create_lua_library.py 30 KB

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  1. import sys
  2. import CppHeaderParser
  3. import os
  4. import errno
  5. import re
  6. from zipfile import *
  7. import fnmatch
  8. import re
  9. def mkdir_p(path): # Same effect as mkdir -p, create dir and all necessary parent dirs
  10. try:
  11. os.makedirs(path)
  12. except OSError as e:
  13. if e.errno == errno.EEXIST: # Dir already exists; not really an error
  14. pass
  15. else: raise
  16. # Note we expect className to be a valid string
  17. def template_returnPtrLookup(prefix, className, ptr):
  18. out = ""
  19. out += "%sif _G[\"__ptr_lookup\"][%s][%s] ~= nil then\n" % (prefix, className, ptr)
  20. out += "%s\treturn _G[\"__ptr_lookup\"][%s][%s]\n" % (prefix, className, ptr)
  21. out += "%selse\n" % (prefix)
  22. out += "%s\t_G[\"__ptr_lookup\"][%s][%s] = _G[%s](\"__skip_ptr__\")\n" % (prefix, className, ptr, className)
  23. out += "%s\t_G[\"__ptr_lookup\"][%s][%s].__ptr = %s\n" % (prefix, className, ptr, ptr)
  24. out += "%s\treturn _G[\"__ptr_lookup\"][%s][%s]\n" % (prefix, className, ptr)
  25. out += "%send\n" % (prefix)
  26. return out
  27. def template_quote(str):
  28. return "\"%s\"" % str;
  29. # FIXME: Some "unsigned int *" functions are still being generated on the polycode API?
  30. def typeFilter(ty):
  31. ty = ty.replace("Polycode::", "")
  32. ty = ty.replace("std::", "")
  33. ty = ty.replace("const", "")
  34. ty = ty.replace("&", "")
  35. ty = re.sub(r'^.*\sint\s*$', 'int', ty) # eg "unsigned int"
  36. ty = re.sub(r'^.*\slong\s*$', 'int', ty)
  37. ty = re.sub(r'^.*\sfloat\s*$', 'Number', ty)
  38. ty = re.sub(r'^.*\sdouble\s*$', 'Number', ty) # eg "long double"
  39. ty = ty.replace("unsigned", "int")
  40. ty = ty.replace("long", "int")
  41. ty = ty.replace("float", "Number")
  42. ty = ty.replace("double", "Number")
  43. ty = ty.replace(" ", "") # Not very safe!
  44. return ty
  45. def createLUABindings(inputPath, prefix, mainInclude, libSmallName, libName, apiPath, apiClassPath, includePath, sourcePath, inheritInModuleFiles):
  46. wrappersHeaderOut = "" # Def: Global C++ *LUAWrappers.h
  47. cppRegisterOut = "" # Def: Global C++ *LUA.cpp
  48. luaIndexOut = "" # Def: Global Lua everything-gets-required-from-this-file file
  49. # Header boilerplate for wrappersHeaderOut and cppRegisterOut
  50. cppRegisterOut += "#include \"%sLUA.h\"\n" % (prefix)
  51. cppRegisterOut += "#include \"%sLUAWrappers.h\"\n" % (prefix)
  52. cppRegisterOut += "#include \"PolyCoreServices.h\"\n\n"
  53. cppRegisterOut += "using namespace Polycode;\n\n"
  54. cppRegisterOut += "int luaopen_%s(lua_State *L) {\n" % (prefix)
  55. if prefix != "Polycode":
  56. cppRegisterOut += "CoreServices *inst = (CoreServices*)lua_topointer(L, 1);\n"
  57. cppRegisterOut += "CoreServices::setInstance(inst);\n"
  58. cppRegisterOut += "\tstatic const struct luaL_reg %sLib [] = {" % (libSmallName)
  59. wrappersHeaderOut += "#pragma once\n\n"
  60. wrappersHeaderOut += "extern \"C\" {\n\n"
  61. wrappersHeaderOut += "#include <stdio.h>\n"
  62. wrappersHeaderOut += "#include \"lua.h\"\n"
  63. wrappersHeaderOut += "#include \"lualib.h\"\n"
  64. wrappersHeaderOut += "#include \"lauxlib.h\"\n"
  65. wrappersHeaderOut += "} // extern \"C\" \n\n"
  66. # Get list of headers to create bindings from
  67. inputPathIsDir = os.path.isdir(inputPath)
  68. if inputPathIsDir:
  69. files = os.listdir(inputPath)
  70. else:
  71. files = []
  72. with open(inputPath) as f:
  73. for line in f.readlines():
  74. files.append(line.strip()) # Strip whitespace, path/
  75. filteredFiles = []
  76. for fileName in files:
  77. if inputPathIsDir:
  78. fileName = "%s/%s" % (inputPath, fileName)
  79. head, tail = os.path.split(fileName)
  80. ignore = ["PolyGLSLProgram", "PolyGLSLShader", "PolyGLSLShaderModule", "PolyWinCore", "PolyCocoaCore", "PolyAGLCore", "PolySDLCore", "Poly_iPhone", "PolyGLES1Renderer", "PolyGLRenderer", "tinyxml", "tinystr", "OpenGLCubemap", "PolyiPhoneCore", "PolyGLES1Texture", "PolyGLTexture", "PolyGLVertexBuffer", "PolyThreaded", "PolyGLHeaders", "GLee", "PolyPeer", "PolySocket", "PolyClient", "PolyServer", "PolyServerWorld"]
  81. if tail.split(".")[1] == "h" and tail.split(".")[0] not in ignore:
  82. filteredFiles.append(fileName)
  83. wrappersHeaderOut += "#include \"%s\"\n" % (tail)
  84. wrappersHeaderOut += "\nusing namespace std;\n\n"
  85. wrappersHeaderOut += "\nnamespace Polycode {\n\n"
  86. # Special case: If we are building the Polycode library itself, inject the LuaEventHandler class.
  87. # Note: so that event callbacks can work, any object inheriting from EventHandler will secretly
  88. # be modified to actually inherit from LuaEventHandler instead.
  89. if prefix == "Polycode":
  90. wrappersHeaderOut += "class LuaEventHandler : public EventHandler {\n"
  91. wrappersHeaderOut += "public:\n"
  92. wrappersHeaderOut += " LuaEventHandler() : EventHandler() {}\n"
  93. wrappersHeaderOut += " void handleEvent(Event *e) {\n"
  94. wrappersHeaderOut += " lua_rawgeti( L, LUA_REGISTRYINDEX, wrapperIndex );\n"
  95. wrappersHeaderOut += " lua_getfield(L, -1, \"__handleEvent\");\n"
  96. wrappersHeaderOut += " lua_rawgeti( L, LUA_REGISTRYINDEX, wrapperIndex );\n"
  97. wrappersHeaderOut += " lua_pushlightuserdata(L, e);\n"
  98. wrappersHeaderOut += " if(lua_pcall(L, 2, 0, 0) != 0) {\n"
  99. wrappersHeaderOut += " const char *msg = lua_tostring(L, -1);\n"
  100. wrappersHeaderOut += " lua_getfield(L, LUA_GLOBALSINDEX, \"__customError\");\n"
  101. wrappersHeaderOut += " lua_pushstring(L, msg);\n"
  102. wrappersHeaderOut += " lua_call(L, 1, 0);\n"
  103. wrappersHeaderOut += " }\n"
  104. wrappersHeaderOut += " }\n"
  105. wrappersHeaderOut += " int wrapperIndex;\n"
  106. wrappersHeaderOut += " lua_State *L;\n"
  107. wrappersHeaderOut += "};\n\n"
  108. # Iterate, process each input file
  109. for fileName in filteredFiles:
  110. # "Package owned" classes that ship with Polycode
  111. inheritInModule = ["PhysicsSceneEntity", "CollisionScene", "CollisionSceneEntity"]
  112. # A file or comma-separated list of files can be given to specify classes which are "package owned"
  113. # and should not be inherited out of Polycode/. The files should contain one class name per line,
  114. # and the class name may be prefixed with a path (which will be ignored).
  115. if inheritInModuleFiles:
  116. for moduleFileName in inheritInModuleFiles.split(","):
  117. with open(moduleFileName) as f:
  118. for line in f.readlines():
  119. inheritInModule.append(line.strip().split("/",1)[-1]) # Strip whitespace, path/
  120. print "Parsing %s" % fileName
  121. try: # One input file parse.
  122. f = open(fileName) # Def: Input file handle
  123. contents = f.read().replace("_PolyExport", "") # Def: Input file contents, strip out "_PolyExport"
  124. cppHeader = CppHeaderParser.CppHeader(contents, "string") # Def: Input file contents, parsed structure
  125. ignore_classes = ["PolycodeShaderModule", "Object", "Threaded", "OpenGLCubemap"]
  126. # Iterate, check each class in this file.
  127. for ckey in cppHeader.classes:
  128. print ">> Parsing class %s" % ckey
  129. c = cppHeader.classes[ckey] # Def: The class structure
  130. luaClassBindingOut = "" # Def: The local lua file to generate for this class.
  131. inherits = False
  132. parentClass = ""
  133. if len(c["inherits"]) > 0: # Does this class have parents?
  134. if c["inherits"][0]["class"] not in ignore_classes:
  135. if c["inherits"][0]["class"] in inheritInModule: # Parent class is in this module
  136. luaClassBindingOut += "require \"%s/%s\"\n\n" % (prefix, c["inherits"][0]["class"])
  137. else: # Parent class is in Polycore
  138. luaClassBindingOut += "require \"Polycode/%s\"\n\n" % (c["inherits"][0]["class"])
  139. if (ckey == "ScreenParticleEmitter" or ckey == "SceneParticleEmitter"):
  140. luaClassBindingOut += "require \"Polycode/ParticleEmitter\"\n\n"
  141. luaClassBindingOut += "class \"%s\" (%s)\n\n" % (ckey, c["inherits"][0]["class"])
  142. parentClass = c["inherits"][0]["class"]
  143. inherits = True
  144. if inherits == False: # Class does not have parents
  145. luaClassBindingOut += "class \"%s\"\n\n" % ckey
  146. if ckey in ignore_classes:
  147. continue
  148. if len(c["methods"]["public"]) < 2: # Used to, this was a continue.
  149. print("Warning: Lua-binding class with less than two methods")
  150. continue # FIXME: Remove this, move any non-compileable classes into ignore_classes
  151. parsed_methods = [] # Def: List of discovered methods
  152. ignore_methods = ["readByte32", "readByte16", "getCustomEntitiesByType", "Core", "Renderer", "Shader", "Texture", "handleEvent", "secondaryHandler", "getSTLString"]
  153. luaClassBindingOut += "\n\n"
  154. classProperties = [] # Def: List of found property structures ("properties" meaning "data members")
  155. for pp in c["properties"]["public"]:
  156. pp["type"] = pp["type"].replace("Polycode::", "")
  157. pp["type"] = pp["type"].replace("std::", "")
  158. if pp["type"].find("POLYIGNORE") != -1:
  159. continue
  160. if pp["type"].find("static ") != -1: # If static. FIXME: Static doesn't work?
  161. if "defaltValue" in pp: # FIXME: defaltValue is misspelled.
  162. luaClassBindingOut += "%s.%s = %s\n" % (ckey, pp["name"], pp["defaltValue"])
  163. else: # FIXME: Nonstatic method ? variable ?? found.
  164. #there are some bugs in the class parser that cause it to return junk
  165. if pp["type"].find("*") == -1 and pp["type"].find("vector") == -1 and pp["name"] != "setScale" and pp["name"] != "setPosition" and pp["name"] != "BUFFER_CACHE_PRECISION" and not pp["name"].isdigit():
  166. classProperties.append(pp)
  167. # Iterate over properties, creating getters
  168. pidx = 0 # Def: Count of properties processed so far
  169. # TODO: Remove or generalize ParticleEmitter special casing. These lines are marked with #SPEC
  170. if len(classProperties) > 0: # If there are properties, add index lookup to the metatable
  171. luaClassBindingOut += "function %s:__getvar(name)\n" % ckey
  172. # Iterate over property structures, creating if/else clauses for each.
  173. # TODO: Could a table be more appropriate for
  174. for pp in classProperties:
  175. pp["type"] = typeFilter(pp["type"])
  176. if pidx == 0:
  177. luaClassBindingOut += "\tif name == \"%s\" then\n" % (pp["name"])
  178. else:
  179. luaClassBindingOut += "\telseif name == \"%s\" then\n" % (pp["name"])
  180. # Generate Lua side of binding:
  181. # If type is a primitive such as Number/String/int/bool
  182. if pp["type"] == "Number" or pp["type"] == "String" or pp["type"] == "int" or pp["type"] == "bool":
  183. luaClassBindingOut += "\t\treturn %s.%s_get_%s(self.__ptr)\n" % (libName, ckey, pp["name"])
  184. # If type is a particle emitter, specifically #SPEC
  185. elif (ckey == "ScreenParticleEmitter" or ckey == "SceneParticleEmitter") and pp["name"] == "emitter":
  186. luaClassBindingOut += "\t\tlocal ret = %s(\"__skip_ptr__\")\n" % (pp["type"])
  187. luaClassBindingOut += "\t\tret.__ptr = self.__ptr\n"
  188. luaClassBindingOut += "\t\treturn ret\n"
  189. # If type is a class
  190. else:
  191. luaClassBindingOut += "\t\tlocal retVal = %s.%s_get_%s(self.__ptr)\n" % (libName, ckey, pp["name"])
  192. luaClassBindingOut += template_returnPtrLookup("\t\t", template_quote(pp["type"]), "retVal")
  193. # Generate C++ side of binding:
  194. if not ((ckey == "ScreenParticleEmitter" or ckey == "SceneParticleEmitter") and pp["name"] == "emitter"): #SPEC
  195. cppRegisterOut += "\t\t{\"%s_get_%s\", %s_%s_get_%s},\n" % (ckey, pp["name"], libName, ckey, pp["name"])
  196. wrappersHeaderOut += "static int %s_%s_get_%s(lua_State *L) {\n" % (libName, ckey, pp["name"])
  197. wrappersHeaderOut += "\tluaL_checktype(L, 1, LUA_TLIGHTUSERDATA);\n"
  198. wrappersHeaderOut += "\t%s *inst = (%s*)lua_topointer(L, 1);\n" % (ckey, ckey)
  199. outfunc = "lua_pushlightuserdata"
  200. retFunc = ""
  201. if pp["type"] == "Number":
  202. outfunc = "lua_pushnumber"
  203. if pp["type"] == "String":
  204. outfunc = "lua_pushstring"
  205. retFunc = ".c_str()"
  206. if pp["type"] == "int":
  207. outfunc = "lua_pushinteger"
  208. if pp["type"] == "bool":
  209. outfunc = "lua_pushboolean"
  210. if pp["type"] == "Number" or pp["type"] == "String" or pp["type"] == "int" or pp["type"] == "bool":
  211. wrappersHeaderOut += "\t%s(L, inst->%s%s);\n" % (outfunc, pp["name"], retFunc)
  212. else:
  213. wrappersHeaderOut += "\t%s(L, &inst->%s%s);\n" % (outfunc, pp["name"], retFunc)
  214. wrappersHeaderOut += "\treturn 1;\n"
  215. wrappersHeaderOut += "}\n\n"
  216. # Success
  217. pidx = pidx + 1
  218. luaClassBindingOut += "\tend\n"
  219. if inherits:
  220. luaClassBindingOut += "\tif %s[\"__getvar\"] ~= nil then\n" % (parentClass)
  221. luaClassBindingOut += "\t\treturn %s.__getvar(self, name)\n" % (parentClass)
  222. luaClassBindingOut += "\tend\n"
  223. luaClassBindingOut += "end\n"
  224. luaClassBindingOut += "\n\n"
  225. # Iterate over properties again, creating setters
  226. pidx = 0 # Def: Count of
  227. if len(classProperties) > 0: # If there are properties, add index setter to the metatable
  228. luaClassBindingOut += "function %s:__setvar(name,value)\n" % ckey
  229. for pp in classProperties:
  230. pp["type"] = typeFilter(pp["type"])
  231. # If type is a primitive: Create lua and C++ sides at the same time.
  232. if pp["type"] == "Number" or pp["type"] == "String" or pp["type"] == "int" or pp["type"] == "bool":
  233. if pidx == 0:
  234. luaClassBindingOut += "\tif name == \"%s\" then\n" % (pp["name"])
  235. else:
  236. luaClassBindingOut += "\telseif name == \"%s\" then\n" % (pp["name"])
  237. luaClassBindingOut += "\t\t%s.%s_set_%s(self.__ptr, value)\n" % (libName, ckey, pp["name"])
  238. luaClassBindingOut += "\t\treturn true\n"
  239. cppRegisterOut += "\t\t{\"%s_set_%s\", %s_%s_set_%s},\n" % (ckey, pp["name"], libName, ckey, pp["name"])
  240. wrappersHeaderOut += "static int %s_%s_set_%s(lua_State *L) {\n" % (libName, ckey, pp["name"])
  241. wrappersHeaderOut += "\tluaL_checktype(L, 1, LUA_TLIGHTUSERDATA);\n"
  242. wrappersHeaderOut += "\t%s *inst = (%s*)lua_topointer(L, 1);\n" % (ckey, ckey)
  243. outfunc = "lua_topointer"
  244. if pp["type"] == "Number":
  245. outfunc = "lua_tonumber"
  246. if pp["type"] == "String":
  247. outfunc = "lua_tostring"
  248. if pp["type"] == "int":
  249. outfunc = "lua_tointeger"
  250. if pp["type"] == "bool":
  251. outfunc = "lua_toboolean"
  252. wrappersHeaderOut += "\t%s param = %s(L, 2);\n" % (pp["type"], outfunc)
  253. wrappersHeaderOut += "\tinst->%s = param;\n" % (pp["name"])
  254. wrappersHeaderOut += "\treturn 0;\n"
  255. wrappersHeaderOut += "}\n\n"
  256. pidx = pidx + 1 # Success
  257. # Notice: Setters for object types are not created.
  258. if pidx != 0:
  259. luaClassBindingOut += "\tend\n"
  260. if inherits:
  261. luaClassBindingOut += "\tif %s[\"__setvar\"] ~= nil then\n" % (parentClass)
  262. luaClassBindingOut += "\t\treturn %s.__setvar(self, name, value)\n" % (parentClass)
  263. luaClassBindingOut += "\telse\n"
  264. luaClassBindingOut += "\t\treturn false\n"
  265. luaClassBindingOut += "\tend\n"
  266. else:
  267. luaClassBindingOut += "\treturn false\n"
  268. luaClassBindingOut += "end\n"
  269. # Iterate over methods
  270. luaClassBindingOut += "\n\n"
  271. for pm in c["methods"]["public"]:
  272. # Skip argument-overloaded methods and operators.
  273. # TODO: Instead of skipping arguemnt overloads, have special behavior.
  274. # TODO: Instead of skipping operators, add to metatable.
  275. if pm["name"] in parsed_methods or pm["name"].find("operator") > -1 or pm["rtnType"].find("POLYIGNORE") > -1 or pm["name"] in ignore_methods:
  276. continue
  277. # Skip destructors and methods which return templates.
  278. # TODO: Special-case certain kind of vector<>s?
  279. if pm["name"] == "~"+ckey or pm["rtnType"].find("<") > -1:
  280. continue
  281. basicType = False
  282. voidRet = False
  283. # Def: True if method takes a lua_State* as argument (i.e.: no preprocessing by us)
  284. rawMethod = len(pm["parameters"]) > 0 and pm["parameters"][0].get("type","").find("lua_State") > -1
  285. # Basic setup, C++ side: Add function to registry and start building wrapper function.
  286. if pm["name"] == ckey: # It's a constructor
  287. cppRegisterOut += "\t\t{\"%s\", %s_%s},\n" % (ckey, libName, ckey)
  288. wrappersHeaderOut += "static int %s_%s(lua_State *L) {\n" % (libName, ckey)
  289. idx = 1 # Def: Current stack depth (TODO: Figure out, is this correct?)
  290. else: # It's not a constructor
  291. cppRegisterOut += "\t\t{\"%s_%s\", %s_%s_%s},\n" % (ckey, pm["name"], libName, ckey, pm["name"])
  292. wrappersHeaderOut += "static int %s_%s_%s(lua_State *L) {\n" % (libName, ckey, pm["name"])
  293. # Skip static methods (TODO: Figure out, why is this being done here?). # FIXME
  294. if pm["rtnType"].find("static ") == -1:
  295. wrappersHeaderOut += "\tluaL_checktype(L, 1, LUA_TLIGHTUSERDATA);\n"
  296. wrappersHeaderOut += "\t%s *inst = (%s*)lua_topointer(L, 1);\n" % (ckey, ckey)
  297. idx = 2
  298. else:
  299. idx = 1
  300. if rawMethod:
  301. wrappersHeaderOut += "\treturn inst->%s(L);\n" % (pm["name"])
  302. else:
  303. # Generate C++ side parameter pushing
  304. paramlist = []
  305. lparamlist = []
  306. for param in pm["parameters"]:
  307. if not param.has_key("type"):
  308. continue
  309. if param["type"] == "0":
  310. continue
  311. param["type"] = typeFilter(param["type"])
  312. param["name"] = param["name"].replace("end", "_end").replace("repeat", "_repeat")
  313. if"type" in param:
  314. luatype = "LUA_TLIGHTUSERDATA"
  315. checkfunc = "lua_islightuserdata"
  316. if param["type"].find("*") > -1:
  317. luafunc = "(%s)lua_topointer" % (param["type"].replace("Polygon", "Polycode::Polygon").replace("Rectangle", "Polycode::Rectangle"))
  318. elif param["type"].find("&") > -1:
  319. luafunc = "*(%s*)lua_topointer" % (param["type"].replace("const", "").replace("&", "").replace("Polygon", "Polycode::Polygon").replace("Rectangle", "Polycode::Rectangle"))
  320. else:
  321. luafunc = "*(%s*)lua_topointer" % (param["type"].replace("Polygon", "Polycode::Polygon").replace("Rectangle", "Polycode::Rectangle"))
  322. lend = ".__ptr"
  323. if param["type"] == "int" or param["type"] == "unsigned int":
  324. luafunc = "lua_tointeger"
  325. luatype = "LUA_TNUMBER"
  326. checkfunc = "lua_isnumber"
  327. lend = ""
  328. if param["type"] == "bool":
  329. luafunc = "lua_toboolean"
  330. luatype = "LUA_TBOOLEAN"
  331. checkfunc = "lua_isboolean"
  332. lend = ""
  333. if param["type"] == "Number" or param["type"] == "float" or param["type"] == "double":
  334. luatype = "LUA_TNUMBER"
  335. luafunc = "lua_tonumber"
  336. checkfunc = "lua_isnumber"
  337. lend = ""
  338. if param["type"] == "String":
  339. luatype = "LUA_TSTRING"
  340. luafunc = "lua_tostring"
  341. checkfunc = "lua_isstring"
  342. lend = ""
  343. param["type"] = param["type"].replace("Polygon", "Polycode::Polygon").replace("Rectangle", "Polycode::Rectangle")
  344. if "defaltValue" in param:
  345. if checkfunc != "lua_islightuserdata" or (checkfunc == "lua_islightuserdata" and param["defaltValue"] == "NULL"):
  346. #param["defaltValue"] = param["defaltValue"].replace(" 0f", ".0f")
  347. param["defaltValue"] = param["defaltValue"].replace(": :", "::")
  348. #param["defaltValue"] = param["defaltValue"].replace("0 ", "0.")
  349. param["defaltValue"] = re.sub(r'([0-9]+) ([0-9])+', r'\1.\2', param["defaltValue"])
  350. wrappersHeaderOut += "\t%s %s;\n" % (param["type"], param["name"])
  351. wrappersHeaderOut += "\tif(%s(L, %d)) {\n" % (checkfunc, idx)
  352. wrappersHeaderOut += "\t\t%s = %s(L, %d);\n" % (param["name"], luafunc, idx)
  353. wrappersHeaderOut += "\t} else {\n"
  354. wrappersHeaderOut += "\t\t%s = %s;\n" % (param["name"], param["defaltValue"])
  355. wrappersHeaderOut += "\t}\n"
  356. else:
  357. wrappersHeaderOut += "\tluaL_checktype(L, %d, %s);\n" % (idx, luatype);
  358. if param["type"] == "String":
  359. wrappersHeaderOut += "\t%s %s = String(%s(L, %d));\n" % (param["type"], param["name"], luafunc, idx)
  360. else:
  361. wrappersHeaderOut += "\t%s %s = %s(L, %d);\n" % (param["type"], param["name"], luafunc, idx)
  362. else:
  363. wrappersHeaderOut += "\tluaL_checktype(L, %d, %s);\n" % (idx, luatype);
  364. if param["type"] == "String":
  365. wrappersHeaderOut += "\t%s %s = String(%s(L, %d));\n" % (param["type"], param["name"], luafunc, idx)
  366. else:
  367. wrappersHeaderOut += "\t%s %s = %s(L, %d);\n" % (param["type"], param["name"], luafunc, idx)
  368. paramlist.append(param["name"])
  369. lparamlist.append(param["name"]+lend)
  370. idx = idx +1 # Param parse success-- mark the increased stack
  371. # Generate C++-side method call / generate return value
  372. if pm["name"] == ckey: # If constructor
  373. if ckey == "EventHandler": # See LuaEventHandler above
  374. wrappersHeaderOut += "\tLuaEventHandler *inst = new LuaEventHandler();\n"
  375. wrappersHeaderOut += "\tinst->wrapperIndex = luaL_ref(L, LUA_REGISTRYINDEX );\n"
  376. wrappersHeaderOut += "\tinst->L = L;\n"
  377. else:
  378. wrappersHeaderOut += "\t%s *inst = new %s(%s);\n" % (ckey, ckey, ", ".join(paramlist))
  379. wrappersHeaderOut += "\tlua_pushlightuserdata(L, (void*)inst);\n"
  380. wrappersHeaderOut += "\treturn 1;\n"
  381. else: #If non-constructor
  382. if pm["rtnType"].find("static ") == -1: # If non-static
  383. call = "inst->%s(%s)" % (pm["name"], ", ".join(paramlist))
  384. else: # If static (FIXME: Why doesn't this work?)
  385. call = "%s::%s(%s)" % (ckey, pm["name"], ", ".join(paramlist))
  386. # If void-typed:
  387. if pm["rtnType"] == "void" or pm["rtnType"] == "static void" or pm["rtnType"] == "virtual void" or pm["rtnType"] == "inline void":
  388. wrappersHeaderOut += "\t%s;\n" % (call)
  389. basicType = True
  390. voidRet = True
  391. wrappersHeaderOut += "\treturn 0;\n" # 0 arguments returned
  392. else: # If there is a return value:
  393. # What type is the return value? Default to pointer
  394. outfunc = "lua_pushlightuserdata"
  395. retFunc = ""
  396. basicType = False
  397. if pm["rtnType"] == "Number" or pm["rtnType"] == "inline Number":
  398. outfunc = "lua_pushnumber"
  399. basicType = True
  400. if pm["rtnType"] == "String" or pm["rtnType"] == "static String": # TODO: Path for STL strings?
  401. outfunc = "lua_pushstring"
  402. basicType = True
  403. retFunc = ".c_str()"
  404. if pm["rtnType"] == "int" or pm["rtnType"] == "unsigned int" or pm["rtnType"] == "static int" or pm["rtnType"] == "size_t" or pm["rtnType"] == "static size_t" or pm["rtnType"] == "long" or pm["rtnType"] == "unsigned int" or pm["rtnType"] == "static long":
  405. outfunc = "lua_pushinteger"
  406. basicType = True
  407. if pm["rtnType"] == "bool" or pm["rtnType"] == "static bool" or pm["rtnType"] == "virtual bool":
  408. outfunc = "lua_pushboolean"
  409. basicType = True
  410. if pm["rtnType"].find("*") > -1: # Returned var is definitely a pointer.
  411. wrappersHeaderOut += "\tvoid *ptrRetVal = (void*)%s%s;\n" % (call, retFunc)
  412. wrappersHeaderOut += "\tif(ptrRetVal == NULL) {\n"
  413. wrappersHeaderOut += "\t\tlua_pushnil(L);\n"
  414. wrappersHeaderOut += "\t} else {\n"
  415. wrappersHeaderOut += "\t\t%s(L, ptrRetVal);\n" % (outfunc)
  416. wrappersHeaderOut += "\t}\n"
  417. elif basicType == True: # Returned var has been flagged as a recognized primitive type
  418. wrappersHeaderOut += "\t%s(L, %s%s);\n" % (outfunc, call, retFunc)
  419. else: # Some static object is being returned. Convert it to a pointer, then return that.
  420. className = pm["rtnType"].replace("const", "").replace("&", "").replace("inline", "").replace("virtual", "").replace("static", "")
  421. if className == "Polygon": # Deal with potential windows.h conflict
  422. className = "Polycode::Polygon"
  423. if className == "Rectangle":
  424. className = "Polycode::Rectangle"
  425. wrappersHeaderOut += "\t%s *retInst = new %s();\n" % (className, className)
  426. wrappersHeaderOut += "\t*retInst = %s;\n" % (call)
  427. wrappersHeaderOut += "\t%s(L, retInst);\n" % (outfunc)
  428. wrappersHeaderOut += "\treturn 1;\n"
  429. wrappersHeaderOut += "}\n\n" # Close out C++ generation
  430. # Now generate the Lua side method.
  431. if rawMethod:
  432. luaClassBindingOut += "function %s:%s(...)\n" % (ckey, pm["name"])
  433. luaClassBindingOut += "\treturn %s.%s_%s(self.__ptr, ...)\n" % (libName, ckey, pm["name"])
  434. luaClassBindingOut += "end\n"
  435. elif pm["name"] == ckey: # Constructors
  436. luaClassBindingOut += "function %s:%s(...)\n" % (ckey, ckey)
  437. if inherits:
  438. luaClassBindingOut += "\tif type(arg[1]) == \"table\" and count(arg) == 1 then\n"
  439. luaClassBindingOut += "\t\tif \"\"..arg[1]:class() == \"%s\" then\n" % (c["inherits"][0]["class"])
  440. luaClassBindingOut += "\t\t\tself.__ptr = arg[1].__ptr\n"
  441. luaClassBindingOut += "\t\t\treturn\n"
  442. luaClassBindingOut += "\t\tend\n"
  443. luaClassBindingOut += "\tend\n"
  444. luaClassBindingOut += "\tfor k,v in pairs(arg) do\n"
  445. luaClassBindingOut += "\t\tif type(v) == \"table\" then\n"
  446. luaClassBindingOut += "\t\t\tif v.__ptr ~= nil then\n"
  447. luaClassBindingOut += "\t\t\t\targ[k] = v.__ptr\n"
  448. luaClassBindingOut += "\t\t\tend\n"
  449. luaClassBindingOut += "\t\tend\n"
  450. luaClassBindingOut += "\tend\n"
  451. luaClassBindingOut += "\tif self.__ptr == nil and arg[1] ~= \"__skip_ptr__\" then\n"
  452. if ckey == "EventHandler": # See LuaEventHandler above
  453. luaClassBindingOut += "\t\tself.__ptr = %s.%s(self)\n" % (libName, ckey)
  454. else:
  455. luaClassBindingOut += "\t\tself.__ptr = %s.%s(unpack(arg))\n" % (libName, ckey)
  456. luaClassBindingOut += "\t\t_G[\"__ptr_lookup\"].%s[self.__ptr] = self\n" % (ckey)
  457. luaClassBindingOut += "\tend\n"
  458. luaClassBindingOut += "end\n\n"
  459. else: # Non-constructors.
  460. if pm["rtnType"].find("static ") == -1: # Non-static method
  461. luaClassBindingOut += "function %s:%s(%s)\n" % (ckey, pm["name"], ", ".join(paramlist))
  462. if len(lparamlist):
  463. luaClassBindingOut += "\tlocal retVal = %s.%s_%s(self.__ptr, %s)\n" % (libName, ckey, pm["name"], ", ".join(lparamlist))
  464. else:
  465. luaClassBindingOut += "\tlocal retVal = %s.%s_%s(self.__ptr)\n" % (libName, ckey, pm["name"])
  466. else: # Static method
  467. luaClassBindingOut += "function %s.%s(%s)\n" % (ckey, pm["name"], ", ".join(paramlist))
  468. if len(lparamlist):
  469. luaClassBindingOut += "\tlocal retVal = %s.%s_%s(%s)\n" % (libName, ckey, pm["name"], ", ".join(lparamlist))
  470. else:
  471. luaClassBindingOut += "\tlocal retVal = %s.%s_%s()\n" % (libName, ckey, pm["name"])
  472. if not voidRet: # Was there a return value?
  473. if basicType == True: # Yes, a primitive
  474. luaClassBindingOut += "\treturn retVal\n"
  475. else: # Yes, a pointer was returned
  476. className = pm["rtnType"].replace("const", "").replace("&", "").replace("inline", "").replace("virtual", "").replace("static", "").replace("*","").replace(" ", "")
  477. luaClassBindingOut += "\tif retVal == nil then return nil end\n"
  478. luaClassBindingOut += template_returnPtrLookup("\t",template_quote(className),"retVal")
  479. luaClassBindingOut += "end\n\n" # Close out Lua generation
  480. parsed_methods.append(pm["name"]) # Method parse success
  481. # With methods out of the way, do some final cleanup:
  482. # Delete method (C++ side)
  483. cppRegisterOut += "\t\t{\"delete_%s\", %s_delete_%s},\n" % (ckey, libName, ckey)
  484. wrappersHeaderOut += "static int %s_delete_%s(lua_State *L) {\n" % (libName, ckey)
  485. wrappersHeaderOut += "\tluaL_checktype(L, 1, LUA_TLIGHTUSERDATA);\n"
  486. wrappersHeaderOut += "\t%s *inst = (%s*)lua_topointer(L, 1);\n" % (ckey, ckey)
  487. wrappersHeaderOut += "\tdelete inst;\n"
  488. wrappersHeaderOut += "\treturn 0;\n"
  489. wrappersHeaderOut += "}\n\n"
  490. luaClassBindingOut += "\n\n"
  491. luaClassBindingOut += "if not _G[\"__ptr_lookup\"] then _G[\"__ptr_lookup\"] = {} end\n"
  492. luaClassBindingOut += "_G[\"__ptr_lookup\"].%s = {}\n\n" % (ckey)
  493. # Delete method (Lua side)
  494. luaClassBindingOut += "function %s:__delete()\n" % (ckey)
  495. luaClassBindingOut += "\t_G[\"__ptr_lookup\"].%s[self.__ptr] = nil\n" % (ckey)
  496. luaClassBindingOut += "\t%s.delete_%s(self.__ptr)\n" % (libName, ckey)
  497. luaClassBindingOut += "end\n"
  498. if ckey == "EventHandler": # See LuaEventHandler above
  499. luaClassBindingOut += "\n\n"
  500. luaClassBindingOut += "function EventHandler:__handleEvent(event)\n"
  501. luaClassBindingOut += "\tevt = Event(\"__skip_ptr__\")\n"
  502. luaClassBindingOut += "\tevt.__ptr = event\n"
  503. luaClassBindingOut += "\tself:handleEvent(evt)\n"
  504. #luaClassBindingOut += "\tself:handleEvent(event)\n"
  505. luaClassBindingOut += "end\n\n"
  506. # Let's use this opportunity to put in some other "generated" utility functions.
  507. luaClassBindingOut += "function __ptrToTable(className, ptr)\n"
  508. luaClassBindingOut += template_returnPtrLookup("\t","className","ptr")
  509. luaClassBindingOut += "end\n\n"
  510. # Add class to lua index file
  511. luaIndexOut += "require \"%s/%s\"\n" % (prefix, ckey)
  512. # Write lua file
  513. mkdir_p(apiClassPath)
  514. fout = open("%s/%s.lua" % (apiClassPath, ckey), "w")
  515. fout.write(luaClassBindingOut)
  516. except CppHeaderParser.CppParseError, e: # One input file parse; failed.
  517. print e
  518. sys.exit(1)
  519. # Footer boilerplate for wrappersHeaderOut and cppRegisterOut.
  520. wrappersHeaderOut += "} // namespace Polycode\n"
  521. cppRegisterOut += "\t\t{NULL, NULL}\n"
  522. cppRegisterOut += "\t};\n"
  523. cppRegisterOut += "\tluaL_openlib(L, \"%s\", %sLib, 0);\n" % (libName, libSmallName)
  524. cppRegisterOut += "\treturn 1;\n"
  525. cppRegisterOut += "}"
  526. cppRegisterHeaderOut = "" # Def: Global C++ *LUA.h
  527. cppRegisterHeaderOut += "#pragma once\n"
  528. cppRegisterHeaderOut += "#include <%s>\n" % (mainInclude)
  529. cppRegisterHeaderOut += "extern \"C\" {\n"
  530. cppRegisterHeaderOut += "#include <stdio.h>\n"
  531. cppRegisterHeaderOut += "#include \"lua.h\"\n"
  532. cppRegisterHeaderOut += "#include \"lualib.h\"\n"
  533. cppRegisterHeaderOut += "#include \"lauxlib.h\"\n"
  534. cppRegisterHeaderOut += "int _PolyExport luaopen_%s(lua_State *L);\n" % (prefix)
  535. cppRegisterHeaderOut += "}\n"
  536. # Write out global files
  537. mkdir_p(includePath)
  538. mkdir_p(apiPath)
  539. mkdir_p(sourcePath)
  540. fout = open("%s/%sLUA.h" % (includePath, prefix), "w")
  541. fout.write(cppRegisterHeaderOut)
  542. fout = open("%s/%s.lua" % (apiPath, prefix), "w")
  543. fout.write(luaIndexOut)
  544. fout = open("%s/%sLUAWrappers.h" % (includePath, prefix), "w")
  545. fout.write(wrappersHeaderOut)
  546. fout = open("%s/%sLUA.cpp" % (sourcePath, prefix), "w")
  547. fout.write(cppRegisterOut)
  548. # Create .pak zip archive
  549. pattern = '*.lua'
  550. os.chdir(apiPath)
  551. if libName == "Polycore":
  552. with ZipFile("api.pak", 'w') as myzip:
  553. for root, dirs, files in os.walk("."):
  554. for filename in fnmatch.filter(files, pattern):
  555. myzip.write(os.path.join(root, filename))
  556. if len(sys.argv) < 10:
  557. print ("Usage:\n%s [input path] [prefix] [main include] [lib small name] [lib name] [api path] [api class-path] [include path] [source path] [inherit-in-module-file path (optional)]" % (sys.argv[0]))
  558. sys.exit(1)
  559. else:
  560. createLUABindings(sys.argv[1], sys.argv[2], sys.argv[3], sys.argv[4], sys.argv[5], sys.argv[6], sys.argv[7], sys.argv[8], sys.argv[9], sys.argv[10] if len(sys.argv)>10 else None)