| .. |
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AABB.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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AttributeBinding.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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AudioMixer.lua
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258a53f92b
Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality
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9 سال پیش |
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AudioStreamingSource.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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BasicFile.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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BasicFileProvider.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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BezierCurve.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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BezierPoint.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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BinaryObjectReader.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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BinaryObjectWriter.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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Bone.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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BoneTrack.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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Camera.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 سال پیش |
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Color.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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ColorRange.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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Config.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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ConfigEntry.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
|
Core.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 سال پیش |
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CoreFileExtension.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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CoreInput.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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CoreMotionEvent.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 سال پیش |
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CoreMutex.lua
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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9 سال پیش |
|
CoreServices.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 سال پیش |
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Cubemap.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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Data.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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DebugBackTraceEntry.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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DummyCore.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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Entity.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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EntityProp.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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Event.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
|
EventDispatcher.lua
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4f70414684
Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class
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9 سال پیش |
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EventHandler.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
|
Font.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
|
FontResourceLoader.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 سال پیش |
|
GPUDrawBuffer.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
GPUDrawCall.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 سال پیش |
|
GPUDrawOptions.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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GlyphData.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
|
Image.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
|
IndexDataArray.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
|
InputEvent.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
|
JSScriptInstance.lua
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feeae8c67c
Proper garbage collection for JavaScript bindings
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9 سال پیش |
|
JoystickInfo.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
|
Label.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
LightInfo.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 سال پیش |
|
LightInfoBinding.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
LightShadowInfoBinding.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 سال پیش |
|
LocalShaderParam.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
LuaScriptInstance.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
|
Material.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
MaterialManager.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
MaterialResourceLoader.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
Matrix4.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
Mesh.lua
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
|
9 سال پیش |
|
MeshGeometry.lua
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258a53f92b
Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality
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9 سال پیش |
|
MeshResourceLoader.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
MouseEventResult.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
OSFileEntry.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
ObjectEntry.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
OpenGLGraphicsInterface.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
Perlin.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
PhysFSFile.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
PhysFSFileProvider.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
PolycodeViewBase.lua
|
feeae8c67c
Proper garbage collection for JavaScript bindings
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9 سال پیش |
|
ProgramAttribute.lua
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
|
9 سال پیش |
|
ProgramParam.lua
|
feeae8c67c
Proper garbage collection for JavaScript bindings
|
9 سال پیش |
|
ProgramResourceLoader.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
QuatTriple.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
Quaternion.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
QuaternionCurve.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
Ray.lua
|
e6fecb1054
Fixed rendering memory leak
|
9 سال پیش |
|
Rectangle.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
RenderBuffer.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
RenderDataArray.lua
|
7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
|
9 سال پیش |
|
RenderFrame.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
RenderTargetBinding.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
RenderThread.lua
|
aa0e38e403
Additional IDE fixes
|
9 سال پیش |
|
RenderThreadDebugInfo.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
Renderer.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
RendererThreadJob.lua
|
feeae8c67c
Proper garbage collection for JavaScript bindings
|
9 سال پیش |
|
Resource.lua
|
21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
|
9 سال پیش |
|
ResourceManager.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
ResourcePool.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
Rotation.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
Scene.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
SceneCurve.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
SceneEntityInstance.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
SceneEntityInstanceLayer.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
SceneEntityInstanceResourceEntry.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
SceneImage.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
SceneLabel.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
SceneLight.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
SceneLine.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
SceneManager.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
SceneMesh.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
SceneParticle.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
SceneParticleEmitter.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
ScenePrimitive.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
SceneRenderTexture.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
SceneSound.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
SceneSoundListener.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
SceneSprite.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
ScriptInstance.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 سال پیش |
|
ScriptResourceLoader.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 سال پیش |
|
Shader.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 سال پیش |
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ShaderBinding.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 سال پیش |
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ShaderPass.lua
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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9 سال پیش |
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ShaderPlatformData.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 سال پیش |
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ShaderProgram.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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ShaderRenderTarget.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 سال پیش |
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Skeleton.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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SkeletonAnimation.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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Sound.lua
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bac4a857b5
Commiting generated scripts
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9 سال پیش |
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SoundManager.lua
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258a53f92b
Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality
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9 سال پیش |
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Sprite.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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SpriteFrame.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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SpriteSet.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 سال پیش |
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SpriteState.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 سال پیش |
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String.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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Texture.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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TextureResourceLoader.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 سال پیش |
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TimeInfo.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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Timer.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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TimerManager.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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TouchInfo.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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Vector2.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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Vector3.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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Vector4.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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VertexDataArray.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |
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VideoModeChangeInfo.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 سال پیش |