Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart 2a6effd422 Added custom executable target to regenerate Lua bindings. %!s(int64=14) %!d(string=hai) anos
Assets 3cefc4d6d4 Added install step for default.pak. %!s(int64=14) %!d(string=hai) anos
Bindings 2a6effd422 Added custom executable target to regenerate Lua bindings. %!s(int64=14) %!d(string=hai) anos
CMake 2a6effd422 Added custom executable target to regenerate Lua bindings. %!s(int64=14) %!d(string=hai) anos
Core 87483bd9d8 Merge pull request #20 from bitshifter/master %!s(int64=14) %!d(string=hai) anos
Dependencies 0d8cec1433 Add POLYCODE_RELEASE_DIR to the CMake cache. %!s(int64=14) %!d(string=hai) anos
Examples 246f876526 Compile all libs as static except for Modules. %!s(int64=14) %!d(string=hai) anos
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. %!s(int64=14) %!d(string=hai) anos
Modules 09981b43ec Windows compile fixes for static libs. Polycode player not building yet. %!s(int64=14) %!d(string=hai) anos
Player 09981b43ec Windows compile fixes for static libs. Polycode player not building yet. %!s(int64=14) %!d(string=hai) anos
Tools 09981b43ec Windows compile fixes for static libs. Polycode player not building yet. %!s(int64=14) %!d(string=hai) anos
.gitignore 879be2377c Merge branch 'cmake-deps' %!s(int64=14) %!d(string=hai) anos
BUILD.md d88997e16c Renamed BUILD.txt to BUILD.md to get github formatting. Added section on variables used to configure CMake. %!s(int64=14) %!d(string=hai) anos
CMakeLists.txt 2a6effd422 Added custom executable target to regenerate Lua bindings. %!s(int64=14) %!d(string=hai) anos
LICENSE.txt 09f0e77945 Fixed LUA event handling %!s(int64=14) %!d(string=hai) anos
README 09f0e77945 Fixed LUA event handling %!s(int64=14) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.