Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 2d0c9bd161 Force fixed floating point format for ostringstream in ObjectEntry saving há 10 anos atrás
Assets 7317c1f332 Makes PolyUIMenuBar more customizable (Fixes: #387) há 11 anos atrás
Bindings 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE há 11 anos atrás
CMake b370db1f96 Merge pull request #457 from Adnn/master há 11 anos atrás
Core 2d0c9bd161 Force fixed floating point format for ostringstream in ObjectEntry saving há 10 anos atrás
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly há 11 anos atrás
Documentation e1b9e81f47 Fix Documentation being broken by some too new options not supported by há 11 anos atrás
Examples 6ececfb837 Fixed typo in SceneSprite constructor, added Sprite code example to Lua examples há 10 anos atrás
IDE f67df21f56 Added shift to deselect frames in IDE sprite editor há 10 anos atrás
Modules d90f07daac Fixed scrolled content not updating sometimes when setting scroll value há 11 anos atrás
Player 6cf96e2aac Merge pull request #507 from fodinabor/InputFixes há 11 anos atrás
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) há 11 anos atrás
Tools a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files há 11 anos atrás
.gitignore 0f74d7b45b WGL extensions now properly intialized. Antialiasing now works on Windows há 11 anos atrás
BUILD.md 965d8cee53 Build instructions more concise há 11 anos atrás
BuildLinux.sh 8258ee67ba Fixed Linux build script há 12 anos atrás
CMakeLists.txt 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access há 11 anos atrás
LICENSE.txt 4e337163f6 Updated license year há 12 anos atrás
README ba4034bb46 Replaced LUA with Lua in readme há 12 anos atrás
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. há 12 anos atrás

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.