Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 271ff2efb6 Merging há 14 anos atrás
Assets 7d67448ade Linux and example fixes há 14 anos atrás
Bindings 271ff2efb6 Merging há 14 anos atrás
CMake d57dbb5b8d Fixed libpng URL and MD5 há 14 anos atrás
Core 271ff2efb6 Merging há 14 anos atrás
Dependencies 60398a8df7 Moved gamepad stuff into core há 14 anos atrás
Documentation 1a557d0a88 Added documentation target folders há 14 anos atrás
Examples 7d67448ade Linux and example fixes há 14 anos atrás
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. há 14 anos atrás
Modules 7d67448ade Linux and example fixes há 14 anos atrás
Player b07cef3dd0 Gamepad support via libstem_gamepad há 14 anos atrás
Standalone fe565d286d CMake fixes for Mac há 14 anos atrás
Tools 7d67448ade Linux and example fixes há 14 anos atrás
.gitignore b07cef3dd0 Gamepad support via libstem_gamepad há 14 anos atrás
BUILD.md c256598394 Updated build instructions há 14 anos atrás
CMakeLists.txt 9e99457a43 Fixed libpng URL and removed bindings/player from default build há 14 anos atrás
LICENSE.txt 09f0e77945 Fixed LUA event handling há 14 anos atrás
README 1bf0c876ea Updated build instructions há 14 anos atrás

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.