceManager in destructor. Should fix player crashing on quit
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12 anos atrás |
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PolyResourceManager.cpp
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20f2a4a278
ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager.
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12 anos atrás |
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PolySDLCore.cpp
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00ca758c8c
Added joystick support in Linux SDL core, added joystick event functions to polycode player
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12 anos atrás |
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PolyScene.cpp
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d65ceebb88
Merge pull request #239 from mcclure/frustum
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12 anos atrás |
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PolySceneEntity.cpp
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 anos atrás |
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PolySceneLabel.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 anos atrás |
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PolySceneLight.cpp
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 anos atrás |
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PolySceneLine.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 anos atrás |
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PolySceneManager.cpp
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 anos atrás |
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PolySceneMesh.cpp
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bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
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12 anos atrás |
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PolyScenePrimitive.cpp
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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13 anos atrás |
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PolySceneRenderTexture.cpp
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e51535ea41
FP16 support for render textures
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13 anos atrás |
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PolySceneSound.cpp
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54c63c1ef2
Fixed orientation issues with positional sound
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13 anos atrás |
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PolyScreen.cpp
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 anos atrás |
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PolyScreenEntity.cpp
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20f2a4a278
ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager.
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12 anos atrás |
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PolyScreenEntityInstance.cpp
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ffd147a855
Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems.
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12 anos atrás |
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PolyScreenEvent.cpp
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c9406f5051
Code cleanup and documentation.
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14 anos atrás |
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PolyScreenImage.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 anos atrás |
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PolyScreenLabel.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 anos atrás |
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PolyScreenLine.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 anos atrás |
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PolyScreenManager.cpp
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 anos atrás |
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PolyScreenMesh.cpp
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faa12ac8ed
Fix member var init order warnings on OS X
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12 anos atrás |
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PolyScreenShape.cpp
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77811d37cb
Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes
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13 anos atrás |
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PolyScreenSound.cpp
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 anos atrás |
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PolyScreenSprite.cpp
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2e7aadb9a3
Made ScreenSprite force replay on playAnimation if playing once, fixed crash in entity prop undos
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12 anos atrás |
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PolyServer.cpp
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a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
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13 anos atrás |
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PolyShader.cpp
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c9db46302c
Fix format string warnings on OS X
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12 anos atrás |
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PolySkeleton.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 anos atrás |
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PolySocket.cpp
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c573948cf6
Fix variable "used uninitialized" warnings
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12 anos atrás |
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PolySound.cpp
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483b6adf91
Fix unused static variable warning on OS X
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12 anos atrás |
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PolySoundManager.cpp
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54c63c1ef2
Fixed orientation issues with positional sound
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13 anos atrás |
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PolyString.cpp
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023a413d34
Fix some warnings
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13 anos atrás |
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PolyTexture.cpp
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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12 anos atrás |
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PolyThreaded.cpp
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dda069be43
Threaded event fixes
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13 anos atrás |
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PolyTimer.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 anos atrás |
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PolyTimerManager.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 anos atrás |
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PolyTween.cpp
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0b9fc50d85
Merge pull request #152 from mcclure/uileak
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13 anos atrás |
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PolyTweenManager.cpp
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e2220c0896
Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView
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13 anos atrás |
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PolyVector2.cpp
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9359018eee
Cleaned up Vector2
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14 anos atrás |
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PolyVector3.cpp
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 anos atrás |
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PolyVertex.cpp
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c9406f5051
Code cleanup and documentation.
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14 anos atrás |
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PolyWinCore.cpp
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d48022a44c
Added Core::captureMouse(bool)
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12 anos atrás |
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PolyiPhoneCore.cpp
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c9406f5051
Code cleanup and documentation.
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14 anos atrás |
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tinystr.cpp
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7cc9015fd0
Initial import from old repository
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15 anos atrás |
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tinyxml.cpp
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fecedf6221
Made NEWLINE default to unix newline in tinyxml
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13 anos atrás |
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tinyxmlerror.cpp
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7cc9015fd0
Initial import from old repository
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15 anos atrás |
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tinyxmlparser.cpp
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0180cc72bc
Add parenthesis to fix "&& within ||" warning on OS X
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12 anos atrás |