Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart 2a1c6d4d01 Got examples compiling on Linux again. 14 years ago
Assets 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 years ago
Bindings fb9caa6d31 Got Tools building with CMake. 14 years ago
Core 9b7d7bcb63 Re-enabled building modules and fixed up module CMakefiles. 14 years ago
Examples 2a1c6d4d01 Got examples compiling on Linux again. 14 years ago
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 years ago
Modules 9b7d7bcb63 Re-enabled building modules and fixed up module CMakefiles. 14 years ago
Player 7b56847e40 Building Polycode Player on Windows. 14 years ago
Tools fb9caa6d31 Got Tools building with CMake. 14 years ago
.gitignore 714b1acfeb More gitignores 14 years ago
BUILD.txt 13acabc1e4 Made some progress getting a Windows CMake build going. 14 years ago
CMakeLists.txt 60cda19329 Fixed case for Linux. 14 years ago
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 years ago
README 09f0e77945 Fixed LUA event handling 14 years ago

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.