Ivan Safrin 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes 12 ani în urmă
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 ani în urmă
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 ani în urmă
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 ani în urmă
PolyCamera.h 92de58022e It's spelled 'frustum', not 'frustrum' 12 ani în urmă
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 ani în urmă
PolyCocoaCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 ani în urmă
PolyColor.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 ani în urmă
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyCore.h d48022a44c Added Core::captureMouse(bool) 12 ani în urmă
PolyCoreInput.h a943d7372f Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue) 12 ani în urmă
PolyCoreServices.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 ani în urmă
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 ani în urmă
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyEntity.h ccf895f6f0 Converted Entity::tags to a pointer. 12 ani în urmă
PolyEvent.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 ani în urmă
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 ani în urmă
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 ani în urmă
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 ani în urmă
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 ani în urmă
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 ani în urmă
PolyGLHeaders.h e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 ani în urmă
PolyGLRenderer.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config 13 ani în urmă
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 ani în urmă
PolyGLSLShader.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 ani în urmă
PolyGLSLShaderModule.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 ani în urmă
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 ani în urmă
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 ani în urmă
PolyGlobals.h 579ec87ac7 Avoid redefining MIN/MAX on platforms that have it 12 ani în urmă
PolyImage.h decbf1e0ef Changed the Image::fill interface 12 ani în urmă
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 ani în urmă
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux 13 ani în urmă
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 ani în urmă
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 ani în urmă
PolyMaterial.h bd00899428 Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload 12 ani în urmă
PolyMaterialManager.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 ani în urmă
PolyMatrix4.h be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 ani în urmă
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolyModule.h 039b341794 Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser 12 ani în urmă
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X 12 ani în urmă
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyParticleEmitter.h ffd147a855 Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems. 12 ani în urmă
PolyPeer.h ad93e133ff Doxygen documented the Address class. 13 ani în urmă
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyQuaternion.h a641b7b54b Fixed more Quaternion:: function names. 12 ani în urmă
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 ani în urmă
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyRenderer.h 76e62f2ebd Added some documentation to the Renderer 12 ani în urmă
PolyResource.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 ani în urmă
PolyResourceManager.h 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes 12 ani în urmă
PolySDLCore.h d48022a44c Added Core::captureMouse(bool) 12 ani în urmă
PolyScene.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X 12 ani în urmă
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels 13 ani în urmă
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 ani în urmă
PolySceneLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 ani în urmă
PolySceneMesh.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults 12 ani în urmă
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 ani în urmă
PolySceneRenderTexture.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound 13 ani în urmă
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 ani în urmă
PolyScreenEntity.h b4cb90d218 Added doxygen comments to ScreenEntity 12 ani în urmă
PolyScreenEntityInstance.h 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. 12 ani în urmă
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 ani în urmă
PolyScreenImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolyScreenLabel.h 8f94050c5b Removed addDropShadow from ScreenLabel 12 ani în urmă
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolyScreenManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 ani în urmă
PolyScreenMesh.h bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module 12 ani în urmă
PolyScreenShape.h 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes 13 ani în urmă
PolyScreenSound.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 ani în urmă
PolyScreenSprite.h 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request 12 ani în urmă
PolyServer.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 ani în urmă
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 ani în urmă
PolyShader.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 ani în urmă
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 ani în urmă
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. 12 ani în urmă
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX 13 ani în urmă
PolyString.h abc4a4dbab Basic undo/redo beginnings in screen editor (transforms and deletion only for now). Fixed multiline text input not scrolling properly after latest text input fixes. 12 ani în urmă
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 ani în urmă
PolyThreaded.h dda069be43 Threaded event fixes 13 ani în urmă
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 ani în urmă
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyTween.h 29ca579b00 Added delay to Tween 13 ani în urmă
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyVector2.h 78247c84d2 Fix spelling mistake 13 ani în urmă
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 ani în urmă
PolyWinCore.h d48022a44c Added Core::captureMouse(bool) 12 ani în urmă
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 ani în urmă
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class 13 ani în urmă
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 ani în urmă
tinystr.h 7cc9015fd0 Initial import from old repository 15 ani în urmă
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 ani în urmă