Ivan Safrin 6e233c495a Merge pull request #271 from CIB/documentation 12 vuotta sitten
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 vuotta sitten
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 vuotta sitten
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 vuotta sitten
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 vuotta sitten
PolyCamera.h 92de58022e It's spelled 'frustum', not 'frustrum' 12 vuotta sitten
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 vuotta sitten
PolyCocoaCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 vuotta sitten
PolyColor.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 vuotta sitten
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 vuotta sitten
PolyCore.h d48022a44c Added Core::captureMouse(bool) 12 vuotta sitten
PolyCoreInput.h 78300e7cae Fixed entity property editor, fixed mouse position not setting on mousedown 13 vuotta sitten
PolyCoreServices.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 vuotta sitten
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 vuotta sitten
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 vuotta sitten
PolyEntity.h ccf895f6f0 Converted Entity::tags to a pointer. 12 vuotta sitten
PolyEvent.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 vuotta sitten
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 vuotta sitten
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 vuotta sitten
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 vuotta sitten
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 vuotta sitten
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 vuotta sitten
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. 14 vuotta sitten
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 vuotta sitten
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 vuotta sitten
PolyGLHeaders.h e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 vuotta sitten
PolyGLRenderer.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config 13 vuotta sitten
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 vuotta sitten
PolyGLSLShader.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 vuotta sitten
PolyGLSLShaderModule.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 vuotta sitten
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 vuotta sitten
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 vuotta sitten
PolyGlobals.h a770a9bcbb Linux fixes for core library and examples/template 13 vuotta sitten
PolyImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 vuotta sitten
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 vuotta sitten
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux 13 vuotta sitten
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 vuotta sitten
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 vuotta sitten
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 vuotta sitten
PolyMaterialManager.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 vuotta sitten
PolyMatrix4.h be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 vuotta sitten
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 vuotta sitten
PolyModule.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 vuotta sitten
PolyObject.h d48451256f Added more safety checks to config loading for PolycodeProject 12 vuotta sitten
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 vuotta sitten
PolyParticleEmitter.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 vuotta sitten
PolyPeer.h ad93e133ff Doxygen documented the Address class. 13 vuotta sitten
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 vuotta sitten
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 vuotta sitten
PolyQuaternion.h a641b7b54b Fixed more Quaternion:: function names. 12 vuotta sitten
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 vuotta sitten
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 vuotta sitten
PolyRenderer.h 76e62f2ebd Added some documentation to the Renderer 12 vuotta sitten
PolyResource.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 vuotta sitten
PolyResourceManager.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 vuotta sitten
PolySDLCore.h d48022a44c Added Core::captureMouse(bool) 12 vuotta sitten
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 vuotta sitten
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 vuotta sitten
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels 13 vuotta sitten
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 vuotta sitten
PolySceneLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 vuotta sitten
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 vuotta sitten
PolySceneMesh.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults 12 vuotta sitten
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 vuotta sitten
PolySceneRenderTexture.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 vuotta sitten
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound 13 vuotta sitten
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 vuotta sitten
PolyScreenEntity.h b4cb90d218 Added doxygen comments to ScreenEntity 12 vuotta sitten
PolyScreenEntityInstance.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 vuotta sitten
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 vuotta sitten
PolyScreenImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 vuotta sitten
PolyScreenLabel.h 8f94050c5b Removed addDropShadow from ScreenLabel 12 vuotta sitten
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 vuotta sitten
PolyScreenManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 vuotta sitten
PolyScreenMesh.h bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module 12 vuotta sitten
PolyScreenShape.h 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes 13 vuotta sitten
PolyScreenSound.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 vuotta sitten
PolyScreenSprite.h 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request 12 vuotta sitten
PolyServer.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 vuotta sitten
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 vuotta sitten
PolyShader.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 vuotta sitten
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 vuotta sitten
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 vuotta sitten
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. 12 vuotta sitten
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX 13 vuotta sitten
PolyString.h 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files 13 vuotta sitten
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 vuotta sitten
PolyThreaded.h dda069be43 Threaded event fixes 13 vuotta sitten
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 vuotta sitten
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 vuotta sitten
PolyTween.h 29ca579b00 Added delay to Tween 13 vuotta sitten
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 vuotta sitten
PolyVector2.h 78247c84d2 Fix spelling mistake 13 vuotta sitten
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 vuotta sitten
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 vuotta sitten
PolyWinCore.h d48022a44c Added Core::captureMouse(bool) 12 vuotta sitten
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 vuotta sitten
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class 13 vuotta sitten
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 vuotta sitten
tinystr.h 7cc9015fd0 Initial import from old repository 15 vuotta sitten
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 vuotta sitten