mcc 238a8c5e60 Fix LocalShaderParam access from LUA: Add typed getters and setters for void * field, incidentally re-triggering the 'at least two methods' rule for create_lua_library пре 13 година
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork пре 14 година
OSBasics.h 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes пре 13 година
PolyBezierCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyCamera.h 9fce1e5c5b Updated some documentation пре 13 година
PolyClient.h 634df503e7 Moved networking module into the core пре 13 година
PolyCocoaCore.h a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight пре 13 година
PolyColor.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak пре 13 година
PolyConfig.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
PolyCore.h 8a8b1cfa08 Player exits more gracefully on quit, debuggger improvements in the IDE пре 13 година
PolyCoreInput.h 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys пре 13 година
PolyCoreServices.h 3f824e8dfd Single focused entity through CoreServices singleton пре 13 година
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyData.h 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes пре 13 година
PolyEntity.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua пре 13 година
PolyEvent.h 24d0347b15 Find support in UITextInput and IDE text editor пре 13 година
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyEventHandler.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyFont.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyFontManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. пре 14 година
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. пре 14 година
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. пре 14 година
PolyGLHeaders.h 19d64a03df Fixed some stuff MingW patch broke and added mouse warp support in Windows пре 13 година
PolyGLRenderer.h bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing пре 13 година
PolyGLSLProgram.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyGLSLShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyGLSLShaderModule.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure пре 13 година
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs пре 14 година
PolyGlobals.h ebddfbfa21 Removed old files пре 13 година
PolyImage.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak пре 13 година
PolyInputEvent.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture пре 13 година
PolyInputKeys.h c9406f5051 Code cleanup and documentation. пре 14 година
PolyLabel.h 00108aceb3 Color range support for labels, Lua syntax highlighting in the IDE пре 13 година
PolyLogger.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyMaterialManager.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyMatrix4.h 025f56124e Matrix4 now has determinant and transpose functions. пре 13 година
PolyMesh.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyModule.h 3813e57dce Fixed some typos пре 13 година
PolyObject.h 0e027f9626 Fixed method overloading for const char * initialized ObjectEntry's, fixed input on UIComboBox, IDE project data now stored in PolycodeProject, projects now resaved before building and files parsed in пре 13 година
PolyParticle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
PolyParticleEmitter.h 6fc1529904 Debugging fixes, static method support in bindings пре 13 година
PolyPeer.h 634df503e7 Moved networking module into the core пре 13 година
PolyPerlin.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak пре 13 година
PolyPolygon.h a9b190de02 More accurate line highlighting for UI text editor пре 13 година
PolyQuaternion.h dc60cb88d9 applyTo(Vector3) method for Quaternions. пре 13 година
PolyQuaternionCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyRectangle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
PolyRenderer.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyResource.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
PolyResourceManager.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolySDLCore.h 22c059054f Minor Linux fixes: Don't build TUIO, support warpCursor() пре 13 година
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency пре 13 година
PolySceneEntity.h 6defaa8438 Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request пре 13 година
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels пре 13 година
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
PolySceneLine.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolySceneManager.h 971106bb55 Fixed texture destruction and render to texture пре 14 година
PolySceneMesh.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type пре 13 година
PolySceneRenderTexture.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound пре 13 година
PolyScreen.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency пре 13 година
PolyScreenCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyScreenEntity.h 2fd2c4cf5a Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity пре 13 година
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyScreenImage.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyScreenLabel.h f6edf81027 Premultiplied alpha support in labels пре 13 година
PolyScreenLine.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua пре 13 година
PolyScreenManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
PolyScreenMesh.h 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. пре 13 година
PolyScreenShape.h 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes пре 13 година
PolyScreenSound.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. пре 14 година
PolyScreenSprite.h 9fce1e5c5b Updated some documentation пре 13 година
PolyServer.h 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player пре 13 година
PolyServerWorld.h 634df503e7 Moved networking module into the core пре 13 година
PolyShader.h 238a8c5e60 Fix LocalShaderParam access from LUA: Add typed getters and setters for void * field, incidentally re-triggering the 'at least two methods' rule for create_lua_library пре 13 година
PolySkeleton.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolySocket.h 8a8b1cfa08 Player exits more gracefully on quit, debuggger improvements in the IDE пре 13 година
PolySound.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolySoundManager.h 54c63c1ef2 Fixed orientation issues with positional sound пре 13 година
PolyString.h 24d0347b15 Find support in UITextInput and IDE text editor пре 13 година
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture пре 13 година
PolyThreaded.h dda069be43 Threaded event fixes пре 13 година
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyTimerManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
PolyTween.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyTweenManager.h cdee607137 Merge branch 'master' into pxljm пре 14 година
PolyVector2.h 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily пре 14 година
PolyVector3.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyVertex.h 04a22925fc Tangent generation and normal map shader support пре 14 година
PolyWinCore.h ebac791192 Windows should mostly work now, except for examples project пре 13 година
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode пре 15 година
Polycode.h 634df503e7 Moved networking module into the core пре 13 година
PolyiPhoneCore.h c9406f5051 Code cleanup and documentation. пре 14 година
tinystr.h 7cc9015fd0 Initial import from old repository пре 15 година
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now пре 15 година