cib f7cf4f15b5 Fixed PAGEUP and ALT on windows. преди 12 години
..
GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork преди 14 години
OSBasics.cpp c0710d9256 Implemented Windows OSBasics stuff преди 13 години
PolyBezierCurve.cpp 2ed079787f Fixed bezier curves with single point, re-enabled scaling in skeletal animation, made IDE fps 3 instead of 1 when unfocused преди 13 години
PolyBone.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyCamera.cpp 92de58022e It's spelled 'frustum', not 'frustrum' преди 12 години
PolyClient.cpp 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player преди 13 години
PolyCocoaCore.mm 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
PolyColor.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyConfig.cpp 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c преди 13 години
PolyCore.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
PolyCoreInput.cpp 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys преди 13 години
PolyCoreServices.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
PolyCubemap.cpp c9406f5051 Code cleanup and documentation. преди 14 години
PolyData.cpp 53710dcae0 Windows fixes преди 13 години
PolyEntity.cpp 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks преди 13 години
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes преди 13 години
PolyEventDispatcher.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) преди 13 години
PolyEventHandler.cpp c9406f5051 Code cleanup and documentation. преди 14 години
PolyFixedShader.cpp d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. преди 14 години
PolyFont.cpp 1b7597c4ab Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks преди 13 години
PolyFontManager.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), преди 13 години
PolyGLCubemap.cpp 94c4d628d1 Win32 compile fixes. преди 14 години
PolyGLES1Renderer.cpp 5f2a5232c4 More code cleanup преди 14 години
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. преди 14 години
PolyGLRenderer.cpp 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 преди 13 години
PolyGLSLProgram.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) преди 13 години
PolyGLSLShader.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) преди 13 години
PolyGLSLShaderModule.cpp e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. преди 13 години
PolyGLTexture.cpp e10455cf98 Label memory leak fixes преди 13 години
PolyGLVertexBuffer.cpp 1a30c4b13f Fixed vertex buffer type setting broken in earlier commit преди 13 години
PolyImage.cpp 20dfadf789 Fixed screen root entity being adjusted by default, fixed image alpha premultiplication преди 13 години
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad преди 14 години
PolyLabel.cpp 1b7597c4ab Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks преди 13 години
PolyLogger.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyMaterial.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) преди 13 години
PolyMaterialManager.cpp 4a881447e4 Prevent a potential crash when parsing a materials xml containing mistakes преди 13 години
PolyMatrix4.cpp 025f56124e Matrix4 now has determinant and transpose functions. преди 13 години
PolyMesh.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa преди 13 години
PolyObject.cpp 023a413d34 Fix some warnings преди 13 години
PolyParticle.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), преди 13 години
PolyParticleEmitter.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor преди 13 години
PolyPeer.cpp 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer преди 13 години
PolyPerlin.cpp 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak преди 13 години
PolyPolygon.cpp 04a22925fc Tangent generation and normal map shader support преди 14 години
PolyQuaternion.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation преди 13 години
PolyQuaternionCurve.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation преди 13 години
PolyRectangle.cpp c9406f5051 Code cleanup and documentation. преди 14 години
PolyRenderer.cpp 023a413d34 Fix some warnings преди 13 години
PolyResource.cpp d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. преди 14 години
PolyResourceManager.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) преди 13 години
PolySDLCore.cpp e62e6a5a7e Added new Render/Update separation to SDL Core преди 12 години
PolyScene.cpp d65ceebb88 Merge pull request #239 from mcclure/frustum преди 12 години
PolySceneEntity.cpp a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolySceneLabel.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), преди 13 години
PolySceneLight.cpp 096ec070c0 Only use FP16 framebuffers if specified in material file преди 14 години
PolySceneLine.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolySceneManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
PolySceneMesh.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyScenePrimitive.cpp 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type преди 13 години
PolySceneRenderTexture.cpp e51535ea41 FP16 support for render textures преди 13 години
PolySceneSound.cpp 54c63c1ef2 Fixed orientation issues with positional sound преди 13 години
PolyScreen.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
PolyScreenEntity.cpp 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 преди 13 години
PolyScreenEntityInstance.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyScreenEvent.cpp c9406f5051 Code cleanup and documentation. преди 14 години
PolyScreenImage.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyScreenLabel.cpp 8f94050c5b Removed addDropShadow from ScreenLabel преди 13 години
PolyScreenLine.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), преди 13 години
PolyScreenManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
PolyScreenMesh.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
PolyScreenShape.cpp 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes преди 13 години
PolyScreenSound.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor преди 13 години
PolyScreenSprite.cpp 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request преди 12 години
PolyServer.cpp a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight преди 13 години
PolyShader.cpp a0a7c109b6 ShaderBinding::addLocalParam should return the newly created LocalShaderParam преди 13 години
PolySkeleton.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolySocket.cpp ad93e133ff Doxygen documented the Address class. преди 13 години
PolySound.cpp baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. преди 12 години
PolySoundManager.cpp 54c63c1ef2 Fixed orientation issues with positional sound преди 13 години
PolyString.cpp 023a413d34 Fix some warnings преди 13 години
PolyTexture.cpp e10455cf98 Label memory leak fixes преди 13 години
PolyThreaded.cpp dda069be43 Threaded event fixes преди 13 години
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes преди 13 години
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyTween.cpp 0b9fc50d85 Merge pull request #152 from mcclure/uileak преди 13 години
PolyTweenManager.cpp e2220c0896 Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView преди 13 години
PolyVector2.cpp 9359018eee Cleaned up Vector2 преди 14 години
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyVertex.cpp c9406f5051 Code cleanup and documentation. преди 14 години
PolyWinCore.cpp f7cf4f15b5 Fixed PAGEUP and ALT on windows. преди 12 години
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. преди 14 години
tinystr.cpp 7cc9015fd0 Initial import from old repository преди 15 години
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml преди 13 години
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository преди 15 години
tinyxmlparser.cpp 7cc9015fd0 Initial import from old repository преди 15 години