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Assets
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7317c1f332
Makes PolyUIMenuBar more customizable (Fixes: #387)
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Bindings
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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CMake
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b370db1f96
Merge pull request #457 from Adnn/master
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Core
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2422a22621
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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Dependencies
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d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
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Documentation
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e1b9e81f47
Fix Documentation being broken by some too new options not supported by
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Examples
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f26962cd7a
Fixed up contributed 3D physics examples in Lua
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IDE
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4bf30337be
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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Modules
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d90f07daac
Fixed scrolled content not updating sometimes when setting scroll value
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Player
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6cf96e2aac
Merge pull request #507 from fodinabor/InputFixes
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Standalone
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f31bbcc38f
Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930)
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Tools
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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.gitignore
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0f74d7b45b
WGL extensions now properly intialized. Antialiasing now works on Windows
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BUILD.md
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965d8cee53
Build instructions more concise
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BuildLinux.sh
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8258ee67ba
Fixed Linux build script
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CMakeLists.txt
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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LICENSE.txt
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4e337163f6
Updated license year
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README
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ba4034bb46
Replaced LUA with Lua in readme
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Toolchain-mingw32.cmake
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7ab18bf289
Replaced path on my system with placeholder path in toolchain file.
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