| .. |
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AABB.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
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AttributeBinding.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
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AudioMixer.lua
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258a53f92b
Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality
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9 жил өмнө |
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AudioStreamingSource.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
|
BasicFile.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
|
BasicFileProvider.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
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BezierCurve.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
|
BezierPoint.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
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BinaryObjectReader.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
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BinaryObjectWriter.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
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Bone.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
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BoneTrack.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
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Camera.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 жил өмнө |
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Color.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
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ColorRange.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
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Config.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
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ConfigEntry.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
|
Core.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 жил өмнө |
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CoreFileExtension.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
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CoreInput.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
|
CoreMotionEvent.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 жил өмнө |
|
CoreMutex.lua
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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9 жил өмнө |
|
CoreServices.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 жил өмнө |
|
Cubemap.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
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Data.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
|
DebugBackTraceEntry.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
|
DummyCore.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
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Entity.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
|
EntityProp.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
|
Event.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
|
EventDispatcher.lua
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4f70414684
Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class
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9 жил өмнө |
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EventHandler.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
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Font.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
|
FontResourceLoader.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
GPUDrawBuffer.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
GPUDrawCall.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 жил өмнө |
|
GPUDrawOptions.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
|
GlyphData.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
|
Image.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
|
IndexDataArray.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
|
InputEvent.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 жил өмнө |
|
JSScriptInstance.lua
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feeae8c67c
Proper garbage collection for JavaScript bindings
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9 жил өмнө |
|
JoystickInfo.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
Label.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
LightInfo.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
LightInfoBinding.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
LightShadowInfoBinding.lua
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
LocalShaderParam.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
LuaScriptInstance.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
Material.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
MaterialManager.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
MaterialResourceLoader.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
Matrix4.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
Mesh.lua
|
7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
|
9 жил өмнө |
|
MeshGeometry.lua
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258a53f92b
Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality
|
9 жил өмнө |
|
MeshResourceLoader.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
MouseEventResult.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
OSFileEntry.lua
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
ObjectEntry.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
OpenGLGraphicsInterface.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
Perlin.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
PhysFSFile.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
PhysFSFileProvider.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
PolycodeViewBase.lua
|
feeae8c67c
Proper garbage collection for JavaScript bindings
|
9 жил өмнө |
|
ProgramAttribute.lua
|
7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
|
9 жил өмнө |
|
ProgramParam.lua
|
feeae8c67c
Proper garbage collection for JavaScript bindings
|
9 жил өмнө |
|
ProgramResourceLoader.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
QuatTriple.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
Quaternion.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
QuaternionCurve.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
Ray.lua
|
e6fecb1054
Fixed rendering memory leak
|
9 жил өмнө |
|
Rectangle.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
RenderBuffer.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
RenderDataArray.lua
|
7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
|
9 жил өмнө |
|
RenderFrame.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
RenderTargetBinding.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
RenderThread.lua
|
aa0e38e403
Additional IDE fixes
|
9 жил өмнө |
|
RenderThreadDebugInfo.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
Renderer.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
RendererThreadJob.lua
|
feeae8c67c
Proper garbage collection for JavaScript bindings
|
9 жил өмнө |
|
Resource.lua
|
21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
|
9 жил өмнө |
|
ResourceManager.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
ResourcePool.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
Rotation.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
Scene.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
SceneCurve.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
SceneEntityInstance.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
SceneEntityInstanceLayer.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
SceneEntityInstanceResourceEntry.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
SceneImage.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
SceneLabel.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
SceneLight.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
SceneLine.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
SceneManager.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
SceneMesh.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
SceneParticle.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
SceneParticleEmitter.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
ScenePrimitive.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
SceneRenderTexture.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
SceneSound.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
SceneSoundListener.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
SceneSprite.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
ScriptInstance.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
ScriptResourceLoader.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
Shader.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
ShaderBinding.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
ShaderPass.lua
|
88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
|
9 жил өмнө |
|
ShaderPlatformData.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
ShaderProgram.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
ShaderRenderTarget.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
Skeleton.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
SkeletonAnimation.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
Sound.lua
|
bac4a857b5
Commiting generated scripts
|
9 жил өмнө |
|
SoundManager.lua
|
258a53f92b
Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality
|
9 жил өмнө |
|
Sprite.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
SpriteFrame.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
SpriteSet.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
SpriteState.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
String.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
Texture.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
TextureResourceLoader.lua
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 жил өмнө |
|
TimeInfo.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
Timer.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
TimerManager.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
TouchInfo.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
Vector2.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
Vector3.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
Vector4.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
VertexDataArray.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |
|
VideoModeChangeInfo.lua
|
a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
|
9 жил өмнө |