Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access 11 年 前
Assets 5a11a4b6e6 Fix bugs on Windows 7 - the app didn't respond when PM_QS_INPUT was also tested.. 11 年 前
Bindings 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 年 前
CMake b370db1f96 Merge pull request #457 from Adnn/master 11 年 前
Core 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access 11 年 前
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 年 前
Documentation 8f769ccdf7 Fixed local Lua documentation html 12 年 前
Examples 0f54bea037 Merge branch 'master' of https://github.com/ivansafrin/Polycode 11 年 前
IDE 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access 11 年 前
Modules 9f4cc52da6 Physics event will now send collision entities as well as physics entities 11 年 前
Player 6cf96e2aac Merge pull request #507 from fodinabor/InputFixes 11 年 前
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) 11 年 前
Tools 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 年 前
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 年 前
BUILD.md 965d8cee53 Build instructions more concise 11 年 前
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 年 前
CMakeLists.txt 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access 11 年 前
LICENSE.txt 4e337163f6 Updated license year 12 年 前
README ba4034bb46 Replaced LUA with Lua in readme 12 年 前
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 年 前

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.