Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 2fd2c4cf5a Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity 13 rokov pred
Assets 9a5b0e70f8 No custom zlib for physfs build and fixed windows template 13 rokov pred
Bindings f55af8e1c0 const static members from C++ are now set in the metatable of the class (ScreenShape.SHAPE_RECT instead of SHAPE_RECT) 13 rokov pred
CMake ebac791192 Windows should mostly work now, except for examples project 13 rokov pred
Core 2fd2c4cf5a Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity 13 rokov pred
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 rokov pred
Documentation 1a557d0a88 Added documentation target folders 14 rokov pred
Examples 634df503e7 Moved networking module into the core 13 rokov pred
IDE e7a3abcb94 Replace and Replace All for IDE text editor 13 rokov pred
Modules e7a3abcb94 Replace and Replace All for IDE text editor 13 rokov pred
Player a13feb3801 Simple input events in player 13 rokov pred
Standalone ebac791192 Windows should mostly work now, except for examples project 13 rokov pred
Tools 4b8d6e026c Polyimport won't crash now if assimp is unable to open scene 13 rokov pred
.gitignore 82ed3d5825 Automatic api.pak creation. Also, now only api.pak is copied into the player 13 rokov pred
BUILD.md cf1c03b609 Update BUILD.md 13 rokov pred
BUILD.txt 78cfb0b0e7 Update BUILD.txt 13 rokov pred
CMakeLists.txt 76a60ca1d4 Reverted back to always building assimp 13 rokov pred
LICENSE.txt d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template 13 rokov pred
README d135ffaa53 Updated instructions and added a fix for new gcc 14 rokov pred

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.