Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart 29cc5d19f3 Fixed a couple of issues with assimp external build. před 14 roky
Assets 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. před 14 roky
Bindings 11738ef5a9 Closer, but not there yet. před 14 roky
CMake 29cc5d19f3 Fixed a couple of issues with assimp external build. před 14 roky
Core eb1b7e6252 Externals build work in progress. Main build proably broken. před 14 roky
Examples 2a1c6d4d01 Got examples compiling on Linux again. před 14 roky
Externals eb1b7e6252 Externals build work in progress. Main build proably broken. před 14 roky
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. před 14 roky
Modules eb1b7e6252 Externals build work in progress. Main build proably broken. před 14 roky
Player 1a4c2bed04 Initial framework install. Doesn't copy dependencies. před 14 roky
Tools eb1b7e6252 Externals build work in progress. Main build proably broken. před 14 roky
.gitignore eb1b7e6252 Externals build work in progress. Main build proably broken. před 14 roky
BUILD.txt eb1b7e6252 Externals build work in progress. Main build proably broken. před 14 roky
CMakeLists.txt eb1b7e6252 Externals build work in progress. Main build proably broken. před 14 roky
LICENSE.txt 09f0e77945 Fixed LUA event handling před 14 roky
README 09f0e77945 Fixed LUA event handling před 14 roky

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.