Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

cib 2c52fc469d Fix for issues #242 #178 12 anos atrás
Assets f03307d738 Entity property editing in 2D editor, fixed web docs header and footer 13 anos atrás
Bindings 6d3bd82faf Merge pull request #258 from CIB/documentation 12 anos atrás
CMake 2c52fc469d Fix for issues #242 #178 12 anos atrás
Core 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 anos atrás
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 anos atrás
Documentation 7963171175 Updated core cmake files to not rebuild stuff that is up to date. 12 anos atrás
Examples 438a160ccf Added platformer game example to Lua examples 12 anos atrás
IDE 7bdba54c0c Improved zoom tool in the IDE screen editor 12 anos atrás
Modules 16bb6c43bb Added doxygen comments to PolyUIScrollContainer.h 12 anos atrás
Player 9f0a1f1905 Added safe_delete to Lua API which deletes passed object on next frame, added stopTrackingChild to PhysicsScreen, contact events now dispatched after box2d step completes. 12 anos atrás
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 anos atrás
Tools 1ba11c82ee Fixed error caused by last pull request 12 anos atrás
.gitignore f48d66d586 Added a dummy file so that the tags folder gets created automatically 12 anos atrás
BUILD.md 0fd6584555 Update BUILD.md 13 anos atrás
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 anos atrás
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 anos atrás
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 anos atrás
README d135ffaa53 Updated instructions and added a fix for new gcc 14 anos atrás

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.