Nur Monson 4565c409f9 Add "const" to a number of methods 12 年之前
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 年之前
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 年之前
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年之前
PolyCamera.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 年之前
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 年之前
PolyCocoaCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 年之前
PolyColor.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 年之前
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyCore.h d48022a44c Added Core::captureMouse(bool) 12 年之前
PolyCoreInput.h a943d7372f Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue) 12 年之前
PolyCoreServices.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 年之前
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 年之前
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyEntity.h 4565c409f9 Add "const" to a number of methods 12 年之前
PolyEvent.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 年之前
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 年之前
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 年之前
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 年之前
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 年之前
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 年之前
PolyGLHeaders.h e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 年之前
PolyGLRenderer.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 年之前
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 年之前
PolyGLSLShader.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 年之前
PolyGLSLShaderModule.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 年之前
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 年之前
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 年之前
PolyGlobals.h 0c04e84378 Add definition to suppress min/max macros on Windows 12 年之前
PolyImage.h decbf1e0ef Changed the Image::fill interface 12 年之前
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 年之前
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux 13 年之前
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 年之前
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 年之前
PolyMaterial.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 年之前
PolyMaterialManager.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 年之前
PolyMatrix4.h be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 年之前
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 年之前
PolyModule.h 039b341794 Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser 12 年之前
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X 12 年之前
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyParticleEmitter.h 4565c409f9 Add "const" to a number of methods 12 年之前
PolyPeer.h ad93e133ff Doxygen documented the Address class. 13 年之前
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyQuaternion.h a641b7b54b Fixed more Quaternion:: function names. 12 年之前
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 年之前
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class 12 年之前
PolyRenderer.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 年之前
PolyResource.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 年之前
PolyResourceManager.h 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes 12 年之前
PolySDLCore.h d48022a44c Added Core::captureMouse(bool) 12 年之前
PolyScene.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 年之前
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels 13 年之前
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 年之前
PolySceneLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 年之前
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 年之前
PolySceneMesh.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults 12 年之前
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 年之前
PolySceneRenderTexture.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 年之前
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound 13 年之前
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 年之前
PolyScreenEntity.h 4565c409f9 Add "const" to a number of methods 12 年之前
PolyScreenEntityInstance.h 4565c409f9 Add "const" to a number of methods 12 年之前
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年之前
PolyScreenImage.h 4565c409f9 Add "const" to a number of methods 12 年之前
PolyScreenLabel.h 4565c409f9 Add "const" to a number of methods 12 年之前
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 年之前
PolyScreenManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 年之前
PolyScreenMesh.h bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module 12 年之前
PolyScreenShape.h 4565c409f9 Add "const" to a number of methods 12 年之前
PolyScreenSound.h 4565c409f9 Add "const" to a number of methods 12 年之前
PolyScreenSprite.h 4565c409f9 Add "const" to a number of methods 12 年之前
PolyServer.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 年之前
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 年之前
PolyShader.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 年之前
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 年之前
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 年之前
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. 12 年之前
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX 13 年之前
PolyString.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 年之前
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 年之前
PolyThreaded.h dda069be43 Threaded event fixes 13 年之前
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年之前
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyTween.h 29ca579b00 Added delay to Tween 13 年之前
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyVector2.h 78247c84d2 Fix spelling mistake 13 年之前
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 年之前
PolyWinCore.h d48022a44c Added Core::captureMouse(bool) 12 年之前
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 年之前
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class 13 年之前
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 年之前
tinystr.h 7cc9015fd0 Initial import from old repository 15 年之前
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 年之前