Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

randomteddybear 336eb51af0 Gizmo Changes před 11 roky
Assets d50a95ef10 Added GPU skinning vertex shader to default pak před 11 roky
Bindings 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE před 11 roky
CMake b370db1f96 Merge pull request #457 from Adnn/master před 11 roky
Core 336eb51af0 Gizmo Changes před 11 roky
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly před 11 roky
Documentation 8f769ccdf7 Fixed local Lua documentation html před 12 roky
Examples 0f54bea037 Merge branch 'master' of https://github.com/ivansafrin/Polycode před 11 roky
IDE 336eb51af0 Gizmo Changes před 11 roky
Modules d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite před 11 roky
Player 6cf96e2aac Merge pull request #507 from fodinabor/InputFixes před 11 roky
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) před 11 roky
Tools a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly před 11 roky
BUILD.md 965d8cee53 Build instructions more concise před 11 roky
BuildLinux.sh 8258ee67ba Fixed Linux build script před 12 roky
CMakeLists.txt 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access před 11 roky
LICENSE.txt 4e337163f6 Updated license year před 12 roky
README ba4034bb46 Replaced LUA with Lua in readme před 12 roky
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. před 12 roky

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.