Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 26791e6973 Made retina assets for new UI highlights and copies all new assets to the defaul ui themes pak il y a 10 ans
Assets 26791e6973 Made retina assets for new UI highlights and copies all new assets to the defaul ui themes pak il y a 10 ans
Bindings 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE il y a 11 ans
CMake b370db1f96 Merge pull request #457 from Adnn/master il y a 11 ans
Core 27a13b8ce4 Disabled touch and pen APIs in release build il y a 10 ans
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly il y a 11 ans
Documentation e1b9e81f47 Fix Documentation being broken by some too new options not supported by il y a 11 ans
Examples 5e61ebd5e5 Merge branch 'master' of https://github.com/ivansafrin/Polycode il y a 10 ans
IDE 26791e6973 Made retina assets for new UI highlights and copies all new assets to the defaul ui themes pak il y a 10 ans
Modules 462b9bca13 Added focus highlights to text fields, increased contrast on button hightlights on ui buttons il y a 10 ans
Player 6cf96e2aac Merge pull request #507 from fodinabor/InputFixes il y a 11 ans
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) il y a 11 ans
Tools a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files il y a 11 ans
.gitignore 0f74d7b45b WGL extensions now properly intialized. Antialiasing now works on Windows il y a 11 ans
BUILD.md 965d8cee53 Build instructions more concise il y a 11 ans
BuildLinux.sh 8258ee67ba Fixed Linux build script il y a 12 ans
CMakeLists.txt 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access il y a 11 ans
LICENSE.txt 4e337163f6 Updated license year il y a 12 ans
README ba4034bb46 Replaced LUA with Lua in readme il y a 12 ans
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. il y a 12 ans

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.