| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038503950405041504250435044504550465047504850495050505150525053505450555056505750585059506050615062506350645065506650675068506950705071507250735074507550765077507850795080508150825083508450855086508750885089509050915092509350945095509650975098509951005101510251035104510551065107510851095110511151125113511451155116511751185119512051215122512351245125512651275128512951305131513251335134513551365137513851395140514151425143514451455146514751485149515051515152515351545155515651575158515951605161516251635164516551665167516851695170517151725173517451755176517751785179518051815182518351845185518651875188518951905191519251935194519551965197519851995200520152025203520452055206520752085209521052115212521352145215521652175218521952205221522252235224522552265227522852295230523152325233523452355236523752385239524052415242524352445245524652475248524952505251525252535254525552565257525852595260526152625263526452655266526752685269527052715272527352745275527652775278527952805281528252835284528552865287528852895290529152925293529452955296529752985299530053015302530353045305530653075308530953105311531253135314531553165317531853195320532153225323532453255326532753285329533053315332533353345335533653375338533953405341534253435344534553465347534853495350535153525353535453555356535753585359536053615362536353645365536653675368536953705371537253735374537553765377537853795380538153825383538453855386538753885389539053915392539353945395539653975398539954005401540254035404540554065407540854095410541154125413541454155416541754185419542054215422542354245425542654275428542954305431543254335434543554365437543854395440544154425443544454455446544754485449545054515452545354545455545654575458545954605461546254635464546554665467546854695470547154725473547454755476547754785479548054815482548354845485548654875488548954905491549254935494549554965497549854995500550155025503550455055506550755085509551055115512551355145515551655175518551955205521552255235524552555265527552855295530553155325533553455355536553755385539554055415542554355445545554655475548554955505551555255535554555555565557555855595560556155625563556455655566556755685569557055715572557355745575557655775578557955805581558255835584558555865587558855895590559155925593559455955596559755985599560056015602560356045605560656075608560956105611561256135614561556165617561856195620562156225623562456255626562756285629563056315632563356345635563656375638563956405641564256435644564556465647564856495650565156525653565456555656565756585659566056615662566356645665566656675668566956705671567256735674567556765677567856795680568156825683568456855686568756885689569056915692569356945695569656975698569957005701570257035704570557065707570857095710571157125713571457155716571757185719572057215722572357245725572657275728572957305731573257335734573557365737573857395740574157425743574457455746574757485749575057515752575357545755575657575758575957605761576257635764576557665767576857695770577157725773577457755776577757785779578057815782578357845785578657875788578957905791579257935794579557965797579857995800580158025803580458055806580758085809581058115812581358145815581658175818581958205821582258235824582558265827582858295830583158325833583458355836583758385839584058415842584358445845584658475848584958505851585258535854585558565857585858595860586158625863586458655866586758685869587058715872587358745875587658775878587958805881588258835884588558865887588858895890589158925893589458955896589758985899590059015902590359045905590659075908590959105911591259135914591559165917591859195920592159225923592459255926592759285929593059315932593359345935593659375938593959405941594259435944594559465947594859495950595159525953595459555956595759585959596059615962596359645965596659675968596959705971597259735974597559765977597859795980598159825983598459855986598759885989599059915992599359945995599659975998599960006001600260036004600560066007600860096010601160126013601460156016601760186019602060216022602360246025602660276028602960306031603260336034603560366037603860396040604160426043604460456046604760486049605060516052605360546055605660576058605960606061606260636064606560666067606860696070607160726073607460756076607760786079608060816082608360846085608660876088608960906091609260936094609560966097609860996100610161026103610461056106610761086109611061116112611361146115611661176118611961206121612261236124612561266127612861296130613161326133613461356136613761386139614061416142614361446145614661476148614961506151615261536154615561566157615861596160616161626163616461656166616761686169617061716172617361746175617661776178617961806181618261836184618561866187618861896190619161926193619461956196619761986199620062016202620362046205620662076208620962106211621262136214621562166217621862196220622162226223622462256226622762286229623062316232623362346235623662376238623962406241624262436244624562466247624862496250625162526253625462556256625762586259626062616262626362646265626662676268626962706271627262736274627562766277627862796280628162826283628462856286628762886289629062916292629362946295629662976298629963006301630263036304630563066307630863096310631163126313631463156316631763186319632063216322632363246325632663276328632963306331633263336334633563366337633863396340634163426343634463456346634763486349635063516352635363546355635663576358635963606361636263636364636563666367636863696370637163726373637463756376637763786379638063816382638363846385638663876388638963906391639263936394639563966397639863996400640164026403640464056406640764086409641064116412641364146415641664176418641964206421642264236424642564266427642864296430643164326433643464356436643764386439644064416442644364446445644664476448644964506451645264536454645564566457645864596460646164626463646464656466646764686469647064716472647364746475647664776478647964806481648264836484648564866487648864896490649164926493649464956496649764986499650065016502650365046505650665076508650965106511651265136514651565166517651865196520652165226523652465256526652765286529653065316532653365346535653665376538653965406541654265436544654565466547654865496550655165526553655465556556655765586559656065616562656365646565656665676568656965706571657265736574657565766577657865796580658165826583658465856586658765886589659065916592659365946595659665976598659966006601660266036604660566066607660866096610661166126613661466156616661766186619662066216622662366246625662666276628662966306631663266336634663566366637663866396640664166426643664466456646664766486649665066516652665366546655665666576658665966606661666266636664666566666667666866696670667166726673667466756676667766786679668066816682668366846685668666876688668966906691669266936694669566966697669866996700670167026703670467056706670767086709671067116712671367146715671667176718671967206721672267236724672567266727672867296730673167326733673467356736673767386739674067416742674367446745674667476748674967506751675267536754675567566757675867596760676167626763676467656766676767686769677067716772677367746775677667776778677967806781678267836784678567866787678867896790679167926793679467956796679767986799680068016802680368046805680668076808680968106811681268136814681568166817681868196820682168226823682468256826682768286829683068316832683368346835683668376838683968406841684268436844684568466847684868496850685168526853685468556856685768586859686068616862686368646865686668676868686968706871687268736874687568766877687868796880688168826883688468856886688768886889689068916892689368946895689668976898689969006901690269036904690569066907690869096910691169126913691469156916691769186919692069216922692369246925692669276928692969306931693269336934693569366937693869396940694169426943694469456946694769486949695069516952695369546955695669576958695969606961696269636964696569666967696869696970697169726973697469756976697769786979698069816982698369846985698669876988698969906991699269936994699569966997699869997000700170027003700470057006700770087009701070117012701370147015701670177018701970207021702270237024702570267027702870297030703170327033703470357036703770387039704070417042704370447045704670477048704970507051705270537054705570567057705870597060706170627063706470657066706770687069707070717072707370747075707670777078707970807081708270837084708570867087708870897090709170927093709470957096709770987099710071017102710371047105710671077108710971107111711271137114711571167117711871197120712171227123712471257126712771287129713071317132713371347135713671377138713971407141714271437144714571467147714871497150715171527153715471557156715771587159716071617162716371647165716671677168716971707171717271737174717571767177717871797180718171827183718471857186718771887189719071917192719371947195719671977198719972007201720272037204720572067207720872097210721172127213721472157216721772187219722072217222722372247225722672277228722972307231723272337234723572367237723872397240724172427243724472457246724772487249725072517252725372547255725672577258725972607261726272637264726572667267726872697270727172727273727472757276727772787279728072817282728372847285728672877288728972907291729272937294729572967297729872997300730173027303730473057306730773087309731073117312731373147315731673177318731973207321732273237324732573267327732873297330733173327333733473357336733773387339734073417342734373447345734673477348734973507351735273537354735573567357735873597360736173627363736473657366736773687369737073717372737373747375737673777378737973807381738273837384738573867387738873897390739173927393739473957396739773987399740074017402740374047405740674077408740974107411741274137414741574167417741874197420742174227423742474257426742774287429743074317432743374347435743674377438743974407441744274437444744574467447744874497450745174527453745474557456745774587459746074617462746374647465746674677468746974707471747274737474747574767477747874797480748174827483748474857486748774887489749074917492749374947495749674977498749975007501750275037504750575067507750875097510751175127513751475157516751775187519752075217522752375247525752675277528752975307531753275337534753575367537753875397540754175427543754475457546754775487549755075517552755375547555755675577558755975607561756275637564756575667567756875697570757175727573757475757576757775787579758075817582758375847585758675877588758975907591759275937594759575967597759875997600760176027603760476057606760776087609761076117612761376147615761676177618761976207621762276237624762576267627762876297630763176327633763476357636763776387639764076417642764376447645764676477648764976507651765276537654765576567657765876597660766176627663766476657666766776687669767076717672767376747675767676777678767976807681768276837684768576867687768876897690769176927693769476957696769776987699770077017702770377047705770677077708770977107711771277137714771577167717771877197720772177227723772477257726772777287729773077317732773377347735773677377738773977407741774277437744774577467747774877497750775177527753775477557756775777587759776077617762776377647765776677677768776977707771777277737774777577767777777877797780778177827783778477857786778777887789779077917792779377947795779677977798779978007801780278037804780578067807780878097810781178127813781478157816781778187819782078217822782378247825782678277828782978307831783278337834783578367837783878397840784178427843784478457846784778487849785078517852785378547855785678577858785978607861786278637864786578667867786878697870787178727873787478757876787778787879788078817882788378847885788678877888788978907891789278937894789578967897789878997900790179027903790479057906790779087909791079117912791379147915791679177918791979207921792279237924792579267927792879297930793179327933793479357936793779387939794079417942794379447945794679477948794979507951795279537954795579567957795879597960796179627963796479657966796779687969797079717972797379747975797679777978797979807981798279837984798579867987798879897990799179927993799479957996799779987999800080018002800380048005800680078008800980108011801280138014801580168017801880198020802180228023802480258026802780288029803080318032803380348035803680378038803980408041804280438044804580468047804880498050805180528053805480558056805780588059806080618062806380648065806680678068806980708071807280738074807580768077807880798080808180828083808480858086808780888089809080918092809380948095809680978098809981008101810281038104810581068107810881098110811181128113811481158116811781188119812081218122812381248125812681278128812981308131813281338134813581368137813881398140814181428143814481458146814781488149815081518152815381548155815681578158815981608161816281638164816581668167816881698170817181728173817481758176817781788179818081818182818381848185818681878188818981908191819281938194819581968197819881998200820182028203820482058206820782088209821082118212821382148215821682178218821982208221822282238224822582268227822882298230823182328233823482358236823782388239824082418242824382448245824682478248824982508251825282538254825582568257825882598260826182628263826482658266826782688269827082718272827382748275827682778278827982808281828282838284828582868287828882898290829182928293829482958296829782988299830083018302830383048305830683078308830983108311831283138314831583168317831883198320832183228323832483258326832783288329833083318332833383348335833683378338833983408341834283438344834583468347834883498350835183528353835483558356835783588359836083618362836383648365836683678368836983708371837283738374837583768377837883798380838183828383838483858386838783888389839083918392839383948395839683978398839984008401840284038404840584068407840884098410841184128413841484158416841784188419842084218422842384248425842684278428842984308431843284338434843584368437843884398440844184428443844484458446844784488449845084518452845384548455845684578458845984608461846284638464846584668467846884698470847184728473847484758476847784788479848084818482848384848485848684878488848984908491849284938494849584968497849884998500850185028503850485058506850785088509851085118512851385148515851685178518851985208521852285238524852585268527852885298530853185328533853485358536853785388539854085418542854385448545854685478548854985508551855285538554855585568557855885598560856185628563856485658566856785688569857085718572857385748575857685778578857985808581858285838584858585868587858885898590859185928593859485958596859785988599860086018602860386048605860686078608860986108611861286138614861586168617861886198620862186228623862486258626862786288629863086318632863386348635863686378638863986408641864286438644864586468647864886498650865186528653865486558656865786588659866086618662866386648665866686678668866986708671867286738674867586768677867886798680868186828683868486858686868786888689869086918692869386948695869686978698869987008701870287038704870587068707870887098710871187128713871487158716871787188719872087218722872387248725872687278728872987308731873287338734873587368737873887398740874187428743874487458746874787488749875087518752875387548755875687578758875987608761876287638764876587668767876887698770877187728773877487758776877787788779878087818782878387848785878687878788878987908791879287938794879587968797879887998800880188028803880488058806880788088809881088118812881388148815881688178818881988208821882288238824882588268827882888298830883188328833883488358836883788388839884088418842884388448845884688478848884988508851885288538854885588568857885888598860886188628863886488658866886788688869887088718872887388748875887688778878887988808881888288838884888588868887888888898890889188928893889488958896889788988899890089018902890389048905890689078908890989108911891289138914891589168917891889198920892189228923892489258926892789288929893089318932893389348935893689378938893989408941894289438944894589468947894889498950895189528953895489558956895789588959896089618962896389648965896689678968896989708971897289738974897589768977897889798980898189828983898489858986898789888989899089918992899389948995899689978998899990009001900290039004900590069007900890099010901190129013901490159016901790189019902090219022902390249025902690279028902990309031903290339034903590369037903890399040904190429043904490459046904790489049905090519052905390549055905690579058905990609061906290639064906590669067906890699070907190729073907490759076907790789079908090819082908390849085908690879088908990909091909290939094909590969097909890999100910191029103910491059106910791089109911091119112911391149115911691179118911991209121912291239124912591269127912891299130913191329133913491359136913791389139914091419142914391449145914691479148914991509151915291539154915591569157915891599160916191629163916491659166916791689169917091719172917391749175917691779178917991809181918291839184918591869187918891899190919191929193919491959196919791989199920092019202920392049205920692079208920992109211921292139214921592169217921892199220922192229223922492259226922792289229923092319232923392349235923692379238923992409241924292439244924592469247924892499250925192529253925492559256925792589259926092619262926392649265926692679268926992709271927292739274927592769277927892799280928192829283928492859286928792889289929092919292929392949295929692979298929993009301930293039304930593069307930893099310931193129313931493159316931793189319932093219322932393249325932693279328932993309331933293339334933593369337933893399340934193429343934493459346934793489349935093519352935393549355935693579358935993609361936293639364936593669367936893699370937193729373937493759376937793789379938093819382938393849385938693879388938993909391939293939394939593969397939893999400940194029403940494059406940794089409941094119412941394149415941694179418941994209421942294239424942594269427942894299430943194329433943494359436943794389439944094419442944394449445944694479448944994509451945294539454945594569457945894599460946194629463946494659466946794689469947094719472947394749475947694779478947994809481948294839484948594869487948894899490949194929493949494959496949794989499950095019502950395049505950695079508950995109511951295139514951595169517951895199520952195229523952495259526952795289529953095319532953395349535953695379538953995409541954295439544954595469547954895499550955195529553955495559556955795589559956095619562956395649565956695679568956995709571957295739574957595769577957895799580958195829583958495859586958795889589959095919592959395949595959695979598959996009601960296039604960596069607960896099610961196129613961496159616961796189619962096219622962396249625962696279628962996309631963296339634963596369637963896399640964196429643964496459646964796489649965096519652965396549655965696579658965996609661966296639664966596669667966896699670967196729673967496759676967796789679968096819682968396849685968696879688968996909691969296939694969596969697969896999700970197029703970497059706970797089709971097119712971397149715971697179718971997209721972297239724972597269727972897299730973197329733973497359736973797389739974097419742974397449745974697479748974997509751975297539754975597569757975897599760976197629763976497659766976797689769977097719772977397749775977697779778977997809781978297839784978597869787978897899790979197929793979497959796979797989799980098019802980398049805980698079808980998109811981298139814981598169817981898199820982198229823982498259826982798289829983098319832983398349835983698379838983998409841984298439844984598469847984898499850985198529853985498559856985798589859986098619862986398649865986698679868986998709871987298739874987598769877987898799880988198829883988498859886988798889889989098919892989398949895989698979898989999009901990299039904990599069907990899099910991199129913991499159916991799189919992099219922992399249925992699279928992999309931993299339934993599369937993899399940994199429943994499459946994799489949995099519952995399549955995699579958995999609961996299639964996599669967996899699970997199729973997499759976997799789979998099819982998399849985998699879988998999909991999299939994999599969997999899991000010001100021000310004100051000610007100081000910010100111001210013100141001510016100171001810019100201002110022100231002410025100261002710028100291003010031100321003310034100351003610037100381003910040100411004210043100441004510046100471004810049100501005110052100531005410055100561005710058100591006010061100621006310064100651006610067100681006910070100711007210073100741007510076100771007810079100801008110082100831008410085100861008710088100891009010091100921009310094100951009610097100981009910100101011010210103101041010510106101071010810109101101011110112101131011410115101161011710118101191012010121101221012310124101251012610127101281012910130101311013210133101341013510136101371013810139101401014110142101431014410145101461014710148101491015010151101521015310154101551015610157101581015910160101611016210163101641016510166101671016810169101701017110172101731017410175101761017710178101791018010181101821018310184101851018610187101881018910190101911019210193101941019510196101971019810199102001020110202102031020410205102061020710208102091021010211102121021310214102151021610217102181021910220102211022210223102241022510226102271022810229102301023110232102331023410235102361023710238102391024010241102421024310244102451024610247102481024910250102511025210253102541025510256102571025810259102601026110262102631026410265102661026710268102691027010271102721027310274102751027610277102781027910280102811028210283102841028510286102871028810289102901029110292102931029410295102961029710298102991030010301103021030310304103051030610307103081030910310103111031210313103141031510316103171031810319103201032110322103231032410325103261032710328103291033010331103321033310334103351033610337103381033910340103411034210343103441034510346103471034810349103501035110352103531035410355103561035710358103591036010361103621036310364103651036610367103681036910370103711037210373103741037510376103771037810379103801038110382103831038410385103861038710388103891039010391103921039310394103951039610397103981039910400104011040210403104041040510406104071040810409104101041110412104131041410415104161041710418104191042010421104221042310424104251042610427104281042910430104311043210433104341043510436104371043810439104401044110442104431044410445104461044710448104491045010451104521045310454104551045610457104581045910460104611046210463104641046510466104671046810469104701047110472104731047410475104761047710478104791048010481104821048310484104851048610487104881048910490104911049210493104941049510496104971049810499105001050110502105031050410505105061050710508105091051010511105121051310514105151051610517105181051910520105211052210523105241052510526105271052810529105301053110532105331053410535105361053710538105391054010541105421054310544105451054610547105481054910550105511055210553105541055510556105571055810559105601056110562105631056410565105661056710568105691057010571105721057310574105751057610577105781057910580105811058210583105841058510586105871058810589105901059110592105931059410595105961059710598105991060010601106021060310604106051060610607106081060910610106111061210613106141061510616106171061810619106201062110622106231062410625106261062710628106291063010631106321063310634106351063610637106381063910640106411064210643106441064510646106471064810649106501065110652106531065410655106561065710658106591066010661106621066310664106651066610667106681066910670106711067210673106741067510676106771067810679106801068110682106831068410685106861068710688106891069010691106921069310694106951069610697106981069910700107011070210703107041070510706107071070810709107101071110712107131071410715107161071710718107191072010721107221072310724107251072610727107281072910730107311073210733107341073510736107371073810739107401074110742107431074410745107461074710748107491075010751107521075310754107551075610757107581075910760107611076210763107641076510766107671076810769107701077110772107731077410775107761077710778107791078010781107821078310784107851078610787107881078910790107911079210793107941079510796107971079810799108001080110802108031080410805108061080710808108091081010811108121081310814108151081610817108181081910820108211082210823108241082510826108271082810829108301083110832108331083410835108361083710838108391084010841108421084310844108451084610847108481084910850108511085210853108541085510856108571085810859108601086110862108631086410865108661086710868108691087010871108721087310874108751087610877108781087910880108811088210883108841088510886108871088810889108901089110892108931089410895108961089710898108991090010901109021090310904109051090610907109081090910910109111091210913109141091510916109171091810919109201092110922109231092410925109261092710928109291093010931109321093310934109351093610937109381093910940109411094210943109441094510946109471094810949109501095110952109531095410955109561095710958109591096010961109621096310964109651096610967109681096910970109711097210973109741097510976109771097810979109801098110982109831098410985109861098710988109891099010991109921099310994109951099610997109981099911000110011100211003110041100511006110071100811009110101101111012110131101411015110161101711018110191102011021110221102311024110251102611027110281102911030110311103211033110341103511036110371103811039110401104111042110431104411045110461104711048110491105011051110521105311054110551105611057110581105911060110611106211063110641106511066110671106811069110701107111072110731107411075110761107711078110791108011081110821108311084110851108611087110881108911090110911109211093110941109511096110971109811099111001110111102111031110411105111061110711108111091111011111111121111311114111151111611117111181111911120111211112211123111241112511126111271112811129111301113111132111331113411135111361113711138111391114011141111421114311144111451114611147111481114911150111511115211153111541115511156111571115811159111601116111162111631116411165111661116711168111691117011171111721117311174111751117611177111781117911180111811118211183111841118511186111871118811189111901119111192111931119411195111961119711198111991120011201112021120311204112051120611207112081120911210112111121211213112141121511216112171121811219112201122111222112231122411225112261122711228112291123011231112321123311234112351123611237112381123911240112411124211243112441124511246112471124811249112501125111252112531125411255112561125711258112591126011261112621126311264112651126611267112681126911270112711127211273112741127511276112771127811279112801128111282112831128411285112861128711288112891129011291112921129311294112951129611297112981129911300113011130211303113041130511306113071130811309113101131111312113131131411315113161131711318113191132011321113221132311324113251132611327113281132911330113311133211333113341133511336113371133811339113401134111342113431134411345113461134711348113491135011351113521135311354113551135611357113581135911360113611136211363113641136511366113671136811369113701137111372113731137411375113761137711378113791138011381113821138311384113851138611387113881138911390113911139211393113941139511396113971139811399114001140111402114031140411405114061140711408114091141011411114121141311414114151141611417114181141911420114211142211423114241142511426114271142811429114301143111432114331143411435114361143711438114391144011441114421144311444114451144611447114481144911450114511145211453114541145511456114571145811459114601146111462114631146411465114661146711468114691147011471114721147311474114751147611477114781147911480114811148211483114841148511486114871148811489114901149111492114931149411495114961149711498114991150011501115021150311504115051150611507115081150911510115111151211513115141151511516115171151811519115201152111522115231152411525115261152711528115291153011531115321153311534115351153611537115381153911540115411154211543115441154511546115471154811549115501155111552115531155411555115561155711558115591156011561115621156311564115651156611567115681156911570115711157211573115741157511576115771157811579115801158111582115831158411585115861158711588115891159011591115921159311594115951159611597115981159911600116011160211603116041160511606116071160811609116101161111612116131161411615116161161711618116191162011621116221162311624116251162611627116281162911630116311163211633116341163511636116371163811639116401164111642116431164411645116461164711648116491165011651116521165311654116551165611657116581165911660116611166211663116641166511666116671166811669116701167111672116731167411675116761167711678116791168011681116821168311684116851168611687116881168911690116911169211693116941169511696116971169811699117001170111702117031170411705117061170711708117091171011711117121171311714117151171611717117181171911720117211172211723117241172511726117271172811729117301173111732117331173411735117361173711738117391174011741117421174311744117451174611747117481174911750117511175211753117541175511756117571175811759117601176111762117631176411765117661176711768117691177011771117721177311774117751177611777117781177911780117811178211783117841178511786117871178811789117901179111792117931179411795117961179711798117991180011801118021180311804118051180611807118081180911810118111181211813118141181511816118171181811819118201182111822118231182411825118261182711828118291183011831118321183311834118351183611837118381183911840118411184211843118441184511846118471184811849118501185111852118531185411855118561185711858118591186011861118621186311864118651186611867118681186911870118711187211873118741187511876118771187811879118801188111882118831188411885118861188711888118891189011891118921189311894118951189611897118981189911900119011190211903119041190511906119071190811909119101191111912119131191411915119161191711918119191192011921119221192311924119251192611927119281192911930119311193211933119341193511936119371193811939119401194111942119431194411945119461194711948119491195011951119521195311954119551195611957119581195911960119611196211963119641196511966119671196811969119701197111972119731197411975119761197711978119791198011981119821198311984119851198611987119881198911990119911199211993119941199511996119971199811999120001200112002120031200412005120061200712008120091201012011120121201312014120151201612017120181201912020120211202212023120241202512026120271202812029120301203112032120331203412035120361203712038120391204012041120421204312044120451204612047120481204912050120511205212053120541205512056120571205812059120601206112062120631206412065120661206712068120691207012071120721207312074120751207612077120781207912080120811208212083120841208512086120871208812089120901209112092120931209412095120961209712098120991210012101121021210312104121051210612107121081210912110121111211212113121141211512116121171211812119121201212112122121231212412125121261212712128121291213012131121321213312134121351213612137121381213912140121411214212143121441214512146121471214812149121501215112152121531215412155121561215712158121591216012161121621216312164121651216612167121681216912170121711217212173121741217512176121771217812179121801218112182121831218412185121861218712188121891219012191121921219312194121951219612197121981219912200122011220212203122041220512206122071220812209122101221112212122131221412215122161221712218122191222012221122221222312224122251222612227122281222912230122311223212233122341223512236122371223812239122401224112242122431224412245122461224712248122491225012251122521225312254122551225612257122581225912260122611226212263122641226512266122671226812269122701227112272122731227412275122761227712278122791228012281122821228312284122851228612287122881228912290122911229212293122941229512296122971229812299123001230112302123031230412305123061230712308123091231012311123121231312314123151231612317123181231912320123211232212323123241232512326123271232812329123301233112332123331233412335123361233712338123391234012341123421234312344123451234612347123481234912350123511235212353123541235512356123571235812359123601236112362123631236412365123661236712368123691237012371123721237312374123751237612377123781237912380123811238212383123841238512386123871238812389123901239112392123931239412395123961239712398123991240012401124021240312404124051240612407124081240912410124111241212413124141241512416124171241812419124201242112422124231242412425124261242712428124291243012431124321243312434124351243612437124381243912440124411244212443124441244512446124471244812449124501245112452124531245412455124561245712458124591246012461124621246312464124651246612467124681246912470124711247212473124741247512476124771247812479124801248112482124831248412485124861248712488124891249012491124921249312494124951249612497124981249912500125011250212503125041250512506125071250812509125101251112512125131251412515125161251712518125191252012521125221252312524125251252612527125281252912530125311253212533125341253512536125371253812539125401254112542125431254412545125461254712548125491255012551125521255312554125551255612557125581255912560125611256212563125641256512566125671256812569125701257112572125731257412575125761257712578125791258012581125821258312584125851258612587125881258912590125911259212593125941259512596125971259812599126001260112602126031260412605126061260712608126091261012611126121261312614126151261612617126181261912620126211262212623126241262512626126271262812629126301263112632126331263412635126361263712638126391264012641126421264312644126451264612647126481264912650126511265212653126541265512656126571265812659126601266112662126631266412665126661266712668126691267012671126721267312674126751267612677126781267912680126811268212683126841268512686126871268812689126901269112692126931269412695126961269712698126991270012701127021270312704127051270612707127081270912710127111271212713127141271512716127171271812719127201272112722127231272412725127261272712728127291273012731127321273312734127351273612737127381273912740127411274212743127441274512746127471274812749127501275112752127531275412755127561275712758127591276012761127621276312764127651276612767127681276912770127711277212773127741277512776127771277812779127801278112782127831278412785127861278712788127891279012791127921279312794127951279612797127981279912800128011280212803128041280512806128071280812809128101281112812128131281412815128161281712818128191282012821128221282312824128251282612827128281282912830128311283212833128341283512836128371283812839128401284112842128431284412845128461284712848128491285012851128521285312854128551285612857128581285912860128611286212863128641286512866128671286812869128701287112872128731287412875128761287712878128791288012881128821288312884128851288612887128881288912890128911289212893128941289512896128971289812899129001290112902129031290412905129061290712908129091291012911129121291312914129151291612917129181291912920129211292212923129241292512926129271292812929129301293112932129331293412935129361293712938129391294012941129421294312944129451294612947129481294912950129511295212953129541295512956129571295812959129601296112962129631296412965129661296712968129691297012971129721297312974129751297612977129781297912980129811298212983129841298512986129871298812989129901299112992129931299412995129961299712998129991300013001130021300313004130051300613007130081300913010130111301213013130141301513016130171301813019130201302113022130231302413025130261302713028130291303013031130321303313034130351303613037130381303913040130411304213043130441304513046130471304813049130501305113052130531305413055130561305713058130591306013061130621306313064130651306613067130681306913070130711307213073130741307513076130771307813079130801308113082130831308413085130861308713088130891309013091130921309313094130951309613097130981309913100131011310213103131041310513106131071310813109131101311113112131131311413115131161311713118131191312013121131221312313124131251312613127131281312913130131311313213133131341313513136131371313813139131401314113142131431314413145131461314713148131491315013151131521315313154131551315613157131581315913160131611316213163131641316513166131671316813169131701317113172131731317413175131761317713178131791318013181131821318313184131851318613187131881318913190131911319213193131941319513196131971319813199132001320113202132031320413205132061320713208132091321013211132121321313214132151321613217132181321913220132211322213223132241322513226132271322813229132301323113232132331323413235132361323713238132391324013241132421324313244132451324613247132481324913250132511325213253132541325513256132571325813259132601326113262132631326413265132661326713268132691327013271132721327313274132751327613277132781327913280132811328213283132841328513286132871328813289132901329113292132931329413295132961329713298132991330013301133021330313304133051330613307133081330913310133111331213313133141331513316133171331813319133201332113322133231332413325133261332713328133291333013331133321333313334133351333613337133381333913340133411334213343133441334513346133471334813349133501335113352133531335413355133561335713358133591336013361133621336313364133651336613367133681336913370133711337213373133741337513376133771337813379133801338113382133831338413385133861338713388133891339013391133921339313394133951339613397133981339913400134011340213403134041340513406134071340813409134101341113412134131341413415134161341713418134191342013421134221342313424134251342613427134281342913430134311343213433134341343513436134371343813439134401344113442134431344413445134461344713448134491345013451134521345313454134551345613457134581345913460134611346213463134641346513466134671346813469134701347113472134731347413475134761347713478134791348013481134821348313484134851348613487134881348913490134911349213493134941349513496134971349813499135001350113502135031350413505135061350713508135091351013511135121351313514135151351613517135181351913520135211352213523135241352513526135271352813529135301353113532135331353413535135361353713538135391354013541135421354313544135451354613547135481354913550135511355213553135541355513556135571355813559135601356113562135631356413565135661356713568135691357013571135721357313574135751357613577135781357913580135811358213583135841358513586135871358813589135901359113592135931359413595135961359713598135991360013601136021360313604136051360613607136081360913610136111361213613136141361513616136171361813619136201362113622136231362413625136261362713628136291363013631136321363313634136351363613637136381363913640136411364213643136441364513646136471364813649136501365113652136531365413655136561365713658136591366013661136621366313664136651366613667136681366913670136711367213673136741367513676136771367813679136801368113682136831368413685136861368713688136891369013691136921369313694136951369613697136981369913700137011370213703137041370513706137071370813709137101371113712137131371413715137161371713718137191372013721137221372313724137251372613727137281372913730137311373213733137341373513736137371373813739137401374113742137431374413745137461374713748137491375013751137521375313754137551375613757137581375913760137611376213763137641376513766137671376813769137701377113772137731377413775137761377713778137791378013781137821378313784137851378613787137881378913790137911379213793137941379513796137971379813799138001380113802138031380413805138061380713808138091381013811138121381313814138151381613817138181381913820138211382213823138241382513826138271382813829138301383113832138331383413835138361383713838138391384013841138421384313844138451384613847138481384913850138511385213853138541385513856138571385813859138601386113862138631386413865138661386713868138691387013871138721387313874138751387613877138781387913880138811388213883138841388513886138871388813889138901389113892138931389413895138961389713898138991390013901139021390313904139051390613907139081390913910139111391213913139141391513916139171391813919139201392113922139231392413925139261392713928139291393013931139321393313934139351393613937139381393913940139411394213943139441394513946139471394813949139501395113952139531395413955139561395713958139591396013961139621396313964139651396613967139681396913970139711397213973139741397513976139771397813979139801398113982139831398413985139861398713988139891399013991139921399313994139951399613997139981399914000140011400214003140041400514006140071400814009140101401114012140131401414015140161401714018140191402014021140221402314024140251402614027140281402914030140311403214033140341403514036140371403814039140401404114042140431404414045140461404714048140491405014051140521405314054140551405614057140581405914060140611406214063140641406514066140671406814069140701407114072140731407414075140761407714078140791408014081140821408314084140851408614087140881408914090140911409214093140941409514096140971409814099141001410114102141031410414105141061410714108141091411014111141121411314114141151411614117141181411914120141211412214123141241412514126141271412814129141301413114132141331413414135141361413714138141391414014141141421414314144141451414614147141481414914150141511415214153141541415514156141571415814159141601416114162141631416414165141661416714168141691417014171141721417314174141751417614177141781417914180141811418214183141841418514186141871418814189141901419114192141931419414195141961419714198141991420014201142021420314204142051420614207142081420914210142111421214213142141421514216142171421814219142201422114222142231422414225142261422714228142291423014231142321423314234142351423614237142381423914240142411424214243142441424514246142471424814249142501425114252142531425414255142561425714258142591426014261142621426314264142651426614267142681426914270142711427214273142741427514276142771427814279142801428114282142831428414285142861428714288142891429014291142921429314294142951429614297142981429914300143011430214303143041430514306143071430814309143101431114312143131431414315143161431714318143191432014321143221432314324143251432614327143281432914330143311433214333143341433514336143371433814339143401434114342143431434414345143461434714348143491435014351143521435314354143551435614357143581435914360143611436214363143641436514366143671436814369143701437114372143731437414375143761437714378143791438014381143821438314384143851438614387143881438914390143911439214393143941439514396143971439814399144001440114402144031440414405144061440714408144091441014411144121441314414144151441614417144181441914420144211442214423144241442514426144271442814429144301443114432144331443414435144361443714438144391444014441144421444314444144451444614447144481444914450144511445214453144541445514456144571445814459144601446114462144631446414465144661446714468144691447014471144721447314474144751447614477144781447914480144811448214483144841448514486144871448814489144901449114492144931449414495144961449714498144991450014501145021450314504145051450614507145081450914510145111451214513145141451514516145171451814519145201452114522145231452414525145261452714528145291453014531145321453314534145351453614537145381453914540145411454214543145441454514546145471454814549145501455114552145531455414555145561455714558145591456014561145621456314564145651456614567145681456914570145711457214573145741457514576145771457814579145801458114582145831458414585145861458714588145891459014591145921459314594145951459614597145981459914600146011460214603146041460514606146071460814609146101461114612146131461414615146161461714618146191462014621146221462314624146251462614627146281462914630146311463214633146341463514636146371463814639146401464114642146431464414645146461464714648146491465014651146521465314654146551465614657146581465914660146611466214663146641466514666146671466814669146701467114672146731467414675146761467714678146791468014681146821468314684146851468614687146881468914690146911469214693146941469514696146971469814699147001470114702147031470414705147061470714708147091471014711147121471314714147151471614717147181471914720147211472214723147241472514726147271472814729147301473114732147331473414735147361473714738147391474014741147421474314744147451474614747147481474914750147511475214753147541475514756147571475814759147601476114762147631476414765147661476714768147691477014771147721477314774147751477614777147781477914780147811478214783147841478514786147871478814789147901479114792147931479414795147961479714798147991480014801148021480314804148051480614807148081480914810148111481214813148141481514816148171481814819148201482114822148231482414825148261482714828148291483014831148321483314834148351483614837148381483914840148411484214843148441484514846148471484814849148501485114852148531485414855148561485714858148591486014861148621486314864148651486614867148681486914870148711487214873148741487514876148771487814879148801488114882148831488414885148861488714888148891489014891148921489314894148951489614897148981489914900149011490214903149041490514906149071490814909149101491114912149131491414915149161491714918149191492014921149221492314924149251492614927149281492914930149311493214933149341493514936149371493814939149401494114942149431494414945149461494714948149491495014951149521495314954149551495614957149581495914960149611496214963149641496514966149671496814969149701497114972149731497414975149761497714978149791498014981149821498314984149851498614987149881498914990149911499214993149941499514996149971499814999150001500115002150031500415005150061500715008150091501015011150121501315014150151501615017150181501915020150211502215023150241502515026150271502815029150301503115032150331503415035150361503715038150391504015041150421504315044150451504615047150481504915050150511505215053150541505515056150571505815059150601506115062150631506415065150661506715068150691507015071150721507315074150751507615077150781507915080150811508215083150841508515086150871508815089150901509115092150931509415095150961509715098150991510015101151021510315104151051510615107151081510915110151111511215113151141511515116151171511815119151201512115122151231512415125151261512715128151291513015131151321513315134151351513615137151381513915140151411514215143151441514515146151471514815149151501515115152151531515415155151561515715158151591516015161151621516315164151651516615167151681516915170151711517215173151741517515176151771517815179151801518115182151831518415185151861518715188151891519015191151921519315194151951519615197151981519915200152011520215203152041520515206152071520815209152101521115212152131521415215152161521715218152191522015221152221522315224152251522615227152281522915230152311523215233152341523515236152371523815239152401524115242152431524415245152461524715248152491525015251152521525315254152551525615257152581525915260152611526215263152641526515266152671526815269152701527115272152731527415275152761527715278152791528015281152821528315284152851528615287152881528915290152911529215293152941529515296152971529815299153001530115302153031530415305153061530715308153091531015311153121531315314153151531615317153181531915320153211532215323153241532515326153271532815329153301533115332153331533415335153361533715338153391534015341153421534315344153451534615347153481534915350153511535215353153541535515356153571535815359153601536115362153631536415365153661536715368153691537015371153721537315374153751537615377153781537915380153811538215383153841538515386153871538815389153901539115392153931539415395153961539715398153991540015401154021540315404154051540615407154081540915410154111541215413154141541515416154171541815419154201542115422154231542415425154261542715428154291543015431154321543315434154351543615437154381543915440154411544215443154441544515446154471544815449154501545115452154531545415455154561545715458154591546015461154621546315464154651546615467154681546915470154711547215473154741547515476154771547815479154801548115482154831548415485154861548715488154891549015491154921549315494154951549615497154981549915500155011550215503155041550515506155071550815509155101551115512155131551415515155161551715518155191552015521155221552315524155251552615527155281552915530155311553215533155341553515536155371553815539155401554115542155431554415545155461554715548155491555015551155521555315554155551555615557155581555915560155611556215563155641556515566155671556815569155701557115572155731557415575155761557715578155791558015581155821558315584155851558615587155881558915590155911559215593155941559515596155971559815599156001560115602156031560415605156061560715608156091561015611156121561315614156151561615617156181561915620156211562215623156241562515626156271562815629156301563115632156331563415635156361563715638156391564015641156421564315644156451564615647156481564915650156511565215653156541565515656156571565815659156601566115662156631566415665156661566715668156691567015671156721567315674156751567615677156781567915680156811568215683156841568515686156871568815689156901569115692156931569415695156961569715698156991570015701157021570315704157051570615707157081570915710157111571215713157141571515716157171571815719157201572115722157231572415725157261572715728157291573015731157321573315734157351573615737157381573915740157411574215743157441574515746157471574815749157501575115752157531575415755157561575715758157591576015761157621576315764157651576615767157681576915770157711577215773157741577515776157771577815779157801578115782157831578415785157861578715788157891579015791157921579315794157951579615797157981579915800158011580215803158041580515806158071580815809158101581115812158131581415815158161581715818158191582015821158221582315824158251582615827158281582915830158311583215833158341583515836158371583815839158401584115842158431584415845158461584715848158491585015851158521585315854158551585615857158581585915860158611586215863158641586515866158671586815869158701587115872158731587415875158761587715878158791588015881158821588315884158851588615887158881588915890158911589215893158941589515896158971589815899159001590115902159031590415905159061590715908159091591015911159121591315914159151591615917159181591915920159211592215923159241592515926159271592815929159301593115932159331593415935159361593715938159391594015941159421594315944159451594615947159481594915950159511595215953159541595515956159571595815959159601596115962159631596415965159661596715968159691597015971159721597315974159751597615977159781597915980159811598215983159841598515986159871598815989159901599115992159931599415995159961599715998159991600016001160021600316004160051600616007160081600916010160111601216013160141601516016160171601816019160201602116022160231602416025160261602716028160291603016031160321603316034160351603616037160381603916040160411604216043160441604516046160471604816049160501605116052160531605416055160561605716058160591606016061160621606316064160651606616067160681606916070160711607216073160741607516076160771607816079160801608116082160831608416085160861608716088160891609016091160921609316094160951609616097160981609916100161011610216103161041610516106161071610816109161101611116112161131611416115161161611716118161191612016121161221612316124161251612616127161281612916130161311613216133161341613516136161371613816139161401614116142161431614416145161461614716148161491615016151161521615316154161551615616157161581615916160161611616216163161641616516166161671616816169161701617116172161731617416175161761617716178161791618016181161821618316184161851618616187161881618916190161911619216193161941619516196161971619816199162001620116202162031620416205162061620716208162091621016211162121621316214162151621616217162181621916220162211622216223162241622516226162271622816229162301623116232162331623416235162361623716238162391624016241162421624316244162451624616247162481624916250162511625216253162541625516256162571625816259162601626116262162631626416265162661626716268162691627016271162721627316274162751627616277162781627916280162811628216283162841628516286162871628816289162901629116292162931629416295162961629716298162991630016301163021630316304163051630616307163081630916310163111631216313163141631516316163171631816319163201632116322163231632416325163261632716328163291633016331163321633316334163351633616337163381633916340163411634216343163441634516346163471634816349163501635116352163531635416355163561635716358163591636016361163621636316364163651636616367163681636916370163711637216373163741637516376163771637816379163801638116382163831638416385163861638716388163891639016391163921639316394163951639616397163981639916400164011640216403164041640516406164071640816409164101641116412164131641416415164161641716418164191642016421164221642316424164251642616427164281642916430164311643216433164341643516436164371643816439164401644116442164431644416445164461644716448164491645016451164521645316454164551645616457164581645916460164611646216463164641646516466164671646816469164701647116472164731647416475164761647716478164791648016481164821648316484164851648616487164881648916490164911649216493164941649516496164971649816499165001650116502165031650416505165061650716508165091651016511165121651316514165151651616517165181651916520165211652216523165241652516526165271652816529165301653116532165331653416535165361653716538165391654016541165421654316544165451654616547165481654916550165511655216553165541655516556165571655816559165601656116562165631656416565165661656716568165691657016571165721657316574165751657616577165781657916580165811658216583165841658516586165871658816589165901659116592165931659416595165961659716598165991660016601166021660316604166051660616607166081660916610166111661216613166141661516616166171661816619166201662116622166231662416625166261662716628166291663016631166321663316634166351663616637166381663916640166411664216643166441664516646166471664816649166501665116652166531665416655166561665716658166591666016661166621666316664166651666616667166681666916670166711667216673166741667516676166771667816679166801668116682166831668416685166861668716688166891669016691166921669316694166951669616697166981669916700167011670216703167041670516706167071670816709167101671116712167131671416715167161671716718167191672016721167221672316724167251672616727167281672916730167311673216733167341673516736167371673816739167401674116742167431674416745167461674716748167491675016751167521675316754167551675616757167581675916760167611676216763167641676516766167671676816769167701677116772167731677416775167761677716778167791678016781167821678316784167851678616787167881678916790167911679216793167941679516796167971679816799168001680116802168031680416805168061680716808168091681016811168121681316814168151681616817168181681916820168211682216823168241682516826168271682816829168301683116832168331683416835168361683716838168391684016841168421684316844168451684616847168481684916850168511685216853168541685516856168571685816859168601686116862168631686416865168661686716868168691687016871168721687316874168751687616877168781687916880168811688216883168841688516886168871688816889168901689116892168931689416895168961689716898168991690016901169021690316904169051690616907169081690916910169111691216913169141691516916169171691816919169201692116922169231692416925169261692716928169291693016931169321693316934169351693616937169381693916940169411694216943169441694516946169471694816949169501695116952169531695416955169561695716958169591696016961169621696316964169651696616967169681696916970169711697216973169741697516976169771697816979169801698116982169831698416985169861698716988169891699016991169921699316994169951699616997169981699917000170011700217003170041700517006170071700817009170101701117012170131701417015170161701717018170191702017021170221702317024170251702617027170281702917030170311703217033170341703517036170371703817039170401704117042170431704417045170461704717048170491705017051170521705317054170551705617057170581705917060170611706217063170641706517066170671706817069170701707117072170731707417075170761707717078170791708017081170821708317084170851708617087170881708917090170911709217093170941709517096170971709817099171001710117102171031710417105171061710717108171091711017111171121711317114171151711617117171181711917120171211712217123171241712517126171271712817129171301713117132171331713417135171361713717138171391714017141171421714317144171451714617147171481714917150171511715217153171541715517156171571715817159171601716117162171631716417165171661716717168171691717017171171721717317174171751717617177171781717917180171811718217183171841718517186171871718817189171901719117192171931719417195171961719717198171991720017201172021720317204172051720617207172081720917210172111721217213172141721517216172171721817219172201722117222172231722417225172261722717228172291723017231172321723317234172351723617237172381723917240172411724217243172441724517246172471724817249172501725117252172531725417255172561725717258172591726017261172621726317264172651726617267172681726917270172711727217273172741727517276172771727817279172801728117282172831728417285172861728717288172891729017291172921729317294172951729617297172981729917300173011730217303173041730517306173071730817309173101731117312173131731417315173161731717318173191732017321173221732317324173251732617327173281732917330173311733217333173341733517336173371733817339173401734117342173431734417345173461734717348173491735017351173521735317354173551735617357173581735917360173611736217363173641736517366173671736817369173701737117372173731737417375173761737717378173791738017381173821738317384173851738617387173881738917390173911739217393173941739517396173971739817399174001740117402174031740417405174061740717408174091741017411174121741317414174151741617417174181741917420174211742217423174241742517426174271742817429174301743117432174331743417435174361743717438174391744017441174421744317444174451744617447174481744917450174511745217453174541745517456174571745817459174601746117462174631746417465174661746717468174691747017471174721747317474174751747617477174781747917480174811748217483174841748517486174871748817489174901749117492174931749417495174961749717498174991750017501175021750317504175051750617507175081750917510175111751217513175141751517516175171751817519175201752117522175231752417525175261752717528175291753017531175321753317534175351753617537175381753917540175411754217543175441754517546175471754817549175501755117552175531755417555175561755717558175591756017561175621756317564175651756617567175681756917570175711757217573175741757517576175771757817579175801758117582175831758417585175861758717588175891759017591175921759317594175951759617597175981759917600176011760217603176041760517606176071760817609176101761117612176131761417615176161761717618176191762017621176221762317624176251762617627176281762917630176311763217633176341763517636176371763817639176401764117642176431764417645176461764717648176491765017651176521765317654176551765617657176581765917660176611766217663176641766517666176671766817669176701767117672176731767417675176761767717678176791768017681176821768317684176851768617687176881768917690176911769217693176941769517696176971769817699177001770117702177031770417705177061770717708177091771017711177121771317714177151771617717177181771917720177211772217723177241772517726177271772817729177301773117732177331773417735177361773717738177391774017741177421774317744177451774617747177481774917750177511775217753177541775517756177571775817759177601776117762177631776417765177661776717768177691777017771177721777317774177751777617777177781777917780177811778217783177841778517786177871778817789177901779117792177931779417795177961779717798177991780017801178021780317804178051780617807178081780917810178111781217813178141781517816178171781817819178201782117822178231782417825178261782717828178291783017831178321783317834178351783617837178381783917840178411784217843178441784517846178471784817849178501785117852178531785417855178561785717858178591786017861178621786317864178651786617867178681786917870178711787217873178741787517876178771787817879178801788117882178831788417885178861788717888178891789017891178921789317894178951789617897178981789917900179011790217903179041790517906179071790817909179101791117912179131791417915179161791717918179191792017921179221792317924179251792617927179281792917930179311793217933179341793517936179371793817939179401794117942179431794417945179461794717948179491795017951179521795317954179551795617957179581795917960179611796217963179641796517966179671796817969179701797117972179731797417975179761797717978179791798017981179821798317984179851798617987179881798917990179911799217993179941799517996179971799817999180001800118002180031800418005180061800718008180091801018011180121801318014180151801618017180181801918020180211802218023180241802518026180271802818029180301803118032180331803418035180361803718038180391804018041180421804318044180451804618047180481804918050180511805218053180541805518056180571805818059180601806118062180631806418065180661806718068180691807018071180721807318074180751807618077180781807918080180811808218083180841808518086180871808818089180901809118092180931809418095180961809718098180991810018101181021810318104181051810618107181081810918110181111811218113181141811518116181171811818119181201812118122181231812418125181261812718128181291813018131181321813318134181351813618137181381813918140181411814218143181441814518146181471814818149181501815118152181531815418155181561815718158181591816018161181621816318164181651816618167181681816918170 |
- /***************************************************************************
- *
- * GLee.c
- * GLee (OpenGL Easy Extension library)
- * Version : 5.4
- *
- * Copyright (c)2009 Ben Woodhouse All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer as
- * the first lines of this file unmodified.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- * IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- * Web: http://elf-stone.com/glee.php
- *
- * [This file was automatically generated by GLeeGen 7.0
- *
- ***************************************************************************/
- #ifdef _MSC_VER
- #pragma optimize( "g", off )
- #endif
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include "GLee.h"
- #if defined(__APPLE__) || defined(__APPLE_CC__)
- #include <Carbon/Carbon.h>
- #endif
- typedef GLuint(*GLEE_LINK_FUNCTION)(void);
- GLboolean __GLeeInited=GL_FALSE;
- #ifndef _WIN32
- #define __stdcall /* nothing */
- #endif
- void * __GLeeGetProcAddress(const char *extname)
- {
- #ifdef WIN32
- return (void*)wglGetProcAddress(extname);
- #elif defined(__APPLE__) || defined(__APPLE_CC__)
- CFBundleRef bundle;
- CFURLRef bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
- CFStringRef functionName = CFStringCreateWithCString(kCFAllocatorDefault, extname, kCFStringEncodingASCII);
- void *function;
- bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
- assert(bundle != NULL);
- function = CFBundleGetFunctionPointerForName(bundle, functionName);
- CFRelease(bundleURL);
- CFRelease(functionName);
- CFRelease(bundle);
- return function;
- #else
- return (void*)glXGetProcAddressARB((const GLubyte *)extname);
- #endif
- }
- /* Extension querying variables */
- GLboolean _GLEE_VERSION_1_2 = GL_FALSE;
- GLboolean _GLEE_ARB_imaging = GL_FALSE;
- GLboolean _GLEE_VERSION_1_3 = GL_FALSE;
- GLboolean _GLEE_VERSION_1_4 = GL_FALSE;
- GLboolean _GLEE_VERSION_1_5 = GL_FALSE;
- GLboolean _GLEE_VERSION_2_0 = GL_FALSE;
- GLboolean _GLEE_VERSION_2_1 = GL_FALSE;
- GLboolean _GLEE_VERSION_3_0 = GL_FALSE;
- GLboolean _GLEE_ARB_multitexture = GL_FALSE;
- GLboolean _GLEE_ARB_transpose_matrix = GL_FALSE;
- GLboolean _GLEE_ARB_multisample = GL_FALSE;
- GLboolean _GLEE_ARB_texture_env_add = GL_FALSE;
- GLboolean _GLEE_ARB_texture_cube_map = GL_FALSE;
- GLboolean _GLEE_ARB_texture_compression = GL_FALSE;
- GLboolean _GLEE_ARB_texture_border_clamp = GL_FALSE;
- GLboolean _GLEE_ARB_point_parameters = GL_FALSE;
- GLboolean _GLEE_ARB_vertex_blend = GL_FALSE;
- GLboolean _GLEE_ARB_matrix_palette = GL_FALSE;
- GLboolean _GLEE_ARB_texture_env_combine = GL_FALSE;
- GLboolean _GLEE_ARB_texture_env_crossbar = GL_FALSE;
- GLboolean _GLEE_ARB_texture_env_dot3 = GL_FALSE;
- GLboolean _GLEE_ARB_texture_mirrored_repeat = GL_FALSE;
- GLboolean _GLEE_ARB_depth_texture = GL_FALSE;
- GLboolean _GLEE_ARB_shadow = GL_FALSE;
- GLboolean _GLEE_ARB_shadow_ambient = GL_FALSE;
- GLboolean _GLEE_ARB_window_pos = GL_FALSE;
- GLboolean _GLEE_ARB_vertex_program = GL_FALSE;
- GLboolean _GLEE_ARB_fragment_program = GL_FALSE;
- GLboolean _GLEE_ARB_vertex_buffer_object = GL_FALSE;
- GLboolean _GLEE_ARB_occlusion_query = GL_FALSE;
- GLboolean _GLEE_ARB_shader_objects = GL_FALSE;
- GLboolean _GLEE_ARB_vertex_shader = GL_FALSE;
- GLboolean _GLEE_ARB_fragment_shader = GL_FALSE;
- GLboolean _GLEE_ARB_shading_language_100 = GL_FALSE;
- GLboolean _GLEE_ARB_texture_non_power_of_two = GL_FALSE;
- GLboolean _GLEE_ARB_point_sprite = GL_FALSE;
- GLboolean _GLEE_ARB_fragment_program_shadow = GL_FALSE;
- GLboolean _GLEE_ARB_draw_buffers = GL_FALSE;
- GLboolean _GLEE_ARB_texture_rectangle = GL_FALSE;
- GLboolean _GLEE_ARB_color_buffer_float = GL_FALSE;
- GLboolean _GLEE_ARB_half_float_pixel = GL_FALSE;
- GLboolean _GLEE_ARB_texture_float = GL_FALSE;
- GLboolean _GLEE_ARB_pixel_buffer_object = GL_FALSE;
- GLboolean _GLEE_ARB_depth_buffer_float = GL_FALSE;
- GLboolean _GLEE_ARB_draw_instanced = GL_FALSE;
- GLboolean _GLEE_ARB_framebuffer_object = GL_FALSE;
- GLboolean _GLEE_ARB_framebuffer_sRGB = GL_FALSE;
- GLboolean _GLEE_ARB_geometry_shader4 = GL_FALSE;
- GLboolean _GLEE_ARB_half_float_vertex = GL_FALSE;
- GLboolean _GLEE_ARB_instanced_arrays = GL_FALSE;
- GLboolean _GLEE_ARB_map_buffer_range = GL_FALSE;
- GLboolean _GLEE_ARB_texture_buffer_object = GL_FALSE;
- GLboolean _GLEE_ARB_texture_compression_rgtc = GL_FALSE;
- GLboolean _GLEE_ARB_texture_rg = GL_FALSE;
- GLboolean _GLEE_ARB_vertex_array_object = GL_FALSE;
- GLboolean _GLEE_EXT_abgr = GL_FALSE;
- GLboolean _GLEE_EXT_blend_color = GL_FALSE;
- GLboolean _GLEE_EXT_polygon_offset = GL_FALSE;
- GLboolean _GLEE_EXT_texture = GL_FALSE;
- GLboolean _GLEE_EXT_texture3D = GL_FALSE;
- GLboolean _GLEE_SGIS_texture_filter4 = GL_FALSE;
- GLboolean _GLEE_EXT_subtexture = GL_FALSE;
- GLboolean _GLEE_EXT_copy_texture = GL_FALSE;
- GLboolean _GLEE_EXT_histogram = GL_FALSE;
- GLboolean _GLEE_EXT_convolution = GL_FALSE;
- GLboolean _GLEE_SGI_color_matrix = GL_FALSE;
- GLboolean _GLEE_SGI_color_table = GL_FALSE;
- GLboolean _GLEE_SGIS_pixel_texture = GL_FALSE;
- GLboolean _GLEE_SGIX_pixel_texture = GL_FALSE;
- GLboolean _GLEE_SGIS_texture4D = GL_FALSE;
- GLboolean _GLEE_SGI_texture_color_table = GL_FALSE;
- GLboolean _GLEE_EXT_cmyka = GL_FALSE;
- GLboolean _GLEE_EXT_texture_object = GL_FALSE;
- GLboolean _GLEE_SGIS_detail_texture = GL_FALSE;
- GLboolean _GLEE_SGIS_sharpen_texture = GL_FALSE;
- GLboolean _GLEE_EXT_packed_pixels = GL_FALSE;
- GLboolean _GLEE_SGIS_texture_lod = GL_FALSE;
- GLboolean _GLEE_SGIS_multisample = GL_FALSE;
- GLboolean _GLEE_EXT_rescale_normal = GL_FALSE;
- GLboolean _GLEE_EXT_vertex_array = GL_FALSE;
- GLboolean _GLEE_EXT_misc_attribute = GL_FALSE;
- GLboolean _GLEE_SGIS_generate_mipmap = GL_FALSE;
- GLboolean _GLEE_SGIX_clipmap = GL_FALSE;
- GLboolean _GLEE_SGIX_shadow = GL_FALSE;
- GLboolean _GLEE_SGIS_texture_edge_clamp = GL_FALSE;
- GLboolean _GLEE_SGIS_texture_border_clamp = GL_FALSE;
- GLboolean _GLEE_EXT_blend_minmax = GL_FALSE;
- GLboolean _GLEE_EXT_blend_subtract = GL_FALSE;
- GLboolean _GLEE_EXT_blend_logic_op = GL_FALSE;
- GLboolean _GLEE_SGIX_interlace = GL_FALSE;
- GLboolean _GLEE_SGIX_pixel_tiles = GL_FALSE;
- GLboolean _GLEE_SGIS_texture_select = GL_FALSE;
- GLboolean _GLEE_SGIX_sprite = GL_FALSE;
- GLboolean _GLEE_SGIX_texture_multi_buffer = GL_FALSE;
- GLboolean _GLEE_EXT_point_parameters = GL_FALSE;
- GLboolean _GLEE_SGIS_point_parameters = GL_FALSE;
- GLboolean _GLEE_SGIX_instruments = GL_FALSE;
- GLboolean _GLEE_SGIX_texture_scale_bias = GL_FALSE;
- GLboolean _GLEE_SGIX_framezoom = GL_FALSE;
- GLboolean _GLEE_SGIX_tag_sample_buffer = GL_FALSE;
- GLboolean _GLEE_FfdMaskSGIX = GL_FALSE;
- GLboolean _GLEE_SGIX_polynomial_ffd = GL_FALSE;
- GLboolean _GLEE_SGIX_reference_plane = GL_FALSE;
- GLboolean _GLEE_SGIX_flush_raster = GL_FALSE;
- GLboolean _GLEE_SGIX_depth_texture = GL_FALSE;
- GLboolean _GLEE_SGIS_fog_function = GL_FALSE;
- GLboolean _GLEE_SGIX_fog_offset = GL_FALSE;
- GLboolean _GLEE_HP_image_transform = GL_FALSE;
- GLboolean _GLEE_HP_convolution_border_modes = GL_FALSE;
- GLboolean _GLEE_INGR_palette_buffer = GL_FALSE;
- GLboolean _GLEE_SGIX_texture_add_env = GL_FALSE;
- GLboolean _GLEE_EXT_color_subtable = GL_FALSE;
- GLboolean _GLEE_PGI_vertex_hints = GL_FALSE;
- GLboolean _GLEE_PGI_misc_hints = GL_FALSE;
- GLboolean _GLEE_EXT_paletted_texture = GL_FALSE;
- GLboolean _GLEE_EXT_clip_volume_hint = GL_FALSE;
- GLboolean _GLEE_SGIX_list_priority = GL_FALSE;
- GLboolean _GLEE_SGIX_ir_instrument1 = GL_FALSE;
- GLboolean _GLEE_SGIX_calligraphic_fragment = GL_FALSE;
- GLboolean _GLEE_SGIX_texture_lod_bias = GL_FALSE;
- GLboolean _GLEE_SGIX_shadow_ambient = GL_FALSE;
- GLboolean _GLEE_EXT_index_texture = GL_FALSE;
- GLboolean _GLEE_EXT_index_material = GL_FALSE;
- GLboolean _GLEE_EXT_index_func = GL_FALSE;
- GLboolean _GLEE_EXT_index_array_formats = GL_FALSE;
- GLboolean _GLEE_EXT_compiled_vertex_array = GL_FALSE;
- GLboolean _GLEE_EXT_cull_vertex = GL_FALSE;
- GLboolean _GLEE_SGIX_ycrcb = GL_FALSE;
- GLboolean _GLEE_SGIX_fragment_lighting = GL_FALSE;
- GLboolean _GLEE_IBM_rasterpos_clip = GL_FALSE;
- GLboolean _GLEE_HP_texture_lighting = GL_FALSE;
- GLboolean _GLEE_EXT_draw_range_elements = GL_FALSE;
- GLboolean _GLEE_WIN_phong_shading = GL_FALSE;
- GLboolean _GLEE_WIN_specular_fog = GL_FALSE;
- GLboolean _GLEE_EXT_light_texture = GL_FALSE;
- GLboolean _GLEE_SGIX_blend_alpha_minmax = GL_FALSE;
- GLboolean _GLEE_SGIX_impact_pixel_texture = GL_FALSE;
- GLboolean _GLEE_EXT_bgra = GL_FALSE;
- GLboolean _GLEE_SGIX_async = GL_FALSE;
- GLboolean _GLEE_SGIX_async_pixel = GL_FALSE;
- GLboolean _GLEE_SGIX_async_histogram = GL_FALSE;
- GLboolean _GLEE_INTEL_texture_scissor = GL_FALSE;
- GLboolean _GLEE_INTEL_parallel_arrays = GL_FALSE;
- GLboolean _GLEE_HP_occlusion_test = GL_FALSE;
- GLboolean _GLEE_EXT_pixel_transform = GL_FALSE;
- GLboolean _GLEE_EXT_pixel_transform_color_table = GL_FALSE;
- GLboolean _GLEE_EXT_shared_texture_palette = GL_FALSE;
- GLboolean _GLEE_EXT_separate_specular_color = GL_FALSE;
- GLboolean _GLEE_EXT_secondary_color = GL_FALSE;
- GLboolean _GLEE_EXT_texture_perturb_normal = GL_FALSE;
- GLboolean _GLEE_EXT_multi_draw_arrays = GL_FALSE;
- GLboolean _GLEE_EXT_fog_coord = GL_FALSE;
- GLboolean _GLEE_REND_screen_coordinates = GL_FALSE;
- GLboolean _GLEE_EXT_coordinate_frame = GL_FALSE;
- GLboolean _GLEE_EXT_texture_env_combine = GL_FALSE;
- GLboolean _GLEE_APPLE_specular_vector = GL_FALSE;
- GLboolean _GLEE_APPLE_transform_hint = GL_FALSE;
- GLboolean _GLEE_SGIX_fog_scale = GL_FALSE;
- GLboolean _GLEE_SUNX_constant_data = GL_FALSE;
- GLboolean _GLEE_SUN_global_alpha = GL_FALSE;
- GLboolean _GLEE_SUN_triangle_list = GL_FALSE;
- GLboolean _GLEE_SUN_vertex = GL_FALSE;
- GLboolean _GLEE_EXT_blend_func_separate = GL_FALSE;
- GLboolean _GLEE_INGR_color_clamp = GL_FALSE;
- GLboolean _GLEE_INGR_interlace_read = GL_FALSE;
- GLboolean _GLEE_EXT_stencil_wrap = GL_FALSE;
- GLboolean _GLEE_EXT_422_pixels = GL_FALSE;
- GLboolean _GLEE_NV_texgen_reflection = GL_FALSE;
- GLboolean _GLEE_EXT_texture_cube_map = GL_FALSE;
- GLboolean _GLEE_SUN_convolution_border_modes = GL_FALSE;
- GLboolean _GLEE_EXT_texture_env_add = GL_FALSE;
- GLboolean _GLEE_EXT_texture_lod_bias = GL_FALSE;
- GLboolean _GLEE_EXT_texture_filter_anisotropic = GL_FALSE;
- GLboolean _GLEE_EXT_vertex_weighting = GL_FALSE;
- GLboolean _GLEE_NV_light_max_exponent = GL_FALSE;
- GLboolean _GLEE_NV_vertex_array_range = GL_FALSE;
- GLboolean _GLEE_NV_register_combiners = GL_FALSE;
- GLboolean _GLEE_NV_fog_distance = GL_FALSE;
- GLboolean _GLEE_NV_texgen_emboss = GL_FALSE;
- GLboolean _GLEE_NV_blend_square = GL_FALSE;
- GLboolean _GLEE_NV_texture_env_combine4 = GL_FALSE;
- GLboolean _GLEE_MESA_resize_buffers = GL_FALSE;
- GLboolean _GLEE_MESA_window_pos = GL_FALSE;
- GLboolean _GLEE_EXT_texture_compression_s3tc = GL_FALSE;
- GLboolean _GLEE_IBM_cull_vertex = GL_FALSE;
- GLboolean _GLEE_IBM_multimode_draw_arrays = GL_FALSE;
- GLboolean _GLEE_IBM_vertex_array_lists = GL_FALSE;
- GLboolean _GLEE_SGIX_subsample = GL_FALSE;
- GLboolean _GLEE_SGIX_ycrcb_subsample = GL_FALSE;
- GLboolean _GLEE_SGIX_ycrcba = GL_FALSE;
- GLboolean _GLEE_SGI_depth_pass_instrument = GL_FALSE;
- GLboolean _GLEE_3DFX_texture_compression_FXT1 = GL_FALSE;
- GLboolean _GLEE_3DFX_multisample = GL_FALSE;
- GLboolean _GLEE_3DFX_tbuffer = GL_FALSE;
- GLboolean _GLEE_EXT_multisample = GL_FALSE;
- GLboolean _GLEE_SGIX_vertex_preclip = GL_FALSE;
- GLboolean _GLEE_SGIX_convolution_accuracy = GL_FALSE;
- GLboolean _GLEE_SGIX_resample = GL_FALSE;
- GLboolean _GLEE_SGIS_point_line_texgen = GL_FALSE;
- GLboolean _GLEE_SGIS_texture_color_mask = GL_FALSE;
- GLboolean _GLEE_EXT_texture_env_dot3 = GL_FALSE;
- GLboolean _GLEE_ATI_texture_mirror_once = GL_FALSE;
- GLboolean _GLEE_NV_fence = GL_FALSE;
- GLboolean _GLEE_IBM_texture_mirrored_repeat = GL_FALSE;
- GLboolean _GLEE_NV_evaluators = GL_FALSE;
- GLboolean _GLEE_NV_packed_depth_stencil = GL_FALSE;
- GLboolean _GLEE_NV_register_combiners2 = GL_FALSE;
- GLboolean _GLEE_NV_texture_compression_vtc = GL_FALSE;
- GLboolean _GLEE_NV_texture_rectangle = GL_FALSE;
- GLboolean _GLEE_NV_texture_shader = GL_FALSE;
- GLboolean _GLEE_NV_texture_shader2 = GL_FALSE;
- GLboolean _GLEE_NV_vertex_array_range2 = GL_FALSE;
- GLboolean _GLEE_NV_vertex_program = GL_FALSE;
- GLboolean _GLEE_SGIX_texture_coordinate_clamp = GL_FALSE;
- GLboolean _GLEE_SGIX_scalebias_hint = GL_FALSE;
- GLboolean _GLEE_OML_interlace = GL_FALSE;
- GLboolean _GLEE_OML_subsample = GL_FALSE;
- GLboolean _GLEE_OML_resample = GL_FALSE;
- GLboolean _GLEE_NV_copy_depth_to_color = GL_FALSE;
- GLboolean _GLEE_ATI_envmap_bumpmap = GL_FALSE;
- GLboolean _GLEE_ATI_fragment_shader = GL_FALSE;
- GLboolean _GLEE_ATI_pn_triangles = GL_FALSE;
- GLboolean _GLEE_ATI_vertex_array_object = GL_FALSE;
- GLboolean _GLEE_EXT_vertex_shader = GL_FALSE;
- GLboolean _GLEE_ATI_vertex_streams = GL_FALSE;
- GLboolean _GLEE_ATI_element_array = GL_FALSE;
- GLboolean _GLEE_SUN_mesh_array = GL_FALSE;
- GLboolean _GLEE_SUN_slice_accum = GL_FALSE;
- GLboolean _GLEE_NV_multisample_filter_hint = GL_FALSE;
- GLboolean _GLEE_NV_depth_clamp = GL_FALSE;
- GLboolean _GLEE_NV_occlusion_query = GL_FALSE;
- GLboolean _GLEE_NV_point_sprite = GL_FALSE;
- GLboolean _GLEE_NV_texture_shader3 = GL_FALSE;
- GLboolean _GLEE_NV_vertex_program1_1 = GL_FALSE;
- GLboolean _GLEE_EXT_shadow_funcs = GL_FALSE;
- GLboolean _GLEE_EXT_stencil_two_side = GL_FALSE;
- GLboolean _GLEE_ATI_text_fragment_shader = GL_FALSE;
- GLboolean _GLEE_APPLE_client_storage = GL_FALSE;
- GLboolean _GLEE_APPLE_element_array = GL_FALSE;
- GLboolean _GLEE_APPLE_fence = GL_FALSE;
- GLboolean _GLEE_APPLE_vertex_array_object = GL_FALSE;
- GLboolean _GLEE_APPLE_vertex_array_range = GL_FALSE;
- GLboolean _GLEE_APPLE_ycbcr_422 = GL_FALSE;
- GLboolean _GLEE_S3_s3tc = GL_FALSE;
- GLboolean _GLEE_ATI_draw_buffers = GL_FALSE;
- GLboolean _GLEE_ATI_pixel_format_float = GL_FALSE;
- GLboolean _GLEE_ATI_texture_env_combine3 = GL_FALSE;
- GLboolean _GLEE_ATI_texture_float = GL_FALSE;
- GLboolean _GLEE_NV_float_buffer = GL_FALSE;
- GLboolean _GLEE_NV_fragment_program = GL_FALSE;
- GLboolean _GLEE_NV_half_float = GL_FALSE;
- GLboolean _GLEE_NV_pixel_data_range = GL_FALSE;
- GLboolean _GLEE_NV_primitive_restart = GL_FALSE;
- GLboolean _GLEE_NV_texture_expand_normal = GL_FALSE;
- GLboolean _GLEE_NV_vertex_program2 = GL_FALSE;
- GLboolean _GLEE_ATI_map_object_buffer = GL_FALSE;
- GLboolean _GLEE_ATI_separate_stencil = GL_FALSE;
- GLboolean _GLEE_ATI_vertex_attrib_array_object = GL_FALSE;
- GLboolean _GLEE_OES_read_format = GL_FALSE;
- GLboolean _GLEE_EXT_depth_bounds_test = GL_FALSE;
- GLboolean _GLEE_EXT_texture_mirror_clamp = GL_FALSE;
- GLboolean _GLEE_EXT_blend_equation_separate = GL_FALSE;
- GLboolean _GLEE_MESA_pack_invert = GL_FALSE;
- GLboolean _GLEE_MESA_ycbcr_texture = GL_FALSE;
- GLboolean _GLEE_EXT_pixel_buffer_object = GL_FALSE;
- GLboolean _GLEE_NV_fragment_program_option = GL_FALSE;
- GLboolean _GLEE_NV_fragment_program2 = GL_FALSE;
- GLboolean _GLEE_NV_vertex_program2_option = GL_FALSE;
- GLboolean _GLEE_NV_vertex_program3 = GL_FALSE;
- GLboolean _GLEE_EXT_framebuffer_object = GL_FALSE;
- GLboolean _GLEE_GREMEDY_string_marker = GL_FALSE;
- GLboolean _GLEE_EXT_packed_depth_stencil = GL_FALSE;
- GLboolean _GLEE_EXT_stencil_clear_tag = GL_FALSE;
- GLboolean _GLEE_EXT_texture_sRGB = GL_FALSE;
- GLboolean _GLEE_EXT_framebuffer_blit = GL_FALSE;
- GLboolean _GLEE_EXT_framebuffer_multisample = GL_FALSE;
- GLboolean _GLEE_MESAX_texture_stack = GL_FALSE;
- GLboolean _GLEE_EXT_timer_query = GL_FALSE;
- GLboolean _GLEE_EXT_gpu_program_parameters = GL_FALSE;
- GLboolean _GLEE_APPLE_flush_buffer_range = GL_FALSE;
- GLboolean _GLEE_EXT_gpu_shader4 = GL_FALSE;
- GLboolean _GLEE_EXT_draw_instanced = GL_FALSE;
- GLboolean _GLEE_EXT_packed_float = GL_FALSE;
- GLboolean _GLEE_EXT_texture_array = GL_FALSE;
- GLboolean _GLEE_EXT_texture_buffer_object = GL_FALSE;
- GLboolean _GLEE_EXT_texture_compression_latc = GL_FALSE;
- GLboolean _GLEE_EXT_texture_compression_rgtc = GL_FALSE;
- GLboolean _GLEE_EXT_texture_shared_exponent = GL_FALSE;
- GLboolean _GLEE_NV_depth_buffer_float = GL_FALSE;
- GLboolean _GLEE_NV_framebuffer_multisample_coverage = GL_FALSE;
- GLboolean _GLEE_EXT_framebuffer_sRGB = GL_FALSE;
- GLboolean _GLEE_NV_geometry_shader4 = GL_FALSE;
- GLboolean _GLEE_NV_parameter_buffer_object = GL_FALSE;
- GLboolean _GLEE_EXT_draw_buffers2 = GL_FALSE;
- GLboolean _GLEE_NV_transform_feedback = GL_FALSE;
- GLboolean _GLEE_EXT_bindable_uniform = GL_FALSE;
- GLboolean _GLEE_EXT_texture_integer = GL_FALSE;
- GLboolean _GLEE_GREMEDY_frame_terminator = GL_FALSE;
- GLboolean _GLEE_NV_conditional_render = GL_FALSE;
- GLboolean _GLEE_NV_present_video = GL_FALSE;
- GLboolean _GLEE_EXT_transform_feedback = GL_FALSE;
- GLboolean _GLEE_EXT_direct_state_access = GL_FALSE;
- GLboolean _GLEE_EXT_vertex_array_bgra = GL_FALSE;
- GLboolean _GLEE_EXT_texture_swizzle = GL_FALSE;
- GLboolean _GLEE_NV_explicit_multisample = GL_FALSE;
- GLboolean _GLEE_NV_transform_feedback2 = GL_FALSE;
- GLboolean _GLEE_SGIX_texture_select = GL_FALSE;
- GLboolean _GLEE_INGR_blend_func_separate = GL_FALSE;
- GLboolean _GLEE_SGIX_depth_pass_instrument = GL_FALSE;
- GLboolean _GLEE_SGIX_igloo_interface = GL_FALSE;
- GLboolean _GLEE_EXT_fragment_lighting = GL_FALSE;
- GLboolean _GLEE_EXT_geometry_shader4 = GL_FALSE;
- GLboolean _GLEE_EXT_scene_marker = GL_FALSE;
- GLboolean _GLEE_EXT_texture_compression_dxt1 = GL_FALSE;
- GLboolean _GLEE_EXT_texture_env = GL_FALSE;
- GLboolean _GLEE_IBM_static_data = GL_FALSE;
- GLboolean _GLEE_NV_gpu_program4 = GL_FALSE;
- GLboolean _GLEE_OES_byte_coordinates = GL_FALSE;
- GLboolean _GLEE_OES_compressed_paletted_texture = GL_FALSE;
- GLboolean _GLEE_OES_single_precision = GL_FALSE;
- GLboolean _GLEE_SGIX_pixel_texture_bits = GL_FALSE;
- GLboolean _GLEE_SGIX_texture_range = GL_FALSE;
- /* GL Extension names */
- char __GLeeGLExtensionNames[322][39]={
- "GL_VERSION_1_2",
- "GL_ARB_imaging",
- "GL_VERSION_1_3",
- "GL_VERSION_1_4",
- "GL_VERSION_1_5",
- "GL_VERSION_2_0",
- "GL_VERSION_2_1",
- "GL_VERSION_3_0",
- "GL_ARB_multitexture",
- "GL_ARB_transpose_matrix",
- "GL_ARB_multisample",
- "GL_ARB_texture_env_add",
- "GL_ARB_texture_cube_map",
- "GL_ARB_texture_compression",
- "GL_ARB_texture_border_clamp",
- "GL_ARB_point_parameters",
- "GL_ARB_vertex_blend",
- "GL_ARB_matrix_palette",
- "GL_ARB_texture_env_combine",
- "GL_ARB_texture_env_crossbar",
- "GL_ARB_texture_env_dot3",
- "GL_ARB_texture_mirrored_repeat",
- "GL_ARB_depth_texture",
- "GL_ARB_shadow",
- "GL_ARB_shadow_ambient",
- "GL_ARB_window_pos",
- "GL_ARB_vertex_program",
- "GL_ARB_fragment_program",
- "GL_ARB_vertex_buffer_object",
- "GL_ARB_occlusion_query",
- "GL_ARB_shader_objects",
- "GL_ARB_vertex_shader",
- "GL_ARB_fragment_shader",
- "GL_ARB_shading_language_100",
- "GL_ARB_texture_non_power_of_two",
- "GL_ARB_point_sprite",
- "GL_ARB_fragment_program_shadow",
- "GL_ARB_draw_buffers",
- "GL_ARB_texture_rectangle",
- "GL_ARB_color_buffer_float",
- "GL_ARB_half_float_pixel",
- "GL_ARB_texture_float",
- "GL_ARB_pixel_buffer_object",
- "GL_ARB_depth_buffer_float",
- "GL_ARB_draw_instanced",
- "GL_ARB_framebuffer_object",
- "GL_ARB_framebuffer_sRGB",
- "GL_ARB_geometry_shader4",
- "GL_ARB_half_float_vertex",
- "GL_ARB_instanced_arrays",
- "GL_ARB_map_buffer_range",
- "GL_ARB_texture_buffer_object",
- "GL_ARB_texture_compression_rgtc",
- "GL_ARB_texture_rg",
- "GL_ARB_vertex_array_object",
- "GL_EXT_abgr",
- "GL_EXT_blend_color",
- "GL_EXT_polygon_offset",
- "GL_EXT_texture",
- "GL_EXT_texture3D",
- "GL_SGIS_texture_filter4",
- "GL_EXT_subtexture",
- "GL_EXT_copy_texture",
- "GL_EXT_histogram",
- "GL_EXT_convolution",
- "GL_SGI_color_matrix",
- "GL_SGI_color_table",
- "GL_SGIS_pixel_texture",
- "GL_SGIX_pixel_texture",
- "GL_SGIS_texture4D",
- "GL_SGI_texture_color_table",
- "GL_EXT_cmyka",
- "GL_EXT_texture_object",
- "GL_SGIS_detail_texture",
- "GL_SGIS_sharpen_texture",
- "GL_EXT_packed_pixels",
- "GL_SGIS_texture_lod",
- "GL_SGIS_multisample",
- "GL_EXT_rescale_normal",
- "GL_EXT_vertex_array",
- "GL_EXT_misc_attribute",
- "GL_SGIS_generate_mipmap",
- "GL_SGIX_clipmap",
- "GL_SGIX_shadow",
- "GL_SGIS_texture_edge_clamp",
- "GL_SGIS_texture_border_clamp",
- "GL_EXT_blend_minmax",
- "GL_EXT_blend_subtract",
- "GL_EXT_blend_logic_op",
- "GL_SGIX_interlace",
- "GL_SGIX_pixel_tiles",
- "GL_SGIS_texture_select",
- "GL_SGIX_sprite",
- "GL_SGIX_texture_multi_buffer",
- "GL_EXT_point_parameters",
- "GL_SGIS_point_parameters",
- "GL_SGIX_instruments",
- "GL_SGIX_texture_scale_bias",
- "GL_SGIX_framezoom",
- "GL_SGIX_tag_sample_buffer",
- "GL_FfdMaskSGIX",
- "GL_SGIX_polynomial_ffd",
- "GL_SGIX_reference_plane",
- "GL_SGIX_flush_raster",
- "GL_SGIX_depth_texture",
- "GL_SGIS_fog_function",
- "GL_SGIX_fog_offset",
- "GL_HP_image_transform",
- "GL_HP_convolution_border_modes",
- "GL_INGR_palette_buffer",
- "GL_SGIX_texture_add_env",
- "GL_EXT_color_subtable",
- "GL_PGI_vertex_hints",
- "GL_PGI_misc_hints",
- "GL_EXT_paletted_texture",
- "GL_EXT_clip_volume_hint",
- "GL_SGIX_list_priority",
- "GL_SGIX_ir_instrument1",
- "GL_SGIX_calligraphic_fragment",
- "GL_SGIX_texture_lod_bias",
- "GL_SGIX_shadow_ambient",
- "GL_EXT_index_texture",
- "GL_EXT_index_material",
- "GL_EXT_index_func",
- "GL_EXT_index_array_formats",
- "GL_EXT_compiled_vertex_array",
- "GL_EXT_cull_vertex",
- "GL_SGIX_ycrcb",
- "GL_SGIX_fragment_lighting",
- "GL_IBM_rasterpos_clip",
- "GL_HP_texture_lighting",
- "GL_EXT_draw_range_elements",
- "GL_WIN_phong_shading",
- "GL_WIN_specular_fog",
- "GL_EXT_light_texture",
- "GL_SGIX_blend_alpha_minmax",
- "GL_SGIX_impact_pixel_texture",
- "GL_EXT_bgra",
- "GL_SGIX_async",
- "GL_SGIX_async_pixel",
- "GL_SGIX_async_histogram",
- "GL_INTEL_texture_scissor",
- "GL_INTEL_parallel_arrays",
- "GL_HP_occlusion_test",
- "GL_EXT_pixel_transform",
- "GL_EXT_pixel_transform_color_table",
- "GL_EXT_shared_texture_palette",
- "GL_EXT_separate_specular_color",
- "GL_EXT_secondary_color",
- "GL_EXT_texture_perturb_normal",
- "GL_EXT_multi_draw_arrays",
- "GL_EXT_fog_coord",
- "GL_REND_screen_coordinates",
- "GL_EXT_coordinate_frame",
- "GL_EXT_texture_env_combine",
- "GL_APPLE_specular_vector",
- "GL_APPLE_transform_hint",
- "GL_SGIX_fog_scale",
- "GL_SUNX_constant_data",
- "GL_SUN_global_alpha",
- "GL_SUN_triangle_list",
- "GL_SUN_vertex",
- "GL_EXT_blend_func_separate",
- "GL_INGR_color_clamp",
- "GL_INGR_interlace_read",
- "GL_EXT_stencil_wrap",
- "GL_EXT_422_pixels",
- "GL_NV_texgen_reflection",
- "GL_EXT_texture_cube_map",
- "GL_SUN_convolution_border_modes",
- "GL_EXT_texture_env_add",
- "GL_EXT_texture_lod_bias",
- "GL_EXT_texture_filter_anisotropic",
- "GL_EXT_vertex_weighting",
- "GL_NV_light_max_exponent",
- "GL_NV_vertex_array_range",
- "GL_NV_register_combiners",
- "GL_NV_fog_distance",
- "GL_NV_texgen_emboss",
- "GL_NV_blend_square",
- "GL_NV_texture_env_combine4",
- "GL_MESA_resize_buffers",
- "GL_MESA_window_pos",
- "GL_EXT_texture_compression_s3tc",
- "GL_IBM_cull_vertex",
- "GL_IBM_multimode_draw_arrays",
- "GL_IBM_vertex_array_lists",
- "GL_SGIX_subsample",
- "GL_SGIX_ycrcb_subsample",
- "GL_SGIX_ycrcba",
- "GL_SGI_depth_pass_instrument",
- "GL_3DFX_texture_compression_FXT1",
- "GL_3DFX_multisample",
- "GL_3DFX_tbuffer",
- "GL_EXT_multisample",
- "GL_SGIX_vertex_preclip",
- "GL_SGIX_convolution_accuracy",
- "GL_SGIX_resample",
- "GL_SGIS_point_line_texgen",
- "GL_SGIS_texture_color_mask",
- "GL_EXT_texture_env_dot3",
- "GL_ATI_texture_mirror_once",
- "GL_NV_fence",
- "GL_IBM_texture_mirrored_repeat",
- "GL_NV_evaluators",
- "GL_NV_packed_depth_stencil",
- "GL_NV_register_combiners2",
- "GL_NV_texture_compression_vtc",
- "GL_NV_texture_rectangle",
- "GL_NV_texture_shader",
- "GL_NV_texture_shader2",
- "GL_NV_vertex_array_range2",
- "GL_NV_vertex_program",
- "GL_SGIX_texture_coordinate_clamp",
- "GL_SGIX_scalebias_hint",
- "GL_OML_interlace",
- "GL_OML_subsample",
- "GL_OML_resample",
- "GL_NV_copy_depth_to_color",
- "GL_ATI_envmap_bumpmap",
- "GL_ATI_fragment_shader",
- "GL_ATI_pn_triangles",
- "GL_ATI_vertex_array_object",
- "GL_EXT_vertex_shader",
- "GL_ATI_vertex_streams",
- "GL_ATI_element_array",
- "GL_SUN_mesh_array",
- "GL_SUN_slice_accum",
- "GL_NV_multisample_filter_hint",
- "GL_NV_depth_clamp",
- "GL_NV_occlusion_query",
- "GL_NV_point_sprite",
- "GL_NV_texture_shader3",
- "GL_NV_vertex_program1_1",
- "GL_EXT_shadow_funcs",
- "GL_EXT_stencil_two_side",
- "GL_ATI_text_fragment_shader",
- "GL_APPLE_client_storage",
- "GL_APPLE_element_array",
- "GL_APPLE_fence",
- "GL_APPLE_vertex_array_object",
- "GL_APPLE_vertex_array_range",
- "GL_APPLE_ycbcr_422",
- "GL_S3_s3tc",
- "GL_ATI_draw_buffers",
- "GL_ATI_pixel_format_float",
- "GL_ATI_texture_env_combine3",
- "GL_ATI_texture_float",
- "GL_NV_float_buffer",
- "GL_NV_fragment_program",
- "GL_NV_half_float",
- "GL_NV_pixel_data_range",
- "GL_NV_primitive_restart",
- "GL_NV_texture_expand_normal",
- "GL_NV_vertex_program2",
- "GL_ATI_map_object_buffer",
- "GL_ATI_separate_stencil",
- "GL_ATI_vertex_attrib_array_object",
- "GL_OES_read_format",
- "GL_EXT_depth_bounds_test",
- "GL_EXT_texture_mirror_clamp",
- "GL_EXT_blend_equation_separate",
- "GL_MESA_pack_invert",
- "GL_MESA_ycbcr_texture",
- "GL_EXT_pixel_buffer_object",
- "GL_NV_fragment_program_option",
- "GL_NV_fragment_program2",
- "GL_NV_vertex_program2_option",
- "GL_NV_vertex_program3",
- "GL_EXT_framebuffer_object",
- "GL_GREMEDY_string_marker",
- "GL_EXT_packed_depth_stencil",
- "GL_EXT_stencil_clear_tag",
- "GL_EXT_texture_sRGB",
- "GL_EXT_framebuffer_blit",
- "GL_EXT_framebuffer_multisample",
- "GL_MESAX_texture_stack",
- "GL_EXT_timer_query",
- "GL_EXT_gpu_program_parameters",
- "GL_APPLE_flush_buffer_range",
- "GL_EXT_gpu_shader4",
- "GL_EXT_draw_instanced",
- "GL_EXT_packed_float",
- "GL_EXT_texture_array",
- "GL_EXT_texture_buffer_object",
- "GL_EXT_texture_compression_latc",
- "GL_EXT_texture_compression_rgtc",
- "GL_EXT_texture_shared_exponent",
- "GL_NV_depth_buffer_float",
- "GL_NV_framebuffer_multisample_coverage",
- "GL_EXT_framebuffer_sRGB",
- "GL_NV_geometry_shader4",
- "GL_NV_parameter_buffer_object",
- "GL_EXT_draw_buffers2",
- "GL_NV_transform_feedback",
- "GL_EXT_bindable_uniform",
- "GL_EXT_texture_integer",
- "GL_GREMEDY_frame_terminator",
- "GL_NV_conditional_render",
- "GL_NV_present_video",
- "GL_EXT_transform_feedback",
- "GL_EXT_direct_state_access",
- "GL_EXT_vertex_array_bgra",
- "GL_EXT_texture_swizzle",
- "GL_NV_explicit_multisample",
- "GL_NV_transform_feedback2",
- "GL_SGIX_texture_select",
- "GL_INGR_blend_func_separate",
- "GL_SGIX_depth_pass_instrument",
- "GL_SGIX_igloo_interface",
- "GL_EXT_fragment_lighting",
- "GL_EXT_geometry_shader4",
- "GL_EXT_scene_marker",
- "GL_EXT_texture_compression_dxt1",
- "GL_EXT_texture_env",
- "GL_IBM_static_data",
- "GL_NV_gpu_program4",
- "GL_OES_byte_coordinates",
- "GL_OES_compressed_paletted_texture",
- "GL_OES_single_precision",
- "GL_SGIX_pixel_texture_bits",
- "GL_SGIX_texture_range"
- };
- int __GLeeGLNumExtensions=322;
- /* GL_VERSION_1_2 */
- #ifdef __GLEE_GL_VERSION_1_2
- #ifndef GLEE_C_DEFINED_glBlendColor
- #define GLEE_C_DEFINED_glBlendColor
- void __stdcall GLee_Lazy_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {if (GLeeInit()) glBlendColor(red, green, blue, alpha);}
- GLEEPFNGLBLENDCOLORPROC GLeeFuncPtr_glBlendColor=GLee_Lazy_glBlendColor;
- #endif
- #ifndef GLEE_C_DEFINED_glBlendEquation
- #define GLEE_C_DEFINED_glBlendEquation
- void __stdcall GLee_Lazy_glBlendEquation(GLenum mode) {if (GLeeInit()) glBlendEquation(mode);}
- GLEEPFNGLBLENDEQUATIONPROC GLeeFuncPtr_glBlendEquation=GLee_Lazy_glBlendEquation;
- #endif
- #ifndef GLEE_C_DEFINED_glDrawRangeElements
- #define GLEE_C_DEFINED_glDrawRangeElements
- void __stdcall GLee_Lazy_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) {if (GLeeInit()) glDrawRangeElements(mode, start, end, count, type, indices);}
- GLEEPFNGLDRAWRANGEELEMENTSPROC GLeeFuncPtr_glDrawRangeElements=GLee_Lazy_glDrawRangeElements;
- #endif
- #ifndef GLEE_C_DEFINED_glColorTable
- #define GLEE_C_DEFINED_glColorTable
- void __stdcall GLee_Lazy_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTable(target, internalformat, width, format, type, table);}
- GLEEPFNGLCOLORTABLEPROC GLeeFuncPtr_glColorTable=GLee_Lazy_glColorTable;
- #endif
- #ifndef GLEE_C_DEFINED_glColorTableParameterfv
- #define GLEE_C_DEFINED_glColorTableParameterfv
- void __stdcall GLee_Lazy_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glColorTableParameterfv(target, pname, params);}
- GLEEPFNGLCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glColorTableParameterfv=GLee_Lazy_glColorTableParameterfv;
- #endif
- #ifndef GLEE_C_DEFINED_glColorTableParameteriv
- #define GLEE_C_DEFINED_glColorTableParameteriv
- void __stdcall GLee_Lazy_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glColorTableParameteriv(target, pname, params);}
- GLEEPFNGLCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glColorTableParameteriv=GLee_Lazy_glColorTableParameteriv;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyColorTable
- #define GLEE_C_DEFINED_glCopyColorTable
- void __stdcall GLee_Lazy_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorTable(target, internalformat, x, y, width);}
- GLEEPFNGLCOPYCOLORTABLEPROC GLeeFuncPtr_glCopyColorTable=GLee_Lazy_glCopyColorTable;
- #endif
- #ifndef GLEE_C_DEFINED_glGetColorTable
- #define GLEE_C_DEFINED_glGetColorTable
- void __stdcall GLee_Lazy_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table) {if (GLeeInit()) glGetColorTable(target, format, type, table);}
- GLEEPFNGLGETCOLORTABLEPROC GLeeFuncPtr_glGetColorTable=GLee_Lazy_glGetColorTable;
- #endif
- #ifndef GLEE_C_DEFINED_glGetColorTableParameterfv
- #define GLEE_C_DEFINED_glGetColorTableParameterfv
- void __stdcall GLee_Lazy_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfv(target, pname, params);}
- GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glGetColorTableParameterfv=GLee_Lazy_glGetColorTableParameterfv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetColorTableParameteriv
- #define GLEE_C_DEFINED_glGetColorTableParameteriv
- void __stdcall GLee_Lazy_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameteriv(target, pname, params);}
- GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glGetColorTableParameteriv=GLee_Lazy_glGetColorTableParameteriv;
- #endif
- #ifndef GLEE_C_DEFINED_glColorSubTable
- #define GLEE_C_DEFINED_glColorSubTable
- void __stdcall GLee_Lazy_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) {if (GLeeInit()) glColorSubTable(target, start, count, format, type, data);}
- GLEEPFNGLCOLORSUBTABLEPROC GLeeFuncPtr_glColorSubTable=GLee_Lazy_glColorSubTable;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyColorSubTable
- #define GLEE_C_DEFINED_glCopyColorSubTable
- void __stdcall GLee_Lazy_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorSubTable(target, start, x, y, width);}
- GLEEPFNGLCOPYCOLORSUBTABLEPROC GLeeFuncPtr_glCopyColorSubTable=GLee_Lazy_glCopyColorSubTable;
- #endif
- #ifndef GLEE_C_DEFINED_glConvolutionFilter1D
- #define GLEE_C_DEFINED_glConvolutionFilter1D
- void __stdcall GLee_Lazy_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter1D(target, internalformat, width, format, type, image);}
- GLEEPFNGLCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glConvolutionFilter1D=GLee_Lazy_glConvolutionFilter1D;
- #endif
- #ifndef GLEE_C_DEFINED_glConvolutionFilter2D
- #define GLEE_C_DEFINED_glConvolutionFilter2D
- void __stdcall GLee_Lazy_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter2D(target, internalformat, width, height, format, type, image);}
- GLEEPFNGLCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glConvolutionFilter2D=GLee_Lazy_glConvolutionFilter2D;
- #endif
- #ifndef GLEE_C_DEFINED_glConvolutionParameterf
- #define GLEE_C_DEFINED_glConvolutionParameterf
- void __stdcall GLee_Lazy_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) {if (GLeeInit()) glConvolutionParameterf(target, pname, params);}
- GLEEPFNGLCONVOLUTIONPARAMETERFPROC GLeeFuncPtr_glConvolutionParameterf=GLee_Lazy_glConvolutionParameterf;
- #endif
- #ifndef GLEE_C_DEFINED_glConvolutionParameterfv
- #define GLEE_C_DEFINED_glConvolutionParameterfv
- void __stdcall GLee_Lazy_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glConvolutionParameterfv(target, pname, params);}
- GLEEPFNGLCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glConvolutionParameterfv=GLee_Lazy_glConvolutionParameterfv;
- #endif
- #ifndef GLEE_C_DEFINED_glConvolutionParameteri
- #define GLEE_C_DEFINED_glConvolutionParameteri
- void __stdcall GLee_Lazy_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) {if (GLeeInit()) glConvolutionParameteri(target, pname, params);}
- GLEEPFNGLCONVOLUTIONPARAMETERIPROC GLeeFuncPtr_glConvolutionParameteri=GLee_Lazy_glConvolutionParameteri;
- #endif
- #ifndef GLEE_C_DEFINED_glConvolutionParameteriv
- #define GLEE_C_DEFINED_glConvolutionParameteriv
- void __stdcall GLee_Lazy_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glConvolutionParameteriv(target, pname, params);}
- GLEEPFNGLCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glConvolutionParameteriv=GLee_Lazy_glConvolutionParameteriv;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1D
- #define GLEE_C_DEFINED_glCopyConvolutionFilter1D
- void __stdcall GLee_Lazy_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyConvolutionFilter1D(target, internalformat, x, y, width);}
- GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glCopyConvolutionFilter1D=GLee_Lazy_glCopyConvolutionFilter1D;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2D
- #define GLEE_C_DEFINED_glCopyConvolutionFilter2D
- void __stdcall GLee_Lazy_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyConvolutionFilter2D(target, internalformat, x, y, width, height);}
- GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glCopyConvolutionFilter2D=GLee_Lazy_glCopyConvolutionFilter2D;
- #endif
- #ifndef GLEE_C_DEFINED_glGetConvolutionFilter
- #define GLEE_C_DEFINED_glGetConvolutionFilter
- void __stdcall GLee_Lazy_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image) {if (GLeeInit()) glGetConvolutionFilter(target, format, type, image);}
- GLEEPFNGLGETCONVOLUTIONFILTERPROC GLeeFuncPtr_glGetConvolutionFilter=GLee_Lazy_glGetConvolutionFilter;
- #endif
- #ifndef GLEE_C_DEFINED_glGetConvolutionParameterfv
- #define GLEE_C_DEFINED_glGetConvolutionParameterfv
- void __stdcall GLee_Lazy_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetConvolutionParameterfv(target, pname, params);}
- GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glGetConvolutionParameterfv=GLee_Lazy_glGetConvolutionParameterfv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetConvolutionParameteriv
- #define GLEE_C_DEFINED_glGetConvolutionParameteriv
- void __stdcall GLee_Lazy_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetConvolutionParameteriv(target, pname, params);}
- GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glGetConvolutionParameteriv=GLee_Lazy_glGetConvolutionParameteriv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetSeparableFilter
- #define GLEE_C_DEFINED_glGetSeparableFilter
- void __stdcall GLee_Lazy_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) {if (GLeeInit()) glGetSeparableFilter(target, format, type, row, column, span);}
- GLEEPFNGLGETSEPARABLEFILTERPROC GLeeFuncPtr_glGetSeparableFilter=GLee_Lazy_glGetSeparableFilter;
- #endif
- #ifndef GLEE_C_DEFINED_glSeparableFilter2D
- #define GLEE_C_DEFINED_glSeparableFilter2D
- void __stdcall GLee_Lazy_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) {if (GLeeInit()) glSeparableFilter2D(target, internalformat, width, height, format, type, row, column);}
- GLEEPFNGLSEPARABLEFILTER2DPROC GLeeFuncPtr_glSeparableFilter2D=GLee_Lazy_glSeparableFilter2D;
- #endif
- #ifndef GLEE_C_DEFINED_glGetHistogram
- #define GLEE_C_DEFINED_glGetHistogram
- void __stdcall GLee_Lazy_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetHistogram(target, reset, format, type, values);}
- GLEEPFNGLGETHISTOGRAMPROC GLeeFuncPtr_glGetHistogram=GLee_Lazy_glGetHistogram;
- #endif
- #ifndef GLEE_C_DEFINED_glGetHistogramParameterfv
- #define GLEE_C_DEFINED_glGetHistogramParameterfv
- void __stdcall GLee_Lazy_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetHistogramParameterfv(target, pname, params);}
- GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC GLeeFuncPtr_glGetHistogramParameterfv=GLee_Lazy_glGetHistogramParameterfv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetHistogramParameteriv
- #define GLEE_C_DEFINED_glGetHistogramParameteriv
- void __stdcall GLee_Lazy_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetHistogramParameteriv(target, pname, params);}
- GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC GLeeFuncPtr_glGetHistogramParameteriv=GLee_Lazy_glGetHistogramParameteriv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMinmax
- #define GLEE_C_DEFINED_glGetMinmax
- void __stdcall GLee_Lazy_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetMinmax(target, reset, format, type, values);}
- GLEEPFNGLGETMINMAXPROC GLeeFuncPtr_glGetMinmax=GLee_Lazy_glGetMinmax;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMinmaxParameterfv
- #define GLEE_C_DEFINED_glGetMinmaxParameterfv
- void __stdcall GLee_Lazy_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMinmaxParameterfv(target, pname, params);}
- GLEEPFNGLGETMINMAXPARAMETERFVPROC GLeeFuncPtr_glGetMinmaxParameterfv=GLee_Lazy_glGetMinmaxParameterfv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMinmaxParameteriv
- #define GLEE_C_DEFINED_glGetMinmaxParameteriv
- void __stdcall GLee_Lazy_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMinmaxParameteriv(target, pname, params);}
- GLEEPFNGLGETMINMAXPARAMETERIVPROC GLeeFuncPtr_glGetMinmaxParameteriv=GLee_Lazy_glGetMinmaxParameteriv;
- #endif
- #ifndef GLEE_C_DEFINED_glHistogram
- #define GLEE_C_DEFINED_glHistogram
- void __stdcall GLee_Lazy_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glHistogram(target, width, internalformat, sink);}
- GLEEPFNGLHISTOGRAMPROC GLeeFuncPtr_glHistogram=GLee_Lazy_glHistogram;
- #endif
- #ifndef GLEE_C_DEFINED_glMinmax
- #define GLEE_C_DEFINED_glMinmax
- void __stdcall GLee_Lazy_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glMinmax(target, internalformat, sink);}
- GLEEPFNGLMINMAXPROC GLeeFuncPtr_glMinmax=GLee_Lazy_glMinmax;
- #endif
- #ifndef GLEE_C_DEFINED_glResetHistogram
- #define GLEE_C_DEFINED_glResetHistogram
- void __stdcall GLee_Lazy_glResetHistogram(GLenum target) {if (GLeeInit()) glResetHistogram(target);}
- GLEEPFNGLRESETHISTOGRAMPROC GLeeFuncPtr_glResetHistogram=GLee_Lazy_glResetHistogram;
- #endif
- #ifndef GLEE_C_DEFINED_glResetMinmax
- #define GLEE_C_DEFINED_glResetMinmax
- void __stdcall GLee_Lazy_glResetMinmax(GLenum target) {if (GLeeInit()) glResetMinmax(target);}
- GLEEPFNGLRESETMINMAXPROC GLeeFuncPtr_glResetMinmax=GLee_Lazy_glResetMinmax;
- #endif
- #ifndef GLEE_C_DEFINED_glTexImage3D
- #define GLEE_C_DEFINED_glTexImage3D
- void __stdcall GLee_Lazy_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);}
- GLEEPFNGLTEXIMAGE3DPROC GLeeFuncPtr_glTexImage3D=GLee_Lazy_glTexImage3D;
- #endif
- #ifndef GLEE_C_DEFINED_glTexSubImage3D
- #define GLEE_C_DEFINED_glTexSubImage3D
- void __stdcall GLee_Lazy_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
- GLEEPFNGLTEXSUBIMAGE3DPROC GLeeFuncPtr_glTexSubImage3D=GLee_Lazy_glTexSubImage3D;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyTexSubImage3D
- #define GLEE_C_DEFINED_glCopyTexSubImage3D
- void __stdcall GLee_Lazy_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
- GLEEPFNGLCOPYTEXSUBIMAGE3DPROC GLeeFuncPtr_glCopyTexSubImage3D=GLee_Lazy_glCopyTexSubImage3D;
- #endif
- #endif
- /* GL_ARB_imaging */
- #ifdef __GLEE_GL_ARB_imaging
- #endif
- /* GL_VERSION_1_3 */
- #ifdef __GLEE_GL_VERSION_1_3
- #ifndef GLEE_C_DEFINED_glActiveTexture
- #define GLEE_C_DEFINED_glActiveTexture
- void __stdcall GLee_Lazy_glActiveTexture(GLenum texture) {if (GLeeInit()) glActiveTexture(texture);}
- GLEEPFNGLACTIVETEXTUREPROC GLeeFuncPtr_glActiveTexture=GLee_Lazy_glActiveTexture;
- #endif
- #ifndef GLEE_C_DEFINED_glClientActiveTexture
- #define GLEE_C_DEFINED_glClientActiveTexture
- void __stdcall GLee_Lazy_glClientActiveTexture(GLenum texture) {if (GLeeInit()) glClientActiveTexture(texture);}
- GLEEPFNGLCLIENTACTIVETEXTUREPROC GLeeFuncPtr_glClientActiveTexture=GLee_Lazy_glClientActiveTexture;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1d
- #define GLEE_C_DEFINED_glMultiTexCoord1d
- void __stdcall GLee_Lazy_glMultiTexCoord1d(GLenum target, GLdouble s) {if (GLeeInit()) glMultiTexCoord1d(target, s);}
- GLEEPFNGLMULTITEXCOORD1DPROC GLeeFuncPtr_glMultiTexCoord1d=GLee_Lazy_glMultiTexCoord1d;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1dv
- #define GLEE_C_DEFINED_glMultiTexCoord1dv
- void __stdcall GLee_Lazy_glMultiTexCoord1dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord1dv(target, v);}
- GLEEPFNGLMULTITEXCOORD1DVPROC GLeeFuncPtr_glMultiTexCoord1dv=GLee_Lazy_glMultiTexCoord1dv;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1f
- #define GLEE_C_DEFINED_glMultiTexCoord1f
- void __stdcall GLee_Lazy_glMultiTexCoord1f(GLenum target, GLfloat s) {if (GLeeInit()) glMultiTexCoord1f(target, s);}
- GLEEPFNGLMULTITEXCOORD1FPROC GLeeFuncPtr_glMultiTexCoord1f=GLee_Lazy_glMultiTexCoord1f;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1fv
- #define GLEE_C_DEFINED_glMultiTexCoord1fv
- void __stdcall GLee_Lazy_glMultiTexCoord1fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord1fv(target, v);}
- GLEEPFNGLMULTITEXCOORD1FVPROC GLeeFuncPtr_glMultiTexCoord1fv=GLee_Lazy_glMultiTexCoord1fv;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1i
- #define GLEE_C_DEFINED_glMultiTexCoord1i
- void __stdcall GLee_Lazy_glMultiTexCoord1i(GLenum target, GLint s) {if (GLeeInit()) glMultiTexCoord1i(target, s);}
- GLEEPFNGLMULTITEXCOORD1IPROC GLeeFuncPtr_glMultiTexCoord1i=GLee_Lazy_glMultiTexCoord1i;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1iv
- #define GLEE_C_DEFINED_glMultiTexCoord1iv
- void __stdcall GLee_Lazy_glMultiTexCoord1iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord1iv(target, v);}
- GLEEPFNGLMULTITEXCOORD1IVPROC GLeeFuncPtr_glMultiTexCoord1iv=GLee_Lazy_glMultiTexCoord1iv;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1s
- #define GLEE_C_DEFINED_glMultiTexCoord1s
- void __stdcall GLee_Lazy_glMultiTexCoord1s(GLenum target, GLshort s) {if (GLeeInit()) glMultiTexCoord1s(target, s);}
- GLEEPFNGLMULTITEXCOORD1SPROC GLeeFuncPtr_glMultiTexCoord1s=GLee_Lazy_glMultiTexCoord1s;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1sv
- #define GLEE_C_DEFINED_glMultiTexCoord1sv
- void __stdcall GLee_Lazy_glMultiTexCoord1sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord1sv(target, v);}
- GLEEPFNGLMULTITEXCOORD1SVPROC GLeeFuncPtr_glMultiTexCoord1sv=GLee_Lazy_glMultiTexCoord1sv;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2d
- #define GLEE_C_DEFINED_glMultiTexCoord2d
- void __stdcall GLee_Lazy_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) {if (GLeeInit()) glMultiTexCoord2d(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2DPROC GLeeFuncPtr_glMultiTexCoord2d=GLee_Lazy_glMultiTexCoord2d;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2dv
- #define GLEE_C_DEFINED_glMultiTexCoord2dv
- void __stdcall GLee_Lazy_glMultiTexCoord2dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord2dv(target, v);}
- GLEEPFNGLMULTITEXCOORD2DVPROC GLeeFuncPtr_glMultiTexCoord2dv=GLee_Lazy_glMultiTexCoord2dv;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2f
- #define GLEE_C_DEFINED_glMultiTexCoord2f
- void __stdcall GLee_Lazy_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {if (GLeeInit()) glMultiTexCoord2f(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2FPROC GLeeFuncPtr_glMultiTexCoord2f=GLee_Lazy_glMultiTexCoord2f;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2fv
- #define GLEE_C_DEFINED_glMultiTexCoord2fv
- void __stdcall GLee_Lazy_glMultiTexCoord2fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord2fv(target, v);}
- GLEEPFNGLMULTITEXCOORD2FVPROC GLeeFuncPtr_glMultiTexCoord2fv=GLee_Lazy_glMultiTexCoord2fv;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2i
- #define GLEE_C_DEFINED_glMultiTexCoord2i
- void __stdcall GLee_Lazy_glMultiTexCoord2i(GLenum target, GLint s, GLint t) {if (GLeeInit()) glMultiTexCoord2i(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2IPROC GLeeFuncPtr_glMultiTexCoord2i=GLee_Lazy_glMultiTexCoord2i;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2iv
- #define GLEE_C_DEFINED_glMultiTexCoord2iv
- void __stdcall GLee_Lazy_glMultiTexCoord2iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord2iv(target, v);}
- GLEEPFNGLMULTITEXCOORD2IVPROC GLeeFuncPtr_glMultiTexCoord2iv=GLee_Lazy_glMultiTexCoord2iv;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2s
- #define GLEE_C_DEFINED_glMultiTexCoord2s
- void __stdcall GLee_Lazy_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) {if (GLeeInit()) glMultiTexCoord2s(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2SPROC GLeeFuncPtr_glMultiTexCoord2s=GLee_Lazy_glMultiTexCoord2s;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2sv
- #define GLEE_C_DEFINED_glMultiTexCoord2sv
- void __stdcall GLee_Lazy_glMultiTexCoord2sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord2sv(target, v);}
- GLEEPFNGLMULTITEXCOORD2SVPROC GLeeFuncPtr_glMultiTexCoord2sv=GLee_Lazy_glMultiTexCoord2sv;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3d
- #define GLEE_C_DEFINED_glMultiTexCoord3d
- void __stdcall GLee_Lazy_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) {if (GLeeInit()) glMultiTexCoord3d(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3DPROC GLeeFuncPtr_glMultiTexCoord3d=GLee_Lazy_glMultiTexCoord3d;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3dv
- #define GLEE_C_DEFINED_glMultiTexCoord3dv
- void __stdcall GLee_Lazy_glMultiTexCoord3dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord3dv(target, v);}
- GLEEPFNGLMULTITEXCOORD3DVPROC GLeeFuncPtr_glMultiTexCoord3dv=GLee_Lazy_glMultiTexCoord3dv;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3f
- #define GLEE_C_DEFINED_glMultiTexCoord3f
- void __stdcall GLee_Lazy_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {if (GLeeInit()) glMultiTexCoord3f(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3FPROC GLeeFuncPtr_glMultiTexCoord3f=GLee_Lazy_glMultiTexCoord3f;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3fv
- #define GLEE_C_DEFINED_glMultiTexCoord3fv
- void __stdcall GLee_Lazy_glMultiTexCoord3fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord3fv(target, v);}
- GLEEPFNGLMULTITEXCOORD3FVPROC GLeeFuncPtr_glMultiTexCoord3fv=GLee_Lazy_glMultiTexCoord3fv;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3i
- #define GLEE_C_DEFINED_glMultiTexCoord3i
- void __stdcall GLee_Lazy_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) {if (GLeeInit()) glMultiTexCoord3i(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3IPROC GLeeFuncPtr_glMultiTexCoord3i=GLee_Lazy_glMultiTexCoord3i;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3iv
- #define GLEE_C_DEFINED_glMultiTexCoord3iv
- void __stdcall GLee_Lazy_glMultiTexCoord3iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord3iv(target, v);}
- GLEEPFNGLMULTITEXCOORD3IVPROC GLeeFuncPtr_glMultiTexCoord3iv=GLee_Lazy_glMultiTexCoord3iv;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3s
- #define GLEE_C_DEFINED_glMultiTexCoord3s
- void __stdcall GLee_Lazy_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) {if (GLeeInit()) glMultiTexCoord3s(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3SPROC GLeeFuncPtr_glMultiTexCoord3s=GLee_Lazy_glMultiTexCoord3s;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3sv
- #define GLEE_C_DEFINED_glMultiTexCoord3sv
- void __stdcall GLee_Lazy_glMultiTexCoord3sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord3sv(target, v);}
- GLEEPFNGLMULTITEXCOORD3SVPROC GLeeFuncPtr_glMultiTexCoord3sv=GLee_Lazy_glMultiTexCoord3sv;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4d
- #define GLEE_C_DEFINED_glMultiTexCoord4d
- void __stdcall GLee_Lazy_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {if (GLeeInit()) glMultiTexCoord4d(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4DPROC GLeeFuncPtr_glMultiTexCoord4d=GLee_Lazy_glMultiTexCoord4d;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4dv
- #define GLEE_C_DEFINED_glMultiTexCoord4dv
- void __stdcall GLee_Lazy_glMultiTexCoord4dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord4dv(target, v);}
- GLEEPFNGLMULTITEXCOORD4DVPROC GLeeFuncPtr_glMultiTexCoord4dv=GLee_Lazy_glMultiTexCoord4dv;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4f
- #define GLEE_C_DEFINED_glMultiTexCoord4f
- void __stdcall GLee_Lazy_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {if (GLeeInit()) glMultiTexCoord4f(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4FPROC GLeeFuncPtr_glMultiTexCoord4f=GLee_Lazy_glMultiTexCoord4f;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4fv
- #define GLEE_C_DEFINED_glMultiTexCoord4fv
- void __stdcall GLee_Lazy_glMultiTexCoord4fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord4fv(target, v);}
- GLEEPFNGLMULTITEXCOORD4FVPROC GLeeFuncPtr_glMultiTexCoord4fv=GLee_Lazy_glMultiTexCoord4fv;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4i
- #define GLEE_C_DEFINED_glMultiTexCoord4i
- void __stdcall GLee_Lazy_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) {if (GLeeInit()) glMultiTexCoord4i(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4IPROC GLeeFuncPtr_glMultiTexCoord4i=GLee_Lazy_glMultiTexCoord4i;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4iv
- #define GLEE_C_DEFINED_glMultiTexCoord4iv
- void __stdcall GLee_Lazy_glMultiTexCoord4iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord4iv(target, v);}
- GLEEPFNGLMULTITEXCOORD4IVPROC GLeeFuncPtr_glMultiTexCoord4iv=GLee_Lazy_glMultiTexCoord4iv;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4s
- #define GLEE_C_DEFINED_glMultiTexCoord4s
- void __stdcall GLee_Lazy_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {if (GLeeInit()) glMultiTexCoord4s(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4SPROC GLeeFuncPtr_glMultiTexCoord4s=GLee_Lazy_glMultiTexCoord4s;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4sv
- #define GLEE_C_DEFINED_glMultiTexCoord4sv
- void __stdcall GLee_Lazy_glMultiTexCoord4sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord4sv(target, v);}
- GLEEPFNGLMULTITEXCOORD4SVPROC GLeeFuncPtr_glMultiTexCoord4sv=GLee_Lazy_glMultiTexCoord4sv;
- #endif
- #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixf
- #define GLEE_C_DEFINED_glLoadTransposeMatrixf
- void __stdcall GLee_Lazy_glLoadTransposeMatrixf(const GLfloat * m) {if (GLeeInit()) glLoadTransposeMatrixf(m);}
- GLEEPFNGLLOADTRANSPOSEMATRIXFPROC GLeeFuncPtr_glLoadTransposeMatrixf=GLee_Lazy_glLoadTransposeMatrixf;
- #endif
- #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixd
- #define GLEE_C_DEFINED_glLoadTransposeMatrixd
- void __stdcall GLee_Lazy_glLoadTransposeMatrixd(const GLdouble * m) {if (GLeeInit()) glLoadTransposeMatrixd(m);}
- GLEEPFNGLLOADTRANSPOSEMATRIXDPROC GLeeFuncPtr_glLoadTransposeMatrixd=GLee_Lazy_glLoadTransposeMatrixd;
- #endif
- #ifndef GLEE_C_DEFINED_glMultTransposeMatrixf
- #define GLEE_C_DEFINED_glMultTransposeMatrixf
- void __stdcall GLee_Lazy_glMultTransposeMatrixf(const GLfloat * m) {if (GLeeInit()) glMultTransposeMatrixf(m);}
- GLEEPFNGLMULTTRANSPOSEMATRIXFPROC GLeeFuncPtr_glMultTransposeMatrixf=GLee_Lazy_glMultTransposeMatrixf;
- #endif
- #ifndef GLEE_C_DEFINED_glMultTransposeMatrixd
- #define GLEE_C_DEFINED_glMultTransposeMatrixd
- void __stdcall GLee_Lazy_glMultTransposeMatrixd(const GLdouble * m) {if (GLeeInit()) glMultTransposeMatrixd(m);}
- GLEEPFNGLMULTTRANSPOSEMATRIXDPROC GLeeFuncPtr_glMultTransposeMatrixd=GLee_Lazy_glMultTransposeMatrixd;
- #endif
- #ifndef GLEE_C_DEFINED_glSampleCoverage
- #define GLEE_C_DEFINED_glSampleCoverage
- void __stdcall GLee_Lazy_glSampleCoverage(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleCoverage(value, invert);}
- GLEEPFNGLSAMPLECOVERAGEPROC GLeeFuncPtr_glSampleCoverage=GLee_Lazy_glSampleCoverage;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTexImage3D
- #define GLEE_C_DEFINED_glCompressedTexImage3D
- void __stdcall GLee_Lazy_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC GLeeFuncPtr_glCompressedTexImage3D=GLee_Lazy_glCompressedTexImage3D;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTexImage2D
- #define GLEE_C_DEFINED_glCompressedTexImage2D
- void __stdcall GLee_Lazy_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC GLeeFuncPtr_glCompressedTexImage2D=GLee_Lazy_glCompressedTexImage2D;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTexImage1D
- #define GLEE_C_DEFINED_glCompressedTexImage1D
- void __stdcall GLee_Lazy_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC GLeeFuncPtr_glCompressedTexImage1D=GLee_Lazy_glCompressedTexImage1D;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTexSubImage3D
- #define GLEE_C_DEFINED_glCompressedTexSubImage3D
- void __stdcall GLee_Lazy_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC GLeeFuncPtr_glCompressedTexSubImage3D=GLee_Lazy_glCompressedTexSubImage3D;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTexSubImage2D
- #define GLEE_C_DEFINED_glCompressedTexSubImage2D
- void __stdcall GLee_Lazy_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC GLeeFuncPtr_glCompressedTexSubImage2D=GLee_Lazy_glCompressedTexSubImage2D;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTexSubImage1D
- #define GLEE_C_DEFINED_glCompressedTexSubImage1D
- void __stdcall GLee_Lazy_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC GLeeFuncPtr_glCompressedTexSubImage1D=GLee_Lazy_glCompressedTexSubImage1D;
- #endif
- #ifndef GLEE_C_DEFINED_glGetCompressedTexImage
- #define GLEE_C_DEFINED_glGetCompressedTexImage
- void __stdcall GLee_Lazy_glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img) {if (GLeeInit()) glGetCompressedTexImage(target, level, img);}
- GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC GLeeFuncPtr_glGetCompressedTexImage=GLee_Lazy_glGetCompressedTexImage;
- #endif
- #endif
- /* GL_VERSION_1_4 */
- #ifdef __GLEE_GL_VERSION_1_4
- #ifndef GLEE_C_DEFINED_glBlendFuncSeparate
- #define GLEE_C_DEFINED_glBlendFuncSeparate
- void __stdcall GLee_Lazy_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
- GLEEPFNGLBLENDFUNCSEPARATEPROC GLeeFuncPtr_glBlendFuncSeparate=GLee_Lazy_glBlendFuncSeparate;
- #endif
- #ifndef GLEE_C_DEFINED_glFogCoordf
- #define GLEE_C_DEFINED_glFogCoordf
- void __stdcall GLee_Lazy_glFogCoordf(GLfloat coord) {if (GLeeInit()) glFogCoordf(coord);}
- GLEEPFNGLFOGCOORDFPROC GLeeFuncPtr_glFogCoordf=GLee_Lazy_glFogCoordf;
- #endif
- #ifndef GLEE_C_DEFINED_glFogCoordfv
- #define GLEE_C_DEFINED_glFogCoordfv
- void __stdcall GLee_Lazy_glFogCoordfv(const GLfloat * coord) {if (GLeeInit()) glFogCoordfv(coord);}
- GLEEPFNGLFOGCOORDFVPROC GLeeFuncPtr_glFogCoordfv=GLee_Lazy_glFogCoordfv;
- #endif
- #ifndef GLEE_C_DEFINED_glFogCoordd
- #define GLEE_C_DEFINED_glFogCoordd
- void __stdcall GLee_Lazy_glFogCoordd(GLdouble coord) {if (GLeeInit()) glFogCoordd(coord);}
- GLEEPFNGLFOGCOORDDPROC GLeeFuncPtr_glFogCoordd=GLee_Lazy_glFogCoordd;
- #endif
- #ifndef GLEE_C_DEFINED_glFogCoorddv
- #define GLEE_C_DEFINED_glFogCoorddv
- void __stdcall GLee_Lazy_glFogCoorddv(const GLdouble * coord) {if (GLeeInit()) glFogCoorddv(coord);}
- GLEEPFNGLFOGCOORDDVPROC GLeeFuncPtr_glFogCoorddv=GLee_Lazy_glFogCoorddv;
- #endif
- #ifndef GLEE_C_DEFINED_glFogCoordPointer
- #define GLEE_C_DEFINED_glFogCoordPointer
- void __stdcall GLee_Lazy_glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glFogCoordPointer(type, stride, pointer);}
- GLEEPFNGLFOGCOORDPOINTERPROC GLeeFuncPtr_glFogCoordPointer=GLee_Lazy_glFogCoordPointer;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiDrawArrays
- #define GLEE_C_DEFINED_glMultiDrawArrays
- void __stdcall GLee_Lazy_glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawArrays(mode, first, count, primcount);}
- GLEEPFNGLMULTIDRAWARRAYSPROC GLeeFuncPtr_glMultiDrawArrays=GLee_Lazy_glMultiDrawArrays;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiDrawElements
- #define GLEE_C_DEFINED_glMultiDrawElements
- void __stdcall GLee_Lazy_glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount) {if (GLeeInit()) glMultiDrawElements(mode, count, type, indices, primcount);}
- GLEEPFNGLMULTIDRAWELEMENTSPROC GLeeFuncPtr_glMultiDrawElements=GLee_Lazy_glMultiDrawElements;
- #endif
- #ifndef GLEE_C_DEFINED_glPointParameterf
- #define GLEE_C_DEFINED_glPointParameterf
- void __stdcall GLee_Lazy_glPointParameterf(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterf(pname, param);}
- GLEEPFNGLPOINTPARAMETERFPROC GLeeFuncPtr_glPointParameterf=GLee_Lazy_glPointParameterf;
- #endif
- #ifndef GLEE_C_DEFINED_glPointParameterfv
- #define GLEE_C_DEFINED_glPointParameterfv
- void __stdcall GLee_Lazy_glPointParameterfv(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfv(pname, params);}
- GLEEPFNGLPOINTPARAMETERFVPROC GLeeFuncPtr_glPointParameterfv=GLee_Lazy_glPointParameterfv;
- #endif
- #ifndef GLEE_C_DEFINED_glPointParameteri
- #define GLEE_C_DEFINED_glPointParameteri
- void __stdcall GLee_Lazy_glPointParameteri(GLenum pname, GLint param) {if (GLeeInit()) glPointParameteri(pname, param);}
- GLEEPFNGLPOINTPARAMETERIPROC GLeeFuncPtr_glPointParameteri=GLee_Lazy_glPointParameteri;
- #endif
- #ifndef GLEE_C_DEFINED_glPointParameteriv
- #define GLEE_C_DEFINED_glPointParameteriv
- void __stdcall GLee_Lazy_glPointParameteriv(GLenum pname, const GLint * params) {if (GLeeInit()) glPointParameteriv(pname, params);}
- GLEEPFNGLPOINTPARAMETERIVPROC GLeeFuncPtr_glPointParameteriv=GLee_Lazy_glPointParameteriv;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3b
- #define GLEE_C_DEFINED_glSecondaryColor3b
- void __stdcall GLee_Lazy_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) {if (GLeeInit()) glSecondaryColor3b(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3BPROC GLeeFuncPtr_glSecondaryColor3b=GLee_Lazy_glSecondaryColor3b;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3bv
- #define GLEE_C_DEFINED_glSecondaryColor3bv
- void __stdcall GLee_Lazy_glSecondaryColor3bv(const GLbyte * v) {if (GLeeInit()) glSecondaryColor3bv(v);}
- GLEEPFNGLSECONDARYCOLOR3BVPROC GLeeFuncPtr_glSecondaryColor3bv=GLee_Lazy_glSecondaryColor3bv;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3d
- #define GLEE_C_DEFINED_glSecondaryColor3d
- void __stdcall GLee_Lazy_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) {if (GLeeInit()) glSecondaryColor3d(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3DPROC GLeeFuncPtr_glSecondaryColor3d=GLee_Lazy_glSecondaryColor3d;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3dv
- #define GLEE_C_DEFINED_glSecondaryColor3dv
- void __stdcall GLee_Lazy_glSecondaryColor3dv(const GLdouble * v) {if (GLeeInit()) glSecondaryColor3dv(v);}
- GLEEPFNGLSECONDARYCOLOR3DVPROC GLeeFuncPtr_glSecondaryColor3dv=GLee_Lazy_glSecondaryColor3dv;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3f
- #define GLEE_C_DEFINED_glSecondaryColor3f
- void __stdcall GLee_Lazy_glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) {if (GLeeInit()) glSecondaryColor3f(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3FPROC GLeeFuncPtr_glSecondaryColor3f=GLee_Lazy_glSecondaryColor3f;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3fv
- #define GLEE_C_DEFINED_glSecondaryColor3fv
- void __stdcall GLee_Lazy_glSecondaryColor3fv(const GLfloat * v) {if (GLeeInit()) glSecondaryColor3fv(v);}
- GLEEPFNGLSECONDARYCOLOR3FVPROC GLeeFuncPtr_glSecondaryColor3fv=GLee_Lazy_glSecondaryColor3fv;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3i
- #define GLEE_C_DEFINED_glSecondaryColor3i
- void __stdcall GLee_Lazy_glSecondaryColor3i(GLint red, GLint green, GLint blue) {if (GLeeInit()) glSecondaryColor3i(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3IPROC GLeeFuncPtr_glSecondaryColor3i=GLee_Lazy_glSecondaryColor3i;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3iv
- #define GLEE_C_DEFINED_glSecondaryColor3iv
- void __stdcall GLee_Lazy_glSecondaryColor3iv(const GLint * v) {if (GLeeInit()) glSecondaryColor3iv(v);}
- GLEEPFNGLSECONDARYCOLOR3IVPROC GLeeFuncPtr_glSecondaryColor3iv=GLee_Lazy_glSecondaryColor3iv;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3s
- #define GLEE_C_DEFINED_glSecondaryColor3s
- void __stdcall GLee_Lazy_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) {if (GLeeInit()) glSecondaryColor3s(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3SPROC GLeeFuncPtr_glSecondaryColor3s=GLee_Lazy_glSecondaryColor3s;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3sv
- #define GLEE_C_DEFINED_glSecondaryColor3sv
- void __stdcall GLee_Lazy_glSecondaryColor3sv(const GLshort * v) {if (GLeeInit()) glSecondaryColor3sv(v);}
- GLEEPFNGLSECONDARYCOLOR3SVPROC GLeeFuncPtr_glSecondaryColor3sv=GLee_Lazy_glSecondaryColor3sv;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3ub
- #define GLEE_C_DEFINED_glSecondaryColor3ub
- void __stdcall GLee_Lazy_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) {if (GLeeInit()) glSecondaryColor3ub(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3UBPROC GLeeFuncPtr_glSecondaryColor3ub=GLee_Lazy_glSecondaryColor3ub;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3ubv
- #define GLEE_C_DEFINED_glSecondaryColor3ubv
- void __stdcall GLee_Lazy_glSecondaryColor3ubv(const GLubyte * v) {if (GLeeInit()) glSecondaryColor3ubv(v);}
- GLEEPFNGLSECONDARYCOLOR3UBVPROC GLeeFuncPtr_glSecondaryColor3ubv=GLee_Lazy_glSecondaryColor3ubv;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3ui
- #define GLEE_C_DEFINED_glSecondaryColor3ui
- void __stdcall GLee_Lazy_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) {if (GLeeInit()) glSecondaryColor3ui(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3UIPROC GLeeFuncPtr_glSecondaryColor3ui=GLee_Lazy_glSecondaryColor3ui;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3uiv
- #define GLEE_C_DEFINED_glSecondaryColor3uiv
- void __stdcall GLee_Lazy_glSecondaryColor3uiv(const GLuint * v) {if (GLeeInit()) glSecondaryColor3uiv(v);}
- GLEEPFNGLSECONDARYCOLOR3UIVPROC GLeeFuncPtr_glSecondaryColor3uiv=GLee_Lazy_glSecondaryColor3uiv;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3us
- #define GLEE_C_DEFINED_glSecondaryColor3us
- void __stdcall GLee_Lazy_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) {if (GLeeInit()) glSecondaryColor3us(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3USPROC GLeeFuncPtr_glSecondaryColor3us=GLee_Lazy_glSecondaryColor3us;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3usv
- #define GLEE_C_DEFINED_glSecondaryColor3usv
- void __stdcall GLee_Lazy_glSecondaryColor3usv(const GLushort * v) {if (GLeeInit()) glSecondaryColor3usv(v);}
- GLEEPFNGLSECONDARYCOLOR3USVPROC GLeeFuncPtr_glSecondaryColor3usv=GLee_Lazy_glSecondaryColor3usv;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColorPointer
- #define GLEE_C_DEFINED_glSecondaryColorPointer
- void __stdcall GLee_Lazy_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glSecondaryColorPointer(size, type, stride, pointer);}
- GLEEPFNGLSECONDARYCOLORPOINTERPROC GLeeFuncPtr_glSecondaryColorPointer=GLee_Lazy_glSecondaryColorPointer;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2d
- #define GLEE_C_DEFINED_glWindowPos2d
- void __stdcall GLee_Lazy_glWindowPos2d(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2d(x, y);}
- GLEEPFNGLWINDOWPOS2DPROC GLeeFuncPtr_glWindowPos2d=GLee_Lazy_glWindowPos2d;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2dv
- #define GLEE_C_DEFINED_glWindowPos2dv
- void __stdcall GLee_Lazy_glWindowPos2dv(const GLdouble * v) {if (GLeeInit()) glWindowPos2dv(v);}
- GLEEPFNGLWINDOWPOS2DVPROC GLeeFuncPtr_glWindowPos2dv=GLee_Lazy_glWindowPos2dv;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2f
- #define GLEE_C_DEFINED_glWindowPos2f
- void __stdcall GLee_Lazy_glWindowPos2f(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2f(x, y);}
- GLEEPFNGLWINDOWPOS2FPROC GLeeFuncPtr_glWindowPos2f=GLee_Lazy_glWindowPos2f;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2fv
- #define GLEE_C_DEFINED_glWindowPos2fv
- void __stdcall GLee_Lazy_glWindowPos2fv(const GLfloat * v) {if (GLeeInit()) glWindowPos2fv(v);}
- GLEEPFNGLWINDOWPOS2FVPROC GLeeFuncPtr_glWindowPos2fv=GLee_Lazy_glWindowPos2fv;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2i
- #define GLEE_C_DEFINED_glWindowPos2i
- void __stdcall GLee_Lazy_glWindowPos2i(GLint x, GLint y) {if (GLeeInit()) glWindowPos2i(x, y);}
- GLEEPFNGLWINDOWPOS2IPROC GLeeFuncPtr_glWindowPos2i=GLee_Lazy_glWindowPos2i;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2iv
- #define GLEE_C_DEFINED_glWindowPos2iv
- void __stdcall GLee_Lazy_glWindowPos2iv(const GLint * v) {if (GLeeInit()) glWindowPos2iv(v);}
- GLEEPFNGLWINDOWPOS2IVPROC GLeeFuncPtr_glWindowPos2iv=GLee_Lazy_glWindowPos2iv;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2s
- #define GLEE_C_DEFINED_glWindowPos2s
- void __stdcall GLee_Lazy_glWindowPos2s(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2s(x, y);}
- GLEEPFNGLWINDOWPOS2SPROC GLeeFuncPtr_glWindowPos2s=GLee_Lazy_glWindowPos2s;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2sv
- #define GLEE_C_DEFINED_glWindowPos2sv
- void __stdcall GLee_Lazy_glWindowPos2sv(const GLshort * v) {if (GLeeInit()) glWindowPos2sv(v);}
- GLEEPFNGLWINDOWPOS2SVPROC GLeeFuncPtr_glWindowPos2sv=GLee_Lazy_glWindowPos2sv;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3d
- #define GLEE_C_DEFINED_glWindowPos3d
- void __stdcall GLee_Lazy_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3d(x, y, z);}
- GLEEPFNGLWINDOWPOS3DPROC GLeeFuncPtr_glWindowPos3d=GLee_Lazy_glWindowPos3d;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3dv
- #define GLEE_C_DEFINED_glWindowPos3dv
- void __stdcall GLee_Lazy_glWindowPos3dv(const GLdouble * v) {if (GLeeInit()) glWindowPos3dv(v);}
- GLEEPFNGLWINDOWPOS3DVPROC GLeeFuncPtr_glWindowPos3dv=GLee_Lazy_glWindowPos3dv;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3f
- #define GLEE_C_DEFINED_glWindowPos3f
- void __stdcall GLee_Lazy_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3f(x, y, z);}
- GLEEPFNGLWINDOWPOS3FPROC GLeeFuncPtr_glWindowPos3f=GLee_Lazy_glWindowPos3f;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3fv
- #define GLEE_C_DEFINED_glWindowPos3fv
- void __stdcall GLee_Lazy_glWindowPos3fv(const GLfloat * v) {if (GLeeInit()) glWindowPos3fv(v);}
- GLEEPFNGLWINDOWPOS3FVPROC GLeeFuncPtr_glWindowPos3fv=GLee_Lazy_glWindowPos3fv;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3i
- #define GLEE_C_DEFINED_glWindowPos3i
- void __stdcall GLee_Lazy_glWindowPos3i(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3i(x, y, z);}
- GLEEPFNGLWINDOWPOS3IPROC GLeeFuncPtr_glWindowPos3i=GLee_Lazy_glWindowPos3i;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3iv
- #define GLEE_C_DEFINED_glWindowPos3iv
- void __stdcall GLee_Lazy_glWindowPos3iv(const GLint * v) {if (GLeeInit()) glWindowPos3iv(v);}
- GLEEPFNGLWINDOWPOS3IVPROC GLeeFuncPtr_glWindowPos3iv=GLee_Lazy_glWindowPos3iv;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3s
- #define GLEE_C_DEFINED_glWindowPos3s
- void __stdcall GLee_Lazy_glWindowPos3s(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3s(x, y, z);}
- GLEEPFNGLWINDOWPOS3SPROC GLeeFuncPtr_glWindowPos3s=GLee_Lazy_glWindowPos3s;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3sv
- #define GLEE_C_DEFINED_glWindowPos3sv
- void __stdcall GLee_Lazy_glWindowPos3sv(const GLshort * v) {if (GLeeInit()) glWindowPos3sv(v);}
- GLEEPFNGLWINDOWPOS3SVPROC GLeeFuncPtr_glWindowPos3sv=GLee_Lazy_glWindowPos3sv;
- #endif
- #endif
- /* GL_VERSION_1_5 */
- #ifdef __GLEE_GL_VERSION_1_5
- #ifndef GLEE_C_DEFINED_glGenQueries
- #define GLEE_C_DEFINED_glGenQueries
- void __stdcall GLee_Lazy_glGenQueries(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenQueries(n, ids);}
- GLEEPFNGLGENQUERIESPROC GLeeFuncPtr_glGenQueries=GLee_Lazy_glGenQueries;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteQueries
- #define GLEE_C_DEFINED_glDeleteQueries
- void __stdcall GLee_Lazy_glDeleteQueries(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteQueries(n, ids);}
- GLEEPFNGLDELETEQUERIESPROC GLeeFuncPtr_glDeleteQueries=GLee_Lazy_glDeleteQueries;
- #endif
- #ifndef GLEE_C_DEFINED_glIsQuery
- #define GLEE_C_DEFINED_glIsQuery
- GLboolean __stdcall GLee_Lazy_glIsQuery(GLuint id) {if (GLeeInit()) return glIsQuery(id); return (GLboolean)0;}
- GLEEPFNGLISQUERYPROC GLeeFuncPtr_glIsQuery=GLee_Lazy_glIsQuery;
- #endif
- #ifndef GLEE_C_DEFINED_glBeginQuery
- #define GLEE_C_DEFINED_glBeginQuery
- void __stdcall GLee_Lazy_glBeginQuery(GLenum target, GLuint id) {if (GLeeInit()) glBeginQuery(target, id);}
- GLEEPFNGLBEGINQUERYPROC GLeeFuncPtr_glBeginQuery=GLee_Lazy_glBeginQuery;
- #endif
- #ifndef GLEE_C_DEFINED_glEndQuery
- #define GLEE_C_DEFINED_glEndQuery
- void __stdcall GLee_Lazy_glEndQuery(GLenum target) {if (GLeeInit()) glEndQuery(target);}
- GLEEPFNGLENDQUERYPROC GLeeFuncPtr_glEndQuery=GLee_Lazy_glEndQuery;
- #endif
- #ifndef GLEE_C_DEFINED_glGetQueryiv
- #define GLEE_C_DEFINED_glGetQueryiv
- void __stdcall GLee_Lazy_glGetQueryiv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryiv(target, pname, params);}
- GLEEPFNGLGETQUERYIVPROC GLeeFuncPtr_glGetQueryiv=GLee_Lazy_glGetQueryiv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetQueryObjectiv
- #define GLEE_C_DEFINED_glGetQueryObjectiv
- void __stdcall GLee_Lazy_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryObjectiv(id, pname, params);}
- GLEEPFNGLGETQUERYOBJECTIVPROC GLeeFuncPtr_glGetQueryObjectiv=GLee_Lazy_glGetQueryObjectiv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetQueryObjectuiv
- #define GLEE_C_DEFINED_glGetQueryObjectuiv
- void __stdcall GLee_Lazy_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetQueryObjectuiv(id, pname, params);}
- GLEEPFNGLGETQUERYOBJECTUIVPROC GLeeFuncPtr_glGetQueryObjectuiv=GLee_Lazy_glGetQueryObjectuiv;
- #endif
- #ifndef GLEE_C_DEFINED_glBindBuffer
- #define GLEE_C_DEFINED_glBindBuffer
- void __stdcall GLee_Lazy_glBindBuffer(GLenum target, GLuint buffer) {if (GLeeInit()) glBindBuffer(target, buffer);}
- GLEEPFNGLBINDBUFFERPROC GLeeFuncPtr_glBindBuffer=GLee_Lazy_glBindBuffer;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteBuffers
- #define GLEE_C_DEFINED_glDeleteBuffers
- void __stdcall GLee_Lazy_glDeleteBuffers(GLsizei n, const GLuint * buffers) {if (GLeeInit()) glDeleteBuffers(n, buffers);}
- GLEEPFNGLDELETEBUFFERSPROC GLeeFuncPtr_glDeleteBuffers=GLee_Lazy_glDeleteBuffers;
- #endif
- #ifndef GLEE_C_DEFINED_glGenBuffers
- #define GLEE_C_DEFINED_glGenBuffers
- void __stdcall GLee_Lazy_glGenBuffers(GLsizei n, GLuint * buffers) {if (GLeeInit()) glGenBuffers(n, buffers);}
- GLEEPFNGLGENBUFFERSPROC GLeeFuncPtr_glGenBuffers=GLee_Lazy_glGenBuffers;
- #endif
- #ifndef GLEE_C_DEFINED_glIsBuffer
- #define GLEE_C_DEFINED_glIsBuffer
- GLboolean __stdcall GLee_Lazy_glIsBuffer(GLuint buffer) {if (GLeeInit()) return glIsBuffer(buffer); return (GLboolean)0;}
- GLEEPFNGLISBUFFERPROC GLeeFuncPtr_glIsBuffer=GLee_Lazy_glIsBuffer;
- #endif
- #ifndef GLEE_C_DEFINED_glBufferData
- #define GLEE_C_DEFINED_glBufferData
- void __stdcall GLee_Lazy_glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glBufferData(target, size, data, usage);}
- GLEEPFNGLBUFFERDATAPROC GLeeFuncPtr_glBufferData=GLee_Lazy_glBufferData;
- #endif
- #ifndef GLEE_C_DEFINED_glBufferSubData
- #define GLEE_C_DEFINED_glBufferSubData
- void __stdcall GLee_Lazy_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) {if (GLeeInit()) glBufferSubData(target, offset, size, data);}
- GLEEPFNGLBUFFERSUBDATAPROC GLeeFuncPtr_glBufferSubData=GLee_Lazy_glBufferSubData;
- #endif
- #ifndef GLEE_C_DEFINED_glGetBufferSubData
- #define GLEE_C_DEFINED_glGetBufferSubData
- void __stdcall GLee_Lazy_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) {if (GLeeInit()) glGetBufferSubData(target, offset, size, data);}
- GLEEPFNGLGETBUFFERSUBDATAPROC GLeeFuncPtr_glGetBufferSubData=GLee_Lazy_glGetBufferSubData;
- #endif
- #ifndef GLEE_C_DEFINED_glMapBuffer
- #define GLEE_C_DEFINED_glMapBuffer
- GLvoid* __stdcall GLee_Lazy_glMapBuffer(GLenum target, GLenum access) {if (GLeeInit()) return glMapBuffer(target, access); return (GLvoid*)0;}
- GLEEPFNGLMAPBUFFERPROC GLeeFuncPtr_glMapBuffer=GLee_Lazy_glMapBuffer;
- #endif
- #ifndef GLEE_C_DEFINED_glUnmapBuffer
- #define GLEE_C_DEFINED_glUnmapBuffer
- GLboolean __stdcall GLee_Lazy_glUnmapBuffer(GLenum target) {if (GLeeInit()) return glUnmapBuffer(target); return (GLboolean)0;}
- GLEEPFNGLUNMAPBUFFERPROC GLeeFuncPtr_glUnmapBuffer=GLee_Lazy_glUnmapBuffer;
- #endif
- #ifndef GLEE_C_DEFINED_glGetBufferParameteriv
- #define GLEE_C_DEFINED_glGetBufferParameteriv
- void __stdcall GLee_Lazy_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetBufferParameteriv(target, pname, params);}
- GLEEPFNGLGETBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetBufferParameteriv=GLee_Lazy_glGetBufferParameteriv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetBufferPointerv
- #define GLEE_C_DEFINED_glGetBufferPointerv
- void __stdcall GLee_Lazy_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetBufferPointerv(target, pname, params);}
- GLEEPFNGLGETBUFFERPOINTERVPROC GLeeFuncPtr_glGetBufferPointerv=GLee_Lazy_glGetBufferPointerv;
- #endif
- #endif
- /* GL_VERSION_2_0 */
- #ifdef __GLEE_GL_VERSION_2_0
- #ifndef GLEE_C_DEFINED_glBlendEquationSeparate
- #define GLEE_C_DEFINED_glBlendEquationSeparate
- void __stdcall GLee_Lazy_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparate(modeRGB, modeAlpha);}
- GLEEPFNGLBLENDEQUATIONSEPARATEPROC GLeeFuncPtr_glBlendEquationSeparate=GLee_Lazy_glBlendEquationSeparate;
- #endif
- #ifndef GLEE_C_DEFINED_glDrawBuffers
- #define GLEE_C_DEFINED_glDrawBuffers
- void __stdcall GLee_Lazy_glDrawBuffers(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffers(n, bufs);}
- GLEEPFNGLDRAWBUFFERSPROC GLeeFuncPtr_glDrawBuffers=GLee_Lazy_glDrawBuffers;
- #endif
- #ifndef GLEE_C_DEFINED_glStencilOpSeparate
- #define GLEE_C_DEFINED_glStencilOpSeparate
- void __stdcall GLee_Lazy_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {if (GLeeInit()) glStencilOpSeparate(face, sfail, dpfail, dppass);}
- GLEEPFNGLSTENCILOPSEPARATEPROC GLeeFuncPtr_glStencilOpSeparate=GLee_Lazy_glStencilOpSeparate;
- #endif
- #ifndef GLEE_C_DEFINED_glStencilFuncSeparate
- #define GLEE_C_DEFINED_glStencilFuncSeparate
- void __stdcall GLee_Lazy_glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) {if (GLeeInit()) glStencilFuncSeparate(frontfunc, backfunc, ref, mask);}
- GLEEPFNGLSTENCILFUNCSEPARATEPROC GLeeFuncPtr_glStencilFuncSeparate=GLee_Lazy_glStencilFuncSeparate;
- #endif
- #ifndef GLEE_C_DEFINED_glStencilMaskSeparate
- #define GLEE_C_DEFINED_glStencilMaskSeparate
- void __stdcall GLee_Lazy_glStencilMaskSeparate(GLenum face, GLuint mask) {if (GLeeInit()) glStencilMaskSeparate(face, mask);}
- GLEEPFNGLSTENCILMASKSEPARATEPROC GLeeFuncPtr_glStencilMaskSeparate=GLee_Lazy_glStencilMaskSeparate;
- #endif
- #ifndef GLEE_C_DEFINED_glAttachShader
- #define GLEE_C_DEFINED_glAttachShader
- void __stdcall GLee_Lazy_glAttachShader(GLuint program, GLuint shader) {if (GLeeInit()) glAttachShader(program, shader);}
- GLEEPFNGLATTACHSHADERPROC GLeeFuncPtr_glAttachShader=GLee_Lazy_glAttachShader;
- #endif
- #ifndef GLEE_C_DEFINED_glBindAttribLocation
- #define GLEE_C_DEFINED_glBindAttribLocation
- void __stdcall GLee_Lazy_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) {if (GLeeInit()) glBindAttribLocation(program, index, name);}
- GLEEPFNGLBINDATTRIBLOCATIONPROC GLeeFuncPtr_glBindAttribLocation=GLee_Lazy_glBindAttribLocation;
- #endif
- #ifndef GLEE_C_DEFINED_glCompileShader
- #define GLEE_C_DEFINED_glCompileShader
- void __stdcall GLee_Lazy_glCompileShader(GLuint shader) {if (GLeeInit()) glCompileShader(shader);}
- GLEEPFNGLCOMPILESHADERPROC GLeeFuncPtr_glCompileShader=GLee_Lazy_glCompileShader;
- #endif
- #ifndef GLEE_C_DEFINED_glCreateProgram
- #define GLEE_C_DEFINED_glCreateProgram
- GLuint __stdcall GLee_Lazy_glCreateProgram(void) {if (GLeeInit()) return glCreateProgram(); return (GLuint)0;}
- GLEEPFNGLCREATEPROGRAMPROC GLeeFuncPtr_glCreateProgram=GLee_Lazy_glCreateProgram;
- #endif
- #ifndef GLEE_C_DEFINED_glCreateShader
- #define GLEE_C_DEFINED_glCreateShader
- GLuint __stdcall GLee_Lazy_glCreateShader(GLenum type) {if (GLeeInit()) return glCreateShader(type); return (GLuint)0;}
- GLEEPFNGLCREATESHADERPROC GLeeFuncPtr_glCreateShader=GLee_Lazy_glCreateShader;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteProgram
- #define GLEE_C_DEFINED_glDeleteProgram
- void __stdcall GLee_Lazy_glDeleteProgram(GLuint program) {if (GLeeInit()) glDeleteProgram(program);}
- GLEEPFNGLDELETEPROGRAMPROC GLeeFuncPtr_glDeleteProgram=GLee_Lazy_glDeleteProgram;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteShader
- #define GLEE_C_DEFINED_glDeleteShader
- void __stdcall GLee_Lazy_glDeleteShader(GLuint shader) {if (GLeeInit()) glDeleteShader(shader);}
- GLEEPFNGLDELETESHADERPROC GLeeFuncPtr_glDeleteShader=GLee_Lazy_glDeleteShader;
- #endif
- #ifndef GLEE_C_DEFINED_glDetachShader
- #define GLEE_C_DEFINED_glDetachShader
- void __stdcall GLee_Lazy_glDetachShader(GLuint program, GLuint shader) {if (GLeeInit()) glDetachShader(program, shader);}
- GLEEPFNGLDETACHSHADERPROC GLeeFuncPtr_glDetachShader=GLee_Lazy_glDetachShader;
- #endif
- #ifndef GLEE_C_DEFINED_glDisableVertexAttribArray
- #define GLEE_C_DEFINED_glDisableVertexAttribArray
- void __stdcall GLee_Lazy_glDisableVertexAttribArray(GLuint index) {if (GLeeInit()) glDisableVertexAttribArray(index);}
- GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glDisableVertexAttribArray=GLee_Lazy_glDisableVertexAttribArray;
- #endif
- #ifndef GLEE_C_DEFINED_glEnableVertexAttribArray
- #define GLEE_C_DEFINED_glEnableVertexAttribArray
- void __stdcall GLee_Lazy_glEnableVertexAttribArray(GLuint index) {if (GLeeInit()) glEnableVertexAttribArray(index);}
- GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glEnableVertexAttribArray=GLee_Lazy_glEnableVertexAttribArray;
- #endif
- #ifndef GLEE_C_DEFINED_glGetActiveAttrib
- #define GLEE_C_DEFINED_glGetActiveAttrib
- void __stdcall GLee_Lazy_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveAttrib(program, index, bufSize, length, size, type, name);}
- GLEEPFNGLGETACTIVEATTRIBPROC GLeeFuncPtr_glGetActiveAttrib=GLee_Lazy_glGetActiveAttrib;
- #endif
- #ifndef GLEE_C_DEFINED_glGetActiveUniform
- #define GLEE_C_DEFINED_glGetActiveUniform
- void __stdcall GLee_Lazy_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveUniform(program, index, bufSize, length, size, type, name);}
- GLEEPFNGLGETACTIVEUNIFORMPROC GLeeFuncPtr_glGetActiveUniform=GLee_Lazy_glGetActiveUniform;
- #endif
- #ifndef GLEE_C_DEFINED_glGetAttachedShaders
- #define GLEE_C_DEFINED_glGetAttachedShaders
- void __stdcall GLee_Lazy_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) {if (GLeeInit()) glGetAttachedShaders(program, maxCount, count, obj);}
- GLEEPFNGLGETATTACHEDSHADERSPROC GLeeFuncPtr_glGetAttachedShaders=GLee_Lazy_glGetAttachedShaders;
- #endif
- #ifndef GLEE_C_DEFINED_glGetAttribLocation
- #define GLEE_C_DEFINED_glGetAttribLocation
- GLint __stdcall GLee_Lazy_glGetAttribLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetAttribLocation(program, name); return (GLint)0;}
- GLEEPFNGLGETATTRIBLOCATIONPROC GLeeFuncPtr_glGetAttribLocation=GLee_Lazy_glGetAttribLocation;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramiv
- #define GLEE_C_DEFINED_glGetProgramiv
- void __stdcall GLee_Lazy_glGetProgramiv(GLuint program, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramiv(program, pname, params);}
- GLEEPFNGLGETPROGRAMIVPROC GLeeFuncPtr_glGetProgramiv=GLee_Lazy_glGetProgramiv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramInfoLog
- #define GLEE_C_DEFINED_glGetProgramInfoLog
- void __stdcall GLee_Lazy_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {if (GLeeInit()) glGetProgramInfoLog(program, bufSize, length, infoLog);}
- GLEEPFNGLGETPROGRAMINFOLOGPROC GLeeFuncPtr_glGetProgramInfoLog=GLee_Lazy_glGetProgramInfoLog;
- #endif
- #ifndef GLEE_C_DEFINED_glGetShaderiv
- #define GLEE_C_DEFINED_glGetShaderiv
- void __stdcall GLee_Lazy_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) {if (GLeeInit()) glGetShaderiv(shader, pname, params);}
- GLEEPFNGLGETSHADERIVPROC GLeeFuncPtr_glGetShaderiv=GLee_Lazy_glGetShaderiv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetShaderInfoLog
- #define GLEE_C_DEFINED_glGetShaderInfoLog
- void __stdcall GLee_Lazy_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {if (GLeeInit()) glGetShaderInfoLog(shader, bufSize, length, infoLog);}
- GLEEPFNGLGETSHADERINFOLOGPROC GLeeFuncPtr_glGetShaderInfoLog=GLee_Lazy_glGetShaderInfoLog;
- #endif
- #ifndef GLEE_C_DEFINED_glGetShaderSource
- #define GLEE_C_DEFINED_glGetShaderSource
- void __stdcall GLee_Lazy_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {if (GLeeInit()) glGetShaderSource(shader, bufSize, length, source);}
- GLEEPFNGLGETSHADERSOURCEPROC GLeeFuncPtr_glGetShaderSource=GLee_Lazy_glGetShaderSource;
- #endif
- #ifndef GLEE_C_DEFINED_glGetUniformLocation
- #define GLEE_C_DEFINED_glGetUniformLocation
- GLint __stdcall GLee_Lazy_glGetUniformLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetUniformLocation(program, name); return (GLint)0;}
- GLEEPFNGLGETUNIFORMLOCATIONPROC GLeeFuncPtr_glGetUniformLocation=GLee_Lazy_glGetUniformLocation;
- #endif
- #ifndef GLEE_C_DEFINED_glGetUniformfv
- #define GLEE_C_DEFINED_glGetUniformfv
- void __stdcall GLee_Lazy_glGetUniformfv(GLuint program, GLint location, GLfloat * params) {if (GLeeInit()) glGetUniformfv(program, location, params);}
- GLEEPFNGLGETUNIFORMFVPROC GLeeFuncPtr_glGetUniformfv=GLee_Lazy_glGetUniformfv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetUniformiv
- #define GLEE_C_DEFINED_glGetUniformiv
- void __stdcall GLee_Lazy_glGetUniformiv(GLuint program, GLint location, GLint * params) {if (GLeeInit()) glGetUniformiv(program, location, params);}
- GLEEPFNGLGETUNIFORMIVPROC GLeeFuncPtr_glGetUniformiv=GLee_Lazy_glGetUniformiv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribdv
- #define GLEE_C_DEFINED_glGetVertexAttribdv
- void __stdcall GLee_Lazy_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdv(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBDVPROC GLeeFuncPtr_glGetVertexAttribdv=GLee_Lazy_glGetVertexAttribdv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribfv
- #define GLEE_C_DEFINED_glGetVertexAttribfv
- void __stdcall GLee_Lazy_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfv(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBFVPROC GLeeFuncPtr_glGetVertexAttribfv=GLee_Lazy_glGetVertexAttribfv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribiv
- #define GLEE_C_DEFINED_glGetVertexAttribiv
- void __stdcall GLee_Lazy_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribiv(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBIVPROC GLeeFuncPtr_glGetVertexAttribiv=GLee_Lazy_glGetVertexAttribiv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribPointerv
- #define GLEE_C_DEFINED_glGetVertexAttribPointerv
- void __stdcall GLee_Lazy_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointerv(index, pname, pointer);}
- GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC GLeeFuncPtr_glGetVertexAttribPointerv=GLee_Lazy_glGetVertexAttribPointerv;
- #endif
- #ifndef GLEE_C_DEFINED_glIsProgram
- #define GLEE_C_DEFINED_glIsProgram
- GLboolean __stdcall GLee_Lazy_glIsProgram(GLuint program) {if (GLeeInit()) return glIsProgram(program); return (GLboolean)0;}
- GLEEPFNGLISPROGRAMPROC GLeeFuncPtr_glIsProgram=GLee_Lazy_glIsProgram;
- #endif
- #ifndef GLEE_C_DEFINED_glIsShader
- #define GLEE_C_DEFINED_glIsShader
- GLboolean __stdcall GLee_Lazy_glIsShader(GLuint shader) {if (GLeeInit()) return glIsShader(shader); return (GLboolean)0;}
- GLEEPFNGLISSHADERPROC GLeeFuncPtr_glIsShader=GLee_Lazy_glIsShader;
- #endif
- #ifndef GLEE_C_DEFINED_glLinkProgram
- #define GLEE_C_DEFINED_glLinkProgram
- void __stdcall GLee_Lazy_glLinkProgram(GLuint program) {if (GLeeInit()) glLinkProgram(program);}
- GLEEPFNGLLINKPROGRAMPROC GLeeFuncPtr_glLinkProgram=GLee_Lazy_glLinkProgram;
- #endif
- #ifndef GLEE_C_DEFINED_glShaderSource
- #define GLEE_C_DEFINED_glShaderSource
- void __stdcall GLee_Lazy_glShaderSource(GLuint shader, GLsizei count, const GLchar* * string, const GLint * length) {if (GLeeInit()) glShaderSource(shader, count, string, length);}
- GLEEPFNGLSHADERSOURCEPROC GLeeFuncPtr_glShaderSource=GLee_Lazy_glShaderSource;
- #endif
- #ifndef GLEE_C_DEFINED_glUseProgram
- #define GLEE_C_DEFINED_glUseProgram
- void __stdcall GLee_Lazy_glUseProgram(GLuint program) {if (GLeeInit()) glUseProgram(program);}
- GLEEPFNGLUSEPROGRAMPROC GLeeFuncPtr_glUseProgram=GLee_Lazy_glUseProgram;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform1f
- #define GLEE_C_DEFINED_glUniform1f
- void __stdcall GLee_Lazy_glUniform1f(GLint location, GLfloat v0) {if (GLeeInit()) glUniform1f(location, v0);}
- GLEEPFNGLUNIFORM1FPROC GLeeFuncPtr_glUniform1f=GLee_Lazy_glUniform1f;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform2f
- #define GLEE_C_DEFINED_glUniform2f
- void __stdcall GLee_Lazy_glUniform2f(GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glUniform2f(location, v0, v1);}
- GLEEPFNGLUNIFORM2FPROC GLeeFuncPtr_glUniform2f=GLee_Lazy_glUniform2f;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform3f
- #define GLEE_C_DEFINED_glUniform3f
- void __stdcall GLee_Lazy_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glUniform3f(location, v0, v1, v2);}
- GLEEPFNGLUNIFORM3FPROC GLeeFuncPtr_glUniform3f=GLee_Lazy_glUniform3f;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform4f
- #define GLEE_C_DEFINED_glUniform4f
- void __stdcall GLee_Lazy_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glUniform4f(location, v0, v1, v2, v3);}
- GLEEPFNGLUNIFORM4FPROC GLeeFuncPtr_glUniform4f=GLee_Lazy_glUniform4f;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform1i
- #define GLEE_C_DEFINED_glUniform1i
- void __stdcall GLee_Lazy_glUniform1i(GLint location, GLint v0) {if (GLeeInit()) glUniform1i(location, v0);}
- GLEEPFNGLUNIFORM1IPROC GLeeFuncPtr_glUniform1i=GLee_Lazy_glUniform1i;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform2i
- #define GLEE_C_DEFINED_glUniform2i
- void __stdcall GLee_Lazy_glUniform2i(GLint location, GLint v0, GLint v1) {if (GLeeInit()) glUniform2i(location, v0, v1);}
- GLEEPFNGLUNIFORM2IPROC GLeeFuncPtr_glUniform2i=GLee_Lazy_glUniform2i;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform3i
- #define GLEE_C_DEFINED_glUniform3i
- void __stdcall GLee_Lazy_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glUniform3i(location, v0, v1, v2);}
- GLEEPFNGLUNIFORM3IPROC GLeeFuncPtr_glUniform3i=GLee_Lazy_glUniform3i;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform4i
- #define GLEE_C_DEFINED_glUniform4i
- void __stdcall GLee_Lazy_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glUniform4i(location, v0, v1, v2, v3);}
- GLEEPFNGLUNIFORM4IPROC GLeeFuncPtr_glUniform4i=GLee_Lazy_glUniform4i;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform1fv
- #define GLEE_C_DEFINED_glUniform1fv
- void __stdcall GLee_Lazy_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform1fv(location, count, value);}
- GLEEPFNGLUNIFORM1FVPROC GLeeFuncPtr_glUniform1fv=GLee_Lazy_glUniform1fv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform2fv
- #define GLEE_C_DEFINED_glUniform2fv
- void __stdcall GLee_Lazy_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform2fv(location, count, value);}
- GLEEPFNGLUNIFORM2FVPROC GLeeFuncPtr_glUniform2fv=GLee_Lazy_glUniform2fv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform3fv
- #define GLEE_C_DEFINED_glUniform3fv
- void __stdcall GLee_Lazy_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform3fv(location, count, value);}
- GLEEPFNGLUNIFORM3FVPROC GLeeFuncPtr_glUniform3fv=GLee_Lazy_glUniform3fv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform4fv
- #define GLEE_C_DEFINED_glUniform4fv
- void __stdcall GLee_Lazy_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform4fv(location, count, value);}
- GLEEPFNGLUNIFORM4FVPROC GLeeFuncPtr_glUniform4fv=GLee_Lazy_glUniform4fv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform1iv
- #define GLEE_C_DEFINED_glUniform1iv
- void __stdcall GLee_Lazy_glUniform1iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform1iv(location, count, value);}
- GLEEPFNGLUNIFORM1IVPROC GLeeFuncPtr_glUniform1iv=GLee_Lazy_glUniform1iv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform2iv
- #define GLEE_C_DEFINED_glUniform2iv
- void __stdcall GLee_Lazy_glUniform2iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform2iv(location, count, value);}
- GLEEPFNGLUNIFORM2IVPROC GLeeFuncPtr_glUniform2iv=GLee_Lazy_glUniform2iv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform3iv
- #define GLEE_C_DEFINED_glUniform3iv
- void __stdcall GLee_Lazy_glUniform3iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform3iv(location, count, value);}
- GLEEPFNGLUNIFORM3IVPROC GLeeFuncPtr_glUniform3iv=GLee_Lazy_glUniform3iv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform4iv
- #define GLEE_C_DEFINED_glUniform4iv
- void __stdcall GLee_Lazy_glUniform4iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform4iv(location, count, value);}
- GLEEPFNGLUNIFORM4IVPROC GLeeFuncPtr_glUniform4iv=GLee_Lazy_glUniform4iv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniformMatrix2fv
- #define GLEE_C_DEFINED_glUniformMatrix2fv
- void __stdcall GLee_Lazy_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX2FVPROC GLeeFuncPtr_glUniformMatrix2fv=GLee_Lazy_glUniformMatrix2fv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniformMatrix3fv
- #define GLEE_C_DEFINED_glUniformMatrix3fv
- void __stdcall GLee_Lazy_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX3FVPROC GLeeFuncPtr_glUniformMatrix3fv=GLee_Lazy_glUniformMatrix3fv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniformMatrix4fv
- #define GLEE_C_DEFINED_glUniformMatrix4fv
- void __stdcall GLee_Lazy_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX4FVPROC GLeeFuncPtr_glUniformMatrix4fv=GLee_Lazy_glUniformMatrix4fv;
- #endif
- #ifndef GLEE_C_DEFINED_glValidateProgram
- #define GLEE_C_DEFINED_glValidateProgram
- void __stdcall GLee_Lazy_glValidateProgram(GLuint program) {if (GLeeInit()) glValidateProgram(program);}
- GLEEPFNGLVALIDATEPROGRAMPROC GLeeFuncPtr_glValidateProgram=GLee_Lazy_glValidateProgram;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1d
- #define GLEE_C_DEFINED_glVertexAttrib1d
- void __stdcall GLee_Lazy_glVertexAttrib1d(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1d(index, x);}
- GLEEPFNGLVERTEXATTRIB1DPROC GLeeFuncPtr_glVertexAttrib1d=GLee_Lazy_glVertexAttrib1d;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1dv
- #define GLEE_C_DEFINED_glVertexAttrib1dv
- void __stdcall GLee_Lazy_glVertexAttrib1dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dv(index, v);}
- GLEEPFNGLVERTEXATTRIB1DVPROC GLeeFuncPtr_glVertexAttrib1dv=GLee_Lazy_glVertexAttrib1dv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1f
- #define GLEE_C_DEFINED_glVertexAttrib1f
- void __stdcall GLee_Lazy_glVertexAttrib1f(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1f(index, x);}
- GLEEPFNGLVERTEXATTRIB1FPROC GLeeFuncPtr_glVertexAttrib1f=GLee_Lazy_glVertexAttrib1f;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1fv
- #define GLEE_C_DEFINED_glVertexAttrib1fv
- void __stdcall GLee_Lazy_glVertexAttrib1fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fv(index, v);}
- GLEEPFNGLVERTEXATTRIB1FVPROC GLeeFuncPtr_glVertexAttrib1fv=GLee_Lazy_glVertexAttrib1fv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1s
- #define GLEE_C_DEFINED_glVertexAttrib1s
- void __stdcall GLee_Lazy_glVertexAttrib1s(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1s(index, x);}
- GLEEPFNGLVERTEXATTRIB1SPROC GLeeFuncPtr_glVertexAttrib1s=GLee_Lazy_glVertexAttrib1s;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1sv
- #define GLEE_C_DEFINED_glVertexAttrib1sv
- void __stdcall GLee_Lazy_glVertexAttrib1sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1sv(index, v);}
- GLEEPFNGLVERTEXATTRIB1SVPROC GLeeFuncPtr_glVertexAttrib1sv=GLee_Lazy_glVertexAttrib1sv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2d
- #define GLEE_C_DEFINED_glVertexAttrib2d
- void __stdcall GLee_Lazy_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2d(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2DPROC GLeeFuncPtr_glVertexAttrib2d=GLee_Lazy_glVertexAttrib2d;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2dv
- #define GLEE_C_DEFINED_glVertexAttrib2dv
- void __stdcall GLee_Lazy_glVertexAttrib2dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dv(index, v);}
- GLEEPFNGLVERTEXATTRIB2DVPROC GLeeFuncPtr_glVertexAttrib2dv=GLee_Lazy_glVertexAttrib2dv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2f
- #define GLEE_C_DEFINED_glVertexAttrib2f
- void __stdcall GLee_Lazy_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2f(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2FPROC GLeeFuncPtr_glVertexAttrib2f=GLee_Lazy_glVertexAttrib2f;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2fv
- #define GLEE_C_DEFINED_glVertexAttrib2fv
- void __stdcall GLee_Lazy_glVertexAttrib2fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fv(index, v);}
- GLEEPFNGLVERTEXATTRIB2FVPROC GLeeFuncPtr_glVertexAttrib2fv=GLee_Lazy_glVertexAttrib2fv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2s
- #define GLEE_C_DEFINED_glVertexAttrib2s
- void __stdcall GLee_Lazy_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2s(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2SPROC GLeeFuncPtr_glVertexAttrib2s=GLee_Lazy_glVertexAttrib2s;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2sv
- #define GLEE_C_DEFINED_glVertexAttrib2sv
- void __stdcall GLee_Lazy_glVertexAttrib2sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2sv(index, v);}
- GLEEPFNGLVERTEXATTRIB2SVPROC GLeeFuncPtr_glVertexAttrib2sv=GLee_Lazy_glVertexAttrib2sv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3d
- #define GLEE_C_DEFINED_glVertexAttrib3d
- void __stdcall GLee_Lazy_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3d(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3DPROC GLeeFuncPtr_glVertexAttrib3d=GLee_Lazy_glVertexAttrib3d;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3dv
- #define GLEE_C_DEFINED_glVertexAttrib3dv
- void __stdcall GLee_Lazy_glVertexAttrib3dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dv(index, v);}
- GLEEPFNGLVERTEXATTRIB3DVPROC GLeeFuncPtr_glVertexAttrib3dv=GLee_Lazy_glVertexAttrib3dv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3f
- #define GLEE_C_DEFINED_glVertexAttrib3f
- void __stdcall GLee_Lazy_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3f(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3FPROC GLeeFuncPtr_glVertexAttrib3f=GLee_Lazy_glVertexAttrib3f;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3fv
- #define GLEE_C_DEFINED_glVertexAttrib3fv
- void __stdcall GLee_Lazy_glVertexAttrib3fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fv(index, v);}
- GLEEPFNGLVERTEXATTRIB3FVPROC GLeeFuncPtr_glVertexAttrib3fv=GLee_Lazy_glVertexAttrib3fv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3s
- #define GLEE_C_DEFINED_glVertexAttrib3s
- void __stdcall GLee_Lazy_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3s(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3SPROC GLeeFuncPtr_glVertexAttrib3s=GLee_Lazy_glVertexAttrib3s;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3sv
- #define GLEE_C_DEFINED_glVertexAttrib3sv
- void __stdcall GLee_Lazy_glVertexAttrib3sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3sv(index, v);}
- GLEEPFNGLVERTEXATTRIB3SVPROC GLeeFuncPtr_glVertexAttrib3sv=GLee_Lazy_glVertexAttrib3sv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4Nbv
- #define GLEE_C_DEFINED_glVertexAttrib4Nbv
- void __stdcall GLee_Lazy_glVertexAttrib4Nbv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4Nbv(index, v);}
- GLEEPFNGLVERTEXATTRIB4NBVPROC GLeeFuncPtr_glVertexAttrib4Nbv=GLee_Lazy_glVertexAttrib4Nbv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4Niv
- #define GLEE_C_DEFINED_glVertexAttrib4Niv
- void __stdcall GLee_Lazy_glVertexAttrib4Niv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4Niv(index, v);}
- GLEEPFNGLVERTEXATTRIB4NIVPROC GLeeFuncPtr_glVertexAttrib4Niv=GLee_Lazy_glVertexAttrib4Niv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4Nsv
- #define GLEE_C_DEFINED_glVertexAttrib4Nsv
- void __stdcall GLee_Lazy_glVertexAttrib4Nsv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4Nsv(index, v);}
- GLEEPFNGLVERTEXATTRIB4NSVPROC GLeeFuncPtr_glVertexAttrib4Nsv=GLee_Lazy_glVertexAttrib4Nsv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4Nub
- #define GLEE_C_DEFINED_glVertexAttrib4Nub
- void __stdcall GLee_Lazy_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4Nub(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4NUBPROC GLeeFuncPtr_glVertexAttrib4Nub=GLee_Lazy_glVertexAttrib4Nub;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4Nubv
- #define GLEE_C_DEFINED_glVertexAttrib4Nubv
- void __stdcall GLee_Lazy_glVertexAttrib4Nubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4Nubv(index, v);}
- GLEEPFNGLVERTEXATTRIB4NUBVPROC GLeeFuncPtr_glVertexAttrib4Nubv=GLee_Lazy_glVertexAttrib4Nubv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4Nuiv
- #define GLEE_C_DEFINED_glVertexAttrib4Nuiv
- void __stdcall GLee_Lazy_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4Nuiv(index, v);}
- GLEEPFNGLVERTEXATTRIB4NUIVPROC GLeeFuncPtr_glVertexAttrib4Nuiv=GLee_Lazy_glVertexAttrib4Nuiv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4Nusv
- #define GLEE_C_DEFINED_glVertexAttrib4Nusv
- void __stdcall GLee_Lazy_glVertexAttrib4Nusv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4Nusv(index, v);}
- GLEEPFNGLVERTEXATTRIB4NUSVPROC GLeeFuncPtr_glVertexAttrib4Nusv=GLee_Lazy_glVertexAttrib4Nusv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4bv
- #define GLEE_C_DEFINED_glVertexAttrib4bv
- void __stdcall GLee_Lazy_glVertexAttrib4bv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4bv(index, v);}
- GLEEPFNGLVERTEXATTRIB4BVPROC GLeeFuncPtr_glVertexAttrib4bv=GLee_Lazy_glVertexAttrib4bv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4d
- #define GLEE_C_DEFINED_glVertexAttrib4d
- void __stdcall GLee_Lazy_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4d(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4DPROC GLeeFuncPtr_glVertexAttrib4d=GLee_Lazy_glVertexAttrib4d;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4dv
- #define GLEE_C_DEFINED_glVertexAttrib4dv
- void __stdcall GLee_Lazy_glVertexAttrib4dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dv(index, v);}
- GLEEPFNGLVERTEXATTRIB4DVPROC GLeeFuncPtr_glVertexAttrib4dv=GLee_Lazy_glVertexAttrib4dv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4f
- #define GLEE_C_DEFINED_glVertexAttrib4f
- void __stdcall GLee_Lazy_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4f(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4FPROC GLeeFuncPtr_glVertexAttrib4f=GLee_Lazy_glVertexAttrib4f;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4fv
- #define GLEE_C_DEFINED_glVertexAttrib4fv
- void __stdcall GLee_Lazy_glVertexAttrib4fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fv(index, v);}
- GLEEPFNGLVERTEXATTRIB4FVPROC GLeeFuncPtr_glVertexAttrib4fv=GLee_Lazy_glVertexAttrib4fv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4iv
- #define GLEE_C_DEFINED_glVertexAttrib4iv
- void __stdcall GLee_Lazy_glVertexAttrib4iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4iv(index, v);}
- GLEEPFNGLVERTEXATTRIB4IVPROC GLeeFuncPtr_glVertexAttrib4iv=GLee_Lazy_glVertexAttrib4iv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4s
- #define GLEE_C_DEFINED_glVertexAttrib4s
- void __stdcall GLee_Lazy_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4s(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4SPROC GLeeFuncPtr_glVertexAttrib4s=GLee_Lazy_glVertexAttrib4s;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4sv
- #define GLEE_C_DEFINED_glVertexAttrib4sv
- void __stdcall GLee_Lazy_glVertexAttrib4sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4sv(index, v);}
- GLEEPFNGLVERTEXATTRIB4SVPROC GLeeFuncPtr_glVertexAttrib4sv=GLee_Lazy_glVertexAttrib4sv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4ubv
- #define GLEE_C_DEFINED_glVertexAttrib4ubv
- void __stdcall GLee_Lazy_glVertexAttrib4ubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubv(index, v);}
- GLEEPFNGLVERTEXATTRIB4UBVPROC GLeeFuncPtr_glVertexAttrib4ubv=GLee_Lazy_glVertexAttrib4ubv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4uiv
- #define GLEE_C_DEFINED_glVertexAttrib4uiv
- void __stdcall GLee_Lazy_glVertexAttrib4uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4uiv(index, v);}
- GLEEPFNGLVERTEXATTRIB4UIVPROC GLeeFuncPtr_glVertexAttrib4uiv=GLee_Lazy_glVertexAttrib4uiv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4usv
- #define GLEE_C_DEFINED_glVertexAttrib4usv
- void __stdcall GLee_Lazy_glVertexAttrib4usv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4usv(index, v);}
- GLEEPFNGLVERTEXATTRIB4USVPROC GLeeFuncPtr_glVertexAttrib4usv=GLee_Lazy_glVertexAttrib4usv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribPointer
- #define GLEE_C_DEFINED_glVertexAttribPointer
- void __stdcall GLee_Lazy_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
- GLEEPFNGLVERTEXATTRIBPOINTERPROC GLeeFuncPtr_glVertexAttribPointer=GLee_Lazy_glVertexAttribPointer;
- #endif
- #endif
- /* GL_VERSION_2_1 */
- #ifdef __GLEE_GL_VERSION_2_1
- #ifndef GLEE_C_DEFINED_glUniformMatrix2x3fv
- #define GLEE_C_DEFINED_glUniformMatrix2x3fv
- void __stdcall GLee_Lazy_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2x3fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glUniformMatrix2x3fv=GLee_Lazy_glUniformMatrix2x3fv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniformMatrix3x2fv
- #define GLEE_C_DEFINED_glUniformMatrix3x2fv
- void __stdcall GLee_Lazy_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3x2fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glUniformMatrix3x2fv=GLee_Lazy_glUniformMatrix3x2fv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniformMatrix2x4fv
- #define GLEE_C_DEFINED_glUniformMatrix2x4fv
- void __stdcall GLee_Lazy_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2x4fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glUniformMatrix2x4fv=GLee_Lazy_glUniformMatrix2x4fv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniformMatrix4x2fv
- #define GLEE_C_DEFINED_glUniformMatrix4x2fv
- void __stdcall GLee_Lazy_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4x2fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glUniformMatrix4x2fv=GLee_Lazy_glUniformMatrix4x2fv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniformMatrix3x4fv
- #define GLEE_C_DEFINED_glUniformMatrix3x4fv
- void __stdcall GLee_Lazy_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3x4fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glUniformMatrix3x4fv=GLee_Lazy_glUniformMatrix3x4fv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniformMatrix4x3fv
- #define GLEE_C_DEFINED_glUniformMatrix4x3fv
- void __stdcall GLee_Lazy_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4x3fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glUniformMatrix4x3fv=GLee_Lazy_glUniformMatrix4x3fv;
- #endif
- #endif
- /* GL_VERSION_3_0 */
- #ifdef __GLEE_GL_VERSION_3_0
- #ifndef GLEE_C_DEFINED_glColorMaski
- #define GLEE_C_DEFINED_glColorMaski
- void __stdcall GLee_Lazy_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {if (GLeeInit()) glColorMaski(index, r, g, b, a);}
- GLEEPFNGLCOLORMASKIPROC GLeeFuncPtr_glColorMaski=GLee_Lazy_glColorMaski;
- #endif
- #ifndef GLEE_C_DEFINED_glGetBooleani_v
- #define GLEE_C_DEFINED_glGetBooleani_v
- void __stdcall GLee_Lazy_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) {if (GLeeInit()) glGetBooleani_v(target, index, data);}
- GLEEPFNGLGETBOOLEANI_VPROC GLeeFuncPtr_glGetBooleani_v=GLee_Lazy_glGetBooleani_v;
- #endif
- #ifndef GLEE_C_DEFINED_glGetIntegeri_v
- #define GLEE_C_DEFINED_glGetIntegeri_v
- void __stdcall GLee_Lazy_glGetIntegeri_v(GLenum target, GLuint index, GLint * data) {if (GLeeInit()) glGetIntegeri_v(target, index, data);}
- GLEEPFNGLGETINTEGERI_VPROC GLeeFuncPtr_glGetIntegeri_v=GLee_Lazy_glGetIntegeri_v;
- #endif
- #ifndef GLEE_C_DEFINED_glEnablei
- #define GLEE_C_DEFINED_glEnablei
- void __stdcall GLee_Lazy_glEnablei(GLenum target, GLuint index) {if (GLeeInit()) glEnablei(target, index);}
- GLEEPFNGLENABLEIPROC GLeeFuncPtr_glEnablei=GLee_Lazy_glEnablei;
- #endif
- #ifndef GLEE_C_DEFINED_glDisablei
- #define GLEE_C_DEFINED_glDisablei
- void __stdcall GLee_Lazy_glDisablei(GLenum target, GLuint index) {if (GLeeInit()) glDisablei(target, index);}
- GLEEPFNGLDISABLEIPROC GLeeFuncPtr_glDisablei=GLee_Lazy_glDisablei;
- #endif
- #ifndef GLEE_C_DEFINED_glIsEnabledi
- #define GLEE_C_DEFINED_glIsEnabledi
- GLboolean __stdcall GLee_Lazy_glIsEnabledi(GLenum target, GLuint index) {if (GLeeInit()) return glIsEnabledi(target, index); return (GLboolean)0;}
- GLEEPFNGLISENABLEDIPROC GLeeFuncPtr_glIsEnabledi=GLee_Lazy_glIsEnabledi;
- #endif
- #ifndef GLEE_C_DEFINED_glBeginTransformFeedback
- #define GLEE_C_DEFINED_glBeginTransformFeedback
- void __stdcall GLee_Lazy_glBeginTransformFeedback(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedback(primitiveMode);}
- GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBeginTransformFeedback=GLee_Lazy_glBeginTransformFeedback;
- #endif
- #ifndef GLEE_C_DEFINED_glEndTransformFeedback
- #define GLEE_C_DEFINED_glEndTransformFeedback
- void __stdcall GLee_Lazy_glEndTransformFeedback(void) {if (GLeeInit()) glEndTransformFeedback();}
- GLEEPFNGLENDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glEndTransformFeedback=GLee_Lazy_glEndTransformFeedback;
- #endif
- #ifndef GLEE_C_DEFINED_glBindBufferRange
- #define GLEE_C_DEFINED_glBindBufferRange
- void __stdcall GLee_Lazy_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRange(target, index, buffer, offset, size);}
- GLEEPFNGLBINDBUFFERRANGEPROC GLeeFuncPtr_glBindBufferRange=GLee_Lazy_glBindBufferRange;
- #endif
- #ifndef GLEE_C_DEFINED_glBindBufferBase
- #define GLEE_C_DEFINED_glBindBufferBase
- void __stdcall GLee_Lazy_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBase(target, index, buffer);}
- GLEEPFNGLBINDBUFFERBASEPROC GLeeFuncPtr_glBindBufferBase=GLee_Lazy_glBindBufferBase;
- #endif
- #ifndef GLEE_C_DEFINED_glTransformFeedbackVaryings
- #define GLEE_C_DEFINED_glTransformFeedbackVaryings
- void __stdcall GLee_Lazy_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryings(program, count, locations, bufferMode);}
- GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC GLeeFuncPtr_glTransformFeedbackVaryings=GLee_Lazy_glTransformFeedbackVaryings;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTransformFeedbackVarying
- #define GLEE_C_DEFINED_glGetTransformFeedbackVarying
- void __stdcall GLee_Lazy_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLint * location) {if (GLeeInit()) glGetTransformFeedbackVarying(program, index, location);}
- GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC GLeeFuncPtr_glGetTransformFeedbackVarying=GLee_Lazy_glGetTransformFeedbackVarying;
- #endif
- #ifndef GLEE_C_DEFINED_glClampColor
- #define GLEE_C_DEFINED_glClampColor
- void __stdcall GLee_Lazy_glClampColor(GLenum target, GLenum clamp) {if (GLeeInit()) glClampColor(target, clamp);}
- GLEEPFNGLCLAMPCOLORPROC GLeeFuncPtr_glClampColor=GLee_Lazy_glClampColor;
- #endif
- #ifndef GLEE_C_DEFINED_glBeginConditionalRender
- #define GLEE_C_DEFINED_glBeginConditionalRender
- void __stdcall GLee_Lazy_glBeginConditionalRender(GLuint id, GLenum mode) {if (GLeeInit()) glBeginConditionalRender(id, mode);}
- GLEEPFNGLBEGINCONDITIONALRENDERPROC GLeeFuncPtr_glBeginConditionalRender=GLee_Lazy_glBeginConditionalRender;
- #endif
- #ifndef GLEE_C_DEFINED_glEndConditionalRender
- #define GLEE_C_DEFINED_glEndConditionalRender
- void __stdcall GLee_Lazy_glEndConditionalRender(void) {if (GLeeInit()) glEndConditionalRender();}
- GLEEPFNGLENDCONDITIONALRENDERPROC GLeeFuncPtr_glEndConditionalRender=GLee_Lazy_glEndConditionalRender;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI1i
- #define GLEE_C_DEFINED_glVertexAttribI1i
- void __stdcall GLee_Lazy_glVertexAttribI1i(GLuint index, GLint x) {if (GLeeInit()) glVertexAttribI1i(index, x);}
- GLEEPFNGLVERTEXATTRIBI1IPROC GLeeFuncPtr_glVertexAttribI1i=GLee_Lazy_glVertexAttribI1i;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI2i
- #define GLEE_C_DEFINED_glVertexAttribI2i
- void __stdcall GLee_Lazy_glVertexAttribI2i(GLuint index, GLint x, GLint y) {if (GLeeInit()) glVertexAttribI2i(index, x, y);}
- GLEEPFNGLVERTEXATTRIBI2IPROC GLeeFuncPtr_glVertexAttribI2i=GLee_Lazy_glVertexAttribI2i;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI3i
- #define GLEE_C_DEFINED_glVertexAttribI3i
- void __stdcall GLee_Lazy_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) {if (GLeeInit()) glVertexAttribI3i(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIBI3IPROC GLeeFuncPtr_glVertexAttribI3i=GLee_Lazy_glVertexAttribI3i;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI4i
- #define GLEE_C_DEFINED_glVertexAttribI4i
- void __stdcall GLee_Lazy_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glVertexAttribI4i(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIBI4IPROC GLeeFuncPtr_glVertexAttribI4i=GLee_Lazy_glVertexAttribI4i;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI1ui
- #define GLEE_C_DEFINED_glVertexAttribI1ui
- void __stdcall GLee_Lazy_glVertexAttribI1ui(GLuint index, GLuint x) {if (GLeeInit()) glVertexAttribI1ui(index, x);}
- GLEEPFNGLVERTEXATTRIBI1UIPROC GLeeFuncPtr_glVertexAttribI1ui=GLee_Lazy_glVertexAttribI1ui;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI2ui
- #define GLEE_C_DEFINED_glVertexAttribI2ui
- void __stdcall GLee_Lazy_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) {if (GLeeInit()) glVertexAttribI2ui(index, x, y);}
- GLEEPFNGLVERTEXATTRIBI2UIPROC GLeeFuncPtr_glVertexAttribI2ui=GLee_Lazy_glVertexAttribI2ui;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI3ui
- #define GLEE_C_DEFINED_glVertexAttribI3ui
- void __stdcall GLee_Lazy_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) {if (GLeeInit()) glVertexAttribI3ui(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIBI3UIPROC GLeeFuncPtr_glVertexAttribI3ui=GLee_Lazy_glVertexAttribI3ui;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI4ui
- #define GLEE_C_DEFINED_glVertexAttribI4ui
- void __stdcall GLee_Lazy_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glVertexAttribI4ui(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIBI4UIPROC GLeeFuncPtr_glVertexAttribI4ui=GLee_Lazy_glVertexAttribI4ui;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI1iv
- #define GLEE_C_DEFINED_glVertexAttribI1iv
- void __stdcall GLee_Lazy_glVertexAttribI1iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI1iv(index, v);}
- GLEEPFNGLVERTEXATTRIBI1IVPROC GLeeFuncPtr_glVertexAttribI1iv=GLee_Lazy_glVertexAttribI1iv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI2iv
- #define GLEE_C_DEFINED_glVertexAttribI2iv
- void __stdcall GLee_Lazy_glVertexAttribI2iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI2iv(index, v);}
- GLEEPFNGLVERTEXATTRIBI2IVPROC GLeeFuncPtr_glVertexAttribI2iv=GLee_Lazy_glVertexAttribI2iv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI3iv
- #define GLEE_C_DEFINED_glVertexAttribI3iv
- void __stdcall GLee_Lazy_glVertexAttribI3iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI3iv(index, v);}
- GLEEPFNGLVERTEXATTRIBI3IVPROC GLeeFuncPtr_glVertexAttribI3iv=GLee_Lazy_glVertexAttribI3iv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI4iv
- #define GLEE_C_DEFINED_glVertexAttribI4iv
- void __stdcall GLee_Lazy_glVertexAttribI4iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI4iv(index, v);}
- GLEEPFNGLVERTEXATTRIBI4IVPROC GLeeFuncPtr_glVertexAttribI4iv=GLee_Lazy_glVertexAttribI4iv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI1uiv
- #define GLEE_C_DEFINED_glVertexAttribI1uiv
- void __stdcall GLee_Lazy_glVertexAttribI1uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI1uiv(index, v);}
- GLEEPFNGLVERTEXATTRIBI1UIVPROC GLeeFuncPtr_glVertexAttribI1uiv=GLee_Lazy_glVertexAttribI1uiv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI2uiv
- #define GLEE_C_DEFINED_glVertexAttribI2uiv
- void __stdcall GLee_Lazy_glVertexAttribI2uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI2uiv(index, v);}
- GLEEPFNGLVERTEXATTRIBI2UIVPROC GLeeFuncPtr_glVertexAttribI2uiv=GLee_Lazy_glVertexAttribI2uiv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI3uiv
- #define GLEE_C_DEFINED_glVertexAttribI3uiv
- void __stdcall GLee_Lazy_glVertexAttribI3uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI3uiv(index, v);}
- GLEEPFNGLVERTEXATTRIBI3UIVPROC GLeeFuncPtr_glVertexAttribI3uiv=GLee_Lazy_glVertexAttribI3uiv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI4uiv
- #define GLEE_C_DEFINED_glVertexAttribI4uiv
- void __stdcall GLee_Lazy_glVertexAttribI4uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI4uiv(index, v);}
- GLEEPFNGLVERTEXATTRIBI4UIVPROC GLeeFuncPtr_glVertexAttribI4uiv=GLee_Lazy_glVertexAttribI4uiv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI4bv
- #define GLEE_C_DEFINED_glVertexAttribI4bv
- void __stdcall GLee_Lazy_glVertexAttribI4bv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttribI4bv(index, v);}
- GLEEPFNGLVERTEXATTRIBI4BVPROC GLeeFuncPtr_glVertexAttribI4bv=GLee_Lazy_glVertexAttribI4bv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI4sv
- #define GLEE_C_DEFINED_glVertexAttribI4sv
- void __stdcall GLee_Lazy_glVertexAttribI4sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttribI4sv(index, v);}
- GLEEPFNGLVERTEXATTRIBI4SVPROC GLeeFuncPtr_glVertexAttribI4sv=GLee_Lazy_glVertexAttribI4sv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI4ubv
- #define GLEE_C_DEFINED_glVertexAttribI4ubv
- void __stdcall GLee_Lazy_glVertexAttribI4ubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttribI4ubv(index, v);}
- GLEEPFNGLVERTEXATTRIBI4UBVPROC GLeeFuncPtr_glVertexAttribI4ubv=GLee_Lazy_glVertexAttribI4ubv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI4usv
- #define GLEE_C_DEFINED_glVertexAttribI4usv
- void __stdcall GLee_Lazy_glVertexAttribI4usv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttribI4usv(index, v);}
- GLEEPFNGLVERTEXATTRIBI4USVPROC GLeeFuncPtr_glVertexAttribI4usv=GLee_Lazy_glVertexAttribI4usv;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribIPointer
- #define GLEE_C_DEFINED_glVertexAttribIPointer
- void __stdcall GLee_Lazy_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribIPointer(index, size, type, stride, pointer);}
- GLEEPFNGLVERTEXATTRIBIPOINTERPROC GLeeFuncPtr_glVertexAttribIPointer=GLee_Lazy_glVertexAttribIPointer;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribIiv
- #define GLEE_C_DEFINED_glGetVertexAttribIiv
- void __stdcall GLee_Lazy_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribIiv(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBIIVPROC GLeeFuncPtr_glGetVertexAttribIiv=GLee_Lazy_glGetVertexAttribIiv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribIuiv
- #define GLEE_C_DEFINED_glGetVertexAttribIuiv
- void __stdcall GLee_Lazy_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) {if (GLeeInit()) glGetVertexAttribIuiv(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBIUIVPROC GLeeFuncPtr_glGetVertexAttribIuiv=GLee_Lazy_glGetVertexAttribIuiv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetUniformuiv
- #define GLEE_C_DEFINED_glGetUniformuiv
- void __stdcall GLee_Lazy_glGetUniformuiv(GLuint program, GLint location, GLuint * params) {if (GLeeInit()) glGetUniformuiv(program, location, params);}
- GLEEPFNGLGETUNIFORMUIVPROC GLeeFuncPtr_glGetUniformuiv=GLee_Lazy_glGetUniformuiv;
- #endif
- #ifndef GLEE_C_DEFINED_glBindFragDataLocation
- #define GLEE_C_DEFINED_glBindFragDataLocation
- void __stdcall GLee_Lazy_glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) {if (GLeeInit()) glBindFragDataLocation(program, color, name);}
- GLEEPFNGLBINDFRAGDATALOCATIONPROC GLeeFuncPtr_glBindFragDataLocation=GLee_Lazy_glBindFragDataLocation;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFragDataLocation
- #define GLEE_C_DEFINED_glGetFragDataLocation
- GLint __stdcall GLee_Lazy_glGetFragDataLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetFragDataLocation(program, name); return (GLint)0;}
- GLEEPFNGLGETFRAGDATALOCATIONPROC GLeeFuncPtr_glGetFragDataLocation=GLee_Lazy_glGetFragDataLocation;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform1ui
- #define GLEE_C_DEFINED_glUniform1ui
- void __stdcall GLee_Lazy_glUniform1ui(GLint location, GLuint v0) {if (GLeeInit()) glUniform1ui(location, v0);}
- GLEEPFNGLUNIFORM1UIPROC GLeeFuncPtr_glUniform1ui=GLee_Lazy_glUniform1ui;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform2ui
- #define GLEE_C_DEFINED_glUniform2ui
- void __stdcall GLee_Lazy_glUniform2ui(GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glUniform2ui(location, v0, v1);}
- GLEEPFNGLUNIFORM2UIPROC GLeeFuncPtr_glUniform2ui=GLee_Lazy_glUniform2ui;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform3ui
- #define GLEE_C_DEFINED_glUniform3ui
- void __stdcall GLee_Lazy_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glUniform3ui(location, v0, v1, v2);}
- GLEEPFNGLUNIFORM3UIPROC GLeeFuncPtr_glUniform3ui=GLee_Lazy_glUniform3ui;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform4ui
- #define GLEE_C_DEFINED_glUniform4ui
- void __stdcall GLee_Lazy_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glUniform4ui(location, v0, v1, v2, v3);}
- GLEEPFNGLUNIFORM4UIPROC GLeeFuncPtr_glUniform4ui=GLee_Lazy_glUniform4ui;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform1uiv
- #define GLEE_C_DEFINED_glUniform1uiv
- void __stdcall GLee_Lazy_glUniform1uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform1uiv(location, count, value);}
- GLEEPFNGLUNIFORM1UIVPROC GLeeFuncPtr_glUniform1uiv=GLee_Lazy_glUniform1uiv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform2uiv
- #define GLEE_C_DEFINED_glUniform2uiv
- void __stdcall GLee_Lazy_glUniform2uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform2uiv(location, count, value);}
- GLEEPFNGLUNIFORM2UIVPROC GLeeFuncPtr_glUniform2uiv=GLee_Lazy_glUniform2uiv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform3uiv
- #define GLEE_C_DEFINED_glUniform3uiv
- void __stdcall GLee_Lazy_glUniform3uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform3uiv(location, count, value);}
- GLEEPFNGLUNIFORM3UIVPROC GLeeFuncPtr_glUniform3uiv=GLee_Lazy_glUniform3uiv;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform4uiv
- #define GLEE_C_DEFINED_glUniform4uiv
- void __stdcall GLee_Lazy_glUniform4uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform4uiv(location, count, value);}
- GLEEPFNGLUNIFORM4UIVPROC GLeeFuncPtr_glUniform4uiv=GLee_Lazy_glUniform4uiv;
- #endif
- #ifndef GLEE_C_DEFINED_glTexParameterIiv
- #define GLEE_C_DEFINED_glTexParameterIiv
- void __stdcall GLee_Lazy_glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTexParameterIiv(target, pname, params);}
- GLEEPFNGLTEXPARAMETERIIVPROC GLeeFuncPtr_glTexParameterIiv=GLee_Lazy_glTexParameterIiv;
- #endif
- #ifndef GLEE_C_DEFINED_glTexParameterIuiv
- #define GLEE_C_DEFINED_glTexParameterIuiv
- void __stdcall GLee_Lazy_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTexParameterIuiv(target, pname, params);}
- GLEEPFNGLTEXPARAMETERIUIVPROC GLeeFuncPtr_glTexParameterIuiv=GLee_Lazy_glTexParameterIuiv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTexParameterIiv
- #define GLEE_C_DEFINED_glGetTexParameterIiv
- void __stdcall GLee_Lazy_glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTexParameterIiv(target, pname, params);}
- GLEEPFNGLGETTEXPARAMETERIIVPROC GLeeFuncPtr_glGetTexParameterIiv=GLee_Lazy_glGetTexParameterIiv;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTexParameterIuiv
- #define GLEE_C_DEFINED_glGetTexParameterIuiv
- void __stdcall GLee_Lazy_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTexParameterIuiv(target, pname, params);}
- GLEEPFNGLGETTEXPARAMETERIUIVPROC GLeeFuncPtr_glGetTexParameterIuiv=GLee_Lazy_glGetTexParameterIuiv;
- #endif
- #ifndef GLEE_C_DEFINED_glClearBufferiv
- #define GLEE_C_DEFINED_glClearBufferiv
- void __stdcall GLee_Lazy_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) {if (GLeeInit()) glClearBufferiv(buffer, drawbuffer, value);}
- GLEEPFNGLCLEARBUFFERIVPROC GLeeFuncPtr_glClearBufferiv=GLee_Lazy_glClearBufferiv;
- #endif
- #ifndef GLEE_C_DEFINED_glClearBufferuiv
- #define GLEE_C_DEFINED_glClearBufferuiv
- void __stdcall GLee_Lazy_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) {if (GLeeInit()) glClearBufferuiv(buffer, drawbuffer, value);}
- GLEEPFNGLCLEARBUFFERUIVPROC GLeeFuncPtr_glClearBufferuiv=GLee_Lazy_glClearBufferuiv;
- #endif
- #ifndef GLEE_C_DEFINED_glClearBufferfv
- #define GLEE_C_DEFINED_glClearBufferfv
- void __stdcall GLee_Lazy_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) {if (GLeeInit()) glClearBufferfv(buffer, drawbuffer, value);}
- GLEEPFNGLCLEARBUFFERFVPROC GLeeFuncPtr_glClearBufferfv=GLee_Lazy_glClearBufferfv;
- #endif
- #ifndef GLEE_C_DEFINED_glClearBufferfi
- #define GLEE_C_DEFINED_glClearBufferfi
- void __stdcall GLee_Lazy_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {if (GLeeInit()) glClearBufferfi(buffer, drawbuffer, depth, stencil);}
- GLEEPFNGLCLEARBUFFERFIPROC GLeeFuncPtr_glClearBufferfi=GLee_Lazy_glClearBufferfi;
- #endif
- #ifndef GLEE_C_DEFINED_glGetStringi
- #define GLEE_C_DEFINED_glGetStringi
- const GLubyte * __stdcall GLee_Lazy_glGetStringi(GLenum name, GLuint index) {if (GLeeInit()) return glGetStringi(name, index); return (const GLubyte *)0;}
- GLEEPFNGLGETSTRINGIPROC GLeeFuncPtr_glGetStringi=GLee_Lazy_glGetStringi;
- #endif
- #endif
- /* GL_ARB_multitexture */
- #ifdef __GLEE_GL_ARB_multitexture
- #ifndef GLEE_C_DEFINED_glActiveTextureARB
- #define GLEE_C_DEFINED_glActiveTextureARB
- void __stdcall GLee_Lazy_glActiveTextureARB(GLenum texture) {if (GLeeInit()) glActiveTextureARB(texture);}
- GLEEPFNGLACTIVETEXTUREARBPROC GLeeFuncPtr_glActiveTextureARB=GLee_Lazy_glActiveTextureARB;
- #endif
- #ifndef GLEE_C_DEFINED_glClientActiveTextureARB
- #define GLEE_C_DEFINED_glClientActiveTextureARB
- void __stdcall GLee_Lazy_glClientActiveTextureARB(GLenum texture) {if (GLeeInit()) glClientActiveTextureARB(texture);}
- GLEEPFNGLCLIENTACTIVETEXTUREARBPROC GLeeFuncPtr_glClientActiveTextureARB=GLee_Lazy_glClientActiveTextureARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1dARB
- #define GLEE_C_DEFINED_glMultiTexCoord1dARB
- void __stdcall GLee_Lazy_glMultiTexCoord1dARB(GLenum target, GLdouble s) {if (GLeeInit()) glMultiTexCoord1dARB(target, s);}
- GLEEPFNGLMULTITEXCOORD1DARBPROC GLeeFuncPtr_glMultiTexCoord1dARB=GLee_Lazy_glMultiTexCoord1dARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1dvARB
- #define GLEE_C_DEFINED_glMultiTexCoord1dvARB
- void __stdcall GLee_Lazy_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord1dvARB(target, v);}
- GLEEPFNGLMULTITEXCOORD1DVARBPROC GLeeFuncPtr_glMultiTexCoord1dvARB=GLee_Lazy_glMultiTexCoord1dvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1fARB
- #define GLEE_C_DEFINED_glMultiTexCoord1fARB
- void __stdcall GLee_Lazy_glMultiTexCoord1fARB(GLenum target, GLfloat s) {if (GLeeInit()) glMultiTexCoord1fARB(target, s);}
- GLEEPFNGLMULTITEXCOORD1FARBPROC GLeeFuncPtr_glMultiTexCoord1fARB=GLee_Lazy_glMultiTexCoord1fARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1fvARB
- #define GLEE_C_DEFINED_glMultiTexCoord1fvARB
- void __stdcall GLee_Lazy_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord1fvARB(target, v);}
- GLEEPFNGLMULTITEXCOORD1FVARBPROC GLeeFuncPtr_glMultiTexCoord1fvARB=GLee_Lazy_glMultiTexCoord1fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1iARB
- #define GLEE_C_DEFINED_glMultiTexCoord1iARB
- void __stdcall GLee_Lazy_glMultiTexCoord1iARB(GLenum target, GLint s) {if (GLeeInit()) glMultiTexCoord1iARB(target, s);}
- GLEEPFNGLMULTITEXCOORD1IARBPROC GLeeFuncPtr_glMultiTexCoord1iARB=GLee_Lazy_glMultiTexCoord1iARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1ivARB
- #define GLEE_C_DEFINED_glMultiTexCoord1ivARB
- void __stdcall GLee_Lazy_glMultiTexCoord1ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord1ivARB(target, v);}
- GLEEPFNGLMULTITEXCOORD1IVARBPROC GLeeFuncPtr_glMultiTexCoord1ivARB=GLee_Lazy_glMultiTexCoord1ivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1sARB
- #define GLEE_C_DEFINED_glMultiTexCoord1sARB
- void __stdcall GLee_Lazy_glMultiTexCoord1sARB(GLenum target, GLshort s) {if (GLeeInit()) glMultiTexCoord1sARB(target, s);}
- GLEEPFNGLMULTITEXCOORD1SARBPROC GLeeFuncPtr_glMultiTexCoord1sARB=GLee_Lazy_glMultiTexCoord1sARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1svARB
- #define GLEE_C_DEFINED_glMultiTexCoord1svARB
- void __stdcall GLee_Lazy_glMultiTexCoord1svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord1svARB(target, v);}
- GLEEPFNGLMULTITEXCOORD1SVARBPROC GLeeFuncPtr_glMultiTexCoord1svARB=GLee_Lazy_glMultiTexCoord1svARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2dARB
- #define GLEE_C_DEFINED_glMultiTexCoord2dARB
- void __stdcall GLee_Lazy_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) {if (GLeeInit()) glMultiTexCoord2dARB(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2DARBPROC GLeeFuncPtr_glMultiTexCoord2dARB=GLee_Lazy_glMultiTexCoord2dARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2dvARB
- #define GLEE_C_DEFINED_glMultiTexCoord2dvARB
- void __stdcall GLee_Lazy_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord2dvARB(target, v);}
- GLEEPFNGLMULTITEXCOORD2DVARBPROC GLeeFuncPtr_glMultiTexCoord2dvARB=GLee_Lazy_glMultiTexCoord2dvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2fARB
- #define GLEE_C_DEFINED_glMultiTexCoord2fARB
- void __stdcall GLee_Lazy_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) {if (GLeeInit()) glMultiTexCoord2fARB(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2FARBPROC GLeeFuncPtr_glMultiTexCoord2fARB=GLee_Lazy_glMultiTexCoord2fARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2fvARB
- #define GLEE_C_DEFINED_glMultiTexCoord2fvARB
- void __stdcall GLee_Lazy_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord2fvARB(target, v);}
- GLEEPFNGLMULTITEXCOORD2FVARBPROC GLeeFuncPtr_glMultiTexCoord2fvARB=GLee_Lazy_glMultiTexCoord2fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2iARB
- #define GLEE_C_DEFINED_glMultiTexCoord2iARB
- void __stdcall GLee_Lazy_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) {if (GLeeInit()) glMultiTexCoord2iARB(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2IARBPROC GLeeFuncPtr_glMultiTexCoord2iARB=GLee_Lazy_glMultiTexCoord2iARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2ivARB
- #define GLEE_C_DEFINED_glMultiTexCoord2ivARB
- void __stdcall GLee_Lazy_glMultiTexCoord2ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord2ivARB(target, v);}
- GLEEPFNGLMULTITEXCOORD2IVARBPROC GLeeFuncPtr_glMultiTexCoord2ivARB=GLee_Lazy_glMultiTexCoord2ivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2sARB
- #define GLEE_C_DEFINED_glMultiTexCoord2sARB
- void __stdcall GLee_Lazy_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) {if (GLeeInit()) glMultiTexCoord2sARB(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2SARBPROC GLeeFuncPtr_glMultiTexCoord2sARB=GLee_Lazy_glMultiTexCoord2sARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2svARB
- #define GLEE_C_DEFINED_glMultiTexCoord2svARB
- void __stdcall GLee_Lazy_glMultiTexCoord2svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord2svARB(target, v);}
- GLEEPFNGLMULTITEXCOORD2SVARBPROC GLeeFuncPtr_glMultiTexCoord2svARB=GLee_Lazy_glMultiTexCoord2svARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3dARB
- #define GLEE_C_DEFINED_glMultiTexCoord3dARB
- void __stdcall GLee_Lazy_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) {if (GLeeInit()) glMultiTexCoord3dARB(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3DARBPROC GLeeFuncPtr_glMultiTexCoord3dARB=GLee_Lazy_glMultiTexCoord3dARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3dvARB
- #define GLEE_C_DEFINED_glMultiTexCoord3dvARB
- void __stdcall GLee_Lazy_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord3dvARB(target, v);}
- GLEEPFNGLMULTITEXCOORD3DVARBPROC GLeeFuncPtr_glMultiTexCoord3dvARB=GLee_Lazy_glMultiTexCoord3dvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3fARB
- #define GLEE_C_DEFINED_glMultiTexCoord3fARB
- void __stdcall GLee_Lazy_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) {if (GLeeInit()) glMultiTexCoord3fARB(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3FARBPROC GLeeFuncPtr_glMultiTexCoord3fARB=GLee_Lazy_glMultiTexCoord3fARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3fvARB
- #define GLEE_C_DEFINED_glMultiTexCoord3fvARB
- void __stdcall GLee_Lazy_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord3fvARB(target, v);}
- GLEEPFNGLMULTITEXCOORD3FVARBPROC GLeeFuncPtr_glMultiTexCoord3fvARB=GLee_Lazy_glMultiTexCoord3fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3iARB
- #define GLEE_C_DEFINED_glMultiTexCoord3iARB
- void __stdcall GLee_Lazy_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) {if (GLeeInit()) glMultiTexCoord3iARB(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3IARBPROC GLeeFuncPtr_glMultiTexCoord3iARB=GLee_Lazy_glMultiTexCoord3iARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3ivARB
- #define GLEE_C_DEFINED_glMultiTexCoord3ivARB
- void __stdcall GLee_Lazy_glMultiTexCoord3ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord3ivARB(target, v);}
- GLEEPFNGLMULTITEXCOORD3IVARBPROC GLeeFuncPtr_glMultiTexCoord3ivARB=GLee_Lazy_glMultiTexCoord3ivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3sARB
- #define GLEE_C_DEFINED_glMultiTexCoord3sARB
- void __stdcall GLee_Lazy_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) {if (GLeeInit()) glMultiTexCoord3sARB(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3SARBPROC GLeeFuncPtr_glMultiTexCoord3sARB=GLee_Lazy_glMultiTexCoord3sARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3svARB
- #define GLEE_C_DEFINED_glMultiTexCoord3svARB
- void __stdcall GLee_Lazy_glMultiTexCoord3svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord3svARB(target, v);}
- GLEEPFNGLMULTITEXCOORD3SVARBPROC GLeeFuncPtr_glMultiTexCoord3svARB=GLee_Lazy_glMultiTexCoord3svARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4dARB
- #define GLEE_C_DEFINED_glMultiTexCoord4dARB
- void __stdcall GLee_Lazy_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {if (GLeeInit()) glMultiTexCoord4dARB(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4DARBPROC GLeeFuncPtr_glMultiTexCoord4dARB=GLee_Lazy_glMultiTexCoord4dARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4dvARB
- #define GLEE_C_DEFINED_glMultiTexCoord4dvARB
- void __stdcall GLee_Lazy_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord4dvARB(target, v);}
- GLEEPFNGLMULTITEXCOORD4DVARBPROC GLeeFuncPtr_glMultiTexCoord4dvARB=GLee_Lazy_glMultiTexCoord4dvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4fARB
- #define GLEE_C_DEFINED_glMultiTexCoord4fARB
- void __stdcall GLee_Lazy_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {if (GLeeInit()) glMultiTexCoord4fARB(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4FARBPROC GLeeFuncPtr_glMultiTexCoord4fARB=GLee_Lazy_glMultiTexCoord4fARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4fvARB
- #define GLEE_C_DEFINED_glMultiTexCoord4fvARB
- void __stdcall GLee_Lazy_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord4fvARB(target, v);}
- GLEEPFNGLMULTITEXCOORD4FVARBPROC GLeeFuncPtr_glMultiTexCoord4fvARB=GLee_Lazy_glMultiTexCoord4fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4iARB
- #define GLEE_C_DEFINED_glMultiTexCoord4iARB
- void __stdcall GLee_Lazy_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) {if (GLeeInit()) glMultiTexCoord4iARB(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4IARBPROC GLeeFuncPtr_glMultiTexCoord4iARB=GLee_Lazy_glMultiTexCoord4iARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4ivARB
- #define GLEE_C_DEFINED_glMultiTexCoord4ivARB
- void __stdcall GLee_Lazy_glMultiTexCoord4ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord4ivARB(target, v);}
- GLEEPFNGLMULTITEXCOORD4IVARBPROC GLeeFuncPtr_glMultiTexCoord4ivARB=GLee_Lazy_glMultiTexCoord4ivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4sARB
- #define GLEE_C_DEFINED_glMultiTexCoord4sARB
- void __stdcall GLee_Lazy_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {if (GLeeInit()) glMultiTexCoord4sARB(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4SARBPROC GLeeFuncPtr_glMultiTexCoord4sARB=GLee_Lazy_glMultiTexCoord4sARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4svARB
- #define GLEE_C_DEFINED_glMultiTexCoord4svARB
- void __stdcall GLee_Lazy_glMultiTexCoord4svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord4svARB(target, v);}
- GLEEPFNGLMULTITEXCOORD4SVARBPROC GLeeFuncPtr_glMultiTexCoord4svARB=GLee_Lazy_glMultiTexCoord4svARB;
- #endif
- #endif
- /* GL_ARB_transpose_matrix */
- #ifdef __GLEE_GL_ARB_transpose_matrix
- #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixfARB
- #define GLEE_C_DEFINED_glLoadTransposeMatrixfARB
- void __stdcall GLee_Lazy_glLoadTransposeMatrixfARB(const GLfloat * m) {if (GLeeInit()) glLoadTransposeMatrixfARB(m);}
- GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glLoadTransposeMatrixfARB=GLee_Lazy_glLoadTransposeMatrixfARB;
- #endif
- #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixdARB
- #define GLEE_C_DEFINED_glLoadTransposeMatrixdARB
- void __stdcall GLee_Lazy_glLoadTransposeMatrixdARB(const GLdouble * m) {if (GLeeInit()) glLoadTransposeMatrixdARB(m);}
- GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glLoadTransposeMatrixdARB=GLee_Lazy_glLoadTransposeMatrixdARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultTransposeMatrixfARB
- #define GLEE_C_DEFINED_glMultTransposeMatrixfARB
- void __stdcall GLee_Lazy_glMultTransposeMatrixfARB(const GLfloat * m) {if (GLeeInit()) glMultTransposeMatrixfARB(m);}
- GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glMultTransposeMatrixfARB=GLee_Lazy_glMultTransposeMatrixfARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMultTransposeMatrixdARB
- #define GLEE_C_DEFINED_glMultTransposeMatrixdARB
- void __stdcall GLee_Lazy_glMultTransposeMatrixdARB(const GLdouble * m) {if (GLeeInit()) glMultTransposeMatrixdARB(m);}
- GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glMultTransposeMatrixdARB=GLee_Lazy_glMultTransposeMatrixdARB;
- #endif
- #endif
- /* GL_ARB_multisample */
- #ifdef __GLEE_GL_ARB_multisample
- #ifndef GLEE_C_DEFINED_glSampleCoverageARB
- #define GLEE_C_DEFINED_glSampleCoverageARB
- void __stdcall GLee_Lazy_glSampleCoverageARB(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleCoverageARB(value, invert);}
- GLEEPFNGLSAMPLECOVERAGEARBPROC GLeeFuncPtr_glSampleCoverageARB=GLee_Lazy_glSampleCoverageARB;
- #endif
- #endif
- /* GL_ARB_texture_env_add */
- #ifdef __GLEE_GL_ARB_texture_env_add
- #endif
- /* GL_ARB_texture_cube_map */
- #ifdef __GLEE_GL_ARB_texture_cube_map
- #endif
- /* GL_ARB_texture_compression */
- #ifdef __GLEE_GL_ARB_texture_compression
- #ifndef GLEE_C_DEFINED_glCompressedTexImage3DARB
- #define GLEE_C_DEFINED_glCompressedTexImage3DARB
- void __stdcall GLee_Lazy_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexImage3DARB=GLee_Lazy_glCompressedTexImage3DARB;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTexImage2DARB
- #define GLEE_C_DEFINED_glCompressedTexImage2DARB
- void __stdcall GLee_Lazy_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexImage2DARB=GLee_Lazy_glCompressedTexImage2DARB;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTexImage1DARB
- #define GLEE_C_DEFINED_glCompressedTexImage1DARB
- void __stdcall GLee_Lazy_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexImage1DARB=GLee_Lazy_glCompressedTexImage1DARB;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTexSubImage3DARB
- #define GLEE_C_DEFINED_glCompressedTexSubImage3DARB
- void __stdcall GLee_Lazy_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexSubImage3DARB=GLee_Lazy_glCompressedTexSubImage3DARB;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTexSubImage2DARB
- #define GLEE_C_DEFINED_glCompressedTexSubImage2DARB
- void __stdcall GLee_Lazy_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexSubImage2DARB=GLee_Lazy_glCompressedTexSubImage2DARB;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTexSubImage1DARB
- #define GLEE_C_DEFINED_glCompressedTexSubImage1DARB
- void __stdcall GLee_Lazy_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexSubImage1DARB=GLee_Lazy_glCompressedTexSubImage1DARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetCompressedTexImageARB
- #define GLEE_C_DEFINED_glGetCompressedTexImageARB
- void __stdcall GLee_Lazy_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img) {if (GLeeInit()) glGetCompressedTexImageARB(target, level, img);}
- GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetCompressedTexImageARB=GLee_Lazy_glGetCompressedTexImageARB;
- #endif
- #endif
- /* GL_ARB_texture_border_clamp */
- #ifdef __GLEE_GL_ARB_texture_border_clamp
- #endif
- /* GL_ARB_point_parameters */
- #ifdef __GLEE_GL_ARB_point_parameters
- #ifndef GLEE_C_DEFINED_glPointParameterfARB
- #define GLEE_C_DEFINED_glPointParameterfARB
- void __stdcall GLee_Lazy_glPointParameterfARB(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfARB(pname, param);}
- GLEEPFNGLPOINTPARAMETERFARBPROC GLeeFuncPtr_glPointParameterfARB=GLee_Lazy_glPointParameterfARB;
- #endif
- #ifndef GLEE_C_DEFINED_glPointParameterfvARB
- #define GLEE_C_DEFINED_glPointParameterfvARB
- void __stdcall GLee_Lazy_glPointParameterfvARB(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvARB(pname, params);}
- GLEEPFNGLPOINTPARAMETERFVARBPROC GLeeFuncPtr_glPointParameterfvARB=GLee_Lazy_glPointParameterfvARB;
- #endif
- #endif
- /* GL_ARB_vertex_blend */
- #ifdef __GLEE_GL_ARB_vertex_blend
- #ifndef GLEE_C_DEFINED_glWeightbvARB
- #define GLEE_C_DEFINED_glWeightbvARB
- void __stdcall GLee_Lazy_glWeightbvARB(GLint size, const GLbyte * weights) {if (GLeeInit()) glWeightbvARB(size, weights);}
- GLEEPFNGLWEIGHTBVARBPROC GLeeFuncPtr_glWeightbvARB=GLee_Lazy_glWeightbvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWeightsvARB
- #define GLEE_C_DEFINED_glWeightsvARB
- void __stdcall GLee_Lazy_glWeightsvARB(GLint size, const GLshort * weights) {if (GLeeInit()) glWeightsvARB(size, weights);}
- GLEEPFNGLWEIGHTSVARBPROC GLeeFuncPtr_glWeightsvARB=GLee_Lazy_glWeightsvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWeightivARB
- #define GLEE_C_DEFINED_glWeightivARB
- void __stdcall GLee_Lazy_glWeightivARB(GLint size, const GLint * weights) {if (GLeeInit()) glWeightivARB(size, weights);}
- GLEEPFNGLWEIGHTIVARBPROC GLeeFuncPtr_glWeightivARB=GLee_Lazy_glWeightivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWeightfvARB
- #define GLEE_C_DEFINED_glWeightfvARB
- void __stdcall GLee_Lazy_glWeightfvARB(GLint size, const GLfloat * weights) {if (GLeeInit()) glWeightfvARB(size, weights);}
- GLEEPFNGLWEIGHTFVARBPROC GLeeFuncPtr_glWeightfvARB=GLee_Lazy_glWeightfvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWeightdvARB
- #define GLEE_C_DEFINED_glWeightdvARB
- void __stdcall GLee_Lazy_glWeightdvARB(GLint size, const GLdouble * weights) {if (GLeeInit()) glWeightdvARB(size, weights);}
- GLEEPFNGLWEIGHTDVARBPROC GLeeFuncPtr_glWeightdvARB=GLee_Lazy_glWeightdvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWeightubvARB
- #define GLEE_C_DEFINED_glWeightubvARB
- void __stdcall GLee_Lazy_glWeightubvARB(GLint size, const GLubyte * weights) {if (GLeeInit()) glWeightubvARB(size, weights);}
- GLEEPFNGLWEIGHTUBVARBPROC GLeeFuncPtr_glWeightubvARB=GLee_Lazy_glWeightubvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWeightusvARB
- #define GLEE_C_DEFINED_glWeightusvARB
- void __stdcall GLee_Lazy_glWeightusvARB(GLint size, const GLushort * weights) {if (GLeeInit()) glWeightusvARB(size, weights);}
- GLEEPFNGLWEIGHTUSVARBPROC GLeeFuncPtr_glWeightusvARB=GLee_Lazy_glWeightusvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWeightuivARB
- #define GLEE_C_DEFINED_glWeightuivARB
- void __stdcall GLee_Lazy_glWeightuivARB(GLint size, const GLuint * weights) {if (GLeeInit()) glWeightuivARB(size, weights);}
- GLEEPFNGLWEIGHTUIVARBPROC GLeeFuncPtr_glWeightuivARB=GLee_Lazy_glWeightuivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWeightPointerARB
- #define GLEE_C_DEFINED_glWeightPointerARB
- void __stdcall GLee_Lazy_glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glWeightPointerARB(size, type, stride, pointer);}
- GLEEPFNGLWEIGHTPOINTERARBPROC GLeeFuncPtr_glWeightPointerARB=GLee_Lazy_glWeightPointerARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexBlendARB
- #define GLEE_C_DEFINED_glVertexBlendARB
- void __stdcall GLee_Lazy_glVertexBlendARB(GLint count) {if (GLeeInit()) glVertexBlendARB(count);}
- GLEEPFNGLVERTEXBLENDARBPROC GLeeFuncPtr_glVertexBlendARB=GLee_Lazy_glVertexBlendARB;
- #endif
- #endif
- /* GL_ARB_matrix_palette */
- #ifdef __GLEE_GL_ARB_matrix_palette
- #ifndef GLEE_C_DEFINED_glCurrentPaletteMatrixARB
- #define GLEE_C_DEFINED_glCurrentPaletteMatrixARB
- void __stdcall GLee_Lazy_glCurrentPaletteMatrixARB(GLint index) {if (GLeeInit()) glCurrentPaletteMatrixARB(index);}
- GLEEPFNGLCURRENTPALETTEMATRIXARBPROC GLeeFuncPtr_glCurrentPaletteMatrixARB=GLee_Lazy_glCurrentPaletteMatrixARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixIndexubvARB
- #define GLEE_C_DEFINED_glMatrixIndexubvARB
- void __stdcall GLee_Lazy_glMatrixIndexubvARB(GLint size, const GLubyte * indices) {if (GLeeInit()) glMatrixIndexubvARB(size, indices);}
- GLEEPFNGLMATRIXINDEXUBVARBPROC GLeeFuncPtr_glMatrixIndexubvARB=GLee_Lazy_glMatrixIndexubvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixIndexusvARB
- #define GLEE_C_DEFINED_glMatrixIndexusvARB
- void __stdcall GLee_Lazy_glMatrixIndexusvARB(GLint size, const GLushort * indices) {if (GLeeInit()) glMatrixIndexusvARB(size, indices);}
- GLEEPFNGLMATRIXINDEXUSVARBPROC GLeeFuncPtr_glMatrixIndexusvARB=GLee_Lazy_glMatrixIndexusvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixIndexuivARB
- #define GLEE_C_DEFINED_glMatrixIndexuivARB
- void __stdcall GLee_Lazy_glMatrixIndexuivARB(GLint size, const GLuint * indices) {if (GLeeInit()) glMatrixIndexuivARB(size, indices);}
- GLEEPFNGLMATRIXINDEXUIVARBPROC GLeeFuncPtr_glMatrixIndexuivARB=GLee_Lazy_glMatrixIndexuivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixIndexPointerARB
- #define GLEE_C_DEFINED_glMatrixIndexPointerARB
- void __stdcall GLee_Lazy_glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glMatrixIndexPointerARB(size, type, stride, pointer);}
- GLEEPFNGLMATRIXINDEXPOINTERARBPROC GLeeFuncPtr_glMatrixIndexPointerARB=GLee_Lazy_glMatrixIndexPointerARB;
- #endif
- #endif
- /* GL_ARB_texture_env_combine */
- #ifdef __GLEE_GL_ARB_texture_env_combine
- #endif
- /* GL_ARB_texture_env_crossbar */
- #ifdef __GLEE_GL_ARB_texture_env_crossbar
- #endif
- /* GL_ARB_texture_env_dot3 */
- #ifdef __GLEE_GL_ARB_texture_env_dot3
- #endif
- /* GL_ARB_texture_mirrored_repeat */
- #ifdef __GLEE_GL_ARB_texture_mirrored_repeat
- #endif
- /* GL_ARB_depth_texture */
- #ifdef __GLEE_GL_ARB_depth_texture
- #endif
- /* GL_ARB_shadow */
- #ifdef __GLEE_GL_ARB_shadow
- #endif
- /* GL_ARB_shadow_ambient */
- #ifdef __GLEE_GL_ARB_shadow_ambient
- #endif
- /* GL_ARB_window_pos */
- #ifdef __GLEE_GL_ARB_window_pos
- #ifndef GLEE_C_DEFINED_glWindowPos2dARB
- #define GLEE_C_DEFINED_glWindowPos2dARB
- void __stdcall GLee_Lazy_glWindowPos2dARB(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2dARB(x, y);}
- GLEEPFNGLWINDOWPOS2DARBPROC GLeeFuncPtr_glWindowPos2dARB=GLee_Lazy_glWindowPos2dARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2dvARB
- #define GLEE_C_DEFINED_glWindowPos2dvARB
- void __stdcall GLee_Lazy_glWindowPos2dvARB(const GLdouble * v) {if (GLeeInit()) glWindowPos2dvARB(v);}
- GLEEPFNGLWINDOWPOS2DVARBPROC GLeeFuncPtr_glWindowPos2dvARB=GLee_Lazy_glWindowPos2dvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2fARB
- #define GLEE_C_DEFINED_glWindowPos2fARB
- void __stdcall GLee_Lazy_glWindowPos2fARB(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2fARB(x, y);}
- GLEEPFNGLWINDOWPOS2FARBPROC GLeeFuncPtr_glWindowPos2fARB=GLee_Lazy_glWindowPos2fARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2fvARB
- #define GLEE_C_DEFINED_glWindowPos2fvARB
- void __stdcall GLee_Lazy_glWindowPos2fvARB(const GLfloat * v) {if (GLeeInit()) glWindowPos2fvARB(v);}
- GLEEPFNGLWINDOWPOS2FVARBPROC GLeeFuncPtr_glWindowPos2fvARB=GLee_Lazy_glWindowPos2fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2iARB
- #define GLEE_C_DEFINED_glWindowPos2iARB
- void __stdcall GLee_Lazy_glWindowPos2iARB(GLint x, GLint y) {if (GLeeInit()) glWindowPos2iARB(x, y);}
- GLEEPFNGLWINDOWPOS2IARBPROC GLeeFuncPtr_glWindowPos2iARB=GLee_Lazy_glWindowPos2iARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2ivARB
- #define GLEE_C_DEFINED_glWindowPos2ivARB
- void __stdcall GLee_Lazy_glWindowPos2ivARB(const GLint * v) {if (GLeeInit()) glWindowPos2ivARB(v);}
- GLEEPFNGLWINDOWPOS2IVARBPROC GLeeFuncPtr_glWindowPos2ivARB=GLee_Lazy_glWindowPos2ivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2sARB
- #define GLEE_C_DEFINED_glWindowPos2sARB
- void __stdcall GLee_Lazy_glWindowPos2sARB(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2sARB(x, y);}
- GLEEPFNGLWINDOWPOS2SARBPROC GLeeFuncPtr_glWindowPos2sARB=GLee_Lazy_glWindowPos2sARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2svARB
- #define GLEE_C_DEFINED_glWindowPos2svARB
- void __stdcall GLee_Lazy_glWindowPos2svARB(const GLshort * v) {if (GLeeInit()) glWindowPos2svARB(v);}
- GLEEPFNGLWINDOWPOS2SVARBPROC GLeeFuncPtr_glWindowPos2svARB=GLee_Lazy_glWindowPos2svARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3dARB
- #define GLEE_C_DEFINED_glWindowPos3dARB
- void __stdcall GLee_Lazy_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3dARB(x, y, z);}
- GLEEPFNGLWINDOWPOS3DARBPROC GLeeFuncPtr_glWindowPos3dARB=GLee_Lazy_glWindowPos3dARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3dvARB
- #define GLEE_C_DEFINED_glWindowPos3dvARB
- void __stdcall GLee_Lazy_glWindowPos3dvARB(const GLdouble * v) {if (GLeeInit()) glWindowPos3dvARB(v);}
- GLEEPFNGLWINDOWPOS3DVARBPROC GLeeFuncPtr_glWindowPos3dvARB=GLee_Lazy_glWindowPos3dvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3fARB
- #define GLEE_C_DEFINED_glWindowPos3fARB
- void __stdcall GLee_Lazy_glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3fARB(x, y, z);}
- GLEEPFNGLWINDOWPOS3FARBPROC GLeeFuncPtr_glWindowPos3fARB=GLee_Lazy_glWindowPos3fARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3fvARB
- #define GLEE_C_DEFINED_glWindowPos3fvARB
- void __stdcall GLee_Lazy_glWindowPos3fvARB(const GLfloat * v) {if (GLeeInit()) glWindowPos3fvARB(v);}
- GLEEPFNGLWINDOWPOS3FVARBPROC GLeeFuncPtr_glWindowPos3fvARB=GLee_Lazy_glWindowPos3fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3iARB
- #define GLEE_C_DEFINED_glWindowPos3iARB
- void __stdcall GLee_Lazy_glWindowPos3iARB(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3iARB(x, y, z);}
- GLEEPFNGLWINDOWPOS3IARBPROC GLeeFuncPtr_glWindowPos3iARB=GLee_Lazy_glWindowPos3iARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3ivARB
- #define GLEE_C_DEFINED_glWindowPos3ivARB
- void __stdcall GLee_Lazy_glWindowPos3ivARB(const GLint * v) {if (GLeeInit()) glWindowPos3ivARB(v);}
- GLEEPFNGLWINDOWPOS3IVARBPROC GLeeFuncPtr_glWindowPos3ivARB=GLee_Lazy_glWindowPos3ivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3sARB
- #define GLEE_C_DEFINED_glWindowPos3sARB
- void __stdcall GLee_Lazy_glWindowPos3sARB(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3sARB(x, y, z);}
- GLEEPFNGLWINDOWPOS3SARBPROC GLeeFuncPtr_glWindowPos3sARB=GLee_Lazy_glWindowPos3sARB;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3svARB
- #define GLEE_C_DEFINED_glWindowPos3svARB
- void __stdcall GLee_Lazy_glWindowPos3svARB(const GLshort * v) {if (GLeeInit()) glWindowPos3svARB(v);}
- GLEEPFNGLWINDOWPOS3SVARBPROC GLeeFuncPtr_glWindowPos3svARB=GLee_Lazy_glWindowPos3svARB;
- #endif
- #endif
- /* GL_ARB_vertex_program */
- #ifdef __GLEE_GL_ARB_vertex_program
- #ifndef GLEE_C_DEFINED_glVertexAttrib1dARB
- #define GLEE_C_DEFINED_glVertexAttrib1dARB
- void __stdcall GLee_Lazy_glVertexAttrib1dARB(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1dARB(index, x);}
- GLEEPFNGLVERTEXATTRIB1DARBPROC GLeeFuncPtr_glVertexAttrib1dARB=GLee_Lazy_glVertexAttrib1dARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1dvARB
- #define GLEE_C_DEFINED_glVertexAttrib1dvARB
- void __stdcall GLee_Lazy_glVertexAttrib1dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB1DVARBPROC GLeeFuncPtr_glVertexAttrib1dvARB=GLee_Lazy_glVertexAttrib1dvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1fARB
- #define GLEE_C_DEFINED_glVertexAttrib1fARB
- void __stdcall GLee_Lazy_glVertexAttrib1fARB(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1fARB(index, x);}
- GLEEPFNGLVERTEXATTRIB1FARBPROC GLeeFuncPtr_glVertexAttrib1fARB=GLee_Lazy_glVertexAttrib1fARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1fvARB
- #define GLEE_C_DEFINED_glVertexAttrib1fvARB
- void __stdcall GLee_Lazy_glVertexAttrib1fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB1FVARBPROC GLeeFuncPtr_glVertexAttrib1fvARB=GLee_Lazy_glVertexAttrib1fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1sARB
- #define GLEE_C_DEFINED_glVertexAttrib1sARB
- void __stdcall GLee_Lazy_glVertexAttrib1sARB(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1sARB(index, x);}
- GLEEPFNGLVERTEXATTRIB1SARBPROC GLeeFuncPtr_glVertexAttrib1sARB=GLee_Lazy_glVertexAttrib1sARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1svARB
- #define GLEE_C_DEFINED_glVertexAttrib1svARB
- void __stdcall GLee_Lazy_glVertexAttrib1svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1svARB(index, v);}
- GLEEPFNGLVERTEXATTRIB1SVARBPROC GLeeFuncPtr_glVertexAttrib1svARB=GLee_Lazy_glVertexAttrib1svARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2dARB
- #define GLEE_C_DEFINED_glVertexAttrib2dARB
- void __stdcall GLee_Lazy_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2dARB(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2DARBPROC GLeeFuncPtr_glVertexAttrib2dARB=GLee_Lazy_glVertexAttrib2dARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2dvARB
- #define GLEE_C_DEFINED_glVertexAttrib2dvARB
- void __stdcall GLee_Lazy_glVertexAttrib2dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB2DVARBPROC GLeeFuncPtr_glVertexAttrib2dvARB=GLee_Lazy_glVertexAttrib2dvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2fARB
- #define GLEE_C_DEFINED_glVertexAttrib2fARB
- void __stdcall GLee_Lazy_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2fARB(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2FARBPROC GLeeFuncPtr_glVertexAttrib2fARB=GLee_Lazy_glVertexAttrib2fARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2fvARB
- #define GLEE_C_DEFINED_glVertexAttrib2fvARB
- void __stdcall GLee_Lazy_glVertexAttrib2fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB2FVARBPROC GLeeFuncPtr_glVertexAttrib2fvARB=GLee_Lazy_glVertexAttrib2fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2sARB
- #define GLEE_C_DEFINED_glVertexAttrib2sARB
- void __stdcall GLee_Lazy_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2sARB(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2SARBPROC GLeeFuncPtr_glVertexAttrib2sARB=GLee_Lazy_glVertexAttrib2sARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2svARB
- #define GLEE_C_DEFINED_glVertexAttrib2svARB
- void __stdcall GLee_Lazy_glVertexAttrib2svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2svARB(index, v);}
- GLEEPFNGLVERTEXATTRIB2SVARBPROC GLeeFuncPtr_glVertexAttrib2svARB=GLee_Lazy_glVertexAttrib2svARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3dARB
- #define GLEE_C_DEFINED_glVertexAttrib3dARB
- void __stdcall GLee_Lazy_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3dARB(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3DARBPROC GLeeFuncPtr_glVertexAttrib3dARB=GLee_Lazy_glVertexAttrib3dARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3dvARB
- #define GLEE_C_DEFINED_glVertexAttrib3dvARB
- void __stdcall GLee_Lazy_glVertexAttrib3dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB3DVARBPROC GLeeFuncPtr_glVertexAttrib3dvARB=GLee_Lazy_glVertexAttrib3dvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3fARB
- #define GLEE_C_DEFINED_glVertexAttrib3fARB
- void __stdcall GLee_Lazy_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3fARB(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3FARBPROC GLeeFuncPtr_glVertexAttrib3fARB=GLee_Lazy_glVertexAttrib3fARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3fvARB
- #define GLEE_C_DEFINED_glVertexAttrib3fvARB
- void __stdcall GLee_Lazy_glVertexAttrib3fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB3FVARBPROC GLeeFuncPtr_glVertexAttrib3fvARB=GLee_Lazy_glVertexAttrib3fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3sARB
- #define GLEE_C_DEFINED_glVertexAttrib3sARB
- void __stdcall GLee_Lazy_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3sARB(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3SARBPROC GLeeFuncPtr_glVertexAttrib3sARB=GLee_Lazy_glVertexAttrib3sARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3svARB
- #define GLEE_C_DEFINED_glVertexAttrib3svARB
- void __stdcall GLee_Lazy_glVertexAttrib3svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3svARB(index, v);}
- GLEEPFNGLVERTEXATTRIB3SVARBPROC GLeeFuncPtr_glVertexAttrib3svARB=GLee_Lazy_glVertexAttrib3svARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4NbvARB
- #define GLEE_C_DEFINED_glVertexAttrib4NbvARB
- void __stdcall GLee_Lazy_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4NbvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4NBVARBPROC GLeeFuncPtr_glVertexAttrib4NbvARB=GLee_Lazy_glVertexAttrib4NbvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4NivARB
- #define GLEE_C_DEFINED_glVertexAttrib4NivARB
- void __stdcall GLee_Lazy_glVertexAttrib4NivARB(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4NivARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4NIVARBPROC GLeeFuncPtr_glVertexAttrib4NivARB=GLee_Lazy_glVertexAttrib4NivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4NsvARB
- #define GLEE_C_DEFINED_glVertexAttrib4NsvARB
- void __stdcall GLee_Lazy_glVertexAttrib4NsvARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4NsvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4NSVARBPROC GLeeFuncPtr_glVertexAttrib4NsvARB=GLee_Lazy_glVertexAttrib4NsvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4NubARB
- #define GLEE_C_DEFINED_glVertexAttrib4NubARB
- void __stdcall GLee_Lazy_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4NubARB(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4NUBARBPROC GLeeFuncPtr_glVertexAttrib4NubARB=GLee_Lazy_glVertexAttrib4NubARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4NubvARB
- #define GLEE_C_DEFINED_glVertexAttrib4NubvARB
- void __stdcall GLee_Lazy_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4NubvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4NUBVARBPROC GLeeFuncPtr_glVertexAttrib4NubvARB=GLee_Lazy_glVertexAttrib4NubvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4NuivARB
- #define GLEE_C_DEFINED_glVertexAttrib4NuivARB
- void __stdcall GLee_Lazy_glVertexAttrib4NuivARB(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4NuivARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4NUIVARBPROC GLeeFuncPtr_glVertexAttrib4NuivARB=GLee_Lazy_glVertexAttrib4NuivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4NusvARB
- #define GLEE_C_DEFINED_glVertexAttrib4NusvARB
- void __stdcall GLee_Lazy_glVertexAttrib4NusvARB(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4NusvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4NUSVARBPROC GLeeFuncPtr_glVertexAttrib4NusvARB=GLee_Lazy_glVertexAttrib4NusvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4bvARB
- #define GLEE_C_DEFINED_glVertexAttrib4bvARB
- void __stdcall GLee_Lazy_glVertexAttrib4bvARB(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4bvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4BVARBPROC GLeeFuncPtr_glVertexAttrib4bvARB=GLee_Lazy_glVertexAttrib4bvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4dARB
- #define GLEE_C_DEFINED_glVertexAttrib4dARB
- void __stdcall GLee_Lazy_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4dARB(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4DARBPROC GLeeFuncPtr_glVertexAttrib4dARB=GLee_Lazy_glVertexAttrib4dARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4dvARB
- #define GLEE_C_DEFINED_glVertexAttrib4dvARB
- void __stdcall GLee_Lazy_glVertexAttrib4dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4DVARBPROC GLeeFuncPtr_glVertexAttrib4dvARB=GLee_Lazy_glVertexAttrib4dvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4fARB
- #define GLEE_C_DEFINED_glVertexAttrib4fARB
- void __stdcall GLee_Lazy_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4fARB(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4FARBPROC GLeeFuncPtr_glVertexAttrib4fARB=GLee_Lazy_glVertexAttrib4fARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4fvARB
- #define GLEE_C_DEFINED_glVertexAttrib4fvARB
- void __stdcall GLee_Lazy_glVertexAttrib4fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4FVARBPROC GLeeFuncPtr_glVertexAttrib4fvARB=GLee_Lazy_glVertexAttrib4fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4ivARB
- #define GLEE_C_DEFINED_glVertexAttrib4ivARB
- void __stdcall GLee_Lazy_glVertexAttrib4ivARB(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4ivARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4IVARBPROC GLeeFuncPtr_glVertexAttrib4ivARB=GLee_Lazy_glVertexAttrib4ivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4sARB
- #define GLEE_C_DEFINED_glVertexAttrib4sARB
- void __stdcall GLee_Lazy_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4sARB(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4SARBPROC GLeeFuncPtr_glVertexAttrib4sARB=GLee_Lazy_glVertexAttrib4sARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4svARB
- #define GLEE_C_DEFINED_glVertexAttrib4svARB
- void __stdcall GLee_Lazy_glVertexAttrib4svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4svARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4SVARBPROC GLeeFuncPtr_glVertexAttrib4svARB=GLee_Lazy_glVertexAttrib4svARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4ubvARB
- #define GLEE_C_DEFINED_glVertexAttrib4ubvARB
- void __stdcall GLee_Lazy_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4UBVARBPROC GLeeFuncPtr_glVertexAttrib4ubvARB=GLee_Lazy_glVertexAttrib4ubvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4uivARB
- #define GLEE_C_DEFINED_glVertexAttrib4uivARB
- void __stdcall GLee_Lazy_glVertexAttrib4uivARB(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4uivARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4UIVARBPROC GLeeFuncPtr_glVertexAttrib4uivARB=GLee_Lazy_glVertexAttrib4uivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4usvARB
- #define GLEE_C_DEFINED_glVertexAttrib4usvARB
- void __stdcall GLee_Lazy_glVertexAttrib4usvARB(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4usvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4USVARBPROC GLeeFuncPtr_glVertexAttrib4usvARB=GLee_Lazy_glVertexAttrib4usvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribPointerARB
- #define GLEE_C_DEFINED_glVertexAttribPointerARB
- void __stdcall GLee_Lazy_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointerARB(index, size, type, normalized, stride, pointer);}
- GLEEPFNGLVERTEXATTRIBPOINTERARBPROC GLeeFuncPtr_glVertexAttribPointerARB=GLee_Lazy_glVertexAttribPointerARB;
- #endif
- #ifndef GLEE_C_DEFINED_glEnableVertexAttribArrayARB
- #define GLEE_C_DEFINED_glEnableVertexAttribArrayARB
- void __stdcall GLee_Lazy_glEnableVertexAttribArrayARB(GLuint index) {if (GLeeInit()) glEnableVertexAttribArrayARB(index);}
- GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glEnableVertexAttribArrayARB=GLee_Lazy_glEnableVertexAttribArrayARB;
- #endif
- #ifndef GLEE_C_DEFINED_glDisableVertexAttribArrayARB
- #define GLEE_C_DEFINED_glDisableVertexAttribArrayARB
- void __stdcall GLee_Lazy_glDisableVertexAttribArrayARB(GLuint index) {if (GLeeInit()) glDisableVertexAttribArrayARB(index);}
- GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glDisableVertexAttribArrayARB=GLee_Lazy_glDisableVertexAttribArrayARB;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramStringARB
- #define GLEE_C_DEFINED_glProgramStringARB
- void __stdcall GLee_Lazy_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string) {if (GLeeInit()) glProgramStringARB(target, format, len, string);}
- GLEEPFNGLPROGRAMSTRINGARBPROC GLeeFuncPtr_glProgramStringARB=GLee_Lazy_glProgramStringARB;
- #endif
- #ifndef GLEE_C_DEFINED_glBindProgramARB
- #define GLEE_C_DEFINED_glBindProgramARB
- void __stdcall GLee_Lazy_glBindProgramARB(GLenum target, GLuint program) {if (GLeeInit()) glBindProgramARB(target, program);}
- GLEEPFNGLBINDPROGRAMARBPROC GLeeFuncPtr_glBindProgramARB=GLee_Lazy_glBindProgramARB;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteProgramsARB
- #define GLEE_C_DEFINED_glDeleteProgramsARB
- void __stdcall GLee_Lazy_glDeleteProgramsARB(GLsizei n, const GLuint * programs) {if (GLeeInit()) glDeleteProgramsARB(n, programs);}
- GLEEPFNGLDELETEPROGRAMSARBPROC GLeeFuncPtr_glDeleteProgramsARB=GLee_Lazy_glDeleteProgramsARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGenProgramsARB
- #define GLEE_C_DEFINED_glGenProgramsARB
- void __stdcall GLee_Lazy_glGenProgramsARB(GLsizei n, GLuint * programs) {if (GLeeInit()) glGenProgramsARB(n, programs);}
- GLEEPFNGLGENPROGRAMSARBPROC GLeeFuncPtr_glGenProgramsARB=GLee_Lazy_glGenProgramsARB;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramEnvParameter4dARB
- #define GLEE_C_DEFINED_glProgramEnvParameter4dARB
- void __stdcall GLee_Lazy_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramEnvParameter4dARB(target, index, x, y, z, w);}
- GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC GLeeFuncPtr_glProgramEnvParameter4dARB=GLee_Lazy_glProgramEnvParameter4dARB;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramEnvParameter4dvARB
- #define GLEE_C_DEFINED_glProgramEnvParameter4dvARB
- void __stdcall GLee_Lazy_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glProgramEnvParameter4dvARB(target, index, params);}
- GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC GLeeFuncPtr_glProgramEnvParameter4dvARB=GLee_Lazy_glProgramEnvParameter4dvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramEnvParameter4fARB
- #define GLEE_C_DEFINED_glProgramEnvParameter4fARB
- void __stdcall GLee_Lazy_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramEnvParameter4fARB(target, index, x, y, z, w);}
- GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC GLeeFuncPtr_glProgramEnvParameter4fARB=GLee_Lazy_glProgramEnvParameter4fARB;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramEnvParameter4fvARB
- #define GLEE_C_DEFINED_glProgramEnvParameter4fvARB
- void __stdcall GLee_Lazy_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glProgramEnvParameter4fvARB(target, index, params);}
- GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC GLeeFuncPtr_glProgramEnvParameter4fvARB=GLee_Lazy_glProgramEnvParameter4fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramLocalParameter4dARB
- #define GLEE_C_DEFINED_glProgramLocalParameter4dARB
- void __stdcall GLee_Lazy_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramLocalParameter4dARB(target, index, x, y, z, w);}
- GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC GLeeFuncPtr_glProgramLocalParameter4dARB=GLee_Lazy_glProgramLocalParameter4dARB;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramLocalParameter4dvARB
- #define GLEE_C_DEFINED_glProgramLocalParameter4dvARB
- void __stdcall GLee_Lazy_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glProgramLocalParameter4dvARB(target, index, params);}
- GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLeeFuncPtr_glProgramLocalParameter4dvARB=GLee_Lazy_glProgramLocalParameter4dvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramLocalParameter4fARB
- #define GLEE_C_DEFINED_glProgramLocalParameter4fARB
- void __stdcall GLee_Lazy_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramLocalParameter4fARB(target, index, x, y, z, w);}
- GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC GLeeFuncPtr_glProgramLocalParameter4fARB=GLee_Lazy_glProgramLocalParameter4fARB;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramLocalParameter4fvARB
- #define GLEE_C_DEFINED_glProgramLocalParameter4fvARB
- void __stdcall GLee_Lazy_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glProgramLocalParameter4fvARB(target, index, params);}
- GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLeeFuncPtr_glProgramLocalParameter4fvARB=GLee_Lazy_glProgramLocalParameter4fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramEnvParameterdvARB
- #define GLEE_C_DEFINED_glGetProgramEnvParameterdvARB
- void __stdcall GLee_Lazy_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetProgramEnvParameterdvARB(target, index, params);}
- GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramEnvParameterdvARB=GLee_Lazy_glGetProgramEnvParameterdvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramEnvParameterfvARB
- #define GLEE_C_DEFINED_glGetProgramEnvParameterfvARB
- void __stdcall GLee_Lazy_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetProgramEnvParameterfvARB(target, index, params);}
- GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramEnvParameterfvARB=GLee_Lazy_glGetProgramEnvParameterfvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramLocalParameterdvARB
- #define GLEE_C_DEFINED_glGetProgramLocalParameterdvARB
- void __stdcall GLee_Lazy_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetProgramLocalParameterdvARB(target, index, params);}
- GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramLocalParameterdvARB=GLee_Lazy_glGetProgramLocalParameterdvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramLocalParameterfvARB
- #define GLEE_C_DEFINED_glGetProgramLocalParameterfvARB
- void __stdcall GLee_Lazy_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetProgramLocalParameterfvARB(target, index, params);}
- GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramLocalParameterfvARB=GLee_Lazy_glGetProgramLocalParameterfvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramivARB
- #define GLEE_C_DEFINED_glGetProgramivARB
- void __stdcall GLee_Lazy_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramivARB(target, pname, params);}
- GLEEPFNGLGETPROGRAMIVARBPROC GLeeFuncPtr_glGetProgramivARB=GLee_Lazy_glGetProgramivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramStringARB
- #define GLEE_C_DEFINED_glGetProgramStringARB
- void __stdcall GLee_Lazy_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string) {if (GLeeInit()) glGetProgramStringARB(target, pname, string);}
- GLEEPFNGLGETPROGRAMSTRINGARBPROC GLeeFuncPtr_glGetProgramStringARB=GLee_Lazy_glGetProgramStringARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribdvARB
- #define GLEE_C_DEFINED_glGetVertexAttribdvARB
- void __stdcall GLee_Lazy_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdvARB(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBDVARBPROC GLeeFuncPtr_glGetVertexAttribdvARB=GLee_Lazy_glGetVertexAttribdvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribfvARB
- #define GLEE_C_DEFINED_glGetVertexAttribfvARB
- void __stdcall GLee_Lazy_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfvARB(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBFVARBPROC GLeeFuncPtr_glGetVertexAttribfvARB=GLee_Lazy_glGetVertexAttribfvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribivARB
- #define GLEE_C_DEFINED_glGetVertexAttribivARB
- void __stdcall GLee_Lazy_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribivARB(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBIVARBPROC GLeeFuncPtr_glGetVertexAttribivARB=GLee_Lazy_glGetVertexAttribivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribPointervARB
- #define GLEE_C_DEFINED_glGetVertexAttribPointervARB
- void __stdcall GLee_Lazy_glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointervARB(index, pname, pointer);}
- GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC GLeeFuncPtr_glGetVertexAttribPointervARB=GLee_Lazy_glGetVertexAttribPointervARB;
- #endif
- #ifndef GLEE_C_DEFINED_glIsProgramARB
- #define GLEE_C_DEFINED_glIsProgramARB
- GLboolean __stdcall GLee_Lazy_glIsProgramARB(GLuint program) {if (GLeeInit()) return glIsProgramARB(program); return (GLboolean)0;}
- GLEEPFNGLISPROGRAMARBPROC GLeeFuncPtr_glIsProgramARB=GLee_Lazy_glIsProgramARB;
- #endif
- #endif
- /* GL_ARB_fragment_program */
- #ifdef __GLEE_GL_ARB_fragment_program
- #endif
- /* GL_ARB_vertex_buffer_object */
- #ifdef __GLEE_GL_ARB_vertex_buffer_object
- #ifndef GLEE_C_DEFINED_glBindBufferARB
- #define GLEE_C_DEFINED_glBindBufferARB
- void __stdcall GLee_Lazy_glBindBufferARB(GLenum target, GLuint buffer) {if (GLeeInit()) glBindBufferARB(target, buffer);}
- GLEEPFNGLBINDBUFFERARBPROC GLeeFuncPtr_glBindBufferARB=GLee_Lazy_glBindBufferARB;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteBuffersARB
- #define GLEE_C_DEFINED_glDeleteBuffersARB
- void __stdcall GLee_Lazy_glDeleteBuffersARB(GLsizei n, const GLuint * buffers) {if (GLeeInit()) glDeleteBuffersARB(n, buffers);}
- GLEEPFNGLDELETEBUFFERSARBPROC GLeeFuncPtr_glDeleteBuffersARB=GLee_Lazy_glDeleteBuffersARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGenBuffersARB
- #define GLEE_C_DEFINED_glGenBuffersARB
- void __stdcall GLee_Lazy_glGenBuffersARB(GLsizei n, GLuint * buffers) {if (GLeeInit()) glGenBuffersARB(n, buffers);}
- GLEEPFNGLGENBUFFERSARBPROC GLeeFuncPtr_glGenBuffersARB=GLee_Lazy_glGenBuffersARB;
- #endif
- #ifndef GLEE_C_DEFINED_glIsBufferARB
- #define GLEE_C_DEFINED_glIsBufferARB
- GLboolean __stdcall GLee_Lazy_glIsBufferARB(GLuint buffer) {if (GLeeInit()) return glIsBufferARB(buffer); return (GLboolean)0;}
- GLEEPFNGLISBUFFERARBPROC GLeeFuncPtr_glIsBufferARB=GLee_Lazy_glIsBufferARB;
- #endif
- #ifndef GLEE_C_DEFINED_glBufferDataARB
- #define GLEE_C_DEFINED_glBufferDataARB
- void __stdcall GLee_Lazy_glBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glBufferDataARB(target, size, data, usage);}
- GLEEPFNGLBUFFERDATAARBPROC GLeeFuncPtr_glBufferDataARB=GLee_Lazy_glBufferDataARB;
- #endif
- #ifndef GLEE_C_DEFINED_glBufferSubDataARB
- #define GLEE_C_DEFINED_glBufferSubDataARB
- void __stdcall GLee_Lazy_glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) {if (GLeeInit()) glBufferSubDataARB(target, offset, size, data);}
- GLEEPFNGLBUFFERSUBDATAARBPROC GLeeFuncPtr_glBufferSubDataARB=GLee_Lazy_glBufferSubDataARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetBufferSubDataARB
- #define GLEE_C_DEFINED_glGetBufferSubDataARB
- void __stdcall GLee_Lazy_glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) {if (GLeeInit()) glGetBufferSubDataARB(target, offset, size, data);}
- GLEEPFNGLGETBUFFERSUBDATAARBPROC GLeeFuncPtr_glGetBufferSubDataARB=GLee_Lazy_glGetBufferSubDataARB;
- #endif
- #ifndef GLEE_C_DEFINED_glMapBufferARB
- #define GLEE_C_DEFINED_glMapBufferARB
- GLvoid* __stdcall GLee_Lazy_glMapBufferARB(GLenum target, GLenum access) {if (GLeeInit()) return glMapBufferARB(target, access); return (GLvoid*)0;}
- GLEEPFNGLMAPBUFFERARBPROC GLeeFuncPtr_glMapBufferARB=GLee_Lazy_glMapBufferARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUnmapBufferARB
- #define GLEE_C_DEFINED_glUnmapBufferARB
- GLboolean __stdcall GLee_Lazy_glUnmapBufferARB(GLenum target) {if (GLeeInit()) return glUnmapBufferARB(target); return (GLboolean)0;}
- GLEEPFNGLUNMAPBUFFERARBPROC GLeeFuncPtr_glUnmapBufferARB=GLee_Lazy_glUnmapBufferARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetBufferParameterivARB
- #define GLEE_C_DEFINED_glGetBufferParameterivARB
- void __stdcall GLee_Lazy_glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetBufferParameterivARB(target, pname, params);}
- GLEEPFNGLGETBUFFERPARAMETERIVARBPROC GLeeFuncPtr_glGetBufferParameterivARB=GLee_Lazy_glGetBufferParameterivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetBufferPointervARB
- #define GLEE_C_DEFINED_glGetBufferPointervARB
- void __stdcall GLee_Lazy_glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetBufferPointervARB(target, pname, params);}
- GLEEPFNGLGETBUFFERPOINTERVARBPROC GLeeFuncPtr_glGetBufferPointervARB=GLee_Lazy_glGetBufferPointervARB;
- #endif
- #endif
- /* GL_ARB_occlusion_query */
- #ifdef __GLEE_GL_ARB_occlusion_query
- #ifndef GLEE_C_DEFINED_glGenQueriesARB
- #define GLEE_C_DEFINED_glGenQueriesARB
- void __stdcall GLee_Lazy_glGenQueriesARB(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenQueriesARB(n, ids);}
- GLEEPFNGLGENQUERIESARBPROC GLeeFuncPtr_glGenQueriesARB=GLee_Lazy_glGenQueriesARB;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteQueriesARB
- #define GLEE_C_DEFINED_glDeleteQueriesARB
- void __stdcall GLee_Lazy_glDeleteQueriesARB(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteQueriesARB(n, ids);}
- GLEEPFNGLDELETEQUERIESARBPROC GLeeFuncPtr_glDeleteQueriesARB=GLee_Lazy_glDeleteQueriesARB;
- #endif
- #ifndef GLEE_C_DEFINED_glIsQueryARB
- #define GLEE_C_DEFINED_glIsQueryARB
- GLboolean __stdcall GLee_Lazy_glIsQueryARB(GLuint id) {if (GLeeInit()) return glIsQueryARB(id); return (GLboolean)0;}
- GLEEPFNGLISQUERYARBPROC GLeeFuncPtr_glIsQueryARB=GLee_Lazy_glIsQueryARB;
- #endif
- #ifndef GLEE_C_DEFINED_glBeginQueryARB
- #define GLEE_C_DEFINED_glBeginQueryARB
- void __stdcall GLee_Lazy_glBeginQueryARB(GLenum target, GLuint id) {if (GLeeInit()) glBeginQueryARB(target, id);}
- GLEEPFNGLBEGINQUERYARBPROC GLeeFuncPtr_glBeginQueryARB=GLee_Lazy_glBeginQueryARB;
- #endif
- #ifndef GLEE_C_DEFINED_glEndQueryARB
- #define GLEE_C_DEFINED_glEndQueryARB
- void __stdcall GLee_Lazy_glEndQueryARB(GLenum target) {if (GLeeInit()) glEndQueryARB(target);}
- GLEEPFNGLENDQUERYARBPROC GLeeFuncPtr_glEndQueryARB=GLee_Lazy_glEndQueryARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetQueryivARB
- #define GLEE_C_DEFINED_glGetQueryivARB
- void __stdcall GLee_Lazy_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryivARB(target, pname, params);}
- GLEEPFNGLGETQUERYIVARBPROC GLeeFuncPtr_glGetQueryivARB=GLee_Lazy_glGetQueryivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetQueryObjectivARB
- #define GLEE_C_DEFINED_glGetQueryObjectivARB
- void __stdcall GLee_Lazy_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryObjectivARB(id, pname, params);}
- GLEEPFNGLGETQUERYOBJECTIVARBPROC GLeeFuncPtr_glGetQueryObjectivARB=GLee_Lazy_glGetQueryObjectivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetQueryObjectuivARB
- #define GLEE_C_DEFINED_glGetQueryObjectuivARB
- void __stdcall GLee_Lazy_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetQueryObjectuivARB(id, pname, params);}
- GLEEPFNGLGETQUERYOBJECTUIVARBPROC GLeeFuncPtr_glGetQueryObjectuivARB=GLee_Lazy_glGetQueryObjectuivARB;
- #endif
- #endif
- /* GL_ARB_shader_objects */
- #ifdef __GLEE_GL_ARB_shader_objects
- #ifndef GLEE_C_DEFINED_glDeleteObjectARB
- #define GLEE_C_DEFINED_glDeleteObjectARB
- void __stdcall GLee_Lazy_glDeleteObjectARB(GLhandleARB obj) {if (GLeeInit()) glDeleteObjectARB(obj);}
- GLEEPFNGLDELETEOBJECTARBPROC GLeeFuncPtr_glDeleteObjectARB=GLee_Lazy_glDeleteObjectARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetHandleARB
- #define GLEE_C_DEFINED_glGetHandleARB
- GLhandleARB __stdcall GLee_Lazy_glGetHandleARB(GLenum pname) {if (GLeeInit()) return glGetHandleARB(pname); return (GLhandleARB)0;}
- GLEEPFNGLGETHANDLEARBPROC GLeeFuncPtr_glGetHandleARB=GLee_Lazy_glGetHandleARB;
- #endif
- #ifndef GLEE_C_DEFINED_glDetachObjectARB
- #define GLEE_C_DEFINED_glDetachObjectARB
- void __stdcall GLee_Lazy_glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj) {if (GLeeInit()) glDetachObjectARB(containerObj, attachedObj);}
- GLEEPFNGLDETACHOBJECTARBPROC GLeeFuncPtr_glDetachObjectARB=GLee_Lazy_glDetachObjectARB;
- #endif
- #ifndef GLEE_C_DEFINED_glCreateShaderObjectARB
- #define GLEE_C_DEFINED_glCreateShaderObjectARB
- GLhandleARB __stdcall GLee_Lazy_glCreateShaderObjectARB(GLenum shaderType) {if (GLeeInit()) return glCreateShaderObjectARB(shaderType); return (GLhandleARB)0;}
- GLEEPFNGLCREATESHADEROBJECTARBPROC GLeeFuncPtr_glCreateShaderObjectARB=GLee_Lazy_glCreateShaderObjectARB;
- #endif
- #ifndef GLEE_C_DEFINED_glShaderSourceARB
- #define GLEE_C_DEFINED_glShaderSourceARB
- void __stdcall GLee_Lazy_glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB* * string, const GLint * length) {if (GLeeInit()) glShaderSourceARB(shaderObj, count, string, length);}
- GLEEPFNGLSHADERSOURCEARBPROC GLeeFuncPtr_glShaderSourceARB=GLee_Lazy_glShaderSourceARB;
- #endif
- #ifndef GLEE_C_DEFINED_glCompileShaderARB
- #define GLEE_C_DEFINED_glCompileShaderARB
- void __stdcall GLee_Lazy_glCompileShaderARB(GLhandleARB shaderObj) {if (GLeeInit()) glCompileShaderARB(shaderObj);}
- GLEEPFNGLCOMPILESHADERARBPROC GLeeFuncPtr_glCompileShaderARB=GLee_Lazy_glCompileShaderARB;
- #endif
- #ifndef GLEE_C_DEFINED_glCreateProgramObjectARB
- #define GLEE_C_DEFINED_glCreateProgramObjectARB
- GLhandleARB __stdcall GLee_Lazy_glCreateProgramObjectARB(void) {if (GLeeInit()) return glCreateProgramObjectARB(); return (GLhandleARB)0;}
- GLEEPFNGLCREATEPROGRAMOBJECTARBPROC GLeeFuncPtr_glCreateProgramObjectARB=GLee_Lazy_glCreateProgramObjectARB;
- #endif
- #ifndef GLEE_C_DEFINED_glAttachObjectARB
- #define GLEE_C_DEFINED_glAttachObjectARB
- void __stdcall GLee_Lazy_glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj) {if (GLeeInit()) glAttachObjectARB(containerObj, obj);}
- GLEEPFNGLATTACHOBJECTARBPROC GLeeFuncPtr_glAttachObjectARB=GLee_Lazy_glAttachObjectARB;
- #endif
- #ifndef GLEE_C_DEFINED_glLinkProgramARB
- #define GLEE_C_DEFINED_glLinkProgramARB
- void __stdcall GLee_Lazy_glLinkProgramARB(GLhandleARB programObj) {if (GLeeInit()) glLinkProgramARB(programObj);}
- GLEEPFNGLLINKPROGRAMARBPROC GLeeFuncPtr_glLinkProgramARB=GLee_Lazy_glLinkProgramARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUseProgramObjectARB
- #define GLEE_C_DEFINED_glUseProgramObjectARB
- void __stdcall GLee_Lazy_glUseProgramObjectARB(GLhandleARB programObj) {if (GLeeInit()) glUseProgramObjectARB(programObj);}
- GLEEPFNGLUSEPROGRAMOBJECTARBPROC GLeeFuncPtr_glUseProgramObjectARB=GLee_Lazy_glUseProgramObjectARB;
- #endif
- #ifndef GLEE_C_DEFINED_glValidateProgramARB
- #define GLEE_C_DEFINED_glValidateProgramARB
- void __stdcall GLee_Lazy_glValidateProgramARB(GLhandleARB programObj) {if (GLeeInit()) glValidateProgramARB(programObj);}
- GLEEPFNGLVALIDATEPROGRAMARBPROC GLeeFuncPtr_glValidateProgramARB=GLee_Lazy_glValidateProgramARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform1fARB
- #define GLEE_C_DEFINED_glUniform1fARB
- void __stdcall GLee_Lazy_glUniform1fARB(GLint location, GLfloat v0) {if (GLeeInit()) glUniform1fARB(location, v0);}
- GLEEPFNGLUNIFORM1FARBPROC GLeeFuncPtr_glUniform1fARB=GLee_Lazy_glUniform1fARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform2fARB
- #define GLEE_C_DEFINED_glUniform2fARB
- void __stdcall GLee_Lazy_glUniform2fARB(GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glUniform2fARB(location, v0, v1);}
- GLEEPFNGLUNIFORM2FARBPROC GLeeFuncPtr_glUniform2fARB=GLee_Lazy_glUniform2fARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform3fARB
- #define GLEE_C_DEFINED_glUniform3fARB
- void __stdcall GLee_Lazy_glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glUniform3fARB(location, v0, v1, v2);}
- GLEEPFNGLUNIFORM3FARBPROC GLeeFuncPtr_glUniform3fARB=GLee_Lazy_glUniform3fARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform4fARB
- #define GLEE_C_DEFINED_glUniform4fARB
- void __stdcall GLee_Lazy_glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glUniform4fARB(location, v0, v1, v2, v3);}
- GLEEPFNGLUNIFORM4FARBPROC GLeeFuncPtr_glUniform4fARB=GLee_Lazy_glUniform4fARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform1iARB
- #define GLEE_C_DEFINED_glUniform1iARB
- void __stdcall GLee_Lazy_glUniform1iARB(GLint location, GLint v0) {if (GLeeInit()) glUniform1iARB(location, v0);}
- GLEEPFNGLUNIFORM1IARBPROC GLeeFuncPtr_glUniform1iARB=GLee_Lazy_glUniform1iARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform2iARB
- #define GLEE_C_DEFINED_glUniform2iARB
- void __stdcall GLee_Lazy_glUniform2iARB(GLint location, GLint v0, GLint v1) {if (GLeeInit()) glUniform2iARB(location, v0, v1);}
- GLEEPFNGLUNIFORM2IARBPROC GLeeFuncPtr_glUniform2iARB=GLee_Lazy_glUniform2iARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform3iARB
- #define GLEE_C_DEFINED_glUniform3iARB
- void __stdcall GLee_Lazy_glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glUniform3iARB(location, v0, v1, v2);}
- GLEEPFNGLUNIFORM3IARBPROC GLeeFuncPtr_glUniform3iARB=GLee_Lazy_glUniform3iARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform4iARB
- #define GLEE_C_DEFINED_glUniform4iARB
- void __stdcall GLee_Lazy_glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glUniform4iARB(location, v0, v1, v2, v3);}
- GLEEPFNGLUNIFORM4IARBPROC GLeeFuncPtr_glUniform4iARB=GLee_Lazy_glUniform4iARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform1fvARB
- #define GLEE_C_DEFINED_glUniform1fvARB
- void __stdcall GLee_Lazy_glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform1fvARB(location, count, value);}
- GLEEPFNGLUNIFORM1FVARBPROC GLeeFuncPtr_glUniform1fvARB=GLee_Lazy_glUniform1fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform2fvARB
- #define GLEE_C_DEFINED_glUniform2fvARB
- void __stdcall GLee_Lazy_glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform2fvARB(location, count, value);}
- GLEEPFNGLUNIFORM2FVARBPROC GLeeFuncPtr_glUniform2fvARB=GLee_Lazy_glUniform2fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform3fvARB
- #define GLEE_C_DEFINED_glUniform3fvARB
- void __stdcall GLee_Lazy_glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform3fvARB(location, count, value);}
- GLEEPFNGLUNIFORM3FVARBPROC GLeeFuncPtr_glUniform3fvARB=GLee_Lazy_glUniform3fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform4fvARB
- #define GLEE_C_DEFINED_glUniform4fvARB
- void __stdcall GLee_Lazy_glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform4fvARB(location, count, value);}
- GLEEPFNGLUNIFORM4FVARBPROC GLeeFuncPtr_glUniform4fvARB=GLee_Lazy_glUniform4fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform1ivARB
- #define GLEE_C_DEFINED_glUniform1ivARB
- void __stdcall GLee_Lazy_glUniform1ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform1ivARB(location, count, value);}
- GLEEPFNGLUNIFORM1IVARBPROC GLeeFuncPtr_glUniform1ivARB=GLee_Lazy_glUniform1ivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform2ivARB
- #define GLEE_C_DEFINED_glUniform2ivARB
- void __stdcall GLee_Lazy_glUniform2ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform2ivARB(location, count, value);}
- GLEEPFNGLUNIFORM2IVARBPROC GLeeFuncPtr_glUniform2ivARB=GLee_Lazy_glUniform2ivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform3ivARB
- #define GLEE_C_DEFINED_glUniform3ivARB
- void __stdcall GLee_Lazy_glUniform3ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform3ivARB(location, count, value);}
- GLEEPFNGLUNIFORM3IVARBPROC GLeeFuncPtr_glUniform3ivARB=GLee_Lazy_glUniform3ivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform4ivARB
- #define GLEE_C_DEFINED_glUniform4ivARB
- void __stdcall GLee_Lazy_glUniform4ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform4ivARB(location, count, value);}
- GLEEPFNGLUNIFORM4IVARBPROC GLeeFuncPtr_glUniform4ivARB=GLee_Lazy_glUniform4ivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniformMatrix2fvARB
- #define GLEE_C_DEFINED_glUniformMatrix2fvARB
- void __stdcall GLee_Lazy_glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2fvARB(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX2FVARBPROC GLeeFuncPtr_glUniformMatrix2fvARB=GLee_Lazy_glUniformMatrix2fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniformMatrix3fvARB
- #define GLEE_C_DEFINED_glUniformMatrix3fvARB
- void __stdcall GLee_Lazy_glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3fvARB(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX3FVARBPROC GLeeFuncPtr_glUniformMatrix3fvARB=GLee_Lazy_glUniformMatrix3fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glUniformMatrix4fvARB
- #define GLEE_C_DEFINED_glUniformMatrix4fvARB
- void __stdcall GLee_Lazy_glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4fvARB(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX4FVARBPROC GLeeFuncPtr_glUniformMatrix4fvARB=GLee_Lazy_glUniformMatrix4fvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetObjectParameterfvARB
- #define GLEE_C_DEFINED_glGetObjectParameterfvARB
- void __stdcall GLee_Lazy_glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetObjectParameterfvARB(obj, pname, params);}
- GLEEPFNGLGETOBJECTPARAMETERFVARBPROC GLeeFuncPtr_glGetObjectParameterfvARB=GLee_Lazy_glGetObjectParameterfvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetObjectParameterivARB
- #define GLEE_C_DEFINED_glGetObjectParameterivARB
- void __stdcall GLee_Lazy_glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) {if (GLeeInit()) glGetObjectParameterivARB(obj, pname, params);}
- GLEEPFNGLGETOBJECTPARAMETERIVARBPROC GLeeFuncPtr_glGetObjectParameterivARB=GLee_Lazy_glGetObjectParameterivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetInfoLogARB
- #define GLEE_C_DEFINED_glGetInfoLogARB
- void __stdcall GLee_Lazy_glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) {if (GLeeInit()) glGetInfoLogARB(obj, maxLength, length, infoLog);}
- GLEEPFNGLGETINFOLOGARBPROC GLeeFuncPtr_glGetInfoLogARB=GLee_Lazy_glGetInfoLogARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetAttachedObjectsARB
- #define GLEE_C_DEFINED_glGetAttachedObjectsARB
- void __stdcall GLee_Lazy_glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) {if (GLeeInit()) glGetAttachedObjectsARB(containerObj, maxCount, count, obj);}
- GLEEPFNGLGETATTACHEDOBJECTSARBPROC GLeeFuncPtr_glGetAttachedObjectsARB=GLee_Lazy_glGetAttachedObjectsARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetUniformLocationARB
- #define GLEE_C_DEFINED_glGetUniformLocationARB
- GLint __stdcall GLee_Lazy_glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name) {if (GLeeInit()) return glGetUniformLocationARB(programObj, name); return (GLint)0;}
- GLEEPFNGLGETUNIFORMLOCATIONARBPROC GLeeFuncPtr_glGetUniformLocationARB=GLee_Lazy_glGetUniformLocationARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetActiveUniformARB
- #define GLEE_C_DEFINED_glGetActiveUniformARB
- void __stdcall GLee_Lazy_glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {if (GLeeInit()) glGetActiveUniformARB(programObj, index, maxLength, length, size, type, name);}
- GLEEPFNGLGETACTIVEUNIFORMARBPROC GLeeFuncPtr_glGetActiveUniformARB=GLee_Lazy_glGetActiveUniformARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetUniformfvARB
- #define GLEE_C_DEFINED_glGetUniformfvARB
- void __stdcall GLee_Lazy_glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) {if (GLeeInit()) glGetUniformfvARB(programObj, location, params);}
- GLEEPFNGLGETUNIFORMFVARBPROC GLeeFuncPtr_glGetUniformfvARB=GLee_Lazy_glGetUniformfvARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetUniformivARB
- #define GLEE_C_DEFINED_glGetUniformivARB
- void __stdcall GLee_Lazy_glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) {if (GLeeInit()) glGetUniformivARB(programObj, location, params);}
- GLEEPFNGLGETUNIFORMIVARBPROC GLeeFuncPtr_glGetUniformivARB=GLee_Lazy_glGetUniformivARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetShaderSourceARB
- #define GLEE_C_DEFINED_glGetShaderSourceARB
- void __stdcall GLee_Lazy_glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) {if (GLeeInit()) glGetShaderSourceARB(obj, maxLength, length, source);}
- GLEEPFNGLGETSHADERSOURCEARBPROC GLeeFuncPtr_glGetShaderSourceARB=GLee_Lazy_glGetShaderSourceARB;
- #endif
- #endif
- /* GL_ARB_vertex_shader */
- #ifdef __GLEE_GL_ARB_vertex_shader
- #ifndef GLEE_C_DEFINED_glBindAttribLocationARB
- #define GLEE_C_DEFINED_glBindAttribLocationARB
- void __stdcall GLee_Lazy_glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB * name) {if (GLeeInit()) glBindAttribLocationARB(programObj, index, name);}
- GLEEPFNGLBINDATTRIBLOCATIONARBPROC GLeeFuncPtr_glBindAttribLocationARB=GLee_Lazy_glBindAttribLocationARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetActiveAttribARB
- #define GLEE_C_DEFINED_glGetActiveAttribARB
- void __stdcall GLee_Lazy_glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {if (GLeeInit()) glGetActiveAttribARB(programObj, index, maxLength, length, size, type, name);}
- GLEEPFNGLGETACTIVEATTRIBARBPROC GLeeFuncPtr_glGetActiveAttribARB=GLee_Lazy_glGetActiveAttribARB;
- #endif
- #ifndef GLEE_C_DEFINED_glGetAttribLocationARB
- #define GLEE_C_DEFINED_glGetAttribLocationARB
- GLint __stdcall GLee_Lazy_glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name) {if (GLeeInit()) return glGetAttribLocationARB(programObj, name); return (GLint)0;}
- GLEEPFNGLGETATTRIBLOCATIONARBPROC GLeeFuncPtr_glGetAttribLocationARB=GLee_Lazy_glGetAttribLocationARB;
- #endif
- #endif
- /* GL_ARB_fragment_shader */
- #ifdef __GLEE_GL_ARB_fragment_shader
- #endif
- /* GL_ARB_shading_language_100 */
- #ifdef __GLEE_GL_ARB_shading_language_100
- #endif
- /* GL_ARB_texture_non_power_of_two */
- #ifdef __GLEE_GL_ARB_texture_non_power_of_two
- #endif
- /* GL_ARB_point_sprite */
- #ifdef __GLEE_GL_ARB_point_sprite
- #endif
- /* GL_ARB_fragment_program_shadow */
- #ifdef __GLEE_GL_ARB_fragment_program_shadow
- #endif
- /* GL_ARB_draw_buffers */
- #ifdef __GLEE_GL_ARB_draw_buffers
- #ifndef GLEE_C_DEFINED_glDrawBuffersARB
- #define GLEE_C_DEFINED_glDrawBuffersARB
- void __stdcall GLee_Lazy_glDrawBuffersARB(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffersARB(n, bufs);}
- GLEEPFNGLDRAWBUFFERSARBPROC GLeeFuncPtr_glDrawBuffersARB=GLee_Lazy_glDrawBuffersARB;
- #endif
- #endif
- /* GL_ARB_texture_rectangle */
- #ifdef __GLEE_GL_ARB_texture_rectangle
- #endif
- /* GL_ARB_color_buffer_float */
- #ifdef __GLEE_GL_ARB_color_buffer_float
- #ifndef GLEE_C_DEFINED_glClampColorARB
- #define GLEE_C_DEFINED_glClampColorARB
- void __stdcall GLee_Lazy_glClampColorARB(GLenum target, GLenum clamp) {if (GLeeInit()) glClampColorARB(target, clamp);}
- GLEEPFNGLCLAMPCOLORARBPROC GLeeFuncPtr_glClampColorARB=GLee_Lazy_glClampColorARB;
- #endif
- #endif
- /* GL_ARB_half_float_pixel */
- #ifdef __GLEE_GL_ARB_half_float_pixel
- #endif
- /* GL_ARB_texture_float */
- #ifdef __GLEE_GL_ARB_texture_float
- #endif
- /* GL_ARB_pixel_buffer_object */
- #ifdef __GLEE_GL_ARB_pixel_buffer_object
- #endif
- /* GL_ARB_depth_buffer_float */
- #ifdef __GLEE_GL_ARB_depth_buffer_float
- #endif
- /* GL_ARB_draw_instanced */
- #ifdef __GLEE_GL_ARB_draw_instanced
- #ifndef GLEE_C_DEFINED_glDrawArraysInstancedARB
- #define GLEE_C_DEFINED_glDrawArraysInstancedARB
- void __stdcall GLee_Lazy_glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {if (GLeeInit()) glDrawArraysInstancedARB(mode, first, count, primcount);}
- GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC GLeeFuncPtr_glDrawArraysInstancedARB=GLee_Lazy_glDrawArraysInstancedARB;
- #endif
- #ifndef GLEE_C_DEFINED_glDrawElementsInstancedARB
- #define GLEE_C_DEFINED_glDrawElementsInstancedARB
- void __stdcall GLee_Lazy_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) {if (GLeeInit()) glDrawElementsInstancedARB(mode, count, type, indices, primcount);}
- GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC GLeeFuncPtr_glDrawElementsInstancedARB=GLee_Lazy_glDrawElementsInstancedARB;
- #endif
- #endif
- /* GL_ARB_framebuffer_object */
- #ifdef __GLEE_GL_ARB_framebuffer_object
- #ifndef GLEE_C_DEFINED_glIsRenderbuffer
- #define GLEE_C_DEFINED_glIsRenderbuffer
- GLboolean __stdcall GLee_Lazy_glIsRenderbuffer(GLuint renderbuffer) {if (GLeeInit()) return glIsRenderbuffer(renderbuffer); return (GLboolean)0;}
- GLEEPFNGLISRENDERBUFFERPROC GLeeFuncPtr_glIsRenderbuffer=GLee_Lazy_glIsRenderbuffer;
- #endif
- #ifndef GLEE_C_DEFINED_glBindRenderbuffer
- #define GLEE_C_DEFINED_glBindRenderbuffer
- void __stdcall GLee_Lazy_glBindRenderbuffer(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glBindRenderbuffer(target, renderbuffer);}
- GLEEPFNGLBINDRENDERBUFFERPROC GLeeFuncPtr_glBindRenderbuffer=GLee_Lazy_glBindRenderbuffer;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteRenderbuffers
- #define GLEE_C_DEFINED_glDeleteRenderbuffers
- void __stdcall GLee_Lazy_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) {if (GLeeInit()) glDeleteRenderbuffers(n, renderbuffers);}
- GLEEPFNGLDELETERENDERBUFFERSPROC GLeeFuncPtr_glDeleteRenderbuffers=GLee_Lazy_glDeleteRenderbuffers;
- #endif
- #ifndef GLEE_C_DEFINED_glGenRenderbuffers
- #define GLEE_C_DEFINED_glGenRenderbuffers
- void __stdcall GLee_Lazy_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) {if (GLeeInit()) glGenRenderbuffers(n, renderbuffers);}
- GLEEPFNGLGENRENDERBUFFERSPROC GLeeFuncPtr_glGenRenderbuffers=GLee_Lazy_glGenRenderbuffers;
- #endif
- #ifndef GLEE_C_DEFINED_glRenderbufferStorage
- #define GLEE_C_DEFINED_glRenderbufferStorage
- void __stdcall GLee_Lazy_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorage(target, internalformat, width, height);}
- GLEEPFNGLRENDERBUFFERSTORAGEPROC GLeeFuncPtr_glRenderbufferStorage=GLee_Lazy_glRenderbufferStorage;
- #endif
- #ifndef GLEE_C_DEFINED_glGetRenderbufferParameteriv
- #define GLEE_C_DEFINED_glGetRenderbufferParameteriv
- void __stdcall GLee_Lazy_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetRenderbufferParameteriv(target, pname, params);}
- GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetRenderbufferParameteriv=GLee_Lazy_glGetRenderbufferParameteriv;
- #endif
- #ifndef GLEE_C_DEFINED_glIsFramebuffer
- #define GLEE_C_DEFINED_glIsFramebuffer
- GLboolean __stdcall GLee_Lazy_glIsFramebuffer(GLuint framebuffer) {if (GLeeInit()) return glIsFramebuffer(framebuffer); return (GLboolean)0;}
- GLEEPFNGLISFRAMEBUFFERPROC GLeeFuncPtr_glIsFramebuffer=GLee_Lazy_glIsFramebuffer;
- #endif
- #ifndef GLEE_C_DEFINED_glBindFramebuffer
- #define GLEE_C_DEFINED_glBindFramebuffer
- void __stdcall GLee_Lazy_glBindFramebuffer(GLenum target, GLuint framebuffer) {if (GLeeInit()) glBindFramebuffer(target, framebuffer);}
- GLEEPFNGLBINDFRAMEBUFFERPROC GLeeFuncPtr_glBindFramebuffer=GLee_Lazy_glBindFramebuffer;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteFramebuffers
- #define GLEE_C_DEFINED_glDeleteFramebuffers
- void __stdcall GLee_Lazy_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) {if (GLeeInit()) glDeleteFramebuffers(n, framebuffers);}
- GLEEPFNGLDELETEFRAMEBUFFERSPROC GLeeFuncPtr_glDeleteFramebuffers=GLee_Lazy_glDeleteFramebuffers;
- #endif
- #ifndef GLEE_C_DEFINED_glGenFramebuffers
- #define GLEE_C_DEFINED_glGenFramebuffers
- void __stdcall GLee_Lazy_glGenFramebuffers(GLsizei n, GLuint * framebuffers) {if (GLeeInit()) glGenFramebuffers(n, framebuffers);}
- GLEEPFNGLGENFRAMEBUFFERSPROC GLeeFuncPtr_glGenFramebuffers=GLee_Lazy_glGenFramebuffers;
- #endif
- #ifndef GLEE_C_DEFINED_glCheckFramebufferStatus
- #define GLEE_C_DEFINED_glCheckFramebufferStatus
- GLenum __stdcall GLee_Lazy_glCheckFramebufferStatus(GLenum target) {if (GLeeInit()) return glCheckFramebufferStatus(target); return (GLenum)0;}
- GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC GLeeFuncPtr_glCheckFramebufferStatus=GLee_Lazy_glCheckFramebufferStatus;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferTexture1D
- #define GLEE_C_DEFINED_glFramebufferTexture1D
- void __stdcall GLee_Lazy_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture1D(target, attachment, textarget, texture, level);}
- GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC GLeeFuncPtr_glFramebufferTexture1D=GLee_Lazy_glFramebufferTexture1D;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferTexture2D
- #define GLEE_C_DEFINED_glFramebufferTexture2D
- void __stdcall GLee_Lazy_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture2D(target, attachment, textarget, texture, level);}
- GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC GLeeFuncPtr_glFramebufferTexture2D=GLee_Lazy_glFramebufferTexture2D;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferTexture3D
- #define GLEE_C_DEFINED_glFramebufferTexture3D
- void __stdcall GLee_Lazy_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);}
- GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC GLeeFuncPtr_glFramebufferTexture3D=GLee_Lazy_glFramebufferTexture3D;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferRenderbuffer
- #define GLEE_C_DEFINED_glFramebufferRenderbuffer
- void __stdcall GLee_Lazy_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
- GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC GLeeFuncPtr_glFramebufferRenderbuffer=GLee_Lazy_glFramebufferRenderbuffer;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv
- #define GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv
- void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
- GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GLeeFuncPtr_glGetFramebufferAttachmentParameteriv=GLee_Lazy_glGetFramebufferAttachmentParameteriv;
- #endif
- #ifndef GLEE_C_DEFINED_glGenerateMipmap
- #define GLEE_C_DEFINED_glGenerateMipmap
- void __stdcall GLee_Lazy_glGenerateMipmap(GLenum target) {if (GLeeInit()) glGenerateMipmap(target);}
- GLEEPFNGLGENERATEMIPMAPPROC GLeeFuncPtr_glGenerateMipmap=GLee_Lazy_glGenerateMipmap;
- #endif
- #ifndef GLEE_C_DEFINED_glBlitFramebuffer
- #define GLEE_C_DEFINED_glBlitFramebuffer
- void __stdcall GLee_Lazy_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {if (GLeeInit()) glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
- GLEEPFNGLBLITFRAMEBUFFERPROC GLeeFuncPtr_glBlitFramebuffer=GLee_Lazy_glBlitFramebuffer;
- #endif
- #ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisample
- #define GLEE_C_DEFINED_glRenderbufferStorageMultisample
- void __stdcall GLee_Lazy_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisample(target, samples, internalformat, width, height);}
- GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC GLeeFuncPtr_glRenderbufferStorageMultisample=GLee_Lazy_glRenderbufferStorageMultisample;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferTextureLayer
- #define GLEE_C_DEFINED_glFramebufferTextureLayer
- void __stdcall GLee_Lazy_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayer(target, attachment, texture, level, layer);}
- GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC GLeeFuncPtr_glFramebufferTextureLayer=GLee_Lazy_glFramebufferTextureLayer;
- #endif
- #endif
- /* GL_ARB_framebuffer_sRGB */
- #ifdef __GLEE_GL_ARB_framebuffer_sRGB
- #endif
- /* GL_ARB_geometry_shader4 */
- #ifdef __GLEE_GL_ARB_geometry_shader4
- #ifndef GLEE_C_DEFINED_glProgramParameteriARB
- #define GLEE_C_DEFINED_glProgramParameteriARB
- void __stdcall GLee_Lazy_glProgramParameteriARB(GLuint program, GLenum pname, GLint value) {if (GLeeInit()) glProgramParameteriARB(program, pname, value);}
- GLEEPFNGLPROGRAMPARAMETERIARBPROC GLeeFuncPtr_glProgramParameteriARB=GLee_Lazy_glProgramParameteriARB;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferTextureARB
- #define GLEE_C_DEFINED_glFramebufferTextureARB
- void __stdcall GLee_Lazy_glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTextureARB(target, attachment, texture, level);}
- GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC GLeeFuncPtr_glFramebufferTextureARB=GLee_Lazy_glFramebufferTextureARB;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferTextureLayerARB
- #define GLEE_C_DEFINED_glFramebufferTextureLayerARB
- void __stdcall GLee_Lazy_glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayerARB(target, attachment, texture, level, layer);}
- GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC GLeeFuncPtr_glFramebufferTextureLayerARB=GLee_Lazy_glFramebufferTextureLayerARB;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferTextureFaceARB
- #define GLEE_C_DEFINED_glFramebufferTextureFaceARB
- void __stdcall GLee_Lazy_glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glFramebufferTextureFaceARB(target, attachment, texture, level, face);}
- GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC GLeeFuncPtr_glFramebufferTextureFaceARB=GLee_Lazy_glFramebufferTextureFaceARB;
- #endif
- #endif
- /* GL_ARB_half_float_vertex */
- #ifdef __GLEE_GL_ARB_half_float_vertex
- #endif
- /* GL_ARB_instanced_arrays */
- #ifdef __GLEE_GL_ARB_instanced_arrays
- #ifndef GLEE_C_DEFINED_glVertexAttribDivisor
- #define GLEE_C_DEFINED_glVertexAttribDivisor
- void __stdcall GLee_Lazy_glVertexAttribDivisor(GLuint index, GLuint divisor) {if (GLeeInit()) glVertexAttribDivisor(index, divisor);}
- GLEEPFNGLVERTEXATTRIBDIVISORPROC GLeeFuncPtr_glVertexAttribDivisor=GLee_Lazy_glVertexAttribDivisor;
- #endif
- #endif
- /* GL_ARB_map_buffer_range */
- #ifdef __GLEE_GL_ARB_map_buffer_range
- #ifndef GLEE_C_DEFINED_glMapBufferRange
- #define GLEE_C_DEFINED_glMapBufferRange
- void __stdcall GLee_Lazy_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {if (GLeeInit()) glMapBufferRange(target, offset, length, access);}
- GLEEPFNGLMAPBUFFERRANGEPROC GLeeFuncPtr_glMapBufferRange=GLee_Lazy_glMapBufferRange;
- #endif
- #ifndef GLEE_C_DEFINED_glFlushMappedBufferRange
- #define GLEE_C_DEFINED_glFlushMappedBufferRange
- void __stdcall GLee_Lazy_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {if (GLeeInit()) glFlushMappedBufferRange(target, offset, length);}
- GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC GLeeFuncPtr_glFlushMappedBufferRange=GLee_Lazy_glFlushMappedBufferRange;
- #endif
- #endif
- /* GL_ARB_texture_buffer_object */
- #ifdef __GLEE_GL_ARB_texture_buffer_object
- #ifndef GLEE_C_DEFINED_glTexBufferARB
- #define GLEE_C_DEFINED_glTexBufferARB
- void __stdcall GLee_Lazy_glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTexBufferARB(target, internalformat, buffer);}
- GLEEPFNGLTEXBUFFERARBPROC GLeeFuncPtr_glTexBufferARB=GLee_Lazy_glTexBufferARB;
- #endif
- #endif
- /* GL_ARB_texture_compression_rgtc */
- #ifdef __GLEE_GL_ARB_texture_compression_rgtc
- #endif
- /* GL_ARB_texture_rg */
- #ifdef __GLEE_GL_ARB_texture_rg
- #endif
- /* GL_ARB_vertex_array_object */
- #ifdef __GLEE_GL_ARB_vertex_array_object
- #ifndef GLEE_C_DEFINED_glBindVertexArray
- #define GLEE_C_DEFINED_glBindVertexArray
- void __stdcall GLee_Lazy_glBindVertexArray(GLuint array) {if (GLeeInit()) glBindVertexArray(array);}
- GLEEPFNGLBINDVERTEXARRAYPROC GLeeFuncPtr_glBindVertexArray=GLee_Lazy_glBindVertexArray;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteVertexArrays
- #define GLEE_C_DEFINED_glDeleteVertexArrays
- void __stdcall GLee_Lazy_glDeleteVertexArrays(GLsizei n, const GLuint * arrays) {if (GLeeInit()) glDeleteVertexArrays(n, arrays);}
- GLEEPFNGLDELETEVERTEXARRAYSPROC GLeeFuncPtr_glDeleteVertexArrays=GLee_Lazy_glDeleteVertexArrays;
- #endif
- #ifndef GLEE_C_DEFINED_glGenVertexArrays
- #define GLEE_C_DEFINED_glGenVertexArrays
- void __stdcall GLee_Lazy_glGenVertexArrays(GLsizei n, GLuint * arrays) {if (GLeeInit()) glGenVertexArrays(n, arrays);}
- GLEEPFNGLGENVERTEXARRAYSPROC GLeeFuncPtr_glGenVertexArrays=GLee_Lazy_glGenVertexArrays;
- #endif
- #ifndef GLEE_C_DEFINED_glIsVertexArray
- #define GLEE_C_DEFINED_glIsVertexArray
- GLboolean __stdcall GLee_Lazy_glIsVertexArray(GLuint array) {if (GLeeInit()) return glIsVertexArray(array); return (GLboolean)0;}
- GLEEPFNGLISVERTEXARRAYPROC GLeeFuncPtr_glIsVertexArray=GLee_Lazy_glIsVertexArray;
- #endif
- #endif
- /* GL_EXT_abgr */
- #ifdef __GLEE_GL_EXT_abgr
- #endif
- /* GL_EXT_blend_color */
- #ifdef __GLEE_GL_EXT_blend_color
- #ifndef GLEE_C_DEFINED_glBlendColorEXT
- #define GLEE_C_DEFINED_glBlendColorEXT
- void __stdcall GLee_Lazy_glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {if (GLeeInit()) glBlendColorEXT(red, green, blue, alpha);}
- GLEEPFNGLBLENDCOLOREXTPROC GLeeFuncPtr_glBlendColorEXT=GLee_Lazy_glBlendColorEXT;
- #endif
- #endif
- /* GL_EXT_polygon_offset */
- #ifdef __GLEE_GL_EXT_polygon_offset
- #ifndef GLEE_C_DEFINED_glPolygonOffsetEXT
- #define GLEE_C_DEFINED_glPolygonOffsetEXT
- void __stdcall GLee_Lazy_glPolygonOffsetEXT(GLfloat factor, GLfloat bias) {if (GLeeInit()) glPolygonOffsetEXT(factor, bias);}
- GLEEPFNGLPOLYGONOFFSETEXTPROC GLeeFuncPtr_glPolygonOffsetEXT=GLee_Lazy_glPolygonOffsetEXT;
- #endif
- #endif
- /* GL_EXT_texture */
- #ifdef __GLEE_GL_EXT_texture
- #endif
- /* GL_EXT_texture3D */
- #ifdef __GLEE_GL_EXT_texture3D
- #ifndef GLEE_C_DEFINED_glTexImage3DEXT
- #define GLEE_C_DEFINED_glTexImage3DEXT
- void __stdcall GLee_Lazy_glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage3DEXT(target, level, internalformat, width, height, depth, border, format, type, pixels);}
- GLEEPFNGLTEXIMAGE3DEXTPROC GLeeFuncPtr_glTexImage3DEXT=GLee_Lazy_glTexImage3DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTexSubImage3DEXT
- #define GLEE_C_DEFINED_glTexSubImage3DEXT
- void __stdcall GLee_Lazy_glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
- GLEEPFNGLTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glTexSubImage3DEXT=GLee_Lazy_glTexSubImage3DEXT;
- #endif
- #endif
- /* GL_SGIS_texture_filter4 */
- #ifdef __GLEE_GL_SGIS_texture_filter4
- #ifndef GLEE_C_DEFINED_glGetTexFilterFuncSGIS
- #define GLEE_C_DEFINED_glGetTexFilterFuncSGIS
- void __stdcall GLee_Lazy_glGetTexFilterFuncSGIS(GLenum target, GLenum filter, GLfloat * weights) {if (GLeeInit()) glGetTexFilterFuncSGIS(target, filter, weights);}
- GLEEPFNGLGETTEXFILTERFUNCSGISPROC GLeeFuncPtr_glGetTexFilterFuncSGIS=GLee_Lazy_glGetTexFilterFuncSGIS;
- #endif
- #ifndef GLEE_C_DEFINED_glTexFilterFuncSGIS
- #define GLEE_C_DEFINED_glTexFilterFuncSGIS
- void __stdcall GLee_Lazy_glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) {if (GLeeInit()) glTexFilterFuncSGIS(target, filter, n, weights);}
- GLEEPFNGLTEXFILTERFUNCSGISPROC GLeeFuncPtr_glTexFilterFuncSGIS=GLee_Lazy_glTexFilterFuncSGIS;
- #endif
- #endif
- /* GL_EXT_subtexture */
- #ifdef __GLEE_GL_EXT_subtexture
- #ifndef GLEE_C_DEFINED_glTexSubImage1DEXT
- #define GLEE_C_DEFINED_glTexSubImage1DEXT
- void __stdcall GLee_Lazy_glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage1DEXT(target, level, xoffset, width, format, type, pixels);}
- GLEEPFNGLTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glTexSubImage1DEXT=GLee_Lazy_glTexSubImage1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTexSubImage2DEXT
- #define GLEE_C_DEFINED_glTexSubImage2DEXT
- void __stdcall GLee_Lazy_glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, pixels);}
- GLEEPFNGLTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glTexSubImage2DEXT=GLee_Lazy_glTexSubImage2DEXT;
- #endif
- #endif
- /* GL_EXT_copy_texture */
- #ifdef __GLEE_GL_EXT_copy_texture
- #ifndef GLEE_C_DEFINED_glCopyTexImage1DEXT
- #define GLEE_C_DEFINED_glCopyTexImage1DEXT
- void __stdcall GLee_Lazy_glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyTexImage1DEXT(target, level, internalformat, x, y, width, border);}
- GLEEPFNGLCOPYTEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexImage1DEXT=GLee_Lazy_glCopyTexImage1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyTexImage2DEXT
- #define GLEE_C_DEFINED_glCopyTexImage2DEXT
- void __stdcall GLee_Lazy_glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyTexImage2DEXT(target, level, internalformat, x, y, width, height, border);}
- GLEEPFNGLCOPYTEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexImage2DEXT=GLee_Lazy_glCopyTexImage2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyTexSubImage1DEXT
- #define GLEE_C_DEFINED_glCopyTexSubImage1DEXT
- void __stdcall GLee_Lazy_glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyTexSubImage1DEXT(target, level, xoffset, x, y, width);}
- GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexSubImage1DEXT=GLee_Lazy_glCopyTexSubImage1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyTexSubImage2DEXT
- #define GLEE_C_DEFINED_glCopyTexSubImage2DEXT
- void __stdcall GLee_Lazy_glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage2DEXT(target, level, xoffset, yoffset, x, y, width, height);}
- GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexSubImage2DEXT=GLee_Lazy_glCopyTexSubImage2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyTexSubImage3DEXT
- #define GLEE_C_DEFINED_glCopyTexSubImage3DEXT
- void __stdcall GLee_Lazy_glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
- GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTexSubImage3DEXT=GLee_Lazy_glCopyTexSubImage3DEXT;
- #endif
- #endif
- /* GL_EXT_histogram */
- #ifdef __GLEE_GL_EXT_histogram
- #ifndef GLEE_C_DEFINED_glGetHistogramEXT
- #define GLEE_C_DEFINED_glGetHistogramEXT
- void __stdcall GLee_Lazy_glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetHistogramEXT(target, reset, format, type, values);}
- GLEEPFNGLGETHISTOGRAMEXTPROC GLeeFuncPtr_glGetHistogramEXT=GLee_Lazy_glGetHistogramEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetHistogramParameterfvEXT
- #define GLEE_C_DEFINED_glGetHistogramParameterfvEXT
- void __stdcall GLee_Lazy_glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetHistogramParameterfvEXT(target, pname, params);}
- GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC GLeeFuncPtr_glGetHistogramParameterfvEXT=GLee_Lazy_glGetHistogramParameterfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetHistogramParameterivEXT
- #define GLEE_C_DEFINED_glGetHistogramParameterivEXT
- void __stdcall GLee_Lazy_glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetHistogramParameterivEXT(target, pname, params);}
- GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC GLeeFuncPtr_glGetHistogramParameterivEXT=GLee_Lazy_glGetHistogramParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMinmaxEXT
- #define GLEE_C_DEFINED_glGetMinmaxEXT
- void __stdcall GLee_Lazy_glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetMinmaxEXT(target, reset, format, type, values);}
- GLEEPFNGLGETMINMAXEXTPROC GLeeFuncPtr_glGetMinmaxEXT=GLee_Lazy_glGetMinmaxEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMinmaxParameterfvEXT
- #define GLEE_C_DEFINED_glGetMinmaxParameterfvEXT
- void __stdcall GLee_Lazy_glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMinmaxParameterfvEXT(target, pname, params);}
- GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMinmaxParameterfvEXT=GLee_Lazy_glGetMinmaxParameterfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMinmaxParameterivEXT
- #define GLEE_C_DEFINED_glGetMinmaxParameterivEXT
- void __stdcall GLee_Lazy_glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMinmaxParameterivEXT(target, pname, params);}
- GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMinmaxParameterivEXT=GLee_Lazy_glGetMinmaxParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glHistogramEXT
- #define GLEE_C_DEFINED_glHistogramEXT
- void __stdcall GLee_Lazy_glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glHistogramEXT(target, width, internalformat, sink);}
- GLEEPFNGLHISTOGRAMEXTPROC GLeeFuncPtr_glHistogramEXT=GLee_Lazy_glHistogramEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMinmaxEXT
- #define GLEE_C_DEFINED_glMinmaxEXT
- void __stdcall GLee_Lazy_glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glMinmaxEXT(target, internalformat, sink);}
- GLEEPFNGLMINMAXEXTPROC GLeeFuncPtr_glMinmaxEXT=GLee_Lazy_glMinmaxEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glResetHistogramEXT
- #define GLEE_C_DEFINED_glResetHistogramEXT
- void __stdcall GLee_Lazy_glResetHistogramEXT(GLenum target) {if (GLeeInit()) glResetHistogramEXT(target);}
- GLEEPFNGLRESETHISTOGRAMEXTPROC GLeeFuncPtr_glResetHistogramEXT=GLee_Lazy_glResetHistogramEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glResetMinmaxEXT
- #define GLEE_C_DEFINED_glResetMinmaxEXT
- void __stdcall GLee_Lazy_glResetMinmaxEXT(GLenum target) {if (GLeeInit()) glResetMinmaxEXT(target);}
- GLEEPFNGLRESETMINMAXEXTPROC GLeeFuncPtr_glResetMinmaxEXT=GLee_Lazy_glResetMinmaxEXT;
- #endif
- #endif
- /* GL_EXT_convolution */
- #ifdef __GLEE_GL_EXT_convolution
- #ifndef GLEE_C_DEFINED_glConvolutionFilter1DEXT
- #define GLEE_C_DEFINED_glConvolutionFilter1DEXT
- void __stdcall GLee_Lazy_glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter1DEXT(target, internalformat, width, format, type, image);}
- GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glConvolutionFilter1DEXT=GLee_Lazy_glConvolutionFilter1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glConvolutionFilter2DEXT
- #define GLEE_C_DEFINED_glConvolutionFilter2DEXT
- void __stdcall GLee_Lazy_glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter2DEXT(target, internalformat, width, height, format, type, image);}
- GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glConvolutionFilter2DEXT=GLee_Lazy_glConvolutionFilter2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glConvolutionParameterfEXT
- #define GLEE_C_DEFINED_glConvolutionParameterfEXT
- void __stdcall GLee_Lazy_glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params) {if (GLeeInit()) glConvolutionParameterfEXT(target, pname, params);}
- GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC GLeeFuncPtr_glConvolutionParameterfEXT=GLee_Lazy_glConvolutionParameterfEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glConvolutionParameterfvEXT
- #define GLEE_C_DEFINED_glConvolutionParameterfvEXT
- void __stdcall GLee_Lazy_glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glConvolutionParameterfvEXT(target, pname, params);}
- GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glConvolutionParameterfvEXT=GLee_Lazy_glConvolutionParameterfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glConvolutionParameteriEXT
- #define GLEE_C_DEFINED_glConvolutionParameteriEXT
- void __stdcall GLee_Lazy_glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params) {if (GLeeInit()) glConvolutionParameteriEXT(target, pname, params);}
- GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC GLeeFuncPtr_glConvolutionParameteriEXT=GLee_Lazy_glConvolutionParameteriEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glConvolutionParameterivEXT
- #define GLEE_C_DEFINED_glConvolutionParameterivEXT
- void __stdcall GLee_Lazy_glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glConvolutionParameterivEXT(target, pname, params);}
- GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glConvolutionParameterivEXT=GLee_Lazy_glConvolutionParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT
- #define GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT
- void __stdcall GLee_Lazy_glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyConvolutionFilter1DEXT(target, internalformat, x, y, width);}
- GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter1DEXT=GLee_Lazy_glCopyConvolutionFilter1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT
- #define GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT
- void __stdcall GLee_Lazy_glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyConvolutionFilter2DEXT(target, internalformat, x, y, width, height);}
- GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter2DEXT=GLee_Lazy_glCopyConvolutionFilter2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetConvolutionFilterEXT
- #define GLEE_C_DEFINED_glGetConvolutionFilterEXT
- void __stdcall GLee_Lazy_glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * image) {if (GLeeInit()) glGetConvolutionFilterEXT(target, format, type, image);}
- GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC GLeeFuncPtr_glGetConvolutionFilterEXT=GLee_Lazy_glGetConvolutionFilterEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetConvolutionParameterfvEXT
- #define GLEE_C_DEFINED_glGetConvolutionParameterfvEXT
- void __stdcall GLee_Lazy_glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetConvolutionParameterfvEXT(target, pname, params);}
- GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glGetConvolutionParameterfvEXT=GLee_Lazy_glGetConvolutionParameterfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetConvolutionParameterivEXT
- #define GLEE_C_DEFINED_glGetConvolutionParameterivEXT
- void __stdcall GLee_Lazy_glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetConvolutionParameterivEXT(target, pname, params);}
- GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glGetConvolutionParameterivEXT=GLee_Lazy_glGetConvolutionParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetSeparableFilterEXT
- #define GLEE_C_DEFINED_glGetSeparableFilterEXT
- void __stdcall GLee_Lazy_glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) {if (GLeeInit()) glGetSeparableFilterEXT(target, format, type, row, column, span);}
- GLEEPFNGLGETSEPARABLEFILTEREXTPROC GLeeFuncPtr_glGetSeparableFilterEXT=GLee_Lazy_glGetSeparableFilterEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSeparableFilter2DEXT
- #define GLEE_C_DEFINED_glSeparableFilter2DEXT
- void __stdcall GLee_Lazy_glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) {if (GLeeInit()) glSeparableFilter2DEXT(target, internalformat, width, height, format, type, row, column);}
- GLEEPFNGLSEPARABLEFILTER2DEXTPROC GLeeFuncPtr_glSeparableFilter2DEXT=GLee_Lazy_glSeparableFilter2DEXT;
- #endif
- #endif
- /* GL_SGI_color_matrix */
- #ifdef __GLEE_GL_SGI_color_matrix
- #endif
- /* GL_SGI_color_table */
- #ifdef __GLEE_GL_SGI_color_table
- #ifndef GLEE_C_DEFINED_glColorTableSGI
- #define GLEE_C_DEFINED_glColorTableSGI
- void __stdcall GLee_Lazy_glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTableSGI(target, internalformat, width, format, type, table);}
- GLEEPFNGLCOLORTABLESGIPROC GLeeFuncPtr_glColorTableSGI=GLee_Lazy_glColorTableSGI;
- #endif
- #ifndef GLEE_C_DEFINED_glColorTableParameterfvSGI
- #define GLEE_C_DEFINED_glColorTableParameterfvSGI
- void __stdcall GLee_Lazy_glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glColorTableParameterfvSGI(target, pname, params);}
- GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glColorTableParameterfvSGI=GLee_Lazy_glColorTableParameterfvSGI;
- #endif
- #ifndef GLEE_C_DEFINED_glColorTableParameterivSGI
- #define GLEE_C_DEFINED_glColorTableParameterivSGI
- void __stdcall GLee_Lazy_glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glColorTableParameterivSGI(target, pname, params);}
- GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glColorTableParameterivSGI=GLee_Lazy_glColorTableParameterivSGI;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyColorTableSGI
- #define GLEE_C_DEFINED_glCopyColorTableSGI
- void __stdcall GLee_Lazy_glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorTableSGI(target, internalformat, x, y, width);}
- GLEEPFNGLCOPYCOLORTABLESGIPROC GLeeFuncPtr_glCopyColorTableSGI=GLee_Lazy_glCopyColorTableSGI;
- #endif
- #ifndef GLEE_C_DEFINED_glGetColorTableSGI
- #define GLEE_C_DEFINED_glGetColorTableSGI
- void __stdcall GLee_Lazy_glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table) {if (GLeeInit()) glGetColorTableSGI(target, format, type, table);}
- GLEEPFNGLGETCOLORTABLESGIPROC GLeeFuncPtr_glGetColorTableSGI=GLee_Lazy_glGetColorTableSGI;
- #endif
- #ifndef GLEE_C_DEFINED_glGetColorTableParameterfvSGI
- #define GLEE_C_DEFINED_glGetColorTableParameterfvSGI
- void __stdcall GLee_Lazy_glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfvSGI(target, pname, params);}
- GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glGetColorTableParameterfvSGI=GLee_Lazy_glGetColorTableParameterfvSGI;
- #endif
- #ifndef GLEE_C_DEFINED_glGetColorTableParameterivSGI
- #define GLEE_C_DEFINED_glGetColorTableParameterivSGI
- void __stdcall GLee_Lazy_glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameterivSGI(target, pname, params);}
- GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glGetColorTableParameterivSGI=GLee_Lazy_glGetColorTableParameterivSGI;
- #endif
- #endif
- /* GL_SGIS_pixel_texture */
- #ifdef __GLEE_GL_SGIS_pixel_texture
- #ifndef GLEE_C_DEFINED_glPixelTexGenParameteriSGIS
- #define GLEE_C_DEFINED_glPixelTexGenParameteriSGIS
- void __stdcall GLee_Lazy_glPixelTexGenParameteriSGIS(GLenum pname, GLint param) {if (GLeeInit()) glPixelTexGenParameteriSGIS(pname, param);}
- GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC GLeeFuncPtr_glPixelTexGenParameteriSGIS=GLee_Lazy_glPixelTexGenParameteriSGIS;
- #endif
- #ifndef GLEE_C_DEFINED_glPixelTexGenParameterivSGIS
- #define GLEE_C_DEFINED_glPixelTexGenParameterivSGIS
- void __stdcall GLee_Lazy_glPixelTexGenParameterivSGIS(GLenum pname, const GLint * params) {if (GLeeInit()) glPixelTexGenParameterivSGIS(pname, params);}
- GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glPixelTexGenParameterivSGIS=GLee_Lazy_glPixelTexGenParameterivSGIS;
- #endif
- #ifndef GLEE_C_DEFINED_glPixelTexGenParameterfSGIS
- #define GLEE_C_DEFINED_glPixelTexGenParameterfSGIS
- void __stdcall GLee_Lazy_glPixelTexGenParameterfSGIS(GLenum pname, GLfloat param) {if (GLeeInit()) glPixelTexGenParameterfSGIS(pname, param);}
- GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC GLeeFuncPtr_glPixelTexGenParameterfSGIS=GLee_Lazy_glPixelTexGenParameterfSGIS;
- #endif
- #ifndef GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS
- #define GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS
- void __stdcall GLee_Lazy_glPixelTexGenParameterfvSGIS(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPixelTexGenParameterfvSGIS(pname, params);}
- GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glPixelTexGenParameterfvSGIS=GLee_Lazy_glPixelTexGenParameterfvSGIS;
- #endif
- #ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS
- #define GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS
- void __stdcall GLee_Lazy_glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params) {if (GLeeInit()) glGetPixelTexGenParameterivSGIS(pname, params);}
- GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterivSGIS=GLee_Lazy_glGetPixelTexGenParameterivSGIS;
- #endif
- #ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS
- #define GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS
- void __stdcall GLee_Lazy_glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params) {if (GLeeInit()) glGetPixelTexGenParameterfvSGIS(pname, params);}
- GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS=GLee_Lazy_glGetPixelTexGenParameterfvSGIS;
- #endif
- #endif
- /* GL_SGIX_pixel_texture */
- #ifdef __GLEE_GL_SGIX_pixel_texture
- #ifndef GLEE_C_DEFINED_glPixelTexGenSGIX
- #define GLEE_C_DEFINED_glPixelTexGenSGIX
- void __stdcall GLee_Lazy_glPixelTexGenSGIX(GLenum mode) {if (GLeeInit()) glPixelTexGenSGIX(mode);}
- GLEEPFNGLPIXELTEXGENSGIXPROC GLeeFuncPtr_glPixelTexGenSGIX=GLee_Lazy_glPixelTexGenSGIX;
- #endif
- #endif
- /* GL_SGIS_texture4D */
- #ifdef __GLEE_GL_SGIS_texture4D
- #ifndef GLEE_C_DEFINED_glTexImage4DSGIS
- #define GLEE_C_DEFINED_glTexImage4DSGIS
- void __stdcall GLee_Lazy_glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage4DSGIS(target, level, internalformat, width, height, depth, size4d, border, format, type, pixels);}
- GLEEPFNGLTEXIMAGE4DSGISPROC GLeeFuncPtr_glTexImage4DSGIS=GLee_Lazy_glTexImage4DSGIS;
- #endif
- #ifndef GLEE_C_DEFINED_glTexSubImage4DSGIS
- #define GLEE_C_DEFINED_glTexSubImage4DSGIS
- void __stdcall GLee_Lazy_glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage4DSGIS(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels);}
- GLEEPFNGLTEXSUBIMAGE4DSGISPROC GLeeFuncPtr_glTexSubImage4DSGIS=GLee_Lazy_glTexSubImage4DSGIS;
- #endif
- #endif
- /* GL_SGI_texture_color_table */
- #ifdef __GLEE_GL_SGI_texture_color_table
- #endif
- /* GL_EXT_cmyka */
- #ifdef __GLEE_GL_EXT_cmyka
- #endif
- /* GL_EXT_texture_object */
- #ifdef __GLEE_GL_EXT_texture_object
- #ifndef GLEE_C_DEFINED_glAreTexturesResidentEXT
- #define GLEE_C_DEFINED_glAreTexturesResidentEXT
- GLboolean __stdcall GLee_Lazy_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences) {if (GLeeInit()) return glAreTexturesResidentEXT(n, textures, residences); return (GLboolean)0;}
- GLEEPFNGLARETEXTURESRESIDENTEXTPROC GLeeFuncPtr_glAreTexturesResidentEXT=GLee_Lazy_glAreTexturesResidentEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBindTextureEXT
- #define GLEE_C_DEFINED_glBindTextureEXT
- void __stdcall GLee_Lazy_glBindTextureEXT(GLenum target, GLuint texture) {if (GLeeInit()) glBindTextureEXT(target, texture);}
- GLEEPFNGLBINDTEXTUREEXTPROC GLeeFuncPtr_glBindTextureEXT=GLee_Lazy_glBindTextureEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteTexturesEXT
- #define GLEE_C_DEFINED_glDeleteTexturesEXT
- void __stdcall GLee_Lazy_glDeleteTexturesEXT(GLsizei n, const GLuint * textures) {if (GLeeInit()) glDeleteTexturesEXT(n, textures);}
- GLEEPFNGLDELETETEXTURESEXTPROC GLeeFuncPtr_glDeleteTexturesEXT=GLee_Lazy_glDeleteTexturesEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGenTexturesEXT
- #define GLEE_C_DEFINED_glGenTexturesEXT
- void __stdcall GLee_Lazy_glGenTexturesEXT(GLsizei n, GLuint * textures) {if (GLeeInit()) glGenTexturesEXT(n, textures);}
- GLEEPFNGLGENTEXTURESEXTPROC GLeeFuncPtr_glGenTexturesEXT=GLee_Lazy_glGenTexturesEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glIsTextureEXT
- #define GLEE_C_DEFINED_glIsTextureEXT
- GLboolean __stdcall GLee_Lazy_glIsTextureEXT(GLuint texture) {if (GLeeInit()) return glIsTextureEXT(texture); return (GLboolean)0;}
- GLEEPFNGLISTEXTUREEXTPROC GLeeFuncPtr_glIsTextureEXT=GLee_Lazy_glIsTextureEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glPrioritizeTexturesEXT
- #define GLEE_C_DEFINED_glPrioritizeTexturesEXT
- void __stdcall GLee_Lazy_glPrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) {if (GLeeInit()) glPrioritizeTexturesEXT(n, textures, priorities);}
- GLEEPFNGLPRIORITIZETEXTURESEXTPROC GLeeFuncPtr_glPrioritizeTexturesEXT=GLee_Lazy_glPrioritizeTexturesEXT;
- #endif
- #endif
- /* GL_SGIS_detail_texture */
- #ifdef __GLEE_GL_SGIS_detail_texture
- #ifndef GLEE_C_DEFINED_glDetailTexFuncSGIS
- #define GLEE_C_DEFINED_glDetailTexFuncSGIS
- void __stdcall GLee_Lazy_glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points) {if (GLeeInit()) glDetailTexFuncSGIS(target, n, points);}
- GLEEPFNGLDETAILTEXFUNCSGISPROC GLeeFuncPtr_glDetailTexFuncSGIS=GLee_Lazy_glDetailTexFuncSGIS;
- #endif
- #ifndef GLEE_C_DEFINED_glGetDetailTexFuncSGIS
- #define GLEE_C_DEFINED_glGetDetailTexFuncSGIS
- void __stdcall GLee_Lazy_glGetDetailTexFuncSGIS(GLenum target, GLfloat * points) {if (GLeeInit()) glGetDetailTexFuncSGIS(target, points);}
- GLEEPFNGLGETDETAILTEXFUNCSGISPROC GLeeFuncPtr_glGetDetailTexFuncSGIS=GLee_Lazy_glGetDetailTexFuncSGIS;
- #endif
- #endif
- /* GL_SGIS_sharpen_texture */
- #ifdef __GLEE_GL_SGIS_sharpen_texture
- #ifndef GLEE_C_DEFINED_glSharpenTexFuncSGIS
- #define GLEE_C_DEFINED_glSharpenTexFuncSGIS
- void __stdcall GLee_Lazy_glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points) {if (GLeeInit()) glSharpenTexFuncSGIS(target, n, points);}
- GLEEPFNGLSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glSharpenTexFuncSGIS=GLee_Lazy_glSharpenTexFuncSGIS;
- #endif
- #ifndef GLEE_C_DEFINED_glGetSharpenTexFuncSGIS
- #define GLEE_C_DEFINED_glGetSharpenTexFuncSGIS
- void __stdcall GLee_Lazy_glGetSharpenTexFuncSGIS(GLenum target, GLfloat * points) {if (GLeeInit()) glGetSharpenTexFuncSGIS(target, points);}
- GLEEPFNGLGETSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glGetSharpenTexFuncSGIS=GLee_Lazy_glGetSharpenTexFuncSGIS;
- #endif
- #endif
- /* GL_EXT_packed_pixels */
- #ifdef __GLEE_GL_EXT_packed_pixels
- #endif
- /* GL_SGIS_texture_lod */
- #ifdef __GLEE_GL_SGIS_texture_lod
- #endif
- /* GL_SGIS_multisample */
- #ifdef __GLEE_GL_SGIS_multisample
- #ifndef GLEE_C_DEFINED_glSampleMaskSGIS
- #define GLEE_C_DEFINED_glSampleMaskSGIS
- void __stdcall GLee_Lazy_glSampleMaskSGIS(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleMaskSGIS(value, invert);}
- GLEEPFNGLSAMPLEMASKSGISPROC GLeeFuncPtr_glSampleMaskSGIS=GLee_Lazy_glSampleMaskSGIS;
- #endif
- #ifndef GLEE_C_DEFINED_glSamplePatternSGIS
- #define GLEE_C_DEFINED_glSamplePatternSGIS
- void __stdcall GLee_Lazy_glSamplePatternSGIS(GLenum pattern) {if (GLeeInit()) glSamplePatternSGIS(pattern);}
- GLEEPFNGLSAMPLEPATTERNSGISPROC GLeeFuncPtr_glSamplePatternSGIS=GLee_Lazy_glSamplePatternSGIS;
- #endif
- #endif
- /* GL_EXT_rescale_normal */
- #ifdef __GLEE_GL_EXT_rescale_normal
- #endif
- /* GL_EXT_vertex_array */
- #ifdef __GLEE_GL_EXT_vertex_array
- #ifndef GLEE_C_DEFINED_glArrayElementEXT
- #define GLEE_C_DEFINED_glArrayElementEXT
- void __stdcall GLee_Lazy_glArrayElementEXT(GLint i) {if (GLeeInit()) glArrayElementEXT(i);}
- GLEEPFNGLARRAYELEMENTEXTPROC GLeeFuncPtr_glArrayElementEXT=GLee_Lazy_glArrayElementEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glColorPointerEXT
- #define GLEE_C_DEFINED_glColorPointerEXT
- void __stdcall GLee_Lazy_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glColorPointerEXT(size, type, stride, count, pointer);}
- GLEEPFNGLCOLORPOINTEREXTPROC GLeeFuncPtr_glColorPointerEXT=GLee_Lazy_glColorPointerEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glDrawArraysEXT
- #define GLEE_C_DEFINED_glDrawArraysEXT
- void __stdcall GLee_Lazy_glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) {if (GLeeInit()) glDrawArraysEXT(mode, first, count);}
- GLEEPFNGLDRAWARRAYSEXTPROC GLeeFuncPtr_glDrawArraysEXT=GLee_Lazy_glDrawArraysEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glEdgeFlagPointerEXT
- #define GLEE_C_DEFINED_glEdgeFlagPointerEXT
- void __stdcall GLee_Lazy_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer) {if (GLeeInit()) glEdgeFlagPointerEXT(stride, count, pointer);}
- GLEEPFNGLEDGEFLAGPOINTEREXTPROC GLeeFuncPtr_glEdgeFlagPointerEXT=GLee_Lazy_glEdgeFlagPointerEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetPointervEXT
- #define GLEE_C_DEFINED_glGetPointervEXT
- void __stdcall GLee_Lazy_glGetPointervEXT(GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetPointervEXT(pname, params);}
- GLEEPFNGLGETPOINTERVEXTPROC GLeeFuncPtr_glGetPointervEXT=GLee_Lazy_glGetPointervEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glIndexPointerEXT
- #define GLEE_C_DEFINED_glIndexPointerEXT
- void __stdcall GLee_Lazy_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glIndexPointerEXT(type, stride, count, pointer);}
- GLEEPFNGLINDEXPOINTEREXTPROC GLeeFuncPtr_glIndexPointerEXT=GLee_Lazy_glIndexPointerEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNormalPointerEXT
- #define GLEE_C_DEFINED_glNormalPointerEXT
- void __stdcall GLee_Lazy_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glNormalPointerEXT(type, stride, count, pointer);}
- GLEEPFNGLNORMALPOINTEREXTPROC GLeeFuncPtr_glNormalPointerEXT=GLee_Lazy_glNormalPointerEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoordPointerEXT
- #define GLEE_C_DEFINED_glTexCoordPointerEXT
- void __stdcall GLee_Lazy_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glTexCoordPointerEXT(size, type, stride, count, pointer);}
- GLEEPFNGLTEXCOORDPOINTEREXTPROC GLeeFuncPtr_glTexCoordPointerEXT=GLee_Lazy_glTexCoordPointerEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexPointerEXT
- #define GLEE_C_DEFINED_glVertexPointerEXT
- void __stdcall GLee_Lazy_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glVertexPointerEXT(size, type, stride, count, pointer);}
- GLEEPFNGLVERTEXPOINTEREXTPROC GLeeFuncPtr_glVertexPointerEXT=GLee_Lazy_glVertexPointerEXT;
- #endif
- #endif
- /* GL_EXT_misc_attribute */
- #ifdef __GLEE_GL_EXT_misc_attribute
- #endif
- /* GL_SGIS_generate_mipmap */
- #ifdef __GLEE_GL_SGIS_generate_mipmap
- #endif
- /* GL_SGIX_clipmap */
- #ifdef __GLEE_GL_SGIX_clipmap
- #endif
- /* GL_SGIX_shadow */
- #ifdef __GLEE_GL_SGIX_shadow
- #endif
- /* GL_SGIS_texture_edge_clamp */
- #ifdef __GLEE_GL_SGIS_texture_edge_clamp
- #endif
- /* GL_SGIS_texture_border_clamp */
- #ifdef __GLEE_GL_SGIS_texture_border_clamp
- #endif
- /* GL_EXT_blend_minmax */
- #ifdef __GLEE_GL_EXT_blend_minmax
- #ifndef GLEE_C_DEFINED_glBlendEquationEXT
- #define GLEE_C_DEFINED_glBlendEquationEXT
- void __stdcall GLee_Lazy_glBlendEquationEXT(GLenum mode) {if (GLeeInit()) glBlendEquationEXT(mode);}
- GLEEPFNGLBLENDEQUATIONEXTPROC GLeeFuncPtr_glBlendEquationEXT=GLee_Lazy_glBlendEquationEXT;
- #endif
- #endif
- /* GL_EXT_blend_subtract */
- #ifdef __GLEE_GL_EXT_blend_subtract
- #endif
- /* GL_EXT_blend_logic_op */
- #ifdef __GLEE_GL_EXT_blend_logic_op
- #endif
- /* GL_SGIX_interlace */
- #ifdef __GLEE_GL_SGIX_interlace
- #endif
- /* GL_SGIX_pixel_tiles */
- #ifdef __GLEE_GL_SGIX_pixel_tiles
- #endif
- /* GL_SGIS_texture_select */
- #ifdef __GLEE_GL_SGIS_texture_select
- #endif
- /* GL_SGIX_sprite */
- #ifdef __GLEE_GL_SGIX_sprite
- #ifndef GLEE_C_DEFINED_glSpriteParameterfSGIX
- #define GLEE_C_DEFINED_glSpriteParameterfSGIX
- void __stdcall GLee_Lazy_glSpriteParameterfSGIX(GLenum pname, GLfloat param) {if (GLeeInit()) glSpriteParameterfSGIX(pname, param);}
- GLEEPFNGLSPRITEPARAMETERFSGIXPROC GLeeFuncPtr_glSpriteParameterfSGIX=GLee_Lazy_glSpriteParameterfSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glSpriteParameterfvSGIX
- #define GLEE_C_DEFINED_glSpriteParameterfvSGIX
- void __stdcall GLee_Lazy_glSpriteParameterfvSGIX(GLenum pname, const GLfloat * params) {if (GLeeInit()) glSpriteParameterfvSGIX(pname, params);}
- GLEEPFNGLSPRITEPARAMETERFVSGIXPROC GLeeFuncPtr_glSpriteParameterfvSGIX=GLee_Lazy_glSpriteParameterfvSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glSpriteParameteriSGIX
- #define GLEE_C_DEFINED_glSpriteParameteriSGIX
- void __stdcall GLee_Lazy_glSpriteParameteriSGIX(GLenum pname, GLint param) {if (GLeeInit()) glSpriteParameteriSGIX(pname, param);}
- GLEEPFNGLSPRITEPARAMETERISGIXPROC GLeeFuncPtr_glSpriteParameteriSGIX=GLee_Lazy_glSpriteParameteriSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glSpriteParameterivSGIX
- #define GLEE_C_DEFINED_glSpriteParameterivSGIX
- void __stdcall GLee_Lazy_glSpriteParameterivSGIX(GLenum pname, const GLint * params) {if (GLeeInit()) glSpriteParameterivSGIX(pname, params);}
- GLEEPFNGLSPRITEPARAMETERIVSGIXPROC GLeeFuncPtr_glSpriteParameterivSGIX=GLee_Lazy_glSpriteParameterivSGIX;
- #endif
- #endif
- /* GL_SGIX_texture_multi_buffer */
- #ifdef __GLEE_GL_SGIX_texture_multi_buffer
- #endif
- /* GL_EXT_point_parameters */
- #ifdef __GLEE_GL_EXT_point_parameters
- #ifndef GLEE_C_DEFINED_glPointParameterfEXT
- #define GLEE_C_DEFINED_glPointParameterfEXT
- void __stdcall GLee_Lazy_glPointParameterfEXT(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfEXT(pname, param);}
- GLEEPFNGLPOINTPARAMETERFEXTPROC GLeeFuncPtr_glPointParameterfEXT=GLee_Lazy_glPointParameterfEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glPointParameterfvEXT
- #define GLEE_C_DEFINED_glPointParameterfvEXT
- void __stdcall GLee_Lazy_glPointParameterfvEXT(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvEXT(pname, params);}
- GLEEPFNGLPOINTPARAMETERFVEXTPROC GLeeFuncPtr_glPointParameterfvEXT=GLee_Lazy_glPointParameterfvEXT;
- #endif
- #endif
- /* GL_SGIS_point_parameters */
- #ifdef __GLEE_GL_SGIS_point_parameters
- #ifndef GLEE_C_DEFINED_glPointParameterfSGIS
- #define GLEE_C_DEFINED_glPointParameterfSGIS
- void __stdcall GLee_Lazy_glPointParameterfSGIS(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfSGIS(pname, param);}
- GLEEPFNGLPOINTPARAMETERFSGISPROC GLeeFuncPtr_glPointParameterfSGIS=GLee_Lazy_glPointParameterfSGIS;
- #endif
- #ifndef GLEE_C_DEFINED_glPointParameterfvSGIS
- #define GLEE_C_DEFINED_glPointParameterfvSGIS
- void __stdcall GLee_Lazy_glPointParameterfvSGIS(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvSGIS(pname, params);}
- GLEEPFNGLPOINTPARAMETERFVSGISPROC GLeeFuncPtr_glPointParameterfvSGIS=GLee_Lazy_glPointParameterfvSGIS;
- #endif
- #endif
- /* GL_SGIX_instruments */
- #ifdef __GLEE_GL_SGIX_instruments
- #ifndef GLEE_C_DEFINED_glGetInstrumentsSGIX
- #define GLEE_C_DEFINED_glGetInstrumentsSGIX
- GLint __stdcall GLee_Lazy_glGetInstrumentsSGIX(void) {if (GLeeInit()) return glGetInstrumentsSGIX(); return (GLint)0;}
- GLEEPFNGLGETINSTRUMENTSSGIXPROC GLeeFuncPtr_glGetInstrumentsSGIX=GLee_Lazy_glGetInstrumentsSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glInstrumentsBufferSGIX
- #define GLEE_C_DEFINED_glInstrumentsBufferSGIX
- void __stdcall GLee_Lazy_glInstrumentsBufferSGIX(GLsizei size, GLint * buffer) {if (GLeeInit()) glInstrumentsBufferSGIX(size, buffer);}
- GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC GLeeFuncPtr_glInstrumentsBufferSGIX=GLee_Lazy_glInstrumentsBufferSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glPollInstrumentsSGIX
- #define GLEE_C_DEFINED_glPollInstrumentsSGIX
- GLint __stdcall GLee_Lazy_glPollInstrumentsSGIX(GLint * marker_p) {if (GLeeInit()) return glPollInstrumentsSGIX(marker_p); return (GLint)0;}
- GLEEPFNGLPOLLINSTRUMENTSSGIXPROC GLeeFuncPtr_glPollInstrumentsSGIX=GLee_Lazy_glPollInstrumentsSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glReadInstrumentsSGIX
- #define GLEE_C_DEFINED_glReadInstrumentsSGIX
- void __stdcall GLee_Lazy_glReadInstrumentsSGIX(GLint marker) {if (GLeeInit()) glReadInstrumentsSGIX(marker);}
- GLEEPFNGLREADINSTRUMENTSSGIXPROC GLeeFuncPtr_glReadInstrumentsSGIX=GLee_Lazy_glReadInstrumentsSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glStartInstrumentsSGIX
- #define GLEE_C_DEFINED_glStartInstrumentsSGIX
- void __stdcall GLee_Lazy_glStartInstrumentsSGIX(void) {if (GLeeInit()) glStartInstrumentsSGIX();}
- GLEEPFNGLSTARTINSTRUMENTSSGIXPROC GLeeFuncPtr_glStartInstrumentsSGIX=GLee_Lazy_glStartInstrumentsSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glStopInstrumentsSGIX
- #define GLEE_C_DEFINED_glStopInstrumentsSGIX
- void __stdcall GLee_Lazy_glStopInstrumentsSGIX(GLint marker) {if (GLeeInit()) glStopInstrumentsSGIX(marker);}
- GLEEPFNGLSTOPINSTRUMENTSSGIXPROC GLeeFuncPtr_glStopInstrumentsSGIX=GLee_Lazy_glStopInstrumentsSGIX;
- #endif
- #endif
- /* GL_SGIX_texture_scale_bias */
- #ifdef __GLEE_GL_SGIX_texture_scale_bias
- #endif
- /* GL_SGIX_framezoom */
- #ifdef __GLEE_GL_SGIX_framezoom
- #ifndef GLEE_C_DEFINED_glFrameZoomSGIX
- #define GLEE_C_DEFINED_glFrameZoomSGIX
- void __stdcall GLee_Lazy_glFrameZoomSGIX(GLint factor) {if (GLeeInit()) glFrameZoomSGIX(factor);}
- GLEEPFNGLFRAMEZOOMSGIXPROC GLeeFuncPtr_glFrameZoomSGIX=GLee_Lazy_glFrameZoomSGIX;
- #endif
- #endif
- /* GL_SGIX_tag_sample_buffer */
- #ifdef __GLEE_GL_SGIX_tag_sample_buffer
- #ifndef GLEE_C_DEFINED_glTagSampleBufferSGIX
- #define GLEE_C_DEFINED_glTagSampleBufferSGIX
- void __stdcall GLee_Lazy_glTagSampleBufferSGIX(void) {if (GLeeInit()) glTagSampleBufferSGIX();}
- GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC GLeeFuncPtr_glTagSampleBufferSGIX=GLee_Lazy_glTagSampleBufferSGIX;
- #endif
- #endif
- /* GL_FfdMaskSGIX */
- #ifdef __GLEE_GL_FfdMaskSGIX
- #endif
- /* GL_SGIX_polynomial_ffd */
- #ifdef __GLEE_GL_SGIX_polynomial_ffd
- #ifndef GLEE_C_DEFINED_glDeformationMap3dSGIX
- #define GLEE_C_DEFINED_glDeformationMap3dSGIX
- void __stdcall GLee_Lazy_glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points) {if (GLeeInit()) glDeformationMap3dSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);}
- GLEEPFNGLDEFORMATIONMAP3DSGIXPROC GLeeFuncPtr_glDeformationMap3dSGIX=GLee_Lazy_glDeformationMap3dSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glDeformationMap3fSGIX
- #define GLEE_C_DEFINED_glDeformationMap3fSGIX
- void __stdcall GLee_Lazy_glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points) {if (GLeeInit()) glDeformationMap3fSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);}
- GLEEPFNGLDEFORMATIONMAP3FSGIXPROC GLeeFuncPtr_glDeformationMap3fSGIX=GLee_Lazy_glDeformationMap3fSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glDeformSGIX
- #define GLEE_C_DEFINED_glDeformSGIX
- void __stdcall GLee_Lazy_glDeformSGIX(GLbitfield mask) {if (GLeeInit()) glDeformSGIX(mask);}
- GLEEPFNGLDEFORMSGIXPROC GLeeFuncPtr_glDeformSGIX=GLee_Lazy_glDeformSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX
- #define GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX
- void __stdcall GLee_Lazy_glLoadIdentityDeformationMapSGIX(GLbitfield mask) {if (GLeeInit()) glLoadIdentityDeformationMapSGIX(mask);}
- GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC GLeeFuncPtr_glLoadIdentityDeformationMapSGIX=GLee_Lazy_glLoadIdentityDeformationMapSGIX;
- #endif
- #endif
- /* GL_SGIX_reference_plane */
- #ifdef __GLEE_GL_SGIX_reference_plane
- #ifndef GLEE_C_DEFINED_glReferencePlaneSGIX
- #define GLEE_C_DEFINED_glReferencePlaneSGIX
- void __stdcall GLee_Lazy_glReferencePlaneSGIX(const GLdouble * equation) {if (GLeeInit()) glReferencePlaneSGIX(equation);}
- GLEEPFNGLREFERENCEPLANESGIXPROC GLeeFuncPtr_glReferencePlaneSGIX=GLee_Lazy_glReferencePlaneSGIX;
- #endif
- #endif
- /* GL_SGIX_flush_raster */
- #ifdef __GLEE_GL_SGIX_flush_raster
- #ifndef GLEE_C_DEFINED_glFlushRasterSGIX
- #define GLEE_C_DEFINED_glFlushRasterSGIX
- void __stdcall GLee_Lazy_glFlushRasterSGIX(void) {if (GLeeInit()) glFlushRasterSGIX();}
- GLEEPFNGLFLUSHRASTERSGIXPROC GLeeFuncPtr_glFlushRasterSGIX=GLee_Lazy_glFlushRasterSGIX;
- #endif
- #endif
- /* GL_SGIX_depth_texture */
- #ifdef __GLEE_GL_SGIX_depth_texture
- #endif
- /* GL_SGIS_fog_function */
- #ifdef __GLEE_GL_SGIS_fog_function
- #ifndef GLEE_C_DEFINED_glFogFuncSGIS
- #define GLEE_C_DEFINED_glFogFuncSGIS
- void __stdcall GLee_Lazy_glFogFuncSGIS(GLsizei n, const GLfloat * points) {if (GLeeInit()) glFogFuncSGIS(n, points);}
- GLEEPFNGLFOGFUNCSGISPROC GLeeFuncPtr_glFogFuncSGIS=GLee_Lazy_glFogFuncSGIS;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFogFuncSGIS
- #define GLEE_C_DEFINED_glGetFogFuncSGIS
- void __stdcall GLee_Lazy_glGetFogFuncSGIS(GLfloat * points) {if (GLeeInit()) glGetFogFuncSGIS(points);}
- GLEEPFNGLGETFOGFUNCSGISPROC GLeeFuncPtr_glGetFogFuncSGIS=GLee_Lazy_glGetFogFuncSGIS;
- #endif
- #endif
- /* GL_SGIX_fog_offset */
- #ifdef __GLEE_GL_SGIX_fog_offset
- #endif
- /* GL_HP_image_transform */
- #ifdef __GLEE_GL_HP_image_transform
- #ifndef GLEE_C_DEFINED_glImageTransformParameteriHP
- #define GLEE_C_DEFINED_glImageTransformParameteriHP
- void __stdcall GLee_Lazy_glImageTransformParameteriHP(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glImageTransformParameteriHP(target, pname, param);}
- GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC GLeeFuncPtr_glImageTransformParameteriHP=GLee_Lazy_glImageTransformParameteriHP;
- #endif
- #ifndef GLEE_C_DEFINED_glImageTransformParameterfHP
- #define GLEE_C_DEFINED_glImageTransformParameterfHP
- void __stdcall GLee_Lazy_glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glImageTransformParameterfHP(target, pname, param);}
- GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC GLeeFuncPtr_glImageTransformParameterfHP=GLee_Lazy_glImageTransformParameterfHP;
- #endif
- #ifndef GLEE_C_DEFINED_glImageTransformParameterivHP
- #define GLEE_C_DEFINED_glImageTransformParameterivHP
- void __stdcall GLee_Lazy_glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glImageTransformParameterivHP(target, pname, params);}
- GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glImageTransformParameterivHP=GLee_Lazy_glImageTransformParameterivHP;
- #endif
- #ifndef GLEE_C_DEFINED_glImageTransformParameterfvHP
- #define GLEE_C_DEFINED_glImageTransformParameterfvHP
- void __stdcall GLee_Lazy_glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glImageTransformParameterfvHP(target, pname, params);}
- GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glImageTransformParameterfvHP=GLee_Lazy_glImageTransformParameterfvHP;
- #endif
- #ifndef GLEE_C_DEFINED_glGetImageTransformParameterivHP
- #define GLEE_C_DEFINED_glGetImageTransformParameterivHP
- void __stdcall GLee_Lazy_glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetImageTransformParameterivHP(target, pname, params);}
- GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glGetImageTransformParameterivHP=GLee_Lazy_glGetImageTransformParameterivHP;
- #endif
- #ifndef GLEE_C_DEFINED_glGetImageTransformParameterfvHP
- #define GLEE_C_DEFINED_glGetImageTransformParameterfvHP
- void __stdcall GLee_Lazy_glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetImageTransformParameterfvHP(target, pname, params);}
- GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glGetImageTransformParameterfvHP=GLee_Lazy_glGetImageTransformParameterfvHP;
- #endif
- #endif
- /* GL_HP_convolution_border_modes */
- #ifdef __GLEE_GL_HP_convolution_border_modes
- #endif
- /* GL_INGR_palette_buffer */
- #ifdef __GLEE_GL_INGR_palette_buffer
- #endif
- /* GL_SGIX_texture_add_env */
- #ifdef __GLEE_GL_SGIX_texture_add_env
- #endif
- /* GL_EXT_color_subtable */
- #ifdef __GLEE_GL_EXT_color_subtable
- #ifndef GLEE_C_DEFINED_glColorSubTableEXT
- #define GLEE_C_DEFINED_glColorSubTableEXT
- void __stdcall GLee_Lazy_glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) {if (GLeeInit()) glColorSubTableEXT(target, start, count, format, type, data);}
- GLEEPFNGLCOLORSUBTABLEEXTPROC GLeeFuncPtr_glColorSubTableEXT=GLee_Lazy_glColorSubTableEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyColorSubTableEXT
- #define GLEE_C_DEFINED_glCopyColorSubTableEXT
- void __stdcall GLee_Lazy_glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorSubTableEXT(target, start, x, y, width);}
- GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC GLeeFuncPtr_glCopyColorSubTableEXT=GLee_Lazy_glCopyColorSubTableEXT;
- #endif
- #endif
- /* GL_PGI_vertex_hints */
- #ifdef __GLEE_GL_PGI_vertex_hints
- #endif
- /* GL_PGI_misc_hints */
- #ifdef __GLEE_GL_PGI_misc_hints
- #ifndef GLEE_C_DEFINED_glHintPGI
- #define GLEE_C_DEFINED_glHintPGI
- void __stdcall GLee_Lazy_glHintPGI(GLenum target, GLint mode) {if (GLeeInit()) glHintPGI(target, mode);}
- GLEEPFNGLHINTPGIPROC GLeeFuncPtr_glHintPGI=GLee_Lazy_glHintPGI;
- #endif
- #endif
- /* GL_EXT_paletted_texture */
- #ifdef __GLEE_GL_EXT_paletted_texture
- #ifndef GLEE_C_DEFINED_glColorTableEXT
- #define GLEE_C_DEFINED_glColorTableEXT
- void __stdcall GLee_Lazy_glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTableEXT(target, internalFormat, width, format, type, table);}
- GLEEPFNGLCOLORTABLEEXTPROC GLeeFuncPtr_glColorTableEXT=GLee_Lazy_glColorTableEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetColorTableEXT
- #define GLEE_C_DEFINED_glGetColorTableEXT
- void __stdcall GLee_Lazy_glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * data) {if (GLeeInit()) glGetColorTableEXT(target, format, type, data);}
- GLEEPFNGLGETCOLORTABLEEXTPROC GLeeFuncPtr_glGetColorTableEXT=GLee_Lazy_glGetColorTableEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetColorTableParameterivEXT
- #define GLEE_C_DEFINED_glGetColorTableParameterivEXT
- void __stdcall GLee_Lazy_glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameterivEXT(target, pname, params);}
- GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLeeFuncPtr_glGetColorTableParameterivEXT=GLee_Lazy_glGetColorTableParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetColorTableParameterfvEXT
- #define GLEE_C_DEFINED_glGetColorTableParameterfvEXT
- void __stdcall GLee_Lazy_glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfvEXT(target, pname, params);}
- GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLeeFuncPtr_glGetColorTableParameterfvEXT=GLee_Lazy_glGetColorTableParameterfvEXT;
- #endif
- #endif
- /* GL_EXT_clip_volume_hint */
- #ifdef __GLEE_GL_EXT_clip_volume_hint
- #endif
- /* GL_SGIX_list_priority */
- #ifdef __GLEE_GL_SGIX_list_priority
- #ifndef GLEE_C_DEFINED_glGetListParameterfvSGIX
- #define GLEE_C_DEFINED_glGetListParameterfvSGIX
- void __stdcall GLee_Lazy_glGetListParameterfvSGIX(GLuint list, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetListParameterfvSGIX(list, pname, params);}
- GLEEPFNGLGETLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glGetListParameterfvSGIX=GLee_Lazy_glGetListParameterfvSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glGetListParameterivSGIX
- #define GLEE_C_DEFINED_glGetListParameterivSGIX
- void __stdcall GLee_Lazy_glGetListParameterivSGIX(GLuint list, GLenum pname, GLint * params) {if (GLeeInit()) glGetListParameterivSGIX(list, pname, params);}
- GLEEPFNGLGETLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glGetListParameterivSGIX=GLee_Lazy_glGetListParameterivSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glListParameterfSGIX
- #define GLEE_C_DEFINED_glListParameterfSGIX
- void __stdcall GLee_Lazy_glListParameterfSGIX(GLuint list, GLenum pname, GLfloat param) {if (GLeeInit()) glListParameterfSGIX(list, pname, param);}
- GLEEPFNGLLISTPARAMETERFSGIXPROC GLeeFuncPtr_glListParameterfSGIX=GLee_Lazy_glListParameterfSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glListParameterfvSGIX
- #define GLEE_C_DEFINED_glListParameterfvSGIX
- void __stdcall GLee_Lazy_glListParameterfvSGIX(GLuint list, GLenum pname, const GLfloat * params) {if (GLeeInit()) glListParameterfvSGIX(list, pname, params);}
- GLEEPFNGLLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glListParameterfvSGIX=GLee_Lazy_glListParameterfvSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glListParameteriSGIX
- #define GLEE_C_DEFINED_glListParameteriSGIX
- void __stdcall GLee_Lazy_glListParameteriSGIX(GLuint list, GLenum pname, GLint param) {if (GLeeInit()) glListParameteriSGIX(list, pname, param);}
- GLEEPFNGLLISTPARAMETERISGIXPROC GLeeFuncPtr_glListParameteriSGIX=GLee_Lazy_glListParameteriSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glListParameterivSGIX
- #define GLEE_C_DEFINED_glListParameterivSGIX
- void __stdcall GLee_Lazy_glListParameterivSGIX(GLuint list, GLenum pname, const GLint * params) {if (GLeeInit()) glListParameterivSGIX(list, pname, params);}
- GLEEPFNGLLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glListParameterivSGIX=GLee_Lazy_glListParameterivSGIX;
- #endif
- #endif
- /* GL_SGIX_ir_instrument1 */
- #ifdef __GLEE_GL_SGIX_ir_instrument1
- #endif
- /* GL_SGIX_calligraphic_fragment */
- #ifdef __GLEE_GL_SGIX_calligraphic_fragment
- #endif
- /* GL_SGIX_texture_lod_bias */
- #ifdef __GLEE_GL_SGIX_texture_lod_bias
- #endif
- /* GL_SGIX_shadow_ambient */
- #ifdef __GLEE_GL_SGIX_shadow_ambient
- #endif
- /* GL_EXT_index_texture */
- #ifdef __GLEE_GL_EXT_index_texture
- #endif
- /* GL_EXT_index_material */
- #ifdef __GLEE_GL_EXT_index_material
- #ifndef GLEE_C_DEFINED_glIndexMaterialEXT
- #define GLEE_C_DEFINED_glIndexMaterialEXT
- void __stdcall GLee_Lazy_glIndexMaterialEXT(GLenum face, GLenum mode) {if (GLeeInit()) glIndexMaterialEXT(face, mode);}
- GLEEPFNGLINDEXMATERIALEXTPROC GLeeFuncPtr_glIndexMaterialEXT=GLee_Lazy_glIndexMaterialEXT;
- #endif
- #endif
- /* GL_EXT_index_func */
- #ifdef __GLEE_GL_EXT_index_func
- #ifndef GLEE_C_DEFINED_glIndexFuncEXT
- #define GLEE_C_DEFINED_glIndexFuncEXT
- void __stdcall GLee_Lazy_glIndexFuncEXT(GLenum func, GLclampf ref) {if (GLeeInit()) glIndexFuncEXT(func, ref);}
- GLEEPFNGLINDEXFUNCEXTPROC GLeeFuncPtr_glIndexFuncEXT=GLee_Lazy_glIndexFuncEXT;
- #endif
- #endif
- /* GL_EXT_index_array_formats */
- #ifdef __GLEE_GL_EXT_index_array_formats
- #endif
- /* GL_EXT_compiled_vertex_array */
- #ifdef __GLEE_GL_EXT_compiled_vertex_array
- #ifndef GLEE_C_DEFINED_glLockArraysEXT
- #define GLEE_C_DEFINED_glLockArraysEXT
- void __stdcall GLee_Lazy_glLockArraysEXT(GLint first, GLsizei count) {if (GLeeInit()) glLockArraysEXT(first, count);}
- GLEEPFNGLLOCKARRAYSEXTPROC GLeeFuncPtr_glLockArraysEXT=GLee_Lazy_glLockArraysEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glUnlockArraysEXT
- #define GLEE_C_DEFINED_glUnlockArraysEXT
- void __stdcall GLee_Lazy_glUnlockArraysEXT(void) {if (GLeeInit()) glUnlockArraysEXT();}
- GLEEPFNGLUNLOCKARRAYSEXTPROC GLeeFuncPtr_glUnlockArraysEXT=GLee_Lazy_glUnlockArraysEXT;
- #endif
- #endif
- /* GL_EXT_cull_vertex */
- #ifdef __GLEE_GL_EXT_cull_vertex
- #ifndef GLEE_C_DEFINED_glCullParameterdvEXT
- #define GLEE_C_DEFINED_glCullParameterdvEXT
- void __stdcall GLee_Lazy_glCullParameterdvEXT(GLenum pname, GLdouble * params) {if (GLeeInit()) glCullParameterdvEXT(pname, params);}
- GLEEPFNGLCULLPARAMETERDVEXTPROC GLeeFuncPtr_glCullParameterdvEXT=GLee_Lazy_glCullParameterdvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCullParameterfvEXT
- #define GLEE_C_DEFINED_glCullParameterfvEXT
- void __stdcall GLee_Lazy_glCullParameterfvEXT(GLenum pname, GLfloat * params) {if (GLeeInit()) glCullParameterfvEXT(pname, params);}
- GLEEPFNGLCULLPARAMETERFVEXTPROC GLeeFuncPtr_glCullParameterfvEXT=GLee_Lazy_glCullParameterfvEXT;
- #endif
- #endif
- /* GL_SGIX_ycrcb */
- #ifdef __GLEE_GL_SGIX_ycrcb
- #endif
- /* GL_SGIX_fragment_lighting */
- #ifdef __GLEE_GL_SGIX_fragment_lighting
- #ifndef GLEE_C_DEFINED_glFragmentColorMaterialSGIX
- #define GLEE_C_DEFINED_glFragmentColorMaterialSGIX
- void __stdcall GLee_Lazy_glFragmentColorMaterialSGIX(GLenum face, GLenum mode) {if (GLeeInit()) glFragmentColorMaterialSGIX(face, mode);}
- GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC GLeeFuncPtr_glFragmentColorMaterialSGIX=GLee_Lazy_glFragmentColorMaterialSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentLightfSGIX
- #define GLEE_C_DEFINED_glFragmentLightfSGIX
- void __stdcall GLee_Lazy_glFragmentLightfSGIX(GLenum light, GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightfSGIX(light, pname, param);}
- GLEEPFNGLFRAGMENTLIGHTFSGIXPROC GLeeFuncPtr_glFragmentLightfSGIX=GLee_Lazy_glFragmentLightfSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentLightfvSGIX
- #define GLEE_C_DEFINED_glFragmentLightfvSGIX
- void __stdcall GLee_Lazy_glFragmentLightfvSGIX(GLenum light, GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentLightfvSGIX(light, pname, params);}
- GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glFragmentLightfvSGIX=GLee_Lazy_glFragmentLightfvSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentLightiSGIX
- #define GLEE_C_DEFINED_glFragmentLightiSGIX
- void __stdcall GLee_Lazy_glFragmentLightiSGIX(GLenum light, GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightiSGIX(light, pname, param);}
- GLEEPFNGLFRAGMENTLIGHTISGIXPROC GLeeFuncPtr_glFragmentLightiSGIX=GLee_Lazy_glFragmentLightiSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentLightivSGIX
- #define GLEE_C_DEFINED_glFragmentLightivSGIX
- void __stdcall GLee_Lazy_glFragmentLightivSGIX(GLenum light, GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentLightivSGIX(light, pname, params);}
- GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glFragmentLightivSGIX=GLee_Lazy_glFragmentLightivSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentLightModelfSGIX
- #define GLEE_C_DEFINED_glFragmentLightModelfSGIX
- void __stdcall GLee_Lazy_glFragmentLightModelfSGIX(GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightModelfSGIX(pname, param);}
- GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC GLeeFuncPtr_glFragmentLightModelfSGIX=GLee_Lazy_glFragmentLightModelfSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentLightModelfvSGIX
- #define GLEE_C_DEFINED_glFragmentLightModelfvSGIX
- void __stdcall GLee_Lazy_glFragmentLightModelfvSGIX(GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentLightModelfvSGIX(pname, params);}
- GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC GLeeFuncPtr_glFragmentLightModelfvSGIX=GLee_Lazy_glFragmentLightModelfvSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentLightModeliSGIX
- #define GLEE_C_DEFINED_glFragmentLightModeliSGIX
- void __stdcall GLee_Lazy_glFragmentLightModeliSGIX(GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightModeliSGIX(pname, param);}
- GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC GLeeFuncPtr_glFragmentLightModeliSGIX=GLee_Lazy_glFragmentLightModeliSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentLightModelivSGIX
- #define GLEE_C_DEFINED_glFragmentLightModelivSGIX
- void __stdcall GLee_Lazy_glFragmentLightModelivSGIX(GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentLightModelivSGIX(pname, params);}
- GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC GLeeFuncPtr_glFragmentLightModelivSGIX=GLee_Lazy_glFragmentLightModelivSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentMaterialfSGIX
- #define GLEE_C_DEFINED_glFragmentMaterialfSGIX
- void __stdcall GLee_Lazy_glFragmentMaterialfSGIX(GLenum face, GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentMaterialfSGIX(face, pname, param);}
- GLEEPFNGLFRAGMENTMATERIALFSGIXPROC GLeeFuncPtr_glFragmentMaterialfSGIX=GLee_Lazy_glFragmentMaterialfSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentMaterialfvSGIX
- #define GLEE_C_DEFINED_glFragmentMaterialfvSGIX
- void __stdcall GLee_Lazy_glFragmentMaterialfvSGIX(GLenum face, GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentMaterialfvSGIX(face, pname, params);}
- GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glFragmentMaterialfvSGIX=GLee_Lazy_glFragmentMaterialfvSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentMaterialiSGIX
- #define GLEE_C_DEFINED_glFragmentMaterialiSGIX
- void __stdcall GLee_Lazy_glFragmentMaterialiSGIX(GLenum face, GLenum pname, GLint param) {if (GLeeInit()) glFragmentMaterialiSGIX(face, pname, param);}
- GLEEPFNGLFRAGMENTMATERIALISGIXPROC GLeeFuncPtr_glFragmentMaterialiSGIX=GLee_Lazy_glFragmentMaterialiSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentMaterialivSGIX
- #define GLEE_C_DEFINED_glFragmentMaterialivSGIX
- void __stdcall GLee_Lazy_glFragmentMaterialivSGIX(GLenum face, GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentMaterialivSGIX(face, pname, params);}
- GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glFragmentMaterialivSGIX=GLee_Lazy_glFragmentMaterialivSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFragmentLightfvSGIX
- #define GLEE_C_DEFINED_glGetFragmentLightfvSGIX
- void __stdcall GLee_Lazy_glGetFragmentLightfvSGIX(GLenum light, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFragmentLightfvSGIX(light, pname, params);}
- GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glGetFragmentLightfvSGIX=GLee_Lazy_glGetFragmentLightfvSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFragmentLightivSGIX
- #define GLEE_C_DEFINED_glGetFragmentLightivSGIX
- void __stdcall GLee_Lazy_glGetFragmentLightivSGIX(GLenum light, GLenum pname, GLint * params) {if (GLeeInit()) glGetFragmentLightivSGIX(light, pname, params);}
- GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glGetFragmentLightivSGIX=GLee_Lazy_glGetFragmentLightivSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX
- #define GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX
- void __stdcall GLee_Lazy_glGetFragmentMaterialfvSGIX(GLenum face, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFragmentMaterialfvSGIX(face, pname, params);}
- GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialfvSGIX=GLee_Lazy_glGetFragmentMaterialfvSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFragmentMaterialivSGIX
- #define GLEE_C_DEFINED_glGetFragmentMaterialivSGIX
- void __stdcall GLee_Lazy_glGetFragmentMaterialivSGIX(GLenum face, GLenum pname, GLint * params) {if (GLeeInit()) glGetFragmentMaterialivSGIX(face, pname, params);}
- GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialivSGIX=GLee_Lazy_glGetFragmentMaterialivSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glLightEnviSGIX
- #define GLEE_C_DEFINED_glLightEnviSGIX
- void __stdcall GLee_Lazy_glLightEnviSGIX(GLenum pname, GLint param) {if (GLeeInit()) glLightEnviSGIX(pname, param);}
- GLEEPFNGLLIGHTENVISGIXPROC GLeeFuncPtr_glLightEnviSGIX=GLee_Lazy_glLightEnviSGIX;
- #endif
- #endif
- /* GL_IBM_rasterpos_clip */
- #ifdef __GLEE_GL_IBM_rasterpos_clip
- #endif
- /* GL_HP_texture_lighting */
- #ifdef __GLEE_GL_HP_texture_lighting
- #endif
- /* GL_EXT_draw_range_elements */
- #ifdef __GLEE_GL_EXT_draw_range_elements
- #ifndef GLEE_C_DEFINED_glDrawRangeElementsEXT
- #define GLEE_C_DEFINED_glDrawRangeElementsEXT
- void __stdcall GLee_Lazy_glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) {if (GLeeInit()) glDrawRangeElementsEXT(mode, start, end, count, type, indices);}
- GLEEPFNGLDRAWRANGEELEMENTSEXTPROC GLeeFuncPtr_glDrawRangeElementsEXT=GLee_Lazy_glDrawRangeElementsEXT;
- #endif
- #endif
- /* GL_WIN_phong_shading */
- #ifdef __GLEE_GL_WIN_phong_shading
- #endif
- /* GL_WIN_specular_fog */
- #ifdef __GLEE_GL_WIN_specular_fog
- #endif
- /* GL_EXT_light_texture */
- #ifdef __GLEE_GL_EXT_light_texture
- #ifndef GLEE_C_DEFINED_glApplyTextureEXT
- #define GLEE_C_DEFINED_glApplyTextureEXT
- void __stdcall GLee_Lazy_glApplyTextureEXT(GLenum mode) {if (GLeeInit()) glApplyTextureEXT(mode);}
- GLEEPFNGLAPPLYTEXTUREEXTPROC GLeeFuncPtr_glApplyTextureEXT=GLee_Lazy_glApplyTextureEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTextureLightEXT
- #define GLEE_C_DEFINED_glTextureLightEXT
- void __stdcall GLee_Lazy_glTextureLightEXT(GLenum pname) {if (GLeeInit()) glTextureLightEXT(pname);}
- GLEEPFNGLTEXTURELIGHTEXTPROC GLeeFuncPtr_glTextureLightEXT=GLee_Lazy_glTextureLightEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTextureMaterialEXT
- #define GLEE_C_DEFINED_glTextureMaterialEXT
- void __stdcall GLee_Lazy_glTextureMaterialEXT(GLenum face, GLenum mode) {if (GLeeInit()) glTextureMaterialEXT(face, mode);}
- GLEEPFNGLTEXTUREMATERIALEXTPROC GLeeFuncPtr_glTextureMaterialEXT=GLee_Lazy_glTextureMaterialEXT;
- #endif
- #endif
- /* GL_SGIX_blend_alpha_minmax */
- #ifdef __GLEE_GL_SGIX_blend_alpha_minmax
- #endif
- /* GL_SGIX_impact_pixel_texture */
- #ifdef __GLEE_GL_SGIX_impact_pixel_texture
- #endif
- /* GL_EXT_bgra */
- #ifdef __GLEE_GL_EXT_bgra
- #endif
- /* GL_SGIX_async */
- #ifdef __GLEE_GL_SGIX_async
- #ifndef GLEE_C_DEFINED_glAsyncMarkerSGIX
- #define GLEE_C_DEFINED_glAsyncMarkerSGIX
- void __stdcall GLee_Lazy_glAsyncMarkerSGIX(GLuint marker) {if (GLeeInit()) glAsyncMarkerSGIX(marker);}
- GLEEPFNGLASYNCMARKERSGIXPROC GLeeFuncPtr_glAsyncMarkerSGIX=GLee_Lazy_glAsyncMarkerSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glFinishAsyncSGIX
- #define GLEE_C_DEFINED_glFinishAsyncSGIX
- GLint __stdcall GLee_Lazy_glFinishAsyncSGIX(GLuint * markerp) {if (GLeeInit()) return glFinishAsyncSGIX(markerp); return (GLint)0;}
- GLEEPFNGLFINISHASYNCSGIXPROC GLeeFuncPtr_glFinishAsyncSGIX=GLee_Lazy_glFinishAsyncSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glPollAsyncSGIX
- #define GLEE_C_DEFINED_glPollAsyncSGIX
- GLint __stdcall GLee_Lazy_glPollAsyncSGIX(GLuint * markerp) {if (GLeeInit()) return glPollAsyncSGIX(markerp); return (GLint)0;}
- GLEEPFNGLPOLLASYNCSGIXPROC GLeeFuncPtr_glPollAsyncSGIX=GLee_Lazy_glPollAsyncSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glGenAsyncMarkersSGIX
- #define GLEE_C_DEFINED_glGenAsyncMarkersSGIX
- GLuint __stdcall GLee_Lazy_glGenAsyncMarkersSGIX(GLsizei range) {if (GLeeInit()) return glGenAsyncMarkersSGIX(range); return (GLuint)0;}
- GLEEPFNGLGENASYNCMARKERSSGIXPROC GLeeFuncPtr_glGenAsyncMarkersSGIX=GLee_Lazy_glGenAsyncMarkersSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX
- #define GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX
- void __stdcall GLee_Lazy_glDeleteAsyncMarkersSGIX(GLuint marker, GLsizei range) {if (GLeeInit()) glDeleteAsyncMarkersSGIX(marker, range);}
- GLEEPFNGLDELETEASYNCMARKERSSGIXPROC GLeeFuncPtr_glDeleteAsyncMarkersSGIX=GLee_Lazy_glDeleteAsyncMarkersSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glIsAsyncMarkerSGIX
- #define GLEE_C_DEFINED_glIsAsyncMarkerSGIX
- GLboolean __stdcall GLee_Lazy_glIsAsyncMarkerSGIX(GLuint marker) {if (GLeeInit()) return glIsAsyncMarkerSGIX(marker); return (GLboolean)0;}
- GLEEPFNGLISASYNCMARKERSGIXPROC GLeeFuncPtr_glIsAsyncMarkerSGIX=GLee_Lazy_glIsAsyncMarkerSGIX;
- #endif
- #endif
- /* GL_SGIX_async_pixel */
- #ifdef __GLEE_GL_SGIX_async_pixel
- #endif
- /* GL_SGIX_async_histogram */
- #ifdef __GLEE_GL_SGIX_async_histogram
- #endif
- /* GL_INTEL_texture_scissor */
- #ifdef __GLEE_GL_INTEL_texture_scissor
- #endif
- /* GL_INTEL_parallel_arrays */
- #ifdef __GLEE_GL_INTEL_parallel_arrays
- #ifndef GLEE_C_DEFINED_glVertexPointervINTEL
- #define GLEE_C_DEFINED_glVertexPointervINTEL
- void __stdcall GLee_Lazy_glVertexPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glVertexPointervINTEL(size, type, pointer);}
- GLEEPFNGLVERTEXPOINTERVINTELPROC GLeeFuncPtr_glVertexPointervINTEL=GLee_Lazy_glVertexPointervINTEL;
- #endif
- #ifndef GLEE_C_DEFINED_glNormalPointervINTEL
- #define GLEE_C_DEFINED_glNormalPointervINTEL
- void __stdcall GLee_Lazy_glNormalPointervINTEL(GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glNormalPointervINTEL(type, pointer);}
- GLEEPFNGLNORMALPOINTERVINTELPROC GLeeFuncPtr_glNormalPointervINTEL=GLee_Lazy_glNormalPointervINTEL;
- #endif
- #ifndef GLEE_C_DEFINED_glColorPointervINTEL
- #define GLEE_C_DEFINED_glColorPointervINTEL
- void __stdcall GLee_Lazy_glColorPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glColorPointervINTEL(size, type, pointer);}
- GLEEPFNGLCOLORPOINTERVINTELPROC GLeeFuncPtr_glColorPointervINTEL=GLee_Lazy_glColorPointervINTEL;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoordPointervINTEL
- #define GLEE_C_DEFINED_glTexCoordPointervINTEL
- void __stdcall GLee_Lazy_glTexCoordPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glTexCoordPointervINTEL(size, type, pointer);}
- GLEEPFNGLTEXCOORDPOINTERVINTELPROC GLeeFuncPtr_glTexCoordPointervINTEL=GLee_Lazy_glTexCoordPointervINTEL;
- #endif
- #endif
- /* GL_HP_occlusion_test */
- #ifdef __GLEE_GL_HP_occlusion_test
- #endif
- /* GL_EXT_pixel_transform */
- #ifdef __GLEE_GL_EXT_pixel_transform
- #ifndef GLEE_C_DEFINED_glPixelTransformParameteriEXT
- #define GLEE_C_DEFINED_glPixelTransformParameteriEXT
- void __stdcall GLee_Lazy_glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glPixelTransformParameteriEXT(target, pname, param);}
- GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC GLeeFuncPtr_glPixelTransformParameteriEXT=GLee_Lazy_glPixelTransformParameteriEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glPixelTransformParameterfEXT
- #define GLEE_C_DEFINED_glPixelTransformParameterfEXT
- void __stdcall GLee_Lazy_glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glPixelTransformParameterfEXT(target, pname, param);}
- GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC GLeeFuncPtr_glPixelTransformParameterfEXT=GLee_Lazy_glPixelTransformParameterfEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glPixelTransformParameterivEXT
- #define GLEE_C_DEFINED_glPixelTransformParameterivEXT
- void __stdcall GLee_Lazy_glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glPixelTransformParameterivEXT(target, pname, params);}
- GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC GLeeFuncPtr_glPixelTransformParameterivEXT=GLee_Lazy_glPixelTransformParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glPixelTransformParameterfvEXT
- #define GLEE_C_DEFINED_glPixelTransformParameterfvEXT
- void __stdcall GLee_Lazy_glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glPixelTransformParameterfvEXT(target, pname, params);}
- GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC GLeeFuncPtr_glPixelTransformParameterfvEXT=GLee_Lazy_glPixelTransformParameterfvEXT;
- #endif
- #endif
- /* GL_EXT_pixel_transform_color_table */
- #ifdef __GLEE_GL_EXT_pixel_transform_color_table
- #endif
- /* GL_EXT_shared_texture_palette */
- #ifdef __GLEE_GL_EXT_shared_texture_palette
- #endif
- /* GL_EXT_separate_specular_color */
- #ifdef __GLEE_GL_EXT_separate_specular_color
- #endif
- /* GL_EXT_secondary_color */
- #ifdef __GLEE_GL_EXT_secondary_color
- #ifndef GLEE_C_DEFINED_glSecondaryColor3bEXT
- #define GLEE_C_DEFINED_glSecondaryColor3bEXT
- void __stdcall GLee_Lazy_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) {if (GLeeInit()) glSecondaryColor3bEXT(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3BEXTPROC GLeeFuncPtr_glSecondaryColor3bEXT=GLee_Lazy_glSecondaryColor3bEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3bvEXT
- #define GLEE_C_DEFINED_glSecondaryColor3bvEXT
- void __stdcall GLee_Lazy_glSecondaryColor3bvEXT(const GLbyte * v) {if (GLeeInit()) glSecondaryColor3bvEXT(v);}
- GLEEPFNGLSECONDARYCOLOR3BVEXTPROC GLeeFuncPtr_glSecondaryColor3bvEXT=GLee_Lazy_glSecondaryColor3bvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3dEXT
- #define GLEE_C_DEFINED_glSecondaryColor3dEXT
- void __stdcall GLee_Lazy_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue) {if (GLeeInit()) glSecondaryColor3dEXT(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3DEXTPROC GLeeFuncPtr_glSecondaryColor3dEXT=GLee_Lazy_glSecondaryColor3dEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3dvEXT
- #define GLEE_C_DEFINED_glSecondaryColor3dvEXT
- void __stdcall GLee_Lazy_glSecondaryColor3dvEXT(const GLdouble * v) {if (GLeeInit()) glSecondaryColor3dvEXT(v);}
- GLEEPFNGLSECONDARYCOLOR3DVEXTPROC GLeeFuncPtr_glSecondaryColor3dvEXT=GLee_Lazy_glSecondaryColor3dvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3fEXT
- #define GLEE_C_DEFINED_glSecondaryColor3fEXT
- void __stdcall GLee_Lazy_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) {if (GLeeInit()) glSecondaryColor3fEXT(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3FEXTPROC GLeeFuncPtr_glSecondaryColor3fEXT=GLee_Lazy_glSecondaryColor3fEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3fvEXT
- #define GLEE_C_DEFINED_glSecondaryColor3fvEXT
- void __stdcall GLee_Lazy_glSecondaryColor3fvEXT(const GLfloat * v) {if (GLeeInit()) glSecondaryColor3fvEXT(v);}
- GLEEPFNGLSECONDARYCOLOR3FVEXTPROC GLeeFuncPtr_glSecondaryColor3fvEXT=GLee_Lazy_glSecondaryColor3fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3iEXT
- #define GLEE_C_DEFINED_glSecondaryColor3iEXT
- void __stdcall GLee_Lazy_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue) {if (GLeeInit()) glSecondaryColor3iEXT(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3IEXTPROC GLeeFuncPtr_glSecondaryColor3iEXT=GLee_Lazy_glSecondaryColor3iEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3ivEXT
- #define GLEE_C_DEFINED_glSecondaryColor3ivEXT
- void __stdcall GLee_Lazy_glSecondaryColor3ivEXT(const GLint * v) {if (GLeeInit()) glSecondaryColor3ivEXT(v);}
- GLEEPFNGLSECONDARYCOLOR3IVEXTPROC GLeeFuncPtr_glSecondaryColor3ivEXT=GLee_Lazy_glSecondaryColor3ivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3sEXT
- #define GLEE_C_DEFINED_glSecondaryColor3sEXT
- void __stdcall GLee_Lazy_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue) {if (GLeeInit()) glSecondaryColor3sEXT(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3SEXTPROC GLeeFuncPtr_glSecondaryColor3sEXT=GLee_Lazy_glSecondaryColor3sEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3svEXT
- #define GLEE_C_DEFINED_glSecondaryColor3svEXT
- void __stdcall GLee_Lazy_glSecondaryColor3svEXT(const GLshort * v) {if (GLeeInit()) glSecondaryColor3svEXT(v);}
- GLEEPFNGLSECONDARYCOLOR3SVEXTPROC GLeeFuncPtr_glSecondaryColor3svEXT=GLee_Lazy_glSecondaryColor3svEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3ubEXT
- #define GLEE_C_DEFINED_glSecondaryColor3ubEXT
- void __stdcall GLee_Lazy_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) {if (GLeeInit()) glSecondaryColor3ubEXT(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3UBEXTPROC GLeeFuncPtr_glSecondaryColor3ubEXT=GLee_Lazy_glSecondaryColor3ubEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3ubvEXT
- #define GLEE_C_DEFINED_glSecondaryColor3ubvEXT
- void __stdcall GLee_Lazy_glSecondaryColor3ubvEXT(const GLubyte * v) {if (GLeeInit()) glSecondaryColor3ubvEXT(v);}
- GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC GLeeFuncPtr_glSecondaryColor3ubvEXT=GLee_Lazy_glSecondaryColor3ubvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3uiEXT
- #define GLEE_C_DEFINED_glSecondaryColor3uiEXT
- void __stdcall GLee_Lazy_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue) {if (GLeeInit()) glSecondaryColor3uiEXT(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3UIEXTPROC GLeeFuncPtr_glSecondaryColor3uiEXT=GLee_Lazy_glSecondaryColor3uiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3uivEXT
- #define GLEE_C_DEFINED_glSecondaryColor3uivEXT
- void __stdcall GLee_Lazy_glSecondaryColor3uivEXT(const GLuint * v) {if (GLeeInit()) glSecondaryColor3uivEXT(v);}
- GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC GLeeFuncPtr_glSecondaryColor3uivEXT=GLee_Lazy_glSecondaryColor3uivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3usEXT
- #define GLEE_C_DEFINED_glSecondaryColor3usEXT
- void __stdcall GLee_Lazy_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue) {if (GLeeInit()) glSecondaryColor3usEXT(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3USEXTPROC GLeeFuncPtr_glSecondaryColor3usEXT=GLee_Lazy_glSecondaryColor3usEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3usvEXT
- #define GLEE_C_DEFINED_glSecondaryColor3usvEXT
- void __stdcall GLee_Lazy_glSecondaryColor3usvEXT(const GLushort * v) {if (GLeeInit()) glSecondaryColor3usvEXT(v);}
- GLEEPFNGLSECONDARYCOLOR3USVEXTPROC GLeeFuncPtr_glSecondaryColor3usvEXT=GLee_Lazy_glSecondaryColor3usvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColorPointerEXT
- #define GLEE_C_DEFINED_glSecondaryColorPointerEXT
- void __stdcall GLee_Lazy_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glSecondaryColorPointerEXT(size, type, stride, pointer);}
- GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC GLeeFuncPtr_glSecondaryColorPointerEXT=GLee_Lazy_glSecondaryColorPointerEXT;
- #endif
- #endif
- /* GL_EXT_texture_perturb_normal */
- #ifdef __GLEE_GL_EXT_texture_perturb_normal
- #ifndef GLEE_C_DEFINED_glTextureNormalEXT
- #define GLEE_C_DEFINED_glTextureNormalEXT
- void __stdcall GLee_Lazy_glTextureNormalEXT(GLenum mode) {if (GLeeInit()) glTextureNormalEXT(mode);}
- GLEEPFNGLTEXTURENORMALEXTPROC GLeeFuncPtr_glTextureNormalEXT=GLee_Lazy_glTextureNormalEXT;
- #endif
- #endif
- /* GL_EXT_multi_draw_arrays */
- #ifdef __GLEE_GL_EXT_multi_draw_arrays
- #ifndef GLEE_C_DEFINED_glMultiDrawArraysEXT
- #define GLEE_C_DEFINED_glMultiDrawArraysEXT
- void __stdcall GLee_Lazy_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawArraysEXT(mode, first, count, primcount);}
- GLEEPFNGLMULTIDRAWARRAYSEXTPROC GLeeFuncPtr_glMultiDrawArraysEXT=GLee_Lazy_glMultiDrawArraysEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiDrawElementsEXT
- #define GLEE_C_DEFINED_glMultiDrawElementsEXT
- void __stdcall GLee_Lazy_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount) {if (GLeeInit()) glMultiDrawElementsEXT(mode, count, type, indices, primcount);}
- GLEEPFNGLMULTIDRAWELEMENTSEXTPROC GLeeFuncPtr_glMultiDrawElementsEXT=GLee_Lazy_glMultiDrawElementsEXT;
- #endif
- #endif
- /* GL_EXT_fog_coord */
- #ifdef __GLEE_GL_EXT_fog_coord
- #ifndef GLEE_C_DEFINED_glFogCoordfEXT
- #define GLEE_C_DEFINED_glFogCoordfEXT
- void __stdcall GLee_Lazy_glFogCoordfEXT(GLfloat coord) {if (GLeeInit()) glFogCoordfEXT(coord);}
- GLEEPFNGLFOGCOORDFEXTPROC GLeeFuncPtr_glFogCoordfEXT=GLee_Lazy_glFogCoordfEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFogCoordfvEXT
- #define GLEE_C_DEFINED_glFogCoordfvEXT
- void __stdcall GLee_Lazy_glFogCoordfvEXT(const GLfloat * coord) {if (GLeeInit()) glFogCoordfvEXT(coord);}
- GLEEPFNGLFOGCOORDFVEXTPROC GLeeFuncPtr_glFogCoordfvEXT=GLee_Lazy_glFogCoordfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFogCoorddEXT
- #define GLEE_C_DEFINED_glFogCoorddEXT
- void __stdcall GLee_Lazy_glFogCoorddEXT(GLdouble coord) {if (GLeeInit()) glFogCoorddEXT(coord);}
- GLEEPFNGLFOGCOORDDEXTPROC GLeeFuncPtr_glFogCoorddEXT=GLee_Lazy_glFogCoorddEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFogCoorddvEXT
- #define GLEE_C_DEFINED_glFogCoorddvEXT
- void __stdcall GLee_Lazy_glFogCoorddvEXT(const GLdouble * coord) {if (GLeeInit()) glFogCoorddvEXT(coord);}
- GLEEPFNGLFOGCOORDDVEXTPROC GLeeFuncPtr_glFogCoorddvEXT=GLee_Lazy_glFogCoorddvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFogCoordPointerEXT
- #define GLEE_C_DEFINED_glFogCoordPointerEXT
- void __stdcall GLee_Lazy_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glFogCoordPointerEXT(type, stride, pointer);}
- GLEEPFNGLFOGCOORDPOINTEREXTPROC GLeeFuncPtr_glFogCoordPointerEXT=GLee_Lazy_glFogCoordPointerEXT;
- #endif
- #endif
- /* GL_REND_screen_coordinates */
- #ifdef __GLEE_GL_REND_screen_coordinates
- #endif
- /* GL_EXT_coordinate_frame */
- #ifdef __GLEE_GL_EXT_coordinate_frame
- #ifndef GLEE_C_DEFINED_glTangent3bEXT
- #define GLEE_C_DEFINED_glTangent3bEXT
- void __stdcall GLee_Lazy_glTangent3bEXT(GLbyte tx, GLbyte ty, GLbyte tz) {if (GLeeInit()) glTangent3bEXT(tx, ty, tz);}
- GLEEPFNGLTANGENT3BEXTPROC GLeeFuncPtr_glTangent3bEXT=GLee_Lazy_glTangent3bEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTangent3bvEXT
- #define GLEE_C_DEFINED_glTangent3bvEXT
- void __stdcall GLee_Lazy_glTangent3bvEXT(const GLbyte * v) {if (GLeeInit()) glTangent3bvEXT(v);}
- GLEEPFNGLTANGENT3BVEXTPROC GLeeFuncPtr_glTangent3bvEXT=GLee_Lazy_glTangent3bvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTangent3dEXT
- #define GLEE_C_DEFINED_glTangent3dEXT
- void __stdcall GLee_Lazy_glTangent3dEXT(GLdouble tx, GLdouble ty, GLdouble tz) {if (GLeeInit()) glTangent3dEXT(tx, ty, tz);}
- GLEEPFNGLTANGENT3DEXTPROC GLeeFuncPtr_glTangent3dEXT=GLee_Lazy_glTangent3dEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTangent3dvEXT
- #define GLEE_C_DEFINED_glTangent3dvEXT
- void __stdcall GLee_Lazy_glTangent3dvEXT(const GLdouble * v) {if (GLeeInit()) glTangent3dvEXT(v);}
- GLEEPFNGLTANGENT3DVEXTPROC GLeeFuncPtr_glTangent3dvEXT=GLee_Lazy_glTangent3dvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTangent3fEXT
- #define GLEE_C_DEFINED_glTangent3fEXT
- void __stdcall GLee_Lazy_glTangent3fEXT(GLfloat tx, GLfloat ty, GLfloat tz) {if (GLeeInit()) glTangent3fEXT(tx, ty, tz);}
- GLEEPFNGLTANGENT3FEXTPROC GLeeFuncPtr_glTangent3fEXT=GLee_Lazy_glTangent3fEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTangent3fvEXT
- #define GLEE_C_DEFINED_glTangent3fvEXT
- void __stdcall GLee_Lazy_glTangent3fvEXT(const GLfloat * v) {if (GLeeInit()) glTangent3fvEXT(v);}
- GLEEPFNGLTANGENT3FVEXTPROC GLeeFuncPtr_glTangent3fvEXT=GLee_Lazy_glTangent3fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTangent3iEXT
- #define GLEE_C_DEFINED_glTangent3iEXT
- void __stdcall GLee_Lazy_glTangent3iEXT(GLint tx, GLint ty, GLint tz) {if (GLeeInit()) glTangent3iEXT(tx, ty, tz);}
- GLEEPFNGLTANGENT3IEXTPROC GLeeFuncPtr_glTangent3iEXT=GLee_Lazy_glTangent3iEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTangent3ivEXT
- #define GLEE_C_DEFINED_glTangent3ivEXT
- void __stdcall GLee_Lazy_glTangent3ivEXT(const GLint * v) {if (GLeeInit()) glTangent3ivEXT(v);}
- GLEEPFNGLTANGENT3IVEXTPROC GLeeFuncPtr_glTangent3ivEXT=GLee_Lazy_glTangent3ivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTangent3sEXT
- #define GLEE_C_DEFINED_glTangent3sEXT
- void __stdcall GLee_Lazy_glTangent3sEXT(GLshort tx, GLshort ty, GLshort tz) {if (GLeeInit()) glTangent3sEXT(tx, ty, tz);}
- GLEEPFNGLTANGENT3SEXTPROC GLeeFuncPtr_glTangent3sEXT=GLee_Lazy_glTangent3sEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTangent3svEXT
- #define GLEE_C_DEFINED_glTangent3svEXT
- void __stdcall GLee_Lazy_glTangent3svEXT(const GLshort * v) {if (GLeeInit()) glTangent3svEXT(v);}
- GLEEPFNGLTANGENT3SVEXTPROC GLeeFuncPtr_glTangent3svEXT=GLee_Lazy_glTangent3svEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBinormal3bEXT
- #define GLEE_C_DEFINED_glBinormal3bEXT
- void __stdcall GLee_Lazy_glBinormal3bEXT(GLbyte bx, GLbyte by, GLbyte bz) {if (GLeeInit()) glBinormal3bEXT(bx, by, bz);}
- GLEEPFNGLBINORMAL3BEXTPROC GLeeFuncPtr_glBinormal3bEXT=GLee_Lazy_glBinormal3bEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBinormal3bvEXT
- #define GLEE_C_DEFINED_glBinormal3bvEXT
- void __stdcall GLee_Lazy_glBinormal3bvEXT(const GLbyte * v) {if (GLeeInit()) glBinormal3bvEXT(v);}
- GLEEPFNGLBINORMAL3BVEXTPROC GLeeFuncPtr_glBinormal3bvEXT=GLee_Lazy_glBinormal3bvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBinormal3dEXT
- #define GLEE_C_DEFINED_glBinormal3dEXT
- void __stdcall GLee_Lazy_glBinormal3dEXT(GLdouble bx, GLdouble by, GLdouble bz) {if (GLeeInit()) glBinormal3dEXT(bx, by, bz);}
- GLEEPFNGLBINORMAL3DEXTPROC GLeeFuncPtr_glBinormal3dEXT=GLee_Lazy_glBinormal3dEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBinormal3dvEXT
- #define GLEE_C_DEFINED_glBinormal3dvEXT
- void __stdcall GLee_Lazy_glBinormal3dvEXT(const GLdouble * v) {if (GLeeInit()) glBinormal3dvEXT(v);}
- GLEEPFNGLBINORMAL3DVEXTPROC GLeeFuncPtr_glBinormal3dvEXT=GLee_Lazy_glBinormal3dvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBinormal3fEXT
- #define GLEE_C_DEFINED_glBinormal3fEXT
- void __stdcall GLee_Lazy_glBinormal3fEXT(GLfloat bx, GLfloat by, GLfloat bz) {if (GLeeInit()) glBinormal3fEXT(bx, by, bz);}
- GLEEPFNGLBINORMAL3FEXTPROC GLeeFuncPtr_glBinormal3fEXT=GLee_Lazy_glBinormal3fEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBinormal3fvEXT
- #define GLEE_C_DEFINED_glBinormal3fvEXT
- void __stdcall GLee_Lazy_glBinormal3fvEXT(const GLfloat * v) {if (GLeeInit()) glBinormal3fvEXT(v);}
- GLEEPFNGLBINORMAL3FVEXTPROC GLeeFuncPtr_glBinormal3fvEXT=GLee_Lazy_glBinormal3fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBinormal3iEXT
- #define GLEE_C_DEFINED_glBinormal3iEXT
- void __stdcall GLee_Lazy_glBinormal3iEXT(GLint bx, GLint by, GLint bz) {if (GLeeInit()) glBinormal3iEXT(bx, by, bz);}
- GLEEPFNGLBINORMAL3IEXTPROC GLeeFuncPtr_glBinormal3iEXT=GLee_Lazy_glBinormal3iEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBinormal3ivEXT
- #define GLEE_C_DEFINED_glBinormal3ivEXT
- void __stdcall GLee_Lazy_glBinormal3ivEXT(const GLint * v) {if (GLeeInit()) glBinormal3ivEXT(v);}
- GLEEPFNGLBINORMAL3IVEXTPROC GLeeFuncPtr_glBinormal3ivEXT=GLee_Lazy_glBinormal3ivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBinormal3sEXT
- #define GLEE_C_DEFINED_glBinormal3sEXT
- void __stdcall GLee_Lazy_glBinormal3sEXT(GLshort bx, GLshort by, GLshort bz) {if (GLeeInit()) glBinormal3sEXT(bx, by, bz);}
- GLEEPFNGLBINORMAL3SEXTPROC GLeeFuncPtr_glBinormal3sEXT=GLee_Lazy_glBinormal3sEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBinormal3svEXT
- #define GLEE_C_DEFINED_glBinormal3svEXT
- void __stdcall GLee_Lazy_glBinormal3svEXT(const GLshort * v) {if (GLeeInit()) glBinormal3svEXT(v);}
- GLEEPFNGLBINORMAL3SVEXTPROC GLeeFuncPtr_glBinormal3svEXT=GLee_Lazy_glBinormal3svEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTangentPointerEXT
- #define GLEE_C_DEFINED_glTangentPointerEXT
- void __stdcall GLee_Lazy_glTangentPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glTangentPointerEXT(type, stride, pointer);}
- GLEEPFNGLTANGENTPOINTEREXTPROC GLeeFuncPtr_glTangentPointerEXT=GLee_Lazy_glTangentPointerEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBinormalPointerEXT
- #define GLEE_C_DEFINED_glBinormalPointerEXT
- void __stdcall GLee_Lazy_glBinormalPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glBinormalPointerEXT(type, stride, pointer);}
- GLEEPFNGLBINORMALPOINTEREXTPROC GLeeFuncPtr_glBinormalPointerEXT=GLee_Lazy_glBinormalPointerEXT;
- #endif
- #endif
- /* GL_EXT_texture_env_combine */
- #ifdef __GLEE_GL_EXT_texture_env_combine
- #endif
- /* GL_APPLE_specular_vector */
- #ifdef __GLEE_GL_APPLE_specular_vector
- #endif
- /* GL_APPLE_transform_hint */
- #ifdef __GLEE_GL_APPLE_transform_hint
- #endif
- /* GL_SGIX_fog_scale */
- #ifdef __GLEE_GL_SGIX_fog_scale
- #endif
- /* GL_SUNX_constant_data */
- #ifdef __GLEE_GL_SUNX_constant_data
- #ifndef GLEE_C_DEFINED_glFinishTextureSUNX
- #define GLEE_C_DEFINED_glFinishTextureSUNX
- void __stdcall GLee_Lazy_glFinishTextureSUNX(void) {if (GLeeInit()) glFinishTextureSUNX();}
- GLEEPFNGLFINISHTEXTURESUNXPROC GLeeFuncPtr_glFinishTextureSUNX=GLee_Lazy_glFinishTextureSUNX;
- #endif
- #endif
- /* GL_SUN_global_alpha */
- #ifdef __GLEE_GL_SUN_global_alpha
- #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorbSUN
- #define GLEE_C_DEFINED_glGlobalAlphaFactorbSUN
- void __stdcall GLee_Lazy_glGlobalAlphaFactorbSUN(GLbyte factor) {if (GLeeInit()) glGlobalAlphaFactorbSUN(factor);}
- GLEEPFNGLGLOBALALPHAFACTORBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorbSUN=GLee_Lazy_glGlobalAlphaFactorbSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorsSUN
- #define GLEE_C_DEFINED_glGlobalAlphaFactorsSUN
- void __stdcall GLee_Lazy_glGlobalAlphaFactorsSUN(GLshort factor) {if (GLeeInit()) glGlobalAlphaFactorsSUN(factor);}
- GLEEPFNGLGLOBALALPHAFACTORSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorsSUN=GLee_Lazy_glGlobalAlphaFactorsSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glGlobalAlphaFactoriSUN
- #define GLEE_C_DEFINED_glGlobalAlphaFactoriSUN
- void __stdcall GLee_Lazy_glGlobalAlphaFactoriSUN(GLint factor) {if (GLeeInit()) glGlobalAlphaFactoriSUN(factor);}
- GLEEPFNGLGLOBALALPHAFACTORISUNPROC GLeeFuncPtr_glGlobalAlphaFactoriSUN=GLee_Lazy_glGlobalAlphaFactoriSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorfSUN
- #define GLEE_C_DEFINED_glGlobalAlphaFactorfSUN
- void __stdcall GLee_Lazy_glGlobalAlphaFactorfSUN(GLfloat factor) {if (GLeeInit()) glGlobalAlphaFactorfSUN(factor);}
- GLEEPFNGLGLOBALALPHAFACTORFSUNPROC GLeeFuncPtr_glGlobalAlphaFactorfSUN=GLee_Lazy_glGlobalAlphaFactorfSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glGlobalAlphaFactordSUN
- #define GLEE_C_DEFINED_glGlobalAlphaFactordSUN
- void __stdcall GLee_Lazy_glGlobalAlphaFactordSUN(GLdouble factor) {if (GLeeInit()) glGlobalAlphaFactordSUN(factor);}
- GLEEPFNGLGLOBALALPHAFACTORDSUNPROC GLeeFuncPtr_glGlobalAlphaFactordSUN=GLee_Lazy_glGlobalAlphaFactordSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorubSUN
- #define GLEE_C_DEFINED_glGlobalAlphaFactorubSUN
- void __stdcall GLee_Lazy_glGlobalAlphaFactorubSUN(GLubyte factor) {if (GLeeInit()) glGlobalAlphaFactorubSUN(factor);}
- GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorubSUN=GLee_Lazy_glGlobalAlphaFactorubSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorusSUN
- #define GLEE_C_DEFINED_glGlobalAlphaFactorusSUN
- void __stdcall GLee_Lazy_glGlobalAlphaFactorusSUN(GLushort factor) {if (GLeeInit()) glGlobalAlphaFactorusSUN(factor);}
- GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorusSUN=GLee_Lazy_glGlobalAlphaFactorusSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN
- #define GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN
- void __stdcall GLee_Lazy_glGlobalAlphaFactoruiSUN(GLuint factor) {if (GLeeInit()) glGlobalAlphaFactoruiSUN(factor);}
- GLEEPFNGLGLOBALALPHAFACTORUISUNPROC GLeeFuncPtr_glGlobalAlphaFactoruiSUN=GLee_Lazy_glGlobalAlphaFactoruiSUN;
- #endif
- #endif
- /* GL_SUN_triangle_list */
- #ifdef __GLEE_GL_SUN_triangle_list
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiSUN(GLuint code) {if (GLeeInit()) glReplacementCodeuiSUN(code);}
- GLEEPFNGLREPLACEMENTCODEUISUNPROC GLeeFuncPtr_glReplacementCodeuiSUN=GLee_Lazy_glReplacementCodeuiSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeusSUN
- #define GLEE_C_DEFINED_glReplacementCodeusSUN
- void __stdcall GLee_Lazy_glReplacementCodeusSUN(GLushort code) {if (GLeeInit()) glReplacementCodeusSUN(code);}
- GLEEPFNGLREPLACEMENTCODEUSSUNPROC GLeeFuncPtr_glReplacementCodeusSUN=GLee_Lazy_glReplacementCodeusSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeubSUN
- #define GLEE_C_DEFINED_glReplacementCodeubSUN
- void __stdcall GLee_Lazy_glReplacementCodeubSUN(GLubyte code) {if (GLeeInit()) glReplacementCodeubSUN(code);}
- GLEEPFNGLREPLACEMENTCODEUBSUNPROC GLeeFuncPtr_glReplacementCodeubSUN=GLee_Lazy_glReplacementCodeubSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuivSUN
- #define GLEE_C_DEFINED_glReplacementCodeuivSUN
- void __stdcall GLee_Lazy_glReplacementCodeuivSUN(const GLuint * code) {if (GLeeInit()) glReplacementCodeuivSUN(code);}
- GLEEPFNGLREPLACEMENTCODEUIVSUNPROC GLeeFuncPtr_glReplacementCodeuivSUN=GLee_Lazy_glReplacementCodeuivSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeusvSUN
- #define GLEE_C_DEFINED_glReplacementCodeusvSUN
- void __stdcall GLee_Lazy_glReplacementCodeusvSUN(const GLushort * code) {if (GLeeInit()) glReplacementCodeusvSUN(code);}
- GLEEPFNGLREPLACEMENTCODEUSVSUNPROC GLeeFuncPtr_glReplacementCodeusvSUN=GLee_Lazy_glReplacementCodeusvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeubvSUN
- #define GLEE_C_DEFINED_glReplacementCodeubvSUN
- void __stdcall GLee_Lazy_glReplacementCodeubvSUN(const GLubyte * code) {if (GLeeInit()) glReplacementCodeubvSUN(code);}
- GLEEPFNGLREPLACEMENTCODEUBVSUNPROC GLeeFuncPtr_glReplacementCodeubvSUN=GLee_Lazy_glReplacementCodeubvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodePointerSUN
- #define GLEE_C_DEFINED_glReplacementCodePointerSUN
- void __stdcall GLee_Lazy_glReplacementCodePointerSUN(GLenum type, GLsizei stride, const GLvoid* * pointer) {if (GLeeInit()) glReplacementCodePointerSUN(type, stride, pointer);}
- GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC GLeeFuncPtr_glReplacementCodePointerSUN=GLee_Lazy_glReplacementCodePointerSUN;
- #endif
- #endif
- /* GL_SUN_vertex */
- #ifdef __GLEE_GL_SUN_vertex
- #ifndef GLEE_C_DEFINED_glColor4ubVertex2fSUN
- #define GLEE_C_DEFINED_glColor4ubVertex2fSUN
- void __stdcall GLee_Lazy_glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) {if (GLeeInit()) glColor4ubVertex2fSUN(r, g, b, a, x, y);}
- GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC GLeeFuncPtr_glColor4ubVertex2fSUN=GLee_Lazy_glColor4ubVertex2fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glColor4ubVertex2fvSUN
- #define GLEE_C_DEFINED_glColor4ubVertex2fvSUN
- void __stdcall GLee_Lazy_glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glColor4ubVertex2fvSUN(c, v);}
- GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC GLeeFuncPtr_glColor4ubVertex2fvSUN=GLee_Lazy_glColor4ubVertex2fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glColor4ubVertex3fSUN
- #define GLEE_C_DEFINED_glColor4ubVertex3fSUN
- void __stdcall GLee_Lazy_glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor4ubVertex3fSUN(r, g, b, a, x, y, z);}
- GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glColor4ubVertex3fSUN=GLee_Lazy_glColor4ubVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glColor4ubVertex3fvSUN
- #define GLEE_C_DEFINED_glColor4ubVertex3fvSUN
- void __stdcall GLee_Lazy_glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glColor4ubVertex3fvSUN(c, v);}
- GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glColor4ubVertex3fvSUN=GLee_Lazy_glColor4ubVertex3fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glColor3fVertex3fSUN
- #define GLEE_C_DEFINED_glColor3fVertex3fSUN
- void __stdcall GLee_Lazy_glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor3fVertex3fSUN(r, g, b, x, y, z);}
- GLEEPFNGLCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glColor3fVertex3fSUN=GLee_Lazy_glColor3fVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glColor3fVertex3fvSUN
- #define GLEE_C_DEFINED_glColor3fVertex3fvSUN
- void __stdcall GLee_Lazy_glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glColor3fVertex3fvSUN(c, v);}
- GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor3fVertex3fvSUN=GLee_Lazy_glColor3fVertex3fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glNormal3fVertex3fSUN
- #define GLEE_C_DEFINED_glNormal3fVertex3fSUN
- void __stdcall GLee_Lazy_glNormal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glNormal3fVertex3fSUN(nx, ny, nz, x, y, z);}
- GLEEPFNGLNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glNormal3fVertex3fSUN=GLee_Lazy_glNormal3fVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glNormal3fVertex3fvSUN
- #define GLEE_C_DEFINED_glNormal3fVertex3fvSUN
- void __stdcall GLee_Lazy_glNormal3fVertex3fvSUN(const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glNormal3fVertex3fvSUN(n, v);}
- GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glNormal3fVertex3fvSUN=GLee_Lazy_glNormal3fVertex3fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN
- #define GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN
- void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor4fNormal3fVertex3fSUN(r, g, b, a, nx, ny, nz, x, y, z);}
- GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fSUN=GLee_Lazy_glColor4fNormal3fVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN
- #define GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN
- void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glColor4fNormal3fVertex3fvSUN(c, n, v);}
- GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN=GLee_Lazy_glColor4fNormal3fVertex3fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fSUN
- #define GLEE_C_DEFINED_glTexCoord2fVertex3fSUN
- void __stdcall GLee_Lazy_glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fVertex3fSUN(s, t, x, y, z);}
- GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fSUN=GLee_Lazy_glTexCoord2fVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN
- #define GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN
- void __stdcall GLee_Lazy_glTexCoord2fVertex3fvSUN(const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glTexCoord2fVertex3fvSUN(tc, v);}
- GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fvSUN=GLee_Lazy_glTexCoord2fVertex3fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fSUN
- #define GLEE_C_DEFINED_glTexCoord4fVertex4fSUN
- void __stdcall GLee_Lazy_glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glTexCoord4fVertex4fSUN(s, t, p, q, x, y, z, w);}
- GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fSUN=GLee_Lazy_glTexCoord4fVertex4fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN
- #define GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN
- void __stdcall GLee_Lazy_glTexCoord4fVertex4fvSUN(const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glTexCoord4fVertex4fvSUN(tc, v);}
- GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fvSUN=GLee_Lazy_glTexCoord4fVertex4fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN
- #define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN
- void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor4ubVertex3fSUN(s, t, r, g, b, a, x, y, z);}
- GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
- #define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
- void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor4ubVertex3fvSUN(tc, c, v);}
- GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN
- #define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN
- void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor3fVertex3fSUN(s, t, r, g, b, x, y, z);}
- GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN
- #define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN
- void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor3fVertex3fvSUN(tc, c, v);}
- GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN
- #define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN
- void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fNormal3fVertex3fSUN(s, t, nx, ny, nz, x, y, z);}
- GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
- #define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
- void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord2fNormal3fVertex3fvSUN(tc, n, v);}
- GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
- #define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
- void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fSUN(s, t, r, g, b, a, nx, ny, nz, x, y, z);}
- GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
- #define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
- void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, n, v);}
- GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
- #define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
- void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fSUN(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w);}
- GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
- #define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
- void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, n, v);}
- GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiVertex3fSUN(rc, x, y, z);}
- GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fSUN=GLee_Lazy_glReplacementCodeuiVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiVertex3fvSUN(rc, v);}
- GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN=GLee_Lazy_glReplacementCodeuiVertex3fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fSUN(rc, r, g, b, a, x, y, z);}
- GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fvSUN(rc, c, v);}
- GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fSUN(rc, r, g, b, x, y, z);}
- GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fvSUN(rc, c, v);}
- GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fSUN(rc, nx, ny, nz, x, y, z);}
- GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fvSUN(rc, n, v);}
- GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc, r, g, b, a, nx, ny, nz, x, y, z);}
- GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, n, v);}
- GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fSUN(rc, s, t, x, y, z);}
- GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, tc, v);}
- GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc, s, t, nx, ny, nz, x, y, z);}
- GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, n, v);}
- GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z);}
- GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
- #endif
- #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
- #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, n, v);}
- GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
- #endif
- #endif
- /* GL_EXT_blend_func_separate */
- #ifdef __GLEE_GL_EXT_blend_func_separate
- #ifndef GLEE_C_DEFINED_glBlendFuncSeparateEXT
- #define GLEE_C_DEFINED_glBlendFuncSeparateEXT
- void __stdcall GLee_Lazy_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
- GLEEPFNGLBLENDFUNCSEPARATEEXTPROC GLeeFuncPtr_glBlendFuncSeparateEXT=GLee_Lazy_glBlendFuncSeparateEXT;
- #endif
- #endif
- /* GL_INGR_color_clamp */
- #ifdef __GLEE_GL_INGR_color_clamp
- #endif
- /* GL_INGR_interlace_read */
- #ifdef __GLEE_GL_INGR_interlace_read
- #endif
- /* GL_EXT_stencil_wrap */
- #ifdef __GLEE_GL_EXT_stencil_wrap
- #endif
- /* GL_EXT_422_pixels */
- #ifdef __GLEE_GL_EXT_422_pixels
- #endif
- /* GL_NV_texgen_reflection */
- #ifdef __GLEE_GL_NV_texgen_reflection
- #endif
- /* GL_EXT_texture_cube_map */
- #ifdef __GLEE_GL_EXT_texture_cube_map
- #endif
- /* GL_SUN_convolution_border_modes */
- #ifdef __GLEE_GL_SUN_convolution_border_modes
- #endif
- /* GL_EXT_texture_env_add */
- #ifdef __GLEE_GL_EXT_texture_env_add
- #endif
- /* GL_EXT_texture_lod_bias */
- #ifdef __GLEE_GL_EXT_texture_lod_bias
- #endif
- /* GL_EXT_texture_filter_anisotropic */
- #ifdef __GLEE_GL_EXT_texture_filter_anisotropic
- #endif
- /* GL_EXT_vertex_weighting */
- #ifdef __GLEE_GL_EXT_vertex_weighting
- #ifndef GLEE_C_DEFINED_glVertexWeightfEXT
- #define GLEE_C_DEFINED_glVertexWeightfEXT
- void __stdcall GLee_Lazy_glVertexWeightfEXT(GLfloat weight) {if (GLeeInit()) glVertexWeightfEXT(weight);}
- GLEEPFNGLVERTEXWEIGHTFEXTPROC GLeeFuncPtr_glVertexWeightfEXT=GLee_Lazy_glVertexWeightfEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexWeightfvEXT
- #define GLEE_C_DEFINED_glVertexWeightfvEXT
- void __stdcall GLee_Lazy_glVertexWeightfvEXT(const GLfloat * weight) {if (GLeeInit()) glVertexWeightfvEXT(weight);}
- GLEEPFNGLVERTEXWEIGHTFVEXTPROC GLeeFuncPtr_glVertexWeightfvEXT=GLee_Lazy_glVertexWeightfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexWeightPointerEXT
- #define GLEE_C_DEFINED_glVertexWeightPointerEXT
- void __stdcall GLee_Lazy_glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexWeightPointerEXT(size, type, stride, pointer);}
- GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC GLeeFuncPtr_glVertexWeightPointerEXT=GLee_Lazy_glVertexWeightPointerEXT;
- #endif
- #endif
- /* GL_NV_light_max_exponent */
- #ifdef __GLEE_GL_NV_light_max_exponent
- #endif
- /* GL_NV_vertex_array_range */
- #ifdef __GLEE_GL_NV_vertex_array_range
- #ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeNV
- #define GLEE_C_DEFINED_glFlushVertexArrayRangeNV
- void __stdcall GLee_Lazy_glFlushVertexArrayRangeNV(void) {if (GLeeInit()) glFlushVertexArrayRangeNV();}
- GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC GLeeFuncPtr_glFlushVertexArrayRangeNV=GLee_Lazy_glFlushVertexArrayRangeNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexArrayRangeNV
- #define GLEE_C_DEFINED_glVertexArrayRangeNV
- void __stdcall GLee_Lazy_glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer) {if (GLeeInit()) glVertexArrayRangeNV(length, pointer);}
- GLEEPFNGLVERTEXARRAYRANGENVPROC GLeeFuncPtr_glVertexArrayRangeNV=GLee_Lazy_glVertexArrayRangeNV;
- #endif
- #endif
- /* GL_NV_register_combiners */
- #ifdef __GLEE_GL_NV_register_combiners
- #ifndef GLEE_C_DEFINED_glCombinerParameterfvNV
- #define GLEE_C_DEFINED_glCombinerParameterfvNV
- void __stdcall GLee_Lazy_glCombinerParameterfvNV(GLenum pname, const GLfloat * params) {if (GLeeInit()) glCombinerParameterfvNV(pname, params);}
- GLEEPFNGLCOMBINERPARAMETERFVNVPROC GLeeFuncPtr_glCombinerParameterfvNV=GLee_Lazy_glCombinerParameterfvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glCombinerParameterfNV
- #define GLEE_C_DEFINED_glCombinerParameterfNV
- void __stdcall GLee_Lazy_glCombinerParameterfNV(GLenum pname, GLfloat param) {if (GLeeInit()) glCombinerParameterfNV(pname, param);}
- GLEEPFNGLCOMBINERPARAMETERFNVPROC GLeeFuncPtr_glCombinerParameterfNV=GLee_Lazy_glCombinerParameterfNV;
- #endif
- #ifndef GLEE_C_DEFINED_glCombinerParameterivNV
- #define GLEE_C_DEFINED_glCombinerParameterivNV
- void __stdcall GLee_Lazy_glCombinerParameterivNV(GLenum pname, const GLint * params) {if (GLeeInit()) glCombinerParameterivNV(pname, params);}
- GLEEPFNGLCOMBINERPARAMETERIVNVPROC GLeeFuncPtr_glCombinerParameterivNV=GLee_Lazy_glCombinerParameterivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glCombinerParameteriNV
- #define GLEE_C_DEFINED_glCombinerParameteriNV
- void __stdcall GLee_Lazy_glCombinerParameteriNV(GLenum pname, GLint param) {if (GLeeInit()) glCombinerParameteriNV(pname, param);}
- GLEEPFNGLCOMBINERPARAMETERINVPROC GLeeFuncPtr_glCombinerParameteriNV=GLee_Lazy_glCombinerParameteriNV;
- #endif
- #ifndef GLEE_C_DEFINED_glCombinerInputNV
- #define GLEE_C_DEFINED_glCombinerInputNV
- void __stdcall GLee_Lazy_glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) {if (GLeeInit()) glCombinerInputNV(stage, portion, variable, input, mapping, componentUsage);}
- GLEEPFNGLCOMBINERINPUTNVPROC GLeeFuncPtr_glCombinerInputNV=GLee_Lazy_glCombinerInputNV;
- #endif
- #ifndef GLEE_C_DEFINED_glCombinerOutputNV
- #define GLEE_C_DEFINED_glCombinerOutputNV
- void __stdcall GLee_Lazy_glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) {if (GLeeInit()) glCombinerOutputNV(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum);}
- GLEEPFNGLCOMBINEROUTPUTNVPROC GLeeFuncPtr_glCombinerOutputNV=GLee_Lazy_glCombinerOutputNV;
- #endif
- #ifndef GLEE_C_DEFINED_glFinalCombinerInputNV
- #define GLEE_C_DEFINED_glFinalCombinerInputNV
- void __stdcall GLee_Lazy_glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) {if (GLeeInit()) glFinalCombinerInputNV(variable, input, mapping, componentUsage);}
- GLEEPFNGLFINALCOMBINERINPUTNVPROC GLeeFuncPtr_glFinalCombinerInputNV=GLee_Lazy_glFinalCombinerInputNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetCombinerInputParameterfvNV
- #define GLEE_C_DEFINED_glGetCombinerInputParameterfvNV
- void __stdcall GLee_Lazy_glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerInputParameterfvNV(stage, portion, variable, pname, params);}
- GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerInputParameterfvNV=GLee_Lazy_glGetCombinerInputParameterfvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetCombinerInputParameterivNV
- #define GLEE_C_DEFINED_glGetCombinerInputParameterivNV
- void __stdcall GLee_Lazy_glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) {if (GLeeInit()) glGetCombinerInputParameterivNV(stage, portion, variable, pname, params);}
- GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerInputParameterivNV=GLee_Lazy_glGetCombinerInputParameterivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV
- #define GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV
- void __stdcall GLee_Lazy_glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerOutputParameterfvNV(stage, portion, pname, params);}
- GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterfvNV=GLee_Lazy_glGetCombinerOutputParameterfvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterivNV
- #define GLEE_C_DEFINED_glGetCombinerOutputParameterivNV
- void __stdcall GLee_Lazy_glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params) {if (GLeeInit()) glGetCombinerOutputParameterivNV(stage, portion, pname, params);}
- GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterivNV=GLee_Lazy_glGetCombinerOutputParameterivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV
- #define GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV
- void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFinalCombinerInputParameterfvNV(variable, pname, params);}
- GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV=GLee_Lazy_glGetFinalCombinerInputParameterfvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV
- #define GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV
- void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint * params) {if (GLeeInit()) glGetFinalCombinerInputParameterivNV(variable, pname, params);}
- GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterivNV=GLee_Lazy_glGetFinalCombinerInputParameterivNV;
- #endif
- #endif
- /* GL_NV_fog_distance */
- #ifdef __GLEE_GL_NV_fog_distance
- #endif
- /* GL_NV_texgen_emboss */
- #ifdef __GLEE_GL_NV_texgen_emboss
- #endif
- /* GL_NV_blend_square */
- #ifdef __GLEE_GL_NV_blend_square
- #endif
- /* GL_NV_texture_env_combine4 */
- #ifdef __GLEE_GL_NV_texture_env_combine4
- #endif
- /* GL_MESA_resize_buffers */
- #ifdef __GLEE_GL_MESA_resize_buffers
- #ifndef GLEE_C_DEFINED_glResizeBuffersMESA
- #define GLEE_C_DEFINED_glResizeBuffersMESA
- void __stdcall GLee_Lazy_glResizeBuffersMESA(void) {if (GLeeInit()) glResizeBuffersMESA();}
- GLEEPFNGLRESIZEBUFFERSMESAPROC GLeeFuncPtr_glResizeBuffersMESA=GLee_Lazy_glResizeBuffersMESA;
- #endif
- #endif
- /* GL_MESA_window_pos */
- #ifdef __GLEE_GL_MESA_window_pos
- #ifndef GLEE_C_DEFINED_glWindowPos2dMESA
- #define GLEE_C_DEFINED_glWindowPos2dMESA
- void __stdcall GLee_Lazy_glWindowPos2dMESA(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2dMESA(x, y);}
- GLEEPFNGLWINDOWPOS2DMESAPROC GLeeFuncPtr_glWindowPos2dMESA=GLee_Lazy_glWindowPos2dMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2dvMESA
- #define GLEE_C_DEFINED_glWindowPos2dvMESA
- void __stdcall GLee_Lazy_glWindowPos2dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos2dvMESA(v);}
- GLEEPFNGLWINDOWPOS2DVMESAPROC GLeeFuncPtr_glWindowPos2dvMESA=GLee_Lazy_glWindowPos2dvMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2fMESA
- #define GLEE_C_DEFINED_glWindowPos2fMESA
- void __stdcall GLee_Lazy_glWindowPos2fMESA(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2fMESA(x, y);}
- GLEEPFNGLWINDOWPOS2FMESAPROC GLeeFuncPtr_glWindowPos2fMESA=GLee_Lazy_glWindowPos2fMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2fvMESA
- #define GLEE_C_DEFINED_glWindowPos2fvMESA
- void __stdcall GLee_Lazy_glWindowPos2fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos2fvMESA(v);}
- GLEEPFNGLWINDOWPOS2FVMESAPROC GLeeFuncPtr_glWindowPos2fvMESA=GLee_Lazy_glWindowPos2fvMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2iMESA
- #define GLEE_C_DEFINED_glWindowPos2iMESA
- void __stdcall GLee_Lazy_glWindowPos2iMESA(GLint x, GLint y) {if (GLeeInit()) glWindowPos2iMESA(x, y);}
- GLEEPFNGLWINDOWPOS2IMESAPROC GLeeFuncPtr_glWindowPos2iMESA=GLee_Lazy_glWindowPos2iMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2ivMESA
- #define GLEE_C_DEFINED_glWindowPos2ivMESA
- void __stdcall GLee_Lazy_glWindowPos2ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos2ivMESA(v);}
- GLEEPFNGLWINDOWPOS2IVMESAPROC GLeeFuncPtr_glWindowPos2ivMESA=GLee_Lazy_glWindowPos2ivMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2sMESA
- #define GLEE_C_DEFINED_glWindowPos2sMESA
- void __stdcall GLee_Lazy_glWindowPos2sMESA(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2sMESA(x, y);}
- GLEEPFNGLWINDOWPOS2SMESAPROC GLeeFuncPtr_glWindowPos2sMESA=GLee_Lazy_glWindowPos2sMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos2svMESA
- #define GLEE_C_DEFINED_glWindowPos2svMESA
- void __stdcall GLee_Lazy_glWindowPos2svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos2svMESA(v);}
- GLEEPFNGLWINDOWPOS2SVMESAPROC GLeeFuncPtr_glWindowPos2svMESA=GLee_Lazy_glWindowPos2svMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3dMESA
- #define GLEE_C_DEFINED_glWindowPos3dMESA
- void __stdcall GLee_Lazy_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3dMESA(x, y, z);}
- GLEEPFNGLWINDOWPOS3DMESAPROC GLeeFuncPtr_glWindowPos3dMESA=GLee_Lazy_glWindowPos3dMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3dvMESA
- #define GLEE_C_DEFINED_glWindowPos3dvMESA
- void __stdcall GLee_Lazy_glWindowPos3dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos3dvMESA(v);}
- GLEEPFNGLWINDOWPOS3DVMESAPROC GLeeFuncPtr_glWindowPos3dvMESA=GLee_Lazy_glWindowPos3dvMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3fMESA
- #define GLEE_C_DEFINED_glWindowPos3fMESA
- void __stdcall GLee_Lazy_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3fMESA(x, y, z);}
- GLEEPFNGLWINDOWPOS3FMESAPROC GLeeFuncPtr_glWindowPos3fMESA=GLee_Lazy_glWindowPos3fMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3fvMESA
- #define GLEE_C_DEFINED_glWindowPos3fvMESA
- void __stdcall GLee_Lazy_glWindowPos3fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos3fvMESA(v);}
- GLEEPFNGLWINDOWPOS3FVMESAPROC GLeeFuncPtr_glWindowPos3fvMESA=GLee_Lazy_glWindowPos3fvMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3iMESA
- #define GLEE_C_DEFINED_glWindowPos3iMESA
- void __stdcall GLee_Lazy_glWindowPos3iMESA(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3iMESA(x, y, z);}
- GLEEPFNGLWINDOWPOS3IMESAPROC GLeeFuncPtr_glWindowPos3iMESA=GLee_Lazy_glWindowPos3iMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3ivMESA
- #define GLEE_C_DEFINED_glWindowPos3ivMESA
- void __stdcall GLee_Lazy_glWindowPos3ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos3ivMESA(v);}
- GLEEPFNGLWINDOWPOS3IVMESAPROC GLeeFuncPtr_glWindowPos3ivMESA=GLee_Lazy_glWindowPos3ivMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3sMESA
- #define GLEE_C_DEFINED_glWindowPos3sMESA
- void __stdcall GLee_Lazy_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3sMESA(x, y, z);}
- GLEEPFNGLWINDOWPOS3SMESAPROC GLeeFuncPtr_glWindowPos3sMESA=GLee_Lazy_glWindowPos3sMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos3svMESA
- #define GLEE_C_DEFINED_glWindowPos3svMESA
- void __stdcall GLee_Lazy_glWindowPos3svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos3svMESA(v);}
- GLEEPFNGLWINDOWPOS3SVMESAPROC GLeeFuncPtr_glWindowPos3svMESA=GLee_Lazy_glWindowPos3svMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos4dMESA
- #define GLEE_C_DEFINED_glWindowPos4dMESA
- void __stdcall GLee_Lazy_glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glWindowPos4dMESA(x, y, z, w);}
- GLEEPFNGLWINDOWPOS4DMESAPROC GLeeFuncPtr_glWindowPos4dMESA=GLee_Lazy_glWindowPos4dMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos4dvMESA
- #define GLEE_C_DEFINED_glWindowPos4dvMESA
- void __stdcall GLee_Lazy_glWindowPos4dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos4dvMESA(v);}
- GLEEPFNGLWINDOWPOS4DVMESAPROC GLeeFuncPtr_glWindowPos4dvMESA=GLee_Lazy_glWindowPos4dvMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos4fMESA
- #define GLEE_C_DEFINED_glWindowPos4fMESA
- void __stdcall GLee_Lazy_glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glWindowPos4fMESA(x, y, z, w);}
- GLEEPFNGLWINDOWPOS4FMESAPROC GLeeFuncPtr_glWindowPos4fMESA=GLee_Lazy_glWindowPos4fMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos4fvMESA
- #define GLEE_C_DEFINED_glWindowPos4fvMESA
- void __stdcall GLee_Lazy_glWindowPos4fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos4fvMESA(v);}
- GLEEPFNGLWINDOWPOS4FVMESAPROC GLeeFuncPtr_glWindowPos4fvMESA=GLee_Lazy_glWindowPos4fvMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos4iMESA
- #define GLEE_C_DEFINED_glWindowPos4iMESA
- void __stdcall GLee_Lazy_glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glWindowPos4iMESA(x, y, z, w);}
- GLEEPFNGLWINDOWPOS4IMESAPROC GLeeFuncPtr_glWindowPos4iMESA=GLee_Lazy_glWindowPos4iMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos4ivMESA
- #define GLEE_C_DEFINED_glWindowPos4ivMESA
- void __stdcall GLee_Lazy_glWindowPos4ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos4ivMESA(v);}
- GLEEPFNGLWINDOWPOS4IVMESAPROC GLeeFuncPtr_glWindowPos4ivMESA=GLee_Lazy_glWindowPos4ivMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos4sMESA
- #define GLEE_C_DEFINED_glWindowPos4sMESA
- void __stdcall GLee_Lazy_glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glWindowPos4sMESA(x, y, z, w);}
- GLEEPFNGLWINDOWPOS4SMESAPROC GLeeFuncPtr_glWindowPos4sMESA=GLee_Lazy_glWindowPos4sMESA;
- #endif
- #ifndef GLEE_C_DEFINED_glWindowPos4svMESA
- #define GLEE_C_DEFINED_glWindowPos4svMESA
- void __stdcall GLee_Lazy_glWindowPos4svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos4svMESA(v);}
- GLEEPFNGLWINDOWPOS4SVMESAPROC GLeeFuncPtr_glWindowPos4svMESA=GLee_Lazy_glWindowPos4svMESA;
- #endif
- #endif
- /* GL_EXT_texture_compression_s3tc */
- #ifdef __GLEE_GL_EXT_texture_compression_s3tc
- #endif
- /* GL_IBM_cull_vertex */
- #ifdef __GLEE_GL_IBM_cull_vertex
- #endif
- /* GL_IBM_multimode_draw_arrays */
- #ifdef __GLEE_GL_IBM_multimode_draw_arrays
- #ifndef GLEE_C_DEFINED_glMultiModeDrawArraysIBM
- #define GLEE_C_DEFINED_glMultiModeDrawArraysIBM
- void __stdcall GLee_Lazy_glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) {if (GLeeInit()) glMultiModeDrawArraysIBM(mode, first, count, primcount, modestride);}
- GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC GLeeFuncPtr_glMultiModeDrawArraysIBM=GLee_Lazy_glMultiModeDrawArraysIBM;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiModeDrawElementsIBM
- #define GLEE_C_DEFINED_glMultiModeDrawElementsIBM
- void __stdcall GLee_Lazy_glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid* const * indices, GLsizei primcount, GLint modestride) {if (GLeeInit()) glMultiModeDrawElementsIBM(mode, count, type, indices, primcount, modestride);}
- GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC GLeeFuncPtr_glMultiModeDrawElementsIBM=GLee_Lazy_glMultiModeDrawElementsIBM;
- #endif
- #endif
- /* GL_IBM_vertex_array_lists */
- #ifdef __GLEE_GL_IBM_vertex_array_lists
- #ifndef GLEE_C_DEFINED_glColorPointerListIBM
- #define GLEE_C_DEFINED_glColorPointerListIBM
- void __stdcall GLee_Lazy_glColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glColorPointerListIBM(size, type, stride, pointer, ptrstride);}
- GLEEPFNGLCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glColorPointerListIBM=GLee_Lazy_glColorPointerListIBM;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColorPointerListIBM
- #define GLEE_C_DEFINED_glSecondaryColorPointerListIBM
- void __stdcall GLee_Lazy_glSecondaryColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glSecondaryColorPointerListIBM(size, type, stride, pointer, ptrstride);}
- GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glSecondaryColorPointerListIBM=GLee_Lazy_glSecondaryColorPointerListIBM;
- #endif
- #ifndef GLEE_C_DEFINED_glEdgeFlagPointerListIBM
- #define GLEE_C_DEFINED_glEdgeFlagPointerListIBM
- void __stdcall GLee_Lazy_glEdgeFlagPointerListIBM(GLint stride, const GLboolean* * pointer, GLint ptrstride) {if (GLeeInit()) glEdgeFlagPointerListIBM(stride, pointer, ptrstride);}
- GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC GLeeFuncPtr_glEdgeFlagPointerListIBM=GLee_Lazy_glEdgeFlagPointerListIBM;
- #endif
- #ifndef GLEE_C_DEFINED_glFogCoordPointerListIBM
- #define GLEE_C_DEFINED_glFogCoordPointerListIBM
- void __stdcall GLee_Lazy_glFogCoordPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glFogCoordPointerListIBM(type, stride, pointer, ptrstride);}
- GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glFogCoordPointerListIBM=GLee_Lazy_glFogCoordPointerListIBM;
- #endif
- #ifndef GLEE_C_DEFINED_glIndexPointerListIBM
- #define GLEE_C_DEFINED_glIndexPointerListIBM
- void __stdcall GLee_Lazy_glIndexPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glIndexPointerListIBM(type, stride, pointer, ptrstride);}
- GLEEPFNGLINDEXPOINTERLISTIBMPROC GLeeFuncPtr_glIndexPointerListIBM=GLee_Lazy_glIndexPointerListIBM;
- #endif
- #ifndef GLEE_C_DEFINED_glNormalPointerListIBM
- #define GLEE_C_DEFINED_glNormalPointerListIBM
- void __stdcall GLee_Lazy_glNormalPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glNormalPointerListIBM(type, stride, pointer, ptrstride);}
- GLEEPFNGLNORMALPOINTERLISTIBMPROC GLeeFuncPtr_glNormalPointerListIBM=GLee_Lazy_glNormalPointerListIBM;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoordPointerListIBM
- #define GLEE_C_DEFINED_glTexCoordPointerListIBM
- void __stdcall GLee_Lazy_glTexCoordPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glTexCoordPointerListIBM(size, type, stride, pointer, ptrstride);}
- GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glTexCoordPointerListIBM=GLee_Lazy_glTexCoordPointerListIBM;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexPointerListIBM
- #define GLEE_C_DEFINED_glVertexPointerListIBM
- void __stdcall GLee_Lazy_glVertexPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glVertexPointerListIBM(size, type, stride, pointer, ptrstride);}
- GLEEPFNGLVERTEXPOINTERLISTIBMPROC GLeeFuncPtr_glVertexPointerListIBM=GLee_Lazy_glVertexPointerListIBM;
- #endif
- #endif
- /* GL_SGIX_subsample */
- #ifdef __GLEE_GL_SGIX_subsample
- #endif
- /* GL_SGIX_ycrcb_subsample */
- #ifdef __GLEE_GL_SGIX_ycrcb_subsample
- #endif
- /* GL_SGIX_ycrcba */
- #ifdef __GLEE_GL_SGIX_ycrcba
- #endif
- /* GL_SGI_depth_pass_instrument */
- #ifdef __GLEE_GL_SGI_depth_pass_instrument
- #endif
- /* GL_3DFX_texture_compression_FXT1 */
- #ifdef __GLEE_GL_3DFX_texture_compression_FXT1
- #endif
- /* GL_3DFX_multisample */
- #ifdef __GLEE_GL_3DFX_multisample
- #endif
- /* GL_3DFX_tbuffer */
- #ifdef __GLEE_GL_3DFX_tbuffer
- #ifndef GLEE_C_DEFINED_glTbufferMask3DFX
- #define GLEE_C_DEFINED_glTbufferMask3DFX
- void __stdcall GLee_Lazy_glTbufferMask3DFX(GLuint mask) {if (GLeeInit()) glTbufferMask3DFX(mask);}
- GLEEPFNGLTBUFFERMASK3DFXPROC GLeeFuncPtr_glTbufferMask3DFX=GLee_Lazy_glTbufferMask3DFX;
- #endif
- #endif
- /* GL_EXT_multisample */
- #ifdef __GLEE_GL_EXT_multisample
- #ifndef GLEE_C_DEFINED_glSampleMaskEXT
- #define GLEE_C_DEFINED_glSampleMaskEXT
- void __stdcall GLee_Lazy_glSampleMaskEXT(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleMaskEXT(value, invert);}
- GLEEPFNGLSAMPLEMASKEXTPROC GLeeFuncPtr_glSampleMaskEXT=GLee_Lazy_glSampleMaskEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSamplePatternEXT
- #define GLEE_C_DEFINED_glSamplePatternEXT
- void __stdcall GLee_Lazy_glSamplePatternEXT(GLenum pattern) {if (GLeeInit()) glSamplePatternEXT(pattern);}
- GLEEPFNGLSAMPLEPATTERNEXTPROC GLeeFuncPtr_glSamplePatternEXT=GLee_Lazy_glSamplePatternEXT;
- #endif
- #endif
- /* GL_SGIX_vertex_preclip */
- #ifdef __GLEE_GL_SGIX_vertex_preclip
- #endif
- /* GL_SGIX_convolution_accuracy */
- #ifdef __GLEE_GL_SGIX_convolution_accuracy
- #endif
- /* GL_SGIX_resample */
- #ifdef __GLEE_GL_SGIX_resample
- #endif
- /* GL_SGIS_point_line_texgen */
- #ifdef __GLEE_GL_SGIS_point_line_texgen
- #endif
- /* GL_SGIS_texture_color_mask */
- #ifdef __GLEE_GL_SGIS_texture_color_mask
- #ifndef GLEE_C_DEFINED_glTextureColorMaskSGIS
- #define GLEE_C_DEFINED_glTextureColorMaskSGIS
- void __stdcall GLee_Lazy_glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {if (GLeeInit()) glTextureColorMaskSGIS(red, green, blue, alpha);}
- GLEEPFNGLTEXTURECOLORMASKSGISPROC GLeeFuncPtr_glTextureColorMaskSGIS=GLee_Lazy_glTextureColorMaskSGIS;
- #endif
- #endif
- /* GL_EXT_texture_env_dot3 */
- #ifdef __GLEE_GL_EXT_texture_env_dot3
- #endif
- /* GL_ATI_texture_mirror_once */
- #ifdef __GLEE_GL_ATI_texture_mirror_once
- #endif
- /* GL_NV_fence */
- #ifdef __GLEE_GL_NV_fence
- #ifndef GLEE_C_DEFINED_glDeleteFencesNV
- #define GLEE_C_DEFINED_glDeleteFencesNV
- void __stdcall GLee_Lazy_glDeleteFencesNV(GLsizei n, const GLuint * fences) {if (GLeeInit()) glDeleteFencesNV(n, fences);}
- GLEEPFNGLDELETEFENCESNVPROC GLeeFuncPtr_glDeleteFencesNV=GLee_Lazy_glDeleteFencesNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGenFencesNV
- #define GLEE_C_DEFINED_glGenFencesNV
- void __stdcall GLee_Lazy_glGenFencesNV(GLsizei n, GLuint * fences) {if (GLeeInit()) glGenFencesNV(n, fences);}
- GLEEPFNGLGENFENCESNVPROC GLeeFuncPtr_glGenFencesNV=GLee_Lazy_glGenFencesNV;
- #endif
- #ifndef GLEE_C_DEFINED_glIsFenceNV
- #define GLEE_C_DEFINED_glIsFenceNV
- GLboolean __stdcall GLee_Lazy_glIsFenceNV(GLuint fence) {if (GLeeInit()) return glIsFenceNV(fence); return (GLboolean)0;}
- GLEEPFNGLISFENCENVPROC GLeeFuncPtr_glIsFenceNV=GLee_Lazy_glIsFenceNV;
- #endif
- #ifndef GLEE_C_DEFINED_glTestFenceNV
- #define GLEE_C_DEFINED_glTestFenceNV
- GLboolean __stdcall GLee_Lazy_glTestFenceNV(GLuint fence) {if (GLeeInit()) return glTestFenceNV(fence); return (GLboolean)0;}
- GLEEPFNGLTESTFENCENVPROC GLeeFuncPtr_glTestFenceNV=GLee_Lazy_glTestFenceNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFenceivNV
- #define GLEE_C_DEFINED_glGetFenceivNV
- void __stdcall GLee_Lazy_glGetFenceivNV(GLuint fence, GLenum pname, GLint * params) {if (GLeeInit()) glGetFenceivNV(fence, pname, params);}
- GLEEPFNGLGETFENCEIVNVPROC GLeeFuncPtr_glGetFenceivNV=GLee_Lazy_glGetFenceivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glFinishFenceNV
- #define GLEE_C_DEFINED_glFinishFenceNV
- void __stdcall GLee_Lazy_glFinishFenceNV(GLuint fence) {if (GLeeInit()) glFinishFenceNV(fence);}
- GLEEPFNGLFINISHFENCENVPROC GLeeFuncPtr_glFinishFenceNV=GLee_Lazy_glFinishFenceNV;
- #endif
- #ifndef GLEE_C_DEFINED_glSetFenceNV
- #define GLEE_C_DEFINED_glSetFenceNV
- void __stdcall GLee_Lazy_glSetFenceNV(GLuint fence, GLenum condition) {if (GLeeInit()) glSetFenceNV(fence, condition);}
- GLEEPFNGLSETFENCENVPROC GLeeFuncPtr_glSetFenceNV=GLee_Lazy_glSetFenceNV;
- #endif
- #endif
- /* GL_IBM_texture_mirrored_repeat */
- #ifdef __GLEE_GL_IBM_texture_mirrored_repeat
- #endif
- /* GL_NV_evaluators */
- #ifdef __GLEE_GL_NV_evaluators
- #ifndef GLEE_C_DEFINED_glMapControlPointsNV
- #define GLEE_C_DEFINED_glMapControlPointsNV
- void __stdcall GLee_Lazy_glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points) {if (GLeeInit()) glMapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, points);}
- GLEEPFNGLMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glMapControlPointsNV=GLee_Lazy_glMapControlPointsNV;
- #endif
- #ifndef GLEE_C_DEFINED_glMapParameterivNV
- #define GLEE_C_DEFINED_glMapParameterivNV
- void __stdcall GLee_Lazy_glMapParameterivNV(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMapParameterivNV(target, pname, params);}
- GLEEPFNGLMAPPARAMETERIVNVPROC GLeeFuncPtr_glMapParameterivNV=GLee_Lazy_glMapParameterivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glMapParameterfvNV
- #define GLEE_C_DEFINED_glMapParameterfvNV
- void __stdcall GLee_Lazy_glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMapParameterfvNV(target, pname, params);}
- GLEEPFNGLMAPPARAMETERFVNVPROC GLeeFuncPtr_glMapParameterfvNV=GLee_Lazy_glMapParameterfvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMapControlPointsNV
- #define GLEE_C_DEFINED_glGetMapControlPointsNV
- void __stdcall GLee_Lazy_glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points) {if (GLeeInit()) glGetMapControlPointsNV(target, index, type, ustride, vstride, packed, points);}
- GLEEPFNGLGETMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glGetMapControlPointsNV=GLee_Lazy_glGetMapControlPointsNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMapParameterivNV
- #define GLEE_C_DEFINED_glGetMapParameterivNV
- void __stdcall GLee_Lazy_glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMapParameterivNV(target, pname, params);}
- GLEEPFNGLGETMAPPARAMETERIVNVPROC GLeeFuncPtr_glGetMapParameterivNV=GLee_Lazy_glGetMapParameterivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMapParameterfvNV
- #define GLEE_C_DEFINED_glGetMapParameterfvNV
- void __stdcall GLee_Lazy_glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMapParameterfvNV(target, pname, params);}
- GLEEPFNGLGETMAPPARAMETERFVNVPROC GLeeFuncPtr_glGetMapParameterfvNV=GLee_Lazy_glGetMapParameterfvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMapAttribParameterivNV
- #define GLEE_C_DEFINED_glGetMapAttribParameterivNV
- void __stdcall GLee_Lazy_glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetMapAttribParameterivNV(target, index, pname, params);}
- GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC GLeeFuncPtr_glGetMapAttribParameterivNV=GLee_Lazy_glGetMapAttribParameterivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMapAttribParameterfvNV
- #define GLEE_C_DEFINED_glGetMapAttribParameterfvNV
- void __stdcall GLee_Lazy_glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMapAttribParameterfvNV(target, index, pname, params);}
- GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC GLeeFuncPtr_glGetMapAttribParameterfvNV=GLee_Lazy_glGetMapAttribParameterfvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glEvalMapsNV
- #define GLEE_C_DEFINED_glEvalMapsNV
- void __stdcall GLee_Lazy_glEvalMapsNV(GLenum target, GLenum mode) {if (GLeeInit()) glEvalMapsNV(target, mode);}
- GLEEPFNGLEVALMAPSNVPROC GLeeFuncPtr_glEvalMapsNV=GLee_Lazy_glEvalMapsNV;
- #endif
- #endif
- /* GL_NV_packed_depth_stencil */
- #ifdef __GLEE_GL_NV_packed_depth_stencil
- #endif
- /* GL_NV_register_combiners2 */
- #ifdef __GLEE_GL_NV_register_combiners2
- #ifndef GLEE_C_DEFINED_glCombinerStageParameterfvNV
- #define GLEE_C_DEFINED_glCombinerStageParameterfvNV
- void __stdcall GLee_Lazy_glCombinerStageParameterfvNV(GLenum stage, GLenum pname, const GLfloat * params) {if (GLeeInit()) glCombinerStageParameterfvNV(stage, pname, params);}
- GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glCombinerStageParameterfvNV=GLee_Lazy_glCombinerStageParameterfvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetCombinerStageParameterfvNV
- #define GLEE_C_DEFINED_glGetCombinerStageParameterfvNV
- void __stdcall GLee_Lazy_glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerStageParameterfvNV(stage, pname, params);}
- GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerStageParameterfvNV=GLee_Lazy_glGetCombinerStageParameterfvNV;
- #endif
- #endif
- /* GL_NV_texture_compression_vtc */
- #ifdef __GLEE_GL_NV_texture_compression_vtc
- #endif
- /* GL_NV_texture_rectangle */
- #ifdef __GLEE_GL_NV_texture_rectangle
- #endif
- /* GL_NV_texture_shader */
- #ifdef __GLEE_GL_NV_texture_shader
- #endif
- /* GL_NV_texture_shader2 */
- #ifdef __GLEE_GL_NV_texture_shader2
- #endif
- /* GL_NV_vertex_array_range2 */
- #ifdef __GLEE_GL_NV_vertex_array_range2
- #endif
- /* GL_NV_vertex_program */
- #ifdef __GLEE_GL_NV_vertex_program
- #ifndef GLEE_C_DEFINED_glAreProgramsResidentNV
- #define GLEE_C_DEFINED_glAreProgramsResidentNV
- GLboolean __stdcall GLee_Lazy_glAreProgramsResidentNV(GLsizei n, const GLuint * programs, GLboolean * residences) {if (GLeeInit()) return glAreProgramsResidentNV(n, programs, residences); return (GLboolean)0;}
- GLEEPFNGLAREPROGRAMSRESIDENTNVPROC GLeeFuncPtr_glAreProgramsResidentNV=GLee_Lazy_glAreProgramsResidentNV;
- #endif
- #ifndef GLEE_C_DEFINED_glBindProgramNV
- #define GLEE_C_DEFINED_glBindProgramNV
- void __stdcall GLee_Lazy_glBindProgramNV(GLenum target, GLuint id) {if (GLeeInit()) glBindProgramNV(target, id);}
- GLEEPFNGLBINDPROGRAMNVPROC GLeeFuncPtr_glBindProgramNV=GLee_Lazy_glBindProgramNV;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteProgramsNV
- #define GLEE_C_DEFINED_glDeleteProgramsNV
- void __stdcall GLee_Lazy_glDeleteProgramsNV(GLsizei n, const GLuint * programs) {if (GLeeInit()) glDeleteProgramsNV(n, programs);}
- GLEEPFNGLDELETEPROGRAMSNVPROC GLeeFuncPtr_glDeleteProgramsNV=GLee_Lazy_glDeleteProgramsNV;
- #endif
- #ifndef GLEE_C_DEFINED_glExecuteProgramNV
- #define GLEE_C_DEFINED_glExecuteProgramNV
- void __stdcall GLee_Lazy_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params) {if (GLeeInit()) glExecuteProgramNV(target, id, params);}
- GLEEPFNGLEXECUTEPROGRAMNVPROC GLeeFuncPtr_glExecuteProgramNV=GLee_Lazy_glExecuteProgramNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGenProgramsNV
- #define GLEE_C_DEFINED_glGenProgramsNV
- void __stdcall GLee_Lazy_glGenProgramsNV(GLsizei n, GLuint * programs) {if (GLeeInit()) glGenProgramsNV(n, programs);}
- GLEEPFNGLGENPROGRAMSNVPROC GLeeFuncPtr_glGenProgramsNV=GLee_Lazy_glGenProgramsNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramParameterdvNV
- #define GLEE_C_DEFINED_glGetProgramParameterdvNV
- void __stdcall GLee_Lazy_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetProgramParameterdvNV(target, index, pname, params);}
- GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramParameterdvNV=GLee_Lazy_glGetProgramParameterdvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramParameterfvNV
- #define GLEE_C_DEFINED_glGetProgramParameterfvNV
- void __stdcall GLee_Lazy_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetProgramParameterfvNV(target, index, pname, params);}
- GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramParameterfvNV=GLee_Lazy_glGetProgramParameterfvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramivNV
- #define GLEE_C_DEFINED_glGetProgramivNV
- void __stdcall GLee_Lazy_glGetProgramivNV(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramivNV(id, pname, params);}
- GLEEPFNGLGETPROGRAMIVNVPROC GLeeFuncPtr_glGetProgramivNV=GLee_Lazy_glGetProgramivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramStringNV
- #define GLEE_C_DEFINED_glGetProgramStringNV
- void __stdcall GLee_Lazy_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program) {if (GLeeInit()) glGetProgramStringNV(id, pname, program);}
- GLEEPFNGLGETPROGRAMSTRINGNVPROC GLeeFuncPtr_glGetProgramStringNV=GLee_Lazy_glGetProgramStringNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTrackMatrixivNV
- #define GLEE_C_DEFINED_glGetTrackMatrixivNV
- void __stdcall GLee_Lazy_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params) {if (GLeeInit()) glGetTrackMatrixivNV(target, address, pname, params);}
- GLEEPFNGLGETTRACKMATRIXIVNVPROC GLeeFuncPtr_glGetTrackMatrixivNV=GLee_Lazy_glGetTrackMatrixivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribdvNV
- #define GLEE_C_DEFINED_glGetVertexAttribdvNV
- void __stdcall GLee_Lazy_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdvNV(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBDVNVPROC GLeeFuncPtr_glGetVertexAttribdvNV=GLee_Lazy_glGetVertexAttribdvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribfvNV
- #define GLEE_C_DEFINED_glGetVertexAttribfvNV
- void __stdcall GLee_Lazy_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfvNV(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBFVNVPROC GLeeFuncPtr_glGetVertexAttribfvNV=GLee_Lazy_glGetVertexAttribfvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribivNV
- #define GLEE_C_DEFINED_glGetVertexAttribivNV
- void __stdcall GLee_Lazy_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribivNV(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBIVNVPROC GLeeFuncPtr_glGetVertexAttribivNV=GLee_Lazy_glGetVertexAttribivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribPointervNV
- #define GLEE_C_DEFINED_glGetVertexAttribPointervNV
- void __stdcall GLee_Lazy_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointervNV(index, pname, pointer);}
- GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC GLeeFuncPtr_glGetVertexAttribPointervNV=GLee_Lazy_glGetVertexAttribPointervNV;
- #endif
- #ifndef GLEE_C_DEFINED_glIsProgramNV
- #define GLEE_C_DEFINED_glIsProgramNV
- GLboolean __stdcall GLee_Lazy_glIsProgramNV(GLuint id) {if (GLeeInit()) return glIsProgramNV(id); return (GLboolean)0;}
- GLEEPFNGLISPROGRAMNVPROC GLeeFuncPtr_glIsProgramNV=GLee_Lazy_glIsProgramNV;
- #endif
- #ifndef GLEE_C_DEFINED_glLoadProgramNV
- #define GLEE_C_DEFINED_glLoadProgramNV
- void __stdcall GLee_Lazy_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program) {if (GLeeInit()) glLoadProgramNV(target, id, len, program);}
- GLEEPFNGLLOADPROGRAMNVPROC GLeeFuncPtr_glLoadProgramNV=GLee_Lazy_glLoadProgramNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramParameter4dNV
- #define GLEE_C_DEFINED_glProgramParameter4dNV
- void __stdcall GLee_Lazy_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramParameter4dNV(target, index, x, y, z, w);}
- GLEEPFNGLPROGRAMPARAMETER4DNVPROC GLeeFuncPtr_glProgramParameter4dNV=GLee_Lazy_glProgramParameter4dNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramParameter4dvNV
- #define GLEE_C_DEFINED_glProgramParameter4dvNV
- void __stdcall GLee_Lazy_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * v) {if (GLeeInit()) glProgramParameter4dvNV(target, index, v);}
- GLEEPFNGLPROGRAMPARAMETER4DVNVPROC GLeeFuncPtr_glProgramParameter4dvNV=GLee_Lazy_glProgramParameter4dvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramParameter4fNV
- #define GLEE_C_DEFINED_glProgramParameter4fNV
- void __stdcall GLee_Lazy_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramParameter4fNV(target, index, x, y, z, w);}
- GLEEPFNGLPROGRAMPARAMETER4FNVPROC GLeeFuncPtr_glProgramParameter4fNV=GLee_Lazy_glProgramParameter4fNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramParameter4fvNV
- #define GLEE_C_DEFINED_glProgramParameter4fvNV
- void __stdcall GLee_Lazy_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * v) {if (GLeeInit()) glProgramParameter4fvNV(target, index, v);}
- GLEEPFNGLPROGRAMPARAMETER4FVNVPROC GLeeFuncPtr_glProgramParameter4fvNV=GLee_Lazy_glProgramParameter4fvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramParameters4dvNV
- #define GLEE_C_DEFINED_glProgramParameters4dvNV
- void __stdcall GLee_Lazy_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v) {if (GLeeInit()) glProgramParameters4dvNV(target, index, count, v);}
- GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC GLeeFuncPtr_glProgramParameters4dvNV=GLee_Lazy_glProgramParameters4dvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramParameters4fvNV
- #define GLEE_C_DEFINED_glProgramParameters4fvNV
- void __stdcall GLee_Lazy_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v) {if (GLeeInit()) glProgramParameters4fvNV(target, index, count, v);}
- GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC GLeeFuncPtr_glProgramParameters4fvNV=GLee_Lazy_glProgramParameters4fvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glRequestResidentProgramsNV
- #define GLEE_C_DEFINED_glRequestResidentProgramsNV
- void __stdcall GLee_Lazy_glRequestResidentProgramsNV(GLsizei n, const GLuint * programs) {if (GLeeInit()) glRequestResidentProgramsNV(n, programs);}
- GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC GLeeFuncPtr_glRequestResidentProgramsNV=GLee_Lazy_glRequestResidentProgramsNV;
- #endif
- #ifndef GLEE_C_DEFINED_glTrackMatrixNV
- #define GLEE_C_DEFINED_glTrackMatrixNV
- void __stdcall GLee_Lazy_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) {if (GLeeInit()) glTrackMatrixNV(target, address, matrix, transform);}
- GLEEPFNGLTRACKMATRIXNVPROC GLeeFuncPtr_glTrackMatrixNV=GLee_Lazy_glTrackMatrixNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribPointerNV
- #define GLEE_C_DEFINED_glVertexAttribPointerNV
- void __stdcall GLee_Lazy_glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointerNV(index, fsize, type, stride, pointer);}
- GLEEPFNGLVERTEXATTRIBPOINTERNVPROC GLeeFuncPtr_glVertexAttribPointerNV=GLee_Lazy_glVertexAttribPointerNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1dNV
- #define GLEE_C_DEFINED_glVertexAttrib1dNV
- void __stdcall GLee_Lazy_glVertexAttrib1dNV(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1dNV(index, x);}
- GLEEPFNGLVERTEXATTRIB1DNVPROC GLeeFuncPtr_glVertexAttrib1dNV=GLee_Lazy_glVertexAttrib1dNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1dvNV
- #define GLEE_C_DEFINED_glVertexAttrib1dvNV
- void __stdcall GLee_Lazy_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB1DVNVPROC GLeeFuncPtr_glVertexAttrib1dvNV=GLee_Lazy_glVertexAttrib1dvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1fNV
- #define GLEE_C_DEFINED_glVertexAttrib1fNV
- void __stdcall GLee_Lazy_glVertexAttrib1fNV(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1fNV(index, x);}
- GLEEPFNGLVERTEXATTRIB1FNVPROC GLeeFuncPtr_glVertexAttrib1fNV=GLee_Lazy_glVertexAttrib1fNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1fvNV
- #define GLEE_C_DEFINED_glVertexAttrib1fvNV
- void __stdcall GLee_Lazy_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB1FVNVPROC GLeeFuncPtr_glVertexAttrib1fvNV=GLee_Lazy_glVertexAttrib1fvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1sNV
- #define GLEE_C_DEFINED_glVertexAttrib1sNV
- void __stdcall GLee_Lazy_glVertexAttrib1sNV(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1sNV(index, x);}
- GLEEPFNGLVERTEXATTRIB1SNVPROC GLeeFuncPtr_glVertexAttrib1sNV=GLee_Lazy_glVertexAttrib1sNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1svNV
- #define GLEE_C_DEFINED_glVertexAttrib1svNV
- void __stdcall GLee_Lazy_glVertexAttrib1svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1svNV(index, v);}
- GLEEPFNGLVERTEXATTRIB1SVNVPROC GLeeFuncPtr_glVertexAttrib1svNV=GLee_Lazy_glVertexAttrib1svNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2dNV
- #define GLEE_C_DEFINED_glVertexAttrib2dNV
- void __stdcall GLee_Lazy_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2dNV(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2DNVPROC GLeeFuncPtr_glVertexAttrib2dNV=GLee_Lazy_glVertexAttrib2dNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2dvNV
- #define GLEE_C_DEFINED_glVertexAttrib2dvNV
- void __stdcall GLee_Lazy_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB2DVNVPROC GLeeFuncPtr_glVertexAttrib2dvNV=GLee_Lazy_glVertexAttrib2dvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2fNV
- #define GLEE_C_DEFINED_glVertexAttrib2fNV
- void __stdcall GLee_Lazy_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2fNV(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2FNVPROC GLeeFuncPtr_glVertexAttrib2fNV=GLee_Lazy_glVertexAttrib2fNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2fvNV
- #define GLEE_C_DEFINED_glVertexAttrib2fvNV
- void __stdcall GLee_Lazy_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB2FVNVPROC GLeeFuncPtr_glVertexAttrib2fvNV=GLee_Lazy_glVertexAttrib2fvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2sNV
- #define GLEE_C_DEFINED_glVertexAttrib2sNV
- void __stdcall GLee_Lazy_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2sNV(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2SNVPROC GLeeFuncPtr_glVertexAttrib2sNV=GLee_Lazy_glVertexAttrib2sNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2svNV
- #define GLEE_C_DEFINED_glVertexAttrib2svNV
- void __stdcall GLee_Lazy_glVertexAttrib2svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2svNV(index, v);}
- GLEEPFNGLVERTEXATTRIB2SVNVPROC GLeeFuncPtr_glVertexAttrib2svNV=GLee_Lazy_glVertexAttrib2svNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3dNV
- #define GLEE_C_DEFINED_glVertexAttrib3dNV
- void __stdcall GLee_Lazy_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3dNV(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3DNVPROC GLeeFuncPtr_glVertexAttrib3dNV=GLee_Lazy_glVertexAttrib3dNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3dvNV
- #define GLEE_C_DEFINED_glVertexAttrib3dvNV
- void __stdcall GLee_Lazy_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB3DVNVPROC GLeeFuncPtr_glVertexAttrib3dvNV=GLee_Lazy_glVertexAttrib3dvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3fNV
- #define GLEE_C_DEFINED_glVertexAttrib3fNV
- void __stdcall GLee_Lazy_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3fNV(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3FNVPROC GLeeFuncPtr_glVertexAttrib3fNV=GLee_Lazy_glVertexAttrib3fNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3fvNV
- #define GLEE_C_DEFINED_glVertexAttrib3fvNV
- void __stdcall GLee_Lazy_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB3FVNVPROC GLeeFuncPtr_glVertexAttrib3fvNV=GLee_Lazy_glVertexAttrib3fvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3sNV
- #define GLEE_C_DEFINED_glVertexAttrib3sNV
- void __stdcall GLee_Lazy_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3sNV(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3SNVPROC GLeeFuncPtr_glVertexAttrib3sNV=GLee_Lazy_glVertexAttrib3sNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3svNV
- #define GLEE_C_DEFINED_glVertexAttrib3svNV
- void __stdcall GLee_Lazy_glVertexAttrib3svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3svNV(index, v);}
- GLEEPFNGLVERTEXATTRIB3SVNVPROC GLeeFuncPtr_glVertexAttrib3svNV=GLee_Lazy_glVertexAttrib3svNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4dNV
- #define GLEE_C_DEFINED_glVertexAttrib4dNV
- void __stdcall GLee_Lazy_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4dNV(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4DNVPROC GLeeFuncPtr_glVertexAttrib4dNV=GLee_Lazy_glVertexAttrib4dNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4dvNV
- #define GLEE_C_DEFINED_glVertexAttrib4dvNV
- void __stdcall GLee_Lazy_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB4DVNVPROC GLeeFuncPtr_glVertexAttrib4dvNV=GLee_Lazy_glVertexAttrib4dvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4fNV
- #define GLEE_C_DEFINED_glVertexAttrib4fNV
- void __stdcall GLee_Lazy_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4fNV(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4FNVPROC GLeeFuncPtr_glVertexAttrib4fNV=GLee_Lazy_glVertexAttrib4fNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4fvNV
- #define GLEE_C_DEFINED_glVertexAttrib4fvNV
- void __stdcall GLee_Lazy_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB4FVNVPROC GLeeFuncPtr_glVertexAttrib4fvNV=GLee_Lazy_glVertexAttrib4fvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4sNV
- #define GLEE_C_DEFINED_glVertexAttrib4sNV
- void __stdcall GLee_Lazy_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4sNV(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4SNVPROC GLeeFuncPtr_glVertexAttrib4sNV=GLee_Lazy_glVertexAttrib4sNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4svNV
- #define GLEE_C_DEFINED_glVertexAttrib4svNV
- void __stdcall GLee_Lazy_glVertexAttrib4svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4svNV(index, v);}
- GLEEPFNGLVERTEXATTRIB4SVNVPROC GLeeFuncPtr_glVertexAttrib4svNV=GLee_Lazy_glVertexAttrib4svNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4ubNV
- #define GLEE_C_DEFINED_glVertexAttrib4ubNV
- void __stdcall GLee_Lazy_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4ubNV(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4UBNVPROC GLeeFuncPtr_glVertexAttrib4ubNV=GLee_Lazy_glVertexAttrib4ubNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4ubvNV
- #define GLEE_C_DEFINED_glVertexAttrib4ubvNV
- void __stdcall GLee_Lazy_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB4UBVNVPROC GLeeFuncPtr_glVertexAttrib4ubvNV=GLee_Lazy_glVertexAttrib4ubvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs1dvNV
- #define GLEE_C_DEFINED_glVertexAttribs1dvNV
- void __stdcall GLee_Lazy_glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs1dvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS1DVNVPROC GLeeFuncPtr_glVertexAttribs1dvNV=GLee_Lazy_glVertexAttribs1dvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs1fvNV
- #define GLEE_C_DEFINED_glVertexAttribs1fvNV
- void __stdcall GLee_Lazy_glVertexAttribs1fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs1fvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS1FVNVPROC GLeeFuncPtr_glVertexAttribs1fvNV=GLee_Lazy_glVertexAttribs1fvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs1svNV
- #define GLEE_C_DEFINED_glVertexAttribs1svNV
- void __stdcall GLee_Lazy_glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs1svNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS1SVNVPROC GLeeFuncPtr_glVertexAttribs1svNV=GLee_Lazy_glVertexAttribs1svNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs2dvNV
- #define GLEE_C_DEFINED_glVertexAttribs2dvNV
- void __stdcall GLee_Lazy_glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs2dvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS2DVNVPROC GLeeFuncPtr_glVertexAttribs2dvNV=GLee_Lazy_glVertexAttribs2dvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs2fvNV
- #define GLEE_C_DEFINED_glVertexAttribs2fvNV
- void __stdcall GLee_Lazy_glVertexAttribs2fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs2fvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS2FVNVPROC GLeeFuncPtr_glVertexAttribs2fvNV=GLee_Lazy_glVertexAttribs2fvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs2svNV
- #define GLEE_C_DEFINED_glVertexAttribs2svNV
- void __stdcall GLee_Lazy_glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs2svNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS2SVNVPROC GLeeFuncPtr_glVertexAttribs2svNV=GLee_Lazy_glVertexAttribs2svNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs3dvNV
- #define GLEE_C_DEFINED_glVertexAttribs3dvNV
- void __stdcall GLee_Lazy_glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs3dvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS3DVNVPROC GLeeFuncPtr_glVertexAttribs3dvNV=GLee_Lazy_glVertexAttribs3dvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs3fvNV
- #define GLEE_C_DEFINED_glVertexAttribs3fvNV
- void __stdcall GLee_Lazy_glVertexAttribs3fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs3fvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS3FVNVPROC GLeeFuncPtr_glVertexAttribs3fvNV=GLee_Lazy_glVertexAttribs3fvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs3svNV
- #define GLEE_C_DEFINED_glVertexAttribs3svNV
- void __stdcall GLee_Lazy_glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs3svNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS3SVNVPROC GLeeFuncPtr_glVertexAttribs3svNV=GLee_Lazy_glVertexAttribs3svNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs4dvNV
- #define GLEE_C_DEFINED_glVertexAttribs4dvNV
- void __stdcall GLee_Lazy_glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs4dvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS4DVNVPROC GLeeFuncPtr_glVertexAttribs4dvNV=GLee_Lazy_glVertexAttribs4dvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs4fvNV
- #define GLEE_C_DEFINED_glVertexAttribs4fvNV
- void __stdcall GLee_Lazy_glVertexAttribs4fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs4fvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS4FVNVPROC GLeeFuncPtr_glVertexAttribs4fvNV=GLee_Lazy_glVertexAttribs4fvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs4svNV
- #define GLEE_C_DEFINED_glVertexAttribs4svNV
- void __stdcall GLee_Lazy_glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs4svNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS4SVNVPROC GLeeFuncPtr_glVertexAttribs4svNV=GLee_Lazy_glVertexAttribs4svNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs4ubvNV
- #define GLEE_C_DEFINED_glVertexAttribs4ubvNV
- void __stdcall GLee_Lazy_glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v) {if (GLeeInit()) glVertexAttribs4ubvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS4UBVNVPROC GLeeFuncPtr_glVertexAttribs4ubvNV=GLee_Lazy_glVertexAttribs4ubvNV;
- #endif
- #endif
- /* GL_SGIX_texture_coordinate_clamp */
- #ifdef __GLEE_GL_SGIX_texture_coordinate_clamp
- #endif
- /* GL_SGIX_scalebias_hint */
- #ifdef __GLEE_GL_SGIX_scalebias_hint
- #endif
- /* GL_OML_interlace */
- #ifdef __GLEE_GL_OML_interlace
- #endif
- /* GL_OML_subsample */
- #ifdef __GLEE_GL_OML_subsample
- #endif
- /* GL_OML_resample */
- #ifdef __GLEE_GL_OML_resample
- #endif
- /* GL_NV_copy_depth_to_color */
- #ifdef __GLEE_GL_NV_copy_depth_to_color
- #endif
- /* GL_ATI_envmap_bumpmap */
- #ifdef __GLEE_GL_ATI_envmap_bumpmap
- #ifndef GLEE_C_DEFINED_glTexBumpParameterivATI
- #define GLEE_C_DEFINED_glTexBumpParameterivATI
- void __stdcall GLee_Lazy_glTexBumpParameterivATI(GLenum pname, const GLint * param) {if (GLeeInit()) glTexBumpParameterivATI(pname, param);}
- GLEEPFNGLTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glTexBumpParameterivATI=GLee_Lazy_glTexBumpParameterivATI;
- #endif
- #ifndef GLEE_C_DEFINED_glTexBumpParameterfvATI
- #define GLEE_C_DEFINED_glTexBumpParameterfvATI
- void __stdcall GLee_Lazy_glTexBumpParameterfvATI(GLenum pname, const GLfloat * param) {if (GLeeInit()) glTexBumpParameterfvATI(pname, param);}
- GLEEPFNGLTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glTexBumpParameterfvATI=GLee_Lazy_glTexBumpParameterfvATI;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTexBumpParameterivATI
- #define GLEE_C_DEFINED_glGetTexBumpParameterivATI
- void __stdcall GLee_Lazy_glGetTexBumpParameterivATI(GLenum pname, GLint * param) {if (GLeeInit()) glGetTexBumpParameterivATI(pname, param);}
- GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glGetTexBumpParameterivATI=GLee_Lazy_glGetTexBumpParameterivATI;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTexBumpParameterfvATI
- #define GLEE_C_DEFINED_glGetTexBumpParameterfvATI
- void __stdcall GLee_Lazy_glGetTexBumpParameterfvATI(GLenum pname, GLfloat * param) {if (GLeeInit()) glGetTexBumpParameterfvATI(pname, param);}
- GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glGetTexBumpParameterfvATI=GLee_Lazy_glGetTexBumpParameterfvATI;
- #endif
- #endif
- /* GL_ATI_fragment_shader */
- #ifdef __GLEE_GL_ATI_fragment_shader
- #ifndef GLEE_C_DEFINED_glGenFragmentShadersATI
- #define GLEE_C_DEFINED_glGenFragmentShadersATI
- GLuint __stdcall GLee_Lazy_glGenFragmentShadersATI(GLuint range) {if (GLeeInit()) return glGenFragmentShadersATI(range); return (GLuint)0;}
- GLEEPFNGLGENFRAGMENTSHADERSATIPROC GLeeFuncPtr_glGenFragmentShadersATI=GLee_Lazy_glGenFragmentShadersATI;
- #endif
- #ifndef GLEE_C_DEFINED_glBindFragmentShaderATI
- #define GLEE_C_DEFINED_glBindFragmentShaderATI
- void __stdcall GLee_Lazy_glBindFragmentShaderATI(GLuint id) {if (GLeeInit()) glBindFragmentShaderATI(id);}
- GLEEPFNGLBINDFRAGMENTSHADERATIPROC GLeeFuncPtr_glBindFragmentShaderATI=GLee_Lazy_glBindFragmentShaderATI;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteFragmentShaderATI
- #define GLEE_C_DEFINED_glDeleteFragmentShaderATI
- void __stdcall GLee_Lazy_glDeleteFragmentShaderATI(GLuint id) {if (GLeeInit()) glDeleteFragmentShaderATI(id);}
- GLEEPFNGLDELETEFRAGMENTSHADERATIPROC GLeeFuncPtr_glDeleteFragmentShaderATI=GLee_Lazy_glDeleteFragmentShaderATI;
- #endif
- #ifndef GLEE_C_DEFINED_glBeginFragmentShaderATI
- #define GLEE_C_DEFINED_glBeginFragmentShaderATI
- void __stdcall GLee_Lazy_glBeginFragmentShaderATI(void) {if (GLeeInit()) glBeginFragmentShaderATI();}
- GLEEPFNGLBEGINFRAGMENTSHADERATIPROC GLeeFuncPtr_glBeginFragmentShaderATI=GLee_Lazy_glBeginFragmentShaderATI;
- #endif
- #ifndef GLEE_C_DEFINED_glEndFragmentShaderATI
- #define GLEE_C_DEFINED_glEndFragmentShaderATI
- void __stdcall GLee_Lazy_glEndFragmentShaderATI(void) {if (GLeeInit()) glEndFragmentShaderATI();}
- GLEEPFNGLENDFRAGMENTSHADERATIPROC GLeeFuncPtr_glEndFragmentShaderATI=GLee_Lazy_glEndFragmentShaderATI;
- #endif
- #ifndef GLEE_C_DEFINED_glPassTexCoordATI
- #define GLEE_C_DEFINED_glPassTexCoordATI
- void __stdcall GLee_Lazy_glPassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle) {if (GLeeInit()) glPassTexCoordATI(dst, coord, swizzle);}
- GLEEPFNGLPASSTEXCOORDATIPROC GLeeFuncPtr_glPassTexCoordATI=GLee_Lazy_glPassTexCoordATI;
- #endif
- #ifndef GLEE_C_DEFINED_glSampleMapATI
- #define GLEE_C_DEFINED_glSampleMapATI
- void __stdcall GLee_Lazy_glSampleMapATI(GLuint dst, GLuint interp, GLenum swizzle) {if (GLeeInit()) glSampleMapATI(dst, interp, swizzle);}
- GLEEPFNGLSAMPLEMAPATIPROC GLeeFuncPtr_glSampleMapATI=GLee_Lazy_glSampleMapATI;
- #endif
- #ifndef GLEE_C_DEFINED_glColorFragmentOp1ATI
- #define GLEE_C_DEFINED_glColorFragmentOp1ATI
- void __stdcall GLee_Lazy_glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {if (GLeeInit()) glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);}
- GLEEPFNGLCOLORFRAGMENTOP1ATIPROC GLeeFuncPtr_glColorFragmentOp1ATI=GLee_Lazy_glColorFragmentOp1ATI;
- #endif
- #ifndef GLEE_C_DEFINED_glColorFragmentOp2ATI
- #define GLEE_C_DEFINED_glColorFragmentOp2ATI
- void __stdcall GLee_Lazy_glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {if (GLeeInit()) glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
- GLEEPFNGLCOLORFRAGMENTOP2ATIPROC GLeeFuncPtr_glColorFragmentOp2ATI=GLee_Lazy_glColorFragmentOp2ATI;
- #endif
- #ifndef GLEE_C_DEFINED_glColorFragmentOp3ATI
- #define GLEE_C_DEFINED_glColorFragmentOp3ATI
- void __stdcall GLee_Lazy_glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {if (GLeeInit()) glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
- GLEEPFNGLCOLORFRAGMENTOP3ATIPROC GLeeFuncPtr_glColorFragmentOp3ATI=GLee_Lazy_glColorFragmentOp3ATI;
- #endif
- #ifndef GLEE_C_DEFINED_glAlphaFragmentOp1ATI
- #define GLEE_C_DEFINED_glAlphaFragmentOp1ATI
- void __stdcall GLee_Lazy_glAlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {if (GLeeInit()) glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod);}
- GLEEPFNGLALPHAFRAGMENTOP1ATIPROC GLeeFuncPtr_glAlphaFragmentOp1ATI=GLee_Lazy_glAlphaFragmentOp1ATI;
- #endif
- #ifndef GLEE_C_DEFINED_glAlphaFragmentOp2ATI
- #define GLEE_C_DEFINED_glAlphaFragmentOp2ATI
- void __stdcall GLee_Lazy_glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {if (GLeeInit()) glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
- GLEEPFNGLALPHAFRAGMENTOP2ATIPROC GLeeFuncPtr_glAlphaFragmentOp2ATI=GLee_Lazy_glAlphaFragmentOp2ATI;
- #endif
- #ifndef GLEE_C_DEFINED_glAlphaFragmentOp3ATI
- #define GLEE_C_DEFINED_glAlphaFragmentOp3ATI
- void __stdcall GLee_Lazy_glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {if (GLeeInit()) glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
- GLEEPFNGLALPHAFRAGMENTOP3ATIPROC GLeeFuncPtr_glAlphaFragmentOp3ATI=GLee_Lazy_glAlphaFragmentOp3ATI;
- #endif
- #ifndef GLEE_C_DEFINED_glSetFragmentShaderConstantATI
- #define GLEE_C_DEFINED_glSetFragmentShaderConstantATI
- void __stdcall GLee_Lazy_glSetFragmentShaderConstantATI(GLuint dst, const GLfloat * value) {if (GLeeInit()) glSetFragmentShaderConstantATI(dst, value);}
- GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC GLeeFuncPtr_glSetFragmentShaderConstantATI=GLee_Lazy_glSetFragmentShaderConstantATI;
- #endif
- #endif
- /* GL_ATI_pn_triangles */
- #ifdef __GLEE_GL_ATI_pn_triangles
- #ifndef GLEE_C_DEFINED_glPNTrianglesiATI
- #define GLEE_C_DEFINED_glPNTrianglesiATI
- void __stdcall GLee_Lazy_glPNTrianglesiATI(GLenum pname, GLint param) {if (GLeeInit()) glPNTrianglesiATI(pname, param);}
- GLEEPFNGLPNTRIANGLESIATIPROC GLeeFuncPtr_glPNTrianglesiATI=GLee_Lazy_glPNTrianglesiATI;
- #endif
- #ifndef GLEE_C_DEFINED_glPNTrianglesfATI
- #define GLEE_C_DEFINED_glPNTrianglesfATI
- void __stdcall GLee_Lazy_glPNTrianglesfATI(GLenum pname, GLfloat param) {if (GLeeInit()) glPNTrianglesfATI(pname, param);}
- GLEEPFNGLPNTRIANGLESFATIPROC GLeeFuncPtr_glPNTrianglesfATI=GLee_Lazy_glPNTrianglesfATI;
- #endif
- #endif
- /* GL_ATI_vertex_array_object */
- #ifdef __GLEE_GL_ATI_vertex_array_object
- #ifndef GLEE_C_DEFINED_glNewObjectBufferATI
- #define GLEE_C_DEFINED_glNewObjectBufferATI
- GLuint __stdcall GLee_Lazy_glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage) {if (GLeeInit()) return glNewObjectBufferATI(size, pointer, usage); return (GLuint)0;}
- GLEEPFNGLNEWOBJECTBUFFERATIPROC GLeeFuncPtr_glNewObjectBufferATI=GLee_Lazy_glNewObjectBufferATI;
- #endif
- #ifndef GLEE_C_DEFINED_glIsObjectBufferATI
- #define GLEE_C_DEFINED_glIsObjectBufferATI
- GLboolean __stdcall GLee_Lazy_glIsObjectBufferATI(GLuint buffer) {if (GLeeInit()) return glIsObjectBufferATI(buffer); return (GLboolean)0;}
- GLEEPFNGLISOBJECTBUFFERATIPROC GLeeFuncPtr_glIsObjectBufferATI=GLee_Lazy_glIsObjectBufferATI;
- #endif
- #ifndef GLEE_C_DEFINED_glUpdateObjectBufferATI
- #define GLEE_C_DEFINED_glUpdateObjectBufferATI
- void __stdcall GLee_Lazy_glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve) {if (GLeeInit()) glUpdateObjectBufferATI(buffer, offset, size, pointer, preserve);}
- GLEEPFNGLUPDATEOBJECTBUFFERATIPROC GLeeFuncPtr_glUpdateObjectBufferATI=GLee_Lazy_glUpdateObjectBufferATI;
- #endif
- #ifndef GLEE_C_DEFINED_glGetObjectBufferfvATI
- #define GLEE_C_DEFINED_glGetObjectBufferfvATI
- void __stdcall GLee_Lazy_glGetObjectBufferfvATI(GLuint buffer, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetObjectBufferfvATI(buffer, pname, params);}
- GLEEPFNGLGETOBJECTBUFFERFVATIPROC GLeeFuncPtr_glGetObjectBufferfvATI=GLee_Lazy_glGetObjectBufferfvATI;
- #endif
- #ifndef GLEE_C_DEFINED_glGetObjectBufferivATI
- #define GLEE_C_DEFINED_glGetObjectBufferivATI
- void __stdcall GLee_Lazy_glGetObjectBufferivATI(GLuint buffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetObjectBufferivATI(buffer, pname, params);}
- GLEEPFNGLGETOBJECTBUFFERIVATIPROC GLeeFuncPtr_glGetObjectBufferivATI=GLee_Lazy_glGetObjectBufferivATI;
- #endif
- #ifndef GLEE_C_DEFINED_glFreeObjectBufferATI
- #define GLEE_C_DEFINED_glFreeObjectBufferATI
- void __stdcall GLee_Lazy_glFreeObjectBufferATI(GLuint buffer) {if (GLeeInit()) glFreeObjectBufferATI(buffer);}
- GLEEPFNGLFREEOBJECTBUFFERATIPROC GLeeFuncPtr_glFreeObjectBufferATI=GLee_Lazy_glFreeObjectBufferATI;
- #endif
- #ifndef GLEE_C_DEFINED_glArrayObjectATI
- #define GLEE_C_DEFINED_glArrayObjectATI
- void __stdcall GLee_Lazy_glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glArrayObjectATI(array, size, type, stride, buffer, offset);}
- GLEEPFNGLARRAYOBJECTATIPROC GLeeFuncPtr_glArrayObjectATI=GLee_Lazy_glArrayObjectATI;
- #endif
- #ifndef GLEE_C_DEFINED_glGetArrayObjectfvATI
- #define GLEE_C_DEFINED_glGetArrayObjectfvATI
- void __stdcall GLee_Lazy_glGetArrayObjectfvATI(GLenum array, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetArrayObjectfvATI(array, pname, params);}
- GLEEPFNGLGETARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetArrayObjectfvATI=GLee_Lazy_glGetArrayObjectfvATI;
- #endif
- #ifndef GLEE_C_DEFINED_glGetArrayObjectivATI
- #define GLEE_C_DEFINED_glGetArrayObjectivATI
- void __stdcall GLee_Lazy_glGetArrayObjectivATI(GLenum array, GLenum pname, GLint * params) {if (GLeeInit()) glGetArrayObjectivATI(array, pname, params);}
- GLEEPFNGLGETARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetArrayObjectivATI=GLee_Lazy_glGetArrayObjectivATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVariantArrayObjectATI
- #define GLEE_C_DEFINED_glVariantArrayObjectATI
- void __stdcall GLee_Lazy_glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glVariantArrayObjectATI(id, type, stride, buffer, offset);}
- GLEEPFNGLVARIANTARRAYOBJECTATIPROC GLeeFuncPtr_glVariantArrayObjectATI=GLee_Lazy_glVariantArrayObjectATI;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVariantArrayObjectfvATI
- #define GLEE_C_DEFINED_glGetVariantArrayObjectfvATI
- void __stdcall GLee_Lazy_glGetVariantArrayObjectfvATI(GLuint id, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVariantArrayObjectfvATI(id, pname, params);}
- GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVariantArrayObjectfvATI=GLee_Lazy_glGetVariantArrayObjectfvATI;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVariantArrayObjectivATI
- #define GLEE_C_DEFINED_glGetVariantArrayObjectivATI
- void __stdcall GLee_Lazy_glGetVariantArrayObjectivATI(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetVariantArrayObjectivATI(id, pname, params);}
- GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVariantArrayObjectivATI=GLee_Lazy_glGetVariantArrayObjectivATI;
- #endif
- #endif
- /* GL_EXT_vertex_shader */
- #ifdef __GLEE_GL_EXT_vertex_shader
- #ifndef GLEE_C_DEFINED_glBeginVertexShaderEXT
- #define GLEE_C_DEFINED_glBeginVertexShaderEXT
- void __stdcall GLee_Lazy_glBeginVertexShaderEXT(void) {if (GLeeInit()) glBeginVertexShaderEXT();}
- GLEEPFNGLBEGINVERTEXSHADEREXTPROC GLeeFuncPtr_glBeginVertexShaderEXT=GLee_Lazy_glBeginVertexShaderEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glEndVertexShaderEXT
- #define GLEE_C_DEFINED_glEndVertexShaderEXT
- void __stdcall GLee_Lazy_glEndVertexShaderEXT(void) {if (GLeeInit()) glEndVertexShaderEXT();}
- GLEEPFNGLENDVERTEXSHADEREXTPROC GLeeFuncPtr_glEndVertexShaderEXT=GLee_Lazy_glEndVertexShaderEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBindVertexShaderEXT
- #define GLEE_C_DEFINED_glBindVertexShaderEXT
- void __stdcall GLee_Lazy_glBindVertexShaderEXT(GLuint id) {if (GLeeInit()) glBindVertexShaderEXT(id);}
- GLEEPFNGLBINDVERTEXSHADEREXTPROC GLeeFuncPtr_glBindVertexShaderEXT=GLee_Lazy_glBindVertexShaderEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGenVertexShadersEXT
- #define GLEE_C_DEFINED_glGenVertexShadersEXT
- GLuint __stdcall GLee_Lazy_glGenVertexShadersEXT(GLuint range) {if (GLeeInit()) return glGenVertexShadersEXT(range); return (GLuint)0;}
- GLEEPFNGLGENVERTEXSHADERSEXTPROC GLeeFuncPtr_glGenVertexShadersEXT=GLee_Lazy_glGenVertexShadersEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteVertexShaderEXT
- #define GLEE_C_DEFINED_glDeleteVertexShaderEXT
- void __stdcall GLee_Lazy_glDeleteVertexShaderEXT(GLuint id) {if (GLeeInit()) glDeleteVertexShaderEXT(id);}
- GLEEPFNGLDELETEVERTEXSHADEREXTPROC GLeeFuncPtr_glDeleteVertexShaderEXT=GLee_Lazy_glDeleteVertexShaderEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glShaderOp1EXT
- #define GLEE_C_DEFINED_glShaderOp1EXT
- void __stdcall GLee_Lazy_glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1) {if (GLeeInit()) glShaderOp1EXT(op, res, arg1);}
- GLEEPFNGLSHADEROP1EXTPROC GLeeFuncPtr_glShaderOp1EXT=GLee_Lazy_glShaderOp1EXT;
- #endif
- #ifndef GLEE_C_DEFINED_glShaderOp2EXT
- #define GLEE_C_DEFINED_glShaderOp2EXT
- void __stdcall GLee_Lazy_glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2) {if (GLeeInit()) glShaderOp2EXT(op, res, arg1, arg2);}
- GLEEPFNGLSHADEROP2EXTPROC GLeeFuncPtr_glShaderOp2EXT=GLee_Lazy_glShaderOp2EXT;
- #endif
- #ifndef GLEE_C_DEFINED_glShaderOp3EXT
- #define GLEE_C_DEFINED_glShaderOp3EXT
- void __stdcall GLee_Lazy_glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) {if (GLeeInit()) glShaderOp3EXT(op, res, arg1, arg2, arg3);}
- GLEEPFNGLSHADEROP3EXTPROC GLeeFuncPtr_glShaderOp3EXT=GLee_Lazy_glShaderOp3EXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSwizzleEXT
- #define GLEE_C_DEFINED_glSwizzleEXT
- void __stdcall GLee_Lazy_glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) {if (GLeeInit()) glSwizzleEXT(res, in, outX, outY, outZ, outW);}
- GLEEPFNGLSWIZZLEEXTPROC GLeeFuncPtr_glSwizzleEXT=GLee_Lazy_glSwizzleEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glWriteMaskEXT
- #define GLEE_C_DEFINED_glWriteMaskEXT
- void __stdcall GLee_Lazy_glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) {if (GLeeInit()) glWriteMaskEXT(res, in, outX, outY, outZ, outW);}
- GLEEPFNGLWRITEMASKEXTPROC GLeeFuncPtr_glWriteMaskEXT=GLee_Lazy_glWriteMaskEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glInsertComponentEXT
- #define GLEE_C_DEFINED_glInsertComponentEXT
- void __stdcall GLee_Lazy_glInsertComponentEXT(GLuint res, GLuint src, GLuint num) {if (GLeeInit()) glInsertComponentEXT(res, src, num);}
- GLEEPFNGLINSERTCOMPONENTEXTPROC GLeeFuncPtr_glInsertComponentEXT=GLee_Lazy_glInsertComponentEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glExtractComponentEXT
- #define GLEE_C_DEFINED_glExtractComponentEXT
- void __stdcall GLee_Lazy_glExtractComponentEXT(GLuint res, GLuint src, GLuint num) {if (GLeeInit()) glExtractComponentEXT(res, src, num);}
- GLEEPFNGLEXTRACTCOMPONENTEXTPROC GLeeFuncPtr_glExtractComponentEXT=GLee_Lazy_glExtractComponentEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGenSymbolsEXT
- #define GLEE_C_DEFINED_glGenSymbolsEXT
- GLuint __stdcall GLee_Lazy_glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components) {if (GLeeInit()) return glGenSymbolsEXT(datatype, storagetype, range, components); return (GLuint)0;}
- GLEEPFNGLGENSYMBOLSEXTPROC GLeeFuncPtr_glGenSymbolsEXT=GLee_Lazy_glGenSymbolsEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSetInvariantEXT
- #define GLEE_C_DEFINED_glSetInvariantEXT
- void __stdcall GLee_Lazy_glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr) {if (GLeeInit()) glSetInvariantEXT(id, type, addr);}
- GLEEPFNGLSETINVARIANTEXTPROC GLeeFuncPtr_glSetInvariantEXT=GLee_Lazy_glSetInvariantEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glSetLocalConstantEXT
- #define GLEE_C_DEFINED_glSetLocalConstantEXT
- void __stdcall GLee_Lazy_glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr) {if (GLeeInit()) glSetLocalConstantEXT(id, type, addr);}
- GLEEPFNGLSETLOCALCONSTANTEXTPROC GLeeFuncPtr_glSetLocalConstantEXT=GLee_Lazy_glSetLocalConstantEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVariantbvEXT
- #define GLEE_C_DEFINED_glVariantbvEXT
- void __stdcall GLee_Lazy_glVariantbvEXT(GLuint id, const GLbyte * addr) {if (GLeeInit()) glVariantbvEXT(id, addr);}
- GLEEPFNGLVARIANTBVEXTPROC GLeeFuncPtr_glVariantbvEXT=GLee_Lazy_glVariantbvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVariantsvEXT
- #define GLEE_C_DEFINED_glVariantsvEXT
- void __stdcall GLee_Lazy_glVariantsvEXT(GLuint id, const GLshort * addr) {if (GLeeInit()) glVariantsvEXT(id, addr);}
- GLEEPFNGLVARIANTSVEXTPROC GLeeFuncPtr_glVariantsvEXT=GLee_Lazy_glVariantsvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVariantivEXT
- #define GLEE_C_DEFINED_glVariantivEXT
- void __stdcall GLee_Lazy_glVariantivEXT(GLuint id, const GLint * addr) {if (GLeeInit()) glVariantivEXT(id, addr);}
- GLEEPFNGLVARIANTIVEXTPROC GLeeFuncPtr_glVariantivEXT=GLee_Lazy_glVariantivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVariantfvEXT
- #define GLEE_C_DEFINED_glVariantfvEXT
- void __stdcall GLee_Lazy_glVariantfvEXT(GLuint id, const GLfloat * addr) {if (GLeeInit()) glVariantfvEXT(id, addr);}
- GLEEPFNGLVARIANTFVEXTPROC GLeeFuncPtr_glVariantfvEXT=GLee_Lazy_glVariantfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVariantdvEXT
- #define GLEE_C_DEFINED_glVariantdvEXT
- void __stdcall GLee_Lazy_glVariantdvEXT(GLuint id, const GLdouble * addr) {if (GLeeInit()) glVariantdvEXT(id, addr);}
- GLEEPFNGLVARIANTDVEXTPROC GLeeFuncPtr_glVariantdvEXT=GLee_Lazy_glVariantdvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVariantubvEXT
- #define GLEE_C_DEFINED_glVariantubvEXT
- void __stdcall GLee_Lazy_glVariantubvEXT(GLuint id, const GLubyte * addr) {if (GLeeInit()) glVariantubvEXT(id, addr);}
- GLEEPFNGLVARIANTUBVEXTPROC GLeeFuncPtr_glVariantubvEXT=GLee_Lazy_glVariantubvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVariantusvEXT
- #define GLEE_C_DEFINED_glVariantusvEXT
- void __stdcall GLee_Lazy_glVariantusvEXT(GLuint id, const GLushort * addr) {if (GLeeInit()) glVariantusvEXT(id, addr);}
- GLEEPFNGLVARIANTUSVEXTPROC GLeeFuncPtr_glVariantusvEXT=GLee_Lazy_glVariantusvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVariantuivEXT
- #define GLEE_C_DEFINED_glVariantuivEXT
- void __stdcall GLee_Lazy_glVariantuivEXT(GLuint id, const GLuint * addr) {if (GLeeInit()) glVariantuivEXT(id, addr);}
- GLEEPFNGLVARIANTUIVEXTPROC GLeeFuncPtr_glVariantuivEXT=GLee_Lazy_glVariantuivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVariantPointerEXT
- #define GLEE_C_DEFINED_glVariantPointerEXT
- void __stdcall GLee_Lazy_glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr) {if (GLeeInit()) glVariantPointerEXT(id, type, stride, addr);}
- GLEEPFNGLVARIANTPOINTEREXTPROC GLeeFuncPtr_glVariantPointerEXT=GLee_Lazy_glVariantPointerEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glEnableVariantClientStateEXT
- #define GLEE_C_DEFINED_glEnableVariantClientStateEXT
- void __stdcall GLee_Lazy_glEnableVariantClientStateEXT(GLuint id) {if (GLeeInit()) glEnableVariantClientStateEXT(id);}
- GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glEnableVariantClientStateEXT=GLee_Lazy_glEnableVariantClientStateEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glDisableVariantClientStateEXT
- #define GLEE_C_DEFINED_glDisableVariantClientStateEXT
- void __stdcall GLee_Lazy_glDisableVariantClientStateEXT(GLuint id) {if (GLeeInit()) glDisableVariantClientStateEXT(id);}
- GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glDisableVariantClientStateEXT=GLee_Lazy_glDisableVariantClientStateEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBindLightParameterEXT
- #define GLEE_C_DEFINED_glBindLightParameterEXT
- GLuint __stdcall GLee_Lazy_glBindLightParameterEXT(GLenum light, GLenum value) {if (GLeeInit()) return glBindLightParameterEXT(light, value); return (GLuint)0;}
- GLEEPFNGLBINDLIGHTPARAMETEREXTPROC GLeeFuncPtr_glBindLightParameterEXT=GLee_Lazy_glBindLightParameterEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBindMaterialParameterEXT
- #define GLEE_C_DEFINED_glBindMaterialParameterEXT
- GLuint __stdcall GLee_Lazy_glBindMaterialParameterEXT(GLenum face, GLenum value) {if (GLeeInit()) return glBindMaterialParameterEXT(face, value); return (GLuint)0;}
- GLEEPFNGLBINDMATERIALPARAMETEREXTPROC GLeeFuncPtr_glBindMaterialParameterEXT=GLee_Lazy_glBindMaterialParameterEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBindTexGenParameterEXT
- #define GLEE_C_DEFINED_glBindTexGenParameterEXT
- GLuint __stdcall GLee_Lazy_glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value) {if (GLeeInit()) return glBindTexGenParameterEXT(unit, coord, value); return (GLuint)0;}
- GLEEPFNGLBINDTEXGENPARAMETEREXTPROC GLeeFuncPtr_glBindTexGenParameterEXT=GLee_Lazy_glBindTexGenParameterEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBindTextureUnitParameterEXT
- #define GLEE_C_DEFINED_glBindTextureUnitParameterEXT
- GLuint __stdcall GLee_Lazy_glBindTextureUnitParameterEXT(GLenum unit, GLenum value) {if (GLeeInit()) return glBindTextureUnitParameterEXT(unit, value); return (GLuint)0;}
- GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC GLeeFuncPtr_glBindTextureUnitParameterEXT=GLee_Lazy_glBindTextureUnitParameterEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBindParameterEXT
- #define GLEE_C_DEFINED_glBindParameterEXT
- GLuint __stdcall GLee_Lazy_glBindParameterEXT(GLenum value) {if (GLeeInit()) return glBindParameterEXT(value); return (GLuint)0;}
- GLEEPFNGLBINDPARAMETEREXTPROC GLeeFuncPtr_glBindParameterEXT=GLee_Lazy_glBindParameterEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glIsVariantEnabledEXT
- #define GLEE_C_DEFINED_glIsVariantEnabledEXT
- GLboolean __stdcall GLee_Lazy_glIsVariantEnabledEXT(GLuint id, GLenum cap) {if (GLeeInit()) return glIsVariantEnabledEXT(id, cap); return (GLboolean)0;}
- GLEEPFNGLISVARIANTENABLEDEXTPROC GLeeFuncPtr_glIsVariantEnabledEXT=GLee_Lazy_glIsVariantEnabledEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVariantBooleanvEXT
- #define GLEE_C_DEFINED_glGetVariantBooleanvEXT
- void __stdcall GLee_Lazy_glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetVariantBooleanvEXT(id, value, data);}
- GLEEPFNGLGETVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetVariantBooleanvEXT=GLee_Lazy_glGetVariantBooleanvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVariantIntegervEXT
- #define GLEE_C_DEFINED_glGetVariantIntegervEXT
- void __stdcall GLee_Lazy_glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetVariantIntegervEXT(id, value, data);}
- GLEEPFNGLGETVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetVariantIntegervEXT=GLee_Lazy_glGetVariantIntegervEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVariantFloatvEXT
- #define GLEE_C_DEFINED_glGetVariantFloatvEXT
- void __stdcall GLee_Lazy_glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetVariantFloatvEXT(id, value, data);}
- GLEEPFNGLGETVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetVariantFloatvEXT=GLee_Lazy_glGetVariantFloatvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVariantPointervEXT
- #define GLEE_C_DEFINED_glGetVariantPointervEXT
- void __stdcall GLee_Lazy_glGetVariantPointervEXT(GLuint id, GLenum value, GLvoid* * data) {if (GLeeInit()) glGetVariantPointervEXT(id, value, data);}
- GLEEPFNGLGETVARIANTPOINTERVEXTPROC GLeeFuncPtr_glGetVariantPointervEXT=GLee_Lazy_glGetVariantPointervEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetInvariantBooleanvEXT
- #define GLEE_C_DEFINED_glGetInvariantBooleanvEXT
- void __stdcall GLee_Lazy_glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetInvariantBooleanvEXT(id, value, data);}
- GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetInvariantBooleanvEXT=GLee_Lazy_glGetInvariantBooleanvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetInvariantIntegervEXT
- #define GLEE_C_DEFINED_glGetInvariantIntegervEXT
- void __stdcall GLee_Lazy_glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetInvariantIntegervEXT(id, value, data);}
- GLEEPFNGLGETINVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetInvariantIntegervEXT=GLee_Lazy_glGetInvariantIntegervEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetInvariantFloatvEXT
- #define GLEE_C_DEFINED_glGetInvariantFloatvEXT
- void __stdcall GLee_Lazy_glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetInvariantFloatvEXT(id, value, data);}
- GLEEPFNGLGETINVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetInvariantFloatvEXT=GLee_Lazy_glGetInvariantFloatvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT
- #define GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT
- void __stdcall GLee_Lazy_glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetLocalConstantBooleanvEXT(id, value, data);}
- GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC GLeeFuncPtr_glGetLocalConstantBooleanvEXT=GLee_Lazy_glGetLocalConstantBooleanvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetLocalConstantIntegervEXT
- #define GLEE_C_DEFINED_glGetLocalConstantIntegervEXT
- void __stdcall GLee_Lazy_glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetLocalConstantIntegervEXT(id, value, data);}
- GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC GLeeFuncPtr_glGetLocalConstantIntegervEXT=GLee_Lazy_glGetLocalConstantIntegervEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetLocalConstantFloatvEXT
- #define GLEE_C_DEFINED_glGetLocalConstantFloatvEXT
- void __stdcall GLee_Lazy_glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetLocalConstantFloatvEXT(id, value, data);}
- GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC GLeeFuncPtr_glGetLocalConstantFloatvEXT=GLee_Lazy_glGetLocalConstantFloatvEXT;
- #endif
- #endif
- /* GL_ATI_vertex_streams */
- #ifdef __GLEE_GL_ATI_vertex_streams
- #ifndef GLEE_C_DEFINED_glVertexStream1sATI
- #define GLEE_C_DEFINED_glVertexStream1sATI
- void __stdcall GLee_Lazy_glVertexStream1sATI(GLenum stream, GLshort x) {if (GLeeInit()) glVertexStream1sATI(stream, x);}
- GLEEPFNGLVERTEXSTREAM1SATIPROC GLeeFuncPtr_glVertexStream1sATI=GLee_Lazy_glVertexStream1sATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream1svATI
- #define GLEE_C_DEFINED_glVertexStream1svATI
- void __stdcall GLee_Lazy_glVertexStream1svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream1svATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM1SVATIPROC GLeeFuncPtr_glVertexStream1svATI=GLee_Lazy_glVertexStream1svATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream1iATI
- #define GLEE_C_DEFINED_glVertexStream1iATI
- void __stdcall GLee_Lazy_glVertexStream1iATI(GLenum stream, GLint x) {if (GLeeInit()) glVertexStream1iATI(stream, x);}
- GLEEPFNGLVERTEXSTREAM1IATIPROC GLeeFuncPtr_glVertexStream1iATI=GLee_Lazy_glVertexStream1iATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream1ivATI
- #define GLEE_C_DEFINED_glVertexStream1ivATI
- void __stdcall GLee_Lazy_glVertexStream1ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream1ivATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM1IVATIPROC GLeeFuncPtr_glVertexStream1ivATI=GLee_Lazy_glVertexStream1ivATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream1fATI
- #define GLEE_C_DEFINED_glVertexStream1fATI
- void __stdcall GLee_Lazy_glVertexStream1fATI(GLenum stream, GLfloat x) {if (GLeeInit()) glVertexStream1fATI(stream, x);}
- GLEEPFNGLVERTEXSTREAM1FATIPROC GLeeFuncPtr_glVertexStream1fATI=GLee_Lazy_glVertexStream1fATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream1fvATI
- #define GLEE_C_DEFINED_glVertexStream1fvATI
- void __stdcall GLee_Lazy_glVertexStream1fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream1fvATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM1FVATIPROC GLeeFuncPtr_glVertexStream1fvATI=GLee_Lazy_glVertexStream1fvATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream1dATI
- #define GLEE_C_DEFINED_glVertexStream1dATI
- void __stdcall GLee_Lazy_glVertexStream1dATI(GLenum stream, GLdouble x) {if (GLeeInit()) glVertexStream1dATI(stream, x);}
- GLEEPFNGLVERTEXSTREAM1DATIPROC GLeeFuncPtr_glVertexStream1dATI=GLee_Lazy_glVertexStream1dATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream1dvATI
- #define GLEE_C_DEFINED_glVertexStream1dvATI
- void __stdcall GLee_Lazy_glVertexStream1dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream1dvATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM1DVATIPROC GLeeFuncPtr_glVertexStream1dvATI=GLee_Lazy_glVertexStream1dvATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream2sATI
- #define GLEE_C_DEFINED_glVertexStream2sATI
- void __stdcall GLee_Lazy_glVertexStream2sATI(GLenum stream, GLshort x, GLshort y) {if (GLeeInit()) glVertexStream2sATI(stream, x, y);}
- GLEEPFNGLVERTEXSTREAM2SATIPROC GLeeFuncPtr_glVertexStream2sATI=GLee_Lazy_glVertexStream2sATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream2svATI
- #define GLEE_C_DEFINED_glVertexStream2svATI
- void __stdcall GLee_Lazy_glVertexStream2svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream2svATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM2SVATIPROC GLeeFuncPtr_glVertexStream2svATI=GLee_Lazy_glVertexStream2svATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream2iATI
- #define GLEE_C_DEFINED_glVertexStream2iATI
- void __stdcall GLee_Lazy_glVertexStream2iATI(GLenum stream, GLint x, GLint y) {if (GLeeInit()) glVertexStream2iATI(stream, x, y);}
- GLEEPFNGLVERTEXSTREAM2IATIPROC GLeeFuncPtr_glVertexStream2iATI=GLee_Lazy_glVertexStream2iATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream2ivATI
- #define GLEE_C_DEFINED_glVertexStream2ivATI
- void __stdcall GLee_Lazy_glVertexStream2ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream2ivATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM2IVATIPROC GLeeFuncPtr_glVertexStream2ivATI=GLee_Lazy_glVertexStream2ivATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream2fATI
- #define GLEE_C_DEFINED_glVertexStream2fATI
- void __stdcall GLee_Lazy_glVertexStream2fATI(GLenum stream, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexStream2fATI(stream, x, y);}
- GLEEPFNGLVERTEXSTREAM2FATIPROC GLeeFuncPtr_glVertexStream2fATI=GLee_Lazy_glVertexStream2fATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream2fvATI
- #define GLEE_C_DEFINED_glVertexStream2fvATI
- void __stdcall GLee_Lazy_glVertexStream2fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream2fvATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM2FVATIPROC GLeeFuncPtr_glVertexStream2fvATI=GLee_Lazy_glVertexStream2fvATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream2dATI
- #define GLEE_C_DEFINED_glVertexStream2dATI
- void __stdcall GLee_Lazy_glVertexStream2dATI(GLenum stream, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexStream2dATI(stream, x, y);}
- GLEEPFNGLVERTEXSTREAM2DATIPROC GLeeFuncPtr_glVertexStream2dATI=GLee_Lazy_glVertexStream2dATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream2dvATI
- #define GLEE_C_DEFINED_glVertexStream2dvATI
- void __stdcall GLee_Lazy_glVertexStream2dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream2dvATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM2DVATIPROC GLeeFuncPtr_glVertexStream2dvATI=GLee_Lazy_glVertexStream2dvATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream3sATI
- #define GLEE_C_DEFINED_glVertexStream3sATI
- void __stdcall GLee_Lazy_glVertexStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexStream3sATI(stream, x, y, z);}
- GLEEPFNGLVERTEXSTREAM3SATIPROC GLeeFuncPtr_glVertexStream3sATI=GLee_Lazy_glVertexStream3sATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream3svATI
- #define GLEE_C_DEFINED_glVertexStream3svATI
- void __stdcall GLee_Lazy_glVertexStream3svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream3svATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM3SVATIPROC GLeeFuncPtr_glVertexStream3svATI=GLee_Lazy_glVertexStream3svATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream3iATI
- #define GLEE_C_DEFINED_glVertexStream3iATI
- void __stdcall GLee_Lazy_glVertexStream3iATI(GLenum stream, GLint x, GLint y, GLint z) {if (GLeeInit()) glVertexStream3iATI(stream, x, y, z);}
- GLEEPFNGLVERTEXSTREAM3IATIPROC GLeeFuncPtr_glVertexStream3iATI=GLee_Lazy_glVertexStream3iATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream3ivATI
- #define GLEE_C_DEFINED_glVertexStream3ivATI
- void __stdcall GLee_Lazy_glVertexStream3ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream3ivATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM3IVATIPROC GLeeFuncPtr_glVertexStream3ivATI=GLee_Lazy_glVertexStream3ivATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream3fATI
- #define GLEE_C_DEFINED_glVertexStream3fATI
- void __stdcall GLee_Lazy_glVertexStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexStream3fATI(stream, x, y, z);}
- GLEEPFNGLVERTEXSTREAM3FATIPROC GLeeFuncPtr_glVertexStream3fATI=GLee_Lazy_glVertexStream3fATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream3fvATI
- #define GLEE_C_DEFINED_glVertexStream3fvATI
- void __stdcall GLee_Lazy_glVertexStream3fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream3fvATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM3FVATIPROC GLeeFuncPtr_glVertexStream3fvATI=GLee_Lazy_glVertexStream3fvATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream3dATI
- #define GLEE_C_DEFINED_glVertexStream3dATI
- void __stdcall GLee_Lazy_glVertexStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexStream3dATI(stream, x, y, z);}
- GLEEPFNGLVERTEXSTREAM3DATIPROC GLeeFuncPtr_glVertexStream3dATI=GLee_Lazy_glVertexStream3dATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream3dvATI
- #define GLEE_C_DEFINED_glVertexStream3dvATI
- void __stdcall GLee_Lazy_glVertexStream3dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream3dvATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM3DVATIPROC GLeeFuncPtr_glVertexStream3dvATI=GLee_Lazy_glVertexStream3dvATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream4sATI
- #define GLEE_C_DEFINED_glVertexStream4sATI
- void __stdcall GLee_Lazy_glVertexStream4sATI(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexStream4sATI(stream, x, y, z, w);}
- GLEEPFNGLVERTEXSTREAM4SATIPROC GLeeFuncPtr_glVertexStream4sATI=GLee_Lazy_glVertexStream4sATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream4svATI
- #define GLEE_C_DEFINED_glVertexStream4svATI
- void __stdcall GLee_Lazy_glVertexStream4svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream4svATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM4SVATIPROC GLeeFuncPtr_glVertexStream4svATI=GLee_Lazy_glVertexStream4svATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream4iATI
- #define GLEE_C_DEFINED_glVertexStream4iATI
- void __stdcall GLee_Lazy_glVertexStream4iATI(GLenum stream, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glVertexStream4iATI(stream, x, y, z, w);}
- GLEEPFNGLVERTEXSTREAM4IATIPROC GLeeFuncPtr_glVertexStream4iATI=GLee_Lazy_glVertexStream4iATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream4ivATI
- #define GLEE_C_DEFINED_glVertexStream4ivATI
- void __stdcall GLee_Lazy_glVertexStream4ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream4ivATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM4IVATIPROC GLeeFuncPtr_glVertexStream4ivATI=GLee_Lazy_glVertexStream4ivATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream4fATI
- #define GLEE_C_DEFINED_glVertexStream4fATI
- void __stdcall GLee_Lazy_glVertexStream4fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexStream4fATI(stream, x, y, z, w);}
- GLEEPFNGLVERTEXSTREAM4FATIPROC GLeeFuncPtr_glVertexStream4fATI=GLee_Lazy_glVertexStream4fATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream4fvATI
- #define GLEE_C_DEFINED_glVertexStream4fvATI
- void __stdcall GLee_Lazy_glVertexStream4fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream4fvATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM4FVATIPROC GLeeFuncPtr_glVertexStream4fvATI=GLee_Lazy_glVertexStream4fvATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream4dATI
- #define GLEE_C_DEFINED_glVertexStream4dATI
- void __stdcall GLee_Lazy_glVertexStream4dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexStream4dATI(stream, x, y, z, w);}
- GLEEPFNGLVERTEXSTREAM4DATIPROC GLeeFuncPtr_glVertexStream4dATI=GLee_Lazy_glVertexStream4dATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexStream4dvATI
- #define GLEE_C_DEFINED_glVertexStream4dvATI
- void __stdcall GLee_Lazy_glVertexStream4dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream4dvATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM4DVATIPROC GLeeFuncPtr_glVertexStream4dvATI=GLee_Lazy_glVertexStream4dvATI;
- #endif
- #ifndef GLEE_C_DEFINED_glNormalStream3bATI
- #define GLEE_C_DEFINED_glNormalStream3bATI
- void __stdcall GLee_Lazy_glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz) {if (GLeeInit()) glNormalStream3bATI(stream, nx, ny, nz);}
- GLEEPFNGLNORMALSTREAM3BATIPROC GLeeFuncPtr_glNormalStream3bATI=GLee_Lazy_glNormalStream3bATI;
- #endif
- #ifndef GLEE_C_DEFINED_glNormalStream3bvATI
- #define GLEE_C_DEFINED_glNormalStream3bvATI
- void __stdcall GLee_Lazy_glNormalStream3bvATI(GLenum stream, const GLbyte * coords) {if (GLeeInit()) glNormalStream3bvATI(stream, coords);}
- GLEEPFNGLNORMALSTREAM3BVATIPROC GLeeFuncPtr_glNormalStream3bvATI=GLee_Lazy_glNormalStream3bvATI;
- #endif
- #ifndef GLEE_C_DEFINED_glNormalStream3sATI
- #define GLEE_C_DEFINED_glNormalStream3sATI
- void __stdcall GLee_Lazy_glNormalStream3sATI(GLenum stream, GLshort nx, GLshort ny, GLshort nz) {if (GLeeInit()) glNormalStream3sATI(stream, nx, ny, nz);}
- GLEEPFNGLNORMALSTREAM3SATIPROC GLeeFuncPtr_glNormalStream3sATI=GLee_Lazy_glNormalStream3sATI;
- #endif
- #ifndef GLEE_C_DEFINED_glNormalStream3svATI
- #define GLEE_C_DEFINED_glNormalStream3svATI
- void __stdcall GLee_Lazy_glNormalStream3svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glNormalStream3svATI(stream, coords);}
- GLEEPFNGLNORMALSTREAM3SVATIPROC GLeeFuncPtr_glNormalStream3svATI=GLee_Lazy_glNormalStream3svATI;
- #endif
- #ifndef GLEE_C_DEFINED_glNormalStream3iATI
- #define GLEE_C_DEFINED_glNormalStream3iATI
- void __stdcall GLee_Lazy_glNormalStream3iATI(GLenum stream, GLint nx, GLint ny, GLint nz) {if (GLeeInit()) glNormalStream3iATI(stream, nx, ny, nz);}
- GLEEPFNGLNORMALSTREAM3IATIPROC GLeeFuncPtr_glNormalStream3iATI=GLee_Lazy_glNormalStream3iATI;
- #endif
- #ifndef GLEE_C_DEFINED_glNormalStream3ivATI
- #define GLEE_C_DEFINED_glNormalStream3ivATI
- void __stdcall GLee_Lazy_glNormalStream3ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glNormalStream3ivATI(stream, coords);}
- GLEEPFNGLNORMALSTREAM3IVATIPROC GLeeFuncPtr_glNormalStream3ivATI=GLee_Lazy_glNormalStream3ivATI;
- #endif
- #ifndef GLEE_C_DEFINED_glNormalStream3fATI
- #define GLEE_C_DEFINED_glNormalStream3fATI
- void __stdcall GLee_Lazy_glNormalStream3fATI(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz) {if (GLeeInit()) glNormalStream3fATI(stream, nx, ny, nz);}
- GLEEPFNGLNORMALSTREAM3FATIPROC GLeeFuncPtr_glNormalStream3fATI=GLee_Lazy_glNormalStream3fATI;
- #endif
- #ifndef GLEE_C_DEFINED_glNormalStream3fvATI
- #define GLEE_C_DEFINED_glNormalStream3fvATI
- void __stdcall GLee_Lazy_glNormalStream3fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glNormalStream3fvATI(stream, coords);}
- GLEEPFNGLNORMALSTREAM3FVATIPROC GLeeFuncPtr_glNormalStream3fvATI=GLee_Lazy_glNormalStream3fvATI;
- #endif
- #ifndef GLEE_C_DEFINED_glNormalStream3dATI
- #define GLEE_C_DEFINED_glNormalStream3dATI
- void __stdcall GLee_Lazy_glNormalStream3dATI(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz) {if (GLeeInit()) glNormalStream3dATI(stream, nx, ny, nz);}
- GLEEPFNGLNORMALSTREAM3DATIPROC GLeeFuncPtr_glNormalStream3dATI=GLee_Lazy_glNormalStream3dATI;
- #endif
- #ifndef GLEE_C_DEFINED_glNormalStream3dvATI
- #define GLEE_C_DEFINED_glNormalStream3dvATI
- void __stdcall GLee_Lazy_glNormalStream3dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glNormalStream3dvATI(stream, coords);}
- GLEEPFNGLNORMALSTREAM3DVATIPROC GLeeFuncPtr_glNormalStream3dvATI=GLee_Lazy_glNormalStream3dvATI;
- #endif
- #ifndef GLEE_C_DEFINED_glClientActiveVertexStreamATI
- #define GLEE_C_DEFINED_glClientActiveVertexStreamATI
- void __stdcall GLee_Lazy_glClientActiveVertexStreamATI(GLenum stream) {if (GLeeInit()) glClientActiveVertexStreamATI(stream);}
- GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC GLeeFuncPtr_glClientActiveVertexStreamATI=GLee_Lazy_glClientActiveVertexStreamATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexBlendEnviATI
- #define GLEE_C_DEFINED_glVertexBlendEnviATI
- void __stdcall GLee_Lazy_glVertexBlendEnviATI(GLenum pname, GLint param) {if (GLeeInit()) glVertexBlendEnviATI(pname, param);}
- GLEEPFNGLVERTEXBLENDENVIATIPROC GLeeFuncPtr_glVertexBlendEnviATI=GLee_Lazy_glVertexBlendEnviATI;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexBlendEnvfATI
- #define GLEE_C_DEFINED_glVertexBlendEnvfATI
- void __stdcall GLee_Lazy_glVertexBlendEnvfATI(GLenum pname, GLfloat param) {if (GLeeInit()) glVertexBlendEnvfATI(pname, param);}
- GLEEPFNGLVERTEXBLENDENVFATIPROC GLeeFuncPtr_glVertexBlendEnvfATI=GLee_Lazy_glVertexBlendEnvfATI;
- #endif
- #endif
- /* GL_ATI_element_array */
- #ifdef __GLEE_GL_ATI_element_array
- #ifndef GLEE_C_DEFINED_glElementPointerATI
- #define GLEE_C_DEFINED_glElementPointerATI
- void __stdcall GLee_Lazy_glElementPointerATI(GLenum type, const GLvoid * pointer) {if (GLeeInit()) glElementPointerATI(type, pointer);}
- GLEEPFNGLELEMENTPOINTERATIPROC GLeeFuncPtr_glElementPointerATI=GLee_Lazy_glElementPointerATI;
- #endif
- #ifndef GLEE_C_DEFINED_glDrawElementArrayATI
- #define GLEE_C_DEFINED_glDrawElementArrayATI
- void __stdcall GLee_Lazy_glDrawElementArrayATI(GLenum mode, GLsizei count) {if (GLeeInit()) glDrawElementArrayATI(mode, count);}
- GLEEPFNGLDRAWELEMENTARRAYATIPROC GLeeFuncPtr_glDrawElementArrayATI=GLee_Lazy_glDrawElementArrayATI;
- #endif
- #ifndef GLEE_C_DEFINED_glDrawRangeElementArrayATI
- #define GLEE_C_DEFINED_glDrawRangeElementArrayATI
- void __stdcall GLee_Lazy_glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count) {if (GLeeInit()) glDrawRangeElementArrayATI(mode, start, end, count);}
- GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC GLeeFuncPtr_glDrawRangeElementArrayATI=GLee_Lazy_glDrawRangeElementArrayATI;
- #endif
- #endif
- /* GL_SUN_mesh_array */
- #ifdef __GLEE_GL_SUN_mesh_array
- #ifndef GLEE_C_DEFINED_glDrawMeshArraysSUN
- #define GLEE_C_DEFINED_glDrawMeshArraysSUN
- void __stdcall GLee_Lazy_glDrawMeshArraysSUN(GLenum mode, GLint first, GLsizei count, GLsizei width) {if (GLeeInit()) glDrawMeshArraysSUN(mode, first, count, width);}
- GLEEPFNGLDRAWMESHARRAYSSUNPROC GLeeFuncPtr_glDrawMeshArraysSUN=GLee_Lazy_glDrawMeshArraysSUN;
- #endif
- #endif
- /* GL_SUN_slice_accum */
- #ifdef __GLEE_GL_SUN_slice_accum
- #endif
- /* GL_NV_multisample_filter_hint */
- #ifdef __GLEE_GL_NV_multisample_filter_hint
- #endif
- /* GL_NV_depth_clamp */
- #ifdef __GLEE_GL_NV_depth_clamp
- #endif
- /* GL_NV_occlusion_query */
- #ifdef __GLEE_GL_NV_occlusion_query
- #ifndef GLEE_C_DEFINED_glGenOcclusionQueriesNV
- #define GLEE_C_DEFINED_glGenOcclusionQueriesNV
- void __stdcall GLee_Lazy_glGenOcclusionQueriesNV(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenOcclusionQueriesNV(n, ids);}
- GLEEPFNGLGENOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glGenOcclusionQueriesNV=GLee_Lazy_glGenOcclusionQueriesNV;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteOcclusionQueriesNV
- #define GLEE_C_DEFINED_glDeleteOcclusionQueriesNV
- void __stdcall GLee_Lazy_glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteOcclusionQueriesNV(n, ids);}
- GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glDeleteOcclusionQueriesNV=GLee_Lazy_glDeleteOcclusionQueriesNV;
- #endif
- #ifndef GLEE_C_DEFINED_glIsOcclusionQueryNV
- #define GLEE_C_DEFINED_glIsOcclusionQueryNV
- GLboolean __stdcall GLee_Lazy_glIsOcclusionQueryNV(GLuint id) {if (GLeeInit()) return glIsOcclusionQueryNV(id); return (GLboolean)0;}
- GLEEPFNGLISOCCLUSIONQUERYNVPROC GLeeFuncPtr_glIsOcclusionQueryNV=GLee_Lazy_glIsOcclusionQueryNV;
- #endif
- #ifndef GLEE_C_DEFINED_glBeginOcclusionQueryNV
- #define GLEE_C_DEFINED_glBeginOcclusionQueryNV
- void __stdcall GLee_Lazy_glBeginOcclusionQueryNV(GLuint id) {if (GLeeInit()) glBeginOcclusionQueryNV(id);}
- GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC GLeeFuncPtr_glBeginOcclusionQueryNV=GLee_Lazy_glBeginOcclusionQueryNV;
- #endif
- #ifndef GLEE_C_DEFINED_glEndOcclusionQueryNV
- #define GLEE_C_DEFINED_glEndOcclusionQueryNV
- void __stdcall GLee_Lazy_glEndOcclusionQueryNV(void) {if (GLeeInit()) glEndOcclusionQueryNV();}
- GLEEPFNGLENDOCCLUSIONQUERYNVPROC GLeeFuncPtr_glEndOcclusionQueryNV=GLee_Lazy_glEndOcclusionQueryNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetOcclusionQueryivNV
- #define GLEE_C_DEFINED_glGetOcclusionQueryivNV
- void __stdcall GLee_Lazy_glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetOcclusionQueryivNV(id, pname, params);}
- GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC GLeeFuncPtr_glGetOcclusionQueryivNV=GLee_Lazy_glGetOcclusionQueryivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetOcclusionQueryuivNV
- #define GLEE_C_DEFINED_glGetOcclusionQueryuivNV
- void __stdcall GLee_Lazy_glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetOcclusionQueryuivNV(id, pname, params);}
- GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC GLeeFuncPtr_glGetOcclusionQueryuivNV=GLee_Lazy_glGetOcclusionQueryuivNV;
- #endif
- #endif
- /* GL_NV_point_sprite */
- #ifdef __GLEE_GL_NV_point_sprite
- #ifndef GLEE_C_DEFINED_glPointParameteriNV
- #define GLEE_C_DEFINED_glPointParameteriNV
- void __stdcall GLee_Lazy_glPointParameteriNV(GLenum pname, GLint param) {if (GLeeInit()) glPointParameteriNV(pname, param);}
- GLEEPFNGLPOINTPARAMETERINVPROC GLeeFuncPtr_glPointParameteriNV=GLee_Lazy_glPointParameteriNV;
- #endif
- #ifndef GLEE_C_DEFINED_glPointParameterivNV
- #define GLEE_C_DEFINED_glPointParameterivNV
- void __stdcall GLee_Lazy_glPointParameterivNV(GLenum pname, const GLint * params) {if (GLeeInit()) glPointParameterivNV(pname, params);}
- GLEEPFNGLPOINTPARAMETERIVNVPROC GLeeFuncPtr_glPointParameterivNV=GLee_Lazy_glPointParameterivNV;
- #endif
- #endif
- /* GL_NV_texture_shader3 */
- #ifdef __GLEE_GL_NV_texture_shader3
- #endif
- /* GL_NV_vertex_program1_1 */
- #ifdef __GLEE_GL_NV_vertex_program1_1
- #endif
- /* GL_EXT_shadow_funcs */
- #ifdef __GLEE_GL_EXT_shadow_funcs
- #endif
- /* GL_EXT_stencil_two_side */
- #ifdef __GLEE_GL_EXT_stencil_two_side
- #ifndef GLEE_C_DEFINED_glActiveStencilFaceEXT
- #define GLEE_C_DEFINED_glActiveStencilFaceEXT
- void __stdcall GLee_Lazy_glActiveStencilFaceEXT(GLenum face) {if (GLeeInit()) glActiveStencilFaceEXT(face);}
- GLEEPFNGLACTIVESTENCILFACEEXTPROC GLeeFuncPtr_glActiveStencilFaceEXT=GLee_Lazy_glActiveStencilFaceEXT;
- #endif
- #endif
- /* GL_ATI_text_fragment_shader */
- #ifdef __GLEE_GL_ATI_text_fragment_shader
- #endif
- /* GL_APPLE_client_storage */
- #ifdef __GLEE_GL_APPLE_client_storage
- #endif
- /* GL_APPLE_element_array */
- #ifdef __GLEE_GL_APPLE_element_array
- #ifndef GLEE_C_DEFINED_glElementPointerAPPLE
- #define GLEE_C_DEFINED_glElementPointerAPPLE
- void __stdcall GLee_Lazy_glElementPointerAPPLE(GLenum type, const GLvoid * pointer) {if (GLeeInit()) glElementPointerAPPLE(type, pointer);}
- GLEEPFNGLELEMENTPOINTERAPPLEPROC GLeeFuncPtr_glElementPointerAPPLE=GLee_Lazy_glElementPointerAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glDrawElementArrayAPPLE
- #define GLEE_C_DEFINED_glDrawElementArrayAPPLE
- void __stdcall GLee_Lazy_glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count) {if (GLeeInit()) glDrawElementArrayAPPLE(mode, first, count);}
- GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawElementArrayAPPLE=GLee_Lazy_glDrawElementArrayAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE
- #define GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE
- void __stdcall GLee_Lazy_glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) {if (GLeeInit()) glDrawRangeElementArrayAPPLE(mode, start, end, first, count);}
- GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawRangeElementArrayAPPLE=GLee_Lazy_glDrawRangeElementArrayAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE
- #define GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE
- void __stdcall GLee_Lazy_glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawElementArrayAPPLE(mode, first, count, primcount);}
- GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawElementArrayAPPLE=GLee_Lazy_glMultiDrawElementArrayAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE
- #define GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE
- void __stdcall GLee_Lazy_glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawRangeElementArrayAPPLE(mode, start, end, first, count, primcount);}
- GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE=GLee_Lazy_glMultiDrawRangeElementArrayAPPLE;
- #endif
- #endif
- /* GL_APPLE_fence */
- #ifdef __GLEE_GL_APPLE_fence
- #ifndef GLEE_C_DEFINED_glGenFencesAPPLE
- #define GLEE_C_DEFINED_glGenFencesAPPLE
- void __stdcall GLee_Lazy_glGenFencesAPPLE(GLsizei n, GLuint * fences) {if (GLeeInit()) glGenFencesAPPLE(n, fences);}
- GLEEPFNGLGENFENCESAPPLEPROC GLeeFuncPtr_glGenFencesAPPLE=GLee_Lazy_glGenFencesAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteFencesAPPLE
- #define GLEE_C_DEFINED_glDeleteFencesAPPLE
- void __stdcall GLee_Lazy_glDeleteFencesAPPLE(GLsizei n, const GLuint * fences) {if (GLeeInit()) glDeleteFencesAPPLE(n, fences);}
- GLEEPFNGLDELETEFENCESAPPLEPROC GLeeFuncPtr_glDeleteFencesAPPLE=GLee_Lazy_glDeleteFencesAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glSetFenceAPPLE
- #define GLEE_C_DEFINED_glSetFenceAPPLE
- void __stdcall GLee_Lazy_glSetFenceAPPLE(GLuint fence) {if (GLeeInit()) glSetFenceAPPLE(fence);}
- GLEEPFNGLSETFENCEAPPLEPROC GLeeFuncPtr_glSetFenceAPPLE=GLee_Lazy_glSetFenceAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glIsFenceAPPLE
- #define GLEE_C_DEFINED_glIsFenceAPPLE
- GLboolean __stdcall GLee_Lazy_glIsFenceAPPLE(GLuint fence) {if (GLeeInit()) return glIsFenceAPPLE(fence); return (GLboolean)0;}
- GLEEPFNGLISFENCEAPPLEPROC GLeeFuncPtr_glIsFenceAPPLE=GLee_Lazy_glIsFenceAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glTestFenceAPPLE
- #define GLEE_C_DEFINED_glTestFenceAPPLE
- GLboolean __stdcall GLee_Lazy_glTestFenceAPPLE(GLuint fence) {if (GLeeInit()) return glTestFenceAPPLE(fence); return (GLboolean)0;}
- GLEEPFNGLTESTFENCEAPPLEPROC GLeeFuncPtr_glTestFenceAPPLE=GLee_Lazy_glTestFenceAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glFinishFenceAPPLE
- #define GLEE_C_DEFINED_glFinishFenceAPPLE
- void __stdcall GLee_Lazy_glFinishFenceAPPLE(GLuint fence) {if (GLeeInit()) glFinishFenceAPPLE(fence);}
- GLEEPFNGLFINISHFENCEAPPLEPROC GLeeFuncPtr_glFinishFenceAPPLE=GLee_Lazy_glFinishFenceAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glTestObjectAPPLE
- #define GLEE_C_DEFINED_glTestObjectAPPLE
- GLboolean __stdcall GLee_Lazy_glTestObjectAPPLE(GLenum object, GLuint name) {if (GLeeInit()) return glTestObjectAPPLE(object, name); return (GLboolean)0;}
- GLEEPFNGLTESTOBJECTAPPLEPROC GLeeFuncPtr_glTestObjectAPPLE=GLee_Lazy_glTestObjectAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glFinishObjectAPPLE
- #define GLEE_C_DEFINED_glFinishObjectAPPLE
- void __stdcall GLee_Lazy_glFinishObjectAPPLE(GLenum object, GLint name) {if (GLeeInit()) glFinishObjectAPPLE(object, name);}
- GLEEPFNGLFINISHOBJECTAPPLEPROC GLeeFuncPtr_glFinishObjectAPPLE=GLee_Lazy_glFinishObjectAPPLE;
- #endif
- #endif
- /* GL_APPLE_vertex_array_object */
- #ifdef __GLEE_GL_APPLE_vertex_array_object
- #ifndef GLEE_C_DEFINED_glBindVertexArrayAPPLE
- #define GLEE_C_DEFINED_glBindVertexArrayAPPLE
- void __stdcall GLee_Lazy_glBindVertexArrayAPPLE(GLuint array) {if (GLeeInit()) glBindVertexArrayAPPLE(array);}
- GLEEPFNGLBINDVERTEXARRAYAPPLEPROC GLeeFuncPtr_glBindVertexArrayAPPLE=GLee_Lazy_glBindVertexArrayAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteVertexArraysAPPLE
- #define GLEE_C_DEFINED_glDeleteVertexArraysAPPLE
- void __stdcall GLee_Lazy_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * arrays) {if (GLeeInit()) glDeleteVertexArraysAPPLE(n, arrays);}
- GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glDeleteVertexArraysAPPLE=GLee_Lazy_glDeleteVertexArraysAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glGenVertexArraysAPPLE
- #define GLEE_C_DEFINED_glGenVertexArraysAPPLE
- void __stdcall GLee_Lazy_glGenVertexArraysAPPLE(GLsizei n, GLuint * arrays) {if (GLeeInit()) glGenVertexArraysAPPLE(n, arrays);}
- GLEEPFNGLGENVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glGenVertexArraysAPPLE=GLee_Lazy_glGenVertexArraysAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glIsVertexArrayAPPLE
- #define GLEE_C_DEFINED_glIsVertexArrayAPPLE
- GLboolean __stdcall GLee_Lazy_glIsVertexArrayAPPLE(GLuint array) {if (GLeeInit()) return glIsVertexArrayAPPLE(array); return (GLboolean)0;}
- GLEEPFNGLISVERTEXARRAYAPPLEPROC GLeeFuncPtr_glIsVertexArrayAPPLE=GLee_Lazy_glIsVertexArrayAPPLE;
- #endif
- #endif
- /* GL_APPLE_vertex_array_range */
- #ifdef __GLEE_GL_APPLE_vertex_array_range
- #ifndef GLEE_C_DEFINED_glVertexArrayRangeAPPLE
- #define GLEE_C_DEFINED_glVertexArrayRangeAPPLE
- void __stdcall GLee_Lazy_glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer) {if (GLeeInit()) glVertexArrayRangeAPPLE(length, pointer);}
- GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glVertexArrayRangeAPPLE=GLee_Lazy_glVertexArrayRangeAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE
- #define GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE
- void __stdcall GLee_Lazy_glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer) {if (GLeeInit()) glFlushVertexArrayRangeAPPLE(length, pointer);}
- GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glFlushVertexArrayRangeAPPLE=GLee_Lazy_glFlushVertexArrayRangeAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexArrayParameteriAPPLE
- #define GLEE_C_DEFINED_glVertexArrayParameteriAPPLE
- void __stdcall GLee_Lazy_glVertexArrayParameteriAPPLE(GLenum pname, GLint param) {if (GLeeInit()) glVertexArrayParameteriAPPLE(pname, param);}
- GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC GLeeFuncPtr_glVertexArrayParameteriAPPLE=GLee_Lazy_glVertexArrayParameteriAPPLE;
- #endif
- #endif
- /* GL_APPLE_ycbcr_422 */
- #ifdef __GLEE_GL_APPLE_ycbcr_422
- #endif
- /* GL_S3_s3tc */
- #ifdef __GLEE_GL_S3_s3tc
- #endif
- /* GL_ATI_draw_buffers */
- #ifdef __GLEE_GL_ATI_draw_buffers
- #ifndef GLEE_C_DEFINED_glDrawBuffersATI
- #define GLEE_C_DEFINED_glDrawBuffersATI
- void __stdcall GLee_Lazy_glDrawBuffersATI(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffersATI(n, bufs);}
- GLEEPFNGLDRAWBUFFERSATIPROC GLeeFuncPtr_glDrawBuffersATI=GLee_Lazy_glDrawBuffersATI;
- #endif
- #endif
- /* GL_ATI_pixel_format_float */
- #ifdef __GLEE_GL_ATI_pixel_format_float
- #endif
- /* GL_ATI_texture_env_combine3 */
- #ifdef __GLEE_GL_ATI_texture_env_combine3
- #endif
- /* GL_ATI_texture_float */
- #ifdef __GLEE_GL_ATI_texture_float
- #endif
- /* GL_NV_float_buffer */
- #ifdef __GLEE_GL_NV_float_buffer
- #endif
- /* GL_NV_fragment_program */
- #ifdef __GLEE_GL_NV_fragment_program
- #ifndef GLEE_C_DEFINED_glProgramNamedParameter4fNV
- #define GLEE_C_DEFINED_glProgramNamedParameter4fNV
- void __stdcall GLee_Lazy_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramNamedParameter4fNV(id, len, name, x, y, z, w);}
- GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC GLeeFuncPtr_glProgramNamedParameter4fNV=GLee_Lazy_glProgramNamedParameter4fNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramNamedParameter4dNV
- #define GLEE_C_DEFINED_glProgramNamedParameter4dNV
- void __stdcall GLee_Lazy_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramNamedParameter4dNV(id, len, name, x, y, z, w);}
- GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC GLeeFuncPtr_glProgramNamedParameter4dNV=GLee_Lazy_glProgramNamedParameter4dNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramNamedParameter4fvNV
- #define GLEE_C_DEFINED_glProgramNamedParameter4fvNV
- void __stdcall GLee_Lazy_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) {if (GLeeInit()) glProgramNamedParameter4fvNV(id, len, name, v);}
- GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC GLeeFuncPtr_glProgramNamedParameter4fvNV=GLee_Lazy_glProgramNamedParameter4fvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramNamedParameter4dvNV
- #define GLEE_C_DEFINED_glProgramNamedParameter4dvNV
- void __stdcall GLee_Lazy_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) {if (GLeeInit()) glProgramNamedParameter4dvNV(id, len, name, v);}
- GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC GLeeFuncPtr_glProgramNamedParameter4dvNV=GLee_Lazy_glProgramNamedParameter4dvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramNamedParameterfvNV
- #define GLEE_C_DEFINED_glGetProgramNamedParameterfvNV
- void __stdcall GLee_Lazy_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) {if (GLeeInit()) glGetProgramNamedParameterfvNV(id, len, name, params);}
- GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramNamedParameterfvNV=GLee_Lazy_glGetProgramNamedParameterfvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramNamedParameterdvNV
- #define GLEE_C_DEFINED_glGetProgramNamedParameterdvNV
- void __stdcall GLee_Lazy_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) {if (GLeeInit()) glGetProgramNamedParameterdvNV(id, len, name, params);}
- GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramNamedParameterdvNV=GLee_Lazy_glGetProgramNamedParameterdvNV;
- #endif
- #endif
- /* GL_NV_half_float */
- #ifdef __GLEE_GL_NV_half_float
- #ifndef GLEE_C_DEFINED_glVertex2hNV
- #define GLEE_C_DEFINED_glVertex2hNV
- void __stdcall GLee_Lazy_glVertex2hNV(GLhalfNV x, GLhalfNV y) {if (GLeeInit()) glVertex2hNV(x, y);}
- GLEEPFNGLVERTEX2HNVPROC GLeeFuncPtr_glVertex2hNV=GLee_Lazy_glVertex2hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertex2hvNV
- #define GLEE_C_DEFINED_glVertex2hvNV
- void __stdcall GLee_Lazy_glVertex2hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex2hvNV(v);}
- GLEEPFNGLVERTEX2HVNVPROC GLeeFuncPtr_glVertex2hvNV=GLee_Lazy_glVertex2hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertex3hNV
- #define GLEE_C_DEFINED_glVertex3hNV
- void __stdcall GLee_Lazy_glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z) {if (GLeeInit()) glVertex3hNV(x, y, z);}
- GLEEPFNGLVERTEX3HNVPROC GLeeFuncPtr_glVertex3hNV=GLee_Lazy_glVertex3hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertex3hvNV
- #define GLEE_C_DEFINED_glVertex3hvNV
- void __stdcall GLee_Lazy_glVertex3hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex3hvNV(v);}
- GLEEPFNGLVERTEX3HVNVPROC GLeeFuncPtr_glVertex3hvNV=GLee_Lazy_glVertex3hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertex4hNV
- #define GLEE_C_DEFINED_glVertex4hNV
- void __stdcall GLee_Lazy_glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) {if (GLeeInit()) glVertex4hNV(x, y, z, w);}
- GLEEPFNGLVERTEX4HNVPROC GLeeFuncPtr_glVertex4hNV=GLee_Lazy_glVertex4hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertex4hvNV
- #define GLEE_C_DEFINED_glVertex4hvNV
- void __stdcall GLee_Lazy_glVertex4hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex4hvNV(v);}
- GLEEPFNGLVERTEX4HVNVPROC GLeeFuncPtr_glVertex4hvNV=GLee_Lazy_glVertex4hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glNormal3hNV
- #define GLEE_C_DEFINED_glNormal3hNV
- void __stdcall GLee_Lazy_glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz) {if (GLeeInit()) glNormal3hNV(nx, ny, nz);}
- GLEEPFNGLNORMAL3HNVPROC GLeeFuncPtr_glNormal3hNV=GLee_Lazy_glNormal3hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glNormal3hvNV
- #define GLEE_C_DEFINED_glNormal3hvNV
- void __stdcall GLee_Lazy_glNormal3hvNV(const GLhalfNV * v) {if (GLeeInit()) glNormal3hvNV(v);}
- GLEEPFNGLNORMAL3HVNVPROC GLeeFuncPtr_glNormal3hvNV=GLee_Lazy_glNormal3hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glColor3hNV
- #define GLEE_C_DEFINED_glColor3hNV
- void __stdcall GLee_Lazy_glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) {if (GLeeInit()) glColor3hNV(red, green, blue);}
- GLEEPFNGLCOLOR3HNVPROC GLeeFuncPtr_glColor3hNV=GLee_Lazy_glColor3hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glColor3hvNV
- #define GLEE_C_DEFINED_glColor3hvNV
- void __stdcall GLee_Lazy_glColor3hvNV(const GLhalfNV * v) {if (GLeeInit()) glColor3hvNV(v);}
- GLEEPFNGLCOLOR3HVNVPROC GLeeFuncPtr_glColor3hvNV=GLee_Lazy_glColor3hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glColor4hNV
- #define GLEE_C_DEFINED_glColor4hNV
- void __stdcall GLee_Lazy_glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha) {if (GLeeInit()) glColor4hNV(red, green, blue, alpha);}
- GLEEPFNGLCOLOR4HNVPROC GLeeFuncPtr_glColor4hNV=GLee_Lazy_glColor4hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glColor4hvNV
- #define GLEE_C_DEFINED_glColor4hvNV
- void __stdcall GLee_Lazy_glColor4hvNV(const GLhalfNV * v) {if (GLeeInit()) glColor4hvNV(v);}
- GLEEPFNGLCOLOR4HVNVPROC GLeeFuncPtr_glColor4hvNV=GLee_Lazy_glColor4hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord1hNV
- #define GLEE_C_DEFINED_glTexCoord1hNV
- void __stdcall GLee_Lazy_glTexCoord1hNV(GLhalfNV s) {if (GLeeInit()) glTexCoord1hNV(s);}
- GLEEPFNGLTEXCOORD1HNVPROC GLeeFuncPtr_glTexCoord1hNV=GLee_Lazy_glTexCoord1hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord1hvNV
- #define GLEE_C_DEFINED_glTexCoord1hvNV
- void __stdcall GLee_Lazy_glTexCoord1hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord1hvNV(v);}
- GLEEPFNGLTEXCOORD1HVNVPROC GLeeFuncPtr_glTexCoord1hvNV=GLee_Lazy_glTexCoord1hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord2hNV
- #define GLEE_C_DEFINED_glTexCoord2hNV
- void __stdcall GLee_Lazy_glTexCoord2hNV(GLhalfNV s, GLhalfNV t) {if (GLeeInit()) glTexCoord2hNV(s, t);}
- GLEEPFNGLTEXCOORD2HNVPROC GLeeFuncPtr_glTexCoord2hNV=GLee_Lazy_glTexCoord2hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord2hvNV
- #define GLEE_C_DEFINED_glTexCoord2hvNV
- void __stdcall GLee_Lazy_glTexCoord2hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord2hvNV(v);}
- GLEEPFNGLTEXCOORD2HVNVPROC GLeeFuncPtr_glTexCoord2hvNV=GLee_Lazy_glTexCoord2hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord3hNV
- #define GLEE_C_DEFINED_glTexCoord3hNV
- void __stdcall GLee_Lazy_glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r) {if (GLeeInit()) glTexCoord3hNV(s, t, r);}
- GLEEPFNGLTEXCOORD3HNVPROC GLeeFuncPtr_glTexCoord3hNV=GLee_Lazy_glTexCoord3hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord3hvNV
- #define GLEE_C_DEFINED_glTexCoord3hvNV
- void __stdcall GLee_Lazy_glTexCoord3hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord3hvNV(v);}
- GLEEPFNGLTEXCOORD3HVNVPROC GLeeFuncPtr_glTexCoord3hvNV=GLee_Lazy_glTexCoord3hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord4hNV
- #define GLEE_C_DEFINED_glTexCoord4hNV
- void __stdcall GLee_Lazy_glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) {if (GLeeInit()) glTexCoord4hNV(s, t, r, q);}
- GLEEPFNGLTEXCOORD4HNVPROC GLeeFuncPtr_glTexCoord4hNV=GLee_Lazy_glTexCoord4hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glTexCoord4hvNV
- #define GLEE_C_DEFINED_glTexCoord4hvNV
- void __stdcall GLee_Lazy_glTexCoord4hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord4hvNV(v);}
- GLEEPFNGLTEXCOORD4HVNVPROC GLeeFuncPtr_glTexCoord4hvNV=GLee_Lazy_glTexCoord4hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1hNV
- #define GLEE_C_DEFINED_glMultiTexCoord1hNV
- void __stdcall GLee_Lazy_glMultiTexCoord1hNV(GLenum target, GLhalfNV s) {if (GLeeInit()) glMultiTexCoord1hNV(target, s);}
- GLEEPFNGLMULTITEXCOORD1HNVPROC GLeeFuncPtr_glMultiTexCoord1hNV=GLee_Lazy_glMultiTexCoord1hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord1hvNV
- #define GLEE_C_DEFINED_glMultiTexCoord1hvNV
- void __stdcall GLee_Lazy_glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord1hvNV(target, v);}
- GLEEPFNGLMULTITEXCOORD1HVNVPROC GLeeFuncPtr_glMultiTexCoord1hvNV=GLee_Lazy_glMultiTexCoord1hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2hNV
- #define GLEE_C_DEFINED_glMultiTexCoord2hNV
- void __stdcall GLee_Lazy_glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t) {if (GLeeInit()) glMultiTexCoord2hNV(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2HNVPROC GLeeFuncPtr_glMultiTexCoord2hNV=GLee_Lazy_glMultiTexCoord2hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord2hvNV
- #define GLEE_C_DEFINED_glMultiTexCoord2hvNV
- void __stdcall GLee_Lazy_glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord2hvNV(target, v);}
- GLEEPFNGLMULTITEXCOORD2HVNVPROC GLeeFuncPtr_glMultiTexCoord2hvNV=GLee_Lazy_glMultiTexCoord2hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3hNV
- #define GLEE_C_DEFINED_glMultiTexCoord3hNV
- void __stdcall GLee_Lazy_glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r) {if (GLeeInit()) glMultiTexCoord3hNV(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3HNVPROC GLeeFuncPtr_glMultiTexCoord3hNV=GLee_Lazy_glMultiTexCoord3hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord3hvNV
- #define GLEE_C_DEFINED_glMultiTexCoord3hvNV
- void __stdcall GLee_Lazy_glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord3hvNV(target, v);}
- GLEEPFNGLMULTITEXCOORD3HVNVPROC GLeeFuncPtr_glMultiTexCoord3hvNV=GLee_Lazy_glMultiTexCoord3hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4hNV
- #define GLEE_C_DEFINED_glMultiTexCoord4hNV
- void __stdcall GLee_Lazy_glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) {if (GLeeInit()) glMultiTexCoord4hNV(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4HNVPROC GLeeFuncPtr_glMultiTexCoord4hNV=GLee_Lazy_glMultiTexCoord4hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoord4hvNV
- #define GLEE_C_DEFINED_glMultiTexCoord4hvNV
- void __stdcall GLee_Lazy_glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord4hvNV(target, v);}
- GLEEPFNGLMULTITEXCOORD4HVNVPROC GLeeFuncPtr_glMultiTexCoord4hvNV=GLee_Lazy_glMultiTexCoord4hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glFogCoordhNV
- #define GLEE_C_DEFINED_glFogCoordhNV
- void __stdcall GLee_Lazy_glFogCoordhNV(GLhalfNV fog) {if (GLeeInit()) glFogCoordhNV(fog);}
- GLEEPFNGLFOGCOORDHNVPROC GLeeFuncPtr_glFogCoordhNV=GLee_Lazy_glFogCoordhNV;
- #endif
- #ifndef GLEE_C_DEFINED_glFogCoordhvNV
- #define GLEE_C_DEFINED_glFogCoordhvNV
- void __stdcall GLee_Lazy_glFogCoordhvNV(const GLhalfNV * fog) {if (GLeeInit()) glFogCoordhvNV(fog);}
- GLEEPFNGLFOGCOORDHVNVPROC GLeeFuncPtr_glFogCoordhvNV=GLee_Lazy_glFogCoordhvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3hNV
- #define GLEE_C_DEFINED_glSecondaryColor3hNV
- void __stdcall GLee_Lazy_glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) {if (GLeeInit()) glSecondaryColor3hNV(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3HNVPROC GLeeFuncPtr_glSecondaryColor3hNV=GLee_Lazy_glSecondaryColor3hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glSecondaryColor3hvNV
- #define GLEE_C_DEFINED_glSecondaryColor3hvNV
- void __stdcall GLee_Lazy_glSecondaryColor3hvNV(const GLhalfNV * v) {if (GLeeInit()) glSecondaryColor3hvNV(v);}
- GLEEPFNGLSECONDARYCOLOR3HVNVPROC GLeeFuncPtr_glSecondaryColor3hvNV=GLee_Lazy_glSecondaryColor3hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexWeighthNV
- #define GLEE_C_DEFINED_glVertexWeighthNV
- void __stdcall GLee_Lazy_glVertexWeighthNV(GLhalfNV weight) {if (GLeeInit()) glVertexWeighthNV(weight);}
- GLEEPFNGLVERTEXWEIGHTHNVPROC GLeeFuncPtr_glVertexWeighthNV=GLee_Lazy_glVertexWeighthNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexWeighthvNV
- #define GLEE_C_DEFINED_glVertexWeighthvNV
- void __stdcall GLee_Lazy_glVertexWeighthvNV(const GLhalfNV * weight) {if (GLeeInit()) glVertexWeighthvNV(weight);}
- GLEEPFNGLVERTEXWEIGHTHVNVPROC GLeeFuncPtr_glVertexWeighthvNV=GLee_Lazy_glVertexWeighthvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1hNV
- #define GLEE_C_DEFINED_glVertexAttrib1hNV
- void __stdcall GLee_Lazy_glVertexAttrib1hNV(GLuint index, GLhalfNV x) {if (GLeeInit()) glVertexAttrib1hNV(index, x);}
- GLEEPFNGLVERTEXATTRIB1HNVPROC GLeeFuncPtr_glVertexAttrib1hNV=GLee_Lazy_glVertexAttrib1hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib1hvNV
- #define GLEE_C_DEFINED_glVertexAttrib1hvNV
- void __stdcall GLee_Lazy_glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib1hvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB1HVNVPROC GLeeFuncPtr_glVertexAttrib1hvNV=GLee_Lazy_glVertexAttrib1hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2hNV
- #define GLEE_C_DEFINED_glVertexAttrib2hNV
- void __stdcall GLee_Lazy_glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y) {if (GLeeInit()) glVertexAttrib2hNV(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2HNVPROC GLeeFuncPtr_glVertexAttrib2hNV=GLee_Lazy_glVertexAttrib2hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib2hvNV
- #define GLEE_C_DEFINED_glVertexAttrib2hvNV
- void __stdcall GLee_Lazy_glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib2hvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB2HVNVPROC GLeeFuncPtr_glVertexAttrib2hvNV=GLee_Lazy_glVertexAttrib2hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3hNV
- #define GLEE_C_DEFINED_glVertexAttrib3hNV
- void __stdcall GLee_Lazy_glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z) {if (GLeeInit()) glVertexAttrib3hNV(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3HNVPROC GLeeFuncPtr_glVertexAttrib3hNV=GLee_Lazy_glVertexAttrib3hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib3hvNV
- #define GLEE_C_DEFINED_glVertexAttrib3hvNV
- void __stdcall GLee_Lazy_glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib3hvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB3HVNVPROC GLeeFuncPtr_glVertexAttrib3hvNV=GLee_Lazy_glVertexAttrib3hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4hNV
- #define GLEE_C_DEFINED_glVertexAttrib4hNV
- void __stdcall GLee_Lazy_glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) {if (GLeeInit()) glVertexAttrib4hNV(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4HNVPROC GLeeFuncPtr_glVertexAttrib4hNV=GLee_Lazy_glVertexAttrib4hNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttrib4hvNV
- #define GLEE_C_DEFINED_glVertexAttrib4hvNV
- void __stdcall GLee_Lazy_glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib4hvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB4HVNVPROC GLeeFuncPtr_glVertexAttrib4hvNV=GLee_Lazy_glVertexAttrib4hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs1hvNV
- #define GLEE_C_DEFINED_glVertexAttribs1hvNV
- void __stdcall GLee_Lazy_glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs1hvNV(index, n, v);}
- GLEEPFNGLVERTEXATTRIBS1HVNVPROC GLeeFuncPtr_glVertexAttribs1hvNV=GLee_Lazy_glVertexAttribs1hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs2hvNV
- #define GLEE_C_DEFINED_glVertexAttribs2hvNV
- void __stdcall GLee_Lazy_glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs2hvNV(index, n, v);}
- GLEEPFNGLVERTEXATTRIBS2HVNVPROC GLeeFuncPtr_glVertexAttribs2hvNV=GLee_Lazy_glVertexAttribs2hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs3hvNV
- #define GLEE_C_DEFINED_glVertexAttribs3hvNV
- void __stdcall GLee_Lazy_glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs3hvNV(index, n, v);}
- GLEEPFNGLVERTEXATTRIBS3HVNVPROC GLeeFuncPtr_glVertexAttribs3hvNV=GLee_Lazy_glVertexAttribs3hvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribs4hvNV
- #define GLEE_C_DEFINED_glVertexAttribs4hvNV
- void __stdcall GLee_Lazy_glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs4hvNV(index, n, v);}
- GLEEPFNGLVERTEXATTRIBS4HVNVPROC GLeeFuncPtr_glVertexAttribs4hvNV=GLee_Lazy_glVertexAttribs4hvNV;
- #endif
- #endif
- /* GL_NV_pixel_data_range */
- #ifdef __GLEE_GL_NV_pixel_data_range
- #ifndef GLEE_C_DEFINED_glPixelDataRangeNV
- #define GLEE_C_DEFINED_glPixelDataRangeNV
- void __stdcall GLee_Lazy_glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid * pointer) {if (GLeeInit()) glPixelDataRangeNV(target, length, pointer);}
- GLEEPFNGLPIXELDATARANGENVPROC GLeeFuncPtr_glPixelDataRangeNV=GLee_Lazy_glPixelDataRangeNV;
- #endif
- #ifndef GLEE_C_DEFINED_glFlushPixelDataRangeNV
- #define GLEE_C_DEFINED_glFlushPixelDataRangeNV
- void __stdcall GLee_Lazy_glFlushPixelDataRangeNV(GLenum target) {if (GLeeInit()) glFlushPixelDataRangeNV(target);}
- GLEEPFNGLFLUSHPIXELDATARANGENVPROC GLeeFuncPtr_glFlushPixelDataRangeNV=GLee_Lazy_glFlushPixelDataRangeNV;
- #endif
- #endif
- /* GL_NV_primitive_restart */
- #ifdef __GLEE_GL_NV_primitive_restart
- #ifndef GLEE_C_DEFINED_glPrimitiveRestartNV
- #define GLEE_C_DEFINED_glPrimitiveRestartNV
- void __stdcall GLee_Lazy_glPrimitiveRestartNV(void) {if (GLeeInit()) glPrimitiveRestartNV();}
- GLEEPFNGLPRIMITIVERESTARTNVPROC GLeeFuncPtr_glPrimitiveRestartNV=GLee_Lazy_glPrimitiveRestartNV;
- #endif
- #ifndef GLEE_C_DEFINED_glPrimitiveRestartIndexNV
- #define GLEE_C_DEFINED_glPrimitiveRestartIndexNV
- void __stdcall GLee_Lazy_glPrimitiveRestartIndexNV(GLuint index) {if (GLeeInit()) glPrimitiveRestartIndexNV(index);}
- GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC GLeeFuncPtr_glPrimitiveRestartIndexNV=GLee_Lazy_glPrimitiveRestartIndexNV;
- #endif
- #endif
- /* GL_NV_texture_expand_normal */
- #ifdef __GLEE_GL_NV_texture_expand_normal
- #endif
- /* GL_NV_vertex_program2 */
- #ifdef __GLEE_GL_NV_vertex_program2
- #endif
- /* GL_ATI_map_object_buffer */
- #ifdef __GLEE_GL_ATI_map_object_buffer
- #ifndef GLEE_C_DEFINED_glMapObjectBufferATI
- #define GLEE_C_DEFINED_glMapObjectBufferATI
- GLvoid* __stdcall GLee_Lazy_glMapObjectBufferATI(GLuint buffer) {if (GLeeInit()) return glMapObjectBufferATI(buffer); return (GLvoid*)0;}
- GLEEPFNGLMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glMapObjectBufferATI=GLee_Lazy_glMapObjectBufferATI;
- #endif
- #ifndef GLEE_C_DEFINED_glUnmapObjectBufferATI
- #define GLEE_C_DEFINED_glUnmapObjectBufferATI
- void __stdcall GLee_Lazy_glUnmapObjectBufferATI(GLuint buffer) {if (GLeeInit()) glUnmapObjectBufferATI(buffer);}
- GLEEPFNGLUNMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glUnmapObjectBufferATI=GLee_Lazy_glUnmapObjectBufferATI;
- #endif
- #endif
- /* GL_ATI_separate_stencil */
- #ifdef __GLEE_GL_ATI_separate_stencil
- #ifndef GLEE_C_DEFINED_glStencilOpSeparateATI
- #define GLEE_C_DEFINED_glStencilOpSeparateATI
- void __stdcall GLee_Lazy_glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {if (GLeeInit()) glStencilOpSeparateATI(face, sfail, dpfail, dppass);}
- GLEEPFNGLSTENCILOPSEPARATEATIPROC GLeeFuncPtr_glStencilOpSeparateATI=GLee_Lazy_glStencilOpSeparateATI;
- #endif
- #ifndef GLEE_C_DEFINED_glStencilFuncSeparateATI
- #define GLEE_C_DEFINED_glStencilFuncSeparateATI
- void __stdcall GLee_Lazy_glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) {if (GLeeInit()) glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);}
- GLEEPFNGLSTENCILFUNCSEPARATEATIPROC GLeeFuncPtr_glStencilFuncSeparateATI=GLee_Lazy_glStencilFuncSeparateATI;
- #endif
- #endif
- /* GL_ATI_vertex_attrib_array_object */
- #ifdef __GLEE_GL_ATI_vertex_attrib_array_object
- #ifndef GLEE_C_DEFINED_glVertexAttribArrayObjectATI
- #define GLEE_C_DEFINED_glVertexAttribArrayObjectATI
- void __stdcall GLee_Lazy_glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glVertexAttribArrayObjectATI(index, size, type, normalized, stride, buffer, offset);}
- GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC GLeeFuncPtr_glVertexAttribArrayObjectATI=GLee_Lazy_glVertexAttribArrayObjectATI;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI
- #define GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI
- void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectfvATI(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribArrayObjectfvATI(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI=GLee_Lazy_glGetVertexAttribArrayObjectfvATI;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI
- #define GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI
- void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectivATI(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribArrayObjectivATI(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectivATI=GLee_Lazy_glGetVertexAttribArrayObjectivATI;
- #endif
- #endif
- /* GL_OES_read_format */
- #ifdef __GLEE_GL_OES_read_format
- #endif
- /* GL_EXT_depth_bounds_test */
- #ifdef __GLEE_GL_EXT_depth_bounds_test
- #ifndef GLEE_C_DEFINED_glDepthBoundsEXT
- #define GLEE_C_DEFINED_glDepthBoundsEXT
- void __stdcall GLee_Lazy_glDepthBoundsEXT(GLclampd zmin, GLclampd zmax) {if (GLeeInit()) glDepthBoundsEXT(zmin, zmax);}
- GLEEPFNGLDEPTHBOUNDSEXTPROC GLeeFuncPtr_glDepthBoundsEXT=GLee_Lazy_glDepthBoundsEXT;
- #endif
- #endif
- /* GL_EXT_texture_mirror_clamp */
- #ifdef __GLEE_GL_EXT_texture_mirror_clamp
- #endif
- /* GL_EXT_blend_equation_separate */
- #ifdef __GLEE_GL_EXT_blend_equation_separate
- #ifndef GLEE_C_DEFINED_glBlendEquationSeparateEXT
- #define GLEE_C_DEFINED_glBlendEquationSeparateEXT
- void __stdcall GLee_Lazy_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparateEXT(modeRGB, modeAlpha);}
- GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC GLeeFuncPtr_glBlendEquationSeparateEXT=GLee_Lazy_glBlendEquationSeparateEXT;
- #endif
- #endif
- /* GL_MESA_pack_invert */
- #ifdef __GLEE_GL_MESA_pack_invert
- #endif
- /* GL_MESA_ycbcr_texture */
- #ifdef __GLEE_GL_MESA_ycbcr_texture
- #endif
- /* GL_EXT_pixel_buffer_object */
- #ifdef __GLEE_GL_EXT_pixel_buffer_object
- #endif
- /* GL_NV_fragment_program_option */
- #ifdef __GLEE_GL_NV_fragment_program_option
- #endif
- /* GL_NV_fragment_program2 */
- #ifdef __GLEE_GL_NV_fragment_program2
- #endif
- /* GL_NV_vertex_program2_option */
- #ifdef __GLEE_GL_NV_vertex_program2_option
- #endif
- /* GL_NV_vertex_program3 */
- #ifdef __GLEE_GL_NV_vertex_program3
- #endif
- /* GL_EXT_framebuffer_object */
- #ifdef __GLEE_GL_EXT_framebuffer_object
- #ifndef GLEE_C_DEFINED_glIsRenderbufferEXT
- #define GLEE_C_DEFINED_glIsRenderbufferEXT
- GLboolean __stdcall GLee_Lazy_glIsRenderbufferEXT(GLuint renderbuffer) {if (GLeeInit()) return glIsRenderbufferEXT(renderbuffer); return (GLboolean)0;}
- GLEEPFNGLISRENDERBUFFEREXTPROC GLeeFuncPtr_glIsRenderbufferEXT=GLee_Lazy_glIsRenderbufferEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBindRenderbufferEXT
- #define GLEE_C_DEFINED_glBindRenderbufferEXT
- void __stdcall GLee_Lazy_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glBindRenderbufferEXT(target, renderbuffer);}
- GLEEPFNGLBINDRENDERBUFFEREXTPROC GLeeFuncPtr_glBindRenderbufferEXT=GLee_Lazy_glBindRenderbufferEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteRenderbuffersEXT
- #define GLEE_C_DEFINED_glDeleteRenderbuffersEXT
- void __stdcall GLee_Lazy_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) {if (GLeeInit()) glDeleteRenderbuffersEXT(n, renderbuffers);}
- GLEEPFNGLDELETERENDERBUFFERSEXTPROC GLeeFuncPtr_glDeleteRenderbuffersEXT=GLee_Lazy_glDeleteRenderbuffersEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGenRenderbuffersEXT
- #define GLEE_C_DEFINED_glGenRenderbuffersEXT
- void __stdcall GLee_Lazy_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) {if (GLeeInit()) glGenRenderbuffersEXT(n, renderbuffers);}
- GLEEPFNGLGENRENDERBUFFERSEXTPROC GLeeFuncPtr_glGenRenderbuffersEXT=GLee_Lazy_glGenRenderbuffersEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glRenderbufferStorageEXT
- #define GLEE_C_DEFINED_glRenderbufferStorageEXT
- void __stdcall GLee_Lazy_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageEXT(target, internalformat, width, height);}
- GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glRenderbufferStorageEXT=GLee_Lazy_glRenderbufferStorageEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetRenderbufferParameterivEXT
- #define GLEE_C_DEFINED_glGetRenderbufferParameterivEXT
- void __stdcall GLee_Lazy_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetRenderbufferParameterivEXT(target, pname, params);}
- GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetRenderbufferParameterivEXT=GLee_Lazy_glGetRenderbufferParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glIsFramebufferEXT
- #define GLEE_C_DEFINED_glIsFramebufferEXT
- GLboolean __stdcall GLee_Lazy_glIsFramebufferEXT(GLuint framebuffer) {if (GLeeInit()) return glIsFramebufferEXT(framebuffer); return (GLboolean)0;}
- GLEEPFNGLISFRAMEBUFFEREXTPROC GLeeFuncPtr_glIsFramebufferEXT=GLee_Lazy_glIsFramebufferEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBindFramebufferEXT
- #define GLEE_C_DEFINED_glBindFramebufferEXT
- void __stdcall GLee_Lazy_glBindFramebufferEXT(GLenum target, GLuint framebuffer) {if (GLeeInit()) glBindFramebufferEXT(target, framebuffer);}
- GLEEPFNGLBINDFRAMEBUFFEREXTPROC GLeeFuncPtr_glBindFramebufferEXT=GLee_Lazy_glBindFramebufferEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteFramebuffersEXT
- #define GLEE_C_DEFINED_glDeleteFramebuffersEXT
- void __stdcall GLee_Lazy_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) {if (GLeeInit()) glDeleteFramebuffersEXT(n, framebuffers);}
- GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC GLeeFuncPtr_glDeleteFramebuffersEXT=GLee_Lazy_glDeleteFramebuffersEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGenFramebuffersEXT
- #define GLEE_C_DEFINED_glGenFramebuffersEXT
- void __stdcall GLee_Lazy_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) {if (GLeeInit()) glGenFramebuffersEXT(n, framebuffers);}
- GLEEPFNGLGENFRAMEBUFFERSEXTPROC GLeeFuncPtr_glGenFramebuffersEXT=GLee_Lazy_glGenFramebuffersEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCheckFramebufferStatusEXT
- #define GLEE_C_DEFINED_glCheckFramebufferStatusEXT
- GLenum __stdcall GLee_Lazy_glCheckFramebufferStatusEXT(GLenum target) {if (GLeeInit()) return glCheckFramebufferStatusEXT(target); return (GLenum)0;}
- GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckFramebufferStatusEXT=GLee_Lazy_glCheckFramebufferStatusEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferTexture1DEXT
- #define GLEE_C_DEFINED_glFramebufferTexture1DEXT
- void __stdcall GLee_Lazy_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture1DEXT(target, attachment, textarget, texture, level);}
- GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glFramebufferTexture1DEXT=GLee_Lazy_glFramebufferTexture1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferTexture2DEXT
- #define GLEE_C_DEFINED_glFramebufferTexture2DEXT
- void __stdcall GLee_Lazy_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);}
- GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glFramebufferTexture2DEXT=GLee_Lazy_glFramebufferTexture2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferTexture3DEXT
- #define GLEE_C_DEFINED_glFramebufferTexture3DEXT
- void __stdcall GLee_Lazy_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset);}
- GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glFramebufferTexture3DEXT=GLee_Lazy_glFramebufferTexture3DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferRenderbufferEXT
- #define GLEE_C_DEFINED_glFramebufferRenderbufferEXT
- void __stdcall GLee_Lazy_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);}
- GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glFramebufferRenderbufferEXT=GLee_Lazy_glFramebufferRenderbufferEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT
- #define GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT
- void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params);}
- GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetFramebufferAttachmentParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGenerateMipmapEXT
- #define GLEE_C_DEFINED_glGenerateMipmapEXT
- void __stdcall GLee_Lazy_glGenerateMipmapEXT(GLenum target) {if (GLeeInit()) glGenerateMipmapEXT(target);}
- GLEEPFNGLGENERATEMIPMAPEXTPROC GLeeFuncPtr_glGenerateMipmapEXT=GLee_Lazy_glGenerateMipmapEXT;
- #endif
- #endif
- /* GL_GREMEDY_string_marker */
- #ifdef __GLEE_GL_GREMEDY_string_marker
- #ifndef GLEE_C_DEFINED_glStringMarkerGREMEDY
- #define GLEE_C_DEFINED_glStringMarkerGREMEDY
- void __stdcall GLee_Lazy_glStringMarkerGREMEDY(GLsizei len, const GLvoid * string) {if (GLeeInit()) glStringMarkerGREMEDY(len, string);}
- GLEEPFNGLSTRINGMARKERGREMEDYPROC GLeeFuncPtr_glStringMarkerGREMEDY=GLee_Lazy_glStringMarkerGREMEDY;
- #endif
- #endif
- /* GL_EXT_packed_depth_stencil */
- #ifdef __GLEE_GL_EXT_packed_depth_stencil
- #endif
- /* GL_EXT_stencil_clear_tag */
- #ifdef __GLEE_GL_EXT_stencil_clear_tag
- #ifndef GLEE_C_DEFINED_glStencilClearTagEXT
- #define GLEE_C_DEFINED_glStencilClearTagEXT
- void __stdcall GLee_Lazy_glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag) {if (GLeeInit()) glStencilClearTagEXT(stencilTagBits, stencilClearTag);}
- GLEEPFNGLSTENCILCLEARTAGEXTPROC GLeeFuncPtr_glStencilClearTagEXT=GLee_Lazy_glStencilClearTagEXT;
- #endif
- #endif
- /* GL_EXT_texture_sRGB */
- #ifdef __GLEE_GL_EXT_texture_sRGB
- #endif
- /* GL_EXT_framebuffer_blit */
- #ifdef __GLEE_GL_EXT_framebuffer_blit
- #ifndef GLEE_C_DEFINED_glBlitFramebufferEXT
- #define GLEE_C_DEFINED_glBlitFramebufferEXT
- void __stdcall GLee_Lazy_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {if (GLeeInit()) glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
- GLEEPFNGLBLITFRAMEBUFFEREXTPROC GLeeFuncPtr_glBlitFramebufferEXT=GLee_Lazy_glBlitFramebufferEXT;
- #endif
- #endif
- /* GL_EXT_framebuffer_multisample */
- #ifdef __GLEE_GL_EXT_framebuffer_multisample
- #ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT
- #define GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT
- void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height);}
- GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glRenderbufferStorageMultisampleEXT=GLee_Lazy_glRenderbufferStorageMultisampleEXT;
- #endif
- #endif
- /* GL_MESAX_texture_stack */
- #ifdef __GLEE_GL_MESAX_texture_stack
- #endif
- /* GL_EXT_timer_query */
- #ifdef __GLEE_GL_EXT_timer_query
- #ifndef GLEE_C_DEFINED_glGetQueryObjecti64vEXT
- #define GLEE_C_DEFINED_glGetQueryObjecti64vEXT
- void __stdcall GLee_Lazy_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params) {if (GLeeInit()) glGetQueryObjecti64vEXT(id, pname, params);}
- GLEEPFNGLGETQUERYOBJECTI64VEXTPROC GLeeFuncPtr_glGetQueryObjecti64vEXT=GLee_Lazy_glGetQueryObjecti64vEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetQueryObjectui64vEXT
- #define GLEE_C_DEFINED_glGetQueryObjectui64vEXT
- void __stdcall GLee_Lazy_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params) {if (GLeeInit()) glGetQueryObjectui64vEXT(id, pname, params);}
- GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC GLeeFuncPtr_glGetQueryObjectui64vEXT=GLee_Lazy_glGetQueryObjectui64vEXT;
- #endif
- #endif
- /* GL_EXT_gpu_program_parameters */
- #ifdef __GLEE_GL_EXT_gpu_program_parameters
- #ifndef GLEE_C_DEFINED_glProgramEnvParameters4fvEXT
- #define GLEE_C_DEFINED_glProgramEnvParameters4fvEXT
- void __stdcall GLee_Lazy_glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramEnvParameters4fvEXT(target, index, count, params);}
- GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramEnvParameters4fvEXT=GLee_Lazy_glProgramEnvParameters4fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramLocalParameters4fvEXT
- #define GLEE_C_DEFINED_glProgramLocalParameters4fvEXT
- void __stdcall GLee_Lazy_glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramLocalParameters4fvEXT(target, index, count, params);}
- GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramLocalParameters4fvEXT=GLee_Lazy_glProgramLocalParameters4fvEXT;
- #endif
- #endif
- /* GL_APPLE_flush_buffer_range */
- #ifdef __GLEE_GL_APPLE_flush_buffer_range
- #ifndef GLEE_C_DEFINED_glBufferParameteriAPPLE
- #define GLEE_C_DEFINED_glBufferParameteriAPPLE
- void __stdcall GLee_Lazy_glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glBufferParameteriAPPLE(target, pname, param);}
- GLEEPFNGLBUFFERPARAMETERIAPPLEPROC GLeeFuncPtr_glBufferParameteriAPPLE=GLee_Lazy_glBufferParameteriAPPLE;
- #endif
- #ifndef GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE
- #define GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE
- void __stdcall GLee_Lazy_glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glFlushMappedBufferRangeAPPLE(target, offset, size);}
- GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC GLeeFuncPtr_glFlushMappedBufferRangeAPPLE=GLee_Lazy_glFlushMappedBufferRangeAPPLE;
- #endif
- #endif
- /* GL_EXT_gpu_shader4 */
- #ifdef __GLEE_GL_EXT_gpu_shader4
- #ifndef GLEE_C_DEFINED_glGetUniformuivEXT
- #define GLEE_C_DEFINED_glGetUniformuivEXT
- void __stdcall GLee_Lazy_glGetUniformuivEXT(GLuint program, GLint location, GLuint * params) {if (GLeeInit()) glGetUniformuivEXT(program, location, params);}
- GLEEPFNGLGETUNIFORMUIVEXTPROC GLeeFuncPtr_glGetUniformuivEXT=GLee_Lazy_glGetUniformuivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBindFragDataLocationEXT
- #define GLEE_C_DEFINED_glBindFragDataLocationEXT
- void __stdcall GLee_Lazy_glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name) {if (GLeeInit()) glBindFragDataLocationEXT(program, color, name);}
- GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glBindFragDataLocationEXT=GLee_Lazy_glBindFragDataLocationEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFragDataLocationEXT
- #define GLEE_C_DEFINED_glGetFragDataLocationEXT
- GLint __stdcall GLee_Lazy_glGetFragDataLocationEXT(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetFragDataLocationEXT(program, name); return (GLint)0;}
- GLEEPFNGLGETFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glGetFragDataLocationEXT=GLee_Lazy_glGetFragDataLocationEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform1uiEXT
- #define GLEE_C_DEFINED_glUniform1uiEXT
- void __stdcall GLee_Lazy_glUniform1uiEXT(GLint location, GLuint v0) {if (GLeeInit()) glUniform1uiEXT(location, v0);}
- GLEEPFNGLUNIFORM1UIEXTPROC GLeeFuncPtr_glUniform1uiEXT=GLee_Lazy_glUniform1uiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform2uiEXT
- #define GLEE_C_DEFINED_glUniform2uiEXT
- void __stdcall GLee_Lazy_glUniform2uiEXT(GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glUniform2uiEXT(location, v0, v1);}
- GLEEPFNGLUNIFORM2UIEXTPROC GLeeFuncPtr_glUniform2uiEXT=GLee_Lazy_glUniform2uiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform3uiEXT
- #define GLEE_C_DEFINED_glUniform3uiEXT
- void __stdcall GLee_Lazy_glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glUniform3uiEXT(location, v0, v1, v2);}
- GLEEPFNGLUNIFORM3UIEXTPROC GLeeFuncPtr_glUniform3uiEXT=GLee_Lazy_glUniform3uiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform4uiEXT
- #define GLEE_C_DEFINED_glUniform4uiEXT
- void __stdcall GLee_Lazy_glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glUniform4uiEXT(location, v0, v1, v2, v3);}
- GLEEPFNGLUNIFORM4UIEXTPROC GLeeFuncPtr_glUniform4uiEXT=GLee_Lazy_glUniform4uiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform1uivEXT
- #define GLEE_C_DEFINED_glUniform1uivEXT
- void __stdcall GLee_Lazy_glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform1uivEXT(location, count, value);}
- GLEEPFNGLUNIFORM1UIVEXTPROC GLeeFuncPtr_glUniform1uivEXT=GLee_Lazy_glUniform1uivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform2uivEXT
- #define GLEE_C_DEFINED_glUniform2uivEXT
- void __stdcall GLee_Lazy_glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform2uivEXT(location, count, value);}
- GLEEPFNGLUNIFORM2UIVEXTPROC GLeeFuncPtr_glUniform2uivEXT=GLee_Lazy_glUniform2uivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform3uivEXT
- #define GLEE_C_DEFINED_glUniform3uivEXT
- void __stdcall GLee_Lazy_glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform3uivEXT(location, count, value);}
- GLEEPFNGLUNIFORM3UIVEXTPROC GLeeFuncPtr_glUniform3uivEXT=GLee_Lazy_glUniform3uivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glUniform4uivEXT
- #define GLEE_C_DEFINED_glUniform4uivEXT
- void __stdcall GLee_Lazy_glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform4uivEXT(location, count, value);}
- GLEEPFNGLUNIFORM4UIVEXTPROC GLeeFuncPtr_glUniform4uivEXT=GLee_Lazy_glUniform4uivEXT;
- #endif
- #endif
- /* GL_EXT_draw_instanced */
- #ifdef __GLEE_GL_EXT_draw_instanced
- #ifndef GLEE_C_DEFINED_glDrawArraysInstancedEXT
- #define GLEE_C_DEFINED_glDrawArraysInstancedEXT
- void __stdcall GLee_Lazy_glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {if (GLeeInit()) glDrawArraysInstancedEXT(mode, start, count, primcount);}
- GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC GLeeFuncPtr_glDrawArraysInstancedEXT=GLee_Lazy_glDrawArraysInstancedEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glDrawElementsInstancedEXT
- #define GLEE_C_DEFINED_glDrawElementsInstancedEXT
- void __stdcall GLee_Lazy_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) {if (GLeeInit()) glDrawElementsInstancedEXT(mode, count, type, indices, primcount);}
- GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC GLeeFuncPtr_glDrawElementsInstancedEXT=GLee_Lazy_glDrawElementsInstancedEXT;
- #endif
- #endif
- /* GL_EXT_packed_float */
- #ifdef __GLEE_GL_EXT_packed_float
- #endif
- /* GL_EXT_texture_array */
- #ifdef __GLEE_GL_EXT_texture_array
- #endif
- /* GL_EXT_texture_buffer_object */
- #ifdef __GLEE_GL_EXT_texture_buffer_object
- #ifndef GLEE_C_DEFINED_glTexBufferEXT
- #define GLEE_C_DEFINED_glTexBufferEXT
- void __stdcall GLee_Lazy_glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTexBufferEXT(target, internalformat, buffer);}
- GLEEPFNGLTEXBUFFEREXTPROC GLeeFuncPtr_glTexBufferEXT=GLee_Lazy_glTexBufferEXT;
- #endif
- #endif
- /* GL_EXT_texture_compression_latc */
- #ifdef __GLEE_GL_EXT_texture_compression_latc
- #endif
- /* GL_EXT_texture_compression_rgtc */
- #ifdef __GLEE_GL_EXT_texture_compression_rgtc
- #endif
- /* GL_EXT_texture_shared_exponent */
- #ifdef __GLEE_GL_EXT_texture_shared_exponent
- #endif
- /* GL_NV_depth_buffer_float */
- #ifdef __GLEE_GL_NV_depth_buffer_float
- #ifndef GLEE_C_DEFINED_glDepthRangedNV
- #define GLEE_C_DEFINED_glDepthRangedNV
- void __stdcall GLee_Lazy_glDepthRangedNV(GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glDepthRangedNV(zNear, zFar);}
- GLEEPFNGLDEPTHRANGEDNVPROC GLeeFuncPtr_glDepthRangedNV=GLee_Lazy_glDepthRangedNV;
- #endif
- #ifndef GLEE_C_DEFINED_glClearDepthdNV
- #define GLEE_C_DEFINED_glClearDepthdNV
- void __stdcall GLee_Lazy_glClearDepthdNV(GLdouble depth) {if (GLeeInit()) glClearDepthdNV(depth);}
- GLEEPFNGLCLEARDEPTHDNVPROC GLeeFuncPtr_glClearDepthdNV=GLee_Lazy_glClearDepthdNV;
- #endif
- #ifndef GLEE_C_DEFINED_glDepthBoundsdNV
- #define GLEE_C_DEFINED_glDepthBoundsdNV
- void __stdcall GLee_Lazy_glDepthBoundsdNV(GLdouble zmin, GLdouble zmax) {if (GLeeInit()) glDepthBoundsdNV(zmin, zmax);}
- GLEEPFNGLDEPTHBOUNDSDNVPROC GLeeFuncPtr_glDepthBoundsdNV=GLee_Lazy_glDepthBoundsdNV;
- #endif
- #endif
- /* GL_NV_framebuffer_multisample_coverage */
- #ifdef __GLEE_GL_NV_framebuffer_multisample_coverage
- #ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV
- #define GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV
- void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height);}
- GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV=GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV;
- #endif
- #endif
- /* GL_EXT_framebuffer_sRGB */
- #ifdef __GLEE_GL_EXT_framebuffer_sRGB
- #endif
- /* GL_NV_geometry_shader4 */
- #ifdef __GLEE_GL_NV_geometry_shader4
- #endif
- /* GL_NV_parameter_buffer_object */
- #ifdef __GLEE_GL_NV_parameter_buffer_object
- #ifndef GLEE_C_DEFINED_glProgramBufferParametersfvNV
- #define GLEE_C_DEFINED_glProgramBufferParametersfvNV
- void __stdcall GLee_Lazy_glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramBufferParametersfvNV(target, buffer, index, count, params);}
- GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC GLeeFuncPtr_glProgramBufferParametersfvNV=GLee_Lazy_glProgramBufferParametersfvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramBufferParametersIivNV
- #define GLEE_C_DEFINED_glProgramBufferParametersIivNV
- void __stdcall GLee_Lazy_glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glProgramBufferParametersIivNV(target, buffer, index, count, params);}
- GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC GLeeFuncPtr_glProgramBufferParametersIivNV=GLee_Lazy_glProgramBufferParametersIivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramBufferParametersIuivNV
- #define GLEE_C_DEFINED_glProgramBufferParametersIuivNV
- void __stdcall GLee_Lazy_glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glProgramBufferParametersIuivNV(target, buffer, index, count, params);}
- GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC GLeeFuncPtr_glProgramBufferParametersIuivNV=GLee_Lazy_glProgramBufferParametersIuivNV;
- #endif
- #endif
- /* GL_EXT_draw_buffers2 */
- #ifdef __GLEE_GL_EXT_draw_buffers2
- #ifndef GLEE_C_DEFINED_glColorMaskIndexedEXT
- #define GLEE_C_DEFINED_glColorMaskIndexedEXT
- void __stdcall GLee_Lazy_glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {if (GLeeInit()) glColorMaskIndexedEXT(index, r, g, b, a);}
- GLEEPFNGLCOLORMASKINDEXEDEXTPROC GLeeFuncPtr_glColorMaskIndexedEXT=GLee_Lazy_glColorMaskIndexedEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetBooleanIndexedvEXT
- #define GLEE_C_DEFINED_glGetBooleanIndexedvEXT
- void __stdcall GLee_Lazy_glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data) {if (GLeeInit()) glGetBooleanIndexedvEXT(target, index, data);}
- GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC GLeeFuncPtr_glGetBooleanIndexedvEXT=GLee_Lazy_glGetBooleanIndexedvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetIntegerIndexedvEXT
- #define GLEE_C_DEFINED_glGetIntegerIndexedvEXT
- void __stdcall GLee_Lazy_glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data) {if (GLeeInit()) glGetIntegerIndexedvEXT(target, index, data);}
- GLEEPFNGLGETINTEGERINDEXEDVEXTPROC GLeeFuncPtr_glGetIntegerIndexedvEXT=GLee_Lazy_glGetIntegerIndexedvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glEnableIndexedEXT
- #define GLEE_C_DEFINED_glEnableIndexedEXT
- void __stdcall GLee_Lazy_glEnableIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) glEnableIndexedEXT(target, index);}
- GLEEPFNGLENABLEINDEXEDEXTPROC GLeeFuncPtr_glEnableIndexedEXT=GLee_Lazy_glEnableIndexedEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glDisableIndexedEXT
- #define GLEE_C_DEFINED_glDisableIndexedEXT
- void __stdcall GLee_Lazy_glDisableIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) glDisableIndexedEXT(target, index);}
- GLEEPFNGLDISABLEINDEXEDEXTPROC GLeeFuncPtr_glDisableIndexedEXT=GLee_Lazy_glDisableIndexedEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glIsEnabledIndexedEXT
- #define GLEE_C_DEFINED_glIsEnabledIndexedEXT
- GLboolean __stdcall GLee_Lazy_glIsEnabledIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) return glIsEnabledIndexedEXT(target, index); return (GLboolean)0;}
- GLEEPFNGLISENABLEDINDEXEDEXTPROC GLeeFuncPtr_glIsEnabledIndexedEXT=GLee_Lazy_glIsEnabledIndexedEXT;
- #endif
- #endif
- /* GL_NV_transform_feedback */
- #ifdef __GLEE_GL_NV_transform_feedback
- #ifndef GLEE_C_DEFINED_glBeginTransformFeedbackNV
- #define GLEE_C_DEFINED_glBeginTransformFeedbackNV
- void __stdcall GLee_Lazy_glBeginTransformFeedbackNV(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedbackNV(primitiveMode);}
- GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBeginTransformFeedbackNV=GLee_Lazy_glBeginTransformFeedbackNV;
- #endif
- #ifndef GLEE_C_DEFINED_glEndTransformFeedbackNV
- #define GLEE_C_DEFINED_glEndTransformFeedbackNV
- void __stdcall GLee_Lazy_glEndTransformFeedbackNV(void) {if (GLeeInit()) glEndTransformFeedbackNV();}
- GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glEndTransformFeedbackNV=GLee_Lazy_glEndTransformFeedbackNV;
- #endif
- #ifndef GLEE_C_DEFINED_glTransformFeedbackAttribsNV
- #define GLEE_C_DEFINED_glTransformFeedbackAttribsNV
- void __stdcall GLee_Lazy_glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackAttribsNV(count, attribs, bufferMode);}
- GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackAttribsNV=GLee_Lazy_glTransformFeedbackAttribsNV;
- #endif
- #ifndef GLEE_C_DEFINED_glBindBufferRangeNV
- #define GLEE_C_DEFINED_glBindBufferRangeNV
- void __stdcall GLee_Lazy_glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRangeNV(target, index, buffer, offset, size);}
- GLEEPFNGLBINDBUFFERRANGENVPROC GLeeFuncPtr_glBindBufferRangeNV=GLee_Lazy_glBindBufferRangeNV;
- #endif
- #ifndef GLEE_C_DEFINED_glBindBufferOffsetNV
- #define GLEE_C_DEFINED_glBindBufferOffsetNV
- void __stdcall GLee_Lazy_glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset) {if (GLeeInit()) glBindBufferOffsetNV(target, index, buffer, offset);}
- GLEEPFNGLBINDBUFFEROFFSETNVPROC GLeeFuncPtr_glBindBufferOffsetNV=GLee_Lazy_glBindBufferOffsetNV;
- #endif
- #ifndef GLEE_C_DEFINED_glBindBufferBaseNV
- #define GLEE_C_DEFINED_glBindBufferBaseNV
- void __stdcall GLee_Lazy_glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBaseNV(target, index, buffer);}
- GLEEPFNGLBINDBUFFERBASENVPROC GLeeFuncPtr_glBindBufferBaseNV=GLee_Lazy_glBindBufferBaseNV;
- #endif
- #ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsNV
- #define GLEE_C_DEFINED_glTransformFeedbackVaryingsNV
- void __stdcall GLee_Lazy_glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryingsNV(program, count, locations, bufferMode);}
- GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC GLeeFuncPtr_glTransformFeedbackVaryingsNV=GLee_Lazy_glTransformFeedbackVaryingsNV;
- #endif
- #ifndef GLEE_C_DEFINED_glActiveVaryingNV
- #define GLEE_C_DEFINED_glActiveVaryingNV
- void __stdcall GLee_Lazy_glActiveVaryingNV(GLuint program, const GLchar * name) {if (GLeeInit()) glActiveVaryingNV(program, name);}
- GLEEPFNGLACTIVEVARYINGNVPROC GLeeFuncPtr_glActiveVaryingNV=GLee_Lazy_glActiveVaryingNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVaryingLocationNV
- #define GLEE_C_DEFINED_glGetVaryingLocationNV
- GLint __stdcall GLee_Lazy_glGetVaryingLocationNV(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetVaryingLocationNV(program, name); return (GLint)0;}
- GLEEPFNGLGETVARYINGLOCATIONNVPROC GLeeFuncPtr_glGetVaryingLocationNV=GLee_Lazy_glGetVaryingLocationNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetActiveVaryingNV
- #define GLEE_C_DEFINED_glGetActiveVaryingNV
- void __stdcall GLee_Lazy_glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveVaryingNV(program, index, bufSize, length, size, type, name);}
- GLEEPFNGLGETACTIVEVARYINGNVPROC GLeeFuncPtr_glGetActiveVaryingNV=GLee_Lazy_glGetActiveVaryingNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV
- #define GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV
- void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location) {if (GLeeInit()) glGetTransformFeedbackVaryingNV(program, index, location);}
- GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC GLeeFuncPtr_glGetTransformFeedbackVaryingNV=GLee_Lazy_glGetTransformFeedbackVaryingNV;
- #endif
- #endif
- /* GL_EXT_bindable_uniform */
- #ifdef __GLEE_GL_EXT_bindable_uniform
- #ifndef GLEE_C_DEFINED_glUniformBufferEXT
- #define GLEE_C_DEFINED_glUniformBufferEXT
- void __stdcall GLee_Lazy_glUniformBufferEXT(GLuint program, GLint location, GLuint buffer) {if (GLeeInit()) glUniformBufferEXT(program, location, buffer);}
- GLEEPFNGLUNIFORMBUFFEREXTPROC GLeeFuncPtr_glUniformBufferEXT=GLee_Lazy_glUniformBufferEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetUniformBufferSizeEXT
- #define GLEE_C_DEFINED_glGetUniformBufferSizeEXT
- GLint __stdcall GLee_Lazy_glGetUniformBufferSizeEXT(GLuint program, GLint location) {if (GLeeInit()) return glGetUniformBufferSizeEXT(program, location); return (GLint)0;}
- GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC GLeeFuncPtr_glGetUniformBufferSizeEXT=GLee_Lazy_glGetUniformBufferSizeEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetUniformOffsetEXT
- #define GLEE_C_DEFINED_glGetUniformOffsetEXT
- GLintptr __stdcall GLee_Lazy_glGetUniformOffsetEXT(GLuint program, GLint location) {if (GLeeInit()) return glGetUniformOffsetEXT(program, location); return (GLintptr)0;}
- GLEEPFNGLGETUNIFORMOFFSETEXTPROC GLeeFuncPtr_glGetUniformOffsetEXT=GLee_Lazy_glGetUniformOffsetEXT;
- #endif
- #endif
- /* GL_EXT_texture_integer */
- #ifdef __GLEE_GL_EXT_texture_integer
- #ifndef GLEE_C_DEFINED_glTexParameterIivEXT
- #define GLEE_C_DEFINED_glTexParameterIivEXT
- void __stdcall GLee_Lazy_glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTexParameterIivEXT(target, pname, params);}
- GLEEPFNGLTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glTexParameterIivEXT=GLee_Lazy_glTexParameterIivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTexParameterIuivEXT
- #define GLEE_C_DEFINED_glTexParameterIuivEXT
- void __stdcall GLee_Lazy_glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTexParameterIuivEXT(target, pname, params);}
- GLEEPFNGLTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glTexParameterIuivEXT=GLee_Lazy_glTexParameterIuivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTexParameterIivEXT
- #define GLEE_C_DEFINED_glGetTexParameterIivEXT
- void __stdcall GLee_Lazy_glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTexParameterIivEXT(target, pname, params);}
- GLEEPFNGLGETTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTexParameterIivEXT=GLee_Lazy_glGetTexParameterIivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTexParameterIuivEXT
- #define GLEE_C_DEFINED_glGetTexParameterIuivEXT
- void __stdcall GLee_Lazy_glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTexParameterIuivEXT(target, pname, params);}
- GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTexParameterIuivEXT=GLee_Lazy_glGetTexParameterIuivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glClearColorIiEXT
- #define GLEE_C_DEFINED_glClearColorIiEXT
- void __stdcall GLee_Lazy_glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha) {if (GLeeInit()) glClearColorIiEXT(red, green, blue, alpha);}
- GLEEPFNGLCLEARCOLORIIEXTPROC GLeeFuncPtr_glClearColorIiEXT=GLee_Lazy_glClearColorIiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glClearColorIuiEXT
- #define GLEE_C_DEFINED_glClearColorIuiEXT
- void __stdcall GLee_Lazy_glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha) {if (GLeeInit()) glClearColorIuiEXT(red, green, blue, alpha);}
- GLEEPFNGLCLEARCOLORIUIEXTPROC GLeeFuncPtr_glClearColorIuiEXT=GLee_Lazy_glClearColorIuiEXT;
- #endif
- #endif
- /* GL_GREMEDY_frame_terminator */
- #ifdef __GLEE_GL_GREMEDY_frame_terminator
- #ifndef GLEE_C_DEFINED_glFrameTerminatorGREMEDY
- #define GLEE_C_DEFINED_glFrameTerminatorGREMEDY
- void __stdcall GLee_Lazy_glFrameTerminatorGREMEDY(void) {if (GLeeInit()) glFrameTerminatorGREMEDY();}
- GLEEPFNGLFRAMETERMINATORGREMEDYPROC GLeeFuncPtr_glFrameTerminatorGREMEDY=GLee_Lazy_glFrameTerminatorGREMEDY;
- #endif
- #endif
- /* GL_NV_conditional_render */
- #ifdef __GLEE_GL_NV_conditional_render
- #ifndef GLEE_C_DEFINED_glBeginConditionalRenderNV
- #define GLEE_C_DEFINED_glBeginConditionalRenderNV
- void __stdcall GLee_Lazy_glBeginConditionalRenderNV(GLuint id, GLenum mode) {if (GLeeInit()) glBeginConditionalRenderNV(id, mode);}
- GLEEPFNGLBEGINCONDITIONALRENDERNVPROC GLeeFuncPtr_glBeginConditionalRenderNV=GLee_Lazy_glBeginConditionalRenderNV;
- #endif
- #ifndef GLEE_C_DEFINED_glEndConditionalRenderNV
- #define GLEE_C_DEFINED_glEndConditionalRenderNV
- void __stdcall GLee_Lazy_glEndConditionalRenderNV(void) {if (GLeeInit()) glEndConditionalRenderNV();}
- GLEEPFNGLENDCONDITIONALRENDERNVPROC GLeeFuncPtr_glEndConditionalRenderNV=GLee_Lazy_glEndConditionalRenderNV;
- #endif
- #endif
- /* GL_NV_present_video */
- #ifdef __GLEE_GL_NV_present_video
- #endif
- /* GL_EXT_transform_feedback */
- #ifdef __GLEE_GL_EXT_transform_feedback
- #ifndef GLEE_C_DEFINED_glBeginTransformFeedbackEXT
- #define GLEE_C_DEFINED_glBeginTransformFeedbackEXT
- void __stdcall GLee_Lazy_glBeginTransformFeedbackEXT(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedbackEXT(primitiveMode);}
- GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glBeginTransformFeedbackEXT=GLee_Lazy_glBeginTransformFeedbackEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glEndTransformFeedbackEXT
- #define GLEE_C_DEFINED_glEndTransformFeedbackEXT
- void __stdcall GLee_Lazy_glEndTransformFeedbackEXT(void) {if (GLeeInit()) glEndTransformFeedbackEXT();}
- GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glEndTransformFeedbackEXT=GLee_Lazy_glEndTransformFeedbackEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBindBufferRangeEXT
- #define GLEE_C_DEFINED_glBindBufferRangeEXT
- void __stdcall GLee_Lazy_glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRangeEXT(target, index, buffer, offset, size);}
- GLEEPFNGLBINDBUFFERRANGEEXTPROC GLeeFuncPtr_glBindBufferRangeEXT=GLee_Lazy_glBindBufferRangeEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBindBufferOffsetEXT
- #define GLEE_C_DEFINED_glBindBufferOffsetEXT
- void __stdcall GLee_Lazy_glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset) {if (GLeeInit()) glBindBufferOffsetEXT(target, index, buffer, offset);}
- GLEEPFNGLBINDBUFFEROFFSETEXTPROC GLeeFuncPtr_glBindBufferOffsetEXT=GLee_Lazy_glBindBufferOffsetEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBindBufferBaseEXT
- #define GLEE_C_DEFINED_glBindBufferBaseEXT
- void __stdcall GLee_Lazy_glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBaseEXT(target, index, buffer);}
- GLEEPFNGLBINDBUFFERBASEEXTPROC GLeeFuncPtr_glBindBufferBaseEXT=GLee_Lazy_glBindBufferBaseEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT
- #define GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT
- void __stdcall GLee_Lazy_glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryingsEXT(program, count, locations, bufferMode);}
- GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC GLeeFuncPtr_glTransformFeedbackVaryingsEXT=GLee_Lazy_glTransformFeedbackVaryingsEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT
- #define GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT
- void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLint * location) {if (GLeeInit()) glGetTransformFeedbackVaryingEXT(program, index, location);}
- GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC GLeeFuncPtr_glGetTransformFeedbackVaryingEXT=GLee_Lazy_glGetTransformFeedbackVaryingEXT;
- #endif
- #endif
- /* GL_EXT_direct_state_access */
- #ifdef __GLEE_GL_EXT_direct_state_access
- #ifndef GLEE_C_DEFINED_glClientAttribDefaultEXT
- #define GLEE_C_DEFINED_glClientAttribDefaultEXT
- void __stdcall GLee_Lazy_glClientAttribDefaultEXT(GLbitfield mask) {if (GLeeInit()) glClientAttribDefaultEXT(mask);}
- GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glClientAttribDefaultEXT=GLee_Lazy_glClientAttribDefaultEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glPushClientAttribDefaultEXT
- #define GLEE_C_DEFINED_glPushClientAttribDefaultEXT
- void __stdcall GLee_Lazy_glPushClientAttribDefaultEXT(GLbitfield mask) {if (GLeeInit()) glPushClientAttribDefaultEXT(mask);}
- GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glPushClientAttribDefaultEXT=GLee_Lazy_glPushClientAttribDefaultEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixLoadfEXT
- #define GLEE_C_DEFINED_glMatrixLoadfEXT
- void __stdcall GLee_Lazy_glMatrixLoadfEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixLoadfEXT(mode, m);}
- GLEEPFNGLMATRIXLOADFEXTPROC GLeeFuncPtr_glMatrixLoadfEXT=GLee_Lazy_glMatrixLoadfEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixLoaddEXT
- #define GLEE_C_DEFINED_glMatrixLoaddEXT
- void __stdcall GLee_Lazy_glMatrixLoaddEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixLoaddEXT(mode, m);}
- GLEEPFNGLMATRIXLOADDEXTPROC GLeeFuncPtr_glMatrixLoaddEXT=GLee_Lazy_glMatrixLoaddEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixMultfEXT
- #define GLEE_C_DEFINED_glMatrixMultfEXT
- void __stdcall GLee_Lazy_glMatrixMultfEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixMultfEXT(mode, m);}
- GLEEPFNGLMATRIXMULTFEXTPROC GLeeFuncPtr_glMatrixMultfEXT=GLee_Lazy_glMatrixMultfEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixMultdEXT
- #define GLEE_C_DEFINED_glMatrixMultdEXT
- void __stdcall GLee_Lazy_glMatrixMultdEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixMultdEXT(mode, m);}
- GLEEPFNGLMATRIXMULTDEXTPROC GLeeFuncPtr_glMatrixMultdEXT=GLee_Lazy_glMatrixMultdEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixLoadIdentityEXT
- #define GLEE_C_DEFINED_glMatrixLoadIdentityEXT
- void __stdcall GLee_Lazy_glMatrixLoadIdentityEXT(GLenum mode) {if (GLeeInit()) glMatrixLoadIdentityEXT(mode);}
- GLEEPFNGLMATRIXLOADIDENTITYEXTPROC GLeeFuncPtr_glMatrixLoadIdentityEXT=GLee_Lazy_glMatrixLoadIdentityEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixRotatefEXT
- #define GLEE_C_DEFINED_glMatrixRotatefEXT
- void __stdcall GLee_Lazy_glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixRotatefEXT(mode, angle, x, y, z);}
- GLEEPFNGLMATRIXROTATEFEXTPROC GLeeFuncPtr_glMatrixRotatefEXT=GLee_Lazy_glMatrixRotatefEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixRotatedEXT
- #define GLEE_C_DEFINED_glMatrixRotatedEXT
- void __stdcall GLee_Lazy_glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixRotatedEXT(mode, angle, x, y, z);}
- GLEEPFNGLMATRIXROTATEDEXTPROC GLeeFuncPtr_glMatrixRotatedEXT=GLee_Lazy_glMatrixRotatedEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixScalefEXT
- #define GLEE_C_DEFINED_glMatrixScalefEXT
- void __stdcall GLee_Lazy_glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixScalefEXT(mode, x, y, z);}
- GLEEPFNGLMATRIXSCALEFEXTPROC GLeeFuncPtr_glMatrixScalefEXT=GLee_Lazy_glMatrixScalefEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixScaledEXT
- #define GLEE_C_DEFINED_glMatrixScaledEXT
- void __stdcall GLee_Lazy_glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixScaledEXT(mode, x, y, z);}
- GLEEPFNGLMATRIXSCALEDEXTPROC GLeeFuncPtr_glMatrixScaledEXT=GLee_Lazy_glMatrixScaledEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixTranslatefEXT
- #define GLEE_C_DEFINED_glMatrixTranslatefEXT
- void __stdcall GLee_Lazy_glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixTranslatefEXT(mode, x, y, z);}
- GLEEPFNGLMATRIXTRANSLATEFEXTPROC GLeeFuncPtr_glMatrixTranslatefEXT=GLee_Lazy_glMatrixTranslatefEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixTranslatedEXT
- #define GLEE_C_DEFINED_glMatrixTranslatedEXT
- void __stdcall GLee_Lazy_glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixTranslatedEXT(mode, x, y, z);}
- GLEEPFNGLMATRIXTRANSLATEDEXTPROC GLeeFuncPtr_glMatrixTranslatedEXT=GLee_Lazy_glMatrixTranslatedEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixFrustumEXT
- #define GLEE_C_DEFINED_glMatrixFrustumEXT
- void __stdcall GLee_Lazy_glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar);}
- GLEEPFNGLMATRIXFRUSTUMEXTPROC GLeeFuncPtr_glMatrixFrustumEXT=GLee_Lazy_glMatrixFrustumEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixOrthoEXT
- #define GLEE_C_DEFINED_glMatrixOrthoEXT
- void __stdcall GLee_Lazy_glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar);}
- GLEEPFNGLMATRIXORTHOEXTPROC GLeeFuncPtr_glMatrixOrthoEXT=GLee_Lazy_glMatrixOrthoEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixPopEXT
- #define GLEE_C_DEFINED_glMatrixPopEXT
- void __stdcall GLee_Lazy_glMatrixPopEXT(GLenum mode) {if (GLeeInit()) glMatrixPopEXT(mode);}
- GLEEPFNGLMATRIXPOPEXTPROC GLeeFuncPtr_glMatrixPopEXT=GLee_Lazy_glMatrixPopEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixPushEXT
- #define GLEE_C_DEFINED_glMatrixPushEXT
- void __stdcall GLee_Lazy_glMatrixPushEXT(GLenum mode) {if (GLeeInit()) glMatrixPushEXT(mode);}
- GLEEPFNGLMATRIXPUSHEXTPROC GLeeFuncPtr_glMatrixPushEXT=GLee_Lazy_glMatrixPushEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixLoadTransposefEXT
- #define GLEE_C_DEFINED_glMatrixLoadTransposefEXT
- void __stdcall GLee_Lazy_glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixLoadTransposefEXT(mode, m);}
- GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixLoadTransposefEXT=GLee_Lazy_glMatrixLoadTransposefEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixLoadTransposedEXT
- #define GLEE_C_DEFINED_glMatrixLoadTransposedEXT
- void __stdcall GLee_Lazy_glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixLoadTransposedEXT(mode, m);}
- GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixLoadTransposedEXT=GLee_Lazy_glMatrixLoadTransposedEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixMultTransposefEXT
- #define GLEE_C_DEFINED_glMatrixMultTransposefEXT
- void __stdcall GLee_Lazy_glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixMultTransposefEXT(mode, m);}
- GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixMultTransposefEXT=GLee_Lazy_glMatrixMultTransposefEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMatrixMultTransposedEXT
- #define GLEE_C_DEFINED_glMatrixMultTransposedEXT
- void __stdcall GLee_Lazy_glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixMultTransposedEXT(mode, m);}
- GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixMultTransposedEXT=GLee_Lazy_glMatrixMultTransposedEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTextureParameterfEXT
- #define GLEE_C_DEFINED_glTextureParameterfEXT
- void __stdcall GLee_Lazy_glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glTextureParameterfEXT(texture, target, pname, param);}
- GLEEPFNGLTEXTUREPARAMETERFEXTPROC GLeeFuncPtr_glTextureParameterfEXT=GLee_Lazy_glTextureParameterfEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTextureParameterfvEXT
- #define GLEE_C_DEFINED_glTextureParameterfvEXT
- void __stdcall GLee_Lazy_glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glTextureParameterfvEXT(texture, target, pname, params);}
- GLEEPFNGLTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glTextureParameterfvEXT=GLee_Lazy_glTextureParameterfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTextureParameteriEXT
- #define GLEE_C_DEFINED_glTextureParameteriEXT
- void __stdcall GLee_Lazy_glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glTextureParameteriEXT(texture, target, pname, param);}
- GLEEPFNGLTEXTUREPARAMETERIEXTPROC GLeeFuncPtr_glTextureParameteriEXT=GLee_Lazy_glTextureParameteriEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTextureParameterivEXT
- #define GLEE_C_DEFINED_glTextureParameterivEXT
- void __stdcall GLee_Lazy_glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTextureParameterivEXT(texture, target, pname, params);}
- GLEEPFNGLTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glTextureParameterivEXT=GLee_Lazy_glTextureParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTextureImage1DEXT
- #define GLEE_C_DEFINED_glTextureImage1DEXT
- void __stdcall GLee_Lazy_glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels);}
- GLEEPFNGLTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glTextureImage1DEXT=GLee_Lazy_glTextureImage1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTextureImage2DEXT
- #define GLEE_C_DEFINED_glTextureImage2DEXT
- void __stdcall GLee_Lazy_glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels);}
- GLEEPFNGLTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glTextureImage2DEXT=GLee_Lazy_glTextureImage2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTextureSubImage1DEXT
- #define GLEE_C_DEFINED_glTextureSubImage1DEXT
- void __stdcall GLee_Lazy_glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels);}
- GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glTextureSubImage1DEXT=GLee_Lazy_glTextureSubImage1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTextureSubImage2DEXT
- #define GLEE_C_DEFINED_glTextureSubImage2DEXT
- void __stdcall GLee_Lazy_glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);}
- GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glTextureSubImage2DEXT=GLee_Lazy_glTextureSubImage2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyTextureImage1DEXT
- #define GLEE_C_DEFINED_glCopyTextureImage1DEXT
- void __stdcall GLee_Lazy_glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border);}
- GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureImage1DEXT=GLee_Lazy_glCopyTextureImage1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyTextureImage2DEXT
- #define GLEE_C_DEFINED_glCopyTextureImage2DEXT
- void __stdcall GLee_Lazy_glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border);}
- GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureImage2DEXT=GLee_Lazy_glCopyTextureImage2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyTextureSubImage1DEXT
- #define GLEE_C_DEFINED_glCopyTextureSubImage1DEXT
- void __stdcall GLee_Lazy_glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width);}
- GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureSubImage1DEXT=GLee_Lazy_glCopyTextureSubImage1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyTextureSubImage2DEXT
- #define GLEE_C_DEFINED_glCopyTextureSubImage2DEXT
- void __stdcall GLee_Lazy_glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height);}
- GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureSubImage2DEXT=GLee_Lazy_glCopyTextureSubImage2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTextureImageEXT
- #define GLEE_C_DEFINED_glGetTextureImageEXT
- void __stdcall GLee_Lazy_glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) {if (GLeeInit()) glGetTextureImageEXT(texture, target, level, format, type, pixels);}
- GLEEPFNGLGETTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetTextureImageEXT=GLee_Lazy_glGetTextureImageEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTextureParameterfvEXT
- #define GLEE_C_DEFINED_glGetTextureParameterfvEXT
- void __stdcall GLee_Lazy_glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetTextureParameterfvEXT(texture, target, pname, params);}
- GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureParameterfvEXT=GLee_Lazy_glGetTextureParameterfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTextureParameterivEXT
- #define GLEE_C_DEFINED_glGetTextureParameterivEXT
- void __stdcall GLee_Lazy_glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureParameterivEXT(texture, target, pname, params);}
- GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureParameterivEXT=GLee_Lazy_glGetTextureParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT
- #define GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT
- void __stdcall GLee_Lazy_glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetTextureLevelParameterfvEXT(texture, target, level, pname, params);}
- GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterfvEXT=GLee_Lazy_glGetTextureLevelParameterfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTextureLevelParameterivEXT
- #define GLEE_C_DEFINED_glGetTextureLevelParameterivEXT
- void __stdcall GLee_Lazy_glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureLevelParameterivEXT(texture, target, level, pname, params);}
- GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterivEXT=GLee_Lazy_glGetTextureLevelParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTextureImage3DEXT
- #define GLEE_C_DEFINED_glTextureImage3DEXT
- void __stdcall GLee_Lazy_glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels);}
- GLEEPFNGLTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glTextureImage3DEXT=GLee_Lazy_glTextureImage3DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTextureSubImage3DEXT
- #define GLEE_C_DEFINED_glTextureSubImage3DEXT
- void __stdcall GLee_Lazy_glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
- GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glTextureSubImage3DEXT=GLee_Lazy_glTextureSubImage3DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyTextureSubImage3DEXT
- #define GLEE_C_DEFINED_glCopyTextureSubImage3DEXT
- void __stdcall GLee_Lazy_glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height);}
- GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTextureSubImage3DEXT=GLee_Lazy_glCopyTextureSubImage3DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexParameterfEXT
- #define GLEE_C_DEFINED_glMultiTexParameterfEXT
- void __stdcall GLee_Lazy_glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexParameterfEXT(texunit, target, pname, param);}
- GLEEPFNGLMULTITEXPARAMETERFEXTPROC GLeeFuncPtr_glMultiTexParameterfEXT=GLee_Lazy_glMultiTexParameterfEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexParameterfvEXT
- #define GLEE_C_DEFINED_glMultiTexParameterfvEXT
- void __stdcall GLee_Lazy_glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexParameterfvEXT(texunit, target, pname, params);}
- GLEEPFNGLMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glMultiTexParameterfvEXT=GLee_Lazy_glMultiTexParameterfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexParameteriEXT
- #define GLEE_C_DEFINED_glMultiTexParameteriEXT
- void __stdcall GLee_Lazy_glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexParameteriEXT(texunit, target, pname, param);}
- GLEEPFNGLMULTITEXPARAMETERIEXTPROC GLeeFuncPtr_glMultiTexParameteriEXT=GLee_Lazy_glMultiTexParameteriEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexParameterivEXT
- #define GLEE_C_DEFINED_glMultiTexParameterivEXT
- void __stdcall GLee_Lazy_glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexParameterivEXT(texunit, target, pname, params);}
- GLEEPFNGLMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glMultiTexParameterivEXT=GLee_Lazy_glMultiTexParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexImage1DEXT
- #define GLEE_C_DEFINED_glMultiTexImage1DEXT
- void __stdcall GLee_Lazy_glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels);}
- GLEEPFNGLMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexImage1DEXT=GLee_Lazy_glMultiTexImage1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexImage2DEXT
- #define GLEE_C_DEFINED_glMultiTexImage2DEXT
- void __stdcall GLee_Lazy_glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels);}
- GLEEPFNGLMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexImage2DEXT=GLee_Lazy_glMultiTexImage2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexSubImage1DEXT
- #define GLEE_C_DEFINED_glMultiTexSubImage1DEXT
- void __stdcall GLee_Lazy_glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels);}
- GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexSubImage1DEXT=GLee_Lazy_glMultiTexSubImage1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexSubImage2DEXT
- #define GLEE_C_DEFINED_glMultiTexSubImage2DEXT
- void __stdcall GLee_Lazy_glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels);}
- GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexSubImage2DEXT=GLee_Lazy_glMultiTexSubImage2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyMultiTexImage1DEXT
- #define GLEE_C_DEFINED_glCopyMultiTexImage1DEXT
- void __stdcall GLee_Lazy_glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border);}
- GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexImage1DEXT=GLee_Lazy_glCopyMultiTexImage1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyMultiTexImage2DEXT
- #define GLEE_C_DEFINED_glCopyMultiTexImage2DEXT
- void __stdcall GLee_Lazy_glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border);}
- GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexImage2DEXT=GLee_Lazy_glCopyMultiTexImage2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT
- #define GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT
- void __stdcall GLee_Lazy_glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width);}
- GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage1DEXT=GLee_Lazy_glCopyMultiTexSubImage1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT
- #define GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT
- void __stdcall GLee_Lazy_glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height);}
- GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage2DEXT=GLee_Lazy_glCopyMultiTexSubImage2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMultiTexImageEXT
- #define GLEE_C_DEFINED_glGetMultiTexImageEXT
- void __stdcall GLee_Lazy_glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) {if (GLeeInit()) glGetMultiTexImageEXT(texunit, target, level, format, type, pixels);}
- GLEEPFNGLGETMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetMultiTexImageEXT=GLee_Lazy_glGetMultiTexImageEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMultiTexParameterfvEXT
- #define GLEE_C_DEFINED_glGetMultiTexParameterfvEXT
- void __stdcall GLee_Lazy_glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexParameterfvEXT(texunit, target, pname, params);}
- GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexParameterfvEXT=GLee_Lazy_glGetMultiTexParameterfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMultiTexParameterivEXT
- #define GLEE_C_DEFINED_glGetMultiTexParameterivEXT
- void __stdcall GLee_Lazy_glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexParameterivEXT(texunit, target, pname, params);}
- GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterivEXT=GLee_Lazy_glGetMultiTexParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT
- #define GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT
- void __stdcall GLee_Lazy_glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params);}
- GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT=GLee_Lazy_glGetMultiTexLevelParameterfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT
- #define GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT
- void __stdcall GLee_Lazy_glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, params);}
- GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterivEXT=GLee_Lazy_glGetMultiTexLevelParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexImage3DEXT
- #define GLEE_C_DEFINED_glMultiTexImage3DEXT
- void __stdcall GLee_Lazy_glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels);}
- GLEEPFNGLMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexImage3DEXT=GLee_Lazy_glMultiTexImage3DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexSubImage3DEXT
- #define GLEE_C_DEFINED_glMultiTexSubImage3DEXT
- void __stdcall GLee_Lazy_glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
- GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexSubImage3DEXT=GLee_Lazy_glMultiTexSubImage3DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT
- #define GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT
- void __stdcall GLee_Lazy_glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height);}
- GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage3DEXT=GLee_Lazy_glCopyMultiTexSubImage3DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glBindMultiTextureEXT
- #define GLEE_C_DEFINED_glBindMultiTextureEXT
- void __stdcall GLee_Lazy_glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture) {if (GLeeInit()) glBindMultiTextureEXT(texunit, target, texture);}
- GLEEPFNGLBINDMULTITEXTUREEXTPROC GLeeFuncPtr_glBindMultiTextureEXT=GLee_Lazy_glBindMultiTextureEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glEnableClientStateIndexedEXT
- #define GLEE_C_DEFINED_glEnableClientStateIndexedEXT
- void __stdcall GLee_Lazy_glEnableClientStateIndexedEXT(GLenum array, GLuint index) {if (GLeeInit()) glEnableClientStateIndexedEXT(array, index);}
- GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glEnableClientStateIndexedEXT=GLee_Lazy_glEnableClientStateIndexedEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glDisableClientStateIndexedEXT
- #define GLEE_C_DEFINED_glDisableClientStateIndexedEXT
- void __stdcall GLee_Lazy_glDisableClientStateIndexedEXT(GLenum array, GLuint index) {if (GLeeInit()) glDisableClientStateIndexedEXT(array, index);}
- GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glDisableClientStateIndexedEXT=GLee_Lazy_glDisableClientStateIndexedEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexCoordPointerEXT
- #define GLEE_C_DEFINED_glMultiTexCoordPointerEXT
- void __stdcall GLee_Lazy_glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glMultiTexCoordPointerEXT(texunit, size, type, stride, pointer);}
- GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC GLeeFuncPtr_glMultiTexCoordPointerEXT=GLee_Lazy_glMultiTexCoordPointerEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexEnvfEXT
- #define GLEE_C_DEFINED_glMultiTexEnvfEXT
- void __stdcall GLee_Lazy_glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexEnvfEXT(texunit, target, pname, param);}
- GLEEPFNGLMULTITEXENVFEXTPROC GLeeFuncPtr_glMultiTexEnvfEXT=GLee_Lazy_glMultiTexEnvfEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexEnvfvEXT
- #define GLEE_C_DEFINED_glMultiTexEnvfvEXT
- void __stdcall GLee_Lazy_glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexEnvfvEXT(texunit, target, pname, params);}
- GLEEPFNGLMULTITEXENVFVEXTPROC GLeeFuncPtr_glMultiTexEnvfvEXT=GLee_Lazy_glMultiTexEnvfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexEnviEXT
- #define GLEE_C_DEFINED_glMultiTexEnviEXT
- void __stdcall GLee_Lazy_glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexEnviEXT(texunit, target, pname, param);}
- GLEEPFNGLMULTITEXENVIEXTPROC GLeeFuncPtr_glMultiTexEnviEXT=GLee_Lazy_glMultiTexEnviEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexEnvivEXT
- #define GLEE_C_DEFINED_glMultiTexEnvivEXT
- void __stdcall GLee_Lazy_glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexEnvivEXT(texunit, target, pname, params);}
- GLEEPFNGLMULTITEXENVIVEXTPROC GLeeFuncPtr_glMultiTexEnvivEXT=GLee_Lazy_glMultiTexEnvivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexGendEXT
- #define GLEE_C_DEFINED_glMultiTexGendEXT
- void __stdcall GLee_Lazy_glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param) {if (GLeeInit()) glMultiTexGendEXT(texunit, coord, pname, param);}
- GLEEPFNGLMULTITEXGENDEXTPROC GLeeFuncPtr_glMultiTexGendEXT=GLee_Lazy_glMultiTexGendEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexGendvEXT
- #define GLEE_C_DEFINED_glMultiTexGendvEXT
- void __stdcall GLee_Lazy_glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params) {if (GLeeInit()) glMultiTexGendvEXT(texunit, coord, pname, params);}
- GLEEPFNGLMULTITEXGENDVEXTPROC GLeeFuncPtr_glMultiTexGendvEXT=GLee_Lazy_glMultiTexGendvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexGenfEXT
- #define GLEE_C_DEFINED_glMultiTexGenfEXT
- void __stdcall GLee_Lazy_glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexGenfEXT(texunit, coord, pname, param);}
- GLEEPFNGLMULTITEXGENFEXTPROC GLeeFuncPtr_glMultiTexGenfEXT=GLee_Lazy_glMultiTexGenfEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexGenfvEXT
- #define GLEE_C_DEFINED_glMultiTexGenfvEXT
- void __stdcall GLee_Lazy_glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexGenfvEXT(texunit, coord, pname, params);}
- GLEEPFNGLMULTITEXGENFVEXTPROC GLeeFuncPtr_glMultiTexGenfvEXT=GLee_Lazy_glMultiTexGenfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexGeniEXT
- #define GLEE_C_DEFINED_glMultiTexGeniEXT
- void __stdcall GLee_Lazy_glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexGeniEXT(texunit, coord, pname, param);}
- GLEEPFNGLMULTITEXGENIEXTPROC GLeeFuncPtr_glMultiTexGeniEXT=GLee_Lazy_glMultiTexGeniEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexGenivEXT
- #define GLEE_C_DEFINED_glMultiTexGenivEXT
- void __stdcall GLee_Lazy_glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexGenivEXT(texunit, coord, pname, params);}
- GLEEPFNGLMULTITEXGENIVEXTPROC GLeeFuncPtr_glMultiTexGenivEXT=GLee_Lazy_glMultiTexGenivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMultiTexEnvfvEXT
- #define GLEE_C_DEFINED_glGetMultiTexEnvfvEXT
- void __stdcall GLee_Lazy_glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexEnvfvEXT(texunit, target, pname, params);}
- GLEEPFNGLGETMULTITEXENVFVEXTPROC GLeeFuncPtr_glGetMultiTexEnvfvEXT=GLee_Lazy_glGetMultiTexEnvfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMultiTexEnvivEXT
- #define GLEE_C_DEFINED_glGetMultiTexEnvivEXT
- void __stdcall GLee_Lazy_glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexEnvivEXT(texunit, target, pname, params);}
- GLEEPFNGLGETMULTITEXENVIVEXTPROC GLeeFuncPtr_glGetMultiTexEnvivEXT=GLee_Lazy_glGetMultiTexEnvivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMultiTexGendvEXT
- #define GLEE_C_DEFINED_glGetMultiTexGendvEXT
- void __stdcall GLee_Lazy_glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetMultiTexGendvEXT(texunit, coord, pname, params);}
- GLEEPFNGLGETMULTITEXGENDVEXTPROC GLeeFuncPtr_glGetMultiTexGendvEXT=GLee_Lazy_glGetMultiTexGendvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMultiTexGenfvEXT
- #define GLEE_C_DEFINED_glGetMultiTexGenfvEXT
- void __stdcall GLee_Lazy_glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexGenfvEXT(texunit, coord, pname, params);}
- GLEEPFNGLGETMULTITEXGENFVEXTPROC GLeeFuncPtr_glGetMultiTexGenfvEXT=GLee_Lazy_glGetMultiTexGenfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMultiTexGenivEXT
- #define GLEE_C_DEFINED_glGetMultiTexGenivEXT
- void __stdcall GLee_Lazy_glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexGenivEXT(texunit, coord, pname, params);}
- GLEEPFNGLGETMULTITEXGENIVEXTPROC GLeeFuncPtr_glGetMultiTexGenivEXT=GLee_Lazy_glGetMultiTexGenivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFloatIndexedvEXT
- #define GLEE_C_DEFINED_glGetFloatIndexedvEXT
- void __stdcall GLee_Lazy_glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data) {if (GLeeInit()) glGetFloatIndexedvEXT(target, index, data);}
- GLEEPFNGLGETFLOATINDEXEDVEXTPROC GLeeFuncPtr_glGetFloatIndexedvEXT=GLee_Lazy_glGetFloatIndexedvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetDoubleIndexedvEXT
- #define GLEE_C_DEFINED_glGetDoubleIndexedvEXT
- void __stdcall GLee_Lazy_glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data) {if (GLeeInit()) glGetDoubleIndexedvEXT(target, index, data);}
- GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC GLeeFuncPtr_glGetDoubleIndexedvEXT=GLee_Lazy_glGetDoubleIndexedvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetPointerIndexedvEXT
- #define GLEE_C_DEFINED_glGetPointerIndexedvEXT
- void __stdcall GLee_Lazy_glGetPointerIndexedvEXT(GLenum target, GLuint index, GLvoid* * data) {if (GLeeInit()) glGetPointerIndexedvEXT(target, index, data);}
- GLEEPFNGLGETPOINTERINDEXEDVEXTPROC GLeeFuncPtr_glGetPointerIndexedvEXT=GLee_Lazy_glGetPointerIndexedvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTextureImage3DEXT
- #define GLEE_C_DEFINED_glCompressedTextureImage3DEXT
- void __stdcall GLee_Lazy_glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureImage3DEXT=GLee_Lazy_glCompressedTextureImage3DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTextureImage2DEXT
- #define GLEE_C_DEFINED_glCompressedTextureImage2DEXT
- void __stdcall GLee_Lazy_glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureImage2DEXT=GLee_Lazy_glCompressedTextureImage2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTextureImage1DEXT
- #define GLEE_C_DEFINED_glCompressedTextureImage1DEXT
- void __stdcall GLee_Lazy_glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureImage1DEXT=GLee_Lazy_glCompressedTextureImage1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT
- #define GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT
- void __stdcall GLee_Lazy_glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage3DEXT=GLee_Lazy_glCompressedTextureSubImage3DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT
- #define GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT
- void __stdcall GLee_Lazy_glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage2DEXT=GLee_Lazy_glCompressedTextureSubImage2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT
- #define GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT
- void __stdcall GLee_Lazy_glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage1DEXT=GLee_Lazy_glCompressedTextureSubImage1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetCompressedTextureImageEXT
- #define GLEE_C_DEFINED_glGetCompressedTextureImageEXT
- void __stdcall GLee_Lazy_glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img) {if (GLeeInit()) glGetCompressedTextureImageEXT(texture, target, lod, img);}
- GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetCompressedTextureImageEXT=GLee_Lazy_glGetCompressedTextureImageEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT
- #define GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT
- void __stdcall GLee_Lazy_glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage3DEXT=GLee_Lazy_glCompressedMultiTexImage3DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT
- #define GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT
- void __stdcall GLee_Lazy_glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage2DEXT=GLee_Lazy_glCompressedMultiTexImage2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT
- #define GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT
- void __stdcall GLee_Lazy_glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage1DEXT=GLee_Lazy_glCompressedMultiTexImage1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT
- #define GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT
- void __stdcall GLee_Lazy_glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT=GLee_Lazy_glCompressedMultiTexSubImage3DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT
- #define GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT
- void __stdcall GLee_Lazy_glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT=GLee_Lazy_glCompressedMultiTexSubImage2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT
- #define GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT
- void __stdcall GLee_Lazy_glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT=GLee_Lazy_glCompressedMultiTexSubImage1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT
- #define GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT
- void __stdcall GLee_Lazy_glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img) {if (GLeeInit()) glGetCompressedMultiTexImageEXT(texunit, target, lod, img);}
- GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetCompressedMultiTexImageEXT=GLee_Lazy_glGetCompressedMultiTexImageEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedProgramStringEXT
- #define GLEE_C_DEFINED_glNamedProgramStringEXT
- void __stdcall GLee_Lazy_glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string) {if (GLeeInit()) glNamedProgramStringEXT(program, target, format, len, string);}
- GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glNamedProgramStringEXT=GLee_Lazy_glNamedProgramStringEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT
- #define GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dEXT=GLee_Lazy_glNamedProgramLocalParameter4dEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT
- #define GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glNamedProgramLocalParameter4dvEXT(program, target, index, params);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT=GLee_Lazy_glNamedProgramLocalParameter4dvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT
- #define GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fEXT=GLee_Lazy_glNamedProgramLocalParameter4fEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT
- #define GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glNamedProgramLocalParameter4fvEXT(program, target, index, params);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT=GLee_Lazy_glNamedProgramLocalParameter4fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT
- #define GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT
- void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetNamedProgramLocalParameterdvEXT(program, target, index, params);}
- GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT=GLee_Lazy_glGetNamedProgramLocalParameterdvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT
- #define GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT
- void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetNamedProgramLocalParameterfvEXT(program, target, index, params);}
- GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT=GLee_Lazy_glGetNamedProgramLocalParameterfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetNamedProgramivEXT
- #define GLEE_C_DEFINED_glGetNamedProgramivEXT
- void __stdcall GLee_Lazy_glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedProgramivEXT(program, target, pname, params);}
- GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC GLeeFuncPtr_glGetNamedProgramivEXT=GLee_Lazy_glGetNamedProgramivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetNamedProgramStringEXT
- #define GLEE_C_DEFINED_glGetNamedProgramStringEXT
- void __stdcall GLee_Lazy_glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string) {if (GLeeInit()) glGetNamedProgramStringEXT(program, target, pname, string);}
- GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glGetNamedProgramStringEXT=GLee_Lazy_glGetNamedProgramStringEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT
- #define GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glNamedProgramLocalParameters4fvEXT(program, target, index, count, params);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT=GLee_Lazy_glNamedProgramLocalParameters4fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT
- #define GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT=GLee_Lazy_glNamedProgramLocalParameterI4iEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT
- #define GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params) {if (GLeeInit()) glNamedProgramLocalParameterI4ivEXT(program, target, index, params);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT=GLee_Lazy_glNamedProgramLocalParameterI4ivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT
- #define GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glNamedProgramLocalParametersI4ivEXT(program, target, index, count, params);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT=GLee_Lazy_glNamedProgramLocalParametersI4ivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT
- #define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT=GLee_Lazy_glNamedProgramLocalParameterI4uiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT
- #define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params) {if (GLeeInit()) glNamedProgramLocalParameterI4uivEXT(program, target, index, params);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT=GLee_Lazy_glNamedProgramLocalParameterI4uivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT
- #define GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glNamedProgramLocalParametersI4uivEXT(program, target, index, count, params);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT=GLee_Lazy_glNamedProgramLocalParametersI4uivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT
- #define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT
- void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params) {if (GLeeInit()) glGetNamedProgramLocalParameterIivEXT(program, target, index, params);}
- GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT
- #define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT
- void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params) {if (GLeeInit()) glGetNamedProgramLocalParameterIuivEXT(program, target, index, params);}
- GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTextureParameterIivEXT
- #define GLEE_C_DEFINED_glTextureParameterIivEXT
- void __stdcall GLee_Lazy_glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTextureParameterIivEXT(texture, target, pname, params);}
- GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glTextureParameterIivEXT=GLee_Lazy_glTextureParameterIivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTextureParameterIuivEXT
- #define GLEE_C_DEFINED_glTextureParameterIuivEXT
- void __stdcall GLee_Lazy_glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTextureParameterIuivEXT(texture, target, pname, params);}
- GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glTextureParameterIuivEXT=GLee_Lazy_glTextureParameterIuivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTextureParameterIivEXT
- #define GLEE_C_DEFINED_glGetTextureParameterIivEXT
- void __stdcall GLee_Lazy_glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureParameterIivEXT(texture, target, pname, params);}
- GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTextureParameterIivEXT=GLee_Lazy_glGetTextureParameterIivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetTextureParameterIuivEXT
- #define GLEE_C_DEFINED_glGetTextureParameterIuivEXT
- void __stdcall GLee_Lazy_glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTextureParameterIuivEXT(texture, target, pname, params);}
- GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTextureParameterIuivEXT=GLee_Lazy_glGetTextureParameterIuivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexParameterIivEXT
- #define GLEE_C_DEFINED_glMultiTexParameterIivEXT
- void __stdcall GLee_Lazy_glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexParameterIivEXT(texunit, target, pname, params);}
- GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glMultiTexParameterIivEXT=GLee_Lazy_glMultiTexParameterIivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexParameterIuivEXT
- #define GLEE_C_DEFINED_glMultiTexParameterIuivEXT
- void __stdcall GLee_Lazy_glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glMultiTexParameterIuivEXT(texunit, target, pname, params);}
- GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glMultiTexParameterIuivEXT=GLee_Lazy_glMultiTexParameterIuivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMultiTexParameterIivEXT
- #define GLEE_C_DEFINED_glGetMultiTexParameterIivEXT
- void __stdcall GLee_Lazy_glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexParameterIivEXT(texunit, target, pname, params);}
- GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIivEXT=GLee_Lazy_glGetMultiTexParameterIivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT
- #define GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT
- void __stdcall GLee_Lazy_glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetMultiTexParameterIuivEXT(texunit, target, pname, params);}
- GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIuivEXT=GLee_Lazy_glGetMultiTexParameterIuivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform1fEXT
- #define GLEE_C_DEFINED_glProgramUniform1fEXT
- void __stdcall GLee_Lazy_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0) {if (GLeeInit()) glProgramUniform1fEXT(program, location, v0);}
- GLEEPFNGLPROGRAMUNIFORM1FEXTPROC GLeeFuncPtr_glProgramUniform1fEXT=GLee_Lazy_glProgramUniform1fEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform2fEXT
- #define GLEE_C_DEFINED_glProgramUniform2fEXT
- void __stdcall GLee_Lazy_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glProgramUniform2fEXT(program, location, v0, v1);}
- GLEEPFNGLPROGRAMUNIFORM2FEXTPROC GLeeFuncPtr_glProgramUniform2fEXT=GLee_Lazy_glProgramUniform2fEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform3fEXT
- #define GLEE_C_DEFINED_glProgramUniform3fEXT
- void __stdcall GLee_Lazy_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glProgramUniform3fEXT(program, location, v0, v1, v2);}
- GLEEPFNGLPROGRAMUNIFORM3FEXTPROC GLeeFuncPtr_glProgramUniform3fEXT=GLee_Lazy_glProgramUniform3fEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform4fEXT
- #define GLEE_C_DEFINED_glProgramUniform4fEXT
- void __stdcall GLee_Lazy_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glProgramUniform4fEXT(program, location, v0, v1, v2, v3);}
- GLEEPFNGLPROGRAMUNIFORM4FEXTPROC GLeeFuncPtr_glProgramUniform4fEXT=GLee_Lazy_glProgramUniform4fEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform1iEXT
- #define GLEE_C_DEFINED_glProgramUniform1iEXT
- void __stdcall GLee_Lazy_glProgramUniform1iEXT(GLuint program, GLint location, GLint v0) {if (GLeeInit()) glProgramUniform1iEXT(program, location, v0);}
- GLEEPFNGLPROGRAMUNIFORM1IEXTPROC GLeeFuncPtr_glProgramUniform1iEXT=GLee_Lazy_glProgramUniform1iEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform2iEXT
- #define GLEE_C_DEFINED_glProgramUniform2iEXT
- void __stdcall GLee_Lazy_glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1) {if (GLeeInit()) glProgramUniform2iEXT(program, location, v0, v1);}
- GLEEPFNGLPROGRAMUNIFORM2IEXTPROC GLeeFuncPtr_glProgramUniform2iEXT=GLee_Lazy_glProgramUniform2iEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform3iEXT
- #define GLEE_C_DEFINED_glProgramUniform3iEXT
- void __stdcall GLee_Lazy_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glProgramUniform3iEXT(program, location, v0, v1, v2);}
- GLEEPFNGLPROGRAMUNIFORM3IEXTPROC GLeeFuncPtr_glProgramUniform3iEXT=GLee_Lazy_glProgramUniform3iEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform4iEXT
- #define GLEE_C_DEFINED_glProgramUniform4iEXT
- void __stdcall GLee_Lazy_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glProgramUniform4iEXT(program, location, v0, v1, v2, v3);}
- GLEEPFNGLPROGRAMUNIFORM4IEXTPROC GLeeFuncPtr_glProgramUniform4iEXT=GLee_Lazy_glProgramUniform4iEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform1fvEXT
- #define GLEE_C_DEFINED_glProgramUniform1fvEXT
- void __stdcall GLee_Lazy_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform1fvEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC GLeeFuncPtr_glProgramUniform1fvEXT=GLee_Lazy_glProgramUniform1fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform2fvEXT
- #define GLEE_C_DEFINED_glProgramUniform2fvEXT
- void __stdcall GLee_Lazy_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform2fvEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC GLeeFuncPtr_glProgramUniform2fvEXT=GLee_Lazy_glProgramUniform2fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform3fvEXT
- #define GLEE_C_DEFINED_glProgramUniform3fvEXT
- void __stdcall GLee_Lazy_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform3fvEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC GLeeFuncPtr_glProgramUniform3fvEXT=GLee_Lazy_glProgramUniform3fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform4fvEXT
- #define GLEE_C_DEFINED_glProgramUniform4fvEXT
- void __stdcall GLee_Lazy_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform4fvEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC GLeeFuncPtr_glProgramUniform4fvEXT=GLee_Lazy_glProgramUniform4fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform1ivEXT
- #define GLEE_C_DEFINED_glProgramUniform1ivEXT
- void __stdcall GLee_Lazy_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform1ivEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC GLeeFuncPtr_glProgramUniform1ivEXT=GLee_Lazy_glProgramUniform1ivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform2ivEXT
- #define GLEE_C_DEFINED_glProgramUniform2ivEXT
- void __stdcall GLee_Lazy_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform2ivEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC GLeeFuncPtr_glProgramUniform2ivEXT=GLee_Lazy_glProgramUniform2ivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform3ivEXT
- #define GLEE_C_DEFINED_glProgramUniform3ivEXT
- void __stdcall GLee_Lazy_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform3ivEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC GLeeFuncPtr_glProgramUniform3ivEXT=GLee_Lazy_glProgramUniform3ivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform4ivEXT
- #define GLEE_C_DEFINED_glProgramUniform4ivEXT
- void __stdcall GLee_Lazy_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform4ivEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC GLeeFuncPtr_glProgramUniform4ivEXT=GLee_Lazy_glProgramUniform4ivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT
- #define GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2fvEXT=GLee_Lazy_glProgramUniformMatrix2fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT
- #define GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3fvEXT=GLee_Lazy_glProgramUniformMatrix3fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT
- #define GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4fvEXT=GLee_Lazy_glProgramUniformMatrix4fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT
- #define GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT=GLee_Lazy_glProgramUniformMatrix2x3fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT
- #define GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT=GLee_Lazy_glProgramUniformMatrix3x2fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT
- #define GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT=GLee_Lazy_glProgramUniformMatrix2x4fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT
- #define GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT=GLee_Lazy_glProgramUniformMatrix4x2fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT
- #define GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT=GLee_Lazy_glProgramUniformMatrix3x4fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT
- #define GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT=GLee_Lazy_glProgramUniformMatrix4x3fvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform1uiEXT
- #define GLEE_C_DEFINED_glProgramUniform1uiEXT
- void __stdcall GLee_Lazy_glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0) {if (GLeeInit()) glProgramUniform1uiEXT(program, location, v0);}
- GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC GLeeFuncPtr_glProgramUniform1uiEXT=GLee_Lazy_glProgramUniform1uiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform2uiEXT
- #define GLEE_C_DEFINED_glProgramUniform2uiEXT
- void __stdcall GLee_Lazy_glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glProgramUniform2uiEXT(program, location, v0, v1);}
- GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC GLeeFuncPtr_glProgramUniform2uiEXT=GLee_Lazy_glProgramUniform2uiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform3uiEXT
- #define GLEE_C_DEFINED_glProgramUniform3uiEXT
- void __stdcall GLee_Lazy_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glProgramUniform3uiEXT(program, location, v0, v1, v2);}
- GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC GLeeFuncPtr_glProgramUniform3uiEXT=GLee_Lazy_glProgramUniform3uiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform4uiEXT
- #define GLEE_C_DEFINED_glProgramUniform4uiEXT
- void __stdcall GLee_Lazy_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glProgramUniform4uiEXT(program, location, v0, v1, v2, v3);}
- GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC GLeeFuncPtr_glProgramUniform4uiEXT=GLee_Lazy_glProgramUniform4uiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform1uivEXT
- #define GLEE_C_DEFINED_glProgramUniform1uivEXT
- void __stdcall GLee_Lazy_glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform1uivEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC GLeeFuncPtr_glProgramUniform1uivEXT=GLee_Lazy_glProgramUniform1uivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform2uivEXT
- #define GLEE_C_DEFINED_glProgramUniform2uivEXT
- void __stdcall GLee_Lazy_glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform2uivEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC GLeeFuncPtr_glProgramUniform2uivEXT=GLee_Lazy_glProgramUniform2uivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform3uivEXT
- #define GLEE_C_DEFINED_glProgramUniform3uivEXT
- void __stdcall GLee_Lazy_glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform3uivEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC GLeeFuncPtr_glProgramUniform3uivEXT=GLee_Lazy_glProgramUniform3uivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramUniform4uivEXT
- #define GLEE_C_DEFINED_glProgramUniform4uivEXT
- void __stdcall GLee_Lazy_glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform4uivEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC GLeeFuncPtr_glProgramUniform4uivEXT=GLee_Lazy_glProgramUniform4uivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedBufferDataEXT
- #define GLEE_C_DEFINED_glNamedBufferDataEXT
- void __stdcall GLee_Lazy_glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glNamedBufferDataEXT(buffer, size, data, usage);}
- GLEEPFNGLNAMEDBUFFERDATAEXTPROC GLeeFuncPtr_glNamedBufferDataEXT=GLee_Lazy_glNamedBufferDataEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedBufferSubDataEXT
- #define GLEE_C_DEFINED_glNamedBufferSubDataEXT
- void __stdcall GLee_Lazy_glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data) {if (GLeeInit()) glNamedBufferSubDataEXT(buffer, offset, size, data);}
- GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedBufferSubDataEXT=GLee_Lazy_glNamedBufferSubDataEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMapNamedBufferEXT
- #define GLEE_C_DEFINED_glMapNamedBufferEXT
- GLvoid* __stdcall GLee_Lazy_glMapNamedBufferEXT(GLuint buffer, GLenum access) {if (GLeeInit()) return glMapNamedBufferEXT(buffer, access); return (GLvoid*)0;}
- GLEEPFNGLMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glMapNamedBufferEXT=GLee_Lazy_glMapNamedBufferEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glUnmapNamedBufferEXT
- #define GLEE_C_DEFINED_glUnmapNamedBufferEXT
- GLboolean __stdcall GLee_Lazy_glUnmapNamedBufferEXT(GLuint buffer) {if (GLeeInit()) return glUnmapNamedBufferEXT(buffer); return (GLboolean)0;}
- GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glUnmapNamedBufferEXT=GLee_Lazy_glUnmapNamedBufferEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetNamedBufferParameterivEXT
- #define GLEE_C_DEFINED_glGetNamedBufferParameterivEXT
- void __stdcall GLee_Lazy_glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedBufferParameterivEXT(buffer, pname, params);}
- GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedBufferParameterivEXT=GLee_Lazy_glGetNamedBufferParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetNamedBufferPointervEXT
- #define GLEE_C_DEFINED_glGetNamedBufferPointervEXT
- void __stdcall GLee_Lazy_glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetNamedBufferPointervEXT(buffer, pname, params);}
- GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC GLeeFuncPtr_glGetNamedBufferPointervEXT=GLee_Lazy_glGetNamedBufferPointervEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetNamedBufferSubDataEXT
- #define GLEE_C_DEFINED_glGetNamedBufferSubDataEXT
- void __stdcall GLee_Lazy_glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data) {if (GLeeInit()) glGetNamedBufferSubDataEXT(buffer, offset, size, data);}
- GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glGetNamedBufferSubDataEXT=GLee_Lazy_glGetNamedBufferSubDataEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTextureBufferEXT
- #define GLEE_C_DEFINED_glTextureBufferEXT
- void __stdcall GLee_Lazy_glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTextureBufferEXT(texture, target, internalformat, buffer);}
- GLEEPFNGLTEXTUREBUFFEREXTPROC GLeeFuncPtr_glTextureBufferEXT=GLee_Lazy_glTextureBufferEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexBufferEXT
- #define GLEE_C_DEFINED_glMultiTexBufferEXT
- void __stdcall GLee_Lazy_glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glMultiTexBufferEXT(texunit, target, internalformat, buffer);}
- GLEEPFNGLMULTITEXBUFFEREXTPROC GLeeFuncPtr_glMultiTexBufferEXT=GLee_Lazy_glMultiTexBufferEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageEXT
- #define GLEE_C_DEFINED_glNamedRenderbufferStorageEXT
- void __stdcall GLee_Lazy_glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height);}
- GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageEXT=GLee_Lazy_glNamedRenderbufferStorageEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT
- #define GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT
- void __stdcall GLee_Lazy_glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, params);}
- GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT=GLee_Lazy_glGetNamedRenderbufferParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT
- #define GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT
- GLenum __stdcall GLee_Lazy_glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target) {if (GLeeInit()) return glCheckNamedFramebufferStatusEXT(framebuffer, target); return (GLenum)0;}
- GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckNamedFramebufferStatusEXT=GLee_Lazy_glCheckNamedFramebufferStatusEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT
- #define GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT
- void __stdcall GLee_Lazy_glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level);}
- GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture1DEXT=GLee_Lazy_glNamedFramebufferTexture1DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT
- #define GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT
- void __stdcall GLee_Lazy_glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level);}
- GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture2DEXT=GLee_Lazy_glNamedFramebufferTexture2DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT
- #define GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT
- void __stdcall GLee_Lazy_glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset);}
- GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture3DEXT=GLee_Lazy_glNamedFramebufferTexture3DEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT
- #define GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT
- void __stdcall GLee_Lazy_glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer);}
- GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glNamedFramebufferRenderbufferEXT=GLee_Lazy_glNamedFramebufferRenderbufferEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
- #define GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
- void __stdcall GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params);}
- GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGenerateTextureMipmapEXT
- #define GLEE_C_DEFINED_glGenerateTextureMipmapEXT
- void __stdcall GLee_Lazy_glGenerateTextureMipmapEXT(GLuint texture, GLenum target) {if (GLeeInit()) glGenerateTextureMipmapEXT(texture, target);}
- GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC GLeeFuncPtr_glGenerateTextureMipmapEXT=GLee_Lazy_glGenerateTextureMipmapEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT
- #define GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT
- void __stdcall GLee_Lazy_glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target) {if (GLeeInit()) glGenerateMultiTexMipmapEXT(texunit, target);}
- GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC GLeeFuncPtr_glGenerateMultiTexMipmapEXT=GLee_Lazy_glGenerateMultiTexMipmapEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferDrawBufferEXT
- #define GLEE_C_DEFINED_glFramebufferDrawBufferEXT
- void __stdcall GLee_Lazy_glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode) {if (GLeeInit()) glFramebufferDrawBufferEXT(framebuffer, mode);}
- GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC GLeeFuncPtr_glFramebufferDrawBufferEXT=GLee_Lazy_glFramebufferDrawBufferEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferDrawBuffersEXT
- #define GLEE_C_DEFINED_glFramebufferDrawBuffersEXT
- void __stdcall GLee_Lazy_glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs) {if (GLeeInit()) glFramebufferDrawBuffersEXT(framebuffer, n, bufs);}
- GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC GLeeFuncPtr_glFramebufferDrawBuffersEXT=GLee_Lazy_glFramebufferDrawBuffersEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferReadBufferEXT
- #define GLEE_C_DEFINED_glFramebufferReadBufferEXT
- void __stdcall GLee_Lazy_glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode) {if (GLeeInit()) glFramebufferReadBufferEXT(framebuffer, mode);}
- GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC GLeeFuncPtr_glFramebufferReadBufferEXT=GLee_Lazy_glFramebufferReadBufferEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFramebufferParameterivEXT
- #define GLEE_C_DEFINED_glGetFramebufferParameterivEXT
- void __stdcall GLee_Lazy_glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferParameterivEXT(framebuffer, pname, params);}
- GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferParameterivEXT=GLee_Lazy_glGetFramebufferParameterivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT
- #define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT
- void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height);}
- GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
- #define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
- void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height);}
- GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedFramebufferTextureEXT
- #define GLEE_C_DEFINED_glNamedFramebufferTextureEXT
- void __stdcall GLee_Lazy_glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level);}
- GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glNamedFramebufferTextureEXT=GLee_Lazy_glNamedFramebufferTextureEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT
- #define GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT
- void __stdcall GLee_Lazy_glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);}
- GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glNamedFramebufferTextureLayerEXT=GLee_Lazy_glNamedFramebufferTextureLayerEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT
- #define GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT
- void __stdcall GLee_Lazy_glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glNamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face);}
- GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glNamedFramebufferTextureFaceEXT=GLee_Lazy_glNamedFramebufferTextureFaceEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glTextureRenderbufferEXT
- #define GLEE_C_DEFINED_glTextureRenderbufferEXT
- void __stdcall GLee_Lazy_glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer) {if (GLeeInit()) glTextureRenderbufferEXT(texture, target, renderbuffer);}
- GLEEPFNGLTEXTURERENDERBUFFEREXTPROC GLeeFuncPtr_glTextureRenderbufferEXT=GLee_Lazy_glTextureRenderbufferEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glMultiTexRenderbufferEXT
- #define GLEE_C_DEFINED_glMultiTexRenderbufferEXT
- void __stdcall GLee_Lazy_glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer) {if (GLeeInit()) glMultiTexRenderbufferEXT(texunit, target, renderbuffer);}
- GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC GLeeFuncPtr_glMultiTexRenderbufferEXT=GLee_Lazy_glMultiTexRenderbufferEXT;
- #endif
- #endif
- /* GL_EXT_vertex_array_bgra */
- #ifdef __GLEE_GL_EXT_vertex_array_bgra
- #endif
- /* GL_EXT_texture_swizzle */
- #ifdef __GLEE_GL_EXT_texture_swizzle
- #endif
- /* GL_NV_explicit_multisample */
- #ifdef __GLEE_GL_NV_explicit_multisample
- #ifndef GLEE_C_DEFINED_glGetMultisamplefvNV
- #define GLEE_C_DEFINED_glGetMultisamplefvNV
- void __stdcall GLee_Lazy_glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val) {if (GLeeInit()) glGetMultisamplefvNV(pname, index, val);}
- GLEEPFNGLGETMULTISAMPLEFVNVPROC GLeeFuncPtr_glGetMultisamplefvNV=GLee_Lazy_glGetMultisamplefvNV;
- #endif
- #ifndef GLEE_C_DEFINED_glSampleMaskIndexedNV
- #define GLEE_C_DEFINED_glSampleMaskIndexedNV
- void __stdcall GLee_Lazy_glSampleMaskIndexedNV(GLuint index, GLbitfield mask) {if (GLeeInit()) glSampleMaskIndexedNV(index, mask);}
- GLEEPFNGLSAMPLEMASKINDEXEDNVPROC GLeeFuncPtr_glSampleMaskIndexedNV=GLee_Lazy_glSampleMaskIndexedNV;
- #endif
- #ifndef GLEE_C_DEFINED_glTexRenderbufferNV
- #define GLEE_C_DEFINED_glTexRenderbufferNV
- void __stdcall GLee_Lazy_glTexRenderbufferNV(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glTexRenderbufferNV(target, renderbuffer);}
- GLEEPFNGLTEXRENDERBUFFERNVPROC GLeeFuncPtr_glTexRenderbufferNV=GLee_Lazy_glTexRenderbufferNV;
- #endif
- #endif
- /* GL_NV_transform_feedback2 */
- #ifdef __GLEE_GL_NV_transform_feedback2
- #ifndef GLEE_C_DEFINED_glBindTransformFeedbackNV
- #define GLEE_C_DEFINED_glBindTransformFeedbackNV
- void __stdcall GLee_Lazy_glBindTransformFeedbackNV(GLenum target, GLuint id) {if (GLeeInit()) glBindTransformFeedbackNV(target, id);}
- GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBindTransformFeedbackNV=GLee_Lazy_glBindTransformFeedbackNV;
- #endif
- #ifndef GLEE_C_DEFINED_glDeleteTransformFeedbacksNV
- #define GLEE_C_DEFINED_glDeleteTransformFeedbacksNV
- void __stdcall GLee_Lazy_glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteTransformFeedbacksNV(n, ids);}
- GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glDeleteTransformFeedbacksNV=GLee_Lazy_glDeleteTransformFeedbacksNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGenTransformFeedbacksNV
- #define GLEE_C_DEFINED_glGenTransformFeedbacksNV
- void __stdcall GLee_Lazy_glGenTransformFeedbacksNV(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenTransformFeedbacksNV(n, ids);}
- GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glGenTransformFeedbacksNV=GLee_Lazy_glGenTransformFeedbacksNV;
- #endif
- #ifndef GLEE_C_DEFINED_glIsTransformFeedbackNV
- #define GLEE_C_DEFINED_glIsTransformFeedbackNV
- GLboolean __stdcall GLee_Lazy_glIsTransformFeedbackNV(GLuint id) {if (GLeeInit()) return glIsTransformFeedbackNV(id); return (GLboolean)0;}
- GLEEPFNGLISTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glIsTransformFeedbackNV=GLee_Lazy_glIsTransformFeedbackNV;
- #endif
- #ifndef GLEE_C_DEFINED_glPauseTransformFeedbackNV
- #define GLEE_C_DEFINED_glPauseTransformFeedbackNV
- void __stdcall GLee_Lazy_glPauseTransformFeedbackNV(void) {if (GLeeInit()) glPauseTransformFeedbackNV();}
- GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glPauseTransformFeedbackNV=GLee_Lazy_glPauseTransformFeedbackNV;
- #endif
- #ifndef GLEE_C_DEFINED_glResumeTransformFeedbackNV
- #define GLEE_C_DEFINED_glResumeTransformFeedbackNV
- void __stdcall GLee_Lazy_glResumeTransformFeedbackNV(void) {if (GLeeInit()) glResumeTransformFeedbackNV();}
- GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glResumeTransformFeedbackNV=GLee_Lazy_glResumeTransformFeedbackNV;
- #endif
- #ifndef GLEE_C_DEFINED_glDrawTransformFeedbackNV
- #define GLEE_C_DEFINED_glDrawTransformFeedbackNV
- void __stdcall GLee_Lazy_glDrawTransformFeedbackNV(GLenum mode, GLuint id) {if (GLeeInit()) glDrawTransformFeedbackNV(mode, id);}
- GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glDrawTransformFeedbackNV=GLee_Lazy_glDrawTransformFeedbackNV;
- #endif
- #endif
- /* GL_SGIX_texture_select */
- #ifdef __GLEE_GL_SGIX_texture_select
- #endif
- /* GL_INGR_blend_func_separate */
- #ifdef __GLEE_GL_INGR_blend_func_separate
- #ifndef GLEE_C_DEFINED_glBlendFuncSeparateINGR
- #define GLEE_C_DEFINED_glBlendFuncSeparateINGR
- void __stdcall GLee_Lazy_glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparateINGR(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
- GLEEPFNGLBLENDFUNCSEPARATEINGRPROC GLeeFuncPtr_glBlendFuncSeparateINGR=GLee_Lazy_glBlendFuncSeparateINGR;
- #endif
- #endif
- /* GL_SGIX_depth_pass_instrument */
- #ifdef __GLEE_GL_SGIX_depth_pass_instrument
- #endif
- /* GL_SGIX_igloo_interface */
- #ifdef __GLEE_GL_SGIX_igloo_interface
- #ifndef GLEE_C_DEFINED_glIglooInterfaceSGIX
- #define GLEE_C_DEFINED_glIglooInterfaceSGIX
- void __stdcall GLee_Lazy_glIglooInterfaceSGIX(GLenum pname, const GLvoid * params) {if (GLeeInit()) glIglooInterfaceSGIX(pname, params);}
- GLEEPFNGLIGLOOINTERFACESGIXPROC GLeeFuncPtr_glIglooInterfaceSGIX=GLee_Lazy_glIglooInterfaceSGIX;
- #endif
- #endif
- /* GL_EXT_fragment_lighting */
- #ifdef __GLEE_GL_EXT_fragment_lighting
- #ifndef GLEE_C_DEFINED_glFragmentLightModeliEXT
- #define GLEE_C_DEFINED_glFragmentLightModeliEXT
- GLvoid __stdcall GLee_Lazy_glFragmentLightModeliEXT(GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightModeliEXT(pname, param);}
- GLEEPFNGLFRAGMENTLIGHTMODELIEXTPROC GLeeFuncPtr_glFragmentLightModeliEXT=GLee_Lazy_glFragmentLightModeliEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentLightModelfEXT
- #define GLEE_C_DEFINED_glFragmentLightModelfEXT
- GLvoid __stdcall GLee_Lazy_glFragmentLightModelfEXT(GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightModelfEXT(pname, param);}
- GLEEPFNGLFRAGMENTLIGHTMODELFEXTPROC GLeeFuncPtr_glFragmentLightModelfEXT=GLee_Lazy_glFragmentLightModelfEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentLightModelivEXT
- #define GLEE_C_DEFINED_glFragmentLightModelivEXT
- GLvoid __stdcall GLee_Lazy_glFragmentLightModelivEXT(GLenum pname, GLint * params) {if (GLeeInit()) glFragmentLightModelivEXT(pname, params);}
- GLEEPFNGLFRAGMENTLIGHTMODELIVEXTPROC GLeeFuncPtr_glFragmentLightModelivEXT=GLee_Lazy_glFragmentLightModelivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentLightModelfvEXT
- #define GLEE_C_DEFINED_glFragmentLightModelfvEXT
- GLvoid __stdcall GLee_Lazy_glFragmentLightModelfvEXT(GLenum pname, GLfloat * params) {if (GLeeInit()) glFragmentLightModelfvEXT(pname, params);}
- GLEEPFNGLFRAGMENTLIGHTMODELFVEXTPROC GLeeFuncPtr_glFragmentLightModelfvEXT=GLee_Lazy_glFragmentLightModelfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentLightiEXT
- #define GLEE_C_DEFINED_glFragmentLightiEXT
- GLvoid __stdcall GLee_Lazy_glFragmentLightiEXT(GLenum light, GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightiEXT(light, pname, param);}
- GLEEPFNGLFRAGMENTLIGHTIEXTPROC GLeeFuncPtr_glFragmentLightiEXT=GLee_Lazy_glFragmentLightiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentLightfEXT
- #define GLEE_C_DEFINED_glFragmentLightfEXT
- GLvoid __stdcall GLee_Lazy_glFragmentLightfEXT(GLenum light, GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightfEXT(light, pname, param);}
- GLEEPFNGLFRAGMENTLIGHTFEXTPROC GLeeFuncPtr_glFragmentLightfEXT=GLee_Lazy_glFragmentLightfEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentLightivEXT
- #define GLEE_C_DEFINED_glFragmentLightivEXT
- GLvoid __stdcall GLee_Lazy_glFragmentLightivEXT(GLenum light, GLenum pname, GLint * params) {if (GLeeInit()) glFragmentLightivEXT(light, pname, params);}
- GLEEPFNGLFRAGMENTLIGHTIVEXTPROC GLeeFuncPtr_glFragmentLightivEXT=GLee_Lazy_glFragmentLightivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentLightfvEXT
- #define GLEE_C_DEFINED_glFragmentLightfvEXT
- GLvoid __stdcall GLee_Lazy_glFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat * params) {if (GLeeInit()) glFragmentLightfvEXT(light, pname, params);}
- GLEEPFNGLFRAGMENTLIGHTFVEXTPROC GLeeFuncPtr_glFragmentLightfvEXT=GLee_Lazy_glFragmentLightfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFragmentLightivEXT
- #define GLEE_C_DEFINED_glGetFragmentLightivEXT
- GLvoid __stdcall GLee_Lazy_glGetFragmentLightivEXT(GLenum light, GLenum pname, GLint * params) {if (GLeeInit()) glGetFragmentLightivEXT(light, pname, params);}
- GLEEPFNGLGETFRAGMENTLIGHTIVEXTPROC GLeeFuncPtr_glGetFragmentLightivEXT=GLee_Lazy_glGetFragmentLightivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFragmentLightfvEXT
- #define GLEE_C_DEFINED_glGetFragmentLightfvEXT
- GLvoid __stdcall GLee_Lazy_glGetFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFragmentLightfvEXT(light, pname, params);}
- GLEEPFNGLGETFRAGMENTLIGHTFVEXTPROC GLeeFuncPtr_glGetFragmentLightfvEXT=GLee_Lazy_glGetFragmentLightfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentMaterialfEXT
- #define GLEE_C_DEFINED_glFragmentMaterialfEXT
- GLvoid __stdcall GLee_Lazy_glFragmentMaterialfEXT(GLenum face, GLenum pname, const GLfloat param) {if (GLeeInit()) glFragmentMaterialfEXT(face, pname, param);}
- GLEEPFNGLFRAGMENTMATERIALFEXTPROC GLeeFuncPtr_glFragmentMaterialfEXT=GLee_Lazy_glFragmentMaterialfEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentMaterialiEXT
- #define GLEE_C_DEFINED_glFragmentMaterialiEXT
- GLvoid __stdcall GLee_Lazy_glFragmentMaterialiEXT(GLenum face, GLenum pname, const GLint param) {if (GLeeInit()) glFragmentMaterialiEXT(face, pname, param);}
- GLEEPFNGLFRAGMENTMATERIALIEXTPROC GLeeFuncPtr_glFragmentMaterialiEXT=GLee_Lazy_glFragmentMaterialiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentMaterialfvEXT
- #define GLEE_C_DEFINED_glFragmentMaterialfvEXT
- GLvoid __stdcall GLee_Lazy_glFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentMaterialfvEXT(face, pname, params);}
- GLEEPFNGLFRAGMENTMATERIALFVEXTPROC GLeeFuncPtr_glFragmentMaterialfvEXT=GLee_Lazy_glFragmentMaterialfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentMaterialivEXT
- #define GLEE_C_DEFINED_glFragmentMaterialivEXT
- GLvoid __stdcall GLee_Lazy_glFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentMaterialivEXT(face, pname, params);}
- GLEEPFNGLFRAGMENTMATERIALIVEXTPROC GLeeFuncPtr_glFragmentMaterialivEXT=GLee_Lazy_glFragmentMaterialivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFragmentColorMaterialEXT
- #define GLEE_C_DEFINED_glFragmentColorMaterialEXT
- GLvoid __stdcall GLee_Lazy_glFragmentColorMaterialEXT(GLenum face, GLenum mode) {if (GLeeInit()) glFragmentColorMaterialEXT(face, mode);}
- GLEEPFNGLFRAGMENTCOLORMATERIALEXTPROC GLeeFuncPtr_glFragmentColorMaterialEXT=GLee_Lazy_glFragmentColorMaterialEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFragmentMaterialfvEXT
- #define GLEE_C_DEFINED_glGetFragmentMaterialfvEXT
- GLvoid __stdcall GLee_Lazy_glGetFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat * params) {if (GLeeInit()) glGetFragmentMaterialfvEXT(face, pname, params);}
- GLEEPFNGLGETFRAGMENTMATERIALFVEXTPROC GLeeFuncPtr_glGetFragmentMaterialfvEXT=GLee_Lazy_glGetFragmentMaterialfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetFragmentMaterialivEXT
- #define GLEE_C_DEFINED_glGetFragmentMaterialivEXT
- GLvoid __stdcall GLee_Lazy_glGetFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint * params) {if (GLeeInit()) glGetFragmentMaterialivEXT(face, pname, params);}
- GLEEPFNGLGETFRAGMENTMATERIALIVEXTPROC GLeeFuncPtr_glGetFragmentMaterialivEXT=GLee_Lazy_glGetFragmentMaterialivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glLightEnviEXT
- #define GLEE_C_DEFINED_glLightEnviEXT
- GLvoid __stdcall GLee_Lazy_glLightEnviEXT(GLenum pname, GLint param) {if (GLeeInit()) glLightEnviEXT(pname, param);}
- GLEEPFNGLLIGHTENVIEXTPROC GLeeFuncPtr_glLightEnviEXT=GLee_Lazy_glLightEnviEXT;
- #endif
- #endif
- /* GL_EXT_geometry_shader4 */
- #ifdef __GLEE_GL_EXT_geometry_shader4
- #ifndef GLEE_C_DEFINED_glProgramParameteriEXT
- #define GLEE_C_DEFINED_glProgramParameteriEXT
- GLvoid __stdcall GLee_Lazy_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value) {if (GLeeInit()) glProgramParameteriEXT(program, pname, value);}
- GLEEPFNGLPROGRAMPARAMETERIEXTPROC GLeeFuncPtr_glProgramParameteriEXT=GLee_Lazy_glProgramParameteriEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferTextureEXT
- #define GLEE_C_DEFINED_glFramebufferTextureEXT
- GLvoid __stdcall GLee_Lazy_glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTextureEXT(target, attachment, texture, level);}
- GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glFramebufferTextureEXT=GLee_Lazy_glFramebufferTextureEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferTextureLayerEXT
- #define GLEE_C_DEFINED_glFramebufferTextureLayerEXT
- GLvoid __stdcall GLee_Lazy_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayerEXT(target, attachment, texture, level, layer);}
- GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glFramebufferTextureLayerEXT=GLee_Lazy_glFramebufferTextureLayerEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferTextureFaceEXT
- #define GLEE_C_DEFINED_glFramebufferTextureFaceEXT
- GLvoid __stdcall GLee_Lazy_glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glFramebufferTextureFaceEXT(target, attachment, texture, level, face);}
- GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glFramebufferTextureFaceEXT=GLee_Lazy_glFramebufferTextureFaceEXT;
- #endif
- #endif
- /* GL_EXT_scene_marker */
- #ifdef __GLEE_GL_EXT_scene_marker
- #ifndef GLEE_C_DEFINED_glBeginSceneEXT
- #define GLEE_C_DEFINED_glBeginSceneEXT
- GLvoid __stdcall GLee_Lazy_glBeginSceneEXT(void) {if (GLeeInit()) glBeginSceneEXT();}
- GLEEPFNGLBEGINSCENEEXTPROC GLeeFuncPtr_glBeginSceneEXT=GLee_Lazy_glBeginSceneEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glEndSceneEXT
- #define GLEE_C_DEFINED_glEndSceneEXT
- GLvoid __stdcall GLee_Lazy_glEndSceneEXT(void) {if (GLeeInit()) glEndSceneEXT();}
- GLEEPFNGLENDSCENEEXTPROC GLeeFuncPtr_glEndSceneEXT=GLee_Lazy_glEndSceneEXT;
- #endif
- #endif
- /* GL_EXT_texture_compression_dxt1 */
- #ifdef __GLEE_GL_EXT_texture_compression_dxt1
- #endif
- /* GL_EXT_texture_env */
- #ifdef __GLEE_GL_EXT_texture_env
- #endif
- /* GL_IBM_static_data */
- #ifdef __GLEE_GL_IBM_static_data
- #endif
- /* GL_NV_gpu_program4 */
- #ifdef __GLEE_GL_NV_gpu_program4
- #ifndef GLEE_C_DEFINED_glProgramLocalParameterI4iNV
- #define GLEE_C_DEFINED_glProgramLocalParameterI4iNV
- GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glProgramLocalParameterI4iNV(target, index, x, y, z, w);}
- GLEEPFNGLPROGRAMLOCALPARAMETERI4INVPROC GLeeFuncPtr_glProgramLocalParameterI4iNV=GLee_Lazy_glProgramLocalParameterI4iNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramLocalParameterI4ivNV
- #define GLEE_C_DEFINED_glProgramLocalParameterI4ivNV
- GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params) {if (GLeeInit()) glProgramLocalParameterI4ivNV(target, index, params);}
- GLEEPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC GLeeFuncPtr_glProgramLocalParameterI4ivNV=GLee_Lazy_glProgramLocalParameterI4ivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramLocalParametersI4ivNV
- #define GLEE_C_DEFINED_glProgramLocalParametersI4ivNV
- GLvoid __stdcall GLee_Lazy_glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glProgramLocalParametersI4ivNV(target, index, count, params);}
- GLEEPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC GLeeFuncPtr_glProgramLocalParametersI4ivNV=GLee_Lazy_glProgramLocalParametersI4ivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramLocalParameterI4uiNV
- #define GLEE_C_DEFINED_glProgramLocalParameterI4uiNV
- GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glProgramLocalParameterI4uiNV(target, index, x, y, z, w);}
- GLEEPFNGLPROGRAMLOCALPARAMETERI4UINVPROC GLeeFuncPtr_glProgramLocalParameterI4uiNV=GLee_Lazy_glProgramLocalParameterI4uiNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramLocalParameterI4uivNV
- #define GLEE_C_DEFINED_glProgramLocalParameterI4uivNV
- GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params) {if (GLeeInit()) glProgramLocalParameterI4uivNV(target, index, params);}
- GLEEPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC GLeeFuncPtr_glProgramLocalParameterI4uivNV=GLee_Lazy_glProgramLocalParameterI4uivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramLocalParametersI4uivNV
- #define GLEE_C_DEFINED_glProgramLocalParametersI4uivNV
- GLvoid __stdcall GLee_Lazy_glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glProgramLocalParametersI4uivNV(target, index, count, params);}
- GLEEPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC GLeeFuncPtr_glProgramLocalParametersI4uivNV=GLee_Lazy_glProgramLocalParametersI4uivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramEnvParameterI4iNV
- #define GLEE_C_DEFINED_glProgramEnvParameterI4iNV
- GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glProgramEnvParameterI4iNV(target, index, x, y, z, w);}
- GLEEPFNGLPROGRAMENVPARAMETERI4INVPROC GLeeFuncPtr_glProgramEnvParameterI4iNV=GLee_Lazy_glProgramEnvParameterI4iNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramEnvParameterI4ivNV
- #define GLEE_C_DEFINED_glProgramEnvParameterI4ivNV
- GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params) {if (GLeeInit()) glProgramEnvParameterI4ivNV(target, index, params);}
- GLEEPFNGLPROGRAMENVPARAMETERI4IVNVPROC GLeeFuncPtr_glProgramEnvParameterI4ivNV=GLee_Lazy_glProgramEnvParameterI4ivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramEnvParametersI4ivNV
- #define GLEE_C_DEFINED_glProgramEnvParametersI4ivNV
- GLvoid __stdcall GLee_Lazy_glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glProgramEnvParametersI4ivNV(target, index, count, params);}
- GLEEPFNGLPROGRAMENVPARAMETERSI4IVNVPROC GLeeFuncPtr_glProgramEnvParametersI4ivNV=GLee_Lazy_glProgramEnvParametersI4ivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramEnvParameterI4uiNV
- #define GLEE_C_DEFINED_glProgramEnvParameterI4uiNV
- GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glProgramEnvParameterI4uiNV(target, index, x, y, z, w);}
- GLEEPFNGLPROGRAMENVPARAMETERI4UINVPROC GLeeFuncPtr_glProgramEnvParameterI4uiNV=GLee_Lazy_glProgramEnvParameterI4uiNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramEnvParameterI4uivNV
- #define GLEE_C_DEFINED_glProgramEnvParameterI4uivNV
- GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params) {if (GLeeInit()) glProgramEnvParameterI4uivNV(target, index, params);}
- GLEEPFNGLPROGRAMENVPARAMETERI4UIVNVPROC GLeeFuncPtr_glProgramEnvParameterI4uivNV=GLee_Lazy_glProgramEnvParameterI4uivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glProgramEnvParametersI4uivNV
- #define GLEE_C_DEFINED_glProgramEnvParametersI4uivNV
- GLvoid __stdcall GLee_Lazy_glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glProgramEnvParametersI4uivNV(target, index, count, params);}
- GLEEPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC GLeeFuncPtr_glProgramEnvParametersI4uivNV=GLee_Lazy_glProgramEnvParametersI4uivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramLocalParameterIivNV
- #define GLEE_C_DEFINED_glGetProgramLocalParameterIivNV
- GLvoid __stdcall GLee_Lazy_glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params) {if (GLeeInit()) glGetProgramLocalParameterIivNV(target, index, params);}
- GLEEPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC GLeeFuncPtr_glGetProgramLocalParameterIivNV=GLee_Lazy_glGetProgramLocalParameterIivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramLocalParameterIuivNV
- #define GLEE_C_DEFINED_glGetProgramLocalParameterIuivNV
- GLvoid __stdcall GLee_Lazy_glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params) {if (GLeeInit()) glGetProgramLocalParameterIuivNV(target, index, params);}
- GLEEPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC GLeeFuncPtr_glGetProgramLocalParameterIuivNV=GLee_Lazy_glGetProgramLocalParameterIuivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramEnvParameterIivNV
- #define GLEE_C_DEFINED_glGetProgramEnvParameterIivNV
- GLvoid __stdcall GLee_Lazy_glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params) {if (GLeeInit()) glGetProgramEnvParameterIivNV(target, index, params);}
- GLEEPFNGLGETPROGRAMENVPARAMETERIIVNVPROC GLeeFuncPtr_glGetProgramEnvParameterIivNV=GLee_Lazy_glGetProgramEnvParameterIivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glGetProgramEnvParameterIuivNV
- #define GLEE_C_DEFINED_glGetProgramEnvParameterIuivNV
- GLvoid __stdcall GLee_Lazy_glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params) {if (GLeeInit()) glGetProgramEnvParameterIuivNV(target, index, params);}
- GLEEPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC GLeeFuncPtr_glGetProgramEnvParameterIuivNV=GLee_Lazy_glGetProgramEnvParameterIuivNV;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferTextureEXT
- #define GLEE_C_DEFINED_glFramebufferTextureEXT
- GLvoid __stdcall GLee_Lazy_glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTextureEXT(target, attachment, texture, level);}
- GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glFramebufferTextureEXT=GLee_Lazy_glFramebufferTextureEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferTextureLayerEXT
- #define GLEE_C_DEFINED_glFramebufferTextureLayerEXT
- GLvoid __stdcall GLee_Lazy_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayerEXT(target, attachment, texture, level, layer);}
- GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glFramebufferTextureLayerEXT=GLee_Lazy_glFramebufferTextureLayerEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glFramebufferTextureFaceEXT
- #define GLEE_C_DEFINED_glFramebufferTextureFaceEXT
- GLvoid __stdcall GLee_Lazy_glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glFramebufferTextureFaceEXT(target, attachment, texture, level, face);}
- GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glFramebufferTextureFaceEXT=GLee_Lazy_glFramebufferTextureFaceEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI2iEXT
- #define GLEE_C_DEFINED_glVertexAttribI2iEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI2iEXT(GLuint index, GLint x, GLint y) {if (GLeeInit()) glVertexAttribI2iEXT(index, x, y);}
- GLEEPFNGLVERTEXATTRIBI2IEXTPROC GLeeFuncPtr_glVertexAttribI2iEXT=GLee_Lazy_glVertexAttribI2iEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI3iEXT
- #define GLEE_C_DEFINED_glVertexAttribI3iEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z) {if (GLeeInit()) glVertexAttribI3iEXT(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIBI3IEXTPROC GLeeFuncPtr_glVertexAttribI3iEXT=GLee_Lazy_glVertexAttribI3iEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI4iEXT
- #define GLEE_C_DEFINED_glVertexAttribI4iEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glVertexAttribI4iEXT(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIBI4IEXTPROC GLeeFuncPtr_glVertexAttribI4iEXT=GLee_Lazy_glVertexAttribI4iEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI1uiEXT
- #define GLEE_C_DEFINED_glVertexAttribI1uiEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI1uiEXT(GLuint index, GLuint x) {if (GLeeInit()) glVertexAttribI1uiEXT(index, x);}
- GLEEPFNGLVERTEXATTRIBI1UIEXTPROC GLeeFuncPtr_glVertexAttribI1uiEXT=GLee_Lazy_glVertexAttribI1uiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI2uiEXT
- #define GLEE_C_DEFINED_glVertexAttribI2uiEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y) {if (GLeeInit()) glVertexAttribI2uiEXT(index, x, y);}
- GLEEPFNGLVERTEXATTRIBI2UIEXTPROC GLeeFuncPtr_glVertexAttribI2uiEXT=GLee_Lazy_glVertexAttribI2uiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI3uiEXT
- #define GLEE_C_DEFINED_glVertexAttribI3uiEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z) {if (GLeeInit()) glVertexAttribI3uiEXT(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIBI3UIEXTPROC GLeeFuncPtr_glVertexAttribI3uiEXT=GLee_Lazy_glVertexAttribI3uiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI4uiEXT
- #define GLEE_C_DEFINED_glVertexAttribI4uiEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glVertexAttribI4uiEXT(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIBI4UIEXTPROC GLeeFuncPtr_glVertexAttribI4uiEXT=GLee_Lazy_glVertexAttribI4uiEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI1ivEXT
- #define GLEE_C_DEFINED_glVertexAttribI1ivEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI1ivEXT(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI1ivEXT(index, v);}
- GLEEPFNGLVERTEXATTRIBI1IVEXTPROC GLeeFuncPtr_glVertexAttribI1ivEXT=GLee_Lazy_glVertexAttribI1ivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI2ivEXT
- #define GLEE_C_DEFINED_glVertexAttribI2ivEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI2ivEXT(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI2ivEXT(index, v);}
- GLEEPFNGLVERTEXATTRIBI2IVEXTPROC GLeeFuncPtr_glVertexAttribI2ivEXT=GLee_Lazy_glVertexAttribI2ivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI3ivEXT
- #define GLEE_C_DEFINED_glVertexAttribI3ivEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI3ivEXT(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI3ivEXT(index, v);}
- GLEEPFNGLVERTEXATTRIBI3IVEXTPROC GLeeFuncPtr_glVertexAttribI3ivEXT=GLee_Lazy_glVertexAttribI3ivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI4ivEXT
- #define GLEE_C_DEFINED_glVertexAttribI4ivEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI4ivEXT(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI4ivEXT(index, v);}
- GLEEPFNGLVERTEXATTRIBI4IVEXTPROC GLeeFuncPtr_glVertexAttribI4ivEXT=GLee_Lazy_glVertexAttribI4ivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI1uivEXT
- #define GLEE_C_DEFINED_glVertexAttribI1uivEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI1uivEXT(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI1uivEXT(index, v);}
- GLEEPFNGLVERTEXATTRIBI1UIVEXTPROC GLeeFuncPtr_glVertexAttribI1uivEXT=GLee_Lazy_glVertexAttribI1uivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI2uivEXT
- #define GLEE_C_DEFINED_glVertexAttribI2uivEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI2uivEXT(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI2uivEXT(index, v);}
- GLEEPFNGLVERTEXATTRIBI2UIVEXTPROC GLeeFuncPtr_glVertexAttribI2uivEXT=GLee_Lazy_glVertexAttribI2uivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI3uivEXT
- #define GLEE_C_DEFINED_glVertexAttribI3uivEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI3uivEXT(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI3uivEXT(index, v);}
- GLEEPFNGLVERTEXATTRIBI3UIVEXTPROC GLeeFuncPtr_glVertexAttribI3uivEXT=GLee_Lazy_glVertexAttribI3uivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI4uivEXT
- #define GLEE_C_DEFINED_glVertexAttribI4uivEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI4uivEXT(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI4uivEXT(index, v);}
- GLEEPFNGLVERTEXATTRIBI4UIVEXTPROC GLeeFuncPtr_glVertexAttribI4uivEXT=GLee_Lazy_glVertexAttribI4uivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI4bvEXT
- #define GLEE_C_DEFINED_glVertexAttribI4bvEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI4bvEXT(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttribI4bvEXT(index, v);}
- GLEEPFNGLVERTEXATTRIBI4BVEXTPROC GLeeFuncPtr_glVertexAttribI4bvEXT=GLee_Lazy_glVertexAttribI4bvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI4svEXT
- #define GLEE_C_DEFINED_glVertexAttribI4svEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI4svEXT(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttribI4svEXT(index, v);}
- GLEEPFNGLVERTEXATTRIBI4SVEXTPROC GLeeFuncPtr_glVertexAttribI4svEXT=GLee_Lazy_glVertexAttribI4svEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI4ubvEXT
- #define GLEE_C_DEFINED_glVertexAttribI4ubvEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttribI4ubvEXT(index, v);}
- GLEEPFNGLVERTEXATTRIBI4UBVEXTPROC GLeeFuncPtr_glVertexAttribI4ubvEXT=GLee_Lazy_glVertexAttribI4ubvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribI4usvEXT
- #define GLEE_C_DEFINED_glVertexAttribI4usvEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribI4usvEXT(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttribI4usvEXT(index, v);}
- GLEEPFNGLVERTEXATTRIBI4USVEXTPROC GLeeFuncPtr_glVertexAttribI4usvEXT=GLee_Lazy_glVertexAttribI4usvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glVertexAttribIPointerEXT
- #define GLEE_C_DEFINED_glVertexAttribIPointerEXT
- GLvoid __stdcall GLee_Lazy_glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribIPointerEXT(index, size, type, stride, pointer);}
- GLEEPFNGLVERTEXATTRIBIPOINTEREXTPROC GLeeFuncPtr_glVertexAttribIPointerEXT=GLee_Lazy_glVertexAttribIPointerEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribIivEXT
- #define GLEE_C_DEFINED_glGetVertexAttribIivEXT
- GLvoid __stdcall GLee_Lazy_glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribIivEXT(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBIIVEXTPROC GLeeFuncPtr_glGetVertexAttribIivEXT=GLee_Lazy_glGetVertexAttribIivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glGetVertexAttribIuivEXT
- #define GLEE_C_DEFINED_glGetVertexAttribIuivEXT
- GLvoid __stdcall GLee_Lazy_glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params) {if (GLeeInit()) glGetVertexAttribIuivEXT(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBIUIVEXTPROC GLeeFuncPtr_glGetVertexAttribIuivEXT=GLee_Lazy_glGetVertexAttribIuivEXT;
- #endif
- #endif
- /* GL_OES_byte_coordinates */
- #ifdef __GLEE_GL_OES_byte_coordinates
- #endif
- /* GL_OES_compressed_paletted_texture */
- #ifdef __GLEE_GL_OES_compressed_paletted_texture
- #endif
- /* GL_OES_single_precision */
- #ifdef __GLEE_GL_OES_single_precision
- #ifndef GLEE_C_DEFINED_glDepthRangefOES
- #define GLEE_C_DEFINED_glDepthRangefOES
- GLvoid __stdcall GLee_Lazy_glDepthRangefOES(GLclampf n, GLclampf f) {if (GLeeInit()) glDepthRangefOES(n, f);}
- GLEEPFNGLDEPTHRANGEFOESPROC GLeeFuncPtr_glDepthRangefOES=GLee_Lazy_glDepthRangefOES;
- #endif
- #ifndef GLEE_C_DEFINED_glFrustumfOES
- #define GLEE_C_DEFINED_glFrustumfOES
- GLvoid __stdcall GLee_Lazy_glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {if (GLeeInit()) glFrustumfOES(l, r, b, t, n, f);}
- GLEEPFNGLFRUSTUMFOESPROC GLeeFuncPtr_glFrustumfOES=GLee_Lazy_glFrustumfOES;
- #endif
- #ifndef GLEE_C_DEFINED_glOrthofOES
- #define GLEE_C_DEFINED_glOrthofOES
- GLvoid __stdcall GLee_Lazy_glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {if (GLeeInit()) glOrthofOES(l, r, b, t, n, f);}
- GLEEPFNGLORTHOFOESPROC GLeeFuncPtr_glOrthofOES=GLee_Lazy_glOrthofOES;
- #endif
- #ifndef GLEE_C_DEFINED_glClipPlanefOES
- #define GLEE_C_DEFINED_glClipPlanefOES
- GLvoid __stdcall GLee_Lazy_glClipPlanefOES(GLenum plane, const GLfloat* equation) {if (GLeeInit()) glClipPlanefOES(plane, equation);}
- GLEEPFNGLCLIPPLANEFOESPROC GLeeFuncPtr_glClipPlanefOES=GLee_Lazy_glClipPlanefOES;
- #endif
- #ifndef GLEE_C_DEFINED_glGetClipPlanefOES
- #define GLEE_C_DEFINED_glGetClipPlanefOES
- GLvoid __stdcall GLee_Lazy_glGetClipPlanefOES(GLenum plane, GLfloat* equation) {if (GLeeInit()) glGetClipPlanefOES(plane, equation);}
- GLEEPFNGLGETCLIPPLANEFOESPROC GLeeFuncPtr_glGetClipPlanefOES=GLee_Lazy_glGetClipPlanefOES;
- #endif
- #ifndef GLEE_C_DEFINED_glClearDepthfOES
- #define GLEE_C_DEFINED_glClearDepthfOES
- GLvoid __stdcall GLee_Lazy_glClearDepthfOES(GLclampd depth) {if (GLeeInit()) glClearDepthfOES(depth);}
- GLEEPFNGLCLEARDEPTHFOESPROC GLeeFuncPtr_glClearDepthfOES=GLee_Lazy_glClearDepthfOES;
- #endif
- #endif
- /* GL_SGIX_pixel_texture_bits */
- #ifdef __GLEE_GL_SGIX_pixel_texture_bits
- #endif
- /* GL_SGIX_texture_range */
- #ifdef __GLEE_GL_SGIX_texture_range
- #endif
- /* WGL */
- #ifdef WIN32
- /* Extension querying variables */
- GLboolean _GLEE_WGL_ARB_buffer_region = GL_FALSE;
- GLboolean _GLEE_WGL_ARB_multisample = GL_FALSE;
- GLboolean _GLEE_WGL_ARB_extensions_string = GL_FALSE;
- GLboolean _GLEE_WGL_ARB_pixel_format = GL_FALSE;
- GLboolean _GLEE_WGL_ARB_make_current_read = GL_FALSE;
- GLboolean _GLEE_WGL_ARB_pbuffer = GL_FALSE;
- GLboolean _GLEE_WGL_ARB_render_texture = GL_FALSE;
- GLboolean _GLEE_WGL_ARB_pixel_format_float = GL_FALSE;
- GLboolean _GLEE_WGL_ARB_create_context = GL_FALSE;
- GLboolean _GLEE_WGL_EXT_make_current_read = GL_FALSE;
- GLboolean _GLEE_WGL_EXT_pixel_format = GL_FALSE;
- GLboolean _GLEE_WGL_EXT_pbuffer = GL_FALSE;
- GLboolean _GLEE_WGL_EXT_depth_float = GL_FALSE;
- GLboolean _GLEE_WGL_3DFX_multisample = GL_FALSE;
- GLboolean _GLEE_WGL_EXT_multisample = GL_FALSE;
- GLboolean _GLEE_WGL_I3D_digital_video_control = GL_FALSE;
- GLboolean _GLEE_WGL_I3D_gamma = GL_FALSE;
- GLboolean _GLEE_WGL_I3D_genlock = GL_FALSE;
- GLboolean _GLEE_WGL_I3D_image_buffer = GL_FALSE;
- GLboolean _GLEE_WGL_I3D_swap_frame_lock = GL_FALSE;
- GLboolean _GLEE_WGL_NV_render_depth_texture = GL_FALSE;
- GLboolean _GLEE_WGL_NV_render_texture_rectangle = GL_FALSE;
- GLboolean _GLEE_WGL_ATI_pixel_format_float = GL_FALSE;
- GLboolean _GLEE_WGL_NV_float_buffer = GL_FALSE;
- GLboolean _GLEE_WGL_3DL_stereo_control = GL_FALSE;
- GLboolean _GLEE_WGL_EXT_pixel_format_packed_float = GL_FALSE;
- GLboolean _GLEE_WGL_EXT_framebuffer_sRGB = GL_FALSE;
- GLboolean _GLEE_WGL_NV_present_video = GL_FALSE;
- GLboolean _GLEE_WGL_NV_swap_group = GL_FALSE;
- GLboolean _GLEE_WGL_NV_gpu_affinity = GL_FALSE;
- GLboolean _GLEE_WGL_EXT_display_color_table = GL_FALSE;
- GLboolean _GLEE_WGL_EXT_extensions_string = GL_FALSE;
- GLboolean _GLEE_WGL_EXT_swap_control = GL_FALSE;
- GLboolean _GLEE_WGL_NV_vertex_array_range = GL_FALSE;
- GLboolean _GLEE_WGL_OML_sync_control = GL_FALSE;
- GLboolean _GLEE_WGL_I3D_swap_frame_usage = GL_FALSE;
- GLboolean _GLEE_WGL_NV_video_output = GL_FALSE;
- /* WGL Extension names */
- char __GLeeWGLExtensionNames[37][34]={
- "WGL_ARB_buffer_region",
- "WGL_ARB_multisample",
- "WGL_ARB_extensions_string",
- "WGL_ARB_pixel_format",
- "WGL_ARB_make_current_read",
- "WGL_ARB_pbuffer",
- "WGL_ARB_render_texture",
- "WGL_ARB_pixel_format_float",
- "WGL_ARB_create_context",
- "WGL_EXT_make_current_read",
- "WGL_EXT_pixel_format",
- "WGL_EXT_pbuffer",
- "WGL_EXT_depth_float",
- "WGL_3DFX_multisample",
- "WGL_EXT_multisample",
- "WGL_I3D_digital_video_control",
- "WGL_I3D_gamma",
- "WGL_I3D_genlock",
- "WGL_I3D_image_buffer",
- "WGL_I3D_swap_frame_lock",
- "WGL_NV_render_depth_texture",
- "WGL_NV_render_texture_rectangle",
- "WGL_ATI_pixel_format_float",
- "WGL_NV_float_buffer",
- "WGL_3DL_stereo_control",
- "WGL_EXT_pixel_format_packed_float",
- "WGL_EXT_framebuffer_sRGB",
- "WGL_NV_present_video",
- "WGL_NV_swap_group",
- "WGL_NV_gpu_affinity",
- "WGL_EXT_display_color_table",
- "WGL_EXT_extensions_string",
- "WGL_EXT_swap_control",
- "WGL_NV_vertex_array_range",
- "WGL_OML_sync_control",
- "WGL_I3D_swap_frame_usage",
- "WGL_NV_video_output"
- };
- int __GLeeWGLNumExtensions=37;
- /* WGL_ARB_buffer_region */
- #ifdef __GLEE_WGL_ARB_buffer_region
- #ifndef GLEE_C_DEFINED_wglCreateBufferRegionARB
- #define GLEE_C_DEFINED_wglCreateBufferRegionARB
- HANDLE __stdcall GLee_Lazy_wglCreateBufferRegionARB(HDC hDC, int iLayerPlane, UINT uType) {if (GLeeInit()) return wglCreateBufferRegionARB(hDC, iLayerPlane, uType); return (HANDLE)0;}
- GLEEPFNWGLCREATEBUFFERREGIONARBPROC GLeeFuncPtr_wglCreateBufferRegionARB=GLee_Lazy_wglCreateBufferRegionARB;
- #endif
- #ifndef GLEE_C_DEFINED_wglDeleteBufferRegionARB
- #define GLEE_C_DEFINED_wglDeleteBufferRegionARB
- VOID __stdcall GLee_Lazy_wglDeleteBufferRegionARB(HANDLE hRegion) {if (GLeeInit()) wglDeleteBufferRegionARB(hRegion);}
- GLEEPFNWGLDELETEBUFFERREGIONARBPROC GLeeFuncPtr_wglDeleteBufferRegionARB=GLee_Lazy_wglDeleteBufferRegionARB;
- #endif
- #ifndef GLEE_C_DEFINED_wglSaveBufferRegionARB
- #define GLEE_C_DEFINED_wglSaveBufferRegionARB
- BOOL __stdcall GLee_Lazy_wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height) {if (GLeeInit()) return wglSaveBufferRegionARB(hRegion, x, y, width, height); return (BOOL)0;}
- GLEEPFNWGLSAVEBUFFERREGIONARBPROC GLeeFuncPtr_wglSaveBufferRegionARB=GLee_Lazy_wglSaveBufferRegionARB;
- #endif
- #ifndef GLEE_C_DEFINED_wglRestoreBufferRegionARB
- #define GLEE_C_DEFINED_wglRestoreBufferRegionARB
- BOOL __stdcall GLee_Lazy_wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc) {if (GLeeInit()) return wglRestoreBufferRegionARB(hRegion, x, y, width, height, xSrc, ySrc); return (BOOL)0;}
- GLEEPFNWGLRESTOREBUFFERREGIONARBPROC GLeeFuncPtr_wglRestoreBufferRegionARB=GLee_Lazy_wglRestoreBufferRegionARB;
- #endif
- #endif
- /* WGL_ARB_multisample */
- #ifdef __GLEE_WGL_ARB_multisample
- #endif
- /* WGL_ARB_extensions_string */
- #ifdef __GLEE_WGL_ARB_extensions_string
- #ifndef GLEE_C_DEFINED_wglGetExtensionsStringARB
- #define GLEE_C_DEFINED_wglGetExtensionsStringARB
- const char * __stdcall GLee_Lazy_wglGetExtensionsStringARB(HDC hdc) {if (GLeeInit()) return wglGetExtensionsStringARB(hdc); return (const char *)0;}
- GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC GLeeFuncPtr_wglGetExtensionsStringARB=GLee_Lazy_wglGetExtensionsStringARB;
- #endif
- #endif
- /* WGL_ARB_pixel_format */
- #ifdef __GLEE_WGL_ARB_pixel_format
- #ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivARB
- #define GLEE_C_DEFINED_wglGetPixelFormatAttribivARB
- BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues) {if (GLeeInit()) return wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;}
- GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribivARB=GLee_Lazy_wglGetPixelFormatAttribivARB;
- #endif
- #ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB
- #define GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB
- BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues) {if (GLeeInit()) return wglGetPixelFormatAttribfvARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;}
- GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribfvARB=GLee_Lazy_wglGetPixelFormatAttribfvARB;
- #endif
- #ifndef GLEE_C_DEFINED_wglChoosePixelFormatARB
- #define GLEE_C_DEFINED_wglChoosePixelFormatARB
- BOOL __stdcall GLee_Lazy_wglChoosePixelFormatARB(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats) {if (GLeeInit()) return wglChoosePixelFormatARB(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;}
- GLEEPFNWGLCHOOSEPIXELFORMATARBPROC GLeeFuncPtr_wglChoosePixelFormatARB=GLee_Lazy_wglChoosePixelFormatARB;
- #endif
- #endif
- /* WGL_ARB_make_current_read */
- #ifdef __GLEE_WGL_ARB_make_current_read
- #ifndef GLEE_C_DEFINED_wglMakeContextCurrentARB
- #define GLEE_C_DEFINED_wglMakeContextCurrentARB
- BOOL __stdcall GLee_Lazy_wglMakeContextCurrentARB(HDC hDrawDC, HDC hReadDC, HGLRC hglrc) {if (GLeeInit()) return wglMakeContextCurrentARB(hDrawDC, hReadDC, hglrc); return (BOOL)0;}
- GLEEPFNWGLMAKECONTEXTCURRENTARBPROC GLeeFuncPtr_wglMakeContextCurrentARB=GLee_Lazy_wglMakeContextCurrentARB;
- #endif
- #ifndef GLEE_C_DEFINED_wglGetCurrentReadDCARB
- #define GLEE_C_DEFINED_wglGetCurrentReadDCARB
- HDC __stdcall GLee_Lazy_wglGetCurrentReadDCARB(void) {if (GLeeInit()) return wglGetCurrentReadDCARB(); return (HDC)0;}
- GLEEPFNWGLGETCURRENTREADDCARBPROC GLeeFuncPtr_wglGetCurrentReadDCARB=GLee_Lazy_wglGetCurrentReadDCARB;
- #endif
- #endif
- /* WGL_ARB_pbuffer */
- #ifdef __GLEE_WGL_ARB_pbuffer
- #ifndef GLEE_C_DEFINED_wglCreatePbufferARB
- #define GLEE_C_DEFINED_wglCreatePbufferARB
- HPBUFFERARB __stdcall GLee_Lazy_wglCreatePbufferARB(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList) {if (GLeeInit()) return wglCreatePbufferARB(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFERARB)0;}
- GLEEPFNWGLCREATEPBUFFERARBPROC GLeeFuncPtr_wglCreatePbufferARB=GLee_Lazy_wglCreatePbufferARB;
- #endif
- #ifndef GLEE_C_DEFINED_wglGetPbufferDCARB
- #define GLEE_C_DEFINED_wglGetPbufferDCARB
- HDC __stdcall GLee_Lazy_wglGetPbufferDCARB(HPBUFFERARB hPbuffer) {if (GLeeInit()) return wglGetPbufferDCARB(hPbuffer); return (HDC)0;}
- GLEEPFNWGLGETPBUFFERDCARBPROC GLeeFuncPtr_wglGetPbufferDCARB=GLee_Lazy_wglGetPbufferDCARB;
- #endif
- #ifndef GLEE_C_DEFINED_wglReleasePbufferDCARB
- #define GLEE_C_DEFINED_wglReleasePbufferDCARB
- int __stdcall GLee_Lazy_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hDC) {if (GLeeInit()) return wglReleasePbufferDCARB(hPbuffer, hDC); return (int)0;}
- GLEEPFNWGLRELEASEPBUFFERDCARBPROC GLeeFuncPtr_wglReleasePbufferDCARB=GLee_Lazy_wglReleasePbufferDCARB;
- #endif
- #ifndef GLEE_C_DEFINED_wglDestroyPbufferARB
- #define GLEE_C_DEFINED_wglDestroyPbufferARB
- BOOL __stdcall GLee_Lazy_wglDestroyPbufferARB(HPBUFFERARB hPbuffer) {if (GLeeInit()) return wglDestroyPbufferARB(hPbuffer); return (BOOL)0;}
- GLEEPFNWGLDESTROYPBUFFERARBPROC GLeeFuncPtr_wglDestroyPbufferARB=GLee_Lazy_wglDestroyPbufferARB;
- #endif
- #ifndef GLEE_C_DEFINED_wglQueryPbufferARB
- #define GLEE_C_DEFINED_wglQueryPbufferARB
- BOOL __stdcall GLee_Lazy_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryPbufferARB(hPbuffer, iAttribute, piValue); return (BOOL)0;}
- GLEEPFNWGLQUERYPBUFFERARBPROC GLeeFuncPtr_wglQueryPbufferARB=GLee_Lazy_wglQueryPbufferARB;
- #endif
- #endif
- /* WGL_ARB_render_texture */
- #ifdef __GLEE_WGL_ARB_render_texture
- #ifndef GLEE_C_DEFINED_wglBindTexImageARB
- #define GLEE_C_DEFINED_wglBindTexImageARB
- BOOL __stdcall GLee_Lazy_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer) {if (GLeeInit()) return wglBindTexImageARB(hPbuffer, iBuffer); return (BOOL)0;}
- GLEEPFNWGLBINDTEXIMAGEARBPROC GLeeFuncPtr_wglBindTexImageARB=GLee_Lazy_wglBindTexImageARB;
- #endif
- #ifndef GLEE_C_DEFINED_wglReleaseTexImageARB
- #define GLEE_C_DEFINED_wglReleaseTexImageARB
- BOOL __stdcall GLee_Lazy_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer) {if (GLeeInit()) return wglReleaseTexImageARB(hPbuffer, iBuffer); return (BOOL)0;}
- GLEEPFNWGLRELEASETEXIMAGEARBPROC GLeeFuncPtr_wglReleaseTexImageARB=GLee_Lazy_wglReleaseTexImageARB;
- #endif
- #ifndef GLEE_C_DEFINED_wglSetPbufferAttribARB
- #define GLEE_C_DEFINED_wglSetPbufferAttribARB
- BOOL __stdcall GLee_Lazy_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int * piAttribList) {if (GLeeInit()) return wglSetPbufferAttribARB(hPbuffer, piAttribList); return (BOOL)0;}
- GLEEPFNWGLSETPBUFFERATTRIBARBPROC GLeeFuncPtr_wglSetPbufferAttribARB=GLee_Lazy_wglSetPbufferAttribARB;
- #endif
- #endif
- /* WGL_ARB_pixel_format_float */
- #ifdef __GLEE_WGL_ARB_pixel_format_float
- #endif
- /* WGL_ARB_create_context */
- #ifdef __GLEE_WGL_ARB_create_context
- #ifndef GLEE_C_DEFINED_wglCreateContextAttribsARB
- #define GLEE_C_DEFINED_wglCreateContextAttribsARB
- HGLRC __stdcall GLee_Lazy_wglCreateContextAttribsARB(HDC hDC, HGLRC hShareContext, const int * attribList) {if (GLeeInit()) return wglCreateContextAttribsARB(hDC, hShareContext, attribList); return (HGLRC)0;}
- GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_wglCreateContextAttribsARB=GLee_Lazy_wglCreateContextAttribsARB;
- #endif
- #endif
- /* WGL_EXT_make_current_read */
- #ifdef __GLEE_WGL_EXT_make_current_read
- #ifndef GLEE_C_DEFINED_wglMakeContextCurrentEXT
- #define GLEE_C_DEFINED_wglMakeContextCurrentEXT
- BOOL __stdcall GLee_Lazy_wglMakeContextCurrentEXT(HDC hDrawDC, HDC hReadDC, HGLRC hglrc) {if (GLeeInit()) return wglMakeContextCurrentEXT(hDrawDC, hReadDC, hglrc); return (BOOL)0;}
- GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC GLeeFuncPtr_wglMakeContextCurrentEXT=GLee_Lazy_wglMakeContextCurrentEXT;
- #endif
- #ifndef GLEE_C_DEFINED_wglGetCurrentReadDCEXT
- #define GLEE_C_DEFINED_wglGetCurrentReadDCEXT
- HDC __stdcall GLee_Lazy_wglGetCurrentReadDCEXT(void) {if (GLeeInit()) return wglGetCurrentReadDCEXT(); return (HDC)0;}
- GLEEPFNWGLGETCURRENTREADDCEXTPROC GLeeFuncPtr_wglGetCurrentReadDCEXT=GLee_Lazy_wglGetCurrentReadDCEXT;
- #endif
- #endif
- /* WGL_EXT_pixel_format */
- #ifdef __GLEE_WGL_EXT_pixel_format
- #ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT
- #define GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT
- BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivEXT(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues) {if (GLeeInit()) return wglGetPixelFormatAttribivEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;}
- GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribivEXT=GLee_Lazy_wglGetPixelFormatAttribivEXT;
- #endif
- #ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT
- #define GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT
- BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvEXT(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues) {if (GLeeInit()) return wglGetPixelFormatAttribfvEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;}
- GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribfvEXT=GLee_Lazy_wglGetPixelFormatAttribfvEXT;
- #endif
- #ifndef GLEE_C_DEFINED_wglChoosePixelFormatEXT
- #define GLEE_C_DEFINED_wglChoosePixelFormatEXT
- BOOL __stdcall GLee_Lazy_wglChoosePixelFormatEXT(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats) {if (GLeeInit()) return wglChoosePixelFormatEXT(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;}
- GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC GLeeFuncPtr_wglChoosePixelFormatEXT=GLee_Lazy_wglChoosePixelFormatEXT;
- #endif
- #endif
- /* WGL_EXT_pbuffer */
- #ifdef __GLEE_WGL_EXT_pbuffer
- #ifndef GLEE_C_DEFINED_wglCreatePbufferEXT
- #define GLEE_C_DEFINED_wglCreatePbufferEXT
- HPBUFFEREXT __stdcall GLee_Lazy_wglCreatePbufferEXT(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList) {if (GLeeInit()) return wglCreatePbufferEXT(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFEREXT)0;}
- GLEEPFNWGLCREATEPBUFFEREXTPROC GLeeFuncPtr_wglCreatePbufferEXT=GLee_Lazy_wglCreatePbufferEXT;
- #endif
- #ifndef GLEE_C_DEFINED_wglGetPbufferDCEXT
- #define GLEE_C_DEFINED_wglGetPbufferDCEXT
- HDC __stdcall GLee_Lazy_wglGetPbufferDCEXT(HPBUFFEREXT hPbuffer) {if (GLeeInit()) return wglGetPbufferDCEXT(hPbuffer); return (HDC)0;}
- GLEEPFNWGLGETPBUFFERDCEXTPROC GLeeFuncPtr_wglGetPbufferDCEXT=GLee_Lazy_wglGetPbufferDCEXT;
- #endif
- #ifndef GLEE_C_DEFINED_wglReleasePbufferDCEXT
- #define GLEE_C_DEFINED_wglReleasePbufferDCEXT
- int __stdcall GLee_Lazy_wglReleasePbufferDCEXT(HPBUFFEREXT hPbuffer, HDC hDC) {if (GLeeInit()) return wglReleasePbufferDCEXT(hPbuffer, hDC); return (int)0;}
- GLEEPFNWGLRELEASEPBUFFERDCEXTPROC GLeeFuncPtr_wglReleasePbufferDCEXT=GLee_Lazy_wglReleasePbufferDCEXT;
- #endif
- #ifndef GLEE_C_DEFINED_wglDestroyPbufferEXT
- #define GLEE_C_DEFINED_wglDestroyPbufferEXT
- BOOL __stdcall GLee_Lazy_wglDestroyPbufferEXT(HPBUFFEREXT hPbuffer) {if (GLeeInit()) return wglDestroyPbufferEXT(hPbuffer); return (BOOL)0;}
- GLEEPFNWGLDESTROYPBUFFEREXTPROC GLeeFuncPtr_wglDestroyPbufferEXT=GLee_Lazy_wglDestroyPbufferEXT;
- #endif
- #ifndef GLEE_C_DEFINED_wglQueryPbufferEXT
- #define GLEE_C_DEFINED_wglQueryPbufferEXT
- BOOL __stdcall GLee_Lazy_wglQueryPbufferEXT(HPBUFFEREXT hPbuffer, int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryPbufferEXT(hPbuffer, iAttribute, piValue); return (BOOL)0;}
- GLEEPFNWGLQUERYPBUFFEREXTPROC GLeeFuncPtr_wglQueryPbufferEXT=GLee_Lazy_wglQueryPbufferEXT;
- #endif
- #endif
- /* WGL_EXT_depth_float */
- #ifdef __GLEE_WGL_EXT_depth_float
- #endif
- /* WGL_3DFX_multisample */
- #ifdef __GLEE_WGL_3DFX_multisample
- #endif
- /* WGL_EXT_multisample */
- #ifdef __GLEE_WGL_EXT_multisample
- #endif
- /* WGL_I3D_digital_video_control */
- #ifdef __GLEE_WGL_I3D_digital_video_control
- #ifndef GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D
- #define GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D
- BOOL __stdcall GLee_Lazy_wglGetDigitalVideoParametersI3D(HDC hDC, int iAttribute, int * piValue) {if (GLeeInit()) return wglGetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
- GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglGetDigitalVideoParametersI3D=GLee_Lazy_wglGetDigitalVideoParametersI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D
- #define GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D
- BOOL __stdcall GLee_Lazy_wglSetDigitalVideoParametersI3D(HDC hDC, int iAttribute, const int * piValue) {if (GLeeInit()) return wglSetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
- GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglSetDigitalVideoParametersI3D=GLee_Lazy_wglSetDigitalVideoParametersI3D;
- #endif
- #endif
- /* WGL_I3D_gamma */
- #ifdef __GLEE_WGL_I3D_gamma
- #ifndef GLEE_C_DEFINED_wglGetGammaTableParametersI3D
- #define GLEE_C_DEFINED_wglGetGammaTableParametersI3D
- BOOL __stdcall GLee_Lazy_wglGetGammaTableParametersI3D(HDC hDC, int iAttribute, int * piValue) {if (GLeeInit()) return wglGetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
- GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglGetGammaTableParametersI3D=GLee_Lazy_wglGetGammaTableParametersI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglSetGammaTableParametersI3D
- #define GLEE_C_DEFINED_wglSetGammaTableParametersI3D
- BOOL __stdcall GLee_Lazy_wglSetGammaTableParametersI3D(HDC hDC, int iAttribute, const int * piValue) {if (GLeeInit()) return wglSetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
- GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglSetGammaTableParametersI3D=GLee_Lazy_wglSetGammaTableParametersI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglGetGammaTableI3D
- #define GLEE_C_DEFINED_wglGetGammaTableI3D
- BOOL __stdcall GLee_Lazy_wglGetGammaTableI3D(HDC hDC, int iEntries, USHORT * puRed, USHORT * puGreen, USHORT * puBlue) {if (GLeeInit()) return wglGetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;}
- GLEEPFNWGLGETGAMMATABLEI3DPROC GLeeFuncPtr_wglGetGammaTableI3D=GLee_Lazy_wglGetGammaTableI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglSetGammaTableI3D
- #define GLEE_C_DEFINED_wglSetGammaTableI3D
- BOOL __stdcall GLee_Lazy_wglSetGammaTableI3D(HDC hDC, int iEntries, const USHORT * puRed, const USHORT * puGreen, const USHORT * puBlue) {if (GLeeInit()) return wglSetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;}
- GLEEPFNWGLSETGAMMATABLEI3DPROC GLeeFuncPtr_wglSetGammaTableI3D=GLee_Lazy_wglSetGammaTableI3D;
- #endif
- #endif
- /* WGL_I3D_genlock */
- #ifdef __GLEE_WGL_I3D_genlock
- #ifndef GLEE_C_DEFINED_wglEnableGenlockI3D
- #define GLEE_C_DEFINED_wglEnableGenlockI3D
- BOOL __stdcall GLee_Lazy_wglEnableGenlockI3D(HDC hDC) {if (GLeeInit()) return wglEnableGenlockI3D(hDC); return (BOOL)0;}
- GLEEPFNWGLENABLEGENLOCKI3DPROC GLeeFuncPtr_wglEnableGenlockI3D=GLee_Lazy_wglEnableGenlockI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglDisableGenlockI3D
- #define GLEE_C_DEFINED_wglDisableGenlockI3D
- BOOL __stdcall GLee_Lazy_wglDisableGenlockI3D(HDC hDC) {if (GLeeInit()) return wglDisableGenlockI3D(hDC); return (BOOL)0;}
- GLEEPFNWGLDISABLEGENLOCKI3DPROC GLeeFuncPtr_wglDisableGenlockI3D=GLee_Lazy_wglDisableGenlockI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglIsEnabledGenlockI3D
- #define GLEE_C_DEFINED_wglIsEnabledGenlockI3D
- BOOL __stdcall GLee_Lazy_wglIsEnabledGenlockI3D(HDC hDC, BOOL * pFlag) {if (GLeeInit()) return wglIsEnabledGenlockI3D(hDC, pFlag); return (BOOL)0;}
- GLEEPFNWGLISENABLEDGENLOCKI3DPROC GLeeFuncPtr_wglIsEnabledGenlockI3D=GLee_Lazy_wglIsEnabledGenlockI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglGenlockSourceI3D
- #define GLEE_C_DEFINED_wglGenlockSourceI3D
- BOOL __stdcall GLee_Lazy_wglGenlockSourceI3D(HDC hDC, UINT uSource) {if (GLeeInit()) return wglGenlockSourceI3D(hDC, uSource); return (BOOL)0;}
- GLEEPFNWGLGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGenlockSourceI3D=GLee_Lazy_wglGenlockSourceI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglGetGenlockSourceI3D
- #define GLEE_C_DEFINED_wglGetGenlockSourceI3D
- BOOL __stdcall GLee_Lazy_wglGetGenlockSourceI3D(HDC hDC, UINT * uSource) {if (GLeeInit()) return wglGetGenlockSourceI3D(hDC, uSource); return (BOOL)0;}
- GLEEPFNWGLGETGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGetGenlockSourceI3D=GLee_Lazy_wglGetGenlockSourceI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglGenlockSourceEdgeI3D
- #define GLEE_C_DEFINED_wglGenlockSourceEdgeI3D
- BOOL __stdcall GLee_Lazy_wglGenlockSourceEdgeI3D(HDC hDC, UINT uEdge) {if (GLeeInit()) return wglGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;}
- GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGenlockSourceEdgeI3D=GLee_Lazy_wglGenlockSourceEdgeI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D
- #define GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D
- BOOL __stdcall GLee_Lazy_wglGetGenlockSourceEdgeI3D(HDC hDC, UINT * uEdge) {if (GLeeInit()) return wglGetGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;}
- GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGetGenlockSourceEdgeI3D=GLee_Lazy_wglGetGenlockSourceEdgeI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglGenlockSampleRateI3D
- #define GLEE_C_DEFINED_wglGenlockSampleRateI3D
- BOOL __stdcall GLee_Lazy_wglGenlockSampleRateI3D(HDC hDC, UINT uRate) {if (GLeeInit()) return wglGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;}
- GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGenlockSampleRateI3D=GLee_Lazy_wglGenlockSampleRateI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglGetGenlockSampleRateI3D
- #define GLEE_C_DEFINED_wglGetGenlockSampleRateI3D
- BOOL __stdcall GLee_Lazy_wglGetGenlockSampleRateI3D(HDC hDC, UINT * uRate) {if (GLeeInit()) return wglGetGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;}
- GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGetGenlockSampleRateI3D=GLee_Lazy_wglGetGenlockSampleRateI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglGenlockSourceDelayI3D
- #define GLEE_C_DEFINED_wglGenlockSourceDelayI3D
- BOOL __stdcall GLee_Lazy_wglGenlockSourceDelayI3D(HDC hDC, UINT uDelay) {if (GLeeInit()) return wglGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;}
- GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGenlockSourceDelayI3D=GLee_Lazy_wglGenlockSourceDelayI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D
- #define GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D
- BOOL __stdcall GLee_Lazy_wglGetGenlockSourceDelayI3D(HDC hDC, UINT * uDelay) {if (GLeeInit()) return wglGetGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;}
- GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGetGenlockSourceDelayI3D=GLee_Lazy_wglGetGenlockSourceDelayI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D
- #define GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D
- BOOL __stdcall GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D(HDC hDC, UINT * uMaxLineDelay, UINT * uMaxPixelDelay) {if (GLeeInit()) return wglQueryGenlockMaxSourceDelayI3D(hDC, uMaxLineDelay, uMaxPixelDelay); return (BOOL)0;}
- GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D=GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D;
- #endif
- #endif
- /* WGL_I3D_image_buffer */
- #ifdef __GLEE_WGL_I3D_image_buffer
- #ifndef GLEE_C_DEFINED_wglCreateImageBufferI3D
- #define GLEE_C_DEFINED_wglCreateImageBufferI3D
- LPVOID __stdcall GLee_Lazy_wglCreateImageBufferI3D(HDC hDC, DWORD dwSize, UINT uFlags) {if (GLeeInit()) return wglCreateImageBufferI3D(hDC, dwSize, uFlags); return (LPVOID)0;}
- GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC GLeeFuncPtr_wglCreateImageBufferI3D=GLee_Lazy_wglCreateImageBufferI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglDestroyImageBufferI3D
- #define GLEE_C_DEFINED_wglDestroyImageBufferI3D
- BOOL __stdcall GLee_Lazy_wglDestroyImageBufferI3D(HDC hDC, LPVOID pAddress) {if (GLeeInit()) return wglDestroyImageBufferI3D(hDC, pAddress); return (BOOL)0;}
- GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC GLeeFuncPtr_wglDestroyImageBufferI3D=GLee_Lazy_wglDestroyImageBufferI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D
- #define GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D
- BOOL __stdcall GLee_Lazy_wglAssociateImageBufferEventsI3D(HDC hDC, const HANDLE * pEvent, const LPVOID * pAddress, const DWORD * pSize, UINT count) {if (GLeeInit()) return wglAssociateImageBufferEventsI3D(hDC, pEvent, pAddress, pSize, count); return (BOOL)0;}
- GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglAssociateImageBufferEventsI3D=GLee_Lazy_wglAssociateImageBufferEventsI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D
- #define GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D
- BOOL __stdcall GLee_Lazy_wglReleaseImageBufferEventsI3D(HDC hDC, const LPVOID * pAddress, UINT count) {if (GLeeInit()) return wglReleaseImageBufferEventsI3D(hDC, pAddress, count); return (BOOL)0;}
- GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglReleaseImageBufferEventsI3D=GLee_Lazy_wglReleaseImageBufferEventsI3D;
- #endif
- #endif
- /* WGL_I3D_swap_frame_lock */
- #ifdef __GLEE_WGL_I3D_swap_frame_lock
- #ifndef GLEE_C_DEFINED_wglEnableFrameLockI3D
- #define GLEE_C_DEFINED_wglEnableFrameLockI3D
- BOOL __stdcall GLee_Lazy_wglEnableFrameLockI3D(void) {if (GLeeInit()) return wglEnableFrameLockI3D(); return (BOOL)0;}
- GLEEPFNWGLENABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglEnableFrameLockI3D=GLee_Lazy_wglEnableFrameLockI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglDisableFrameLockI3D
- #define GLEE_C_DEFINED_wglDisableFrameLockI3D
- BOOL __stdcall GLee_Lazy_wglDisableFrameLockI3D(void) {if (GLeeInit()) return wglDisableFrameLockI3D(); return (BOOL)0;}
- GLEEPFNWGLDISABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglDisableFrameLockI3D=GLee_Lazy_wglDisableFrameLockI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglIsEnabledFrameLockI3D
- #define GLEE_C_DEFINED_wglIsEnabledFrameLockI3D
- BOOL __stdcall GLee_Lazy_wglIsEnabledFrameLockI3D(BOOL * pFlag) {if (GLeeInit()) return wglIsEnabledFrameLockI3D(pFlag); return (BOOL)0;}
- GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC GLeeFuncPtr_wglIsEnabledFrameLockI3D=GLee_Lazy_wglIsEnabledFrameLockI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglQueryFrameLockMasterI3D
- #define GLEE_C_DEFINED_wglQueryFrameLockMasterI3D
- BOOL __stdcall GLee_Lazy_wglQueryFrameLockMasterI3D(BOOL * pFlag) {if (GLeeInit()) return wglQueryFrameLockMasterI3D(pFlag); return (BOOL)0;}
- GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC GLeeFuncPtr_wglQueryFrameLockMasterI3D=GLee_Lazy_wglQueryFrameLockMasterI3D;
- #endif
- #endif
- /* WGL_NV_render_depth_texture */
- #ifdef __GLEE_WGL_NV_render_depth_texture
- #endif
- /* WGL_NV_render_texture_rectangle */
- #ifdef __GLEE_WGL_NV_render_texture_rectangle
- #endif
- /* WGL_ATI_pixel_format_float */
- #ifdef __GLEE_WGL_ATI_pixel_format_float
- #endif
- /* WGL_NV_float_buffer */
- #ifdef __GLEE_WGL_NV_float_buffer
- #endif
- /* WGL_3DL_stereo_control */
- #ifdef __GLEE_WGL_3DL_stereo_control
- #endif
- /* WGL_EXT_pixel_format_packed_float */
- #ifdef __GLEE_WGL_EXT_pixel_format_packed_float
- #endif
- /* WGL_EXT_framebuffer_sRGB */
- #ifdef __GLEE_WGL_EXT_framebuffer_sRGB
- #endif
- /* WGL_NV_present_video */
- #ifdef __GLEE_WGL_NV_present_video
- #ifndef GLEE_C_DEFINED_wglEnumerateVideoDevicesNV
- #define GLEE_C_DEFINED_wglEnumerateVideoDevicesNV
- int __stdcall GLee_Lazy_wglEnumerateVideoDevicesNV(HDC hDC, HVIDEOOUTPUTDEVICENV * phDeviceList) {if (GLeeInit()) return wglEnumerateVideoDevicesNV(hDC, phDeviceList); return (int)0;}
- GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_wglEnumerateVideoDevicesNV=GLee_Lazy_wglEnumerateVideoDevicesNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglBindVideoDeviceNV
- #define GLEE_C_DEFINED_wglBindVideoDeviceNV
- BOOL __stdcall GLee_Lazy_wglBindVideoDeviceNV(HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int * piAttribList) {if (GLeeInit()) return wglBindVideoDeviceNV(hDC, uVideoSlot, hVideoDevice, piAttribList); return (BOOL)0;}
- GLEEPFNWGLBINDVIDEODEVICENVPROC GLeeFuncPtr_wglBindVideoDeviceNV=GLee_Lazy_wglBindVideoDeviceNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglQueryCurrentContextNV
- #define GLEE_C_DEFINED_wglQueryCurrentContextNV
- BOOL __stdcall GLee_Lazy_wglQueryCurrentContextNV(int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryCurrentContextNV(iAttribute, piValue); return (BOOL)0;}
- GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC GLeeFuncPtr_wglQueryCurrentContextNV=GLee_Lazy_wglQueryCurrentContextNV;
- #endif
- #endif
- /* WGL_NV_swap_group */
- #ifdef __GLEE_WGL_NV_swap_group
- #ifndef GLEE_C_DEFINED_wglJoinSwapGroupNV
- #define GLEE_C_DEFINED_wglJoinSwapGroupNV
- BOOL __stdcall GLee_Lazy_wglJoinSwapGroupNV(HDC hDC, GLuint group) {if (GLeeInit()) return wglJoinSwapGroupNV(hDC, group); return (BOOL)0;}
- GLEEPFNWGLJOINSWAPGROUPNVPROC GLeeFuncPtr_wglJoinSwapGroupNV=GLee_Lazy_wglJoinSwapGroupNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglBindSwapBarrierNV
- #define GLEE_C_DEFINED_wglBindSwapBarrierNV
- BOOL __stdcall GLee_Lazy_wglBindSwapBarrierNV(GLuint group, GLuint barrier) {if (GLeeInit()) return wglBindSwapBarrierNV(group, barrier); return (BOOL)0;}
- GLEEPFNWGLBINDSWAPBARRIERNVPROC GLeeFuncPtr_wglBindSwapBarrierNV=GLee_Lazy_wglBindSwapBarrierNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglQuerySwapGroupNV
- #define GLEE_C_DEFINED_wglQuerySwapGroupNV
- BOOL __stdcall GLee_Lazy_wglQuerySwapGroupNV(HDC hDC, GLuint * group, GLuint * barrier) {if (GLeeInit()) return wglQuerySwapGroupNV(hDC, group, barrier); return (BOOL)0;}
- GLEEPFNWGLQUERYSWAPGROUPNVPROC GLeeFuncPtr_wglQuerySwapGroupNV=GLee_Lazy_wglQuerySwapGroupNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV
- #define GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV
- BOOL __stdcall GLee_Lazy_wglQueryMaxSwapGroupsNV(HDC hDC, GLuint * maxGroups, GLuint * maxBarriers) {if (GLeeInit()) return wglQueryMaxSwapGroupsNV(hDC, maxGroups, maxBarriers); return (BOOL)0;}
- GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_wglQueryMaxSwapGroupsNV=GLee_Lazy_wglQueryMaxSwapGroupsNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglQueryFrameCountNV
- #define GLEE_C_DEFINED_wglQueryFrameCountNV
- BOOL __stdcall GLee_Lazy_wglQueryFrameCountNV(HDC hDC, GLuint * count) {if (GLeeInit()) return wglQueryFrameCountNV(hDC, count); return (BOOL)0;}
- GLEEPFNWGLQUERYFRAMECOUNTNVPROC GLeeFuncPtr_wglQueryFrameCountNV=GLee_Lazy_wglQueryFrameCountNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglResetFrameCountNV
- #define GLEE_C_DEFINED_wglResetFrameCountNV
- BOOL __stdcall GLee_Lazy_wglResetFrameCountNV(HDC hDC) {if (GLeeInit()) return wglResetFrameCountNV(hDC); return (BOOL)0;}
- GLEEPFNWGLRESETFRAMECOUNTNVPROC GLeeFuncPtr_wglResetFrameCountNV=GLee_Lazy_wglResetFrameCountNV;
- #endif
- #endif
- /* WGL_NV_gpu_affinity */
- #ifdef __GLEE_WGL_NV_gpu_affinity
- #ifndef GLEE_C_DEFINED_wglEnumGpusNV
- #define GLEE_C_DEFINED_wglEnumGpusNV
- BOOL __stdcall GLee_Lazy_wglEnumGpusNV(UINT iGpuIndex, HGPUNV * phGpu) {if (GLeeInit()) return wglEnumGpusNV(iGpuIndex, phGpu); return (BOOL)0;}
- GLEEPFNWGLENUMGPUSNVPROC GLeeFuncPtr_wglEnumGpusNV=GLee_Lazy_wglEnumGpusNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglEnumGpuDevicesNV
- #define GLEE_C_DEFINED_wglEnumGpuDevicesNV
- BOOL __stdcall GLee_Lazy_wglEnumGpuDevicesNV(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice) {if (GLeeInit()) return wglEnumGpuDevicesNV(hGpu, iDeviceIndex, lpGpuDevice); return (BOOL)0;}
- GLEEPFNWGLENUMGPUDEVICESNVPROC GLeeFuncPtr_wglEnumGpuDevicesNV=GLee_Lazy_wglEnumGpuDevicesNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglCreateAffinityDCNV
- #define GLEE_C_DEFINED_wglCreateAffinityDCNV
- HDC __stdcall GLee_Lazy_wglCreateAffinityDCNV(const HGPUNV * phGpuList) {if (GLeeInit()) return wglCreateAffinityDCNV(phGpuList); return (HDC)0;}
- GLEEPFNWGLCREATEAFFINITYDCNVPROC GLeeFuncPtr_wglCreateAffinityDCNV=GLee_Lazy_wglCreateAffinityDCNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV
- #define GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV
- BOOL __stdcall GLee_Lazy_wglEnumGpusFromAffinityDCNV(HDC hAffinityDC, UINT iGpuIndex, HGPUNV * hGpu) {if (GLeeInit()) return wglEnumGpusFromAffinityDCNV(hAffinityDC, iGpuIndex, hGpu); return (BOOL)0;}
- GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC GLeeFuncPtr_wglEnumGpusFromAffinityDCNV=GLee_Lazy_wglEnumGpusFromAffinityDCNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglDeleteDCNV
- #define GLEE_C_DEFINED_wglDeleteDCNV
- BOOL __stdcall GLee_Lazy_wglDeleteDCNV(HDC hdc) {if (GLeeInit()) return wglDeleteDCNV(hdc); return (BOOL)0;}
- GLEEPFNWGLDELETEDCNVPROC GLeeFuncPtr_wglDeleteDCNV=GLee_Lazy_wglDeleteDCNV;
- #endif
- #endif
- /* WGL_EXT_display_color_table */
- #ifdef __GLEE_WGL_EXT_display_color_table
- #ifndef GLEE_C_DEFINED_wglCreateDisplayColorTableEXT
- #define GLEE_C_DEFINED_wglCreateDisplayColorTableEXT
- GLboolean __stdcall GLee_Lazy_wglCreateDisplayColorTableEXT(GLushort id) {if (GLeeInit()) return wglCreateDisplayColorTableEXT(id); return (GLboolean)0;}
- GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglCreateDisplayColorTableEXT=GLee_Lazy_wglCreateDisplayColorTableEXT;
- #endif
- #ifndef GLEE_C_DEFINED_wglLoadDisplayColorTableEXT
- #define GLEE_C_DEFINED_wglLoadDisplayColorTableEXT
- GLboolean __stdcall GLee_Lazy_wglLoadDisplayColorTableEXT(const GLushort * table, GLuint length) {if (GLeeInit()) return wglLoadDisplayColorTableEXT(table, length); return (GLboolean)0;}
- GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglLoadDisplayColorTableEXT=GLee_Lazy_wglLoadDisplayColorTableEXT;
- #endif
- #ifndef GLEE_C_DEFINED_wglBindDisplayColorTableEXT
- #define GLEE_C_DEFINED_wglBindDisplayColorTableEXT
- GLboolean __stdcall GLee_Lazy_wglBindDisplayColorTableEXT(GLushort id) {if (GLeeInit()) return wglBindDisplayColorTableEXT(id); return (GLboolean)0;}
- GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglBindDisplayColorTableEXT=GLee_Lazy_wglBindDisplayColorTableEXT;
- #endif
- #ifndef GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT
- #define GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT
- VOID __stdcall GLee_Lazy_wglDestroyDisplayColorTableEXT(GLushort id) {if (GLeeInit()) wglDestroyDisplayColorTableEXT(id);}
- GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglDestroyDisplayColorTableEXT=GLee_Lazy_wglDestroyDisplayColorTableEXT;
- #endif
- #endif
- /* WGL_EXT_extensions_string */
- #ifdef __GLEE_WGL_EXT_extensions_string
- #ifndef GLEE_C_DEFINED_wglGetExtensionsStringEXT
- #define GLEE_C_DEFINED_wglGetExtensionsStringEXT
- const char * __stdcall GLee_Lazy_wglGetExtensionsStringEXT(void) {if (GLeeInit()) return wglGetExtensionsStringEXT(); return (const char *)0;}
- GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC GLeeFuncPtr_wglGetExtensionsStringEXT=GLee_Lazy_wglGetExtensionsStringEXT;
- #endif
- #endif
- /* WGL_EXT_swap_control */
- #ifdef __GLEE_WGL_EXT_swap_control
- #ifndef GLEE_C_DEFINED_wglSwapIntervalEXT
- #define GLEE_C_DEFINED_wglSwapIntervalEXT
- BOOL __stdcall GLee_Lazy_wglSwapIntervalEXT(int interval) {if (GLeeInit()) return wglSwapIntervalEXT(interval); return (BOOL)0;}
- GLEEPFNWGLSWAPINTERVALEXTPROC GLeeFuncPtr_wglSwapIntervalEXT=GLee_Lazy_wglSwapIntervalEXT;
- #endif
- #ifndef GLEE_C_DEFINED_wglGetSwapIntervalEXT
- #define GLEE_C_DEFINED_wglGetSwapIntervalEXT
- int __stdcall GLee_Lazy_wglGetSwapIntervalEXT(void) {if (GLeeInit()) return wglGetSwapIntervalEXT(); return (int)0;}
- GLEEPFNWGLGETSWAPINTERVALEXTPROC GLeeFuncPtr_wglGetSwapIntervalEXT=GLee_Lazy_wglGetSwapIntervalEXT;
- #endif
- #endif
- /* WGL_NV_vertex_array_range */
- #ifdef __GLEE_WGL_NV_vertex_array_range
- #ifndef GLEE_C_DEFINED_wglAllocateMemoryNV
- #define GLEE_C_DEFINED_wglAllocateMemoryNV
- void* __stdcall GLee_Lazy_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {if (GLeeInit()) return wglAllocateMemoryNV(size, readfreq, writefreq, priority); return (void*)0;}
- GLEEPFNWGLALLOCATEMEMORYNVPROC GLeeFuncPtr_wglAllocateMemoryNV=GLee_Lazy_wglAllocateMemoryNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglFreeMemoryNV
- #define GLEE_C_DEFINED_wglFreeMemoryNV
- void __stdcall GLee_Lazy_wglFreeMemoryNV(void * pointer) {if (GLeeInit()) wglFreeMemoryNV(pointer);}
- GLEEPFNWGLFREEMEMORYNVPROC GLeeFuncPtr_wglFreeMemoryNV=GLee_Lazy_wglFreeMemoryNV;
- #endif
- #endif
- /* WGL_OML_sync_control */
- #ifdef __GLEE_WGL_OML_sync_control
- #ifndef GLEE_C_DEFINED_wglGetSyncValuesOML
- #define GLEE_C_DEFINED_wglGetSyncValuesOML
- BOOL __stdcall GLee_Lazy_wglGetSyncValuesOML(HDC hdc, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglGetSyncValuesOML(hdc, ust, msc, sbc); return (BOOL)0;}
- GLEEPFNWGLGETSYNCVALUESOMLPROC GLeeFuncPtr_wglGetSyncValuesOML=GLee_Lazy_wglGetSyncValuesOML;
- #endif
- #ifndef GLEE_C_DEFINED_wglGetMscRateOML
- #define GLEE_C_DEFINED_wglGetMscRateOML
- BOOL __stdcall GLee_Lazy_wglGetMscRateOML(HDC hdc, INT32 * numerator, INT32 * denominator) {if (GLeeInit()) return wglGetMscRateOML(hdc, numerator, denominator); return (BOOL)0;}
- GLEEPFNWGLGETMSCRATEOMLPROC GLeeFuncPtr_wglGetMscRateOML=GLee_Lazy_wglGetMscRateOML;
- #endif
- #ifndef GLEE_C_DEFINED_wglSwapBuffersMscOML
- #define GLEE_C_DEFINED_wglSwapBuffersMscOML
- INT64 __stdcall GLee_Lazy_wglSwapBuffersMscOML(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder) {if (GLeeInit()) return wglSwapBuffersMscOML(hdc, target_msc, divisor, remainder); return (INT64)0;}
- GLEEPFNWGLSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapBuffersMscOML=GLee_Lazy_wglSwapBuffersMscOML;
- #endif
- #ifndef GLEE_C_DEFINED_wglSwapLayerBuffersMscOML
- #define GLEE_C_DEFINED_wglSwapLayerBuffersMscOML
- INT64 __stdcall GLee_Lazy_wglSwapLayerBuffersMscOML(HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder) {if (GLeeInit()) return wglSwapLayerBuffersMscOML(hdc, fuPlanes, target_msc, divisor, remainder); return (INT64)0;}
- GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapLayerBuffersMscOML=GLee_Lazy_wglSwapLayerBuffersMscOML;
- #endif
- #ifndef GLEE_C_DEFINED_wglWaitForMscOML
- #define GLEE_C_DEFINED_wglWaitForMscOML
- BOOL __stdcall GLee_Lazy_wglWaitForMscOML(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglWaitForMscOML(hdc, target_msc, divisor, remainder, ust, msc, sbc); return (BOOL)0;}
- GLEEPFNWGLWAITFORMSCOMLPROC GLeeFuncPtr_wglWaitForMscOML=GLee_Lazy_wglWaitForMscOML;
- #endif
- #ifndef GLEE_C_DEFINED_wglWaitForSbcOML
- #define GLEE_C_DEFINED_wglWaitForSbcOML
- BOOL __stdcall GLee_Lazy_wglWaitForSbcOML(HDC hdc, INT64 target_sbc, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglWaitForSbcOML(hdc, target_sbc, ust, msc, sbc); return (BOOL)0;}
- GLEEPFNWGLWAITFORSBCOMLPROC GLeeFuncPtr_wglWaitForSbcOML=GLee_Lazy_wglWaitForSbcOML;
- #endif
- #endif
- /* WGL_I3D_swap_frame_usage */
- #ifdef __GLEE_WGL_I3D_swap_frame_usage
- #ifndef GLEE_C_DEFINED_wglGetFrameUsageI3D
- #define GLEE_C_DEFINED_wglGetFrameUsageI3D
- BOOL __stdcall GLee_Lazy_wglGetFrameUsageI3D(float * pUsage) {if (GLeeInit()) return wglGetFrameUsageI3D(pUsage); return (BOOL)0;}
- GLEEPFNWGLGETFRAMEUSAGEI3DPROC GLeeFuncPtr_wglGetFrameUsageI3D=GLee_Lazy_wglGetFrameUsageI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglBeginFrameTrackingI3D
- #define GLEE_C_DEFINED_wglBeginFrameTrackingI3D
- BOOL __stdcall GLee_Lazy_wglBeginFrameTrackingI3D(void) {if (GLeeInit()) return wglBeginFrameTrackingI3D(); return (BOOL)0;}
- GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC GLeeFuncPtr_wglBeginFrameTrackingI3D=GLee_Lazy_wglBeginFrameTrackingI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglEndFrameTrackingI3D
- #define GLEE_C_DEFINED_wglEndFrameTrackingI3D
- BOOL __stdcall GLee_Lazy_wglEndFrameTrackingI3D(void) {if (GLeeInit()) return wglEndFrameTrackingI3D(); return (BOOL)0;}
- GLEEPFNWGLENDFRAMETRACKINGI3DPROC GLeeFuncPtr_wglEndFrameTrackingI3D=GLee_Lazy_wglEndFrameTrackingI3D;
- #endif
- #ifndef GLEE_C_DEFINED_wglQueryFrameTrackingI3D
- #define GLEE_C_DEFINED_wglQueryFrameTrackingI3D
- BOOL __stdcall GLee_Lazy_wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage) {if (GLeeInit()) return wglQueryFrameTrackingI3D(pFrameCount, pMissedFrames, pLastMissedUsage); return (BOOL)0;}
- GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC GLeeFuncPtr_wglQueryFrameTrackingI3D=GLee_Lazy_wglQueryFrameTrackingI3D;
- #endif
- #endif
- /* WGL_NV_video_output */
- #ifdef __GLEE_WGL_NV_video_output
- #ifndef GLEE_C_DEFINED_wglGetVideoDeviceNV
- #define GLEE_C_DEFINED_wglGetVideoDeviceNV
- BOOL __stdcall GLee_Lazy_wglGetVideoDeviceNV(HDC hDC, int numDevices, HPVIDEODEV * hVideoDevice) {if (GLeeInit()) return wglGetVideoDeviceNV(hDC, numDevices, hVideoDevice); return (BOOL)0;}
- GLEEPFNWGLGETVIDEODEVICENVPROC GLeeFuncPtr_wglGetVideoDeviceNV=GLee_Lazy_wglGetVideoDeviceNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglReleaseVideoDeviceNV
- #define GLEE_C_DEFINED_wglReleaseVideoDeviceNV
- BOOL __stdcall GLee_Lazy_wglReleaseVideoDeviceNV(HPVIDEODEV hVideoDevice) {if (GLeeInit()) return wglReleaseVideoDeviceNV(hVideoDevice); return (BOOL)0;}
- GLEEPFNWGLRELEASEVIDEODEVICENVPROC GLeeFuncPtr_wglReleaseVideoDeviceNV=GLee_Lazy_wglReleaseVideoDeviceNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglBindVideoImageNV
- #define GLEE_C_DEFINED_wglBindVideoImageNV
- BOOL __stdcall GLee_Lazy_wglBindVideoImageNV(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer) {if (GLeeInit()) return wglBindVideoImageNV(hVideoDevice, hPbuffer, iVideoBuffer); return (BOOL)0;}
- GLEEPFNWGLBINDVIDEOIMAGENVPROC GLeeFuncPtr_wglBindVideoImageNV=GLee_Lazy_wglBindVideoImageNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglReleaseVideoImageNV
- #define GLEE_C_DEFINED_wglReleaseVideoImageNV
- BOOL __stdcall GLee_Lazy_wglReleaseVideoImageNV(HPBUFFERARB hPbuffer, int iVideoBuffer) {if (GLeeInit()) return wglReleaseVideoImageNV(hPbuffer, iVideoBuffer); return (BOOL)0;}
- GLEEPFNWGLRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_wglReleaseVideoImageNV=GLee_Lazy_wglReleaseVideoImageNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglSendPbufferToVideoNV
- #define GLEE_C_DEFINED_wglSendPbufferToVideoNV
- BOOL __stdcall GLee_Lazy_wglSendPbufferToVideoNV(HPBUFFERARB hPbuffer, int iBufferType, unsigned long * pulCounterPbuffer, BOOL bBlock) {if (GLeeInit()) return wglSendPbufferToVideoNV(hPbuffer, iBufferType, pulCounterPbuffer, bBlock); return (BOOL)0;}
- GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_wglSendPbufferToVideoNV=GLee_Lazy_wglSendPbufferToVideoNV;
- #endif
- #ifndef GLEE_C_DEFINED_wglGetVideoInfoNV
- #define GLEE_C_DEFINED_wglGetVideoInfoNV
- BOOL __stdcall GLee_Lazy_wglGetVideoInfoNV(HPVIDEODEV hpVideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo) {if (GLeeInit()) return wglGetVideoInfoNV(hpVideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (BOOL)0;}
- GLEEPFNWGLGETVIDEOINFONVPROC GLeeFuncPtr_wglGetVideoInfoNV=GLee_Lazy_wglGetVideoInfoNV;
- #endif
- #endif
- #elif defined(__APPLE__) || defined(__APPLE_CC__)
- #else /* GLX */
- /* Extension querying variables */
- GLboolean _GLEE_GLX_VERSION_1_3 = GL_FALSE;
- GLboolean _GLEE_GLX_VERSION_1_4 = GL_FALSE;
- GLboolean _GLEE_GLX_ARB_multisample = GL_FALSE;
- GLboolean _GLEE_GLX_ARB_fbconfig_float = GL_FALSE;
- GLboolean _GLEE_GLX_ARB_create_context = GL_FALSE;
- GLboolean _GLEE_GLX_SGIS_multisample = GL_FALSE;
- GLboolean _GLEE_GLX_EXT_visual_info = GL_FALSE;
- GLboolean _GLEE_GLX_SGI_swap_control = GL_FALSE;
- GLboolean _GLEE_GLX_SGI_video_sync = GL_FALSE;
- GLboolean _GLEE_GLX_SGI_make_current_read = GL_FALSE;
- GLboolean _GLEE_GLX_EXT_visual_rating = GL_FALSE;
- GLboolean _GLEE_GLX_EXT_import_context = GL_FALSE;
- GLboolean _GLEE_GLX_SGIX_fbconfig = GL_FALSE;
- GLboolean _GLEE_GLX_SGIX_pbuffer = GL_FALSE;
- GLboolean _GLEE_GLX_SGI_cushion = GL_FALSE;
- GLboolean _GLEE_GLX_SGIX_video_resize = GL_FALSE;
- GLboolean _GLEE_GLX_SGIX_swap_group = GL_FALSE;
- GLboolean _GLEE_GLX_SGIX_swap_barrier = GL_FALSE;
- GLboolean _GLEE_GLX_SGIS_blended_overlay = GL_FALSE;
- GLboolean _GLEE_GLX_SGIS_shared_multisample = GL_FALSE;
- GLboolean _GLEE_GLX_SUN_get_transparent_index = GL_FALSE;
- GLboolean _GLEE_GLX_3DFX_multisample = GL_FALSE;
- GLboolean _GLEE_GLX_MESA_copy_sub_buffer = GL_FALSE;
- GLboolean _GLEE_GLX_MESA_pixmap_colormap = GL_FALSE;
- GLboolean _GLEE_GLX_MESA_release_buffers = GL_FALSE;
- GLboolean _GLEE_GLX_MESA_set_3dfx_mode = GL_FALSE;
- GLboolean _GLEE_GLX_SGIX_visual_select_group = GL_FALSE;
- GLboolean _GLEE_GLX_OML_swap_method = GL_FALSE;
- GLboolean _GLEE_GLX_OML_sync_control = GL_FALSE;
- GLboolean _GLEE_GLX_NV_float_buffer = GL_FALSE;
- GLboolean _GLEE_GLX_SGIX_hyperpipe = GL_FALSE;
- GLboolean _GLEE_GLX_MESA_agp_offset = GL_FALSE;
- GLboolean _GLEE_GLX_EXT_fbconfig_packed_float = GL_FALSE;
- GLboolean _GLEE_GLX_EXT_framebuffer_sRGB = GL_FALSE;
- GLboolean _GLEE_GLX_EXT_texture_from_pixmap = GL_FALSE;
- GLboolean _GLEE_GLX_NV_present_video = GL_FALSE;
- GLboolean _GLEE_GLX_NV_video_out = GL_FALSE;
- GLboolean _GLEE_GLX_NV_swap_group = GL_FALSE;
- GLboolean _GLEE_GLX_EXT_scene_marker = GL_FALSE;
- GLboolean _GLEE_GLX_NV_video_output = GL_FALSE;
- /* GLX Extension names */
- char __GLeeGLXExtensionNames[40][30]={
- "GLX_VERSION_1_3",
- "GLX_VERSION_1_4",
- "GLX_ARB_multisample",
- "GLX_ARB_fbconfig_float",
- "GLX_ARB_create_context",
- "GLX_SGIS_multisample",
- "GLX_EXT_visual_info",
- "GLX_SGI_swap_control",
- "GLX_SGI_video_sync",
- "GLX_SGI_make_current_read",
- "GLX_EXT_visual_rating",
- "GLX_EXT_import_context",
- "GLX_SGIX_fbconfig",
- "GLX_SGIX_pbuffer",
- "GLX_SGI_cushion",
- "GLX_SGIX_video_resize",
- "GLX_SGIX_swap_group",
- "GLX_SGIX_swap_barrier",
- "GLX_SGIS_blended_overlay",
- "GLX_SGIS_shared_multisample",
- "GLX_SUN_get_transparent_index",
- "GLX_3DFX_multisample",
- "GLX_MESA_copy_sub_buffer",
- "GLX_MESA_pixmap_colormap",
- "GLX_MESA_release_buffers",
- "GLX_MESA_set_3dfx_mode",
- "GLX_SGIX_visual_select_group",
- "GLX_OML_swap_method",
- "GLX_OML_sync_control",
- "GLX_NV_float_buffer",
- "GLX_SGIX_hyperpipe",
- "GLX_MESA_agp_offset",
- "GLX_EXT_fbconfig_packed_float",
- "GLX_EXT_framebuffer_sRGB",
- "GLX_EXT_texture_from_pixmap",
- "GLX_NV_present_video",
- "GLX_NV_video_out",
- "GLX_NV_swap_group",
- "GLX_EXT_scene_marker",
- "GLX_NV_video_output"
- };
- int __GLeeGLXNumExtensions=40;
- /* GLX_VERSION_1_3 */
- #ifdef __GLEE_GLX_VERSION_1_3
- #ifndef GLEE_C_DEFINED_glXGetFBConfigs
- #define GLEE_C_DEFINED_glXGetFBConfigs
- GLXFBConfig * __stdcall GLee_Lazy_glXGetFBConfigs(Display * dpy, int screen, int * nelements) {if (GLeeInit()) return glXGetFBConfigs(dpy, screen, nelements); return (GLXFBConfig *)0;}
- GLEEPFNGLXGETFBCONFIGSPROC GLeeFuncPtr_glXGetFBConfigs=GLee_Lazy_glXGetFBConfigs;
- #endif
- #ifndef GLEE_C_DEFINED_glXChooseFBConfig
- #define GLEE_C_DEFINED_glXChooseFBConfig
- GLXFBConfig * __stdcall GLee_Lazy_glXChooseFBConfig(Display * dpy, int screen, const int * attrib_list, int * nelements) {if (GLeeInit()) return glXChooseFBConfig(dpy, screen, attrib_list, nelements); return (GLXFBConfig *)0;}
- GLEEPFNGLXCHOOSEFBCONFIGPROC GLeeFuncPtr_glXChooseFBConfig=GLee_Lazy_glXChooseFBConfig;
- #endif
- #ifndef GLEE_C_DEFINED_glXGetFBConfigAttrib
- #define GLEE_C_DEFINED_glXGetFBConfigAttrib
- int __stdcall GLee_Lazy_glXGetFBConfigAttrib(Display * dpy, GLXFBConfig config, int attribute, int * value) {if (GLeeInit()) return glXGetFBConfigAttrib(dpy, config, attribute, value); return (int)0;}
- GLEEPFNGLXGETFBCONFIGATTRIBPROC GLeeFuncPtr_glXGetFBConfigAttrib=GLee_Lazy_glXGetFBConfigAttrib;
- #endif
- #ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfig
- #define GLEE_C_DEFINED_glXGetVisualFromFBConfig
- XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfig(Display * dpy, GLXFBConfig config) {if (GLeeInit()) return glXGetVisualFromFBConfig(dpy, config); return (XVisualInfo *)0;}
- GLEEPFNGLXGETVISUALFROMFBCONFIGPROC GLeeFuncPtr_glXGetVisualFromFBConfig=GLee_Lazy_glXGetVisualFromFBConfig;
- #endif
- #ifndef GLEE_C_DEFINED_glXCreateWindow
- #define GLEE_C_DEFINED_glXCreateWindow
- GLXWindow __stdcall GLee_Lazy_glXCreateWindow(Display * dpy, GLXFBConfig config, Window win, const int * attrib_list) {if (GLeeInit()) return glXCreateWindow(dpy, config, win, attrib_list); return (GLXWindow)0;}
- GLEEPFNGLXCREATEWINDOWPROC GLeeFuncPtr_glXCreateWindow=GLee_Lazy_glXCreateWindow;
- #endif
- #ifndef GLEE_C_DEFINED_glXDestroyWindow
- #define GLEE_C_DEFINED_glXDestroyWindow
- void __stdcall GLee_Lazy_glXDestroyWindow(Display * dpy, GLXWindow win) {if (GLeeInit()) glXDestroyWindow(dpy, win);}
- GLEEPFNGLXDESTROYWINDOWPROC GLeeFuncPtr_glXDestroyWindow=GLee_Lazy_glXDestroyWindow;
- #endif
- #ifndef GLEE_C_DEFINED_glXCreatePixmap
- #define GLEE_C_DEFINED_glXCreatePixmap
- GLXPixmap __stdcall GLee_Lazy_glXCreatePixmap(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list) {if (GLeeInit()) return glXCreatePixmap(dpy, config, pixmap, attrib_list); return (GLXPixmap)0;}
- GLEEPFNGLXCREATEPIXMAPPROC GLeeFuncPtr_glXCreatePixmap=GLee_Lazy_glXCreatePixmap;
- #endif
- #ifndef GLEE_C_DEFINED_glXDestroyPixmap
- #define GLEE_C_DEFINED_glXDestroyPixmap
- void __stdcall GLee_Lazy_glXDestroyPixmap(Display * dpy, GLXPixmap pixmap) {if (GLeeInit()) glXDestroyPixmap(dpy, pixmap);}
- GLEEPFNGLXDESTROYPIXMAPPROC GLeeFuncPtr_glXDestroyPixmap=GLee_Lazy_glXDestroyPixmap;
- #endif
- #ifndef GLEE_C_DEFINED_glXCreatePbuffer
- #define GLEE_C_DEFINED_glXCreatePbuffer
- GLXPbuffer __stdcall GLee_Lazy_glXCreatePbuffer(Display * dpy, GLXFBConfig config, const int * attrib_list) {if (GLeeInit()) return glXCreatePbuffer(dpy, config, attrib_list); return (GLXPbuffer)0;}
- GLEEPFNGLXCREATEPBUFFERPROC GLeeFuncPtr_glXCreatePbuffer=GLee_Lazy_glXCreatePbuffer;
- #endif
- #ifndef GLEE_C_DEFINED_glXDestroyPbuffer
- #define GLEE_C_DEFINED_glXDestroyPbuffer
- void __stdcall GLee_Lazy_glXDestroyPbuffer(Display * dpy, GLXPbuffer pbuf) {if (GLeeInit()) glXDestroyPbuffer(dpy, pbuf);}
- GLEEPFNGLXDESTROYPBUFFERPROC GLeeFuncPtr_glXDestroyPbuffer=GLee_Lazy_glXDestroyPbuffer;
- #endif
- #ifndef GLEE_C_DEFINED_glXQueryDrawable
- #define GLEE_C_DEFINED_glXQueryDrawable
- void __stdcall GLee_Lazy_glXQueryDrawable(Display * dpy, GLXDrawable draw, int attribute, unsigned int * value) {if (GLeeInit()) glXQueryDrawable(dpy, draw, attribute, value);}
- GLEEPFNGLXQUERYDRAWABLEPROC GLeeFuncPtr_glXQueryDrawable=GLee_Lazy_glXQueryDrawable;
- #endif
- #ifndef GLEE_C_DEFINED_glXCreateNewContext
- #define GLEE_C_DEFINED_glXCreateNewContext
- GLXContext __stdcall GLee_Lazy_glXCreateNewContext(Display * dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) {if (GLeeInit()) return glXCreateNewContext(dpy, config, render_type, share_list, direct); return (GLXContext)0;}
- GLEEPFNGLXCREATENEWCONTEXTPROC GLeeFuncPtr_glXCreateNewContext=GLee_Lazy_glXCreateNewContext;
- #endif
- #ifndef GLEE_C_DEFINED_glXMakeContextCurrent
- #define GLEE_C_DEFINED_glXMakeContextCurrent
- Bool __stdcall GLee_Lazy_glXMakeContextCurrent(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) {if (GLeeInit()) return glXMakeContextCurrent(dpy, draw, read, ctx); return (Bool)0;}
- GLEEPFNGLXMAKECONTEXTCURRENTPROC GLeeFuncPtr_glXMakeContextCurrent=GLee_Lazy_glXMakeContextCurrent;
- #endif
- #ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawable
- #define GLEE_C_DEFINED_glXGetCurrentReadDrawable
- GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawable(void) {if (GLeeInit()) return glXGetCurrentReadDrawable(); return (GLXDrawable)0;}
- GLEEPFNGLXGETCURRENTREADDRAWABLEPROC GLeeFuncPtr_glXGetCurrentReadDrawable=GLee_Lazy_glXGetCurrentReadDrawable;
- #endif
- #ifndef GLEE_C_DEFINED_glXGetCurrentDisplay
- #define GLEE_C_DEFINED_glXGetCurrentDisplay
- Display * __stdcall GLee_Lazy_glXGetCurrentDisplay(void) {if (GLeeInit()) return glXGetCurrentDisplay(); return (Display *)0;}
- GLEEPFNGLXGETCURRENTDISPLAYPROC GLeeFuncPtr_glXGetCurrentDisplay=GLee_Lazy_glXGetCurrentDisplay;
- #endif
- #ifndef GLEE_C_DEFINED_glXQueryContext
- #define GLEE_C_DEFINED_glXQueryContext
- int __stdcall GLee_Lazy_glXQueryContext(Display * dpy, GLXContext ctx, int attribute, int * value) {if (GLeeInit()) return glXQueryContext(dpy, ctx, attribute, value); return (int)0;}
- GLEEPFNGLXQUERYCONTEXTPROC GLeeFuncPtr_glXQueryContext=GLee_Lazy_glXQueryContext;
- #endif
- #ifndef GLEE_C_DEFINED_glXSelectEvent
- #define GLEE_C_DEFINED_glXSelectEvent
- void __stdcall GLee_Lazy_glXSelectEvent(Display * dpy, GLXDrawable draw, unsigned long event_mask) {if (GLeeInit()) glXSelectEvent(dpy, draw, event_mask);}
- GLEEPFNGLXSELECTEVENTPROC GLeeFuncPtr_glXSelectEvent=GLee_Lazy_glXSelectEvent;
- #endif
- #ifndef GLEE_C_DEFINED_glXGetSelectedEvent
- #define GLEE_C_DEFINED_glXGetSelectedEvent
- void __stdcall GLee_Lazy_glXGetSelectedEvent(Display * dpy, GLXDrawable draw, unsigned long * event_mask) {if (GLeeInit()) glXGetSelectedEvent(dpy, draw, event_mask);}
- GLEEPFNGLXGETSELECTEDEVENTPROC GLeeFuncPtr_glXGetSelectedEvent=GLee_Lazy_glXGetSelectedEvent;
- #endif
- #endif
- /* GLX_VERSION_1_4 */
- #ifdef __GLEE_GLX_VERSION_1_4
- #ifndef GLEE_C_DEFINED_glXGetProcAddress
- #define GLEE_C_DEFINED_glXGetProcAddress
- __GLXextFuncPtr __stdcall GLee_Lazy_glXGetProcAddress(const GLubyte * procName) {if (GLeeInit()) return glXGetProcAddress(procName); return (__GLXextFuncPtr)0;}
- GLEEPFNGLXGETPROCADDRESSPROC GLeeFuncPtr_glXGetProcAddress=GLee_Lazy_glXGetProcAddress;
- #endif
- #endif
- /* GLX_ARB_multisample */
- #ifdef __GLEE_GLX_ARB_multisample
- #endif
- /* GLX_ARB_fbconfig_float */
- #ifdef __GLEE_GLX_ARB_fbconfig_float
- #endif
- /* GLX_ARB_create_context */
- #ifdef __GLEE_GLX_ARB_create_context
- #ifndef GLEE_C_DEFINED_glXCreateContextAttribsARB
- #define GLEE_C_DEFINED_glXCreateContextAttribsARB
- GLXContext __stdcall GLee_Lazy_glXCreateContextAttribsARB(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list) {if (GLeeInit()) return glXCreateContextAttribsARB(dpy, config, share_context, direct, attrib_list); return (GLXContext)0;}
- GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_glXCreateContextAttribsARB=GLee_Lazy_glXCreateContextAttribsARB;
- #endif
- #endif
- /* GLX_SGIS_multisample */
- #ifdef __GLEE_GLX_SGIS_multisample
- #endif
- /* GLX_EXT_visual_info */
- #ifdef __GLEE_GLX_EXT_visual_info
- #endif
- /* GLX_SGI_swap_control */
- #ifdef __GLEE_GLX_SGI_swap_control
- #ifndef GLEE_C_DEFINED_glXSwapIntervalSGI
- #define GLEE_C_DEFINED_glXSwapIntervalSGI
- int __stdcall GLee_Lazy_glXSwapIntervalSGI(int interval) {if (GLeeInit()) return glXSwapIntervalSGI(interval); return (int)0;}
- GLEEPFNGLXSWAPINTERVALSGIPROC GLeeFuncPtr_glXSwapIntervalSGI=GLee_Lazy_glXSwapIntervalSGI;
- #endif
- #endif
- /* GLX_SGI_video_sync */
- #ifdef __GLEE_GLX_SGI_video_sync
- #ifndef GLEE_C_DEFINED_glXGetVideoSyncSGI
- #define GLEE_C_DEFINED_glXGetVideoSyncSGI
- int __stdcall GLee_Lazy_glXGetVideoSyncSGI(unsigned int * count) {if (GLeeInit()) return glXGetVideoSyncSGI(count); return (int)0;}
- GLEEPFNGLXGETVIDEOSYNCSGIPROC GLeeFuncPtr_glXGetVideoSyncSGI=GLee_Lazy_glXGetVideoSyncSGI;
- #endif
- #ifndef GLEE_C_DEFINED_glXWaitVideoSyncSGI
- #define GLEE_C_DEFINED_glXWaitVideoSyncSGI
- int __stdcall GLee_Lazy_glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int * count) {if (GLeeInit()) return glXWaitVideoSyncSGI(divisor, remainder, count); return (int)0;}
- GLEEPFNGLXWAITVIDEOSYNCSGIPROC GLeeFuncPtr_glXWaitVideoSyncSGI=GLee_Lazy_glXWaitVideoSyncSGI;
- #endif
- #endif
- /* GLX_SGI_make_current_read */
- #ifdef __GLEE_GLX_SGI_make_current_read
- #ifndef GLEE_C_DEFINED_glXMakeCurrentReadSGI
- #define GLEE_C_DEFINED_glXMakeCurrentReadSGI
- Bool __stdcall GLee_Lazy_glXMakeCurrentReadSGI(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) {if (GLeeInit()) return glXMakeCurrentReadSGI(dpy, draw, read, ctx); return (Bool)0;}
- GLEEPFNGLXMAKECURRENTREADSGIPROC GLeeFuncPtr_glXMakeCurrentReadSGI=GLee_Lazy_glXMakeCurrentReadSGI;
- #endif
- #ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI
- #define GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI
- GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawableSGI(void) {if (GLeeInit()) return glXGetCurrentReadDrawableSGI(); return (GLXDrawable)0;}
- GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC GLeeFuncPtr_glXGetCurrentReadDrawableSGI=GLee_Lazy_glXGetCurrentReadDrawableSGI;
- #endif
- #endif
- /* GLX_EXT_visual_rating */
- #ifdef __GLEE_GLX_EXT_visual_rating
- #endif
- /* GLX_EXT_import_context */
- #ifdef __GLEE_GLX_EXT_import_context
- #ifndef GLEE_C_DEFINED_glXGetCurrentDisplayEXT
- #define GLEE_C_DEFINED_glXGetCurrentDisplayEXT
- Display * __stdcall GLee_Lazy_glXGetCurrentDisplayEXT(void) {if (GLeeInit()) return glXGetCurrentDisplayEXT(); return (Display *)0;}
- GLEEPFNGLXGETCURRENTDISPLAYEXTPROC GLeeFuncPtr_glXGetCurrentDisplayEXT=GLee_Lazy_glXGetCurrentDisplayEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glXQueryContextInfoEXT
- #define GLEE_C_DEFINED_glXQueryContextInfoEXT
- int __stdcall GLee_Lazy_glXQueryContextInfoEXT(Display * dpy, GLXContext context, int attribute, int * value) {if (GLeeInit()) return glXQueryContextInfoEXT(dpy, context, attribute, value); return (int)0;}
- GLEEPFNGLXQUERYCONTEXTINFOEXTPROC GLeeFuncPtr_glXQueryContextInfoEXT=GLee_Lazy_glXQueryContextInfoEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glXGetContextIDEXT
- #define GLEE_C_DEFINED_glXGetContextIDEXT
- GLXContextID __stdcall GLee_Lazy_glXGetContextIDEXT(const GLXContext context) {if (GLeeInit()) return glXGetContextIDEXT(context); return (GLXContextID)0;}
- GLEEPFNGLXGETCONTEXTIDEXTPROC GLeeFuncPtr_glXGetContextIDEXT=GLee_Lazy_glXGetContextIDEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glXImportContextEXT
- #define GLEE_C_DEFINED_glXImportContextEXT
- GLXContext __stdcall GLee_Lazy_glXImportContextEXT(Display * dpy, GLXContextID contextID) {if (GLeeInit()) return glXImportContextEXT(dpy, contextID); return (GLXContext)0;}
- GLEEPFNGLXIMPORTCONTEXTEXTPROC GLeeFuncPtr_glXImportContextEXT=GLee_Lazy_glXImportContextEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glXFreeContextEXT
- #define GLEE_C_DEFINED_glXFreeContextEXT
- void __stdcall GLee_Lazy_glXFreeContextEXT(Display * dpy, GLXContext context) {if (GLeeInit()) glXFreeContextEXT(dpy, context);}
- GLEEPFNGLXFREECONTEXTEXTPROC GLeeFuncPtr_glXFreeContextEXT=GLee_Lazy_glXFreeContextEXT;
- #endif
- #endif
- /* GLX_SGIX_fbconfig */
- #ifdef __GLEE_GLX_SGIX_fbconfig
- #ifndef GLEE_C_DEFINED_glXGetFBConfigAttribSGIX
- #define GLEE_C_DEFINED_glXGetFBConfigAttribSGIX
- int __stdcall GLee_Lazy_glXGetFBConfigAttribSGIX(Display * dpy, GLXFBConfigSGIX config, int attribute, int * value) {if (GLeeInit()) return glXGetFBConfigAttribSGIX(dpy, config, attribute, value); return (int)0;}
- GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC GLeeFuncPtr_glXGetFBConfigAttribSGIX=GLee_Lazy_glXGetFBConfigAttribSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXChooseFBConfigSGIX
- #define GLEE_C_DEFINED_glXChooseFBConfigSGIX
- GLXFBConfigSGIX * __stdcall GLee_Lazy_glXChooseFBConfigSGIX(Display * dpy, int screen, int * attrib_list, int * nelements) {if (GLeeInit()) return glXChooseFBConfigSGIX(dpy, screen, attrib_list, nelements); return (GLXFBConfigSGIX *)0;}
- GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC GLeeFuncPtr_glXChooseFBConfigSGIX=GLee_Lazy_glXChooseFBConfigSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX
- #define GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX
- GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX(Display * dpy, GLXFBConfigSGIX config, Pixmap pixmap) {if (GLeeInit()) return glXCreateGLXPixmapWithConfigSGIX(dpy, config, pixmap); return (GLXPixmap)0;}
- GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX=GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXCreateContextWithConfigSGIX
- #define GLEE_C_DEFINED_glXCreateContextWithConfigSGIX
- GLXContext __stdcall GLee_Lazy_glXCreateContextWithConfigSGIX(Display * dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct) {if (GLeeInit()) return glXCreateContextWithConfigSGIX(dpy, config, render_type, share_list, direct); return (GLXContext)0;}
- GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateContextWithConfigSGIX=GLee_Lazy_glXCreateContextWithConfigSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX
- #define GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX
- XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfigSGIX(Display * dpy, GLXFBConfigSGIX config) {if (GLeeInit()) return glXGetVisualFromFBConfigSGIX(dpy, config); return (XVisualInfo *)0;}
- GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC GLeeFuncPtr_glXGetVisualFromFBConfigSGIX=GLee_Lazy_glXGetVisualFromFBConfigSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX
- #define GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX
- GLXFBConfigSGIX __stdcall GLee_Lazy_glXGetFBConfigFromVisualSGIX(Display * dpy, XVisualInfo * vis) {if (GLeeInit()) return glXGetFBConfigFromVisualSGIX(dpy, vis); return (GLXFBConfigSGIX)0;}
- GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC GLeeFuncPtr_glXGetFBConfigFromVisualSGIX=GLee_Lazy_glXGetFBConfigFromVisualSGIX;
- #endif
- #endif
- /* GLX_SGIX_pbuffer */
- #ifdef __GLEE_GLX_SGIX_pbuffer
- #ifndef GLEE_C_DEFINED_glXCreateGLXPbufferSGIX
- #define GLEE_C_DEFINED_glXCreateGLXPbufferSGIX
- GLXPbufferSGIX __stdcall GLee_Lazy_glXCreateGLXPbufferSGIX(Display * dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int * attrib_list) {if (GLeeInit()) return glXCreateGLXPbufferSGIX(dpy, config, width, height, attrib_list); return (GLXPbufferSGIX)0;}
- GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC GLeeFuncPtr_glXCreateGLXPbufferSGIX=GLee_Lazy_glXCreateGLXPbufferSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX
- #define GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX
- void __stdcall GLee_Lazy_glXDestroyGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX pbuf) {if (GLeeInit()) glXDestroyGLXPbufferSGIX(dpy, pbuf);}
- GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXDestroyGLXPbufferSGIX=GLee_Lazy_glXDestroyGLXPbufferSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXQueryGLXPbufferSGIX
- #define GLEE_C_DEFINED_glXQueryGLXPbufferSGIX
- int __stdcall GLee_Lazy_glXQueryGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int * value) {if (GLeeInit()) return glXQueryGLXPbufferSGIX(dpy, pbuf, attribute, value); return (int)0;}
- GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXQueryGLXPbufferSGIX=GLee_Lazy_glXQueryGLXPbufferSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXSelectEventSGIX
- #define GLEE_C_DEFINED_glXSelectEventSGIX
- void __stdcall GLee_Lazy_glXSelectEventSGIX(Display * dpy, GLXDrawable drawable, unsigned long mask) {if (GLeeInit()) glXSelectEventSGIX(dpy, drawable, mask);}
- GLEEPFNGLXSELECTEVENTSGIXPROC GLeeFuncPtr_glXSelectEventSGIX=GLee_Lazy_glXSelectEventSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXGetSelectedEventSGIX
- #define GLEE_C_DEFINED_glXGetSelectedEventSGIX
- void __stdcall GLee_Lazy_glXGetSelectedEventSGIX(Display * dpy, GLXDrawable drawable, unsigned long * mask) {if (GLeeInit()) glXGetSelectedEventSGIX(dpy, drawable, mask);}
- GLEEPFNGLXGETSELECTEDEVENTSGIXPROC GLeeFuncPtr_glXGetSelectedEventSGIX=GLee_Lazy_glXGetSelectedEventSGIX;
- #endif
- #endif
- /* GLX_SGI_cushion */
- #ifdef __GLEE_GLX_SGI_cushion
- #ifndef GLEE_C_DEFINED_glXCushionSGI
- #define GLEE_C_DEFINED_glXCushionSGI
- void __stdcall GLee_Lazy_glXCushionSGI(Display * dpy, Window window, float cushion) {if (GLeeInit()) glXCushionSGI(dpy, window, cushion);}
- GLEEPFNGLXCUSHIONSGIPROC GLeeFuncPtr_glXCushionSGI=GLee_Lazy_glXCushionSGI;
- #endif
- #endif
- /* GLX_SGIX_video_resize */
- #ifdef __GLEE_GLX_SGIX_video_resize
- #ifndef GLEE_C_DEFINED_glXBindChannelToWindowSGIX
- #define GLEE_C_DEFINED_glXBindChannelToWindowSGIX
- int __stdcall GLee_Lazy_glXBindChannelToWindowSGIX(Display * display, int screen, int channel, Window window) {if (GLeeInit()) return glXBindChannelToWindowSGIX(display, screen, channel, window); return (int)0;}
- GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC GLeeFuncPtr_glXBindChannelToWindowSGIX=GLee_Lazy_glXBindChannelToWindowSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXChannelRectSGIX
- #define GLEE_C_DEFINED_glXChannelRectSGIX
- int __stdcall GLee_Lazy_glXChannelRectSGIX(Display * display, int screen, int channel, int x, int y, int w, int h) {if (GLeeInit()) return glXChannelRectSGIX(display, screen, channel, x, y, w, h); return (int)0;}
- GLEEPFNGLXCHANNELRECTSGIXPROC GLeeFuncPtr_glXChannelRectSGIX=GLee_Lazy_glXChannelRectSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXQueryChannelRectSGIX
- #define GLEE_C_DEFINED_glXQueryChannelRectSGIX
- int __stdcall GLee_Lazy_glXQueryChannelRectSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh) {if (GLeeInit()) return glXQueryChannelRectSGIX(display, screen, channel, dx, dy, dw, dh); return (int)0;}
- GLEEPFNGLXQUERYCHANNELRECTSGIXPROC GLeeFuncPtr_glXQueryChannelRectSGIX=GLee_Lazy_glXQueryChannelRectSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXQueryChannelDeltasSGIX
- #define GLEE_C_DEFINED_glXQueryChannelDeltasSGIX
- int __stdcall GLee_Lazy_glXQueryChannelDeltasSGIX(Display * display, int screen, int channel, int * x, int * y, int * w, int * h) {if (GLeeInit()) return glXQueryChannelDeltasSGIX(display, screen, channel, x, y, w, h); return (int)0;}
- GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC GLeeFuncPtr_glXQueryChannelDeltasSGIX=GLee_Lazy_glXQueryChannelDeltasSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXChannelRectSyncSGIX
- #define GLEE_C_DEFINED_glXChannelRectSyncSGIX
- int __stdcall GLee_Lazy_glXChannelRectSyncSGIX(Display * display, int screen, int channel, GLenum synctype) {if (GLeeInit()) return glXChannelRectSyncSGIX(display, screen, channel, synctype); return (int)0;}
- GLEEPFNGLXCHANNELRECTSYNCSGIXPROC GLeeFuncPtr_glXChannelRectSyncSGIX=GLee_Lazy_glXChannelRectSyncSGIX;
- #endif
- #endif
- /* GLX_SGIX_swap_group */
- #ifdef __GLEE_GLX_SGIX_swap_group
- #ifndef GLEE_C_DEFINED_glXJoinSwapGroupSGIX
- #define GLEE_C_DEFINED_glXJoinSwapGroupSGIX
- void __stdcall GLee_Lazy_glXJoinSwapGroupSGIX(Display * dpy, GLXDrawable drawable, GLXDrawable member) {if (GLeeInit()) glXJoinSwapGroupSGIX(dpy, drawable, member);}
- GLEEPFNGLXJOINSWAPGROUPSGIXPROC GLeeFuncPtr_glXJoinSwapGroupSGIX=GLee_Lazy_glXJoinSwapGroupSGIX;
- #endif
- #endif
- /* GLX_SGIX_swap_barrier */
- #ifdef __GLEE_GLX_SGIX_swap_barrier
- #ifndef GLEE_C_DEFINED_glXBindSwapBarrierSGIX
- #define GLEE_C_DEFINED_glXBindSwapBarrierSGIX
- void __stdcall GLee_Lazy_glXBindSwapBarrierSGIX(Display * dpy, GLXDrawable drawable, int barrier) {if (GLeeInit()) glXBindSwapBarrierSGIX(dpy, drawable, barrier);}
- GLEEPFNGLXBINDSWAPBARRIERSGIXPROC GLeeFuncPtr_glXBindSwapBarrierSGIX=GLee_Lazy_glXBindSwapBarrierSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX
- #define GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX
- Bool __stdcall GLee_Lazy_glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int * max) {if (GLeeInit()) return glXQueryMaxSwapBarriersSGIX(dpy, screen, max); return (Bool)0;}
- GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX=GLee_Lazy_glXQueryMaxSwapBarriersSGIX;
- #endif
- #endif
- /* GLX_SGIS_blended_overlay */
- #ifdef __GLEE_GLX_SGIS_blended_overlay
- #endif
- /* GLX_SGIS_shared_multisample */
- #ifdef __GLEE_GLX_SGIS_shared_multisample
- #endif
- /* GLX_SUN_get_transparent_index */
- #ifdef __GLEE_GLX_SUN_get_transparent_index
- #ifndef GLEE_C_DEFINED_glXGetTransparentIndexSUN
- #define GLEE_C_DEFINED_glXGetTransparentIndexSUN
- Status __stdcall GLee_Lazy_glXGetTransparentIndexSUN(Display * dpy, Window overlay, Window underlay, long * pTransparentIndex) {if (GLeeInit()) return glXGetTransparentIndexSUN(dpy, overlay, underlay, pTransparentIndex); return (Status)0;}
- GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC GLeeFuncPtr_glXGetTransparentIndexSUN=GLee_Lazy_glXGetTransparentIndexSUN;
- #endif
- #endif
- /* GLX_3DFX_multisample */
- #ifdef __GLEE_GLX_3DFX_multisample
- #endif
- /* GLX_MESA_copy_sub_buffer */
- #ifdef __GLEE_GLX_MESA_copy_sub_buffer
- #ifndef GLEE_C_DEFINED_glXCopySubBufferMESA
- #define GLEE_C_DEFINED_glXCopySubBufferMESA
- void __stdcall GLee_Lazy_glXCopySubBufferMESA(Display * dpy, GLXDrawable drawable, int x, int y, int width, int height) {if (GLeeInit()) glXCopySubBufferMESA(dpy, drawable, x, y, width, height);}
- GLEEPFNGLXCOPYSUBBUFFERMESAPROC GLeeFuncPtr_glXCopySubBufferMESA=GLee_Lazy_glXCopySubBufferMESA;
- #endif
- #endif
- /* GLX_MESA_pixmap_colormap */
- #ifdef __GLEE_GLX_MESA_pixmap_colormap
- #ifndef GLEE_C_DEFINED_glXCreateGLXPixmapMESA
- #define GLEE_C_DEFINED_glXCreateGLXPixmapMESA
- GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapMESA(Display * dpy, XVisualInfo * visual, Pixmap pixmap, Colormap cmap) {if (GLeeInit()) return glXCreateGLXPixmapMESA(dpy, visual, pixmap, cmap); return (GLXPixmap)0;}
- GLEEPFNGLXCREATEGLXPIXMAPMESAPROC GLeeFuncPtr_glXCreateGLXPixmapMESA=GLee_Lazy_glXCreateGLXPixmapMESA;
- #endif
- #endif
- /* GLX_MESA_release_buffers */
- #ifdef __GLEE_GLX_MESA_release_buffers
- #ifndef GLEE_C_DEFINED_glXReleaseBuffersMESA
- #define GLEE_C_DEFINED_glXReleaseBuffersMESA
- Bool __stdcall GLee_Lazy_glXReleaseBuffersMESA(Display * dpy, GLXDrawable drawable) {if (GLeeInit()) return glXReleaseBuffersMESA(dpy, drawable); return (Bool)0;}
- GLEEPFNGLXRELEASEBUFFERSMESAPROC GLeeFuncPtr_glXReleaseBuffersMESA=GLee_Lazy_glXReleaseBuffersMESA;
- #endif
- #endif
- /* GLX_MESA_set_3dfx_mode */
- #ifdef __GLEE_GLX_MESA_set_3dfx_mode
- #ifndef GLEE_C_DEFINED_glXSet3DfxModeMESA
- #define GLEE_C_DEFINED_glXSet3DfxModeMESA
- Bool __stdcall GLee_Lazy_glXSet3DfxModeMESA(int mode) {if (GLeeInit()) return glXSet3DfxModeMESA(mode); return (Bool)0;}
- GLEEPFNGLXSET3DFXMODEMESAPROC GLeeFuncPtr_glXSet3DfxModeMESA=GLee_Lazy_glXSet3DfxModeMESA;
- #endif
- #endif
- /* GLX_SGIX_visual_select_group */
- #ifdef __GLEE_GLX_SGIX_visual_select_group
- #endif
- /* GLX_OML_swap_method */
- #ifdef __GLEE_GLX_OML_swap_method
- #endif
- /* GLX_OML_sync_control */
- #ifdef __GLEE_GLX_OML_sync_control
- #ifndef GLEE_C_DEFINED_glXGetSyncValuesOML
- #define GLEE_C_DEFINED_glXGetSyncValuesOML
- Bool __stdcall GLee_Lazy_glXGetSyncValuesOML(Display * dpy, GLXDrawable drawable, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXGetSyncValuesOML(dpy, drawable, ust, msc, sbc); return (Bool)0;}
- GLEEPFNGLXGETSYNCVALUESOMLPROC GLeeFuncPtr_glXGetSyncValuesOML=GLee_Lazy_glXGetSyncValuesOML;
- #endif
- #ifndef GLEE_C_DEFINED_glXGetMscRateOML
- #define GLEE_C_DEFINED_glXGetMscRateOML
- Bool __stdcall GLee_Lazy_glXGetMscRateOML(Display * dpy, GLXDrawable drawable, int32_t * numerator, int32_t * denominator) {if (GLeeInit()) return glXGetMscRateOML(dpy, drawable, numerator, denominator); return (Bool)0;}
- GLEEPFNGLXGETMSCRATEOMLPROC GLeeFuncPtr_glXGetMscRateOML=GLee_Lazy_glXGetMscRateOML;
- #endif
- #ifndef GLEE_C_DEFINED_glXSwapBuffersMscOML
- #define GLEE_C_DEFINED_glXSwapBuffersMscOML
- int64_t __stdcall GLee_Lazy_glXSwapBuffersMscOML(Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder) {if (GLeeInit()) return glXSwapBuffersMscOML(dpy, drawable, target_msc, divisor, remainder); return (int64_t)0;}
- GLEEPFNGLXSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_glXSwapBuffersMscOML=GLee_Lazy_glXSwapBuffersMscOML;
- #endif
- #ifndef GLEE_C_DEFINED_glXWaitForMscOML
- #define GLEE_C_DEFINED_glXWaitForMscOML
- Bool __stdcall GLee_Lazy_glXWaitForMscOML(Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXWaitForMscOML(dpy, drawable, target_msc, divisor, remainder, ust, msc, sbc); return (Bool)0;}
- GLEEPFNGLXWAITFORMSCOMLPROC GLeeFuncPtr_glXWaitForMscOML=GLee_Lazy_glXWaitForMscOML;
- #endif
- #ifndef GLEE_C_DEFINED_glXWaitForSbcOML
- #define GLEE_C_DEFINED_glXWaitForSbcOML
- Bool __stdcall GLee_Lazy_glXWaitForSbcOML(Display * dpy, GLXDrawable drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXWaitForSbcOML(dpy, drawable, target_sbc, ust, msc, sbc); return (Bool)0;}
- GLEEPFNGLXWAITFORSBCOMLPROC GLeeFuncPtr_glXWaitForSbcOML=GLee_Lazy_glXWaitForSbcOML;
- #endif
- #endif
- /* GLX_NV_float_buffer */
- #ifdef __GLEE_GLX_NV_float_buffer
- #endif
- /* GLX_SGIX_hyperpipe */
- #ifdef __GLEE_GLX_SGIX_hyperpipe
- #ifndef GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX
- #define GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX
- GLXHyperpipeNetworkSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeNetworkSGIX(Display * dpy, int * npipes) {if (GLeeInit()) return glXQueryHyperpipeNetworkSGIX(dpy, npipes); return (GLXHyperpipeNetworkSGIX *)0;}
- GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX=GLee_Lazy_glXQueryHyperpipeNetworkSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXHyperpipeConfigSGIX
- #define GLEE_C_DEFINED_glXHyperpipeConfigSGIX
- int __stdcall GLee_Lazy_glXHyperpipeConfigSGIX(Display * dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX * cfg, int * hpId) {if (GLeeInit()) return glXHyperpipeConfigSGIX(dpy, networkId, npipes, cfg, hpId); return (int)0;}
- GLEEPFNGLXHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXHyperpipeConfigSGIX=GLee_Lazy_glXHyperpipeConfigSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX
- #define GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX
- GLXHyperpipeConfigSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeConfigSGIX(Display * dpy, int hpId, int * npipes) {if (GLeeInit()) return glXQueryHyperpipeConfigSGIX(dpy, hpId, npipes); return (GLXHyperpipeConfigSGIX *)0;}
- GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXQueryHyperpipeConfigSGIX=GLee_Lazy_glXQueryHyperpipeConfigSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX
- #define GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX
- int __stdcall GLee_Lazy_glXDestroyHyperpipeConfigSGIX(Display * dpy, int hpId) {if (GLeeInit()) return glXDestroyHyperpipeConfigSGIX(dpy, hpId); return (int)0;}
- GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX=GLee_Lazy_glXDestroyHyperpipeConfigSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXBindHyperpipeSGIX
- #define GLEE_C_DEFINED_glXBindHyperpipeSGIX
- int __stdcall GLee_Lazy_glXBindHyperpipeSGIX(Display * dpy, int hpId) {if (GLeeInit()) return glXBindHyperpipeSGIX(dpy, hpId); return (int)0;}
- GLEEPFNGLXBINDHYPERPIPESGIXPROC GLeeFuncPtr_glXBindHyperpipeSGIX=GLee_Lazy_glXBindHyperpipeSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX
- #define GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX
- int __stdcall GLee_Lazy_glXQueryHyperpipeBestAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * attribList, void * returnAttribList) {if (GLeeInit()) return glXQueryHyperpipeBestAttribSGIX(dpy, timeSlice, attrib, size, attribList, returnAttribList); return (int)0;}
- GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX=GLee_Lazy_glXQueryHyperpipeBestAttribSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXHyperpipeAttribSGIX
- #define GLEE_C_DEFINED_glXHyperpipeAttribSGIX
- int __stdcall GLee_Lazy_glXHyperpipeAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * attribList) {if (GLeeInit()) return glXHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, attribList); return (int)0;}
- GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXHyperpipeAttribSGIX=GLee_Lazy_glXHyperpipeAttribSGIX;
- #endif
- #ifndef GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX
- #define GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX
- int __stdcall GLee_Lazy_glXQueryHyperpipeAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * returnAttribList) {if (GLeeInit()) return glXQueryHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, returnAttribList); return (int)0;}
- GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeAttribSGIX=GLee_Lazy_glXQueryHyperpipeAttribSGIX;
- #endif
- #endif
- /* GLX_MESA_agp_offset */
- #ifdef __GLEE_GLX_MESA_agp_offset
- #ifndef GLEE_C_DEFINED_glXGetAGPOffsetMESA
- #define GLEE_C_DEFINED_glXGetAGPOffsetMESA
- unsigned int __stdcall GLee_Lazy_glXGetAGPOffsetMESA(const void * pointer) {if (GLeeInit()) return glXGetAGPOffsetMESA(pointer); return (unsigned int)0;}
- GLEEPFNGLXGETAGPOFFSETMESAPROC GLeeFuncPtr_glXGetAGPOffsetMESA=GLee_Lazy_glXGetAGPOffsetMESA;
- #endif
- #endif
- /* GLX_EXT_fbconfig_packed_float */
- #ifdef __GLEE_GLX_EXT_fbconfig_packed_float
- #endif
- /* GLX_EXT_framebuffer_sRGB */
- #ifdef __GLEE_GLX_EXT_framebuffer_sRGB
- #endif
- /* GLX_EXT_texture_from_pixmap */
- #ifdef __GLEE_GLX_EXT_texture_from_pixmap
- #ifndef GLEE_C_DEFINED_glXBindTexImageEXT
- #define GLEE_C_DEFINED_glXBindTexImageEXT
- void __stdcall GLee_Lazy_glXBindTexImageEXT(Display * dpy, GLXDrawable drawable, int buffer, const int * attrib_list) {if (GLeeInit()) glXBindTexImageEXT(dpy, drawable, buffer, attrib_list);}
- GLEEPFNGLXBINDTEXIMAGEEXTPROC GLeeFuncPtr_glXBindTexImageEXT=GLee_Lazy_glXBindTexImageEXT;
- #endif
- #ifndef GLEE_C_DEFINED_glXReleaseTexImageEXT
- #define GLEE_C_DEFINED_glXReleaseTexImageEXT
- void __stdcall GLee_Lazy_glXReleaseTexImageEXT(Display * dpy, GLXDrawable drawable, int buffer) {if (GLeeInit()) glXReleaseTexImageEXT(dpy, drawable, buffer);}
- GLEEPFNGLXRELEASETEXIMAGEEXTPROC GLeeFuncPtr_glXReleaseTexImageEXT=GLee_Lazy_glXReleaseTexImageEXT;
- #endif
- #endif
- /* GLX_NV_present_video */
- #ifdef __GLEE_GLX_NV_present_video
- #endif
- /* GLX_NV_video_out */
- #ifdef __GLEE_GLX_NV_video_out
- #endif
- /* GLX_NV_swap_group */
- #ifdef __GLEE_GLX_NV_swap_group
- #endif
- /* GLX_EXT_scene_marker */
- #ifdef __GLEE_GLX_EXT_scene_marker
- #endif
- /* GLX_NV_video_output */
- #ifdef __GLEE_GLX_NV_video_output
- #ifndef GLEE_C_DEFINED_glXGetVideoDeviceNV
- #define GLEE_C_DEFINED_glXGetVideoDeviceNV
- int __stdcall GLee_Lazy_glXGetVideoDeviceNV(Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice) {if (GLeeInit()) return glXGetVideoDeviceNV(dpy, screen, numVideoDevices, pVideoDevice); return (int)0;}
- GLEEPFNGLXGETVIDEODEVICENVPROC GLeeFuncPtr_glXGetVideoDeviceNV=GLee_Lazy_glXGetVideoDeviceNV;
- #endif
- #ifndef GLEE_C_DEFINED_glXReleaseVideoDeviceNV
- #define GLEE_C_DEFINED_glXReleaseVideoDeviceNV
- int __stdcall GLee_Lazy_glXReleaseVideoDeviceNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice) {if (GLeeInit()) return glXReleaseVideoDeviceNV(dpy, screen, VideoDevice); return (int)0;}
- GLEEPFNGLXRELEASEVIDEODEVICENVPROC GLeeFuncPtr_glXReleaseVideoDeviceNV=GLee_Lazy_glXReleaseVideoDeviceNV;
- #endif
- #ifndef GLEE_C_DEFINED_glXBindVideoImageNV
- #define GLEE_C_DEFINED_glXBindVideoImageNV
- int __stdcall GLee_Lazy_glXBindVideoImageNV(Display * dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer) {if (GLeeInit()) return glXBindVideoImageNV(dpy, VideoDevice, pbuf, iVideoBuffer); return (int)0;}
- GLEEPFNGLXBINDVIDEOIMAGENVPROC GLeeFuncPtr_glXBindVideoImageNV=GLee_Lazy_glXBindVideoImageNV;
- #endif
- #ifndef GLEE_C_DEFINED_glXReleaseVideoImageNV
- #define GLEE_C_DEFINED_glXReleaseVideoImageNV
- int __stdcall GLee_Lazy_glXReleaseVideoImageNV(Display * dpy, GLXPbuffer pbuf) {if (GLeeInit()) return glXReleaseVideoImageNV(dpy, pbuf); return (int)0;}
- GLEEPFNGLXRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_glXReleaseVideoImageNV=GLee_Lazy_glXReleaseVideoImageNV;
- #endif
- #ifndef GLEE_C_DEFINED_glXSendPbufferToVideoNV
- #define GLEE_C_DEFINED_glXSendPbufferToVideoNV
- int __stdcall GLee_Lazy_glXSendPbufferToVideoNV(Display * dpy, GLXPbuffer pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock) {if (GLeeInit()) return glXSendPbufferToVideoNV(dpy, pbuf, iBufferType, pulCounterPbuffer, bBlock); return (int)0;}
- GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_glXSendPbufferToVideoNV=GLee_Lazy_glXSendPbufferToVideoNV;
- #endif
- #ifndef GLEE_C_DEFINED_glXGetVideoInfoNV
- #define GLEE_C_DEFINED_glXGetVideoInfoNV
- int __stdcall GLee_Lazy_glXGetVideoInfoNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo) {if (GLeeInit()) return glXGetVideoInfoNV(dpy, screen, VideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (int)0;}
- GLEEPFNGLXGETVIDEOINFONVPROC GLeeFuncPtr_glXGetVideoInfoNV=GLee_Lazy_glXGetVideoInfoNV;
- #endif
- #endif
- #endif /* end GLX */
- /*****************************************************************
- * Extension link functions
- *****************************************************************/
- GLuint __GLeeLink_GL_VERSION_1_2(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_VERSION_1_2
- if ((GLeeFuncPtr_glBlendColor = (GLEEPFNGLBLENDCOLORPROC) __GLeeGetProcAddress("glBlendColor"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBlendEquation = (GLEEPFNGLBLENDEQUATIONPROC) __GLeeGetProcAddress("glBlendEquation"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawRangeElements = (GLEEPFNGLDRAWRANGEELEMENTSPROC) __GLeeGetProcAddress("glDrawRangeElements"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorTable = (GLEEPFNGLCOLORTABLEPROC) __GLeeGetProcAddress("glColorTable"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorTableParameterfv = (GLEEPFNGLCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glColorTableParameterfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorTableParameteriv = (GLEEPFNGLCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glColorTableParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyColorTable = (GLEEPFNGLCOPYCOLORTABLEPROC) __GLeeGetProcAddress("glCopyColorTable"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTable = (GLEEPFNGLGETCOLORTABLEPROC) __GLeeGetProcAddress("glGetColorTable"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTableParameterfv = (GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glGetColorTableParameterfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTableParameteriv = (GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glGetColorTableParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorSubTable = (GLEEPFNGLCOLORSUBTABLEPROC) __GLeeGetProcAddress("glColorSubTable"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyColorSubTable = (GLEEPFNGLCOPYCOLORSUBTABLEPROC) __GLeeGetProcAddress("glCopyColorSubTable"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionFilter1D = (GLEEPFNGLCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glConvolutionFilter1D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionFilter2D = (GLEEPFNGLCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glConvolutionFilter2D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionParameterf = (GLEEPFNGLCONVOLUTIONPARAMETERFPROC) __GLeeGetProcAddress("glConvolutionParameterf"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionParameterfv = (GLEEPFNGLCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glConvolutionParameterfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionParameteri = (GLEEPFNGLCONVOLUTIONPARAMETERIPROC) __GLeeGetProcAddress("glConvolutionParameteri"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionParameteriv = (GLEEPFNGLCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glConvolutionParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyConvolutionFilter1D = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyConvolutionFilter2D = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetConvolutionFilter = (GLEEPFNGLGETCONVOLUTIONFILTERPROC) __GLeeGetProcAddress("glGetConvolutionFilter"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetConvolutionParameterfv = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glGetConvolutionParameterfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetConvolutionParameteriv = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glGetConvolutionParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetSeparableFilter = (GLEEPFNGLGETSEPARABLEFILTERPROC) __GLeeGetProcAddress("glGetSeparableFilter"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSeparableFilter2D = (GLEEPFNGLSEPARABLEFILTER2DPROC) __GLeeGetProcAddress("glSeparableFilter2D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetHistogram = (GLEEPFNGLGETHISTOGRAMPROC) __GLeeGetProcAddress("glGetHistogram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetHistogramParameterfv = (GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC) __GLeeGetProcAddress("glGetHistogramParameterfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetHistogramParameteriv = (GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC) __GLeeGetProcAddress("glGetHistogramParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMinmax = (GLEEPFNGLGETMINMAXPROC) __GLeeGetProcAddress("glGetMinmax"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMinmaxParameterfv = (GLEEPFNGLGETMINMAXPARAMETERFVPROC) __GLeeGetProcAddress("glGetMinmaxParameterfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMinmaxParameteriv = (GLEEPFNGLGETMINMAXPARAMETERIVPROC) __GLeeGetProcAddress("glGetMinmaxParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glHistogram = (GLEEPFNGLHISTOGRAMPROC) __GLeeGetProcAddress("glHistogram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMinmax = (GLEEPFNGLMINMAXPROC) __GLeeGetProcAddress("glMinmax"))!=0) nLinked++;
- if ((GLeeFuncPtr_glResetHistogram = (GLEEPFNGLRESETHISTOGRAMPROC) __GLeeGetProcAddress("glResetHistogram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glResetMinmax = (GLEEPFNGLRESETMINMAXPROC) __GLeeGetProcAddress("glResetMinmax"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexImage3D = (GLEEPFNGLTEXIMAGE3DPROC) __GLeeGetProcAddress("glTexImage3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexSubImage3D = (GLEEPFNGLTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glTexSubImage3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTexSubImage3D = (GLEEPFNGLCOPYTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCopyTexSubImage3D"))!=0) nLinked++;
- #endif
- if (nLinked==38) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_imaging(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_VERSION_1_3(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_VERSION_1_3
- if ((GLeeFuncPtr_glActiveTexture = (GLEEPFNGLACTIVETEXTUREPROC) __GLeeGetProcAddress("glActiveTexture"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClientActiveTexture = (GLEEPFNGLCLIENTACTIVETEXTUREPROC) __GLeeGetProcAddress("glClientActiveTexture"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1d = (GLEEPFNGLMULTITEXCOORD1DPROC) __GLeeGetProcAddress("glMultiTexCoord1d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1dv = (GLEEPFNGLMULTITEXCOORD1DVPROC) __GLeeGetProcAddress("glMultiTexCoord1dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1f = (GLEEPFNGLMULTITEXCOORD1FPROC) __GLeeGetProcAddress("glMultiTexCoord1f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1fv = (GLEEPFNGLMULTITEXCOORD1FVPROC) __GLeeGetProcAddress("glMultiTexCoord1fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1i = (GLEEPFNGLMULTITEXCOORD1IPROC) __GLeeGetProcAddress("glMultiTexCoord1i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1iv = (GLEEPFNGLMULTITEXCOORD1IVPROC) __GLeeGetProcAddress("glMultiTexCoord1iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1s = (GLEEPFNGLMULTITEXCOORD1SPROC) __GLeeGetProcAddress("glMultiTexCoord1s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1sv = (GLEEPFNGLMULTITEXCOORD1SVPROC) __GLeeGetProcAddress("glMultiTexCoord1sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2d = (GLEEPFNGLMULTITEXCOORD2DPROC) __GLeeGetProcAddress("glMultiTexCoord2d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2dv = (GLEEPFNGLMULTITEXCOORD2DVPROC) __GLeeGetProcAddress("glMultiTexCoord2dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2f = (GLEEPFNGLMULTITEXCOORD2FPROC) __GLeeGetProcAddress("glMultiTexCoord2f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2fv = (GLEEPFNGLMULTITEXCOORD2FVPROC) __GLeeGetProcAddress("glMultiTexCoord2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2i = (GLEEPFNGLMULTITEXCOORD2IPROC) __GLeeGetProcAddress("glMultiTexCoord2i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2iv = (GLEEPFNGLMULTITEXCOORD2IVPROC) __GLeeGetProcAddress("glMultiTexCoord2iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2s = (GLEEPFNGLMULTITEXCOORD2SPROC) __GLeeGetProcAddress("glMultiTexCoord2s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2sv = (GLEEPFNGLMULTITEXCOORD2SVPROC) __GLeeGetProcAddress("glMultiTexCoord2sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3d = (GLEEPFNGLMULTITEXCOORD3DPROC) __GLeeGetProcAddress("glMultiTexCoord3d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3dv = (GLEEPFNGLMULTITEXCOORD3DVPROC) __GLeeGetProcAddress("glMultiTexCoord3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3f = (GLEEPFNGLMULTITEXCOORD3FPROC) __GLeeGetProcAddress("glMultiTexCoord3f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3fv = (GLEEPFNGLMULTITEXCOORD3FVPROC) __GLeeGetProcAddress("glMultiTexCoord3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3i = (GLEEPFNGLMULTITEXCOORD3IPROC) __GLeeGetProcAddress("glMultiTexCoord3i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3iv = (GLEEPFNGLMULTITEXCOORD3IVPROC) __GLeeGetProcAddress("glMultiTexCoord3iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3s = (GLEEPFNGLMULTITEXCOORD3SPROC) __GLeeGetProcAddress("glMultiTexCoord3s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3sv = (GLEEPFNGLMULTITEXCOORD3SVPROC) __GLeeGetProcAddress("glMultiTexCoord3sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4d = (GLEEPFNGLMULTITEXCOORD4DPROC) __GLeeGetProcAddress("glMultiTexCoord4d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4dv = (GLEEPFNGLMULTITEXCOORD4DVPROC) __GLeeGetProcAddress("glMultiTexCoord4dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4f = (GLEEPFNGLMULTITEXCOORD4FPROC) __GLeeGetProcAddress("glMultiTexCoord4f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4fv = (GLEEPFNGLMULTITEXCOORD4FVPROC) __GLeeGetProcAddress("glMultiTexCoord4fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4i = (GLEEPFNGLMULTITEXCOORD4IPROC) __GLeeGetProcAddress("glMultiTexCoord4i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4iv = (GLEEPFNGLMULTITEXCOORD4IVPROC) __GLeeGetProcAddress("glMultiTexCoord4iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4s = (GLEEPFNGLMULTITEXCOORD4SPROC) __GLeeGetProcAddress("glMultiTexCoord4s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4sv = (GLEEPFNGLMULTITEXCOORD4SVPROC) __GLeeGetProcAddress("glMultiTexCoord4sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLoadTransposeMatrixf = (GLEEPFNGLLOADTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glLoadTransposeMatrixf"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLoadTransposeMatrixd = (GLEEPFNGLLOADTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glLoadTransposeMatrixd"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultTransposeMatrixf = (GLEEPFNGLMULTTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glMultTransposeMatrixf"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultTransposeMatrixd = (GLEEPFNGLMULTTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glMultTransposeMatrixd"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSampleCoverage = (GLEEPFNGLSAMPLECOVERAGEPROC) __GLeeGetProcAddress("glSampleCoverage"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexImage3D = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexImage3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexImage2D = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexImage2D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexImage1D = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexImage1D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexSubImage3D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexSubImage3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexSubImage2D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexSubImage2D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexSubImage1D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexSubImage1D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCompressedTexImage = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC) __GLeeGetProcAddress("glGetCompressedTexImage"))!=0) nLinked++;
- #endif
- if (nLinked==46) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_VERSION_1_4(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_VERSION_1_4
- if ((GLeeFuncPtr_glBlendFuncSeparate = (GLEEPFNGLBLENDFUNCSEPARATEPROC) __GLeeGetProcAddress("glBlendFuncSeparate"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordf = (GLEEPFNGLFOGCOORDFPROC) __GLeeGetProcAddress("glFogCoordf"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordfv = (GLEEPFNGLFOGCOORDFVPROC) __GLeeGetProcAddress("glFogCoordfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordd = (GLEEPFNGLFOGCOORDDPROC) __GLeeGetProcAddress("glFogCoordd"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoorddv = (GLEEPFNGLFOGCOORDDVPROC) __GLeeGetProcAddress("glFogCoorddv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordPointer = (GLEEPFNGLFOGCOORDPOINTERPROC) __GLeeGetProcAddress("glFogCoordPointer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiDrawArrays = (GLEEPFNGLMULTIDRAWARRAYSPROC) __GLeeGetProcAddress("glMultiDrawArrays"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiDrawElements = (GLEEPFNGLMULTIDRAWELEMENTSPROC) __GLeeGetProcAddress("glMultiDrawElements"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPointParameterf = (GLEEPFNGLPOINTPARAMETERFPROC) __GLeeGetProcAddress("glPointParameterf"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPointParameterfv = (GLEEPFNGLPOINTPARAMETERFVPROC) __GLeeGetProcAddress("glPointParameterfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPointParameteri = (GLEEPFNGLPOINTPARAMETERIPROC) __GLeeGetProcAddress("glPointParameteri"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPointParameteriv = (GLEEPFNGLPOINTPARAMETERIVPROC) __GLeeGetProcAddress("glPointParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3b = (GLEEPFNGLSECONDARYCOLOR3BPROC) __GLeeGetProcAddress("glSecondaryColor3b"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3bv = (GLEEPFNGLSECONDARYCOLOR3BVPROC) __GLeeGetProcAddress("glSecondaryColor3bv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3d = (GLEEPFNGLSECONDARYCOLOR3DPROC) __GLeeGetProcAddress("glSecondaryColor3d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3dv = (GLEEPFNGLSECONDARYCOLOR3DVPROC) __GLeeGetProcAddress("glSecondaryColor3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3f = (GLEEPFNGLSECONDARYCOLOR3FPROC) __GLeeGetProcAddress("glSecondaryColor3f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3fv = (GLEEPFNGLSECONDARYCOLOR3FVPROC) __GLeeGetProcAddress("glSecondaryColor3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3i = (GLEEPFNGLSECONDARYCOLOR3IPROC) __GLeeGetProcAddress("glSecondaryColor3i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3iv = (GLEEPFNGLSECONDARYCOLOR3IVPROC) __GLeeGetProcAddress("glSecondaryColor3iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3s = (GLEEPFNGLSECONDARYCOLOR3SPROC) __GLeeGetProcAddress("glSecondaryColor3s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3sv = (GLEEPFNGLSECONDARYCOLOR3SVPROC) __GLeeGetProcAddress("glSecondaryColor3sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3ub = (GLEEPFNGLSECONDARYCOLOR3UBPROC) __GLeeGetProcAddress("glSecondaryColor3ub"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3ubv = (GLEEPFNGLSECONDARYCOLOR3UBVPROC) __GLeeGetProcAddress("glSecondaryColor3ubv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3ui = (GLEEPFNGLSECONDARYCOLOR3UIPROC) __GLeeGetProcAddress("glSecondaryColor3ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3uiv = (GLEEPFNGLSECONDARYCOLOR3UIVPROC) __GLeeGetProcAddress("glSecondaryColor3uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3us = (GLEEPFNGLSECONDARYCOLOR3USPROC) __GLeeGetProcAddress("glSecondaryColor3us"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3usv = (GLEEPFNGLSECONDARYCOLOR3USVPROC) __GLeeGetProcAddress("glSecondaryColor3usv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColorPointer = (GLEEPFNGLSECONDARYCOLORPOINTERPROC) __GLeeGetProcAddress("glSecondaryColorPointer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2d = (GLEEPFNGLWINDOWPOS2DPROC) __GLeeGetProcAddress("glWindowPos2d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2dv = (GLEEPFNGLWINDOWPOS2DVPROC) __GLeeGetProcAddress("glWindowPos2dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2f = (GLEEPFNGLWINDOWPOS2FPROC) __GLeeGetProcAddress("glWindowPos2f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2fv = (GLEEPFNGLWINDOWPOS2FVPROC) __GLeeGetProcAddress("glWindowPos2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2i = (GLEEPFNGLWINDOWPOS2IPROC) __GLeeGetProcAddress("glWindowPos2i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2iv = (GLEEPFNGLWINDOWPOS2IVPROC) __GLeeGetProcAddress("glWindowPos2iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2s = (GLEEPFNGLWINDOWPOS2SPROC) __GLeeGetProcAddress("glWindowPos2s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2sv = (GLEEPFNGLWINDOWPOS2SVPROC) __GLeeGetProcAddress("glWindowPos2sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3d = (GLEEPFNGLWINDOWPOS3DPROC) __GLeeGetProcAddress("glWindowPos3d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3dv = (GLEEPFNGLWINDOWPOS3DVPROC) __GLeeGetProcAddress("glWindowPos3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3f = (GLEEPFNGLWINDOWPOS3FPROC) __GLeeGetProcAddress("glWindowPos3f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3fv = (GLEEPFNGLWINDOWPOS3FVPROC) __GLeeGetProcAddress("glWindowPos3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3i = (GLEEPFNGLWINDOWPOS3IPROC) __GLeeGetProcAddress("glWindowPos3i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3iv = (GLEEPFNGLWINDOWPOS3IVPROC) __GLeeGetProcAddress("glWindowPos3iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3s = (GLEEPFNGLWINDOWPOS3SPROC) __GLeeGetProcAddress("glWindowPos3s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3sv = (GLEEPFNGLWINDOWPOS3SVPROC) __GLeeGetProcAddress("glWindowPos3sv"))!=0) nLinked++;
- #endif
- if (nLinked==45) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_VERSION_1_5(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_VERSION_1_5
- if ((GLeeFuncPtr_glGenQueries = (GLEEPFNGLGENQUERIESPROC) __GLeeGetProcAddress("glGenQueries"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteQueries = (GLEEPFNGLDELETEQUERIESPROC) __GLeeGetProcAddress("glDeleteQueries"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsQuery = (GLEEPFNGLISQUERYPROC) __GLeeGetProcAddress("glIsQuery"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBeginQuery = (GLEEPFNGLBEGINQUERYPROC) __GLeeGetProcAddress("glBeginQuery"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndQuery = (GLEEPFNGLENDQUERYPROC) __GLeeGetProcAddress("glEndQuery"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryiv = (GLEEPFNGLGETQUERYIVPROC) __GLeeGetProcAddress("glGetQueryiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryObjectiv = (GLEEPFNGLGETQUERYOBJECTIVPROC) __GLeeGetProcAddress("glGetQueryObjectiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryObjectuiv = (GLEEPFNGLGETQUERYOBJECTUIVPROC) __GLeeGetProcAddress("glGetQueryObjectuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBuffer = (GLEEPFNGLBINDBUFFERPROC) __GLeeGetProcAddress("glBindBuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteBuffers = (GLEEPFNGLDELETEBUFFERSPROC) __GLeeGetProcAddress("glDeleteBuffers"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenBuffers = (GLEEPFNGLGENBUFFERSPROC) __GLeeGetProcAddress("glGenBuffers"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsBuffer = (GLEEPFNGLISBUFFERPROC) __GLeeGetProcAddress("glIsBuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBufferData = (GLEEPFNGLBUFFERDATAPROC) __GLeeGetProcAddress("glBufferData"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBufferSubData = (GLEEPFNGLBUFFERSUBDATAPROC) __GLeeGetProcAddress("glBufferSubData"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBufferSubData = (GLEEPFNGLGETBUFFERSUBDATAPROC) __GLeeGetProcAddress("glGetBufferSubData"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMapBuffer = (GLEEPFNGLMAPBUFFERPROC) __GLeeGetProcAddress("glMapBuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUnmapBuffer = (GLEEPFNGLUNMAPBUFFERPROC) __GLeeGetProcAddress("glUnmapBuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBufferParameteriv = (GLEEPFNGLGETBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetBufferParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBufferPointerv = (GLEEPFNGLGETBUFFERPOINTERVPROC) __GLeeGetProcAddress("glGetBufferPointerv"))!=0) nLinked++;
- #endif
- if (nLinked==19) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_VERSION_2_0(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_VERSION_2_0
- if ((GLeeFuncPtr_glBlendEquationSeparate = (GLEEPFNGLBLENDEQUATIONSEPARATEPROC) __GLeeGetProcAddress("glBlendEquationSeparate"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawBuffers = (GLEEPFNGLDRAWBUFFERSPROC) __GLeeGetProcAddress("glDrawBuffers"))!=0) nLinked++;
- if ((GLeeFuncPtr_glStencilOpSeparate = (GLEEPFNGLSTENCILOPSEPARATEPROC) __GLeeGetProcAddress("glStencilOpSeparate"))!=0) nLinked++;
- if ((GLeeFuncPtr_glStencilFuncSeparate = (GLEEPFNGLSTENCILFUNCSEPARATEPROC) __GLeeGetProcAddress("glStencilFuncSeparate"))!=0) nLinked++;
- if ((GLeeFuncPtr_glStencilMaskSeparate = (GLEEPFNGLSTENCILMASKSEPARATEPROC) __GLeeGetProcAddress("glStencilMaskSeparate"))!=0) nLinked++;
- if ((GLeeFuncPtr_glAttachShader = (GLEEPFNGLATTACHSHADERPROC) __GLeeGetProcAddress("glAttachShader"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindAttribLocation = (GLEEPFNGLBINDATTRIBLOCATIONPROC) __GLeeGetProcAddress("glBindAttribLocation"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompileShader = (GLEEPFNGLCOMPILESHADERPROC) __GLeeGetProcAddress("glCompileShader"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCreateProgram = (GLEEPFNGLCREATEPROGRAMPROC) __GLeeGetProcAddress("glCreateProgram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCreateShader = (GLEEPFNGLCREATESHADERPROC) __GLeeGetProcAddress("glCreateShader"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteProgram = (GLEEPFNGLDELETEPROGRAMPROC) __GLeeGetProcAddress("glDeleteProgram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteShader = (GLEEPFNGLDELETESHADERPROC) __GLeeGetProcAddress("glDeleteShader"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDetachShader = (GLEEPFNGLDETACHSHADERPROC) __GLeeGetProcAddress("glDetachShader"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDisableVertexAttribArray = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glDisableVertexAttribArray"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEnableVertexAttribArray = (GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glEnableVertexAttribArray"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveAttrib = (GLEEPFNGLGETACTIVEATTRIBPROC) __GLeeGetProcAddress("glGetActiveAttrib"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveUniform = (GLEEPFNGLGETACTIVEUNIFORMPROC) __GLeeGetProcAddress("glGetActiveUniform"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetAttachedShaders = (GLEEPFNGLGETATTACHEDSHADERSPROC) __GLeeGetProcAddress("glGetAttachedShaders"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetAttribLocation = (GLEEPFNGLGETATTRIBLOCATIONPROC) __GLeeGetProcAddress("glGetAttribLocation"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramiv = (GLEEPFNGLGETPROGRAMIVPROC) __GLeeGetProcAddress("glGetProgramiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramInfoLog = (GLEEPFNGLGETPROGRAMINFOLOGPROC) __GLeeGetProcAddress("glGetProgramInfoLog"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetShaderiv = (GLEEPFNGLGETSHADERIVPROC) __GLeeGetProcAddress("glGetShaderiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetShaderInfoLog = (GLEEPFNGLGETSHADERINFOLOGPROC) __GLeeGetProcAddress("glGetShaderInfoLog"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetShaderSource = (GLEEPFNGLGETSHADERSOURCEPROC) __GLeeGetProcAddress("glGetShaderSource"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformLocation = (GLEEPFNGLGETUNIFORMLOCATIONPROC) __GLeeGetProcAddress("glGetUniformLocation"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformfv = (GLEEPFNGLGETUNIFORMFVPROC) __GLeeGetProcAddress("glGetUniformfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformiv = (GLEEPFNGLGETUNIFORMIVPROC) __GLeeGetProcAddress("glGetUniformiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribdv = (GLEEPFNGLGETVERTEXATTRIBDVPROC) __GLeeGetProcAddress("glGetVertexAttribdv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribfv = (GLEEPFNGLGETVERTEXATTRIBFVPROC) __GLeeGetProcAddress("glGetVertexAttribfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribiv = (GLEEPFNGLGETVERTEXATTRIBIVPROC) __GLeeGetProcAddress("glGetVertexAttribiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribPointerv = (GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC) __GLeeGetProcAddress("glGetVertexAttribPointerv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsProgram = (GLEEPFNGLISPROGRAMPROC) __GLeeGetProcAddress("glIsProgram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsShader = (GLEEPFNGLISSHADERPROC) __GLeeGetProcAddress("glIsShader"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLinkProgram = (GLEEPFNGLLINKPROGRAMPROC) __GLeeGetProcAddress("glLinkProgram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glShaderSource = (GLEEPFNGLSHADERSOURCEPROC) __GLeeGetProcAddress("glShaderSource"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUseProgram = (GLEEPFNGLUSEPROGRAMPROC) __GLeeGetProcAddress("glUseProgram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1f = (GLEEPFNGLUNIFORM1FPROC) __GLeeGetProcAddress("glUniform1f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2f = (GLEEPFNGLUNIFORM2FPROC) __GLeeGetProcAddress("glUniform2f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3f = (GLEEPFNGLUNIFORM3FPROC) __GLeeGetProcAddress("glUniform3f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4f = (GLEEPFNGLUNIFORM4FPROC) __GLeeGetProcAddress("glUniform4f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1i = (GLEEPFNGLUNIFORM1IPROC) __GLeeGetProcAddress("glUniform1i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2i = (GLEEPFNGLUNIFORM2IPROC) __GLeeGetProcAddress("glUniform2i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3i = (GLEEPFNGLUNIFORM3IPROC) __GLeeGetProcAddress("glUniform3i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4i = (GLEEPFNGLUNIFORM4IPROC) __GLeeGetProcAddress("glUniform4i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1fv = (GLEEPFNGLUNIFORM1FVPROC) __GLeeGetProcAddress("glUniform1fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2fv = (GLEEPFNGLUNIFORM2FVPROC) __GLeeGetProcAddress("glUniform2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3fv = (GLEEPFNGLUNIFORM3FVPROC) __GLeeGetProcAddress("glUniform3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4fv = (GLEEPFNGLUNIFORM4FVPROC) __GLeeGetProcAddress("glUniform4fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1iv = (GLEEPFNGLUNIFORM1IVPROC) __GLeeGetProcAddress("glUniform1iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2iv = (GLEEPFNGLUNIFORM2IVPROC) __GLeeGetProcAddress("glUniform2iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3iv = (GLEEPFNGLUNIFORM3IVPROC) __GLeeGetProcAddress("glUniform3iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4iv = (GLEEPFNGLUNIFORM4IVPROC) __GLeeGetProcAddress("glUniform4iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix2fv = (GLEEPFNGLUNIFORMMATRIX2FVPROC) __GLeeGetProcAddress("glUniformMatrix2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix3fv = (GLEEPFNGLUNIFORMMATRIX3FVPROC) __GLeeGetProcAddress("glUniformMatrix3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix4fv = (GLEEPFNGLUNIFORMMATRIX4FVPROC) __GLeeGetProcAddress("glUniformMatrix4fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glValidateProgram = (GLEEPFNGLVALIDATEPROGRAMPROC) __GLeeGetProcAddress("glValidateProgram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1d = (GLEEPFNGLVERTEXATTRIB1DPROC) __GLeeGetProcAddress("glVertexAttrib1d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1dv = (GLEEPFNGLVERTEXATTRIB1DVPROC) __GLeeGetProcAddress("glVertexAttrib1dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1f = (GLEEPFNGLVERTEXATTRIB1FPROC) __GLeeGetProcAddress("glVertexAttrib1f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1fv = (GLEEPFNGLVERTEXATTRIB1FVPROC) __GLeeGetProcAddress("glVertexAttrib1fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1s = (GLEEPFNGLVERTEXATTRIB1SPROC) __GLeeGetProcAddress("glVertexAttrib1s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1sv = (GLEEPFNGLVERTEXATTRIB1SVPROC) __GLeeGetProcAddress("glVertexAttrib1sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2d = (GLEEPFNGLVERTEXATTRIB2DPROC) __GLeeGetProcAddress("glVertexAttrib2d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2dv = (GLEEPFNGLVERTEXATTRIB2DVPROC) __GLeeGetProcAddress("glVertexAttrib2dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2f = (GLEEPFNGLVERTEXATTRIB2FPROC) __GLeeGetProcAddress("glVertexAttrib2f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2fv = (GLEEPFNGLVERTEXATTRIB2FVPROC) __GLeeGetProcAddress("glVertexAttrib2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2s = (GLEEPFNGLVERTEXATTRIB2SPROC) __GLeeGetProcAddress("glVertexAttrib2s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2sv = (GLEEPFNGLVERTEXATTRIB2SVPROC) __GLeeGetProcAddress("glVertexAttrib2sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3d = (GLEEPFNGLVERTEXATTRIB3DPROC) __GLeeGetProcAddress("glVertexAttrib3d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3dv = (GLEEPFNGLVERTEXATTRIB3DVPROC) __GLeeGetProcAddress("glVertexAttrib3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3f = (GLEEPFNGLVERTEXATTRIB3FPROC) __GLeeGetProcAddress("glVertexAttrib3f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3fv = (GLEEPFNGLVERTEXATTRIB3FVPROC) __GLeeGetProcAddress("glVertexAttrib3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3s = (GLEEPFNGLVERTEXATTRIB3SPROC) __GLeeGetProcAddress("glVertexAttrib3s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3sv = (GLEEPFNGLVERTEXATTRIB3SVPROC) __GLeeGetProcAddress("glVertexAttrib3sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4Nbv = (GLEEPFNGLVERTEXATTRIB4NBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nbv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4Niv = (GLEEPFNGLVERTEXATTRIB4NIVPROC) __GLeeGetProcAddress("glVertexAttrib4Niv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4Nsv = (GLEEPFNGLVERTEXATTRIB4NSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nsv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4Nub = (GLEEPFNGLVERTEXATTRIB4NUBPROC) __GLeeGetProcAddress("glVertexAttrib4Nub"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4Nubv = (GLEEPFNGLVERTEXATTRIB4NUBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nubv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4Nuiv = (GLEEPFNGLVERTEXATTRIB4NUIVPROC) __GLeeGetProcAddress("glVertexAttrib4Nuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4Nusv = (GLEEPFNGLVERTEXATTRIB4NUSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nusv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4bv = (GLEEPFNGLVERTEXATTRIB4BVPROC) __GLeeGetProcAddress("glVertexAttrib4bv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4d = (GLEEPFNGLVERTEXATTRIB4DPROC) __GLeeGetProcAddress("glVertexAttrib4d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4dv = (GLEEPFNGLVERTEXATTRIB4DVPROC) __GLeeGetProcAddress("glVertexAttrib4dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4f = (GLEEPFNGLVERTEXATTRIB4FPROC) __GLeeGetProcAddress("glVertexAttrib4f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4fv = (GLEEPFNGLVERTEXATTRIB4FVPROC) __GLeeGetProcAddress("glVertexAttrib4fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4iv = (GLEEPFNGLVERTEXATTRIB4IVPROC) __GLeeGetProcAddress("glVertexAttrib4iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4s = (GLEEPFNGLVERTEXATTRIB4SPROC) __GLeeGetProcAddress("glVertexAttrib4s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4sv = (GLEEPFNGLVERTEXATTRIB4SVPROC) __GLeeGetProcAddress("glVertexAttrib4sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4ubv = (GLEEPFNGLVERTEXATTRIB4UBVPROC) __GLeeGetProcAddress("glVertexAttrib4ubv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4uiv = (GLEEPFNGLVERTEXATTRIB4UIVPROC) __GLeeGetProcAddress("glVertexAttrib4uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4usv = (GLEEPFNGLVERTEXATTRIB4USVPROC) __GLeeGetProcAddress("glVertexAttrib4usv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribPointer = (GLEEPFNGLVERTEXATTRIBPOINTERPROC) __GLeeGetProcAddress("glVertexAttribPointer"))!=0) nLinked++;
- #endif
- if (nLinked==93) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_VERSION_2_1(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_VERSION_2_1
- if ((GLeeFuncPtr_glUniformMatrix2x3fv = (GLEEPFNGLUNIFORMMATRIX2X3FVPROC) __GLeeGetProcAddress("glUniformMatrix2x3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix3x2fv = (GLEEPFNGLUNIFORMMATRIX3X2FVPROC) __GLeeGetProcAddress("glUniformMatrix3x2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix2x4fv = (GLEEPFNGLUNIFORMMATRIX2X4FVPROC) __GLeeGetProcAddress("glUniformMatrix2x4fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix4x2fv = (GLEEPFNGLUNIFORMMATRIX4X2FVPROC) __GLeeGetProcAddress("glUniformMatrix4x2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix3x4fv = (GLEEPFNGLUNIFORMMATRIX3X4FVPROC) __GLeeGetProcAddress("glUniformMatrix3x4fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix4x3fv = (GLEEPFNGLUNIFORMMATRIX4X3FVPROC) __GLeeGetProcAddress("glUniformMatrix4x3fv"))!=0) nLinked++;
- #endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_VERSION_3_0(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_VERSION_3_0
- if ((GLeeFuncPtr_glColorMaski = (GLEEPFNGLCOLORMASKIPROC) __GLeeGetProcAddress("glColorMaski"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBooleani_v = (GLEEPFNGLGETBOOLEANI_VPROC) __GLeeGetProcAddress("glGetBooleani_v"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetIntegeri_v = (GLEEPFNGLGETINTEGERI_VPROC) __GLeeGetProcAddress("glGetIntegeri_v"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEnablei = (GLEEPFNGLENABLEIPROC) __GLeeGetProcAddress("glEnablei"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDisablei = (GLEEPFNGLDISABLEIPROC) __GLeeGetProcAddress("glDisablei"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsEnabledi = (GLEEPFNGLISENABLEDIPROC) __GLeeGetProcAddress("glIsEnabledi"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBeginTransformFeedback = (GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glBeginTransformFeedback"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndTransformFeedback = (GLEEPFNGLENDTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glEndTransformFeedback"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBufferRange = (GLEEPFNGLBINDBUFFERRANGEPROC) __GLeeGetProcAddress("glBindBufferRange"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBufferBase = (GLEEPFNGLBINDBUFFERBASEPROC) __GLeeGetProcAddress("glBindBufferBase"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTransformFeedbackVaryings = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC) __GLeeGetProcAddress("glTransformFeedbackVaryings"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTransformFeedbackVarying = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC) __GLeeGetProcAddress("glGetTransformFeedbackVarying"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClampColor = (GLEEPFNGLCLAMPCOLORPROC) __GLeeGetProcAddress("glClampColor"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBeginConditionalRender = (GLEEPFNGLBEGINCONDITIONALRENDERPROC) __GLeeGetProcAddress("glBeginConditionalRender"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndConditionalRender = (GLEEPFNGLENDCONDITIONALRENDERPROC) __GLeeGetProcAddress("glEndConditionalRender"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI1i = (GLEEPFNGLVERTEXATTRIBI1IPROC) __GLeeGetProcAddress("glVertexAttribI1i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI2i = (GLEEPFNGLVERTEXATTRIBI2IPROC) __GLeeGetProcAddress("glVertexAttribI2i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI3i = (GLEEPFNGLVERTEXATTRIBI3IPROC) __GLeeGetProcAddress("glVertexAttribI3i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4i = (GLEEPFNGLVERTEXATTRIBI4IPROC) __GLeeGetProcAddress("glVertexAttribI4i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI1ui = (GLEEPFNGLVERTEXATTRIBI1UIPROC) __GLeeGetProcAddress("glVertexAttribI1ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI2ui = (GLEEPFNGLVERTEXATTRIBI2UIPROC) __GLeeGetProcAddress("glVertexAttribI2ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI3ui = (GLEEPFNGLVERTEXATTRIBI3UIPROC) __GLeeGetProcAddress("glVertexAttribI3ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4ui = (GLEEPFNGLVERTEXATTRIBI4UIPROC) __GLeeGetProcAddress("glVertexAttribI4ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI1iv = (GLEEPFNGLVERTEXATTRIBI1IVPROC) __GLeeGetProcAddress("glVertexAttribI1iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI2iv = (GLEEPFNGLVERTEXATTRIBI2IVPROC) __GLeeGetProcAddress("glVertexAttribI2iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI3iv = (GLEEPFNGLVERTEXATTRIBI3IVPROC) __GLeeGetProcAddress("glVertexAttribI3iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4iv = (GLEEPFNGLVERTEXATTRIBI4IVPROC) __GLeeGetProcAddress("glVertexAttribI4iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI1uiv = (GLEEPFNGLVERTEXATTRIBI1UIVPROC) __GLeeGetProcAddress("glVertexAttribI1uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI2uiv = (GLEEPFNGLVERTEXATTRIBI2UIVPROC) __GLeeGetProcAddress("glVertexAttribI2uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI3uiv = (GLEEPFNGLVERTEXATTRIBI3UIVPROC) __GLeeGetProcAddress("glVertexAttribI3uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4uiv = (GLEEPFNGLVERTEXATTRIBI4UIVPROC) __GLeeGetProcAddress("glVertexAttribI4uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4bv = (GLEEPFNGLVERTEXATTRIBI4BVPROC) __GLeeGetProcAddress("glVertexAttribI4bv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4sv = (GLEEPFNGLVERTEXATTRIBI4SVPROC) __GLeeGetProcAddress("glVertexAttribI4sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4ubv = (GLEEPFNGLVERTEXATTRIBI4UBVPROC) __GLeeGetProcAddress("glVertexAttribI4ubv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4usv = (GLEEPFNGLVERTEXATTRIBI4USVPROC) __GLeeGetProcAddress("glVertexAttribI4usv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribIPointer = (GLEEPFNGLVERTEXATTRIBIPOINTERPROC) __GLeeGetProcAddress("glVertexAttribIPointer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribIiv = (GLEEPFNGLGETVERTEXATTRIBIIVPROC) __GLeeGetProcAddress("glGetVertexAttribIiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribIuiv = (GLEEPFNGLGETVERTEXATTRIBIUIVPROC) __GLeeGetProcAddress("glGetVertexAttribIuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformuiv = (GLEEPFNGLGETUNIFORMUIVPROC) __GLeeGetProcAddress("glGetUniformuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindFragDataLocation = (GLEEPFNGLBINDFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glBindFragDataLocation"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragDataLocation = (GLEEPFNGLGETFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glGetFragDataLocation"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1ui = (GLEEPFNGLUNIFORM1UIPROC) __GLeeGetProcAddress("glUniform1ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2ui = (GLEEPFNGLUNIFORM2UIPROC) __GLeeGetProcAddress("glUniform2ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3ui = (GLEEPFNGLUNIFORM3UIPROC) __GLeeGetProcAddress("glUniform3ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4ui = (GLEEPFNGLUNIFORM4UIPROC) __GLeeGetProcAddress("glUniform4ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1uiv = (GLEEPFNGLUNIFORM1UIVPROC) __GLeeGetProcAddress("glUniform1uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2uiv = (GLEEPFNGLUNIFORM2UIVPROC) __GLeeGetProcAddress("glUniform2uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3uiv = (GLEEPFNGLUNIFORM3UIVPROC) __GLeeGetProcAddress("glUniform3uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4uiv = (GLEEPFNGLUNIFORM4UIVPROC) __GLeeGetProcAddress("glUniform4uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexParameterIiv = (GLEEPFNGLTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glTexParameterIiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexParameterIuiv = (GLEEPFNGLTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glTexParameterIuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTexParameterIiv = (GLEEPFNGLGETTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glGetTexParameterIiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTexParameterIuiv = (GLEEPFNGLGETTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glGetTexParameterIuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClearBufferiv = (GLEEPFNGLCLEARBUFFERIVPROC) __GLeeGetProcAddress("glClearBufferiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClearBufferuiv = (GLEEPFNGLCLEARBUFFERUIVPROC) __GLeeGetProcAddress("glClearBufferuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClearBufferfv = (GLEEPFNGLCLEARBUFFERFVPROC) __GLeeGetProcAddress("glClearBufferfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClearBufferfi = (GLEEPFNGLCLEARBUFFERFIPROC) __GLeeGetProcAddress("glClearBufferfi"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetStringi = (GLEEPFNGLGETSTRINGIPROC) __GLeeGetProcAddress("glGetStringi"))!=0) nLinked++;
- #endif
- if (nLinked==58) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_multitexture(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_multitexture
- if ((GLeeFuncPtr_glActiveTextureARB = (GLEEPFNGLACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glActiveTextureARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClientActiveTextureARB = (GLEEPFNGLCLIENTACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glClientActiveTextureARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1dARB = (GLEEPFNGLMULTITEXCOORD1DARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1dvARB = (GLEEPFNGLMULTITEXCOORD1DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1fARB = (GLEEPFNGLMULTITEXCOORD1FARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1fvARB = (GLEEPFNGLMULTITEXCOORD1FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1iARB = (GLEEPFNGLMULTITEXCOORD1IARBPROC) __GLeeGetProcAddress("glMultiTexCoord1iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1ivARB = (GLEEPFNGLMULTITEXCOORD1IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1sARB = (GLEEPFNGLMULTITEXCOORD1SARBPROC) __GLeeGetProcAddress("glMultiTexCoord1sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1svARB = (GLEEPFNGLMULTITEXCOORD1SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1svARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2dARB = (GLEEPFNGLMULTITEXCOORD2DARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2dvARB = (GLEEPFNGLMULTITEXCOORD2DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2fARB = (GLEEPFNGLMULTITEXCOORD2FARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2fvARB = (GLEEPFNGLMULTITEXCOORD2FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2iARB = (GLEEPFNGLMULTITEXCOORD2IARBPROC) __GLeeGetProcAddress("glMultiTexCoord2iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2ivARB = (GLEEPFNGLMULTITEXCOORD2IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2sARB = (GLEEPFNGLMULTITEXCOORD2SARBPROC) __GLeeGetProcAddress("glMultiTexCoord2sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2svARB = (GLEEPFNGLMULTITEXCOORD2SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2svARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3dARB = (GLEEPFNGLMULTITEXCOORD3DARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3dvARB = (GLEEPFNGLMULTITEXCOORD3DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3fARB = (GLEEPFNGLMULTITEXCOORD3FARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3fvARB = (GLEEPFNGLMULTITEXCOORD3FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3iARB = (GLEEPFNGLMULTITEXCOORD3IARBPROC) __GLeeGetProcAddress("glMultiTexCoord3iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3ivARB = (GLEEPFNGLMULTITEXCOORD3IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3sARB = (GLEEPFNGLMULTITEXCOORD3SARBPROC) __GLeeGetProcAddress("glMultiTexCoord3sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3svARB = (GLEEPFNGLMULTITEXCOORD3SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3svARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4dARB = (GLEEPFNGLMULTITEXCOORD4DARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4dvARB = (GLEEPFNGLMULTITEXCOORD4DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4fARB = (GLEEPFNGLMULTITEXCOORD4FARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4fvARB = (GLEEPFNGLMULTITEXCOORD4FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4iARB = (GLEEPFNGLMULTITEXCOORD4IARBPROC) __GLeeGetProcAddress("glMultiTexCoord4iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4ivARB = (GLEEPFNGLMULTITEXCOORD4IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4sARB = (GLEEPFNGLMULTITEXCOORD4SARBPROC) __GLeeGetProcAddress("glMultiTexCoord4sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4svARB = (GLEEPFNGLMULTITEXCOORD4SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4svARB"))!=0) nLinked++;
- #endif
- if (nLinked==34) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_transpose_matrix(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_transpose_matrix
- if ((GLeeFuncPtr_glLoadTransposeMatrixfARB = (GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixfARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLoadTransposeMatrixdARB = (GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixdARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultTransposeMatrixfARB = (GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixfARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultTransposeMatrixdARB = (GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixdARB"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_multisample(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_multisample
- if ((GLeeFuncPtr_glSampleCoverageARB = (GLEEPFNGLSAMPLECOVERAGEARBPROC) __GLeeGetProcAddress("glSampleCoverageARB"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_texture_env_add(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_texture_compression(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_texture_compression
- if ((GLeeFuncPtr_glCompressedTexImage3DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexImage3DARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexImage2DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexImage2DARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexImage1DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexImage1DARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexSubImage3DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage3DARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexSubImage2DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage2DARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexSubImage1DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage1DARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCompressedTexImageARB = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetCompressedTexImageARB"))!=0) nLinked++;
- #endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_point_parameters(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_point_parameters
- if ((GLeeFuncPtr_glPointParameterfARB = (GLEEPFNGLPOINTPARAMETERFARBPROC) __GLeeGetProcAddress("glPointParameterfARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPointParameterfvARB = (GLEEPFNGLPOINTPARAMETERFVARBPROC) __GLeeGetProcAddress("glPointParameterfvARB"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_vertex_blend(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_vertex_blend
- if ((GLeeFuncPtr_glWeightbvARB = (GLEEPFNGLWEIGHTBVARBPROC) __GLeeGetProcAddress("glWeightbvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWeightsvARB = (GLEEPFNGLWEIGHTSVARBPROC) __GLeeGetProcAddress("glWeightsvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWeightivARB = (GLEEPFNGLWEIGHTIVARBPROC) __GLeeGetProcAddress("glWeightivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWeightfvARB = (GLEEPFNGLWEIGHTFVARBPROC) __GLeeGetProcAddress("glWeightfvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWeightdvARB = (GLEEPFNGLWEIGHTDVARBPROC) __GLeeGetProcAddress("glWeightdvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWeightubvARB = (GLEEPFNGLWEIGHTUBVARBPROC) __GLeeGetProcAddress("glWeightubvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWeightusvARB = (GLEEPFNGLWEIGHTUSVARBPROC) __GLeeGetProcAddress("glWeightusvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWeightuivARB = (GLEEPFNGLWEIGHTUIVARBPROC) __GLeeGetProcAddress("glWeightuivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWeightPointerARB = (GLEEPFNGLWEIGHTPOINTERARBPROC) __GLeeGetProcAddress("glWeightPointerARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexBlendARB = (GLEEPFNGLVERTEXBLENDARBPROC) __GLeeGetProcAddress("glVertexBlendARB"))!=0) nLinked++;
- #endif
- if (nLinked==10) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_matrix_palette(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_matrix_palette
- if ((GLeeFuncPtr_glCurrentPaletteMatrixARB = (GLEEPFNGLCURRENTPALETTEMATRIXARBPROC) __GLeeGetProcAddress("glCurrentPaletteMatrixARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixIndexubvARB = (GLEEPFNGLMATRIXINDEXUBVARBPROC) __GLeeGetProcAddress("glMatrixIndexubvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixIndexusvARB = (GLEEPFNGLMATRIXINDEXUSVARBPROC) __GLeeGetProcAddress("glMatrixIndexusvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixIndexuivARB = (GLEEPFNGLMATRIXINDEXUIVARBPROC) __GLeeGetProcAddress("glMatrixIndexuivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixIndexPointerARB = (GLEEPFNGLMATRIXINDEXPOINTERARBPROC) __GLeeGetProcAddress("glMatrixIndexPointerARB"))!=0) nLinked++;
- #endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_texture_env_crossbar(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_depth_texture(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_shadow(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_window_pos(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_window_pos
- if ((GLeeFuncPtr_glWindowPos2dARB = (GLEEPFNGLWINDOWPOS2DARBPROC) __GLeeGetProcAddress("glWindowPos2dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2dvARB = (GLEEPFNGLWINDOWPOS2DVARBPROC) __GLeeGetProcAddress("glWindowPos2dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2fARB = (GLEEPFNGLWINDOWPOS2FARBPROC) __GLeeGetProcAddress("glWindowPos2fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2fvARB = (GLEEPFNGLWINDOWPOS2FVARBPROC) __GLeeGetProcAddress("glWindowPos2fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2iARB = (GLEEPFNGLWINDOWPOS2IARBPROC) __GLeeGetProcAddress("glWindowPos2iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2ivARB = (GLEEPFNGLWINDOWPOS2IVARBPROC) __GLeeGetProcAddress("glWindowPos2ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2sARB = (GLEEPFNGLWINDOWPOS2SARBPROC) __GLeeGetProcAddress("glWindowPos2sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2svARB = (GLEEPFNGLWINDOWPOS2SVARBPROC) __GLeeGetProcAddress("glWindowPos2svARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3dARB = (GLEEPFNGLWINDOWPOS3DARBPROC) __GLeeGetProcAddress("glWindowPos3dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3dvARB = (GLEEPFNGLWINDOWPOS3DVARBPROC) __GLeeGetProcAddress("glWindowPos3dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3fARB = (GLEEPFNGLWINDOWPOS3FARBPROC) __GLeeGetProcAddress("glWindowPos3fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3fvARB = (GLEEPFNGLWINDOWPOS3FVARBPROC) __GLeeGetProcAddress("glWindowPos3fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3iARB = (GLEEPFNGLWINDOWPOS3IARBPROC) __GLeeGetProcAddress("glWindowPos3iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3ivARB = (GLEEPFNGLWINDOWPOS3IVARBPROC) __GLeeGetProcAddress("glWindowPos3ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3sARB = (GLEEPFNGLWINDOWPOS3SARBPROC) __GLeeGetProcAddress("glWindowPos3sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3svARB = (GLEEPFNGLWINDOWPOS3SVARBPROC) __GLeeGetProcAddress("glWindowPos3svARB"))!=0) nLinked++;
- #endif
- if (nLinked==16) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_vertex_program(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_vertex_program
- if ((GLeeFuncPtr_glVertexAttrib1dARB = (GLEEPFNGLVERTEXATTRIB1DARBPROC) __GLeeGetProcAddress("glVertexAttrib1dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1dvARB = (GLEEPFNGLVERTEXATTRIB1DVARBPROC) __GLeeGetProcAddress("glVertexAttrib1dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1fARB = (GLEEPFNGLVERTEXATTRIB1FARBPROC) __GLeeGetProcAddress("glVertexAttrib1fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1fvARB = (GLEEPFNGLVERTEXATTRIB1FVARBPROC) __GLeeGetProcAddress("glVertexAttrib1fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1sARB = (GLEEPFNGLVERTEXATTRIB1SARBPROC) __GLeeGetProcAddress("glVertexAttrib1sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1svARB = (GLEEPFNGLVERTEXATTRIB1SVARBPROC) __GLeeGetProcAddress("glVertexAttrib1svARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2dARB = (GLEEPFNGLVERTEXATTRIB2DARBPROC) __GLeeGetProcAddress("glVertexAttrib2dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2dvARB = (GLEEPFNGLVERTEXATTRIB2DVARBPROC) __GLeeGetProcAddress("glVertexAttrib2dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2fARB = (GLEEPFNGLVERTEXATTRIB2FARBPROC) __GLeeGetProcAddress("glVertexAttrib2fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2fvARB = (GLEEPFNGLVERTEXATTRIB2FVARBPROC) __GLeeGetProcAddress("glVertexAttrib2fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2sARB = (GLEEPFNGLVERTEXATTRIB2SARBPROC) __GLeeGetProcAddress("glVertexAttrib2sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2svARB = (GLEEPFNGLVERTEXATTRIB2SVARBPROC) __GLeeGetProcAddress("glVertexAttrib2svARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3dARB = (GLEEPFNGLVERTEXATTRIB3DARBPROC) __GLeeGetProcAddress("glVertexAttrib3dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3dvARB = (GLEEPFNGLVERTEXATTRIB3DVARBPROC) __GLeeGetProcAddress("glVertexAttrib3dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3fARB = (GLEEPFNGLVERTEXATTRIB3FARBPROC) __GLeeGetProcAddress("glVertexAttrib3fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3fvARB = (GLEEPFNGLVERTEXATTRIB3FVARBPROC) __GLeeGetProcAddress("glVertexAttrib3fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3sARB = (GLEEPFNGLVERTEXATTRIB3SARBPROC) __GLeeGetProcAddress("glVertexAttrib3sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3svARB = (GLEEPFNGLVERTEXATTRIB3SVARBPROC) __GLeeGetProcAddress("glVertexAttrib3svARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4NbvARB = (GLEEPFNGLVERTEXATTRIB4NBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NbvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4NivARB = (GLEEPFNGLVERTEXATTRIB4NIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4NsvARB = (GLEEPFNGLVERTEXATTRIB4NSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NsvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4NubARB = (GLEEPFNGLVERTEXATTRIB4NUBARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4NubvARB = (GLEEPFNGLVERTEXATTRIB4NUBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4NuivARB = (GLEEPFNGLVERTEXATTRIB4NUIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NuivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4NusvARB = (GLEEPFNGLVERTEXATTRIB4NUSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NusvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4bvARB = (GLEEPFNGLVERTEXATTRIB4BVARBPROC) __GLeeGetProcAddress("glVertexAttrib4bvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4dARB = (GLEEPFNGLVERTEXATTRIB4DARBPROC) __GLeeGetProcAddress("glVertexAttrib4dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4dvARB = (GLEEPFNGLVERTEXATTRIB4DVARBPROC) __GLeeGetProcAddress("glVertexAttrib4dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4fARB = (GLEEPFNGLVERTEXATTRIB4FARBPROC) __GLeeGetProcAddress("glVertexAttrib4fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4fvARB = (GLEEPFNGLVERTEXATTRIB4FVARBPROC) __GLeeGetProcAddress("glVertexAttrib4fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4ivARB = (GLEEPFNGLVERTEXATTRIB4IVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4sARB = (GLEEPFNGLVERTEXATTRIB4SARBPROC) __GLeeGetProcAddress("glVertexAttrib4sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4svARB = (GLEEPFNGLVERTEXATTRIB4SVARBPROC) __GLeeGetProcAddress("glVertexAttrib4svARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4ubvARB = (GLEEPFNGLVERTEXATTRIB4UBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ubvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4uivARB = (GLEEPFNGLVERTEXATTRIB4UIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4uivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4usvARB = (GLEEPFNGLVERTEXATTRIB4USVARBPROC) __GLeeGetProcAddress("glVertexAttrib4usvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribPointerARB = (GLEEPFNGLVERTEXATTRIBPOINTERARBPROC) __GLeeGetProcAddress("glVertexAttribPointerARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEnableVertexAttribArrayARB = (GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glEnableVertexAttribArrayARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDisableVertexAttribArrayARB = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glDisableVertexAttribArrayARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramStringARB = (GLEEPFNGLPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glProgramStringARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindProgramARB = (GLEEPFNGLBINDPROGRAMARBPROC) __GLeeGetProcAddress("glBindProgramARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteProgramsARB = (GLEEPFNGLDELETEPROGRAMSARBPROC) __GLeeGetProcAddress("glDeleteProgramsARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenProgramsARB = (GLEEPFNGLGENPROGRAMSARBPROC) __GLeeGetProcAddress("glGenProgramsARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramEnvParameter4dARB = (GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramEnvParameter4dvARB = (GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramEnvParameter4fARB = (GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramEnvParameter4fvARB = (GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramLocalParameter4dARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramLocalParameter4dvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramLocalParameter4fARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramLocalParameter4fvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramEnvParameterdvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterdvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramEnvParameterfvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterfvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramLocalParameterdvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterdvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramLocalParameterfvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterfvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramivARB = (GLEEPFNGLGETPROGRAMIVARBPROC) __GLeeGetProcAddress("glGetProgramivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramStringARB = (GLEEPFNGLGETPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glGetProgramStringARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribdvARB = (GLEEPFNGLGETVERTEXATTRIBDVARBPROC) __GLeeGetProcAddress("glGetVertexAttribdvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribfvARB = (GLEEPFNGLGETVERTEXATTRIBFVARBPROC) __GLeeGetProcAddress("glGetVertexAttribfvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribivARB = (GLEEPFNGLGETVERTEXATTRIBIVARBPROC) __GLeeGetProcAddress("glGetVertexAttribivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribPointervARB = (GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC) __GLeeGetProcAddress("glGetVertexAttribPointervARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsProgramARB = (GLEEPFNGLISPROGRAMARBPROC) __GLeeGetProcAddress("glIsProgramARB"))!=0) nLinked++;
- #endif
- if (nLinked==62) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_fragment_program(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_vertex_buffer_object(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_vertex_buffer_object
- if ((GLeeFuncPtr_glBindBufferARB = (GLEEPFNGLBINDBUFFERARBPROC) __GLeeGetProcAddress("glBindBufferARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteBuffersARB = (GLEEPFNGLDELETEBUFFERSARBPROC) __GLeeGetProcAddress("glDeleteBuffersARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenBuffersARB = (GLEEPFNGLGENBUFFERSARBPROC) __GLeeGetProcAddress("glGenBuffersARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsBufferARB = (GLEEPFNGLISBUFFERARBPROC) __GLeeGetProcAddress("glIsBufferARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBufferDataARB = (GLEEPFNGLBUFFERDATAARBPROC) __GLeeGetProcAddress("glBufferDataARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBufferSubDataARB = (GLEEPFNGLBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glBufferSubDataARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBufferSubDataARB = (GLEEPFNGLGETBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glGetBufferSubDataARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMapBufferARB = (GLEEPFNGLMAPBUFFERARBPROC) __GLeeGetProcAddress("glMapBufferARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUnmapBufferARB = (GLEEPFNGLUNMAPBUFFERARBPROC) __GLeeGetProcAddress("glUnmapBufferARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBufferParameterivARB = (GLEEPFNGLGETBUFFERPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetBufferParameterivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBufferPointervARB = (GLEEPFNGLGETBUFFERPOINTERVARBPROC) __GLeeGetProcAddress("glGetBufferPointervARB"))!=0) nLinked++;
- #endif
- if (nLinked==11) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_occlusion_query(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_occlusion_query
- if ((GLeeFuncPtr_glGenQueriesARB = (GLEEPFNGLGENQUERIESARBPROC) __GLeeGetProcAddress("glGenQueriesARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteQueriesARB = (GLEEPFNGLDELETEQUERIESARBPROC) __GLeeGetProcAddress("glDeleteQueriesARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsQueryARB = (GLEEPFNGLISQUERYARBPROC) __GLeeGetProcAddress("glIsQueryARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBeginQueryARB = (GLEEPFNGLBEGINQUERYARBPROC) __GLeeGetProcAddress("glBeginQueryARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndQueryARB = (GLEEPFNGLENDQUERYARBPROC) __GLeeGetProcAddress("glEndQueryARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryivARB = (GLEEPFNGLGETQUERYIVARBPROC) __GLeeGetProcAddress("glGetQueryivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryObjectivARB = (GLEEPFNGLGETQUERYOBJECTIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryObjectuivARB = (GLEEPFNGLGETQUERYOBJECTUIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectuivARB"))!=0) nLinked++;
- #endif
- if (nLinked==8) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_shader_objects(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_shader_objects
- if ((GLeeFuncPtr_glDeleteObjectARB = (GLEEPFNGLDELETEOBJECTARBPROC) __GLeeGetProcAddress("glDeleteObjectARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetHandleARB = (GLEEPFNGLGETHANDLEARBPROC) __GLeeGetProcAddress("glGetHandleARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDetachObjectARB = (GLEEPFNGLDETACHOBJECTARBPROC) __GLeeGetProcAddress("glDetachObjectARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCreateShaderObjectARB = (GLEEPFNGLCREATESHADEROBJECTARBPROC) __GLeeGetProcAddress("glCreateShaderObjectARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glShaderSourceARB = (GLEEPFNGLSHADERSOURCEARBPROC) __GLeeGetProcAddress("glShaderSourceARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompileShaderARB = (GLEEPFNGLCOMPILESHADERARBPROC) __GLeeGetProcAddress("glCompileShaderARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCreateProgramObjectARB = (GLEEPFNGLCREATEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glCreateProgramObjectARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glAttachObjectARB = (GLEEPFNGLATTACHOBJECTARBPROC) __GLeeGetProcAddress("glAttachObjectARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLinkProgramARB = (GLEEPFNGLLINKPROGRAMARBPROC) __GLeeGetProcAddress("glLinkProgramARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUseProgramObjectARB = (GLEEPFNGLUSEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glUseProgramObjectARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glValidateProgramARB = (GLEEPFNGLVALIDATEPROGRAMARBPROC) __GLeeGetProcAddress("glValidateProgramARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1fARB = (GLEEPFNGLUNIFORM1FARBPROC) __GLeeGetProcAddress("glUniform1fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2fARB = (GLEEPFNGLUNIFORM2FARBPROC) __GLeeGetProcAddress("glUniform2fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3fARB = (GLEEPFNGLUNIFORM3FARBPROC) __GLeeGetProcAddress("glUniform3fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4fARB = (GLEEPFNGLUNIFORM4FARBPROC) __GLeeGetProcAddress("glUniform4fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1iARB = (GLEEPFNGLUNIFORM1IARBPROC) __GLeeGetProcAddress("glUniform1iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2iARB = (GLEEPFNGLUNIFORM2IARBPROC) __GLeeGetProcAddress("glUniform2iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3iARB = (GLEEPFNGLUNIFORM3IARBPROC) __GLeeGetProcAddress("glUniform3iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4iARB = (GLEEPFNGLUNIFORM4IARBPROC) __GLeeGetProcAddress("glUniform4iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1fvARB = (GLEEPFNGLUNIFORM1FVARBPROC) __GLeeGetProcAddress("glUniform1fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2fvARB = (GLEEPFNGLUNIFORM2FVARBPROC) __GLeeGetProcAddress("glUniform2fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3fvARB = (GLEEPFNGLUNIFORM3FVARBPROC) __GLeeGetProcAddress("glUniform3fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4fvARB = (GLEEPFNGLUNIFORM4FVARBPROC) __GLeeGetProcAddress("glUniform4fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1ivARB = (GLEEPFNGLUNIFORM1IVARBPROC) __GLeeGetProcAddress("glUniform1ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2ivARB = (GLEEPFNGLUNIFORM2IVARBPROC) __GLeeGetProcAddress("glUniform2ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3ivARB = (GLEEPFNGLUNIFORM3IVARBPROC) __GLeeGetProcAddress("glUniform3ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4ivARB = (GLEEPFNGLUNIFORM4IVARBPROC) __GLeeGetProcAddress("glUniform4ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix2fvARB = (GLEEPFNGLUNIFORMMATRIX2FVARBPROC) __GLeeGetProcAddress("glUniformMatrix2fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix3fvARB = (GLEEPFNGLUNIFORMMATRIX3FVARBPROC) __GLeeGetProcAddress("glUniformMatrix3fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix4fvARB = (GLEEPFNGLUNIFORMMATRIX4FVARBPROC) __GLeeGetProcAddress("glUniformMatrix4fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetObjectParameterfvARB = (GLEEPFNGLGETOBJECTPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetObjectParameterfvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetObjectParameterivARB = (GLEEPFNGLGETOBJECTPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetObjectParameterivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetInfoLogARB = (GLEEPFNGLGETINFOLOGARBPROC) __GLeeGetProcAddress("glGetInfoLogARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetAttachedObjectsARB = (GLEEPFNGLGETATTACHEDOBJECTSARBPROC) __GLeeGetProcAddress("glGetAttachedObjectsARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformLocationARB = (GLEEPFNGLGETUNIFORMLOCATIONARBPROC) __GLeeGetProcAddress("glGetUniformLocationARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveUniformARB = (GLEEPFNGLGETACTIVEUNIFORMARBPROC) __GLeeGetProcAddress("glGetActiveUniformARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformfvARB = (GLEEPFNGLGETUNIFORMFVARBPROC) __GLeeGetProcAddress("glGetUniformfvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformivARB = (GLEEPFNGLGETUNIFORMIVARBPROC) __GLeeGetProcAddress("glGetUniformivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetShaderSourceARB = (GLEEPFNGLGETSHADERSOURCEARBPROC) __GLeeGetProcAddress("glGetShaderSourceARB"))!=0) nLinked++;
- #endif
- if (nLinked==39) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_vertex_shader(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_vertex_shader
- if ((GLeeFuncPtr_glBindAttribLocationARB = (GLEEPFNGLBINDATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glBindAttribLocationARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveAttribARB = (GLEEPFNGLGETACTIVEATTRIBARBPROC) __GLeeGetProcAddress("glGetActiveAttribARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetAttribLocationARB = (GLEEPFNGLGETATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glGetAttribLocationARB"))!=0) nLinked++;
- #endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_fragment_shader(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_shading_language_100(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_texture_non_power_of_two(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_point_sprite(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_fragment_program_shadow(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_draw_buffers(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_draw_buffers
- if ((GLeeFuncPtr_glDrawBuffersARB = (GLEEPFNGLDRAWBUFFERSARBPROC) __GLeeGetProcAddress("glDrawBuffersARB"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_color_buffer_float(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_color_buffer_float
- if ((GLeeFuncPtr_glClampColorARB = (GLEEPFNGLCLAMPCOLORARBPROC) __GLeeGetProcAddress("glClampColorARB"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_half_float_pixel(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_texture_float(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_depth_buffer_float(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_draw_instanced(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_draw_instanced
- if ((GLeeFuncPtr_glDrawArraysInstancedARB = (GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawArraysInstancedARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawElementsInstancedARB = (GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawElementsInstancedARB"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_framebuffer_object(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_framebuffer_object
- if ((GLeeFuncPtr_glIsRenderbuffer = (GLEEPFNGLISRENDERBUFFERPROC) __GLeeGetProcAddress("glIsRenderbuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindRenderbuffer = (GLEEPFNGLBINDRENDERBUFFERPROC) __GLeeGetProcAddress("glBindRenderbuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteRenderbuffers = (GLEEPFNGLDELETERENDERBUFFERSPROC) __GLeeGetProcAddress("glDeleteRenderbuffers"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenRenderbuffers = (GLEEPFNGLGENRENDERBUFFERSPROC) __GLeeGetProcAddress("glGenRenderbuffers"))!=0) nLinked++;
- if ((GLeeFuncPtr_glRenderbufferStorage = (GLEEPFNGLRENDERBUFFERSTORAGEPROC) __GLeeGetProcAddress("glRenderbufferStorage"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetRenderbufferParameteriv = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetRenderbufferParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsFramebuffer = (GLEEPFNGLISFRAMEBUFFERPROC) __GLeeGetProcAddress("glIsFramebuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindFramebuffer = (GLEEPFNGLBINDFRAMEBUFFERPROC) __GLeeGetProcAddress("glBindFramebuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteFramebuffers = (GLEEPFNGLDELETEFRAMEBUFFERSPROC) __GLeeGetProcAddress("glDeleteFramebuffers"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenFramebuffers = (GLEEPFNGLGENFRAMEBUFFERSPROC) __GLeeGetProcAddress("glGenFramebuffers"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCheckFramebufferStatus = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC) __GLeeGetProcAddress("glCheckFramebufferStatus"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTexture1D = (GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC) __GLeeGetProcAddress("glFramebufferTexture1D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTexture2D = (GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC) __GLeeGetProcAddress("glFramebufferTexture2D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTexture3D = (GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC) __GLeeGetProcAddress("glFramebufferTexture3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferRenderbuffer = (GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC) __GLeeGetProcAddress("glFramebufferRenderbuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFramebufferAttachmentParameteriv = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenerateMipmap = (GLEEPFNGLGENERATEMIPMAPPROC) __GLeeGetProcAddress("glGenerateMipmap"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBlitFramebuffer = (GLEEPFNGLBLITFRAMEBUFFERPROC) __GLeeGetProcAddress("glBlitFramebuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glRenderbufferStorageMultisample = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisample"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTextureLayer = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC) __GLeeGetProcAddress("glFramebufferTextureLayer"))!=0) nLinked++;
- #endif
- if (nLinked==20) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_geometry_shader4(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_geometry_shader4
- if ((GLeeFuncPtr_glProgramParameteriARB = (GLEEPFNGLPROGRAMPARAMETERIARBPROC) __GLeeGetProcAddress("glProgramParameteriARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTextureARB = (GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC) __GLeeGetProcAddress("glFramebufferTextureARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTextureLayerARB = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC) __GLeeGetProcAddress("glFramebufferTextureLayerARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTextureFaceARB = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC) __GLeeGetProcAddress("glFramebufferTextureFaceARB"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_half_float_vertex(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_instanced_arrays(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_instanced_arrays
- if ((GLeeFuncPtr_glVertexAttribDivisor = (GLEEPFNGLVERTEXATTRIBDIVISORPROC) __GLeeGetProcAddress("glVertexAttribDivisor"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_map_buffer_range(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_map_buffer_range
- if ((GLeeFuncPtr_glMapBufferRange = (GLEEPFNGLMAPBUFFERRANGEPROC) __GLeeGetProcAddress("glMapBufferRange"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFlushMappedBufferRange = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC) __GLeeGetProcAddress("glFlushMappedBufferRange"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_texture_buffer_object(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_texture_buffer_object
- if ((GLeeFuncPtr_glTexBufferARB = (GLEEPFNGLTEXBUFFERARBPROC) __GLeeGetProcAddress("glTexBufferARB"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ARB_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_texture_rg(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ARB_vertex_array_object(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ARB_vertex_array_object
- if ((GLeeFuncPtr_glBindVertexArray = (GLEEPFNGLBINDVERTEXARRAYPROC) __GLeeGetProcAddress("glBindVertexArray"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteVertexArrays = (GLEEPFNGLDELETEVERTEXARRAYSPROC) __GLeeGetProcAddress("glDeleteVertexArrays"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenVertexArrays = (GLEEPFNGLGENVERTEXARRAYSPROC) __GLeeGetProcAddress("glGenVertexArrays"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsVertexArray = (GLEEPFNGLISVERTEXARRAYPROC) __GLeeGetProcAddress("glIsVertexArray"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_abgr(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_blend_color(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_blend_color
- if ((GLeeFuncPtr_glBlendColorEXT = (GLEEPFNGLBLENDCOLOREXTPROC) __GLeeGetProcAddress("glBlendColorEXT"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_polygon_offset(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_polygon_offset
- if ((GLeeFuncPtr_glPolygonOffsetEXT = (GLEEPFNGLPOLYGONOFFSETEXTPROC) __GLeeGetProcAddress("glPolygonOffsetEXT"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_texture(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_texture3D(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_texture3D
- if ((GLeeFuncPtr_glTexImage3DEXT = (GLEEPFNGLTEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexSubImage3DEXT = (GLEEPFNGLTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexSubImage3DEXT"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIS_texture_filter4(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIS_texture_filter4
- if ((GLeeFuncPtr_glGetTexFilterFuncSGIS = (GLEEPFNGLGETTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glGetTexFilterFuncSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexFilterFuncSGIS = (GLEEPFNGLTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glTexFilterFuncSGIS"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_subtexture(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_subtexture
- if ((GLeeFuncPtr_glTexSubImage1DEXT = (GLEEPFNGLTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTexSubImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexSubImage2DEXT = (GLEEPFNGLTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTexSubImage2DEXT"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_copy_texture(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_copy_texture
- if ((GLeeFuncPtr_glCopyTexImage1DEXT = (GLEEPFNGLCOPYTEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTexImage2DEXT = (GLEEPFNGLCOPYTEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTexSubImage1DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTexSubImage2DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTexSubImage3DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage3DEXT"))!=0) nLinked++;
- #endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_histogram(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_histogram
- if ((GLeeFuncPtr_glGetHistogramEXT = (GLEEPFNGLGETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glGetHistogramEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetHistogramParameterfvEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetHistogramParameterivEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMinmaxEXT = (GLEEPFNGLGETMINMAXEXTPROC) __GLeeGetProcAddress("glGetMinmaxEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMinmaxParameterfvEXT = (GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMinmaxParameterivEXT = (GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glHistogramEXT = (GLEEPFNGLHISTOGRAMEXTPROC) __GLeeGetProcAddress("glHistogramEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMinmaxEXT = (GLEEPFNGLMINMAXEXTPROC) __GLeeGetProcAddress("glMinmaxEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glResetHistogramEXT = (GLEEPFNGLRESETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glResetHistogramEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glResetMinmaxEXT = (GLEEPFNGLRESETMINMAXEXTPROC) __GLeeGetProcAddress("glResetMinmaxEXT"))!=0) nLinked++;
- #endif
- if (nLinked==10) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_convolution(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_convolution
- if ((GLeeFuncPtr_glConvolutionFilter1DEXT = (GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionFilter2DEXT = (GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionParameterfEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionParameterfvEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionParameteriEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC) __GLeeGetProcAddress("glConvolutionParameteriEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionParameterivEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyConvolutionFilter1DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyConvolutionFilter2DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetConvolutionFilterEXT = (GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC) __GLeeGetProcAddress("glGetConvolutionFilterEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetConvolutionParameterfvEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetConvolutionParameterivEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetSeparableFilterEXT = (GLEEPFNGLGETSEPARABLEFILTEREXTPROC) __GLeeGetProcAddress("glGetSeparableFilterEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSeparableFilter2DEXT = (GLEEPFNGLSEPARABLEFILTER2DEXTPROC) __GLeeGetProcAddress("glSeparableFilter2DEXT"))!=0) nLinked++;
- #endif
- if (nLinked==13) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGI_color_matrix(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGI_color_table(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGI_color_table
- if ((GLeeFuncPtr_glColorTableSGI = (GLEEPFNGLCOLORTABLESGIPROC) __GLeeGetProcAddress("glColorTableSGI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorTableParameterfvSGI = (GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glColorTableParameterfvSGI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorTableParameterivSGI = (GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glColorTableParameterivSGI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyColorTableSGI = (GLEEPFNGLCOPYCOLORTABLESGIPROC) __GLeeGetProcAddress("glCopyColorTableSGI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTableSGI = (GLEEPFNGLGETCOLORTABLESGIPROC) __GLeeGetProcAddress("glGetColorTableSGI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTableParameterfvSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterfvSGI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTableParameterivSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterivSGI"))!=0) nLinked++;
- #endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIS_pixel_texture(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIS_pixel_texture
- if ((GLeeFuncPtr_glPixelTexGenParameteriSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC) __GLeeGetProcAddress("glPixelTexGenParameteriSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPixelTexGenParameterivSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterivSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPixelTexGenParameterfSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPixelTexGenParameterfvSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfvSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetPixelTexGenParameterivSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterivSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterfvSGIS"))!=0) nLinked++;
- #endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_pixel_texture(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIX_pixel_texture
- if ((GLeeFuncPtr_glPixelTexGenSGIX = (GLEEPFNGLPIXELTEXGENSGIXPROC) __GLeeGetProcAddress("glPixelTexGenSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIS_texture4D(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIS_texture4D
- if ((GLeeFuncPtr_glTexImage4DSGIS = (GLEEPFNGLTEXIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexImage4DSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexSubImage4DSGIS = (GLEEPFNGLTEXSUBIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexSubImage4DSGIS"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGI_texture_color_table(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_cmyka(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_texture_object(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_texture_object
- if ((GLeeFuncPtr_glAreTexturesResidentEXT = (GLEEPFNGLARETEXTURESRESIDENTEXTPROC) __GLeeGetProcAddress("glAreTexturesResidentEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindTextureEXT = (GLEEPFNGLBINDTEXTUREEXTPROC) __GLeeGetProcAddress("glBindTextureEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteTexturesEXT = (GLEEPFNGLDELETETEXTURESEXTPROC) __GLeeGetProcAddress("glDeleteTexturesEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenTexturesEXT = (GLEEPFNGLGENTEXTURESEXTPROC) __GLeeGetProcAddress("glGenTexturesEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsTextureEXT = (GLEEPFNGLISTEXTUREEXTPROC) __GLeeGetProcAddress("glIsTextureEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPrioritizeTexturesEXT = (GLEEPFNGLPRIORITIZETEXTURESEXTPROC) __GLeeGetProcAddress("glPrioritizeTexturesEXT"))!=0) nLinked++;
- #endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIS_detail_texture(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIS_detail_texture
- if ((GLeeFuncPtr_glDetailTexFuncSGIS = (GLEEPFNGLDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glDetailTexFuncSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetDetailTexFuncSGIS = (GLEEPFNGLGETDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetDetailTexFuncSGIS"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIS_sharpen_texture(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIS_sharpen_texture
- if ((GLeeFuncPtr_glSharpenTexFuncSGIS = (GLEEPFNGLSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glSharpenTexFuncSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetSharpenTexFuncSGIS = (GLEEPFNGLGETSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetSharpenTexFuncSGIS"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_packed_pixels(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIS_texture_lod(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIS_multisample(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIS_multisample
- if ((GLeeFuncPtr_glSampleMaskSGIS = (GLEEPFNGLSAMPLEMASKSGISPROC) __GLeeGetProcAddress("glSampleMaskSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSamplePatternSGIS = (GLEEPFNGLSAMPLEPATTERNSGISPROC) __GLeeGetProcAddress("glSamplePatternSGIS"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_rescale_normal(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_vertex_array(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_vertex_array
- if ((GLeeFuncPtr_glArrayElementEXT = (GLEEPFNGLARRAYELEMENTEXTPROC) __GLeeGetProcAddress("glArrayElementEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorPointerEXT = (GLEEPFNGLCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glColorPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawArraysEXT = (GLEEPFNGLDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glDrawArraysEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEdgeFlagPointerEXT = (GLEEPFNGLEDGEFLAGPOINTEREXTPROC) __GLeeGetProcAddress("glEdgeFlagPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetPointervEXT = (GLEEPFNGLGETPOINTERVEXTPROC) __GLeeGetProcAddress("glGetPointervEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIndexPointerEXT = (GLEEPFNGLINDEXPOINTEREXTPROC) __GLeeGetProcAddress("glIndexPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalPointerEXT = (GLEEPFNGLNORMALPOINTEREXTPROC) __GLeeGetProcAddress("glNormalPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoordPointerEXT = (GLEEPFNGLTEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glTexCoordPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexPointerEXT = (GLEEPFNGLVERTEXPOINTEREXTPROC) __GLeeGetProcAddress("glVertexPointerEXT"))!=0) nLinked++;
- #endif
- if (nLinked==9) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_misc_attribute(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIS_generate_mipmap(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_clipmap(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_shadow(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIS_texture_edge_clamp(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIS_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_blend_minmax(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_blend_minmax
- if ((GLeeFuncPtr_glBlendEquationEXT = (GLEEPFNGLBLENDEQUATIONEXTPROC) __GLeeGetProcAddress("glBlendEquationEXT"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_blend_subtract(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_blend_logic_op(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_interlace(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_pixel_tiles(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIS_texture_select(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_sprite(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIX_sprite
- if ((GLeeFuncPtr_glSpriteParameterfSGIX = (GLEEPFNGLSPRITEPARAMETERFSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSpriteParameterfvSGIX = (GLEEPFNGLSPRITEPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfvSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSpriteParameteriSGIX = (GLEEPFNGLSPRITEPARAMETERISGIXPROC) __GLeeGetProcAddress("glSpriteParameteriSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSpriteParameterivSGIX = (GLEEPFNGLSPRITEPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterivSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_texture_multi_buffer(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_point_parameters(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_point_parameters
- if ((GLeeFuncPtr_glPointParameterfEXT = (GLEEPFNGLPOINTPARAMETERFEXTPROC) __GLeeGetProcAddress("glPointParameterfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPointParameterfvEXT = (GLEEPFNGLPOINTPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPointParameterfvEXT"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIS_point_parameters(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIS_point_parameters
- if ((GLeeFuncPtr_glPointParameterfSGIS = (GLEEPFNGLPOINTPARAMETERFSGISPROC) __GLeeGetProcAddress("glPointParameterfSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPointParameterfvSGIS = (GLEEPFNGLPOINTPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPointParameterfvSGIS"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_instruments(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIX_instruments
- if ((GLeeFuncPtr_glGetInstrumentsSGIX = (GLEEPFNGLGETINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glGetInstrumentsSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glInstrumentsBufferSGIX = (GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC) __GLeeGetProcAddress("glInstrumentsBufferSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPollInstrumentsSGIX = (GLEEPFNGLPOLLINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glPollInstrumentsSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReadInstrumentsSGIX = (GLEEPFNGLREADINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glReadInstrumentsSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glStartInstrumentsSGIX = (GLEEPFNGLSTARTINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStartInstrumentsSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glStopInstrumentsSGIX = (GLEEPFNGLSTOPINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStopInstrumentsSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_texture_scale_bias(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_framezoom(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIX_framezoom
- if ((GLeeFuncPtr_glFrameZoomSGIX = (GLEEPFNGLFRAMEZOOMSGIXPROC) __GLeeGetProcAddress("glFrameZoomSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_tag_sample_buffer(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIX_tag_sample_buffer
- if ((GLeeFuncPtr_glTagSampleBufferSGIX = (GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC) __GLeeGetProcAddress("glTagSampleBufferSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_FfdMaskSGIX(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_polynomial_ffd(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIX_polynomial_ffd
- if ((GLeeFuncPtr_glDeformationMap3dSGIX = (GLEEPFNGLDEFORMATIONMAP3DSGIXPROC) __GLeeGetProcAddress("glDeformationMap3dSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeformationMap3fSGIX = (GLEEPFNGLDEFORMATIONMAP3FSGIXPROC) __GLeeGetProcAddress("glDeformationMap3fSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeformSGIX = (GLEEPFNGLDEFORMSGIXPROC) __GLeeGetProcAddress("glDeformSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLoadIdentityDeformationMapSGIX = (GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) __GLeeGetProcAddress("glLoadIdentityDeformationMapSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_reference_plane(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIX_reference_plane
- if ((GLeeFuncPtr_glReferencePlaneSGIX = (GLEEPFNGLREFERENCEPLANESGIXPROC) __GLeeGetProcAddress("glReferencePlaneSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_flush_raster(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIX_flush_raster
- if ((GLeeFuncPtr_glFlushRasterSGIX = (GLEEPFNGLFLUSHRASTERSGIXPROC) __GLeeGetProcAddress("glFlushRasterSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_depth_texture(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIS_fog_function(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIS_fog_function
- if ((GLeeFuncPtr_glFogFuncSGIS = (GLEEPFNGLFOGFUNCSGISPROC) __GLeeGetProcAddress("glFogFuncSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFogFuncSGIS = (GLEEPFNGLGETFOGFUNCSGISPROC) __GLeeGetProcAddress("glGetFogFuncSGIS"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_fog_offset(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_HP_image_transform(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_HP_image_transform
- if ((GLeeFuncPtr_glImageTransformParameteriHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC) __GLeeGetProcAddress("glImageTransformParameteriHP"))!=0) nLinked++;
- if ((GLeeFuncPtr_glImageTransformParameterfHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC) __GLeeGetProcAddress("glImageTransformParameterfHP"))!=0) nLinked++;
- if ((GLeeFuncPtr_glImageTransformParameterivHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glImageTransformParameterivHP"))!=0) nLinked++;
- if ((GLeeFuncPtr_glImageTransformParameterfvHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glImageTransformParameterfvHP"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetImageTransformParameterivHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterivHP"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetImageTransformParameterfvHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterfvHP"))!=0) nLinked++;
- #endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_HP_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_INGR_palette_buffer(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_texture_add_env(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_color_subtable(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_color_subtable
- if ((GLeeFuncPtr_glColorSubTableEXT = (GLEEPFNGLCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glColorSubTableEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyColorSubTableEXT = (GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glCopyColorSubTableEXT"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_PGI_vertex_hints(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_PGI_misc_hints(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_PGI_misc_hints
- if ((GLeeFuncPtr_glHintPGI = (GLEEPFNGLHINTPGIPROC) __GLeeGetProcAddress("glHintPGI"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_paletted_texture(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_paletted_texture
- if ((GLeeFuncPtr_glColorTableEXT = (GLEEPFNGLCOLORTABLEEXTPROC) __GLeeGetProcAddress("glColorTableEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTableEXT = (GLEEPFNGLGETCOLORTABLEEXTPROC) __GLeeGetProcAddress("glGetColorTableEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTableParameterivEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTableParameterfvEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterfvEXT"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_clip_volume_hint(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_list_priority(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIX_list_priority
- if ((GLeeFuncPtr_glGetListParameterfvSGIX = (GLEEPFNGLGETLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glGetListParameterfvSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetListParameterivSGIX = (GLEEPFNGLGETLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glGetListParameterivSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glListParameterfSGIX = (GLEEPFNGLLISTPARAMETERFSGIXPROC) __GLeeGetProcAddress("glListParameterfSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glListParameterfvSGIX = (GLEEPFNGLLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glListParameterfvSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glListParameteriSGIX = (GLEEPFNGLLISTPARAMETERISGIXPROC) __GLeeGetProcAddress("glListParameteriSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glListParameterivSGIX = (GLEEPFNGLLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glListParameterivSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_ir_instrument1(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_calligraphic_fragment(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_index_texture(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_index_material(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_index_material
- if ((GLeeFuncPtr_glIndexMaterialEXT = (GLEEPFNGLINDEXMATERIALEXTPROC) __GLeeGetProcAddress("glIndexMaterialEXT"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_index_func(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_index_func
- if ((GLeeFuncPtr_glIndexFuncEXT = (GLEEPFNGLINDEXFUNCEXTPROC) __GLeeGetProcAddress("glIndexFuncEXT"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_index_array_formats(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_compiled_vertex_array(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_compiled_vertex_array
- if ((GLeeFuncPtr_glLockArraysEXT = (GLEEPFNGLLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glLockArraysEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUnlockArraysEXT = (GLEEPFNGLUNLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glUnlockArraysEXT"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_cull_vertex(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_cull_vertex
- if ((GLeeFuncPtr_glCullParameterdvEXT = (GLEEPFNGLCULLPARAMETERDVEXTPROC) __GLeeGetProcAddress("glCullParameterdvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCullParameterfvEXT = (GLEEPFNGLCULLPARAMETERFVEXTPROC) __GLeeGetProcAddress("glCullParameterfvEXT"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_ycrcb(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_fragment_lighting(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIX_fragment_lighting
- if ((GLeeFuncPtr_glFragmentColorMaterialSGIX = (GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC) __GLeeGetProcAddress("glFragmentColorMaterialSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightfSGIX = (GLEEPFNGLFRAGMENTLIGHTFSGIXPROC) __GLeeGetProcAddress("glFragmentLightfSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightfvSGIX = (GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightfvSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightiSGIX = (GLEEPFNGLFRAGMENTLIGHTISGIXPROC) __GLeeGetProcAddress("glFragmentLightiSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightivSGIX = (GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightivSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightModelfSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightModelfvSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfvSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightModeliSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC) __GLeeGetProcAddress("glFragmentLightModeliSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightModelivSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelivSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentMaterialfSGIX = (GLEEPFNGLFRAGMENTMATERIALFSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentMaterialfvSGIX = (GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfvSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentMaterialiSGIX = (GLEEPFNGLFRAGMENTMATERIALISGIXPROC) __GLeeGetProcAddress("glFragmentMaterialiSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentMaterialivSGIX = (GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialivSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragmentLightfvSGIX = (GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightfvSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragmentLightivSGIX = (GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightivSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragmentMaterialfvSGIX = (GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialfvSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragmentMaterialivSGIX = (GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialivSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLightEnviSGIX = (GLEEPFNGLLIGHTENVISGIXPROC) __GLeeGetProcAddress("glLightEnviSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==18) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_IBM_rasterpos_clip(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_HP_texture_lighting(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_draw_range_elements(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_draw_range_elements
- if ((GLeeFuncPtr_glDrawRangeElementsEXT = (GLEEPFNGLDRAWRANGEELEMENTSEXTPROC) __GLeeGetProcAddress("glDrawRangeElementsEXT"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_WIN_phong_shading(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_WIN_specular_fog(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_light_texture(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_light_texture
- if ((GLeeFuncPtr_glApplyTextureEXT = (GLEEPFNGLAPPLYTEXTUREEXTPROC) __GLeeGetProcAddress("glApplyTextureEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureLightEXT = (GLEEPFNGLTEXTURELIGHTEXTPROC) __GLeeGetProcAddress("glTextureLightEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureMaterialEXT = (GLEEPFNGLTEXTUREMATERIALEXTPROC) __GLeeGetProcAddress("glTextureMaterialEXT"))!=0) nLinked++;
- #endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_blend_alpha_minmax(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_impact_pixel_texture(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_bgra(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_async(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIX_async
- if ((GLeeFuncPtr_glAsyncMarkerSGIX = (GLEEPFNGLASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glAsyncMarkerSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFinishAsyncSGIX = (GLEEPFNGLFINISHASYNCSGIXPROC) __GLeeGetProcAddress("glFinishAsyncSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPollAsyncSGIX = (GLEEPFNGLPOLLASYNCSGIXPROC) __GLeeGetProcAddress("glPollAsyncSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenAsyncMarkersSGIX = (GLEEPFNGLGENASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glGenAsyncMarkersSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteAsyncMarkersSGIX = (GLEEPFNGLDELETEASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glDeleteAsyncMarkersSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsAsyncMarkerSGIX = (GLEEPFNGLISASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glIsAsyncMarkerSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_async_pixel(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_async_histogram(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_INTEL_texture_scissor(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_INTEL_parallel_arrays(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_INTEL_parallel_arrays
- if ((GLeeFuncPtr_glVertexPointervINTEL = (GLEEPFNGLVERTEXPOINTERVINTELPROC) __GLeeGetProcAddress("glVertexPointervINTEL"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalPointervINTEL = (GLEEPFNGLNORMALPOINTERVINTELPROC) __GLeeGetProcAddress("glNormalPointervINTEL"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorPointervINTEL = (GLEEPFNGLCOLORPOINTERVINTELPROC) __GLeeGetProcAddress("glColorPointervINTEL"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoordPointervINTEL = (GLEEPFNGLTEXCOORDPOINTERVINTELPROC) __GLeeGetProcAddress("glTexCoordPointervINTEL"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_HP_occlusion_test(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_pixel_transform(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_pixel_transform
- if ((GLeeFuncPtr_glPixelTransformParameteriEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC) __GLeeGetProcAddress("glPixelTransformParameteriEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPixelTransformParameterfEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPixelTransformParameterivEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPixelTransformParameterfvEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfvEXT"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_pixel_transform_color_table(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_shared_texture_palette(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_separate_specular_color(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_secondary_color(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_secondary_color
- if ((GLeeFuncPtr_glSecondaryColor3bEXT = (GLEEPFNGLSECONDARYCOLOR3BEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3bvEXT = (GLEEPFNGLSECONDARYCOLOR3BVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3dEXT = (GLEEPFNGLSECONDARYCOLOR3DEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3dvEXT = (GLEEPFNGLSECONDARYCOLOR3DVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3fEXT = (GLEEPFNGLSECONDARYCOLOR3FEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3fvEXT = (GLEEPFNGLSECONDARYCOLOR3FVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3iEXT = (GLEEPFNGLSECONDARYCOLOR3IEXTPROC) __GLeeGetProcAddress("glSecondaryColor3iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3ivEXT = (GLEEPFNGLSECONDARYCOLOR3IVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3sEXT = (GLEEPFNGLSECONDARYCOLOR3SEXTPROC) __GLeeGetProcAddress("glSecondaryColor3sEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3svEXT = (GLEEPFNGLSECONDARYCOLOR3SVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3svEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3ubEXT = (GLEEPFNGLSECONDARYCOLOR3UBEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3ubvEXT = (GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3uiEXT = (GLEEPFNGLSECONDARYCOLOR3UIEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3uivEXT = (GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3usEXT = (GLEEPFNGLSECONDARYCOLOR3USEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3usvEXT = (GLEEPFNGLSECONDARYCOLOR3USVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColorPointerEXT = (GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glSecondaryColorPointerEXT"))!=0) nLinked++;
- #endif
- if (nLinked==17) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_texture_perturb_normal(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_texture_perturb_normal
- if ((GLeeFuncPtr_glTextureNormalEXT = (GLEEPFNGLTEXTURENORMALEXTPROC) __GLeeGetProcAddress("glTextureNormalEXT"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_multi_draw_arrays(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_multi_draw_arrays
- if ((GLeeFuncPtr_glMultiDrawArraysEXT = (GLEEPFNGLMULTIDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glMultiDrawArraysEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiDrawElementsEXT = (GLEEPFNGLMULTIDRAWELEMENTSEXTPROC) __GLeeGetProcAddress("glMultiDrawElementsEXT"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_fog_coord(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_fog_coord
- if ((GLeeFuncPtr_glFogCoordfEXT = (GLEEPFNGLFOGCOORDFEXTPROC) __GLeeGetProcAddress("glFogCoordfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordfvEXT = (GLEEPFNGLFOGCOORDFVEXTPROC) __GLeeGetProcAddress("glFogCoordfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoorddEXT = (GLEEPFNGLFOGCOORDDEXTPROC) __GLeeGetProcAddress("glFogCoorddEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoorddvEXT = (GLEEPFNGLFOGCOORDDVEXTPROC) __GLeeGetProcAddress("glFogCoorddvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordPointerEXT = (GLEEPFNGLFOGCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glFogCoordPointerEXT"))!=0) nLinked++;
- #endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_REND_screen_coordinates(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_coordinate_frame(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_coordinate_frame
- if ((GLeeFuncPtr_glTangent3bEXT = (GLEEPFNGLTANGENT3BEXTPROC) __GLeeGetProcAddress("glTangent3bEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3bvEXT = (GLEEPFNGLTANGENT3BVEXTPROC) __GLeeGetProcAddress("glTangent3bvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3dEXT = (GLEEPFNGLTANGENT3DEXTPROC) __GLeeGetProcAddress("glTangent3dEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3dvEXT = (GLEEPFNGLTANGENT3DVEXTPROC) __GLeeGetProcAddress("glTangent3dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3fEXT = (GLEEPFNGLTANGENT3FEXTPROC) __GLeeGetProcAddress("glTangent3fEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3fvEXT = (GLEEPFNGLTANGENT3FVEXTPROC) __GLeeGetProcAddress("glTangent3fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3iEXT = (GLEEPFNGLTANGENT3IEXTPROC) __GLeeGetProcAddress("glTangent3iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3ivEXT = (GLEEPFNGLTANGENT3IVEXTPROC) __GLeeGetProcAddress("glTangent3ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3sEXT = (GLEEPFNGLTANGENT3SEXTPROC) __GLeeGetProcAddress("glTangent3sEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3svEXT = (GLEEPFNGLTANGENT3SVEXTPROC) __GLeeGetProcAddress("glTangent3svEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3bEXT = (GLEEPFNGLBINORMAL3BEXTPROC) __GLeeGetProcAddress("glBinormal3bEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3bvEXT = (GLEEPFNGLBINORMAL3BVEXTPROC) __GLeeGetProcAddress("glBinormal3bvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3dEXT = (GLEEPFNGLBINORMAL3DEXTPROC) __GLeeGetProcAddress("glBinormal3dEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3dvEXT = (GLEEPFNGLBINORMAL3DVEXTPROC) __GLeeGetProcAddress("glBinormal3dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3fEXT = (GLEEPFNGLBINORMAL3FEXTPROC) __GLeeGetProcAddress("glBinormal3fEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3fvEXT = (GLEEPFNGLBINORMAL3FVEXTPROC) __GLeeGetProcAddress("glBinormal3fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3iEXT = (GLEEPFNGLBINORMAL3IEXTPROC) __GLeeGetProcAddress("glBinormal3iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3ivEXT = (GLEEPFNGLBINORMAL3IVEXTPROC) __GLeeGetProcAddress("glBinormal3ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3sEXT = (GLEEPFNGLBINORMAL3SEXTPROC) __GLeeGetProcAddress("glBinormal3sEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3svEXT = (GLEEPFNGLBINORMAL3SVEXTPROC) __GLeeGetProcAddress("glBinormal3svEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangentPointerEXT = (GLEEPFNGLTANGENTPOINTEREXTPROC) __GLeeGetProcAddress("glTangentPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormalPointerEXT = (GLEEPFNGLBINORMALPOINTEREXTPROC) __GLeeGetProcAddress("glBinormalPointerEXT"))!=0) nLinked++;
- #endif
- if (nLinked==22) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_APPLE_specular_vector(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_APPLE_transform_hint(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_fog_scale(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SUNX_constant_data(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SUNX_constant_data
- if ((GLeeFuncPtr_glFinishTextureSUNX = (GLEEPFNGLFINISHTEXTURESUNXPROC) __GLeeGetProcAddress("glFinishTextureSUNX"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SUN_global_alpha(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SUN_global_alpha
- if ((GLeeFuncPtr_glGlobalAlphaFactorbSUN = (GLEEPFNGLGLOBALALPHAFACTORBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorbSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGlobalAlphaFactorsSUN = (GLEEPFNGLGLOBALALPHAFACTORSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorsSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGlobalAlphaFactoriSUN = (GLEEPFNGLGLOBALALPHAFACTORISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoriSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGlobalAlphaFactorfSUN = (GLEEPFNGLGLOBALALPHAFACTORFSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorfSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGlobalAlphaFactordSUN = (GLEEPFNGLGLOBALALPHAFACTORDSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactordSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGlobalAlphaFactorubSUN = (GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorubSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGlobalAlphaFactorusSUN = (GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorusSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGlobalAlphaFactoruiSUN = (GLEEPFNGLGLOBALALPHAFACTORUISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoruiSUN"))!=0) nLinked++;
- #endif
- if (nLinked==8) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SUN_triangle_list(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SUN_triangle_list
- if ((GLeeFuncPtr_glReplacementCodeuiSUN = (GLEEPFNGLREPLACEMENTCODEUISUNPROC) __GLeeGetProcAddress("glReplacementCodeuiSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeusSUN = (GLEEPFNGLREPLACEMENTCODEUSSUNPROC) __GLeeGetProcAddress("glReplacementCodeusSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeubSUN = (GLEEPFNGLREPLACEMENTCODEUBSUNPROC) __GLeeGetProcAddress("glReplacementCodeubSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuivSUN = (GLEEPFNGLREPLACEMENTCODEUIVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuivSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeusvSUN = (GLEEPFNGLREPLACEMENTCODEUSVSUNPROC) __GLeeGetProcAddress("glReplacementCodeusvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeubvSUN = (GLEEPFNGLREPLACEMENTCODEUBVSUNPROC) __GLeeGetProcAddress("glReplacementCodeubvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodePointerSUN = (GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC) __GLeeGetProcAddress("glReplacementCodePointerSUN"))!=0) nLinked++;
- #endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SUN_vertex(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SUN_vertex
- if ((GLeeFuncPtr_glColor4ubVertex2fSUN = (GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor4ubVertex2fvSUN = (GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor4ubVertex3fSUN = (GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor4ubVertex3fvSUN = (GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor3fVertex3fSUN = (GLEEPFNGLCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor3fVertex3fvSUN = (GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormal3fVertex3fSUN = (GLEEPFNGLNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormal3fVertex3fvSUN = (GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor4fNormal3fVertex3fSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fVertex3fSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord4fVertex4fSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord4fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
- #endif
- if (nLinked==40) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_blend_func_separate(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_blend_func_separate
- if ((GLeeFuncPtr_glBlendFuncSeparateEXT = (GLEEPFNGLBLENDFUNCSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendFuncSeparateEXT"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_INGR_color_clamp(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_INGR_interlace_read(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_stencil_wrap(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_422_pixels(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_texgen_reflection(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SUN_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_texture_env_add(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_texture_filter_anisotropic(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_vertex_weighting(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_vertex_weighting
- if ((GLeeFuncPtr_glVertexWeightfEXT = (GLEEPFNGLVERTEXWEIGHTFEXTPROC) __GLeeGetProcAddress("glVertexWeightfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexWeightfvEXT = (GLEEPFNGLVERTEXWEIGHTFVEXTPROC) __GLeeGetProcAddress("glVertexWeightfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexWeightPointerEXT = (GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC) __GLeeGetProcAddress("glVertexWeightPointerEXT"))!=0) nLinked++;
- #endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_NV_light_max_exponent(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_vertex_array_range(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_vertex_array_range
- if ((GLeeFuncPtr_glFlushVertexArrayRangeNV = (GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexArrayRangeNV = (GLEEPFNGLVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glVertexArrayRangeNV"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_NV_register_combiners(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_register_combiners
- if ((GLeeFuncPtr_glCombinerParameterfvNV = (GLEEPFNGLCOMBINERPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCombinerParameterfNV = (GLEEPFNGLCOMBINERPARAMETERFNVPROC) __GLeeGetProcAddress("glCombinerParameterfNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCombinerParameterivNV = (GLEEPFNGLCOMBINERPARAMETERIVNVPROC) __GLeeGetProcAddress("glCombinerParameterivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCombinerParameteriNV = (GLEEPFNGLCOMBINERPARAMETERINVPROC) __GLeeGetProcAddress("glCombinerParameteriNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCombinerInputNV = (GLEEPFNGLCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glCombinerInputNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCombinerOutputNV = (GLEEPFNGLCOMBINEROUTPUTNVPROC) __GLeeGetProcAddress("glCombinerOutputNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFinalCombinerInputNV = (GLEEPFNGLFINALCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glFinalCombinerInputNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCombinerInputParameterfvNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCombinerInputParameterivNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCombinerOutputParameterfvNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCombinerOutputParameterivNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFinalCombinerInputParameterivNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterivNV"))!=0) nLinked++;
- #endif
- if (nLinked==13) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_NV_fog_distance(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_texgen_emboss(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_blend_square(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_texture_env_combine4(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_MESA_resize_buffers(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_MESA_resize_buffers
- if ((GLeeFuncPtr_glResizeBuffersMESA = (GLEEPFNGLRESIZEBUFFERSMESAPROC) __GLeeGetProcAddress("glResizeBuffersMESA"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_MESA_window_pos(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_MESA_window_pos
- if ((GLeeFuncPtr_glWindowPos2dMESA = (GLEEPFNGLWINDOWPOS2DMESAPROC) __GLeeGetProcAddress("glWindowPos2dMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2dvMESA = (GLEEPFNGLWINDOWPOS2DVMESAPROC) __GLeeGetProcAddress("glWindowPos2dvMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2fMESA = (GLEEPFNGLWINDOWPOS2FMESAPROC) __GLeeGetProcAddress("glWindowPos2fMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2fvMESA = (GLEEPFNGLWINDOWPOS2FVMESAPROC) __GLeeGetProcAddress("glWindowPos2fvMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2iMESA = (GLEEPFNGLWINDOWPOS2IMESAPROC) __GLeeGetProcAddress("glWindowPos2iMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2ivMESA = (GLEEPFNGLWINDOWPOS2IVMESAPROC) __GLeeGetProcAddress("glWindowPos2ivMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2sMESA = (GLEEPFNGLWINDOWPOS2SMESAPROC) __GLeeGetProcAddress("glWindowPos2sMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2svMESA = (GLEEPFNGLWINDOWPOS2SVMESAPROC) __GLeeGetProcAddress("glWindowPos2svMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3dMESA = (GLEEPFNGLWINDOWPOS3DMESAPROC) __GLeeGetProcAddress("glWindowPos3dMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3dvMESA = (GLEEPFNGLWINDOWPOS3DVMESAPROC) __GLeeGetProcAddress("glWindowPos3dvMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3fMESA = (GLEEPFNGLWINDOWPOS3FMESAPROC) __GLeeGetProcAddress("glWindowPos3fMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3fvMESA = (GLEEPFNGLWINDOWPOS3FVMESAPROC) __GLeeGetProcAddress("glWindowPos3fvMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3iMESA = (GLEEPFNGLWINDOWPOS3IMESAPROC) __GLeeGetProcAddress("glWindowPos3iMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3ivMESA = (GLEEPFNGLWINDOWPOS3IVMESAPROC) __GLeeGetProcAddress("glWindowPos3ivMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3sMESA = (GLEEPFNGLWINDOWPOS3SMESAPROC) __GLeeGetProcAddress("glWindowPos3sMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3svMESA = (GLEEPFNGLWINDOWPOS3SVMESAPROC) __GLeeGetProcAddress("glWindowPos3svMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos4dMESA = (GLEEPFNGLWINDOWPOS4DMESAPROC) __GLeeGetProcAddress("glWindowPos4dMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos4dvMESA = (GLEEPFNGLWINDOWPOS4DVMESAPROC) __GLeeGetProcAddress("glWindowPos4dvMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos4fMESA = (GLEEPFNGLWINDOWPOS4FMESAPROC) __GLeeGetProcAddress("glWindowPos4fMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos4fvMESA = (GLEEPFNGLWINDOWPOS4FVMESAPROC) __GLeeGetProcAddress("glWindowPos4fvMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos4iMESA = (GLEEPFNGLWINDOWPOS4IMESAPROC) __GLeeGetProcAddress("glWindowPos4iMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos4ivMESA = (GLEEPFNGLWINDOWPOS4IVMESAPROC) __GLeeGetProcAddress("glWindowPos4ivMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos4sMESA = (GLEEPFNGLWINDOWPOS4SMESAPROC) __GLeeGetProcAddress("glWindowPos4sMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos4svMESA = (GLEEPFNGLWINDOWPOS4SVMESAPROC) __GLeeGetProcAddress("glWindowPos4svMESA"))!=0) nLinked++;
- #endif
- if (nLinked==24) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_texture_compression_s3tc(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_IBM_cull_vertex(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_IBM_multimode_draw_arrays(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_IBM_multimode_draw_arrays
- if ((GLeeFuncPtr_glMultiModeDrawArraysIBM = (GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawArraysIBM"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiModeDrawElementsIBM = (GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawElementsIBM"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_IBM_vertex_array_lists(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_IBM_vertex_array_lists
- if ((GLeeFuncPtr_glColorPointerListIBM = (GLEEPFNGLCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glColorPointerListIBM"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColorPointerListIBM = (GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glSecondaryColorPointerListIBM"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEdgeFlagPointerListIBM = (GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC) __GLeeGetProcAddress("glEdgeFlagPointerListIBM"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordPointerListIBM = (GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glFogCoordPointerListIBM"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIndexPointerListIBM = (GLEEPFNGLINDEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glIndexPointerListIBM"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalPointerListIBM = (GLEEPFNGLNORMALPOINTERLISTIBMPROC) __GLeeGetProcAddress("glNormalPointerListIBM"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoordPointerListIBM = (GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glTexCoordPointerListIBM"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexPointerListIBM = (GLEEPFNGLVERTEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glVertexPointerListIBM"))!=0) nLinked++;
- #endif
- if (nLinked==8) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_subsample(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_ycrcb_subsample(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_ycrcba(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGI_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_3DFX_texture_compression_FXT1(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_3DFX_tbuffer(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_3DFX_tbuffer
- if ((GLeeFuncPtr_glTbufferMask3DFX = (GLEEPFNGLTBUFFERMASK3DFXPROC) __GLeeGetProcAddress("glTbufferMask3DFX"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_multisample(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_multisample
- if ((GLeeFuncPtr_glSampleMaskEXT = (GLEEPFNGLSAMPLEMASKEXTPROC) __GLeeGetProcAddress("glSampleMaskEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSamplePatternEXT = (GLEEPFNGLSAMPLEPATTERNEXTPROC) __GLeeGetProcAddress("glSamplePatternEXT"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_vertex_preclip(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_convolution_accuracy(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_resample(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIS_point_line_texgen(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIS_texture_color_mask(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIS_texture_color_mask
- if ((GLeeFuncPtr_glTextureColorMaskSGIS = (GLEEPFNGLTEXTURECOLORMASKSGISPROC) __GLeeGetProcAddress("glTextureColorMaskSGIS"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ATI_texture_mirror_once(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_fence(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_fence
- if ((GLeeFuncPtr_glDeleteFencesNV = (GLEEPFNGLDELETEFENCESNVPROC) __GLeeGetProcAddress("glDeleteFencesNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenFencesNV = (GLEEPFNGLGENFENCESNVPROC) __GLeeGetProcAddress("glGenFencesNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsFenceNV = (GLEEPFNGLISFENCENVPROC) __GLeeGetProcAddress("glIsFenceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTestFenceNV = (GLEEPFNGLTESTFENCENVPROC) __GLeeGetProcAddress("glTestFenceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFenceivNV = (GLEEPFNGLGETFENCEIVNVPROC) __GLeeGetProcAddress("glGetFenceivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFinishFenceNV = (GLEEPFNGLFINISHFENCENVPROC) __GLeeGetProcAddress("glFinishFenceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSetFenceNV = (GLEEPFNGLSETFENCENVPROC) __GLeeGetProcAddress("glSetFenceNV"))!=0) nLinked++;
- #endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_IBM_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_evaluators(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_evaluators
- if ((GLeeFuncPtr_glMapControlPointsNV = (GLEEPFNGLMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glMapControlPointsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMapParameterivNV = (GLEEPFNGLMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glMapParameterivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMapParameterfvNV = (GLEEPFNGLMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glMapParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMapControlPointsNV = (GLEEPFNGLGETMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glGetMapControlPointsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMapParameterivNV = (GLEEPFNGLGETMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapParameterivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMapParameterfvNV = (GLEEPFNGLGETMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMapAttribParameterivNV = (GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMapAttribParameterfvNV = (GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEvalMapsNV = (GLEEPFNGLEVALMAPSNVPROC) __GLeeGetProcAddress("glEvalMapsNV"))!=0) nLinked++;
- #endif
- if (nLinked==9) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_NV_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_register_combiners2(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_register_combiners2
- if ((GLeeFuncPtr_glCombinerStageParameterfvNV = (GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerStageParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCombinerStageParameterfvNV = (GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerStageParameterfvNV"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_NV_texture_compression_vtc(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_texture_shader(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_texture_shader2(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_vertex_array_range2(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_vertex_program(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_vertex_program
- if ((GLeeFuncPtr_glAreProgramsResidentNV = (GLEEPFNGLAREPROGRAMSRESIDENTNVPROC) __GLeeGetProcAddress("glAreProgramsResidentNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindProgramNV = (GLEEPFNGLBINDPROGRAMNVPROC) __GLeeGetProcAddress("glBindProgramNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteProgramsNV = (GLEEPFNGLDELETEPROGRAMSNVPROC) __GLeeGetProcAddress("glDeleteProgramsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glExecuteProgramNV = (GLEEPFNGLEXECUTEPROGRAMNVPROC) __GLeeGetProcAddress("glExecuteProgramNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenProgramsNV = (GLEEPFNGLGENPROGRAMSNVPROC) __GLeeGetProcAddress("glGenProgramsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramParameterdvNV = (GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramParameterdvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramParameterfvNV = (GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramivNV = (GLEEPFNGLGETPROGRAMIVNVPROC) __GLeeGetProcAddress("glGetProgramivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramStringNV = (GLEEPFNGLGETPROGRAMSTRINGNVPROC) __GLeeGetProcAddress("glGetProgramStringNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTrackMatrixivNV = (GLEEPFNGLGETTRACKMATRIXIVNVPROC) __GLeeGetProcAddress("glGetTrackMatrixivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribdvNV = (GLEEPFNGLGETVERTEXATTRIBDVNVPROC) __GLeeGetProcAddress("glGetVertexAttribdvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribfvNV = (GLEEPFNGLGETVERTEXATTRIBFVNVPROC) __GLeeGetProcAddress("glGetVertexAttribfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribivNV = (GLEEPFNGLGETVERTEXATTRIBIVNVPROC) __GLeeGetProcAddress("glGetVertexAttribivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribPointervNV = (GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC) __GLeeGetProcAddress("glGetVertexAttribPointervNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsProgramNV = (GLEEPFNGLISPROGRAMNVPROC) __GLeeGetProcAddress("glIsProgramNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLoadProgramNV = (GLEEPFNGLLOADPROGRAMNVPROC) __GLeeGetProcAddress("glLoadProgramNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramParameter4dNV = (GLEEPFNGLPROGRAMPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramParameter4dNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramParameter4dvNV = (GLEEPFNGLPROGRAMPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramParameter4dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramParameter4fNV = (GLEEPFNGLPROGRAMPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramParameter4fNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramParameter4fvNV = (GLEEPFNGLPROGRAMPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramParameter4fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramParameters4dvNV = (GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC) __GLeeGetProcAddress("glProgramParameters4dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramParameters4fvNV = (GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC) __GLeeGetProcAddress("glProgramParameters4fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glRequestResidentProgramsNV = (GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC) __GLeeGetProcAddress("glRequestResidentProgramsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTrackMatrixNV = (GLEEPFNGLTRACKMATRIXNVPROC) __GLeeGetProcAddress("glTrackMatrixNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribPointerNV = (GLEEPFNGLVERTEXATTRIBPOINTERNVPROC) __GLeeGetProcAddress("glVertexAttribPointerNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1dNV = (GLEEPFNGLVERTEXATTRIB1DNVPROC) __GLeeGetProcAddress("glVertexAttrib1dNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1dvNV = (GLEEPFNGLVERTEXATTRIB1DVNVPROC) __GLeeGetProcAddress("glVertexAttrib1dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1fNV = (GLEEPFNGLVERTEXATTRIB1FNVPROC) __GLeeGetProcAddress("glVertexAttrib1fNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1fvNV = (GLEEPFNGLVERTEXATTRIB1FVNVPROC) __GLeeGetProcAddress("glVertexAttrib1fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1sNV = (GLEEPFNGLVERTEXATTRIB1SNVPROC) __GLeeGetProcAddress("glVertexAttrib1sNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1svNV = (GLEEPFNGLVERTEXATTRIB1SVNVPROC) __GLeeGetProcAddress("glVertexAttrib1svNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2dNV = (GLEEPFNGLVERTEXATTRIB2DNVPROC) __GLeeGetProcAddress("glVertexAttrib2dNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2dvNV = (GLEEPFNGLVERTEXATTRIB2DVNVPROC) __GLeeGetProcAddress("glVertexAttrib2dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2fNV = (GLEEPFNGLVERTEXATTRIB2FNVPROC) __GLeeGetProcAddress("glVertexAttrib2fNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2fvNV = (GLEEPFNGLVERTEXATTRIB2FVNVPROC) __GLeeGetProcAddress("glVertexAttrib2fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2sNV = (GLEEPFNGLVERTEXATTRIB2SNVPROC) __GLeeGetProcAddress("glVertexAttrib2sNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2svNV = (GLEEPFNGLVERTEXATTRIB2SVNVPROC) __GLeeGetProcAddress("glVertexAttrib2svNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3dNV = (GLEEPFNGLVERTEXATTRIB3DNVPROC) __GLeeGetProcAddress("glVertexAttrib3dNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3dvNV = (GLEEPFNGLVERTEXATTRIB3DVNVPROC) __GLeeGetProcAddress("glVertexAttrib3dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3fNV = (GLEEPFNGLVERTEXATTRIB3FNVPROC) __GLeeGetProcAddress("glVertexAttrib3fNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3fvNV = (GLEEPFNGLVERTEXATTRIB3FVNVPROC) __GLeeGetProcAddress("glVertexAttrib3fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3sNV = (GLEEPFNGLVERTEXATTRIB3SNVPROC) __GLeeGetProcAddress("glVertexAttrib3sNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3svNV = (GLEEPFNGLVERTEXATTRIB3SVNVPROC) __GLeeGetProcAddress("glVertexAttrib3svNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4dNV = (GLEEPFNGLVERTEXATTRIB4DNVPROC) __GLeeGetProcAddress("glVertexAttrib4dNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4dvNV = (GLEEPFNGLVERTEXATTRIB4DVNVPROC) __GLeeGetProcAddress("glVertexAttrib4dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4fNV = (GLEEPFNGLVERTEXATTRIB4FNVPROC) __GLeeGetProcAddress("glVertexAttrib4fNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4fvNV = (GLEEPFNGLVERTEXATTRIB4FVNVPROC) __GLeeGetProcAddress("glVertexAttrib4fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4sNV = (GLEEPFNGLVERTEXATTRIB4SNVPROC) __GLeeGetProcAddress("glVertexAttrib4sNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4svNV = (GLEEPFNGLVERTEXATTRIB4SVNVPROC) __GLeeGetProcAddress("glVertexAttrib4svNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4ubNV = (GLEEPFNGLVERTEXATTRIB4UBNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4ubvNV = (GLEEPFNGLVERTEXATTRIB4UBVNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs1dvNV = (GLEEPFNGLVERTEXATTRIBS1DVNVPROC) __GLeeGetProcAddress("glVertexAttribs1dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs1fvNV = (GLEEPFNGLVERTEXATTRIBS1FVNVPROC) __GLeeGetProcAddress("glVertexAttribs1fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs1svNV = (GLEEPFNGLVERTEXATTRIBS1SVNVPROC) __GLeeGetProcAddress("glVertexAttribs1svNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs2dvNV = (GLEEPFNGLVERTEXATTRIBS2DVNVPROC) __GLeeGetProcAddress("glVertexAttribs2dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs2fvNV = (GLEEPFNGLVERTEXATTRIBS2FVNVPROC) __GLeeGetProcAddress("glVertexAttribs2fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs2svNV = (GLEEPFNGLVERTEXATTRIBS2SVNVPROC) __GLeeGetProcAddress("glVertexAttribs2svNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs3dvNV = (GLEEPFNGLVERTEXATTRIBS3DVNVPROC) __GLeeGetProcAddress("glVertexAttribs3dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs3fvNV = (GLEEPFNGLVERTEXATTRIBS3FVNVPROC) __GLeeGetProcAddress("glVertexAttribs3fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs3svNV = (GLEEPFNGLVERTEXATTRIBS3SVNVPROC) __GLeeGetProcAddress("glVertexAttribs3svNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs4dvNV = (GLEEPFNGLVERTEXATTRIBS4DVNVPROC) __GLeeGetProcAddress("glVertexAttribs4dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs4fvNV = (GLEEPFNGLVERTEXATTRIBS4FVNVPROC) __GLeeGetProcAddress("glVertexAttribs4fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs4svNV = (GLEEPFNGLVERTEXATTRIBS4SVNVPROC) __GLeeGetProcAddress("glVertexAttribs4svNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs4ubvNV = (GLEEPFNGLVERTEXATTRIBS4UBVNVPROC) __GLeeGetProcAddress("glVertexAttribs4ubvNV"))!=0) nLinked++;
- #endif
- if (nLinked==64) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_texture_coordinate_clamp(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_scalebias_hint(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_OML_interlace(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_OML_subsample(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_OML_resample(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_copy_depth_to_color(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ATI_envmap_bumpmap(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ATI_envmap_bumpmap
- if ((GLeeFuncPtr_glTexBumpParameterivATI = (GLEEPFNGLTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glTexBumpParameterivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexBumpParameterfvATI = (GLEEPFNGLTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glTexBumpParameterfvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTexBumpParameterivATI = (GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTexBumpParameterfvATI = (GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterfvATI"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ATI_fragment_shader(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ATI_fragment_shader
- if ((GLeeFuncPtr_glGenFragmentShadersATI = (GLEEPFNGLGENFRAGMENTSHADERSATIPROC) __GLeeGetProcAddress("glGenFragmentShadersATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindFragmentShaderATI = (GLEEPFNGLBINDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBindFragmentShaderATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteFragmentShaderATI = (GLEEPFNGLDELETEFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glDeleteFragmentShaderATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBeginFragmentShaderATI = (GLEEPFNGLBEGINFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBeginFragmentShaderATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndFragmentShaderATI = (GLEEPFNGLENDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glEndFragmentShaderATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPassTexCoordATI = (GLEEPFNGLPASSTEXCOORDATIPROC) __GLeeGetProcAddress("glPassTexCoordATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSampleMapATI = (GLEEPFNGLSAMPLEMAPATIPROC) __GLeeGetProcAddress("glSampleMapATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorFragmentOp1ATI = (GLEEPFNGLCOLORFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glColorFragmentOp1ATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorFragmentOp2ATI = (GLEEPFNGLCOLORFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glColorFragmentOp2ATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorFragmentOp3ATI = (GLEEPFNGLCOLORFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glColorFragmentOp3ATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glAlphaFragmentOp1ATI = (GLEEPFNGLALPHAFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp1ATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glAlphaFragmentOp2ATI = (GLEEPFNGLALPHAFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp2ATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glAlphaFragmentOp3ATI = (GLEEPFNGLALPHAFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp3ATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSetFragmentShaderConstantATI = (GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC) __GLeeGetProcAddress("glSetFragmentShaderConstantATI"))!=0) nLinked++;
- #endif
- if (nLinked==14) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ATI_pn_triangles(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ATI_pn_triangles
- if ((GLeeFuncPtr_glPNTrianglesiATI = (GLEEPFNGLPNTRIANGLESIATIPROC) __GLeeGetProcAddress("glPNTrianglesiATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPNTrianglesfATI = (GLEEPFNGLPNTRIANGLESFATIPROC) __GLeeGetProcAddress("glPNTrianglesfATI"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ATI_vertex_array_object(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ATI_vertex_array_object
- if ((GLeeFuncPtr_glNewObjectBufferATI = (GLEEPFNGLNEWOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glNewObjectBufferATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsObjectBufferATI = (GLEEPFNGLISOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glIsObjectBufferATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUpdateObjectBufferATI = (GLEEPFNGLUPDATEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUpdateObjectBufferATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetObjectBufferfvATI = (GLEEPFNGLGETOBJECTBUFFERFVATIPROC) __GLeeGetProcAddress("glGetObjectBufferfvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetObjectBufferivATI = (GLEEPFNGLGETOBJECTBUFFERIVATIPROC) __GLeeGetProcAddress("glGetObjectBufferivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFreeObjectBufferATI = (GLEEPFNGLFREEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glFreeObjectBufferATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glArrayObjectATI = (GLEEPFNGLARRAYOBJECTATIPROC) __GLeeGetProcAddress("glArrayObjectATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetArrayObjectfvATI = (GLEEPFNGLGETARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetArrayObjectfvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetArrayObjectivATI = (GLEEPFNGLGETARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetArrayObjectivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantArrayObjectATI = (GLEEPFNGLVARIANTARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVariantArrayObjectATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVariantArrayObjectfvATI = (GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectfvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVariantArrayObjectivATI = (GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectivATI"))!=0) nLinked++;
- #endif
- if (nLinked==12) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_vertex_shader(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_vertex_shader
- if ((GLeeFuncPtr_glBeginVertexShaderEXT = (GLEEPFNGLBEGINVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBeginVertexShaderEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndVertexShaderEXT = (GLEEPFNGLENDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glEndVertexShaderEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindVertexShaderEXT = (GLEEPFNGLBINDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBindVertexShaderEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenVertexShadersEXT = (GLEEPFNGLGENVERTEXSHADERSEXTPROC) __GLeeGetProcAddress("glGenVertexShadersEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteVertexShaderEXT = (GLEEPFNGLDELETEVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glDeleteVertexShaderEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glShaderOp1EXT = (GLEEPFNGLSHADEROP1EXTPROC) __GLeeGetProcAddress("glShaderOp1EXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glShaderOp2EXT = (GLEEPFNGLSHADEROP2EXTPROC) __GLeeGetProcAddress("glShaderOp2EXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glShaderOp3EXT = (GLEEPFNGLSHADEROP3EXTPROC) __GLeeGetProcAddress("glShaderOp3EXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSwizzleEXT = (GLEEPFNGLSWIZZLEEXTPROC) __GLeeGetProcAddress("glSwizzleEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWriteMaskEXT = (GLEEPFNGLWRITEMASKEXTPROC) __GLeeGetProcAddress("glWriteMaskEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glInsertComponentEXT = (GLEEPFNGLINSERTCOMPONENTEXTPROC) __GLeeGetProcAddress("glInsertComponentEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glExtractComponentEXT = (GLEEPFNGLEXTRACTCOMPONENTEXTPROC) __GLeeGetProcAddress("glExtractComponentEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenSymbolsEXT = (GLEEPFNGLGENSYMBOLSEXTPROC) __GLeeGetProcAddress("glGenSymbolsEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSetInvariantEXT = (GLEEPFNGLSETINVARIANTEXTPROC) __GLeeGetProcAddress("glSetInvariantEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSetLocalConstantEXT = (GLEEPFNGLSETLOCALCONSTANTEXTPROC) __GLeeGetProcAddress("glSetLocalConstantEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantbvEXT = (GLEEPFNGLVARIANTBVEXTPROC) __GLeeGetProcAddress("glVariantbvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantsvEXT = (GLEEPFNGLVARIANTSVEXTPROC) __GLeeGetProcAddress("glVariantsvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantivEXT = (GLEEPFNGLVARIANTIVEXTPROC) __GLeeGetProcAddress("glVariantivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantfvEXT = (GLEEPFNGLVARIANTFVEXTPROC) __GLeeGetProcAddress("glVariantfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantdvEXT = (GLEEPFNGLVARIANTDVEXTPROC) __GLeeGetProcAddress("glVariantdvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantubvEXT = (GLEEPFNGLVARIANTUBVEXTPROC) __GLeeGetProcAddress("glVariantubvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantusvEXT = (GLEEPFNGLVARIANTUSVEXTPROC) __GLeeGetProcAddress("glVariantusvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantuivEXT = (GLEEPFNGLVARIANTUIVEXTPROC) __GLeeGetProcAddress("glVariantuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantPointerEXT = (GLEEPFNGLVARIANTPOINTEREXTPROC) __GLeeGetProcAddress("glVariantPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEnableVariantClientStateEXT = (GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glEnableVariantClientStateEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDisableVariantClientStateEXT = (GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glDisableVariantClientStateEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindLightParameterEXT = (GLEEPFNGLBINDLIGHTPARAMETEREXTPROC) __GLeeGetProcAddress("glBindLightParameterEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindMaterialParameterEXT = (GLEEPFNGLBINDMATERIALPARAMETEREXTPROC) __GLeeGetProcAddress("glBindMaterialParameterEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindTexGenParameterEXT = (GLEEPFNGLBINDTEXGENPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTexGenParameterEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindTextureUnitParameterEXT = (GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTextureUnitParameterEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindParameterEXT = (GLEEPFNGLBINDPARAMETEREXTPROC) __GLeeGetProcAddress("glBindParameterEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsVariantEnabledEXT = (GLEEPFNGLISVARIANTENABLEDEXTPROC) __GLeeGetProcAddress("glIsVariantEnabledEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVariantBooleanvEXT = (GLEEPFNGLGETVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetVariantBooleanvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVariantIntegervEXT = (GLEEPFNGLGETVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetVariantIntegervEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVariantFloatvEXT = (GLEEPFNGLGETVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetVariantFloatvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVariantPointervEXT = (GLEEPFNGLGETVARIANTPOINTERVEXTPROC) __GLeeGetProcAddress("glGetVariantPointervEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetInvariantBooleanvEXT = (GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetInvariantBooleanvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetInvariantIntegervEXT = (GLEEPFNGLGETINVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetInvariantIntegervEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetInvariantFloatvEXT = (GLEEPFNGLGETINVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetInvariantFloatvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetLocalConstantBooleanvEXT = (GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantBooleanvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetLocalConstantIntegervEXT = (GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantIntegervEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetLocalConstantFloatvEXT = (GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantFloatvEXT"))!=0) nLinked++;
- #endif
- if (nLinked==42) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ATI_vertex_streams(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ATI_vertex_streams
- if ((GLeeFuncPtr_glVertexStream1sATI = (GLEEPFNGLVERTEXSTREAM1SATIPROC) __GLeeGetProcAddress("glVertexStream1sATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream1svATI = (GLEEPFNGLVERTEXSTREAM1SVATIPROC) __GLeeGetProcAddress("glVertexStream1svATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream1iATI = (GLEEPFNGLVERTEXSTREAM1IATIPROC) __GLeeGetProcAddress("glVertexStream1iATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream1ivATI = (GLEEPFNGLVERTEXSTREAM1IVATIPROC) __GLeeGetProcAddress("glVertexStream1ivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream1fATI = (GLEEPFNGLVERTEXSTREAM1FATIPROC) __GLeeGetProcAddress("glVertexStream1fATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream1fvATI = (GLEEPFNGLVERTEXSTREAM1FVATIPROC) __GLeeGetProcAddress("glVertexStream1fvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream1dATI = (GLEEPFNGLVERTEXSTREAM1DATIPROC) __GLeeGetProcAddress("glVertexStream1dATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream1dvATI = (GLEEPFNGLVERTEXSTREAM1DVATIPROC) __GLeeGetProcAddress("glVertexStream1dvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream2sATI = (GLEEPFNGLVERTEXSTREAM2SATIPROC) __GLeeGetProcAddress("glVertexStream2sATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream2svATI = (GLEEPFNGLVERTEXSTREAM2SVATIPROC) __GLeeGetProcAddress("glVertexStream2svATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream2iATI = (GLEEPFNGLVERTEXSTREAM2IATIPROC) __GLeeGetProcAddress("glVertexStream2iATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream2ivATI = (GLEEPFNGLVERTEXSTREAM2IVATIPROC) __GLeeGetProcAddress("glVertexStream2ivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream2fATI = (GLEEPFNGLVERTEXSTREAM2FATIPROC) __GLeeGetProcAddress("glVertexStream2fATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream2fvATI = (GLEEPFNGLVERTEXSTREAM2FVATIPROC) __GLeeGetProcAddress("glVertexStream2fvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream2dATI = (GLEEPFNGLVERTEXSTREAM2DATIPROC) __GLeeGetProcAddress("glVertexStream2dATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream2dvATI = (GLEEPFNGLVERTEXSTREAM2DVATIPROC) __GLeeGetProcAddress("glVertexStream2dvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream3sATI = (GLEEPFNGLVERTEXSTREAM3SATIPROC) __GLeeGetProcAddress("glVertexStream3sATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream3svATI = (GLEEPFNGLVERTEXSTREAM3SVATIPROC) __GLeeGetProcAddress("glVertexStream3svATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream3iATI = (GLEEPFNGLVERTEXSTREAM3IATIPROC) __GLeeGetProcAddress("glVertexStream3iATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream3ivATI = (GLEEPFNGLVERTEXSTREAM3IVATIPROC) __GLeeGetProcAddress("glVertexStream3ivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream3fATI = (GLEEPFNGLVERTEXSTREAM3FATIPROC) __GLeeGetProcAddress("glVertexStream3fATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream3fvATI = (GLEEPFNGLVERTEXSTREAM3FVATIPROC) __GLeeGetProcAddress("glVertexStream3fvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream3dATI = (GLEEPFNGLVERTEXSTREAM3DATIPROC) __GLeeGetProcAddress("glVertexStream3dATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream3dvATI = (GLEEPFNGLVERTEXSTREAM3DVATIPROC) __GLeeGetProcAddress("glVertexStream3dvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream4sATI = (GLEEPFNGLVERTEXSTREAM4SATIPROC) __GLeeGetProcAddress("glVertexStream4sATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream4svATI = (GLEEPFNGLVERTEXSTREAM4SVATIPROC) __GLeeGetProcAddress("glVertexStream4svATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream4iATI = (GLEEPFNGLVERTEXSTREAM4IATIPROC) __GLeeGetProcAddress("glVertexStream4iATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream4ivATI = (GLEEPFNGLVERTEXSTREAM4IVATIPROC) __GLeeGetProcAddress("glVertexStream4ivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream4fATI = (GLEEPFNGLVERTEXSTREAM4FATIPROC) __GLeeGetProcAddress("glVertexStream4fATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream4fvATI = (GLEEPFNGLVERTEXSTREAM4FVATIPROC) __GLeeGetProcAddress("glVertexStream4fvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream4dATI = (GLEEPFNGLVERTEXSTREAM4DATIPROC) __GLeeGetProcAddress("glVertexStream4dATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream4dvATI = (GLEEPFNGLVERTEXSTREAM4DVATIPROC) __GLeeGetProcAddress("glVertexStream4dvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3bATI = (GLEEPFNGLNORMALSTREAM3BATIPROC) __GLeeGetProcAddress("glNormalStream3bATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3bvATI = (GLEEPFNGLNORMALSTREAM3BVATIPROC) __GLeeGetProcAddress("glNormalStream3bvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3sATI = (GLEEPFNGLNORMALSTREAM3SATIPROC) __GLeeGetProcAddress("glNormalStream3sATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3svATI = (GLEEPFNGLNORMALSTREAM3SVATIPROC) __GLeeGetProcAddress("glNormalStream3svATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3iATI = (GLEEPFNGLNORMALSTREAM3IATIPROC) __GLeeGetProcAddress("glNormalStream3iATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3ivATI = (GLEEPFNGLNORMALSTREAM3IVATIPROC) __GLeeGetProcAddress("glNormalStream3ivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3fATI = (GLEEPFNGLNORMALSTREAM3FATIPROC) __GLeeGetProcAddress("glNormalStream3fATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3fvATI = (GLEEPFNGLNORMALSTREAM3FVATIPROC) __GLeeGetProcAddress("glNormalStream3fvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3dATI = (GLEEPFNGLNORMALSTREAM3DATIPROC) __GLeeGetProcAddress("glNormalStream3dATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3dvATI = (GLEEPFNGLNORMALSTREAM3DVATIPROC) __GLeeGetProcAddress("glNormalStream3dvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClientActiveVertexStreamATI = (GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) __GLeeGetProcAddress("glClientActiveVertexStreamATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexBlendEnviATI = (GLEEPFNGLVERTEXBLENDENVIATIPROC) __GLeeGetProcAddress("glVertexBlendEnviATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexBlendEnvfATI = (GLEEPFNGLVERTEXBLENDENVFATIPROC) __GLeeGetProcAddress("glVertexBlendEnvfATI"))!=0) nLinked++;
- #endif
- if (nLinked==45) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ATI_element_array(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ATI_element_array
- if ((GLeeFuncPtr_glElementPointerATI = (GLEEPFNGLELEMENTPOINTERATIPROC) __GLeeGetProcAddress("glElementPointerATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawElementArrayATI = (GLEEPFNGLDRAWELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawElementArrayATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawRangeElementArrayATI = (GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawRangeElementArrayATI"))!=0) nLinked++;
- #endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SUN_mesh_array(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SUN_mesh_array
- if ((GLeeFuncPtr_glDrawMeshArraysSUN = (GLEEPFNGLDRAWMESHARRAYSSUNPROC) __GLeeGetProcAddress("glDrawMeshArraysSUN"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SUN_slice_accum(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_multisample_filter_hint(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_depth_clamp(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_occlusion_query(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_occlusion_query
- if ((GLeeFuncPtr_glGenOcclusionQueriesNV = (GLEEPFNGLGENOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glGenOcclusionQueriesNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteOcclusionQueriesNV = (GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glDeleteOcclusionQueriesNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsOcclusionQueryNV = (GLEEPFNGLISOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glIsOcclusionQueryNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBeginOcclusionQueryNV = (GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glBeginOcclusionQueryNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndOcclusionQueryNV = (GLEEPFNGLENDOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glEndOcclusionQueryNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetOcclusionQueryivNV = (GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetOcclusionQueryuivNV = (GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryuivNV"))!=0) nLinked++;
- #endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_NV_point_sprite(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_point_sprite
- if ((GLeeFuncPtr_glPointParameteriNV = (GLEEPFNGLPOINTPARAMETERINVPROC) __GLeeGetProcAddress("glPointParameteriNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPointParameterivNV = (GLEEPFNGLPOINTPARAMETERIVNVPROC) __GLeeGetProcAddress("glPointParameterivNV"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_NV_texture_shader3(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_vertex_program1_1(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_shadow_funcs(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_stencil_two_side(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_stencil_two_side
- if ((GLeeFuncPtr_glActiveStencilFaceEXT = (GLEEPFNGLACTIVESTENCILFACEEXTPROC) __GLeeGetProcAddress("glActiveStencilFaceEXT"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ATI_text_fragment_shader(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_APPLE_client_storage(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_APPLE_element_array(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_APPLE_element_array
- if ((GLeeFuncPtr_glElementPointerAPPLE = (GLEEPFNGLELEMENTPOINTERAPPLEPROC) __GLeeGetProcAddress("glElementPointerAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawElementArrayAPPLE = (GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawElementArrayAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawRangeElementArrayAPPLE = (GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawRangeElementArrayAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiDrawElementArrayAPPLE = (GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawElementArrayAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE = (GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawRangeElementArrayAPPLE"))!=0) nLinked++;
- #endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_APPLE_fence(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_APPLE_fence
- if ((GLeeFuncPtr_glGenFencesAPPLE = (GLEEPFNGLGENFENCESAPPLEPROC) __GLeeGetProcAddress("glGenFencesAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteFencesAPPLE = (GLEEPFNGLDELETEFENCESAPPLEPROC) __GLeeGetProcAddress("glDeleteFencesAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSetFenceAPPLE = (GLEEPFNGLSETFENCEAPPLEPROC) __GLeeGetProcAddress("glSetFenceAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsFenceAPPLE = (GLEEPFNGLISFENCEAPPLEPROC) __GLeeGetProcAddress("glIsFenceAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTestFenceAPPLE = (GLEEPFNGLTESTFENCEAPPLEPROC) __GLeeGetProcAddress("glTestFenceAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFinishFenceAPPLE = (GLEEPFNGLFINISHFENCEAPPLEPROC) __GLeeGetProcAddress("glFinishFenceAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTestObjectAPPLE = (GLEEPFNGLTESTOBJECTAPPLEPROC) __GLeeGetProcAddress("glTestObjectAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFinishObjectAPPLE = (GLEEPFNGLFINISHOBJECTAPPLEPROC) __GLeeGetProcAddress("glFinishObjectAPPLE"))!=0) nLinked++;
- #endif
- if (nLinked==8) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_APPLE_vertex_array_object(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_APPLE_vertex_array_object
- if ((GLeeFuncPtr_glBindVertexArrayAPPLE = (GLEEPFNGLBINDVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glBindVertexArrayAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteVertexArraysAPPLE = (GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glDeleteVertexArraysAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenVertexArraysAPPLE = (GLEEPFNGLGENVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glGenVertexArraysAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsVertexArrayAPPLE = (GLEEPFNGLISVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glIsVertexArrayAPPLE"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_APPLE_vertex_array_range(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_APPLE_vertex_array_range
- if ((GLeeFuncPtr_glVertexArrayRangeAPPLE = (GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glVertexArrayRangeAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFlushVertexArrayRangeAPPLE = (GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexArrayParameteriAPPLE = (GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glVertexArrayParameteriAPPLE"))!=0) nLinked++;
- #endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_APPLE_ycbcr_422(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_S3_s3tc(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ATI_draw_buffers(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ATI_draw_buffers
- if ((GLeeFuncPtr_glDrawBuffersATI = (GLEEPFNGLDRAWBUFFERSATIPROC) __GLeeGetProcAddress("glDrawBuffersATI"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ATI_texture_env_combine3(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ATI_texture_float(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_fragment_program(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_fragment_program
- if ((GLeeFuncPtr_glProgramNamedParameter4fNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramNamedParameter4dNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramNamedParameter4fvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramNamedParameter4dvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramNamedParameterfvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramNamedParameterdvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterdvNV"))!=0) nLinked++;
- #endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_NV_half_float(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_half_float
- if ((GLeeFuncPtr_glVertex2hNV = (GLEEPFNGLVERTEX2HNVPROC) __GLeeGetProcAddress("glVertex2hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertex2hvNV = (GLEEPFNGLVERTEX2HVNVPROC) __GLeeGetProcAddress("glVertex2hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertex3hNV = (GLEEPFNGLVERTEX3HNVPROC) __GLeeGetProcAddress("glVertex3hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertex3hvNV = (GLEEPFNGLVERTEX3HVNVPROC) __GLeeGetProcAddress("glVertex3hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertex4hNV = (GLEEPFNGLVERTEX4HNVPROC) __GLeeGetProcAddress("glVertex4hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertex4hvNV = (GLEEPFNGLVERTEX4HVNVPROC) __GLeeGetProcAddress("glVertex4hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormal3hNV = (GLEEPFNGLNORMAL3HNVPROC) __GLeeGetProcAddress("glNormal3hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormal3hvNV = (GLEEPFNGLNORMAL3HVNVPROC) __GLeeGetProcAddress("glNormal3hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor3hNV = (GLEEPFNGLCOLOR3HNVPROC) __GLeeGetProcAddress("glColor3hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor3hvNV = (GLEEPFNGLCOLOR3HVNVPROC) __GLeeGetProcAddress("glColor3hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor4hNV = (GLEEPFNGLCOLOR4HNVPROC) __GLeeGetProcAddress("glColor4hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor4hvNV = (GLEEPFNGLCOLOR4HVNVPROC) __GLeeGetProcAddress("glColor4hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord1hNV = (GLEEPFNGLTEXCOORD1HNVPROC) __GLeeGetProcAddress("glTexCoord1hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord1hvNV = (GLEEPFNGLTEXCOORD1HVNVPROC) __GLeeGetProcAddress("glTexCoord1hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2hNV = (GLEEPFNGLTEXCOORD2HNVPROC) __GLeeGetProcAddress("glTexCoord2hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2hvNV = (GLEEPFNGLTEXCOORD2HVNVPROC) __GLeeGetProcAddress("glTexCoord2hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord3hNV = (GLEEPFNGLTEXCOORD3HNVPROC) __GLeeGetProcAddress("glTexCoord3hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord3hvNV = (GLEEPFNGLTEXCOORD3HVNVPROC) __GLeeGetProcAddress("glTexCoord3hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord4hNV = (GLEEPFNGLTEXCOORD4HNVPROC) __GLeeGetProcAddress("glTexCoord4hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord4hvNV = (GLEEPFNGLTEXCOORD4HVNVPROC) __GLeeGetProcAddress("glTexCoord4hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1hNV = (GLEEPFNGLMULTITEXCOORD1HNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1hvNV = (GLEEPFNGLMULTITEXCOORD1HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2hNV = (GLEEPFNGLMULTITEXCOORD2HNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2hvNV = (GLEEPFNGLMULTITEXCOORD2HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3hNV = (GLEEPFNGLMULTITEXCOORD3HNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3hvNV = (GLEEPFNGLMULTITEXCOORD3HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4hNV = (GLEEPFNGLMULTITEXCOORD4HNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4hvNV = (GLEEPFNGLMULTITEXCOORD4HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordhNV = (GLEEPFNGLFOGCOORDHNVPROC) __GLeeGetProcAddress("glFogCoordhNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordhvNV = (GLEEPFNGLFOGCOORDHVNVPROC) __GLeeGetProcAddress("glFogCoordhvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3hNV = (GLEEPFNGLSECONDARYCOLOR3HNVPROC) __GLeeGetProcAddress("glSecondaryColor3hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3hvNV = (GLEEPFNGLSECONDARYCOLOR3HVNVPROC) __GLeeGetProcAddress("glSecondaryColor3hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexWeighthNV = (GLEEPFNGLVERTEXWEIGHTHNVPROC) __GLeeGetProcAddress("glVertexWeighthNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexWeighthvNV = (GLEEPFNGLVERTEXWEIGHTHVNVPROC) __GLeeGetProcAddress("glVertexWeighthvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1hNV = (GLEEPFNGLVERTEXATTRIB1HNVPROC) __GLeeGetProcAddress("glVertexAttrib1hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1hvNV = (GLEEPFNGLVERTEXATTRIB1HVNVPROC) __GLeeGetProcAddress("glVertexAttrib1hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2hNV = (GLEEPFNGLVERTEXATTRIB2HNVPROC) __GLeeGetProcAddress("glVertexAttrib2hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2hvNV = (GLEEPFNGLVERTEXATTRIB2HVNVPROC) __GLeeGetProcAddress("glVertexAttrib2hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3hNV = (GLEEPFNGLVERTEXATTRIB3HNVPROC) __GLeeGetProcAddress("glVertexAttrib3hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3hvNV = (GLEEPFNGLVERTEXATTRIB3HVNVPROC) __GLeeGetProcAddress("glVertexAttrib3hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4hNV = (GLEEPFNGLVERTEXATTRIB4HNVPROC) __GLeeGetProcAddress("glVertexAttrib4hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4hvNV = (GLEEPFNGLVERTEXATTRIB4HVNVPROC) __GLeeGetProcAddress("glVertexAttrib4hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs1hvNV = (GLEEPFNGLVERTEXATTRIBS1HVNVPROC) __GLeeGetProcAddress("glVertexAttribs1hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs2hvNV = (GLEEPFNGLVERTEXATTRIBS2HVNVPROC) __GLeeGetProcAddress("glVertexAttribs2hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs3hvNV = (GLEEPFNGLVERTEXATTRIBS3HVNVPROC) __GLeeGetProcAddress("glVertexAttribs3hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs4hvNV = (GLEEPFNGLVERTEXATTRIBS4HVNVPROC) __GLeeGetProcAddress("glVertexAttribs4hvNV"))!=0) nLinked++;
- #endif
- if (nLinked==46) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_NV_pixel_data_range(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_pixel_data_range
- if ((GLeeFuncPtr_glPixelDataRangeNV = (GLEEPFNGLPIXELDATARANGENVPROC) __GLeeGetProcAddress("glPixelDataRangeNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFlushPixelDataRangeNV = (GLEEPFNGLFLUSHPIXELDATARANGENVPROC) __GLeeGetProcAddress("glFlushPixelDataRangeNV"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_NV_primitive_restart(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_primitive_restart
- if ((GLeeFuncPtr_glPrimitiveRestartNV = (GLEEPFNGLPRIMITIVERESTARTNVPROC) __GLeeGetProcAddress("glPrimitiveRestartNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPrimitiveRestartIndexNV = (GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC) __GLeeGetProcAddress("glPrimitiveRestartIndexNV"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_NV_texture_expand_normal(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_vertex_program2(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_ATI_map_object_buffer(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ATI_map_object_buffer
- if ((GLeeFuncPtr_glMapObjectBufferATI = (GLEEPFNGLMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glMapObjectBufferATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUnmapObjectBufferATI = (GLEEPFNGLUNMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUnmapObjectBufferATI"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ATI_separate_stencil(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ATI_separate_stencil
- if ((GLeeFuncPtr_glStencilOpSeparateATI = (GLEEPFNGLSTENCILOPSEPARATEATIPROC) __GLeeGetProcAddress("glStencilOpSeparateATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glStencilFuncSeparateATI = (GLEEPFNGLSTENCILFUNCSEPARATEATIPROC) __GLeeGetProcAddress("glStencilFuncSeparateATI"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_ATI_vertex_attrib_array_object(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_ATI_vertex_attrib_array_object
- if ((GLeeFuncPtr_glVertexAttribArrayObjectATI = (GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVertexAttribArrayObjectATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectfvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribArrayObjectivATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectivATI"))!=0) nLinked++;
- #endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_OES_read_format(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_depth_bounds_test(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_depth_bounds_test
- if ((GLeeFuncPtr_glDepthBoundsEXT = (GLEEPFNGLDEPTHBOUNDSEXTPROC) __GLeeGetProcAddress("glDepthBoundsEXT"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_texture_mirror_clamp(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_blend_equation_separate(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_blend_equation_separate
- if ((GLeeFuncPtr_glBlendEquationSeparateEXT = (GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendEquationSeparateEXT"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_MESA_pack_invert(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_MESA_ycbcr_texture(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_fragment_program_option(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_fragment_program2(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_vertex_program2_option(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_vertex_program3(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_framebuffer_object(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_framebuffer_object
- if ((GLeeFuncPtr_glIsRenderbufferEXT = (GLEEPFNGLISRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glIsRenderbufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindRenderbufferEXT = (GLEEPFNGLBINDRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glBindRenderbufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteRenderbuffersEXT = (GLEEPFNGLDELETERENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteRenderbuffersEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenRenderbuffersEXT = (GLEEPFNGLGENRENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glGenRenderbuffersEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glRenderbufferStorageEXT = (GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetRenderbufferParameterivEXT = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetRenderbufferParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsFramebufferEXT = (GLEEPFNGLISFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glIsFramebufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindFramebufferEXT = (GLEEPFNGLBINDFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBindFramebufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteFramebuffersEXT = (GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteFramebuffersEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenFramebuffersEXT = (GLEEPFNGLGENFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glGenFramebuffersEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCheckFramebufferStatusEXT = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckFramebufferStatusEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTexture1DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTexture2DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTexture3DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferRenderbufferEXT = (GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferRenderbufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenerateMipmapEXT = (GLEEPFNGLGENERATEMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMipmapEXT"))!=0) nLinked++;
- #endif
- if (nLinked==17) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_GREMEDY_string_marker(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_GREMEDY_string_marker
- if ((GLeeFuncPtr_glStringMarkerGREMEDY = (GLEEPFNGLSTRINGMARKERGREMEDYPROC) __GLeeGetProcAddress("glStringMarkerGREMEDY"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_stencil_clear_tag(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_stencil_clear_tag
- if ((GLeeFuncPtr_glStencilClearTagEXT = (GLEEPFNGLSTENCILCLEARTAGEXTPROC) __GLeeGetProcAddress("glStencilClearTagEXT"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_texture_sRGB(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_framebuffer_blit(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_framebuffer_blit
- if ((GLeeFuncPtr_glBlitFramebufferEXT = (GLEEPFNGLBLITFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBlitFramebufferEXT"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_framebuffer_multisample(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_framebuffer_multisample
- if ((GLeeFuncPtr_glRenderbufferStorageMultisampleEXT = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleEXT"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_MESAX_texture_stack(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_timer_query(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_timer_query
- if ((GLeeFuncPtr_glGetQueryObjecti64vEXT = (GLEEPFNGLGETQUERYOBJECTI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjecti64vEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryObjectui64vEXT = (GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjectui64vEXT"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_gpu_program_parameters(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_gpu_program_parameters
- if ((GLeeFuncPtr_glProgramEnvParameters4fvEXT = (GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramEnvParameters4fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramLocalParameters4fvEXT = (GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramLocalParameters4fvEXT"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_APPLE_flush_buffer_range(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_APPLE_flush_buffer_range
- if ((GLeeFuncPtr_glBufferParameteriAPPLE = (GLEEPFNGLBUFFERPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glBufferParameteriAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFlushMappedBufferRangeAPPLE = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushMappedBufferRangeAPPLE"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_gpu_shader4(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_gpu_shader4
- if ((GLeeFuncPtr_glGetUniformuivEXT = (GLEEPFNGLGETUNIFORMUIVEXTPROC) __GLeeGetProcAddress("glGetUniformuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindFragDataLocationEXT = (GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glBindFragDataLocationEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragDataLocationEXT = (GLEEPFNGLGETFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glGetFragDataLocationEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1uiEXT = (GLEEPFNGLUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glUniform1uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2uiEXT = (GLEEPFNGLUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glUniform2uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3uiEXT = (GLEEPFNGLUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glUniform3uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4uiEXT = (GLEEPFNGLUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glUniform4uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1uivEXT = (GLEEPFNGLUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glUniform1uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2uivEXT = (GLEEPFNGLUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glUniform2uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3uivEXT = (GLEEPFNGLUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glUniform3uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4uivEXT = (GLEEPFNGLUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glUniform4uivEXT"))!=0) nLinked++;
- #endif
- if (nLinked==11) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_draw_instanced(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_draw_instanced
- if ((GLeeFuncPtr_glDrawArraysInstancedEXT = (GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawArraysInstancedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawElementsInstancedEXT = (GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawElementsInstancedEXT"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_packed_float(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_texture_array(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_texture_buffer_object(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_texture_buffer_object
- if ((GLeeFuncPtr_glTexBufferEXT = (GLEEPFNGLTEXBUFFEREXTPROC) __GLeeGetProcAddress("glTexBufferEXT"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_texture_compression_latc(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_texture_shared_exponent(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_depth_buffer_float(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_depth_buffer_float
- if ((GLeeFuncPtr_glDepthRangedNV = (GLEEPFNGLDEPTHRANGEDNVPROC) __GLeeGetProcAddress("glDepthRangedNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClearDepthdNV = (GLEEPFNGLCLEARDEPTHDNVPROC) __GLeeGetProcAddress("glClearDepthdNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDepthBoundsdNV = (GLEEPFNGLDEPTHBOUNDSDNVPROC) __GLeeGetProcAddress("glDepthBoundsdNV"))!=0) nLinked++;
- #endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_NV_framebuffer_multisample_coverage(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_framebuffer_multisample_coverage
- if ((GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleCoverageNV"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_geometry_shader4(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_parameter_buffer_object(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_parameter_buffer_object
- if ((GLeeFuncPtr_glProgramBufferParametersfvNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramBufferParametersIivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramBufferParametersIuivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIuivNV"))!=0) nLinked++;
- #endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_draw_buffers2(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_draw_buffers2
- if ((GLeeFuncPtr_glColorMaskIndexedEXT = (GLEEPFNGLCOLORMASKINDEXEDEXTPROC) __GLeeGetProcAddress("glColorMaskIndexedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBooleanIndexedvEXT = (GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetBooleanIndexedvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetIntegerIndexedvEXT = (GLEEPFNGLGETINTEGERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetIntegerIndexedvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEnableIndexedEXT = (GLEEPFNGLENABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableIndexedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDisableIndexedEXT = (GLEEPFNGLDISABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableIndexedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsEnabledIndexedEXT = (GLEEPFNGLISENABLEDINDEXEDEXTPROC) __GLeeGetProcAddress("glIsEnabledIndexedEXT"))!=0) nLinked++;
- #endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_NV_transform_feedback(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_transform_feedback
- if ((GLeeFuncPtr_glBeginTransformFeedbackNV = (GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBeginTransformFeedbackNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndTransformFeedbackNV = (GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glEndTransformFeedbackNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTransformFeedbackAttribsNV = (GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) __GLeeGetProcAddress("glTransformFeedbackAttribsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBufferRangeNV = (GLEEPFNGLBINDBUFFERRANGENVPROC) __GLeeGetProcAddress("glBindBufferRangeNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBufferOffsetNV = (GLEEPFNGLBINDBUFFEROFFSETNVPROC) __GLeeGetProcAddress("glBindBufferOffsetNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBufferBaseNV = (GLEEPFNGLBINDBUFFERBASENVPROC) __GLeeGetProcAddress("glBindBufferBaseNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTransformFeedbackVaryingsNV = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glActiveVaryingNV = (GLEEPFNGLACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glActiveVaryingNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVaryingLocationNV = (GLEEPFNGLGETVARYINGLOCATIONNVPROC) __GLeeGetProcAddress("glGetVaryingLocationNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveVaryingNV = (GLEEPFNGLGETACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glGetActiveVaryingNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTransformFeedbackVaryingNV = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingNV"))!=0) nLinked++;
- #endif
- if (nLinked==11) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_bindable_uniform(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_bindable_uniform
- if ((GLeeFuncPtr_glUniformBufferEXT = (GLEEPFNGLUNIFORMBUFFEREXTPROC) __GLeeGetProcAddress("glUniformBufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformBufferSizeEXT = (GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC) __GLeeGetProcAddress("glGetUniformBufferSizeEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformOffsetEXT = (GLEEPFNGLGETUNIFORMOFFSETEXTPROC) __GLeeGetProcAddress("glGetUniformOffsetEXT"))!=0) nLinked++;
- #endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_texture_integer(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_texture_integer
- if ((GLeeFuncPtr_glTexParameterIivEXT = (GLEEPFNGLTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTexParameterIivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexParameterIuivEXT = (GLEEPFNGLTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTexParameterIuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTexParameterIivEXT = (GLEEPFNGLGETTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTexParameterIuivEXT = (GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClearColorIiEXT = (GLEEPFNGLCLEARCOLORIIEXTPROC) __GLeeGetProcAddress("glClearColorIiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClearColorIuiEXT = (GLEEPFNGLCLEARCOLORIUIEXTPROC) __GLeeGetProcAddress("glClearColorIuiEXT"))!=0) nLinked++;
- #endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_GREMEDY_frame_terminator(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_GREMEDY_frame_terminator
- if ((GLeeFuncPtr_glFrameTerminatorGREMEDY = (GLEEPFNGLFRAMETERMINATORGREMEDYPROC) __GLeeGetProcAddress("glFrameTerminatorGREMEDY"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_NV_conditional_render(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_conditional_render
- if ((GLeeFuncPtr_glBeginConditionalRenderNV = (GLEEPFNGLBEGINCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glBeginConditionalRenderNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndConditionalRenderNV = (GLEEPFNGLENDCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glEndConditionalRenderNV"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_NV_present_video(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_transform_feedback(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_transform_feedback
- if ((GLeeFuncPtr_glBeginTransformFeedbackEXT = (GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glBeginTransformFeedbackEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndTransformFeedbackEXT = (GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glEndTransformFeedbackEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBufferRangeEXT = (GLEEPFNGLBINDBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glBindBufferRangeEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBufferOffsetEXT = (GLEEPFNGLBINDBUFFEROFFSETEXTPROC) __GLeeGetProcAddress("glBindBufferOffsetEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBufferBaseEXT = (GLEEPFNGLBINDBUFFERBASEEXTPROC) __GLeeGetProcAddress("glBindBufferBaseEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTransformFeedbackVaryingsEXT = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTransformFeedbackVaryingEXT = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingEXT"))!=0) nLinked++;
- #endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_direct_state_access(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_direct_state_access
- if ((GLeeFuncPtr_glClientAttribDefaultEXT = (GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glClientAttribDefaultEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPushClientAttribDefaultEXT = (GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glPushClientAttribDefaultEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixLoadfEXT = (GLEEPFNGLMATRIXLOADFEXTPROC) __GLeeGetProcAddress("glMatrixLoadfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixLoaddEXT = (GLEEPFNGLMATRIXLOADDEXTPROC) __GLeeGetProcAddress("glMatrixLoaddEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixMultfEXT = (GLEEPFNGLMATRIXMULTFEXTPROC) __GLeeGetProcAddress("glMatrixMultfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixMultdEXT = (GLEEPFNGLMATRIXMULTDEXTPROC) __GLeeGetProcAddress("glMatrixMultdEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixLoadIdentityEXT = (GLEEPFNGLMATRIXLOADIDENTITYEXTPROC) __GLeeGetProcAddress("glMatrixLoadIdentityEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixRotatefEXT = (GLEEPFNGLMATRIXROTATEFEXTPROC) __GLeeGetProcAddress("glMatrixRotatefEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixRotatedEXT = (GLEEPFNGLMATRIXROTATEDEXTPROC) __GLeeGetProcAddress("glMatrixRotatedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixScalefEXT = (GLEEPFNGLMATRIXSCALEFEXTPROC) __GLeeGetProcAddress("glMatrixScalefEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixScaledEXT = (GLEEPFNGLMATRIXSCALEDEXTPROC) __GLeeGetProcAddress("glMatrixScaledEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixTranslatefEXT = (GLEEPFNGLMATRIXTRANSLATEFEXTPROC) __GLeeGetProcAddress("glMatrixTranslatefEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixTranslatedEXT = (GLEEPFNGLMATRIXTRANSLATEDEXTPROC) __GLeeGetProcAddress("glMatrixTranslatedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixFrustumEXT = (GLEEPFNGLMATRIXFRUSTUMEXTPROC) __GLeeGetProcAddress("glMatrixFrustumEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixOrthoEXT = (GLEEPFNGLMATRIXORTHOEXTPROC) __GLeeGetProcAddress("glMatrixOrthoEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixPopEXT = (GLEEPFNGLMATRIXPOPEXTPROC) __GLeeGetProcAddress("glMatrixPopEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixPushEXT = (GLEEPFNGLMATRIXPUSHEXTPROC) __GLeeGetProcAddress("glMatrixPushEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixLoadTransposefEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposefEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixLoadTransposedEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixMultTransposefEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposefEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixMultTransposedEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureParameterfEXT = (GLEEPFNGLTEXTUREPARAMETERFEXTPROC) __GLeeGetProcAddress("glTextureParameterfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureParameterfvEXT = (GLEEPFNGLTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glTextureParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureParameteriEXT = (GLEEPFNGLTEXTUREPARAMETERIEXTPROC) __GLeeGetProcAddress("glTextureParameteriEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureParameterivEXT = (GLEEPFNGLTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glTextureParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureImage1DEXT = (GLEEPFNGLTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureImage2DEXT = (GLEEPFNGLTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureSubImage1DEXT = (GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureSubImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureSubImage2DEXT = (GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureSubImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTextureImage1DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTextureImage2DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTextureSubImage1DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTextureSubImage2DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTextureImageEXT = (GLEEPFNGLGETTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetTextureImageEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTextureParameterfvEXT = (GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTextureParameterivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTextureLevelParameterfvEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTextureLevelParameterivEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureImage3DEXT = (GLEEPFNGLTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureSubImage3DEXT = (GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureSubImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTextureSubImage3DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexParameterfEXT = (GLEEPFNGLMULTITEXPARAMETERFEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexParameterfvEXT = (GLEEPFNGLMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexParameteriEXT = (GLEEPFNGLMULTITEXPARAMETERIEXTPROC) __GLeeGetProcAddress("glMultiTexParameteriEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexParameterivEXT = (GLEEPFNGLMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexImage1DEXT = (GLEEPFNGLMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexImage2DEXT = (GLEEPFNGLMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexSubImage1DEXT = (GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexSubImage2DEXT = (GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyMultiTexImage1DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyMultiTexImage2DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyMultiTexSubImage1DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyMultiTexSubImage2DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexImageEXT = (GLEEPFNGLGETMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetMultiTexImageEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexParameterfvEXT = (GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexParameterivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexLevelParameterivEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexImage3DEXT = (GLEEPFNGLMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexSubImage3DEXT = (GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyMultiTexSubImage3DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindMultiTextureEXT = (GLEEPFNGLBINDMULTITEXTUREEXTPROC) __GLeeGetProcAddress("glBindMultiTextureEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEnableClientStateIndexedEXT = (GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableClientStateIndexedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDisableClientStateIndexedEXT = (GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableClientStateIndexedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoordPointerEXT = (GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glMultiTexCoordPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexEnvfEXT = (GLEEPFNGLMULTITEXENVFEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexEnvfvEXT = (GLEEPFNGLMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexEnviEXT = (GLEEPFNGLMULTITEXENVIEXTPROC) __GLeeGetProcAddress("glMultiTexEnviEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexEnvivEXT = (GLEEPFNGLMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexGendEXT = (GLEEPFNGLMULTITEXGENDEXTPROC) __GLeeGetProcAddress("glMultiTexGendEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexGendvEXT = (GLEEPFNGLMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glMultiTexGendvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexGenfEXT = (GLEEPFNGLMULTITEXGENFEXTPROC) __GLeeGetProcAddress("glMultiTexGenfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexGenfvEXT = (GLEEPFNGLMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glMultiTexGenfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexGeniEXT = (GLEEPFNGLMULTITEXGENIEXTPROC) __GLeeGetProcAddress("glMultiTexGeniEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexGenivEXT = (GLEEPFNGLMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glMultiTexGenivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexEnvfvEXT = (GLEEPFNGLGETMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexEnvivEXT = (GLEEPFNGLGETMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexGendvEXT = (GLEEPFNGLGETMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGendvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexGenfvEXT = (GLEEPFNGLGETMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexGenivEXT = (GLEEPFNGLGETMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFloatIndexedvEXT = (GLEEPFNGLGETFLOATINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetFloatIndexedvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetDoubleIndexedvEXT = (GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetDoubleIndexedvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetPointerIndexedvEXT = (GLEEPFNGLGETPOINTERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetPointerIndexedvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTextureImage3DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTextureImage2DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTextureImage1DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTextureSubImage3DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTextureSubImage2DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTextureSubImage1DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCompressedTextureImageEXT = (GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetCompressedTextureImageEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedMultiTexImage3DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedMultiTexImage2DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedMultiTexImage1DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCompressedMultiTexImageEXT = (GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetCompressedMultiTexImageEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramStringEXT = (GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glNamedProgramStringEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameter4dEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4dEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameter4fEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4fEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterdvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedProgramivEXT = (GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedProgramStringEXT = (GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glGetNamedProgramStringEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameters4fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParametersI4ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParametersI4uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterIivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterIuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureParameterIivEXT = (GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTextureParameterIivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureParameterIuivEXT = (GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTextureParameterIuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTextureParameterIivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterIivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTextureParameterIuivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterIuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexParameterIivEXT = (GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexParameterIuivEXT = (GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexParameterIivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterIivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexParameterIuivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterIuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1fEXT = (GLEEPFNGLPROGRAMUNIFORM1FEXTPROC) __GLeeGetProcAddress("glProgramUniform1fEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2fEXT = (GLEEPFNGLPROGRAMUNIFORM2FEXTPROC) __GLeeGetProcAddress("glProgramUniform2fEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3fEXT = (GLEEPFNGLPROGRAMUNIFORM3FEXTPROC) __GLeeGetProcAddress("glProgramUniform3fEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4fEXT = (GLEEPFNGLPROGRAMUNIFORM4FEXTPROC) __GLeeGetProcAddress("glProgramUniform4fEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1iEXT = (GLEEPFNGLPROGRAMUNIFORM1IEXTPROC) __GLeeGetProcAddress("glProgramUniform1iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2iEXT = (GLEEPFNGLPROGRAMUNIFORM2IEXTPROC) __GLeeGetProcAddress("glProgramUniform2iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3iEXT = (GLEEPFNGLPROGRAMUNIFORM3IEXTPROC) __GLeeGetProcAddress("glProgramUniform3iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4iEXT = (GLEEPFNGLPROGRAMUNIFORM4IEXTPROC) __GLeeGetProcAddress("glProgramUniform4iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1fvEXT = (GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC) __GLeeGetProcAddress("glProgramUniform1fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2fvEXT = (GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC) __GLeeGetProcAddress("glProgramUniform2fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3fvEXT = (GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC) __GLeeGetProcAddress("glProgramUniform3fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4fvEXT = (GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC) __GLeeGetProcAddress("glProgramUniform4fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1ivEXT = (GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC) __GLeeGetProcAddress("glProgramUniform1ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2ivEXT = (GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC) __GLeeGetProcAddress("glProgramUniform2ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3ivEXT = (GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC) __GLeeGetProcAddress("glProgramUniform3ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4ivEXT = (GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC) __GLeeGetProcAddress("glProgramUniform4ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1uiEXT = (GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glProgramUniform1uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2uiEXT = (GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glProgramUniform2uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3uiEXT = (GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glProgramUniform3uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4uiEXT = (GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glProgramUniform4uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1uivEXT = (GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform1uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2uivEXT = (GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform2uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3uivEXT = (GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform3uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4uivEXT = (GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform4uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedBufferDataEXT = (GLEEPFNGLNAMEDBUFFERDATAEXTPROC) __GLeeGetProcAddress("glNamedBufferDataEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedBufferSubDataEXT = (GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glNamedBufferSubDataEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMapNamedBufferEXT = (GLEEPFNGLMAPNAMEDBUFFEREXTPROC) __GLeeGetProcAddress("glMapNamedBufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUnmapNamedBufferEXT = (GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC) __GLeeGetProcAddress("glUnmapNamedBufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedBufferParameterivEXT = (GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedBufferParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedBufferPointervEXT = (GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC) __GLeeGetProcAddress("glGetNamedBufferPointervEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedBufferSubDataEXT = (GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glGetNamedBufferSubDataEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureBufferEXT = (GLEEPFNGLTEXTUREBUFFEREXTPROC) __GLeeGetProcAddress("glTextureBufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexBufferEXT = (GLEEPFNGLMULTITEXBUFFEREXTPROC) __GLeeGetProcAddress("glMultiTexBufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedRenderbufferStorageEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT = (GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedRenderbufferParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCheckNamedFramebufferStatusEXT = (GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckNamedFramebufferStatusEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedFramebufferTexture1DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedFramebufferTexture2DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedFramebufferTexture3DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedFramebufferRenderbufferEXT = (GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glNamedFramebufferRenderbufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenerateTextureMipmapEXT = (GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateTextureMipmapEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenerateMultiTexMipmapEXT = (GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMultiTexMipmapEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferDrawBufferEXT = (GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferDrawBufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferDrawBuffersEXT = (GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) __GLeeGetProcAddress("glFramebufferDrawBuffersEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferReadBufferEXT = (GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferReadBufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFramebufferParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageMultisampleEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedFramebufferTextureEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedFramebufferTextureLayerEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureLayerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedFramebufferTextureFaceEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureFaceEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureRenderbufferEXT = (GLEEPFNGLTEXTURERENDERBUFFEREXTPROC) __GLeeGetProcAddress("glTextureRenderbufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexRenderbufferEXT = (GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glMultiTexRenderbufferEXT"))!=0) nLinked++;
- #endif
- if (nLinked==186) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_vertex_array_bgra(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_texture_swizzle(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_explicit_multisample(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_explicit_multisample
- if ((GLeeFuncPtr_glGetMultisamplefvNV = (GLEEPFNGLGETMULTISAMPLEFVNVPROC) __GLeeGetProcAddress("glGetMultisamplefvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSampleMaskIndexedNV = (GLEEPFNGLSAMPLEMASKINDEXEDNVPROC) __GLeeGetProcAddress("glSampleMaskIndexedNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexRenderbufferNV = (GLEEPFNGLTEXRENDERBUFFERNVPROC) __GLeeGetProcAddress("glTexRenderbufferNV"))!=0) nLinked++;
- #endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_NV_transform_feedback2(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_transform_feedback2
- if ((GLeeFuncPtr_glBindTransformFeedbackNV = (GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBindTransformFeedbackNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteTransformFeedbacksNV = (GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glDeleteTransformFeedbacksNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenTransformFeedbacksNV = (GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glGenTransformFeedbacksNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsTransformFeedbackNV = (GLEEPFNGLISTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glIsTransformFeedbackNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPauseTransformFeedbackNV = (GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glPauseTransformFeedbackNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glResumeTransformFeedbackNV = (GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glResumeTransformFeedbackNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawTransformFeedbackNV = (GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glDrawTransformFeedbackNV"))!=0) nLinked++;
- #endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_texture_select(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_INGR_blend_func_separate(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_INGR_blend_func_separate
- if ((GLeeFuncPtr_glBlendFuncSeparateINGR = (GLEEPFNGLBLENDFUNCSEPARATEINGRPROC) __GLeeGetProcAddress("glBlendFuncSeparateINGR"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_igloo_interface(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_SGIX_igloo_interface
- if ((GLeeFuncPtr_glIglooInterfaceSGIX = (GLEEPFNGLIGLOOINTERFACESGIXPROC) __GLeeGetProcAddress("glIglooInterfaceSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_fragment_lighting(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_fragment_lighting
- if ((GLeeFuncPtr_glFragmentLightModeliEXT = (GLEEPFNGLFRAGMENTLIGHTMODELIEXTPROC) __GLeeGetProcAddress("glFragmentLightModeliEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightModelfEXT = (GLEEPFNGLFRAGMENTLIGHTMODELFEXTPROC) __GLeeGetProcAddress("glFragmentLightModelfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightModelivEXT = (GLEEPFNGLFRAGMENTLIGHTMODELIVEXTPROC) __GLeeGetProcAddress("glFragmentLightModelivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightModelfvEXT = (GLEEPFNGLFRAGMENTLIGHTMODELFVEXTPROC) __GLeeGetProcAddress("glFragmentLightModelfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightiEXT = (GLEEPFNGLFRAGMENTLIGHTIEXTPROC) __GLeeGetProcAddress("glFragmentLightiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightfEXT = (GLEEPFNGLFRAGMENTLIGHTFEXTPROC) __GLeeGetProcAddress("glFragmentLightfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightivEXT = (GLEEPFNGLFRAGMENTLIGHTIVEXTPROC) __GLeeGetProcAddress("glFragmentLightivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightfvEXT = (GLEEPFNGLFRAGMENTLIGHTFVEXTPROC) __GLeeGetProcAddress("glFragmentLightfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragmentLightivEXT = (GLEEPFNGLGETFRAGMENTLIGHTIVEXTPROC) __GLeeGetProcAddress("glGetFragmentLightivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragmentLightfvEXT = (GLEEPFNGLGETFRAGMENTLIGHTFVEXTPROC) __GLeeGetProcAddress("glGetFragmentLightfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentMaterialfEXT = (GLEEPFNGLFRAGMENTMATERIALFEXTPROC) __GLeeGetProcAddress("glFragmentMaterialfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentMaterialiEXT = (GLEEPFNGLFRAGMENTMATERIALIEXTPROC) __GLeeGetProcAddress("glFragmentMaterialiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentMaterialfvEXT = (GLEEPFNGLFRAGMENTMATERIALFVEXTPROC) __GLeeGetProcAddress("glFragmentMaterialfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentMaterialivEXT = (GLEEPFNGLFRAGMENTMATERIALIVEXTPROC) __GLeeGetProcAddress("glFragmentMaterialivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentColorMaterialEXT = (GLEEPFNGLFRAGMENTCOLORMATERIALEXTPROC) __GLeeGetProcAddress("glFragmentColorMaterialEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragmentMaterialfvEXT = (GLEEPFNGLGETFRAGMENTMATERIALFVEXTPROC) __GLeeGetProcAddress("glGetFragmentMaterialfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragmentMaterialivEXT = (GLEEPFNGLGETFRAGMENTMATERIALIVEXTPROC) __GLeeGetProcAddress("glGetFragmentMaterialivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLightEnviEXT = (GLEEPFNGLLIGHTENVIEXTPROC) __GLeeGetProcAddress("glLightEnviEXT"))!=0) nLinked++;
- #endif
- if (nLinked==18) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_geometry_shader4(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_geometry_shader4
- if ((GLeeFuncPtr_glProgramParameteriEXT = (GLEEPFNGLPROGRAMPARAMETERIEXTPROC) __GLeeGetProcAddress("glProgramParameteriEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTextureEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glFramebufferTextureEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTextureLayerEXT = (GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glFramebufferTextureLayerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTextureFaceEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glFramebufferTextureFaceEXT"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_scene_marker(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_EXT_scene_marker
- if ((GLeeFuncPtr_glBeginSceneEXT = (GLEEPFNGLBEGINSCENEEXTPROC) __GLeeGetProcAddress("glBeginSceneEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndSceneEXT = (GLEEPFNGLENDSCENEEXTPROC) __GLeeGetProcAddress("glEndSceneEXT"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_EXT_texture_compression_dxt1(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_EXT_texture_env(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_IBM_static_data(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_NV_gpu_program4(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_NV_gpu_program4
- if ((GLeeFuncPtr_glProgramLocalParameterI4iNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4INVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4iNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramLocalParameterI4ivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4ivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramLocalParametersI4ivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) __GLeeGetProcAddress("glProgramLocalParametersI4ivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramLocalParameterI4uiNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4UINVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4uiNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramLocalParameterI4uivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4uivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramLocalParametersI4uivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) __GLeeGetProcAddress("glProgramLocalParametersI4uivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramEnvParameterI4iNV = (GLEEPFNGLPROGRAMENVPARAMETERI4INVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4iNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramEnvParameterI4ivNV = (GLEEPFNGLPROGRAMENVPARAMETERI4IVNVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4ivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramEnvParametersI4ivNV = (GLEEPFNGLPROGRAMENVPARAMETERSI4IVNVPROC) __GLeeGetProcAddress("glProgramEnvParametersI4ivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramEnvParameterI4uiNV = (GLEEPFNGLPROGRAMENVPARAMETERI4UINVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4uiNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramEnvParameterI4uivNV = (GLEEPFNGLPROGRAMENVPARAMETERI4UIVNVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4uivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramEnvParametersI4uivNV = (GLEEPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) __GLeeGetProcAddress("glProgramEnvParametersI4uivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramLocalParameterIivNV = (GLEEPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) __GLeeGetProcAddress("glGetProgramLocalParameterIivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramLocalParameterIuivNV = (GLEEPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) __GLeeGetProcAddress("glGetProgramLocalParameterIuivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramEnvParameterIivNV = (GLEEPFNGLGETPROGRAMENVPARAMETERIIVNVPROC) __GLeeGetProcAddress("glGetProgramEnvParameterIivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramEnvParameterIuivNV = (GLEEPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) __GLeeGetProcAddress("glGetProgramEnvParameterIuivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTextureEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glFramebufferTextureEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTextureLayerEXT = (GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glFramebufferTextureLayerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTextureFaceEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glFramebufferTextureFaceEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI2iEXT = (GLEEPFNGLVERTEXATTRIBI2IEXTPROC) __GLeeGetProcAddress("glVertexAttribI2iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI3iEXT = (GLEEPFNGLVERTEXATTRIBI3IEXTPROC) __GLeeGetProcAddress("glVertexAttribI3iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4iEXT = (GLEEPFNGLVERTEXATTRIBI4IEXTPROC) __GLeeGetProcAddress("glVertexAttribI4iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI1uiEXT = (GLEEPFNGLVERTEXATTRIBI1UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI1uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI2uiEXT = (GLEEPFNGLVERTEXATTRIBI2UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI2uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI3uiEXT = (GLEEPFNGLVERTEXATTRIBI3UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI3uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4uiEXT = (GLEEPFNGLVERTEXATTRIBI4UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI4uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI1ivEXT = (GLEEPFNGLVERTEXATTRIBI1IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI1ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI2ivEXT = (GLEEPFNGLVERTEXATTRIBI2IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI2ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI3ivEXT = (GLEEPFNGLVERTEXATTRIBI3IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI3ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4ivEXT = (GLEEPFNGLVERTEXATTRIBI4IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI1uivEXT = (GLEEPFNGLVERTEXATTRIBI1UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI1uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI2uivEXT = (GLEEPFNGLVERTEXATTRIBI2UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI2uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI3uivEXT = (GLEEPFNGLVERTEXATTRIBI3UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI3uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4uivEXT = (GLEEPFNGLVERTEXATTRIBI4UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4bvEXT = (GLEEPFNGLVERTEXATTRIBI4BVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4bvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4svEXT = (GLEEPFNGLVERTEXATTRIBI4SVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4svEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4ubvEXT = (GLEEPFNGLVERTEXATTRIBI4UBVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4ubvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4usvEXT = (GLEEPFNGLVERTEXATTRIBI4USVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4usvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribIPointerEXT = (GLEEPFNGLVERTEXATTRIBIPOINTEREXTPROC) __GLeeGetProcAddress("glVertexAttribIPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribIivEXT = (GLEEPFNGLGETVERTEXATTRIBIIVEXTPROC) __GLeeGetProcAddress("glGetVertexAttribIivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribIuivEXT = (GLEEPFNGLGETVERTEXATTRIBIUIVEXTPROC) __GLeeGetProcAddress("glGetVertexAttribIuivEXT"))!=0) nLinked++;
- #endif
- if (nLinked==41) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_OES_byte_coordinates(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_OES_compressed_paletted_texture(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_OES_single_precision(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GL_OES_single_precision
- if ((GLeeFuncPtr_glDepthRangefOES = (GLEEPFNGLDEPTHRANGEFOESPROC) __GLeeGetProcAddress("glDepthRangefOES"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFrustumfOES = (GLEEPFNGLFRUSTUMFOESPROC) __GLeeGetProcAddress("glFrustumfOES"))!=0) nLinked++;
- if ((GLeeFuncPtr_glOrthofOES = (GLEEPFNGLORTHOFOESPROC) __GLeeGetProcAddress("glOrthofOES"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClipPlanefOES = (GLEEPFNGLCLIPPLANEFOESPROC) __GLeeGetProcAddress("glClipPlanefOES"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetClipPlanefOES = (GLEEPFNGLGETCLIPPLANEFOESPROC) __GLeeGetProcAddress("glGetClipPlanefOES"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClearDepthfOES = (GLEEPFNGLCLEARDEPTHFOESPROC) __GLeeGetProcAddress("glClearDepthfOES"))!=0) nLinked++;
- #endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GL_SGIX_pixel_texture_bits(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GL_SGIX_texture_range(void) {return GLEE_LINK_COMPLETE;}
- GLEE_LINK_FUNCTION __GLeeGLLoadFunction[322];
- void initGLLoadFunctions(void)
- {
- __GLeeGLLoadFunction[0]=__GLeeLink_GL_VERSION_1_2;
- __GLeeGLLoadFunction[1]=__GLeeLink_GL_ARB_imaging;
- __GLeeGLLoadFunction[2]=__GLeeLink_GL_VERSION_1_3;
- __GLeeGLLoadFunction[3]=__GLeeLink_GL_VERSION_1_4;
- __GLeeGLLoadFunction[4]=__GLeeLink_GL_VERSION_1_5;
- __GLeeGLLoadFunction[5]=__GLeeLink_GL_VERSION_2_0;
- __GLeeGLLoadFunction[6]=__GLeeLink_GL_VERSION_2_1;
- __GLeeGLLoadFunction[7]=__GLeeLink_GL_VERSION_3_0;
- __GLeeGLLoadFunction[8]=__GLeeLink_GL_ARB_multitexture;
- __GLeeGLLoadFunction[9]=__GLeeLink_GL_ARB_transpose_matrix;
- __GLeeGLLoadFunction[10]=__GLeeLink_GL_ARB_multisample;
- __GLeeGLLoadFunction[11]=__GLeeLink_GL_ARB_texture_env_add;
- __GLeeGLLoadFunction[12]=__GLeeLink_GL_ARB_texture_cube_map;
- __GLeeGLLoadFunction[13]=__GLeeLink_GL_ARB_texture_compression;
- __GLeeGLLoadFunction[14]=__GLeeLink_GL_ARB_texture_border_clamp;
- __GLeeGLLoadFunction[15]=__GLeeLink_GL_ARB_point_parameters;
- __GLeeGLLoadFunction[16]=__GLeeLink_GL_ARB_vertex_blend;
- __GLeeGLLoadFunction[17]=__GLeeLink_GL_ARB_matrix_palette;
- __GLeeGLLoadFunction[18]=__GLeeLink_GL_ARB_texture_env_combine;
- __GLeeGLLoadFunction[19]=__GLeeLink_GL_ARB_texture_env_crossbar;
- __GLeeGLLoadFunction[20]=__GLeeLink_GL_ARB_texture_env_dot3;
- __GLeeGLLoadFunction[21]=__GLeeLink_GL_ARB_texture_mirrored_repeat;
- __GLeeGLLoadFunction[22]=__GLeeLink_GL_ARB_depth_texture;
- __GLeeGLLoadFunction[23]=__GLeeLink_GL_ARB_shadow;
- __GLeeGLLoadFunction[24]=__GLeeLink_GL_ARB_shadow_ambient;
- __GLeeGLLoadFunction[25]=__GLeeLink_GL_ARB_window_pos;
- __GLeeGLLoadFunction[26]=__GLeeLink_GL_ARB_vertex_program;
- __GLeeGLLoadFunction[27]=__GLeeLink_GL_ARB_fragment_program;
- __GLeeGLLoadFunction[28]=__GLeeLink_GL_ARB_vertex_buffer_object;
- __GLeeGLLoadFunction[29]=__GLeeLink_GL_ARB_occlusion_query;
- __GLeeGLLoadFunction[30]=__GLeeLink_GL_ARB_shader_objects;
- __GLeeGLLoadFunction[31]=__GLeeLink_GL_ARB_vertex_shader;
- __GLeeGLLoadFunction[32]=__GLeeLink_GL_ARB_fragment_shader;
- __GLeeGLLoadFunction[33]=__GLeeLink_GL_ARB_shading_language_100;
- __GLeeGLLoadFunction[34]=__GLeeLink_GL_ARB_texture_non_power_of_two;
- __GLeeGLLoadFunction[35]=__GLeeLink_GL_ARB_point_sprite;
- __GLeeGLLoadFunction[36]=__GLeeLink_GL_ARB_fragment_program_shadow;
- __GLeeGLLoadFunction[37]=__GLeeLink_GL_ARB_draw_buffers;
- __GLeeGLLoadFunction[38]=__GLeeLink_GL_ARB_texture_rectangle;
- __GLeeGLLoadFunction[39]=__GLeeLink_GL_ARB_color_buffer_float;
- __GLeeGLLoadFunction[40]=__GLeeLink_GL_ARB_half_float_pixel;
- __GLeeGLLoadFunction[41]=__GLeeLink_GL_ARB_texture_float;
- __GLeeGLLoadFunction[42]=__GLeeLink_GL_ARB_pixel_buffer_object;
- __GLeeGLLoadFunction[43]=__GLeeLink_GL_ARB_depth_buffer_float;
- __GLeeGLLoadFunction[44]=__GLeeLink_GL_ARB_draw_instanced;
- __GLeeGLLoadFunction[45]=__GLeeLink_GL_ARB_framebuffer_object;
- __GLeeGLLoadFunction[46]=__GLeeLink_GL_ARB_framebuffer_sRGB;
- __GLeeGLLoadFunction[47]=__GLeeLink_GL_ARB_geometry_shader4;
- __GLeeGLLoadFunction[48]=__GLeeLink_GL_ARB_half_float_vertex;
- __GLeeGLLoadFunction[49]=__GLeeLink_GL_ARB_instanced_arrays;
- __GLeeGLLoadFunction[50]=__GLeeLink_GL_ARB_map_buffer_range;
- __GLeeGLLoadFunction[51]=__GLeeLink_GL_ARB_texture_buffer_object;
- __GLeeGLLoadFunction[52]=__GLeeLink_GL_ARB_texture_compression_rgtc;
- __GLeeGLLoadFunction[53]=__GLeeLink_GL_ARB_texture_rg;
- __GLeeGLLoadFunction[54]=__GLeeLink_GL_ARB_vertex_array_object;
- __GLeeGLLoadFunction[55]=__GLeeLink_GL_EXT_abgr;
- __GLeeGLLoadFunction[56]=__GLeeLink_GL_EXT_blend_color;
- __GLeeGLLoadFunction[57]=__GLeeLink_GL_EXT_polygon_offset;
- __GLeeGLLoadFunction[58]=__GLeeLink_GL_EXT_texture;
- __GLeeGLLoadFunction[59]=__GLeeLink_GL_EXT_texture3D;
- __GLeeGLLoadFunction[60]=__GLeeLink_GL_SGIS_texture_filter4;
- __GLeeGLLoadFunction[61]=__GLeeLink_GL_EXT_subtexture;
- __GLeeGLLoadFunction[62]=__GLeeLink_GL_EXT_copy_texture;
- __GLeeGLLoadFunction[63]=__GLeeLink_GL_EXT_histogram;
- __GLeeGLLoadFunction[64]=__GLeeLink_GL_EXT_convolution;
- __GLeeGLLoadFunction[65]=__GLeeLink_GL_SGI_color_matrix;
- __GLeeGLLoadFunction[66]=__GLeeLink_GL_SGI_color_table;
- __GLeeGLLoadFunction[67]=__GLeeLink_GL_SGIS_pixel_texture;
- __GLeeGLLoadFunction[68]=__GLeeLink_GL_SGIX_pixel_texture;
- __GLeeGLLoadFunction[69]=__GLeeLink_GL_SGIS_texture4D;
- __GLeeGLLoadFunction[70]=__GLeeLink_GL_SGI_texture_color_table;
- __GLeeGLLoadFunction[71]=__GLeeLink_GL_EXT_cmyka;
- __GLeeGLLoadFunction[72]=__GLeeLink_GL_EXT_texture_object;
- __GLeeGLLoadFunction[73]=__GLeeLink_GL_SGIS_detail_texture;
- __GLeeGLLoadFunction[74]=__GLeeLink_GL_SGIS_sharpen_texture;
- __GLeeGLLoadFunction[75]=__GLeeLink_GL_EXT_packed_pixels;
- __GLeeGLLoadFunction[76]=__GLeeLink_GL_SGIS_texture_lod;
- __GLeeGLLoadFunction[77]=__GLeeLink_GL_SGIS_multisample;
- __GLeeGLLoadFunction[78]=__GLeeLink_GL_EXT_rescale_normal;
- __GLeeGLLoadFunction[79]=__GLeeLink_GL_EXT_vertex_array;
- __GLeeGLLoadFunction[80]=__GLeeLink_GL_EXT_misc_attribute;
- __GLeeGLLoadFunction[81]=__GLeeLink_GL_SGIS_generate_mipmap;
- __GLeeGLLoadFunction[82]=__GLeeLink_GL_SGIX_clipmap;
- __GLeeGLLoadFunction[83]=__GLeeLink_GL_SGIX_shadow;
- __GLeeGLLoadFunction[84]=__GLeeLink_GL_SGIS_texture_edge_clamp;
- __GLeeGLLoadFunction[85]=__GLeeLink_GL_SGIS_texture_border_clamp;
- __GLeeGLLoadFunction[86]=__GLeeLink_GL_EXT_blend_minmax;
- __GLeeGLLoadFunction[87]=__GLeeLink_GL_EXT_blend_subtract;
- __GLeeGLLoadFunction[88]=__GLeeLink_GL_EXT_blend_logic_op;
- __GLeeGLLoadFunction[89]=__GLeeLink_GL_SGIX_interlace;
- __GLeeGLLoadFunction[90]=__GLeeLink_GL_SGIX_pixel_tiles;
- __GLeeGLLoadFunction[91]=__GLeeLink_GL_SGIS_texture_select;
- __GLeeGLLoadFunction[92]=__GLeeLink_GL_SGIX_sprite;
- __GLeeGLLoadFunction[93]=__GLeeLink_GL_SGIX_texture_multi_buffer;
- __GLeeGLLoadFunction[94]=__GLeeLink_GL_EXT_point_parameters;
- __GLeeGLLoadFunction[95]=__GLeeLink_GL_SGIS_point_parameters;
- __GLeeGLLoadFunction[96]=__GLeeLink_GL_SGIX_instruments;
- __GLeeGLLoadFunction[97]=__GLeeLink_GL_SGIX_texture_scale_bias;
- __GLeeGLLoadFunction[98]=__GLeeLink_GL_SGIX_framezoom;
- __GLeeGLLoadFunction[99]=__GLeeLink_GL_SGIX_tag_sample_buffer;
- __GLeeGLLoadFunction[100]=__GLeeLink_GL_FfdMaskSGIX;
- __GLeeGLLoadFunction[101]=__GLeeLink_GL_SGIX_polynomial_ffd;
- __GLeeGLLoadFunction[102]=__GLeeLink_GL_SGIX_reference_plane;
- __GLeeGLLoadFunction[103]=__GLeeLink_GL_SGIX_flush_raster;
- __GLeeGLLoadFunction[104]=__GLeeLink_GL_SGIX_depth_texture;
- __GLeeGLLoadFunction[105]=__GLeeLink_GL_SGIS_fog_function;
- __GLeeGLLoadFunction[106]=__GLeeLink_GL_SGIX_fog_offset;
- __GLeeGLLoadFunction[107]=__GLeeLink_GL_HP_image_transform;
- __GLeeGLLoadFunction[108]=__GLeeLink_GL_HP_convolution_border_modes;
- __GLeeGLLoadFunction[109]=__GLeeLink_GL_INGR_palette_buffer;
- __GLeeGLLoadFunction[110]=__GLeeLink_GL_SGIX_texture_add_env;
- __GLeeGLLoadFunction[111]=__GLeeLink_GL_EXT_color_subtable;
- __GLeeGLLoadFunction[112]=__GLeeLink_GL_PGI_vertex_hints;
- __GLeeGLLoadFunction[113]=__GLeeLink_GL_PGI_misc_hints;
- __GLeeGLLoadFunction[114]=__GLeeLink_GL_EXT_paletted_texture;
- __GLeeGLLoadFunction[115]=__GLeeLink_GL_EXT_clip_volume_hint;
- __GLeeGLLoadFunction[116]=__GLeeLink_GL_SGIX_list_priority;
- __GLeeGLLoadFunction[117]=__GLeeLink_GL_SGIX_ir_instrument1;
- __GLeeGLLoadFunction[118]=__GLeeLink_GL_SGIX_calligraphic_fragment;
- __GLeeGLLoadFunction[119]=__GLeeLink_GL_SGIX_texture_lod_bias;
- __GLeeGLLoadFunction[120]=__GLeeLink_GL_SGIX_shadow_ambient;
- __GLeeGLLoadFunction[121]=__GLeeLink_GL_EXT_index_texture;
- __GLeeGLLoadFunction[122]=__GLeeLink_GL_EXT_index_material;
- __GLeeGLLoadFunction[123]=__GLeeLink_GL_EXT_index_func;
- __GLeeGLLoadFunction[124]=__GLeeLink_GL_EXT_index_array_formats;
- __GLeeGLLoadFunction[125]=__GLeeLink_GL_EXT_compiled_vertex_array;
- __GLeeGLLoadFunction[126]=__GLeeLink_GL_EXT_cull_vertex;
- __GLeeGLLoadFunction[127]=__GLeeLink_GL_SGIX_ycrcb;
- __GLeeGLLoadFunction[128]=__GLeeLink_GL_SGIX_fragment_lighting;
- __GLeeGLLoadFunction[129]=__GLeeLink_GL_IBM_rasterpos_clip;
- __GLeeGLLoadFunction[130]=__GLeeLink_GL_HP_texture_lighting;
- __GLeeGLLoadFunction[131]=__GLeeLink_GL_EXT_draw_range_elements;
- __GLeeGLLoadFunction[132]=__GLeeLink_GL_WIN_phong_shading;
- __GLeeGLLoadFunction[133]=__GLeeLink_GL_WIN_specular_fog;
- __GLeeGLLoadFunction[134]=__GLeeLink_GL_EXT_light_texture;
- __GLeeGLLoadFunction[135]=__GLeeLink_GL_SGIX_blend_alpha_minmax;
- __GLeeGLLoadFunction[136]=__GLeeLink_GL_SGIX_impact_pixel_texture;
- __GLeeGLLoadFunction[137]=__GLeeLink_GL_EXT_bgra;
- __GLeeGLLoadFunction[138]=__GLeeLink_GL_SGIX_async;
- __GLeeGLLoadFunction[139]=__GLeeLink_GL_SGIX_async_pixel;
- __GLeeGLLoadFunction[140]=__GLeeLink_GL_SGIX_async_histogram;
- __GLeeGLLoadFunction[141]=__GLeeLink_GL_INTEL_texture_scissor;
- __GLeeGLLoadFunction[142]=__GLeeLink_GL_INTEL_parallel_arrays;
- __GLeeGLLoadFunction[143]=__GLeeLink_GL_HP_occlusion_test;
- __GLeeGLLoadFunction[144]=__GLeeLink_GL_EXT_pixel_transform;
- __GLeeGLLoadFunction[145]=__GLeeLink_GL_EXT_pixel_transform_color_table;
- __GLeeGLLoadFunction[146]=__GLeeLink_GL_EXT_shared_texture_palette;
- __GLeeGLLoadFunction[147]=__GLeeLink_GL_EXT_separate_specular_color;
- __GLeeGLLoadFunction[148]=__GLeeLink_GL_EXT_secondary_color;
- __GLeeGLLoadFunction[149]=__GLeeLink_GL_EXT_texture_perturb_normal;
- __GLeeGLLoadFunction[150]=__GLeeLink_GL_EXT_multi_draw_arrays;
- __GLeeGLLoadFunction[151]=__GLeeLink_GL_EXT_fog_coord;
- __GLeeGLLoadFunction[152]=__GLeeLink_GL_REND_screen_coordinates;
- __GLeeGLLoadFunction[153]=__GLeeLink_GL_EXT_coordinate_frame;
- __GLeeGLLoadFunction[154]=__GLeeLink_GL_EXT_texture_env_combine;
- __GLeeGLLoadFunction[155]=__GLeeLink_GL_APPLE_specular_vector;
- __GLeeGLLoadFunction[156]=__GLeeLink_GL_APPLE_transform_hint;
- __GLeeGLLoadFunction[157]=__GLeeLink_GL_SGIX_fog_scale;
- __GLeeGLLoadFunction[158]=__GLeeLink_GL_SUNX_constant_data;
- __GLeeGLLoadFunction[159]=__GLeeLink_GL_SUN_global_alpha;
- __GLeeGLLoadFunction[160]=__GLeeLink_GL_SUN_triangle_list;
- __GLeeGLLoadFunction[161]=__GLeeLink_GL_SUN_vertex;
- __GLeeGLLoadFunction[162]=__GLeeLink_GL_EXT_blend_func_separate;
- __GLeeGLLoadFunction[163]=__GLeeLink_GL_INGR_color_clamp;
- __GLeeGLLoadFunction[164]=__GLeeLink_GL_INGR_interlace_read;
- __GLeeGLLoadFunction[165]=__GLeeLink_GL_EXT_stencil_wrap;
- __GLeeGLLoadFunction[166]=__GLeeLink_GL_EXT_422_pixels;
- __GLeeGLLoadFunction[167]=__GLeeLink_GL_NV_texgen_reflection;
- __GLeeGLLoadFunction[168]=__GLeeLink_GL_EXT_texture_cube_map;
- __GLeeGLLoadFunction[169]=__GLeeLink_GL_SUN_convolution_border_modes;
- __GLeeGLLoadFunction[170]=__GLeeLink_GL_EXT_texture_env_add;
- __GLeeGLLoadFunction[171]=__GLeeLink_GL_EXT_texture_lod_bias;
- __GLeeGLLoadFunction[172]=__GLeeLink_GL_EXT_texture_filter_anisotropic;
- __GLeeGLLoadFunction[173]=__GLeeLink_GL_EXT_vertex_weighting;
- __GLeeGLLoadFunction[174]=__GLeeLink_GL_NV_light_max_exponent;
- __GLeeGLLoadFunction[175]=__GLeeLink_GL_NV_vertex_array_range;
- __GLeeGLLoadFunction[176]=__GLeeLink_GL_NV_register_combiners;
- __GLeeGLLoadFunction[177]=__GLeeLink_GL_NV_fog_distance;
- __GLeeGLLoadFunction[178]=__GLeeLink_GL_NV_texgen_emboss;
- __GLeeGLLoadFunction[179]=__GLeeLink_GL_NV_blend_square;
- __GLeeGLLoadFunction[180]=__GLeeLink_GL_NV_texture_env_combine4;
- __GLeeGLLoadFunction[181]=__GLeeLink_GL_MESA_resize_buffers;
- __GLeeGLLoadFunction[182]=__GLeeLink_GL_MESA_window_pos;
- __GLeeGLLoadFunction[183]=__GLeeLink_GL_EXT_texture_compression_s3tc;
- __GLeeGLLoadFunction[184]=__GLeeLink_GL_IBM_cull_vertex;
- __GLeeGLLoadFunction[185]=__GLeeLink_GL_IBM_multimode_draw_arrays;
- __GLeeGLLoadFunction[186]=__GLeeLink_GL_IBM_vertex_array_lists;
- __GLeeGLLoadFunction[187]=__GLeeLink_GL_SGIX_subsample;
- __GLeeGLLoadFunction[188]=__GLeeLink_GL_SGIX_ycrcb_subsample;
- __GLeeGLLoadFunction[189]=__GLeeLink_GL_SGIX_ycrcba;
- __GLeeGLLoadFunction[190]=__GLeeLink_GL_SGI_depth_pass_instrument;
- __GLeeGLLoadFunction[191]=__GLeeLink_GL_3DFX_texture_compression_FXT1;
- __GLeeGLLoadFunction[192]=__GLeeLink_GL_3DFX_multisample;
- __GLeeGLLoadFunction[193]=__GLeeLink_GL_3DFX_tbuffer;
- __GLeeGLLoadFunction[194]=__GLeeLink_GL_EXT_multisample;
- __GLeeGLLoadFunction[195]=__GLeeLink_GL_SGIX_vertex_preclip;
- __GLeeGLLoadFunction[196]=__GLeeLink_GL_SGIX_convolution_accuracy;
- __GLeeGLLoadFunction[197]=__GLeeLink_GL_SGIX_resample;
- __GLeeGLLoadFunction[198]=__GLeeLink_GL_SGIS_point_line_texgen;
- __GLeeGLLoadFunction[199]=__GLeeLink_GL_SGIS_texture_color_mask;
- __GLeeGLLoadFunction[200]=__GLeeLink_GL_EXT_texture_env_dot3;
- __GLeeGLLoadFunction[201]=__GLeeLink_GL_ATI_texture_mirror_once;
- __GLeeGLLoadFunction[202]=__GLeeLink_GL_NV_fence;
- __GLeeGLLoadFunction[203]=__GLeeLink_GL_IBM_texture_mirrored_repeat;
- __GLeeGLLoadFunction[204]=__GLeeLink_GL_NV_evaluators;
- __GLeeGLLoadFunction[205]=__GLeeLink_GL_NV_packed_depth_stencil;
- __GLeeGLLoadFunction[206]=__GLeeLink_GL_NV_register_combiners2;
- __GLeeGLLoadFunction[207]=__GLeeLink_GL_NV_texture_compression_vtc;
- __GLeeGLLoadFunction[208]=__GLeeLink_GL_NV_texture_rectangle;
- __GLeeGLLoadFunction[209]=__GLeeLink_GL_NV_texture_shader;
- __GLeeGLLoadFunction[210]=__GLeeLink_GL_NV_texture_shader2;
- __GLeeGLLoadFunction[211]=__GLeeLink_GL_NV_vertex_array_range2;
- __GLeeGLLoadFunction[212]=__GLeeLink_GL_NV_vertex_program;
- __GLeeGLLoadFunction[213]=__GLeeLink_GL_SGIX_texture_coordinate_clamp;
- __GLeeGLLoadFunction[214]=__GLeeLink_GL_SGIX_scalebias_hint;
- __GLeeGLLoadFunction[215]=__GLeeLink_GL_OML_interlace;
- __GLeeGLLoadFunction[216]=__GLeeLink_GL_OML_subsample;
- __GLeeGLLoadFunction[217]=__GLeeLink_GL_OML_resample;
- __GLeeGLLoadFunction[218]=__GLeeLink_GL_NV_copy_depth_to_color;
- __GLeeGLLoadFunction[219]=__GLeeLink_GL_ATI_envmap_bumpmap;
- __GLeeGLLoadFunction[220]=__GLeeLink_GL_ATI_fragment_shader;
- __GLeeGLLoadFunction[221]=__GLeeLink_GL_ATI_pn_triangles;
- __GLeeGLLoadFunction[222]=__GLeeLink_GL_ATI_vertex_array_object;
- __GLeeGLLoadFunction[223]=__GLeeLink_GL_EXT_vertex_shader;
- __GLeeGLLoadFunction[224]=__GLeeLink_GL_ATI_vertex_streams;
- __GLeeGLLoadFunction[225]=__GLeeLink_GL_ATI_element_array;
- __GLeeGLLoadFunction[226]=__GLeeLink_GL_SUN_mesh_array;
- __GLeeGLLoadFunction[227]=__GLeeLink_GL_SUN_slice_accum;
- __GLeeGLLoadFunction[228]=__GLeeLink_GL_NV_multisample_filter_hint;
- __GLeeGLLoadFunction[229]=__GLeeLink_GL_NV_depth_clamp;
- __GLeeGLLoadFunction[230]=__GLeeLink_GL_NV_occlusion_query;
- __GLeeGLLoadFunction[231]=__GLeeLink_GL_NV_point_sprite;
- __GLeeGLLoadFunction[232]=__GLeeLink_GL_NV_texture_shader3;
- __GLeeGLLoadFunction[233]=__GLeeLink_GL_NV_vertex_program1_1;
- __GLeeGLLoadFunction[234]=__GLeeLink_GL_EXT_shadow_funcs;
- __GLeeGLLoadFunction[235]=__GLeeLink_GL_EXT_stencil_two_side;
- __GLeeGLLoadFunction[236]=__GLeeLink_GL_ATI_text_fragment_shader;
- __GLeeGLLoadFunction[237]=__GLeeLink_GL_APPLE_client_storage;
- __GLeeGLLoadFunction[238]=__GLeeLink_GL_APPLE_element_array;
- __GLeeGLLoadFunction[239]=__GLeeLink_GL_APPLE_fence;
- __GLeeGLLoadFunction[240]=__GLeeLink_GL_APPLE_vertex_array_object;
- __GLeeGLLoadFunction[241]=__GLeeLink_GL_APPLE_vertex_array_range;
- __GLeeGLLoadFunction[242]=__GLeeLink_GL_APPLE_ycbcr_422;
- __GLeeGLLoadFunction[243]=__GLeeLink_GL_S3_s3tc;
- __GLeeGLLoadFunction[244]=__GLeeLink_GL_ATI_draw_buffers;
- __GLeeGLLoadFunction[245]=__GLeeLink_GL_ATI_pixel_format_float;
- __GLeeGLLoadFunction[246]=__GLeeLink_GL_ATI_texture_env_combine3;
- __GLeeGLLoadFunction[247]=__GLeeLink_GL_ATI_texture_float;
- __GLeeGLLoadFunction[248]=__GLeeLink_GL_NV_float_buffer;
- __GLeeGLLoadFunction[249]=__GLeeLink_GL_NV_fragment_program;
- __GLeeGLLoadFunction[250]=__GLeeLink_GL_NV_half_float;
- __GLeeGLLoadFunction[251]=__GLeeLink_GL_NV_pixel_data_range;
- __GLeeGLLoadFunction[252]=__GLeeLink_GL_NV_primitive_restart;
- __GLeeGLLoadFunction[253]=__GLeeLink_GL_NV_texture_expand_normal;
- __GLeeGLLoadFunction[254]=__GLeeLink_GL_NV_vertex_program2;
- __GLeeGLLoadFunction[255]=__GLeeLink_GL_ATI_map_object_buffer;
- __GLeeGLLoadFunction[256]=__GLeeLink_GL_ATI_separate_stencil;
- __GLeeGLLoadFunction[257]=__GLeeLink_GL_ATI_vertex_attrib_array_object;
- __GLeeGLLoadFunction[258]=__GLeeLink_GL_OES_read_format;
- __GLeeGLLoadFunction[259]=__GLeeLink_GL_EXT_depth_bounds_test;
- __GLeeGLLoadFunction[260]=__GLeeLink_GL_EXT_texture_mirror_clamp;
- __GLeeGLLoadFunction[261]=__GLeeLink_GL_EXT_blend_equation_separate;
- __GLeeGLLoadFunction[262]=__GLeeLink_GL_MESA_pack_invert;
- __GLeeGLLoadFunction[263]=__GLeeLink_GL_MESA_ycbcr_texture;
- __GLeeGLLoadFunction[264]=__GLeeLink_GL_EXT_pixel_buffer_object;
- __GLeeGLLoadFunction[265]=__GLeeLink_GL_NV_fragment_program_option;
- __GLeeGLLoadFunction[266]=__GLeeLink_GL_NV_fragment_program2;
- __GLeeGLLoadFunction[267]=__GLeeLink_GL_NV_vertex_program2_option;
- __GLeeGLLoadFunction[268]=__GLeeLink_GL_NV_vertex_program3;
- __GLeeGLLoadFunction[269]=__GLeeLink_GL_EXT_framebuffer_object;
- __GLeeGLLoadFunction[270]=__GLeeLink_GL_GREMEDY_string_marker;
- __GLeeGLLoadFunction[271]=__GLeeLink_GL_EXT_packed_depth_stencil;
- __GLeeGLLoadFunction[272]=__GLeeLink_GL_EXT_stencil_clear_tag;
- __GLeeGLLoadFunction[273]=__GLeeLink_GL_EXT_texture_sRGB;
- __GLeeGLLoadFunction[274]=__GLeeLink_GL_EXT_framebuffer_blit;
- __GLeeGLLoadFunction[275]=__GLeeLink_GL_EXT_framebuffer_multisample;
- __GLeeGLLoadFunction[276]=__GLeeLink_GL_MESAX_texture_stack;
- __GLeeGLLoadFunction[277]=__GLeeLink_GL_EXT_timer_query;
- __GLeeGLLoadFunction[278]=__GLeeLink_GL_EXT_gpu_program_parameters;
- __GLeeGLLoadFunction[279]=__GLeeLink_GL_APPLE_flush_buffer_range;
- __GLeeGLLoadFunction[280]=__GLeeLink_GL_EXT_gpu_shader4;
- __GLeeGLLoadFunction[281]=__GLeeLink_GL_EXT_draw_instanced;
- __GLeeGLLoadFunction[282]=__GLeeLink_GL_EXT_packed_float;
- __GLeeGLLoadFunction[283]=__GLeeLink_GL_EXT_texture_array;
- __GLeeGLLoadFunction[284]=__GLeeLink_GL_EXT_texture_buffer_object;
- __GLeeGLLoadFunction[285]=__GLeeLink_GL_EXT_texture_compression_latc;
- __GLeeGLLoadFunction[286]=__GLeeLink_GL_EXT_texture_compression_rgtc;
- __GLeeGLLoadFunction[287]=__GLeeLink_GL_EXT_texture_shared_exponent;
- __GLeeGLLoadFunction[288]=__GLeeLink_GL_NV_depth_buffer_float;
- __GLeeGLLoadFunction[289]=__GLeeLink_GL_NV_framebuffer_multisample_coverage;
- __GLeeGLLoadFunction[290]=__GLeeLink_GL_EXT_framebuffer_sRGB;
- __GLeeGLLoadFunction[291]=__GLeeLink_GL_NV_geometry_shader4;
- __GLeeGLLoadFunction[292]=__GLeeLink_GL_NV_parameter_buffer_object;
- __GLeeGLLoadFunction[293]=__GLeeLink_GL_EXT_draw_buffers2;
- __GLeeGLLoadFunction[294]=__GLeeLink_GL_NV_transform_feedback;
- __GLeeGLLoadFunction[295]=__GLeeLink_GL_EXT_bindable_uniform;
- __GLeeGLLoadFunction[296]=__GLeeLink_GL_EXT_texture_integer;
- __GLeeGLLoadFunction[297]=__GLeeLink_GL_GREMEDY_frame_terminator;
- __GLeeGLLoadFunction[298]=__GLeeLink_GL_NV_conditional_render;
- __GLeeGLLoadFunction[299]=__GLeeLink_GL_NV_present_video;
- __GLeeGLLoadFunction[300]=__GLeeLink_GL_EXT_transform_feedback;
- __GLeeGLLoadFunction[301]=__GLeeLink_GL_EXT_direct_state_access;
- __GLeeGLLoadFunction[302]=__GLeeLink_GL_EXT_vertex_array_bgra;
- __GLeeGLLoadFunction[303]=__GLeeLink_GL_EXT_texture_swizzle;
- __GLeeGLLoadFunction[304]=__GLeeLink_GL_NV_explicit_multisample;
- __GLeeGLLoadFunction[305]=__GLeeLink_GL_NV_transform_feedback2;
- __GLeeGLLoadFunction[306]=__GLeeLink_GL_SGIX_texture_select;
- __GLeeGLLoadFunction[307]=__GLeeLink_GL_INGR_blend_func_separate;
- __GLeeGLLoadFunction[308]=__GLeeLink_GL_SGIX_depth_pass_instrument;
- __GLeeGLLoadFunction[309]=__GLeeLink_GL_SGIX_igloo_interface;
- __GLeeGLLoadFunction[310]=__GLeeLink_GL_EXT_fragment_lighting;
- __GLeeGLLoadFunction[311]=__GLeeLink_GL_EXT_geometry_shader4;
- __GLeeGLLoadFunction[312]=__GLeeLink_GL_EXT_scene_marker;
- __GLeeGLLoadFunction[313]=__GLeeLink_GL_EXT_texture_compression_dxt1;
- __GLeeGLLoadFunction[314]=__GLeeLink_GL_EXT_texture_env;
- __GLeeGLLoadFunction[315]=__GLeeLink_GL_IBM_static_data;
- __GLeeGLLoadFunction[316]=__GLeeLink_GL_NV_gpu_program4;
- __GLeeGLLoadFunction[317]=__GLeeLink_GL_OES_byte_coordinates;
- __GLeeGLLoadFunction[318]=__GLeeLink_GL_OES_compressed_paletted_texture;
- __GLeeGLLoadFunction[319]=__GLeeLink_GL_OES_single_precision;
- __GLeeGLLoadFunction[320]=__GLeeLink_GL_SGIX_pixel_texture_bits;
- __GLeeGLLoadFunction[321]=__GLeeLink_GL_SGIX_texture_range;
- }
- #ifdef WIN32
- GLuint __GLeeLink_WGL_ARB_buffer_region(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_ARB_buffer_region
- if ((GLeeFuncPtr_wglCreateBufferRegionARB = (GLEEPFNWGLCREATEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglCreateBufferRegionARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDeleteBufferRegionARB = (GLEEPFNWGLDELETEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglDeleteBufferRegionARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglSaveBufferRegionARB = (GLEEPFNWGLSAVEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglSaveBufferRegionARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglRestoreBufferRegionARB = (GLEEPFNWGLRESTOREBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglRestoreBufferRegionARB"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_ARB_multisample(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_WGL_ARB_extensions_string(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_ARB_extensions_string
- if ((GLeeFuncPtr_wglGetExtensionsStringARB = (GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) __GLeeGetProcAddress("wglGetExtensionsStringARB"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_ARB_pixel_format(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_ARB_pixel_format
- if ((GLeeFuncPtr_wglGetPixelFormatAttribivARB = (GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetPixelFormatAttribfvARB = (GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribfvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglChoosePixelFormatARB = (GLEEPFNWGLCHOOSEPIXELFORMATARBPROC) __GLeeGetProcAddress("wglChoosePixelFormatARB"))!=0) nLinked++;
- #endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_ARB_make_current_read(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_ARB_make_current_read
- if ((GLeeFuncPtr_wglMakeContextCurrentARB = (GLEEPFNWGLMAKECONTEXTCURRENTARBPROC) __GLeeGetProcAddress("wglMakeContextCurrentARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetCurrentReadDCARB = (GLEEPFNWGLGETCURRENTREADDCARBPROC) __GLeeGetProcAddress("wglGetCurrentReadDCARB"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_ARB_pbuffer(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_ARB_pbuffer
- if ((GLeeFuncPtr_wglCreatePbufferARB = (GLEEPFNWGLCREATEPBUFFERARBPROC) __GLeeGetProcAddress("wglCreatePbufferARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetPbufferDCARB = (GLEEPFNWGLGETPBUFFERDCARBPROC) __GLeeGetProcAddress("wglGetPbufferDCARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglReleasePbufferDCARB = (GLEEPFNWGLRELEASEPBUFFERDCARBPROC) __GLeeGetProcAddress("wglReleasePbufferDCARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDestroyPbufferARB = (GLEEPFNWGLDESTROYPBUFFERARBPROC) __GLeeGetProcAddress("wglDestroyPbufferARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglQueryPbufferARB = (GLEEPFNWGLQUERYPBUFFERARBPROC) __GLeeGetProcAddress("wglQueryPbufferARB"))!=0) nLinked++;
- #endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_ARB_render_texture(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_ARB_render_texture
- if ((GLeeFuncPtr_wglBindTexImageARB = (GLEEPFNWGLBINDTEXIMAGEARBPROC) __GLeeGetProcAddress("wglBindTexImageARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglReleaseTexImageARB = (GLEEPFNWGLRELEASETEXIMAGEARBPROC) __GLeeGetProcAddress("wglReleaseTexImageARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglSetPbufferAttribARB = (GLEEPFNWGLSETPBUFFERATTRIBARBPROC) __GLeeGetProcAddress("wglSetPbufferAttribARB"))!=0) nLinked++;
- #endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_ARB_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_WGL_ARB_create_context(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_ARB_create_context
- if ((GLeeFuncPtr_wglCreateContextAttribsARB = (GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("wglCreateContextAttribsARB"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_EXT_make_current_read(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_EXT_make_current_read
- if ((GLeeFuncPtr_wglMakeContextCurrentEXT = (GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC) __GLeeGetProcAddress("wglMakeContextCurrentEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetCurrentReadDCEXT = (GLEEPFNWGLGETCURRENTREADDCEXTPROC) __GLeeGetProcAddress("wglGetCurrentReadDCEXT"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_EXT_pixel_format(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_EXT_pixel_format
- if ((GLeeFuncPtr_wglGetPixelFormatAttribivEXT = (GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetPixelFormatAttribfvEXT = (GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglChoosePixelFormatEXT = (GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC) __GLeeGetProcAddress("wglChoosePixelFormatEXT"))!=0) nLinked++;
- #endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_EXT_pbuffer(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_EXT_pbuffer
- if ((GLeeFuncPtr_wglCreatePbufferEXT = (GLEEPFNWGLCREATEPBUFFEREXTPROC) __GLeeGetProcAddress("wglCreatePbufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetPbufferDCEXT = (GLEEPFNWGLGETPBUFFERDCEXTPROC) __GLeeGetProcAddress("wglGetPbufferDCEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglReleasePbufferDCEXT = (GLEEPFNWGLRELEASEPBUFFERDCEXTPROC) __GLeeGetProcAddress("wglReleasePbufferDCEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDestroyPbufferEXT = (GLEEPFNWGLDESTROYPBUFFEREXTPROC) __GLeeGetProcAddress("wglDestroyPbufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglQueryPbufferEXT = (GLEEPFNWGLQUERYPBUFFEREXTPROC) __GLeeGetProcAddress("wglQueryPbufferEXT"))!=0) nLinked++;
- #endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_EXT_depth_float(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_WGL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_WGL_EXT_multisample(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_WGL_I3D_digital_video_control(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_I3D_digital_video_control
- if ((GLeeFuncPtr_wglGetDigitalVideoParametersI3D = (GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) __GLeeGetProcAddress("wglGetDigitalVideoParametersI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglSetDigitalVideoParametersI3D = (GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) __GLeeGetProcAddress("wglSetDigitalVideoParametersI3D"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_I3D_gamma(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_I3D_gamma
- if ((GLeeFuncPtr_wglGetGammaTableParametersI3D = (GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC) __GLeeGetProcAddress("wglGetGammaTableParametersI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglSetGammaTableParametersI3D = (GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC) __GLeeGetProcAddress("wglSetGammaTableParametersI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetGammaTableI3D = (GLEEPFNWGLGETGAMMATABLEI3DPROC) __GLeeGetProcAddress("wglGetGammaTableI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglSetGammaTableI3D = (GLEEPFNWGLSETGAMMATABLEI3DPROC) __GLeeGetProcAddress("wglSetGammaTableI3D"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_I3D_genlock(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_I3D_genlock
- if ((GLeeFuncPtr_wglEnableGenlockI3D = (GLEEPFNWGLENABLEGENLOCKI3DPROC) __GLeeGetProcAddress("wglEnableGenlockI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDisableGenlockI3D = (GLEEPFNWGLDISABLEGENLOCKI3DPROC) __GLeeGetProcAddress("wglDisableGenlockI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglIsEnabledGenlockI3D = (GLEEPFNWGLISENABLEDGENLOCKI3DPROC) __GLeeGetProcAddress("wglIsEnabledGenlockI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGenlockSourceI3D = (GLEEPFNWGLGENLOCKSOURCEI3DPROC) __GLeeGetProcAddress("wglGenlockSourceI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetGenlockSourceI3D = (GLEEPFNWGLGETGENLOCKSOURCEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGenlockSourceEdgeI3D = (GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC) __GLeeGetProcAddress("wglGenlockSourceEdgeI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetGenlockSourceEdgeI3D = (GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceEdgeI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGenlockSampleRateI3D = (GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC) __GLeeGetProcAddress("wglGenlockSampleRateI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetGenlockSampleRateI3D = (GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSampleRateI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGenlockSourceDelayI3D = (GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglGenlockSourceDelayI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetGenlockSourceDelayI3D = (GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceDelayI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D = (GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglQueryGenlockMaxSourceDelayI3D"))!=0) nLinked++;
- #endif
- if (nLinked==12) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_I3D_image_buffer(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_I3D_image_buffer
- if ((GLeeFuncPtr_wglCreateImageBufferI3D = (GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC) __GLeeGetProcAddress("wglCreateImageBufferI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDestroyImageBufferI3D = (GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC) __GLeeGetProcAddress("wglDestroyImageBufferI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglAssociateImageBufferEventsI3D = (GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) __GLeeGetProcAddress("wglAssociateImageBufferEventsI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglReleaseImageBufferEventsI3D = (GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) __GLeeGetProcAddress("wglReleaseImageBufferEventsI3D"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_I3D_swap_frame_lock(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_I3D_swap_frame_lock
- if ((GLeeFuncPtr_wglEnableFrameLockI3D = (GLEEPFNWGLENABLEFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglEnableFrameLockI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDisableFrameLockI3D = (GLEEPFNWGLDISABLEFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglDisableFrameLockI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglIsEnabledFrameLockI3D = (GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglIsEnabledFrameLockI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglQueryFrameLockMasterI3D = (GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC) __GLeeGetProcAddress("wglQueryFrameLockMasterI3D"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_NV_render_depth_texture(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_WGL_NV_render_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_WGL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_WGL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_WGL_3DL_stereo_control(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_WGL_EXT_pixel_format_packed_float(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_WGL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_WGL_NV_present_video(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_NV_present_video
- if ((GLeeFuncPtr_wglEnumerateVideoDevicesNV = (GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC) __GLeeGetProcAddress("wglEnumerateVideoDevicesNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglBindVideoDeviceNV = (GLEEPFNWGLBINDVIDEODEVICENVPROC) __GLeeGetProcAddress("wglBindVideoDeviceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglQueryCurrentContextNV = (GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC) __GLeeGetProcAddress("wglQueryCurrentContextNV"))!=0) nLinked++;
- #endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_NV_swap_group(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_NV_swap_group
- if ((GLeeFuncPtr_wglJoinSwapGroupNV = (GLEEPFNWGLJOINSWAPGROUPNVPROC) __GLeeGetProcAddress("wglJoinSwapGroupNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglBindSwapBarrierNV = (GLEEPFNWGLBINDSWAPBARRIERNVPROC) __GLeeGetProcAddress("wglBindSwapBarrierNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglQuerySwapGroupNV = (GLEEPFNWGLQUERYSWAPGROUPNVPROC) __GLeeGetProcAddress("wglQuerySwapGroupNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglQueryMaxSwapGroupsNV = (GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC) __GLeeGetProcAddress("wglQueryMaxSwapGroupsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglQueryFrameCountNV = (GLEEPFNWGLQUERYFRAMECOUNTNVPROC) __GLeeGetProcAddress("wglQueryFrameCountNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglResetFrameCountNV = (GLEEPFNWGLRESETFRAMECOUNTNVPROC) __GLeeGetProcAddress("wglResetFrameCountNV"))!=0) nLinked++;
- #endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_NV_gpu_affinity(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_NV_gpu_affinity
- if ((GLeeFuncPtr_wglEnumGpusNV = (GLEEPFNWGLENUMGPUSNVPROC) __GLeeGetProcAddress("wglEnumGpusNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglEnumGpuDevicesNV = (GLEEPFNWGLENUMGPUDEVICESNVPROC) __GLeeGetProcAddress("wglEnumGpuDevicesNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglCreateAffinityDCNV = (GLEEPFNWGLCREATEAFFINITYDCNVPROC) __GLeeGetProcAddress("wglCreateAffinityDCNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglEnumGpusFromAffinityDCNV = (GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC) __GLeeGetProcAddress("wglEnumGpusFromAffinityDCNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDeleteDCNV = (GLEEPFNWGLDELETEDCNVPROC) __GLeeGetProcAddress("wglDeleteDCNV"))!=0) nLinked++;
- #endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_EXT_display_color_table(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_EXT_display_color_table
- if ((GLeeFuncPtr_wglCreateDisplayColorTableEXT = (GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglCreateDisplayColorTableEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglLoadDisplayColorTableEXT = (GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglLoadDisplayColorTableEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglBindDisplayColorTableEXT = (GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglBindDisplayColorTableEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDestroyDisplayColorTableEXT = (GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglDestroyDisplayColorTableEXT"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_EXT_extensions_string(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_EXT_extensions_string
- if ((GLeeFuncPtr_wglGetExtensionsStringEXT = (GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC) __GLeeGetProcAddress("wglGetExtensionsStringEXT"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_EXT_swap_control(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_EXT_swap_control
- if ((GLeeFuncPtr_wglSwapIntervalEXT = (GLEEPFNWGLSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglSwapIntervalEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetSwapIntervalEXT = (GLEEPFNWGLGETSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglGetSwapIntervalEXT"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_NV_vertex_array_range(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_NV_vertex_array_range
- if ((GLeeFuncPtr_wglAllocateMemoryNV = (GLEEPFNWGLALLOCATEMEMORYNVPROC) __GLeeGetProcAddress("wglAllocateMemoryNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglFreeMemoryNV = (GLEEPFNWGLFREEMEMORYNVPROC) __GLeeGetProcAddress("wglFreeMemoryNV"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_OML_sync_control(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_OML_sync_control
- if ((GLeeFuncPtr_wglGetSyncValuesOML = (GLEEPFNWGLGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("wglGetSyncValuesOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetMscRateOML = (GLEEPFNWGLGETMSCRATEOMLPROC) __GLeeGetProcAddress("wglGetMscRateOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglSwapBuffersMscOML = (GLEEPFNWGLSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapBuffersMscOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglSwapLayerBuffersMscOML = (GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapLayerBuffersMscOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglWaitForMscOML = (GLEEPFNWGLWAITFORMSCOMLPROC) __GLeeGetProcAddress("wglWaitForMscOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglWaitForSbcOML = (GLEEPFNWGLWAITFORSBCOMLPROC) __GLeeGetProcAddress("wglWaitForSbcOML"))!=0) nLinked++;
- #endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_I3D_swap_frame_usage(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_I3D_swap_frame_usage
- if ((GLeeFuncPtr_wglGetFrameUsageI3D = (GLEEPFNWGLGETFRAMEUSAGEI3DPROC) __GLeeGetProcAddress("wglGetFrameUsageI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglBeginFrameTrackingI3D = (GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglBeginFrameTrackingI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglEndFrameTrackingI3D = (GLEEPFNWGLENDFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglEndFrameTrackingI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglQueryFrameTrackingI3D = (GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglQueryFrameTrackingI3D"))!=0) nLinked++;
- #endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_WGL_NV_video_output(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_WGL_NV_video_output
- if ((GLeeFuncPtr_wglGetVideoDeviceNV = (GLEEPFNWGLGETVIDEODEVICENVPROC) __GLeeGetProcAddress("wglGetVideoDeviceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglReleaseVideoDeviceNV = (GLEEPFNWGLRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("wglReleaseVideoDeviceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglBindVideoImageNV = (GLEEPFNWGLBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglBindVideoImageNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglReleaseVideoImageNV = (GLEEPFNWGLRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglReleaseVideoImageNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglSendPbufferToVideoNV = (GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("wglSendPbufferToVideoNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetVideoInfoNV = (GLEEPFNWGLGETVIDEOINFONVPROC) __GLeeGetProcAddress("wglGetVideoInfoNV"))!=0) nLinked++;
- #endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLEE_LINK_FUNCTION __GLeeWGLLoadFunction[37];
- void initWGLLoadFunctions(void)
- {
- __GLeeWGLLoadFunction[0]=__GLeeLink_WGL_ARB_buffer_region;
- __GLeeWGLLoadFunction[1]=__GLeeLink_WGL_ARB_multisample;
- __GLeeWGLLoadFunction[2]=__GLeeLink_WGL_ARB_extensions_string;
- __GLeeWGLLoadFunction[3]=__GLeeLink_WGL_ARB_pixel_format;
- __GLeeWGLLoadFunction[4]=__GLeeLink_WGL_ARB_make_current_read;
- __GLeeWGLLoadFunction[5]=__GLeeLink_WGL_ARB_pbuffer;
- __GLeeWGLLoadFunction[6]=__GLeeLink_WGL_ARB_render_texture;
- __GLeeWGLLoadFunction[7]=__GLeeLink_WGL_ARB_pixel_format_float;
- __GLeeWGLLoadFunction[8]=__GLeeLink_WGL_ARB_create_context;
- __GLeeWGLLoadFunction[9]=__GLeeLink_WGL_EXT_make_current_read;
- __GLeeWGLLoadFunction[10]=__GLeeLink_WGL_EXT_pixel_format;
- __GLeeWGLLoadFunction[11]=__GLeeLink_WGL_EXT_pbuffer;
- __GLeeWGLLoadFunction[12]=__GLeeLink_WGL_EXT_depth_float;
- __GLeeWGLLoadFunction[13]=__GLeeLink_WGL_3DFX_multisample;
- __GLeeWGLLoadFunction[14]=__GLeeLink_WGL_EXT_multisample;
- __GLeeWGLLoadFunction[15]=__GLeeLink_WGL_I3D_digital_video_control;
- __GLeeWGLLoadFunction[16]=__GLeeLink_WGL_I3D_gamma;
- __GLeeWGLLoadFunction[17]=__GLeeLink_WGL_I3D_genlock;
- __GLeeWGLLoadFunction[18]=__GLeeLink_WGL_I3D_image_buffer;
- __GLeeWGLLoadFunction[19]=__GLeeLink_WGL_I3D_swap_frame_lock;
- __GLeeWGLLoadFunction[20]=__GLeeLink_WGL_NV_render_depth_texture;
- __GLeeWGLLoadFunction[21]=__GLeeLink_WGL_NV_render_texture_rectangle;
- __GLeeWGLLoadFunction[22]=__GLeeLink_WGL_ATI_pixel_format_float;
- __GLeeWGLLoadFunction[23]=__GLeeLink_WGL_NV_float_buffer;
- __GLeeWGLLoadFunction[24]=__GLeeLink_WGL_3DL_stereo_control;
- __GLeeWGLLoadFunction[25]=__GLeeLink_WGL_EXT_pixel_format_packed_float;
- __GLeeWGLLoadFunction[26]=__GLeeLink_WGL_EXT_framebuffer_sRGB;
- __GLeeWGLLoadFunction[27]=__GLeeLink_WGL_NV_present_video;
- __GLeeWGLLoadFunction[28]=__GLeeLink_WGL_NV_swap_group;
- __GLeeWGLLoadFunction[29]=__GLeeLink_WGL_NV_gpu_affinity;
- __GLeeWGLLoadFunction[30]=__GLeeLink_WGL_EXT_display_color_table;
- __GLeeWGLLoadFunction[31]=__GLeeLink_WGL_EXT_extensions_string;
- __GLeeWGLLoadFunction[32]=__GLeeLink_WGL_EXT_swap_control;
- __GLeeWGLLoadFunction[33]=__GLeeLink_WGL_NV_vertex_array_range;
- __GLeeWGLLoadFunction[34]=__GLeeLink_WGL_OML_sync_control;
- __GLeeWGLLoadFunction[35]=__GLeeLink_WGL_I3D_swap_frame_usage;
- __GLeeWGLLoadFunction[36]=__GLeeLink_WGL_NV_video_output;
- }
- #elif defined(__APPLE__) || defined(__APPLE_CC__)
- #else /* Linux */
- GLuint __GLeeLink_GLX_VERSION_1_3(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_VERSION_1_3
- if ((GLeeFuncPtr_glXGetFBConfigs = (GLEEPFNGLXGETFBCONFIGSPROC) __GLeeGetProcAddress("glXGetFBConfigs"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXChooseFBConfig = (GLEEPFNGLXCHOOSEFBCONFIGPROC) __GLeeGetProcAddress("glXChooseFBConfig"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetFBConfigAttrib = (GLEEPFNGLXGETFBCONFIGATTRIBPROC) __GLeeGetProcAddress("glXGetFBConfigAttrib"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetVisualFromFBConfig = (GLEEPFNGLXGETVISUALFROMFBCONFIGPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfig"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXCreateWindow = (GLEEPFNGLXCREATEWINDOWPROC) __GLeeGetProcAddress("glXCreateWindow"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXDestroyWindow = (GLEEPFNGLXDESTROYWINDOWPROC) __GLeeGetProcAddress("glXDestroyWindow"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXCreatePixmap = (GLEEPFNGLXCREATEPIXMAPPROC) __GLeeGetProcAddress("glXCreatePixmap"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXDestroyPixmap = (GLEEPFNGLXDESTROYPIXMAPPROC) __GLeeGetProcAddress("glXDestroyPixmap"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXCreatePbuffer = (GLEEPFNGLXCREATEPBUFFERPROC) __GLeeGetProcAddress("glXCreatePbuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXDestroyPbuffer = (GLEEPFNGLXDESTROYPBUFFERPROC) __GLeeGetProcAddress("glXDestroyPbuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryDrawable = (GLEEPFNGLXQUERYDRAWABLEPROC) __GLeeGetProcAddress("glXQueryDrawable"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXCreateNewContext = (GLEEPFNGLXCREATENEWCONTEXTPROC) __GLeeGetProcAddress("glXCreateNewContext"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXMakeContextCurrent = (GLEEPFNGLXMAKECONTEXTCURRENTPROC) __GLeeGetProcAddress("glXMakeContextCurrent"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetCurrentReadDrawable = (GLEEPFNGLXGETCURRENTREADDRAWABLEPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawable"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetCurrentDisplay = (GLEEPFNGLXGETCURRENTDISPLAYPROC) __GLeeGetProcAddress("glXGetCurrentDisplay"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryContext = (GLEEPFNGLXQUERYCONTEXTPROC) __GLeeGetProcAddress("glXQueryContext"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXSelectEvent = (GLEEPFNGLXSELECTEVENTPROC) __GLeeGetProcAddress("glXSelectEvent"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetSelectedEvent = (GLEEPFNGLXGETSELECTEDEVENTPROC) __GLeeGetProcAddress("glXGetSelectedEvent"))!=0) nLinked++;
- #endif
- if (nLinked==18) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_VERSION_1_4(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_VERSION_1_4
- if ((GLeeFuncPtr_glXGetProcAddress = (GLEEPFNGLXGETPROCADDRESSPROC) __GLeeGetProcAddress("glXGetProcAddress"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_ARB_multisample(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_ARB_fbconfig_float(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_ARB_create_context(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_ARB_create_context
- if ((GLeeFuncPtr_glXCreateContextAttribsARB = (GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("glXCreateContextAttribsARB"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_SGIS_multisample(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_EXT_visual_info(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_SGI_swap_control(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_SGI_swap_control
- if ((GLeeFuncPtr_glXSwapIntervalSGI = (GLEEPFNGLXSWAPINTERVALSGIPROC) __GLeeGetProcAddress("glXSwapIntervalSGI"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_SGI_video_sync(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_SGI_video_sync
- if ((GLeeFuncPtr_glXGetVideoSyncSGI = (GLEEPFNGLXGETVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXGetVideoSyncSGI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXWaitVideoSyncSGI = (GLEEPFNGLXWAITVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXWaitVideoSyncSGI"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_SGI_make_current_read(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_SGI_make_current_read
- if ((GLeeFuncPtr_glXMakeCurrentReadSGI = (GLEEPFNGLXMAKECURRENTREADSGIPROC) __GLeeGetProcAddress("glXMakeCurrentReadSGI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetCurrentReadDrawableSGI = (GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawableSGI"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_EXT_visual_rating(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_EXT_import_context(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_EXT_import_context
- if ((GLeeFuncPtr_glXGetCurrentDisplayEXT = (GLEEPFNGLXGETCURRENTDISPLAYEXTPROC) __GLeeGetProcAddress("glXGetCurrentDisplayEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryContextInfoEXT = (GLEEPFNGLXQUERYCONTEXTINFOEXTPROC) __GLeeGetProcAddress("glXQueryContextInfoEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetContextIDEXT = (GLEEPFNGLXGETCONTEXTIDEXTPROC) __GLeeGetProcAddress("glXGetContextIDEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXImportContextEXT = (GLEEPFNGLXIMPORTCONTEXTEXTPROC) __GLeeGetProcAddress("glXImportContextEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXFreeContextEXT = (GLEEPFNGLXFREECONTEXTEXTPROC) __GLeeGetProcAddress("glXFreeContextEXT"))!=0) nLinked++;
- #endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_SGIX_fbconfig(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_SGIX_fbconfig
- if ((GLeeFuncPtr_glXGetFBConfigAttribSGIX = (GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigAttribSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXChooseFBConfigSGIX = (GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXChooseFBConfigSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX = (GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPixmapWithConfigSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXCreateContextWithConfigSGIX = (GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateContextWithConfigSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetVisualFromFBConfigSGIX = (GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfigSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetFBConfigFromVisualSGIX = (GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigFromVisualSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_SGIX_pbuffer(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_SGIX_pbuffer
- if ((GLeeFuncPtr_glXCreateGLXPbufferSGIX = (GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPbufferSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXDestroyGLXPbufferSGIX = (GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXDestroyGLXPbufferSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryGLXPbufferSGIX = (GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXQueryGLXPbufferSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXSelectEventSGIX = (GLEEPFNGLXSELECTEVENTSGIXPROC) __GLeeGetProcAddress("glXSelectEventSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetSelectedEventSGIX = (GLEEPFNGLXGETSELECTEDEVENTSGIXPROC) __GLeeGetProcAddress("glXGetSelectedEventSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_SGI_cushion(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_SGI_cushion
- if ((GLeeFuncPtr_glXCushionSGI = (GLEEPFNGLXCUSHIONSGIPROC) __GLeeGetProcAddress("glXCushionSGI"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_SGIX_video_resize(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_SGIX_video_resize
- if ((GLeeFuncPtr_glXBindChannelToWindowSGIX = (GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC) __GLeeGetProcAddress("glXBindChannelToWindowSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXChannelRectSGIX = (GLEEPFNGLXCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXChannelRectSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryChannelRectSGIX = (GLEEPFNGLXQUERYCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXQueryChannelRectSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryChannelDeltasSGIX = (GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC) __GLeeGetProcAddress("glXQueryChannelDeltasSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXChannelRectSyncSGIX = (GLEEPFNGLXCHANNELRECTSYNCSGIXPROC) __GLeeGetProcAddress("glXChannelRectSyncSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_SGIX_swap_group(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_SGIX_swap_group
- if ((GLeeFuncPtr_glXJoinSwapGroupSGIX = (GLEEPFNGLXJOINSWAPGROUPSGIXPROC) __GLeeGetProcAddress("glXJoinSwapGroupSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_SGIX_swap_barrier(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_SGIX_swap_barrier
- if ((GLeeFuncPtr_glXBindSwapBarrierSGIX = (GLEEPFNGLXBINDSWAPBARRIERSGIXPROC) __GLeeGetProcAddress("glXBindSwapBarrierSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX = (GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) __GLeeGetProcAddress("glXQueryMaxSwapBarriersSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_SGIS_blended_overlay(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_SGIS_shared_multisample(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_SUN_get_transparent_index(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_SUN_get_transparent_index
- if ((GLeeFuncPtr_glXGetTransparentIndexSUN = (GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC) __GLeeGetProcAddress("glXGetTransparentIndexSUN"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_MESA_copy_sub_buffer(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_MESA_copy_sub_buffer
- if ((GLeeFuncPtr_glXCopySubBufferMESA = (GLEEPFNGLXCOPYSUBBUFFERMESAPROC) __GLeeGetProcAddress("glXCopySubBufferMESA"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_MESA_pixmap_colormap(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_MESA_pixmap_colormap
- if ((GLeeFuncPtr_glXCreateGLXPixmapMESA = (GLEEPFNGLXCREATEGLXPIXMAPMESAPROC) __GLeeGetProcAddress("glXCreateGLXPixmapMESA"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_MESA_release_buffers(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_MESA_release_buffers
- if ((GLeeFuncPtr_glXReleaseBuffersMESA = (GLEEPFNGLXRELEASEBUFFERSMESAPROC) __GLeeGetProcAddress("glXReleaseBuffersMESA"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_MESA_set_3dfx_mode(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_MESA_set_3dfx_mode
- if ((GLeeFuncPtr_glXSet3DfxModeMESA = (GLEEPFNGLXSET3DFXMODEMESAPROC) __GLeeGetProcAddress("glXSet3DfxModeMESA"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_SGIX_visual_select_group(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_OML_swap_method(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_OML_sync_control(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_OML_sync_control
- if ((GLeeFuncPtr_glXGetSyncValuesOML = (GLEEPFNGLXGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("glXGetSyncValuesOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetMscRateOML = (GLEEPFNGLXGETMSCRATEOMLPROC) __GLeeGetProcAddress("glXGetMscRateOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXSwapBuffersMscOML = (GLEEPFNGLXSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("glXSwapBuffersMscOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXWaitForMscOML = (GLEEPFNGLXWAITFORMSCOMLPROC) __GLeeGetProcAddress("glXWaitForMscOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXWaitForSbcOML = (GLEEPFNGLXWAITFORSBCOMLPROC) __GLeeGetProcAddress("glXWaitForSbcOML"))!=0) nLinked++;
- #endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_SGIX_hyperpipe(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_SGIX_hyperpipe
- if ((GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX = (GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeNetworkSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXHyperpipeConfigSGIX = (GLEEPFNGLXHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXHyperpipeConfigSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryHyperpipeConfigSGIX = (GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeConfigSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX = (GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXDestroyHyperpipeConfigSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXBindHyperpipeSGIX = (GLEEPFNGLXBINDHYPERPIPESGIXPROC) __GLeeGetProcAddress("glXBindHyperpipeSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeBestAttribSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXHyperpipeAttribSGIX = (GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXHyperpipeAttribSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryHyperpipeAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeAttribSGIX"))!=0) nLinked++;
- #endif
- if (nLinked==8) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_MESA_agp_offset(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_MESA_agp_offset
- if ((GLeeFuncPtr_glXGetAGPOffsetMESA = (GLEEPFNGLXGETAGPOFFSETMESAPROC) __GLeeGetProcAddress("glXGetAGPOffsetMESA"))!=0) nLinked++;
- #endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_EXT_fbconfig_packed_float(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_EXT_texture_from_pixmap(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_EXT_texture_from_pixmap
- if ((GLeeFuncPtr_glXBindTexImageEXT = (GLEEPFNGLXBINDTEXIMAGEEXTPROC) __GLeeGetProcAddress("glXBindTexImageEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXReleaseTexImageEXT = (GLEEPFNGLXRELEASETEXIMAGEEXTPROC) __GLeeGetProcAddress("glXReleaseTexImageEXT"))!=0) nLinked++;
- #endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLuint __GLeeLink_GLX_NV_present_video(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_NV_video_out(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_NV_swap_group(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_EXT_scene_marker(void) {return GLEE_LINK_COMPLETE;}
- GLuint __GLeeLink_GLX_NV_video_output(void)
- {
- GLint nLinked=0;
- #ifdef __GLEE_GLX_NV_video_output
- if ((GLeeFuncPtr_glXGetVideoDeviceNV = (GLEEPFNGLXGETVIDEODEVICENVPROC) __GLeeGetProcAddress("glXGetVideoDeviceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXReleaseVideoDeviceNV = (GLEEPFNGLXRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("glXReleaseVideoDeviceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXBindVideoImageNV = (GLEEPFNGLXBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXBindVideoImageNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXReleaseVideoImageNV = (GLEEPFNGLXRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXReleaseVideoImageNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXSendPbufferToVideoNV = (GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("glXSendPbufferToVideoNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetVideoInfoNV = (GLEEPFNGLXGETVIDEOINFONVPROC) __GLeeGetProcAddress("glXGetVideoInfoNV"))!=0) nLinked++;
- #endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
- }
- GLEE_LINK_FUNCTION __GLeeGLXLoadFunction[40];
- void initGLXLoadFunctions(void)
- {
- __GLeeGLXLoadFunction[0]=__GLeeLink_GLX_VERSION_1_3;
- __GLeeGLXLoadFunction[1]=__GLeeLink_GLX_VERSION_1_4;
- __GLeeGLXLoadFunction[2]=__GLeeLink_GLX_ARB_multisample;
- __GLeeGLXLoadFunction[3]=__GLeeLink_GLX_ARB_fbconfig_float;
- __GLeeGLXLoadFunction[4]=__GLeeLink_GLX_ARB_create_context;
- __GLeeGLXLoadFunction[5]=__GLeeLink_GLX_SGIS_multisample;
- __GLeeGLXLoadFunction[6]=__GLeeLink_GLX_EXT_visual_info;
- __GLeeGLXLoadFunction[7]=__GLeeLink_GLX_SGI_swap_control;
- __GLeeGLXLoadFunction[8]=__GLeeLink_GLX_SGI_video_sync;
- __GLeeGLXLoadFunction[9]=__GLeeLink_GLX_SGI_make_current_read;
- __GLeeGLXLoadFunction[10]=__GLeeLink_GLX_EXT_visual_rating;
- __GLeeGLXLoadFunction[11]=__GLeeLink_GLX_EXT_import_context;
- __GLeeGLXLoadFunction[12]=__GLeeLink_GLX_SGIX_fbconfig;
- __GLeeGLXLoadFunction[13]=__GLeeLink_GLX_SGIX_pbuffer;
- __GLeeGLXLoadFunction[14]=__GLeeLink_GLX_SGI_cushion;
- __GLeeGLXLoadFunction[15]=__GLeeLink_GLX_SGIX_video_resize;
- __GLeeGLXLoadFunction[16]=__GLeeLink_GLX_SGIX_swap_group;
- __GLeeGLXLoadFunction[17]=__GLeeLink_GLX_SGIX_swap_barrier;
- __GLeeGLXLoadFunction[18]=__GLeeLink_GLX_SGIS_blended_overlay;
- __GLeeGLXLoadFunction[19]=__GLeeLink_GLX_SGIS_shared_multisample;
- __GLeeGLXLoadFunction[20]=__GLeeLink_GLX_SUN_get_transparent_index;
- __GLeeGLXLoadFunction[21]=__GLeeLink_GLX_3DFX_multisample;
- __GLeeGLXLoadFunction[22]=__GLeeLink_GLX_MESA_copy_sub_buffer;
- __GLeeGLXLoadFunction[23]=__GLeeLink_GLX_MESA_pixmap_colormap;
- __GLeeGLXLoadFunction[24]=__GLeeLink_GLX_MESA_release_buffers;
- __GLeeGLXLoadFunction[25]=__GLeeLink_GLX_MESA_set_3dfx_mode;
- __GLeeGLXLoadFunction[26]=__GLeeLink_GLX_SGIX_visual_select_group;
- __GLeeGLXLoadFunction[27]=__GLeeLink_GLX_OML_swap_method;
- __GLeeGLXLoadFunction[28]=__GLeeLink_GLX_OML_sync_control;
- __GLeeGLXLoadFunction[29]=__GLeeLink_GLX_NV_float_buffer;
- __GLeeGLXLoadFunction[30]=__GLeeLink_GLX_SGIX_hyperpipe;
- __GLeeGLXLoadFunction[31]=__GLeeLink_GLX_MESA_agp_offset;
- __GLeeGLXLoadFunction[32]=__GLeeLink_GLX_EXT_fbconfig_packed_float;
- __GLeeGLXLoadFunction[33]=__GLeeLink_GLX_EXT_framebuffer_sRGB;
- __GLeeGLXLoadFunction[34]=__GLeeLink_GLX_EXT_texture_from_pixmap;
- __GLeeGLXLoadFunction[35]=__GLeeLink_GLX_NV_present_video;
- __GLeeGLXLoadFunction[36]=__GLeeLink_GLX_NV_video_out;
- __GLeeGLXLoadFunction[37]=__GLeeLink_GLX_NV_swap_group;
- __GLeeGLXLoadFunction[38]=__GLeeLink_GLX_EXT_scene_marker;
- __GLeeGLXLoadFunction[39]=__GLeeLink_GLX_NV_video_output;
- }
- #endif /* end Linux */
- /*****************************************************************
- * GLee internal types
- *****************************************************************/
- typedef struct
- {
- char ** names;
- int * lengths;
- int numNames;
- }ExtensionList;
- /*****************************************************************
- * GLee internal variables
- *****************************************************************/
- char GLeeErrorString[256]="";
- /*****************************************************************
- * GLee internal functions
- *****************************************************************/
- void __GLeeExtList_init(ExtensionList *extList)
- {
- extList->names=0;
- extList->lengths=0;
- extList->numNames=0;
- }
- void __GLeeExtList_clean(ExtensionList *extList)
- {
- int a;
- for (a=0;a<extList->numNames;a++)
- {
- if (extList->names[a]!=0) free((void *)extList->names[a]);
- }
- if (extList->names!=0) free((void *)extList->names);
- if (extList->lengths!=0) free((void *)extList->lengths);
- extList->names=0;
- extList->lengths=0;
- extList->numNames=0;
- }
- void __GLeeExtList_add(ExtensionList *extList, const char * extName)
- {
- int length=strlen(extName)+1;
- int i=extList->numNames;
- int n=i+1;
- if (i==0)
- {
- extList->lengths=(int *)malloc(sizeof(int));
- extList->names=(char **)malloc(sizeof(char *));
- }else
- {
- extList->lengths=(int *)realloc((void *)extList->lengths, n*sizeof(int));
- extList->names=(char **)realloc((void *)extList->names, n*sizeof(char *));
- }
- extList->names[i]=(char *)malloc(length*sizeof(char));
- strcpy(extList->names[i],extName);
- extList->lengths[i]=length;
- extList->numNames++;
- }
- const char *__GLeeGetExtStrPlat( void )
- {
- #ifdef WIN32
- if (!_GLEE_WGL_ARB_extensions_string)
- wglGetExtensionsStringARB = (GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");
- if (wglGetExtensionsStringARB)
- return (const char *)wglGetExtensionsStringARB(wglGetCurrentDC());
- #elif defined(__APPLE__) || defined(__APPLE_CC__)
- #else
- Display *dpy=glXGetCurrentDisplay();
- if(dpy)
- {
- int dpynr=DefaultScreen(dpy);
- return (const char*)glXQueryExtensionsString(dpy,dpynr);
- }
- #endif
- return 0;
- }
- void __GLeeWriteError(const char * errorStr)
- {
- int a=0;
- for (a=0;a<256;a++)
- {
- GLeeErrorString[a]=errorStr[a];
- }
- GLeeErrorString[255]='\0';
- }
- int __GLeeGetVersionNumber(char *versionStr)
- {
- int major=(int)versionStr[0]-(int)'0';
- int minor=(int)versionStr[2]-(int)'0';
- return major<<8 | minor;
- }
- GLboolean __GLeeGetExtensions(ExtensionList* extList)
- {
- const char * platExtStr;
- const char * glExtStr;
- char * extStr;
- char emptyString[1] = "";
- char extensionName[1024];
- int a,b;
- int totalExtStrLen;
- int platExtStrLen;
- int addASpace;
-
- /* read the platform specific extension string */
- platExtStr=__GLeeGetExtStrPlat();
- if (!platExtStr) platExtStr=emptyString;
- glExtStr=(const char *)glGetString(GL_EXTENSIONS);
- if (glExtStr==0)
- {
- __GLeeWriteError("glGetString(GL_EXTENSIONS) failed.");
- return GL_FALSE;
- }
- /* allocate the extension string */
- platExtStrLen = strlen(platExtStr);
- totalExtStrLen = platExtStrLen + strlen(glExtStr);
- extStr=(char *)malloc( (totalExtStrLen+2) * sizeof(char) ); /* we add 2 to allow for an extra space and a null terminator */
- /* If the last character of platExtStr is not a space, we need to add one when we concatenate the extension strings*/
- addASpace = 0;
- if ( platExtStrLen > 2 )
- {
- if ( platExtStr[ platExtStrLen-1 ] != ' ')
- {
- addASpace = 1;
- }
- }
-
- /* concatenate the two extension strings */
- if ( addASpace )
- {
- sprintf(extStr,"%s %s",platExtStr,glExtStr);
- }
- else
- {
- sprintf(extStr,"%s%s",platExtStr,glExtStr);
- }
- /* extract the extensions */
- for ( a=0;a<totalExtStrLen;a++ )
- {
- b=0;
- while (extStr[a]!=' ' && a<totalExtStrLen && b<1022)
- {
- extensionName[b]=extStr[a];
- b++; a++;
- }
- if (b==1023)
- {
- __GLeeWriteError("Extension name exceeds 1023 characters.");
- free((void *)extStr);
- return GL_FALSE;
- }
- extensionName[b]='\0';
- /* add the extension */
- __GLeeExtList_add(extList,extensionName);
- }
- free((void *)extStr);
- return GL_TRUE;
- }
- GLboolean __GLeeCheckExtension(const char * name, ExtensionList *extensionNames)
- {
- int n=extensionNames->numNames;
- int a;
- for (a=0;a<n;a++)
- {
- if (strcmp(extensionNames->names[a],name)==0)
- return GL_TRUE;
- }
- return GL_FALSE;
- }
- GLEE_EXTERN GLint __GLeeGetExtensionNumber(const char *extensionName, int type)
- {
- int a;
- switch (type)
- {
- case 0:
- for (a=0;a<__GLeeGLNumExtensions;a++)
- if (strcmp(extensionName,__GLeeGLExtensionNames[a])==0) return a;
- return -1;
- #ifdef WIN32
- case 1:
- for (a=0;a<__GLeeWGLNumExtensions;a++)
- if (strcmp(extensionName,__GLeeWGLExtensionNames[a])==0) return a;
- return -1;
- #elif defined(__APPLE__) || defined(__APPLE_CC__)
- #else
- case 2:
- for (a=0;a<__GLeeGLXNumExtensions;a++)
- if (strcmp(extensionName,__GLeeGLXExtensionNames[a])==0) return a;
- return -1;
- #endif
- }
- return -1;
- }
- /*****************************************************************
- * GLee external functions
- *****************************************************************/
- #ifdef WIN32
- GLEE_EXTERN const char * GLeeGetExtStrWGL( void )
- {
- return __GLeeGetExtStrPlat();
- }
- #elif defined(__APPLE__) || defined(__APPLE_CC__)
- #else
- GLEE_EXTERN const char * GLeeGetExtStrGLX( void )
- {
- return __GLeeGetExtStrPlat();
- }
- #endif
- GLEE_EXTERN const char * GLeeGetExtStrGL( void )
- {
- return (const char *)glGetString(GL_EXTENSIONS);
- }
- GLEE_EXTERN const char * GLeeGetErrorString( void )
- {
- return GLeeErrorString;
- }
- GLboolean __GLeeInitedLoadFunctions=GL_FALSE;
- GLEE_EXTERN GLint GLeeForceLink(const char * extensionName)
- {
- int type=0;
- int extNum;
- int len=strlen(extensionName);
- if (len<5) return GLEE_LINK_FAIL;
- if (!__GLeeInitedLoadFunctions)
- {
- if (!__GLeeInited) GLeeInit();
- initGLLoadFunctions();
- #ifdef WIN32
- initWGLLoadFunctions();
- #elif defined(__APPLE__) || defined(__APPLE_CC__)
- #else
- initGLXLoadFunctions();
- #endif
- __GLeeInitedLoadFunctions=GL_TRUE;
- }
- if (extensionName[0]=='W') type=1;
- else if (extensionName[2]=='X') type=2;
- extNum=__GLeeGetExtensionNumber(extensionName,type);
- if (extNum==-1) return GLEE_LINK_FAIL;
- if (type==0) return __GLeeGLLoadFunction[extNum]();
- #ifdef WIN32
- if (type==1) return __GLeeWGLLoadFunction[extNum]();
- #elif defined(__APPLE__) || defined(__APPLE_CC__)
- #else
- if (type==2) return __GLeeGLXLoadFunction[extNum]();
- #endif
- return GLEE_LINK_FAIL;
- }
- GLEE_EXTERN GLboolean GLeeEnabled(GLboolean * extensionQueryingVariable)
- {
- if (!__GLeeInited) GLeeInit();
- return *extensionQueryingVariable;
- }
- GLEE_EXTERN GLboolean GLeeInit( void )
- {
- int version;
- ExtensionList extensionNames;
-
- if (__GLeeInited)
- {
- return GL_FALSE;
- }
- __GLeeExtList_init(&extensionNames);
- if (!__GLeeGetExtensions(&extensionNames))
- {
- __GLeeWriteError("GL extension querying failed.");
- __GLeeExtList_clean(&extensionNames);
- return GL_FALSE;
- }
- version=__GLeeGetVersionNumber((char *)glGetString(GL_VERSION));
- __GLeeInited = GL_TRUE;
- /*****************************************************************
- * Autogenerated linking functions
- *****************************************************************/
- if (version>=258)
- {
- _GLEE_VERSION_1_2 = GL_TRUE;
- __GLeeLink_GL_VERSION_1_2();
- }
- if (__GLeeCheckExtension("GL_ARB_imaging", &extensionNames) )
- {
- _GLEE_ARB_imaging = GL_TRUE;
- __GLeeLink_GL_ARB_imaging();
- }
- if (version>=259)
- {
- _GLEE_VERSION_1_3 = GL_TRUE;
- __GLeeLink_GL_VERSION_1_3();
- }
- if (version>=260)
- {
- _GLEE_VERSION_1_4 = GL_TRUE;
- __GLeeLink_GL_VERSION_1_4();
- }
- if (version>=261)
- {
- _GLEE_VERSION_1_5 = GL_TRUE;
- __GLeeLink_GL_VERSION_1_5();
- }
- if (version>=512)
- {
- _GLEE_VERSION_2_0 = GL_TRUE;
- __GLeeLink_GL_VERSION_2_0();
- }
- if (version>=513)
- {
- _GLEE_VERSION_2_1 = GL_TRUE;
- __GLeeLink_GL_VERSION_2_1();
- }
- if (version>=768)
- {
- _GLEE_VERSION_3_0 = GL_TRUE;
- __GLeeLink_GL_VERSION_3_0();
- }
- if (__GLeeCheckExtension("GL_ARB_multitexture", &extensionNames) )
- {
- _GLEE_ARB_multitexture = GL_TRUE;
- __GLeeLink_GL_ARB_multitexture();
- }
- if (__GLeeCheckExtension("GL_ARB_transpose_matrix", &extensionNames) )
- {
- _GLEE_ARB_transpose_matrix = GL_TRUE;
- __GLeeLink_GL_ARB_transpose_matrix();
- }
- if (__GLeeCheckExtension("GL_ARB_multisample", &extensionNames) )
- {
- _GLEE_ARB_multisample = GL_TRUE;
- __GLeeLink_GL_ARB_multisample();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_env_add", &extensionNames) )
- {
- _GLEE_ARB_texture_env_add = GL_TRUE;
- __GLeeLink_GL_ARB_texture_env_add();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_cube_map", &extensionNames) )
- {
- _GLEE_ARB_texture_cube_map = GL_TRUE;
- __GLeeLink_GL_ARB_texture_cube_map();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_compression", &extensionNames) )
- {
- _GLEE_ARB_texture_compression = GL_TRUE;
- __GLeeLink_GL_ARB_texture_compression();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_border_clamp", &extensionNames) )
- {
- _GLEE_ARB_texture_border_clamp = GL_TRUE;
- __GLeeLink_GL_ARB_texture_border_clamp();
- }
- if (__GLeeCheckExtension("GL_ARB_point_parameters", &extensionNames) )
- {
- _GLEE_ARB_point_parameters = GL_TRUE;
- __GLeeLink_GL_ARB_point_parameters();
- }
- if (__GLeeCheckExtension("GL_ARB_vertex_blend", &extensionNames) )
- {
- _GLEE_ARB_vertex_blend = GL_TRUE;
- __GLeeLink_GL_ARB_vertex_blend();
- }
- if (__GLeeCheckExtension("GL_ARB_matrix_palette", &extensionNames) )
- {
- _GLEE_ARB_matrix_palette = GL_TRUE;
- __GLeeLink_GL_ARB_matrix_palette();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_env_combine", &extensionNames) )
- {
- _GLEE_ARB_texture_env_combine = GL_TRUE;
- __GLeeLink_GL_ARB_texture_env_combine();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_env_crossbar", &extensionNames) )
- {
- _GLEE_ARB_texture_env_crossbar = GL_TRUE;
- __GLeeLink_GL_ARB_texture_env_crossbar();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_env_dot3", &extensionNames) )
- {
- _GLEE_ARB_texture_env_dot3 = GL_TRUE;
- __GLeeLink_GL_ARB_texture_env_dot3();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_mirrored_repeat", &extensionNames) )
- {
- _GLEE_ARB_texture_mirrored_repeat = GL_TRUE;
- __GLeeLink_GL_ARB_texture_mirrored_repeat();
- }
- if (__GLeeCheckExtension("GL_ARB_depth_texture", &extensionNames) )
- {
- _GLEE_ARB_depth_texture = GL_TRUE;
- __GLeeLink_GL_ARB_depth_texture();
- }
- if (__GLeeCheckExtension("GL_ARB_shadow", &extensionNames) )
- {
- _GLEE_ARB_shadow = GL_TRUE;
- __GLeeLink_GL_ARB_shadow();
- }
- if (__GLeeCheckExtension("GL_ARB_shadow_ambient", &extensionNames) )
- {
- _GLEE_ARB_shadow_ambient = GL_TRUE;
- __GLeeLink_GL_ARB_shadow_ambient();
- }
- if (__GLeeCheckExtension("GL_ARB_window_pos", &extensionNames) )
- {
- _GLEE_ARB_window_pos = GL_TRUE;
- __GLeeLink_GL_ARB_window_pos();
- }
- if (__GLeeCheckExtension("GL_ARB_vertex_program", &extensionNames) )
- {
- _GLEE_ARB_vertex_program = GL_TRUE;
- __GLeeLink_GL_ARB_vertex_program();
- }
- if (__GLeeCheckExtension("GL_ARB_fragment_program", &extensionNames) )
- {
- _GLEE_ARB_fragment_program = GL_TRUE;
- __GLeeLink_GL_ARB_fragment_program();
- }
- if (__GLeeCheckExtension("GL_ARB_vertex_buffer_object", &extensionNames) )
- {
- _GLEE_ARB_vertex_buffer_object = GL_TRUE;
- __GLeeLink_GL_ARB_vertex_buffer_object();
- }
- if (__GLeeCheckExtension("GL_ARB_occlusion_query", &extensionNames) )
- {
- _GLEE_ARB_occlusion_query = GL_TRUE;
- __GLeeLink_GL_ARB_occlusion_query();
- }
- if (__GLeeCheckExtension("GL_ARB_shader_objects", &extensionNames) )
- {
- _GLEE_ARB_shader_objects = GL_TRUE;
- __GLeeLink_GL_ARB_shader_objects();
- }
- if (__GLeeCheckExtension("GL_ARB_vertex_shader", &extensionNames) )
- {
- _GLEE_ARB_vertex_shader = GL_TRUE;
- __GLeeLink_GL_ARB_vertex_shader();
- }
- if (__GLeeCheckExtension("GL_ARB_fragment_shader", &extensionNames) )
- {
- _GLEE_ARB_fragment_shader = GL_TRUE;
- __GLeeLink_GL_ARB_fragment_shader();
- }
- if (__GLeeCheckExtension("GL_ARB_shading_language_100", &extensionNames) )
- {
- _GLEE_ARB_shading_language_100 = GL_TRUE;
- __GLeeLink_GL_ARB_shading_language_100();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_non_power_of_two", &extensionNames) )
- {
- _GLEE_ARB_texture_non_power_of_two = GL_TRUE;
- __GLeeLink_GL_ARB_texture_non_power_of_two();
- }
- if (__GLeeCheckExtension("GL_ARB_point_sprite", &extensionNames) )
- {
- _GLEE_ARB_point_sprite = GL_TRUE;
- __GLeeLink_GL_ARB_point_sprite();
- }
- if (__GLeeCheckExtension("GL_ARB_fragment_program_shadow", &extensionNames) )
- {
- _GLEE_ARB_fragment_program_shadow = GL_TRUE;
- __GLeeLink_GL_ARB_fragment_program_shadow();
- }
- if (__GLeeCheckExtension("GL_ARB_draw_buffers", &extensionNames) )
- {
- _GLEE_ARB_draw_buffers = GL_TRUE;
- __GLeeLink_GL_ARB_draw_buffers();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_rectangle", &extensionNames) )
- {
- _GLEE_ARB_texture_rectangle = GL_TRUE;
- __GLeeLink_GL_ARB_texture_rectangle();
- }
- if (__GLeeCheckExtension("GL_ARB_color_buffer_float", &extensionNames) )
- {
- _GLEE_ARB_color_buffer_float = GL_TRUE;
- __GLeeLink_GL_ARB_color_buffer_float();
- }
- if (__GLeeCheckExtension("GL_ARB_half_float_pixel", &extensionNames) )
- {
- _GLEE_ARB_half_float_pixel = GL_TRUE;
- __GLeeLink_GL_ARB_half_float_pixel();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_float", &extensionNames) )
- {
- _GLEE_ARB_texture_float = GL_TRUE;
- __GLeeLink_GL_ARB_texture_float();
- }
- if (__GLeeCheckExtension("GL_ARB_pixel_buffer_object", &extensionNames) )
- {
- _GLEE_ARB_pixel_buffer_object = GL_TRUE;
- __GLeeLink_GL_ARB_pixel_buffer_object();
- }
- if (__GLeeCheckExtension("GL_ARB_depth_buffer_float", &extensionNames) )
- {
- _GLEE_ARB_depth_buffer_float = GL_TRUE;
- __GLeeLink_GL_ARB_depth_buffer_float();
- }
- if (__GLeeCheckExtension("GL_ARB_draw_instanced", &extensionNames) )
- {
- _GLEE_ARB_draw_instanced = GL_TRUE;
- __GLeeLink_GL_ARB_draw_instanced();
- }
- if (__GLeeCheckExtension("GL_ARB_framebuffer_object", &extensionNames) )
- {
- _GLEE_ARB_framebuffer_object = GL_TRUE;
- __GLeeLink_GL_ARB_framebuffer_object();
- }
- if (__GLeeCheckExtension("GL_ARB_framebuffer_sRGB", &extensionNames) )
- {
- _GLEE_ARB_framebuffer_sRGB = GL_TRUE;
- __GLeeLink_GL_ARB_framebuffer_sRGB();
- }
- if (__GLeeCheckExtension("GL_ARB_geometry_shader4", &extensionNames) )
- {
- _GLEE_ARB_geometry_shader4 = GL_TRUE;
- __GLeeLink_GL_ARB_geometry_shader4();
- }
- if (__GLeeCheckExtension("GL_ARB_half_float_vertex", &extensionNames) )
- {
- _GLEE_ARB_half_float_vertex = GL_TRUE;
- __GLeeLink_GL_ARB_half_float_vertex();
- }
- if (__GLeeCheckExtension("GL_ARB_instanced_arrays", &extensionNames) )
- {
- _GLEE_ARB_instanced_arrays = GL_TRUE;
- __GLeeLink_GL_ARB_instanced_arrays();
- }
- if (__GLeeCheckExtension("GL_ARB_map_buffer_range", &extensionNames) )
- {
- _GLEE_ARB_map_buffer_range = GL_TRUE;
- __GLeeLink_GL_ARB_map_buffer_range();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_buffer_object", &extensionNames) )
- {
- _GLEE_ARB_texture_buffer_object = GL_TRUE;
- __GLeeLink_GL_ARB_texture_buffer_object();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_compression_rgtc", &extensionNames) )
- {
- _GLEE_ARB_texture_compression_rgtc = GL_TRUE;
- __GLeeLink_GL_ARB_texture_compression_rgtc();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_rg", &extensionNames) )
- {
- _GLEE_ARB_texture_rg = GL_TRUE;
- __GLeeLink_GL_ARB_texture_rg();
- }
- if (__GLeeCheckExtension("GL_ARB_vertex_array_object", &extensionNames) )
- {
- _GLEE_ARB_vertex_array_object = GL_TRUE;
- __GLeeLink_GL_ARB_vertex_array_object();
- }
- if (__GLeeCheckExtension("GL_EXT_abgr", &extensionNames) )
- {
- _GLEE_EXT_abgr = GL_TRUE;
- __GLeeLink_GL_EXT_abgr();
- }
- if (__GLeeCheckExtension("GL_EXT_blend_color", &extensionNames) )
- {
- _GLEE_EXT_blend_color = GL_TRUE;
- __GLeeLink_GL_EXT_blend_color();
- }
- if (__GLeeCheckExtension("GL_EXT_polygon_offset", &extensionNames) )
- {
- _GLEE_EXT_polygon_offset = GL_TRUE;
- __GLeeLink_GL_EXT_polygon_offset();
- }
- if (__GLeeCheckExtension("GL_EXT_texture", &extensionNames) )
- {
- _GLEE_EXT_texture = GL_TRUE;
- __GLeeLink_GL_EXT_texture();
- }
- if (__GLeeCheckExtension("GL_EXT_texture3D", &extensionNames) )
- {
- _GLEE_EXT_texture3D = GL_TRUE;
- __GLeeLink_GL_EXT_texture3D();
- }
- if (__GLeeCheckExtension("GL_SGIS_texture_filter4", &extensionNames) )
- {
- _GLEE_SGIS_texture_filter4 = GL_TRUE;
- __GLeeLink_GL_SGIS_texture_filter4();
- }
- if (__GLeeCheckExtension("GL_EXT_subtexture", &extensionNames) )
- {
- _GLEE_EXT_subtexture = GL_TRUE;
- __GLeeLink_GL_EXT_subtexture();
- }
- if (__GLeeCheckExtension("GL_EXT_copy_texture", &extensionNames) )
- {
- _GLEE_EXT_copy_texture = GL_TRUE;
- __GLeeLink_GL_EXT_copy_texture();
- }
- if (__GLeeCheckExtension("GL_EXT_histogram", &extensionNames) )
- {
- _GLEE_EXT_histogram = GL_TRUE;
- __GLeeLink_GL_EXT_histogram();
- }
- if (__GLeeCheckExtension("GL_EXT_convolution", &extensionNames) )
- {
- _GLEE_EXT_convolution = GL_TRUE;
- __GLeeLink_GL_EXT_convolution();
- }
- if (__GLeeCheckExtension("GL_SGI_color_matrix", &extensionNames) )
- {
- _GLEE_SGI_color_matrix = GL_TRUE;
- __GLeeLink_GL_SGI_color_matrix();
- }
- if (__GLeeCheckExtension("GL_SGI_color_table", &extensionNames) )
- {
- _GLEE_SGI_color_table = GL_TRUE;
- __GLeeLink_GL_SGI_color_table();
- }
- if (__GLeeCheckExtension("GL_SGIS_pixel_texture", &extensionNames) )
- {
- _GLEE_SGIS_pixel_texture = GL_TRUE;
- __GLeeLink_GL_SGIS_pixel_texture();
- }
- if (__GLeeCheckExtension("GL_SGIX_pixel_texture", &extensionNames) )
- {
- _GLEE_SGIX_pixel_texture = GL_TRUE;
- __GLeeLink_GL_SGIX_pixel_texture();
- }
- if (__GLeeCheckExtension("GL_SGIS_texture4D", &extensionNames) )
- {
- _GLEE_SGIS_texture4D = GL_TRUE;
- __GLeeLink_GL_SGIS_texture4D();
- }
- if (__GLeeCheckExtension("GL_SGI_texture_color_table", &extensionNames) )
- {
- _GLEE_SGI_texture_color_table = GL_TRUE;
- __GLeeLink_GL_SGI_texture_color_table();
- }
- if (__GLeeCheckExtension("GL_EXT_cmyka", &extensionNames) )
- {
- _GLEE_EXT_cmyka = GL_TRUE;
- __GLeeLink_GL_EXT_cmyka();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_object", &extensionNames) )
- {
- _GLEE_EXT_texture_object = GL_TRUE;
- __GLeeLink_GL_EXT_texture_object();
- }
- if (__GLeeCheckExtension("GL_SGIS_detail_texture", &extensionNames) )
- {
- _GLEE_SGIS_detail_texture = GL_TRUE;
- __GLeeLink_GL_SGIS_detail_texture();
- }
- if (__GLeeCheckExtension("GL_SGIS_sharpen_texture", &extensionNames) )
- {
- _GLEE_SGIS_sharpen_texture = GL_TRUE;
- __GLeeLink_GL_SGIS_sharpen_texture();
- }
- if (__GLeeCheckExtension("GL_EXT_packed_pixels", &extensionNames) )
- {
- _GLEE_EXT_packed_pixels = GL_TRUE;
- __GLeeLink_GL_EXT_packed_pixels();
- }
- if (__GLeeCheckExtension("GL_SGIS_texture_lod", &extensionNames) )
- {
- _GLEE_SGIS_texture_lod = GL_TRUE;
- __GLeeLink_GL_SGIS_texture_lod();
- }
- if (__GLeeCheckExtension("GL_SGIS_multisample", &extensionNames) )
- {
- _GLEE_SGIS_multisample = GL_TRUE;
- __GLeeLink_GL_SGIS_multisample();
- }
- if (__GLeeCheckExtension("GL_EXT_rescale_normal", &extensionNames) )
- {
- _GLEE_EXT_rescale_normal = GL_TRUE;
- __GLeeLink_GL_EXT_rescale_normal();
- }
- if (__GLeeCheckExtension("GL_EXT_vertex_array", &extensionNames) )
- {
- _GLEE_EXT_vertex_array = GL_TRUE;
- __GLeeLink_GL_EXT_vertex_array();
- }
- if (__GLeeCheckExtension("GL_EXT_misc_attribute", &extensionNames) )
- {
- _GLEE_EXT_misc_attribute = GL_TRUE;
- __GLeeLink_GL_EXT_misc_attribute();
- }
- if (__GLeeCheckExtension("GL_SGIS_generate_mipmap", &extensionNames) )
- {
- _GLEE_SGIS_generate_mipmap = GL_TRUE;
- __GLeeLink_GL_SGIS_generate_mipmap();
- }
- if (__GLeeCheckExtension("GL_SGIX_clipmap", &extensionNames) )
- {
- _GLEE_SGIX_clipmap = GL_TRUE;
- __GLeeLink_GL_SGIX_clipmap();
- }
- if (__GLeeCheckExtension("GL_SGIX_shadow", &extensionNames) )
- {
- _GLEE_SGIX_shadow = GL_TRUE;
- __GLeeLink_GL_SGIX_shadow();
- }
- if (__GLeeCheckExtension("GL_SGIS_texture_edge_clamp", &extensionNames) )
- {
- _GLEE_SGIS_texture_edge_clamp = GL_TRUE;
- __GLeeLink_GL_SGIS_texture_edge_clamp();
- }
- if (__GLeeCheckExtension("GL_SGIS_texture_border_clamp", &extensionNames) )
- {
- _GLEE_SGIS_texture_border_clamp = GL_TRUE;
- __GLeeLink_GL_SGIS_texture_border_clamp();
- }
- if (__GLeeCheckExtension("GL_EXT_blend_minmax", &extensionNames) )
- {
- _GLEE_EXT_blend_minmax = GL_TRUE;
- __GLeeLink_GL_EXT_blend_minmax();
- }
- if (__GLeeCheckExtension("GL_EXT_blend_subtract", &extensionNames) )
- {
- _GLEE_EXT_blend_subtract = GL_TRUE;
- __GLeeLink_GL_EXT_blend_subtract();
- }
- if (__GLeeCheckExtension("GL_EXT_blend_logic_op", &extensionNames) )
- {
- _GLEE_EXT_blend_logic_op = GL_TRUE;
- __GLeeLink_GL_EXT_blend_logic_op();
- }
- if (__GLeeCheckExtension("GL_SGIX_interlace", &extensionNames) )
- {
- _GLEE_SGIX_interlace = GL_TRUE;
- __GLeeLink_GL_SGIX_interlace();
- }
- if (__GLeeCheckExtension("GL_SGIX_pixel_tiles", &extensionNames) )
- {
- _GLEE_SGIX_pixel_tiles = GL_TRUE;
- __GLeeLink_GL_SGIX_pixel_tiles();
- }
- if (__GLeeCheckExtension("GL_SGIS_texture_select", &extensionNames) )
- {
- _GLEE_SGIS_texture_select = GL_TRUE;
- __GLeeLink_GL_SGIS_texture_select();
- }
- if (__GLeeCheckExtension("GL_SGIX_sprite", &extensionNames) )
- {
- _GLEE_SGIX_sprite = GL_TRUE;
- __GLeeLink_GL_SGIX_sprite();
- }
- if (__GLeeCheckExtension("GL_SGIX_texture_multi_buffer", &extensionNames) )
- {
- _GLEE_SGIX_texture_multi_buffer = GL_TRUE;
- __GLeeLink_GL_SGIX_texture_multi_buffer();
- }
- if (__GLeeCheckExtension("GL_EXT_point_parameters", &extensionNames) )
- {
- _GLEE_EXT_point_parameters = GL_TRUE;
- __GLeeLink_GL_EXT_point_parameters();
- }
- if (__GLeeCheckExtension("GL_SGIS_point_parameters", &extensionNames) )
- {
- _GLEE_SGIS_point_parameters = GL_TRUE;
- __GLeeLink_GL_SGIS_point_parameters();
- }
- if (__GLeeCheckExtension("GL_SGIX_instruments", &extensionNames) )
- {
- _GLEE_SGIX_instruments = GL_TRUE;
- __GLeeLink_GL_SGIX_instruments();
- }
- if (__GLeeCheckExtension("GL_SGIX_texture_scale_bias", &extensionNames) )
- {
- _GLEE_SGIX_texture_scale_bias = GL_TRUE;
- __GLeeLink_GL_SGIX_texture_scale_bias();
- }
- if (__GLeeCheckExtension("GL_SGIX_framezoom", &extensionNames) )
- {
- _GLEE_SGIX_framezoom = GL_TRUE;
- __GLeeLink_GL_SGIX_framezoom();
- }
- if (__GLeeCheckExtension("GL_SGIX_tag_sample_buffer", &extensionNames) )
- {
- _GLEE_SGIX_tag_sample_buffer = GL_TRUE;
- __GLeeLink_GL_SGIX_tag_sample_buffer();
- }
- if (__GLeeCheckExtension("GL_FfdMaskSGIX", &extensionNames) )
- {
- _GLEE_FfdMaskSGIX = GL_TRUE;
- __GLeeLink_GL_FfdMaskSGIX();
- }
- if (__GLeeCheckExtension("GL_SGIX_polynomial_ffd", &extensionNames) )
- {
- _GLEE_SGIX_polynomial_ffd = GL_TRUE;
- __GLeeLink_GL_SGIX_polynomial_ffd();
- }
- if (__GLeeCheckExtension("GL_SGIX_reference_plane", &extensionNames) )
- {
- _GLEE_SGIX_reference_plane = GL_TRUE;
- __GLeeLink_GL_SGIX_reference_plane();
- }
- if (__GLeeCheckExtension("GL_SGIX_flush_raster", &extensionNames) )
- {
- _GLEE_SGIX_flush_raster = GL_TRUE;
- __GLeeLink_GL_SGIX_flush_raster();
- }
- if (__GLeeCheckExtension("GL_SGIX_depth_texture", &extensionNames) )
- {
- _GLEE_SGIX_depth_texture = GL_TRUE;
- __GLeeLink_GL_SGIX_depth_texture();
- }
- if (__GLeeCheckExtension("GL_SGIS_fog_function", &extensionNames) )
- {
- _GLEE_SGIS_fog_function = GL_TRUE;
- __GLeeLink_GL_SGIS_fog_function();
- }
- if (__GLeeCheckExtension("GL_SGIX_fog_offset", &extensionNames) )
- {
- _GLEE_SGIX_fog_offset = GL_TRUE;
- __GLeeLink_GL_SGIX_fog_offset();
- }
- if (__GLeeCheckExtension("GL_HP_image_transform", &extensionNames) )
- {
- _GLEE_HP_image_transform = GL_TRUE;
- __GLeeLink_GL_HP_image_transform();
- }
- if (__GLeeCheckExtension("GL_HP_convolution_border_modes", &extensionNames) )
- {
- _GLEE_HP_convolution_border_modes = GL_TRUE;
- __GLeeLink_GL_HP_convolution_border_modes();
- }
- if (__GLeeCheckExtension("GL_INGR_palette_buffer", &extensionNames) )
- {
- _GLEE_INGR_palette_buffer = GL_TRUE;
- __GLeeLink_GL_INGR_palette_buffer();
- }
- if (__GLeeCheckExtension("GL_SGIX_texture_add_env", &extensionNames) )
- {
- _GLEE_SGIX_texture_add_env = GL_TRUE;
- __GLeeLink_GL_SGIX_texture_add_env();
- }
- if (__GLeeCheckExtension("GL_EXT_color_subtable", &extensionNames) )
- {
- _GLEE_EXT_color_subtable = GL_TRUE;
- __GLeeLink_GL_EXT_color_subtable();
- }
- if (__GLeeCheckExtension("GL_PGI_vertex_hints", &extensionNames) )
- {
- _GLEE_PGI_vertex_hints = GL_TRUE;
- __GLeeLink_GL_PGI_vertex_hints();
- }
- if (__GLeeCheckExtension("GL_PGI_misc_hints", &extensionNames) )
- {
- _GLEE_PGI_misc_hints = GL_TRUE;
- __GLeeLink_GL_PGI_misc_hints();
- }
- if (__GLeeCheckExtension("GL_EXT_paletted_texture", &extensionNames) )
- {
- _GLEE_EXT_paletted_texture = GL_TRUE;
- __GLeeLink_GL_EXT_paletted_texture();
- }
- if (__GLeeCheckExtension("GL_EXT_clip_volume_hint", &extensionNames) )
- {
- _GLEE_EXT_clip_volume_hint = GL_TRUE;
- __GLeeLink_GL_EXT_clip_volume_hint();
- }
- if (__GLeeCheckExtension("GL_SGIX_list_priority", &extensionNames) )
- {
- _GLEE_SGIX_list_priority = GL_TRUE;
- __GLeeLink_GL_SGIX_list_priority();
- }
- if (__GLeeCheckExtension("GL_SGIX_ir_instrument1", &extensionNames) )
- {
- _GLEE_SGIX_ir_instrument1 = GL_TRUE;
- __GLeeLink_GL_SGIX_ir_instrument1();
- }
- if (__GLeeCheckExtension("GL_SGIX_calligraphic_fragment", &extensionNames) )
- {
- _GLEE_SGIX_calligraphic_fragment = GL_TRUE;
- __GLeeLink_GL_SGIX_calligraphic_fragment();
- }
- if (__GLeeCheckExtension("GL_SGIX_texture_lod_bias", &extensionNames) )
- {
- _GLEE_SGIX_texture_lod_bias = GL_TRUE;
- __GLeeLink_GL_SGIX_texture_lod_bias();
- }
- if (__GLeeCheckExtension("GL_SGIX_shadow_ambient", &extensionNames) )
- {
- _GLEE_SGIX_shadow_ambient = GL_TRUE;
- __GLeeLink_GL_SGIX_shadow_ambient();
- }
- if (__GLeeCheckExtension("GL_EXT_index_texture", &extensionNames) )
- {
- _GLEE_EXT_index_texture = GL_TRUE;
- __GLeeLink_GL_EXT_index_texture();
- }
- if (__GLeeCheckExtension("GL_EXT_index_material", &extensionNames) )
- {
- _GLEE_EXT_index_material = GL_TRUE;
- __GLeeLink_GL_EXT_index_material();
- }
- if (__GLeeCheckExtension("GL_EXT_index_func", &extensionNames) )
- {
- _GLEE_EXT_index_func = GL_TRUE;
- __GLeeLink_GL_EXT_index_func();
- }
- if (__GLeeCheckExtension("GL_EXT_index_array_formats", &extensionNames) )
- {
- _GLEE_EXT_index_array_formats = GL_TRUE;
- __GLeeLink_GL_EXT_index_array_formats();
- }
- if (__GLeeCheckExtension("GL_EXT_compiled_vertex_array", &extensionNames) )
- {
- _GLEE_EXT_compiled_vertex_array = GL_TRUE;
- __GLeeLink_GL_EXT_compiled_vertex_array();
- }
- if (__GLeeCheckExtension("GL_EXT_cull_vertex", &extensionNames) )
- {
- _GLEE_EXT_cull_vertex = GL_TRUE;
- __GLeeLink_GL_EXT_cull_vertex();
- }
- if (__GLeeCheckExtension("GL_SGIX_ycrcb", &extensionNames) )
- {
- _GLEE_SGIX_ycrcb = GL_TRUE;
- __GLeeLink_GL_SGIX_ycrcb();
- }
- if (__GLeeCheckExtension("GL_SGIX_fragment_lighting", &extensionNames) )
- {
- _GLEE_SGIX_fragment_lighting = GL_TRUE;
- __GLeeLink_GL_SGIX_fragment_lighting();
- }
- if (__GLeeCheckExtension("GL_IBM_rasterpos_clip", &extensionNames) )
- {
- _GLEE_IBM_rasterpos_clip = GL_TRUE;
- __GLeeLink_GL_IBM_rasterpos_clip();
- }
- if (__GLeeCheckExtension("GL_HP_texture_lighting", &extensionNames) )
- {
- _GLEE_HP_texture_lighting = GL_TRUE;
- __GLeeLink_GL_HP_texture_lighting();
- }
- if (__GLeeCheckExtension("GL_EXT_draw_range_elements", &extensionNames) )
- {
- _GLEE_EXT_draw_range_elements = GL_TRUE;
- __GLeeLink_GL_EXT_draw_range_elements();
- }
- if (__GLeeCheckExtension("GL_WIN_phong_shading", &extensionNames) )
- {
- _GLEE_WIN_phong_shading = GL_TRUE;
- __GLeeLink_GL_WIN_phong_shading();
- }
- if (__GLeeCheckExtension("GL_WIN_specular_fog", &extensionNames) )
- {
- _GLEE_WIN_specular_fog = GL_TRUE;
- __GLeeLink_GL_WIN_specular_fog();
- }
- if (__GLeeCheckExtension("GL_EXT_light_texture", &extensionNames) )
- {
- _GLEE_EXT_light_texture = GL_TRUE;
- __GLeeLink_GL_EXT_light_texture();
- }
- if (__GLeeCheckExtension("GL_SGIX_blend_alpha_minmax", &extensionNames) )
- {
- _GLEE_SGIX_blend_alpha_minmax = GL_TRUE;
- __GLeeLink_GL_SGIX_blend_alpha_minmax();
- }
- if (__GLeeCheckExtension("GL_SGIX_impact_pixel_texture", &extensionNames) )
- {
- _GLEE_SGIX_impact_pixel_texture = GL_TRUE;
- __GLeeLink_GL_SGIX_impact_pixel_texture();
- }
- if (__GLeeCheckExtension("GL_EXT_bgra", &extensionNames) )
- {
- _GLEE_EXT_bgra = GL_TRUE;
- __GLeeLink_GL_EXT_bgra();
- }
- if (__GLeeCheckExtension("GL_SGIX_async", &extensionNames) )
- {
- _GLEE_SGIX_async = GL_TRUE;
- __GLeeLink_GL_SGIX_async();
- }
- if (__GLeeCheckExtension("GL_SGIX_async_pixel", &extensionNames) )
- {
- _GLEE_SGIX_async_pixel = GL_TRUE;
- __GLeeLink_GL_SGIX_async_pixel();
- }
- if (__GLeeCheckExtension("GL_SGIX_async_histogram", &extensionNames) )
- {
- _GLEE_SGIX_async_histogram = GL_TRUE;
- __GLeeLink_GL_SGIX_async_histogram();
- }
- if (__GLeeCheckExtension("GL_INTEL_texture_scissor", &extensionNames) )
- {
- _GLEE_INTEL_texture_scissor = GL_TRUE;
- __GLeeLink_GL_INTEL_texture_scissor();
- }
- if (__GLeeCheckExtension("GL_INTEL_parallel_arrays", &extensionNames) )
- {
- _GLEE_INTEL_parallel_arrays = GL_TRUE;
- __GLeeLink_GL_INTEL_parallel_arrays();
- }
- if (__GLeeCheckExtension("GL_HP_occlusion_test", &extensionNames) )
- {
- _GLEE_HP_occlusion_test = GL_TRUE;
- __GLeeLink_GL_HP_occlusion_test();
- }
- if (__GLeeCheckExtension("GL_EXT_pixel_transform", &extensionNames) )
- {
- _GLEE_EXT_pixel_transform = GL_TRUE;
- __GLeeLink_GL_EXT_pixel_transform();
- }
- if (__GLeeCheckExtension("GL_EXT_pixel_transform_color_table", &extensionNames) )
- {
- _GLEE_EXT_pixel_transform_color_table = GL_TRUE;
- __GLeeLink_GL_EXT_pixel_transform_color_table();
- }
- if (__GLeeCheckExtension("GL_EXT_shared_texture_palette", &extensionNames) )
- {
- _GLEE_EXT_shared_texture_palette = GL_TRUE;
- __GLeeLink_GL_EXT_shared_texture_palette();
- }
- if (__GLeeCheckExtension("GL_EXT_separate_specular_color", &extensionNames) )
- {
- _GLEE_EXT_separate_specular_color = GL_TRUE;
- __GLeeLink_GL_EXT_separate_specular_color();
- }
- if (__GLeeCheckExtension("GL_EXT_secondary_color", &extensionNames) )
- {
- _GLEE_EXT_secondary_color = GL_TRUE;
- __GLeeLink_GL_EXT_secondary_color();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_perturb_normal", &extensionNames) )
- {
- _GLEE_EXT_texture_perturb_normal = GL_TRUE;
- __GLeeLink_GL_EXT_texture_perturb_normal();
- }
- if (__GLeeCheckExtension("GL_EXT_multi_draw_arrays", &extensionNames) )
- {
- _GLEE_EXT_multi_draw_arrays = GL_TRUE;
- __GLeeLink_GL_EXT_multi_draw_arrays();
- }
- if (__GLeeCheckExtension("GL_EXT_fog_coord", &extensionNames) )
- {
- _GLEE_EXT_fog_coord = GL_TRUE;
- __GLeeLink_GL_EXT_fog_coord();
- }
- if (__GLeeCheckExtension("GL_REND_screen_coordinates", &extensionNames) )
- {
- _GLEE_REND_screen_coordinates = GL_TRUE;
- __GLeeLink_GL_REND_screen_coordinates();
- }
- if (__GLeeCheckExtension("GL_EXT_coordinate_frame", &extensionNames) )
- {
- _GLEE_EXT_coordinate_frame = GL_TRUE;
- __GLeeLink_GL_EXT_coordinate_frame();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_env_combine", &extensionNames) )
- {
- _GLEE_EXT_texture_env_combine = GL_TRUE;
- __GLeeLink_GL_EXT_texture_env_combine();
- }
- if (__GLeeCheckExtension("GL_APPLE_specular_vector", &extensionNames) )
- {
- _GLEE_APPLE_specular_vector = GL_TRUE;
- __GLeeLink_GL_APPLE_specular_vector();
- }
- if (__GLeeCheckExtension("GL_APPLE_transform_hint", &extensionNames) )
- {
- _GLEE_APPLE_transform_hint = GL_TRUE;
- __GLeeLink_GL_APPLE_transform_hint();
- }
- if (__GLeeCheckExtension("GL_SGIX_fog_scale", &extensionNames) )
- {
- _GLEE_SGIX_fog_scale = GL_TRUE;
- __GLeeLink_GL_SGIX_fog_scale();
- }
- if (__GLeeCheckExtension("GL_SUNX_constant_data", &extensionNames) )
- {
- _GLEE_SUNX_constant_data = GL_TRUE;
- __GLeeLink_GL_SUNX_constant_data();
- }
- if (__GLeeCheckExtension("GL_SUN_global_alpha", &extensionNames) )
- {
- _GLEE_SUN_global_alpha = GL_TRUE;
- __GLeeLink_GL_SUN_global_alpha();
- }
- if (__GLeeCheckExtension("GL_SUN_triangle_list", &extensionNames) )
- {
- _GLEE_SUN_triangle_list = GL_TRUE;
- __GLeeLink_GL_SUN_triangle_list();
- }
- if (__GLeeCheckExtension("GL_SUN_vertex", &extensionNames) )
- {
- _GLEE_SUN_vertex = GL_TRUE;
- __GLeeLink_GL_SUN_vertex();
- }
- if (__GLeeCheckExtension("GL_EXT_blend_func_separate", &extensionNames) )
- {
- _GLEE_EXT_blend_func_separate = GL_TRUE;
- __GLeeLink_GL_EXT_blend_func_separate();
- }
- if (__GLeeCheckExtension("GL_INGR_color_clamp", &extensionNames) )
- {
- _GLEE_INGR_color_clamp = GL_TRUE;
- __GLeeLink_GL_INGR_color_clamp();
- }
- if (__GLeeCheckExtension("GL_INGR_interlace_read", &extensionNames) )
- {
- _GLEE_INGR_interlace_read = GL_TRUE;
- __GLeeLink_GL_INGR_interlace_read();
- }
- if (__GLeeCheckExtension("GL_EXT_stencil_wrap", &extensionNames) )
- {
- _GLEE_EXT_stencil_wrap = GL_TRUE;
- __GLeeLink_GL_EXT_stencil_wrap();
- }
- if (__GLeeCheckExtension("GL_EXT_422_pixels", &extensionNames) )
- {
- _GLEE_EXT_422_pixels = GL_TRUE;
- __GLeeLink_GL_EXT_422_pixels();
- }
- if (__GLeeCheckExtension("GL_NV_texgen_reflection", &extensionNames) )
- {
- _GLEE_NV_texgen_reflection = GL_TRUE;
- __GLeeLink_GL_NV_texgen_reflection();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_cube_map", &extensionNames) )
- {
- _GLEE_EXT_texture_cube_map = GL_TRUE;
- __GLeeLink_GL_EXT_texture_cube_map();
- }
- if (__GLeeCheckExtension("GL_SUN_convolution_border_modes", &extensionNames) )
- {
- _GLEE_SUN_convolution_border_modes = GL_TRUE;
- __GLeeLink_GL_SUN_convolution_border_modes();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_env_add", &extensionNames) )
- {
- _GLEE_EXT_texture_env_add = GL_TRUE;
- __GLeeLink_GL_EXT_texture_env_add();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_lod_bias", &extensionNames) )
- {
- _GLEE_EXT_texture_lod_bias = GL_TRUE;
- __GLeeLink_GL_EXT_texture_lod_bias();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_filter_anisotropic", &extensionNames) )
- {
- _GLEE_EXT_texture_filter_anisotropic = GL_TRUE;
- __GLeeLink_GL_EXT_texture_filter_anisotropic();
- }
- if (__GLeeCheckExtension("GL_EXT_vertex_weighting", &extensionNames) )
- {
- _GLEE_EXT_vertex_weighting = GL_TRUE;
- __GLeeLink_GL_EXT_vertex_weighting();
- }
- if (__GLeeCheckExtension("GL_NV_light_max_exponent", &extensionNames) )
- {
- _GLEE_NV_light_max_exponent = GL_TRUE;
- __GLeeLink_GL_NV_light_max_exponent();
- }
- if (__GLeeCheckExtension("GL_NV_vertex_array_range", &extensionNames) )
- {
- _GLEE_NV_vertex_array_range = GL_TRUE;
- __GLeeLink_GL_NV_vertex_array_range();
- }
- if (__GLeeCheckExtension("GL_NV_register_combiners", &extensionNames) )
- {
- _GLEE_NV_register_combiners = GL_TRUE;
- __GLeeLink_GL_NV_register_combiners();
- }
- if (__GLeeCheckExtension("GL_NV_fog_distance", &extensionNames) )
- {
- _GLEE_NV_fog_distance = GL_TRUE;
- __GLeeLink_GL_NV_fog_distance();
- }
- if (__GLeeCheckExtension("GL_NV_texgen_emboss", &extensionNames) )
- {
- _GLEE_NV_texgen_emboss = GL_TRUE;
- __GLeeLink_GL_NV_texgen_emboss();
- }
- if (__GLeeCheckExtension("GL_NV_blend_square", &extensionNames) )
- {
- _GLEE_NV_blend_square = GL_TRUE;
- __GLeeLink_GL_NV_blend_square();
- }
- if (__GLeeCheckExtension("GL_NV_texture_env_combine4", &extensionNames) )
- {
- _GLEE_NV_texture_env_combine4 = GL_TRUE;
- __GLeeLink_GL_NV_texture_env_combine4();
- }
- if (__GLeeCheckExtension("GL_MESA_resize_buffers", &extensionNames) )
- {
- _GLEE_MESA_resize_buffers = GL_TRUE;
- __GLeeLink_GL_MESA_resize_buffers();
- }
- if (__GLeeCheckExtension("GL_MESA_window_pos", &extensionNames) )
- {
- _GLEE_MESA_window_pos = GL_TRUE;
- __GLeeLink_GL_MESA_window_pos();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_compression_s3tc", &extensionNames) )
- {
- _GLEE_EXT_texture_compression_s3tc = GL_TRUE;
- __GLeeLink_GL_EXT_texture_compression_s3tc();
- }
- if (__GLeeCheckExtension("GL_IBM_cull_vertex", &extensionNames) )
- {
- _GLEE_IBM_cull_vertex = GL_TRUE;
- __GLeeLink_GL_IBM_cull_vertex();
- }
- if (__GLeeCheckExtension("GL_IBM_multimode_draw_arrays", &extensionNames) )
- {
- _GLEE_IBM_multimode_draw_arrays = GL_TRUE;
- __GLeeLink_GL_IBM_multimode_draw_arrays();
- }
- if (__GLeeCheckExtension("GL_IBM_vertex_array_lists", &extensionNames) )
- {
- _GLEE_IBM_vertex_array_lists = GL_TRUE;
- __GLeeLink_GL_IBM_vertex_array_lists();
- }
- if (__GLeeCheckExtension("GL_SGIX_subsample", &extensionNames) )
- {
- _GLEE_SGIX_subsample = GL_TRUE;
- __GLeeLink_GL_SGIX_subsample();
- }
- if (__GLeeCheckExtension("GL_SGIX_ycrcb_subsample", &extensionNames) )
- {
- _GLEE_SGIX_ycrcb_subsample = GL_TRUE;
- __GLeeLink_GL_SGIX_ycrcb_subsample();
- }
- if (__GLeeCheckExtension("GL_SGIX_ycrcba", &extensionNames) )
- {
- _GLEE_SGIX_ycrcba = GL_TRUE;
- __GLeeLink_GL_SGIX_ycrcba();
- }
- if (__GLeeCheckExtension("GL_SGI_depth_pass_instrument", &extensionNames) )
- {
- _GLEE_SGI_depth_pass_instrument = GL_TRUE;
- __GLeeLink_GL_SGI_depth_pass_instrument();
- }
- if (__GLeeCheckExtension("GL_3DFX_texture_compression_FXT1", &extensionNames) )
- {
- _GLEE_3DFX_texture_compression_FXT1 = GL_TRUE;
- __GLeeLink_GL_3DFX_texture_compression_FXT1();
- }
- if (__GLeeCheckExtension("GL_3DFX_multisample", &extensionNames) )
- {
- _GLEE_3DFX_multisample = GL_TRUE;
- __GLeeLink_GL_3DFX_multisample();
- }
- if (__GLeeCheckExtension("GL_3DFX_tbuffer", &extensionNames) )
- {
- _GLEE_3DFX_tbuffer = GL_TRUE;
- __GLeeLink_GL_3DFX_tbuffer();
- }
- if (__GLeeCheckExtension("GL_EXT_multisample", &extensionNames) )
- {
- _GLEE_EXT_multisample = GL_TRUE;
- __GLeeLink_GL_EXT_multisample();
- }
- if (__GLeeCheckExtension("GL_SGIX_vertex_preclip", &extensionNames) )
- {
- _GLEE_SGIX_vertex_preclip = GL_TRUE;
- __GLeeLink_GL_SGIX_vertex_preclip();
- }
- if (__GLeeCheckExtension("GL_SGIX_convolution_accuracy", &extensionNames) )
- {
- _GLEE_SGIX_convolution_accuracy = GL_TRUE;
- __GLeeLink_GL_SGIX_convolution_accuracy();
- }
- if (__GLeeCheckExtension("GL_SGIX_resample", &extensionNames) )
- {
- _GLEE_SGIX_resample = GL_TRUE;
- __GLeeLink_GL_SGIX_resample();
- }
- if (__GLeeCheckExtension("GL_SGIS_point_line_texgen", &extensionNames) )
- {
- _GLEE_SGIS_point_line_texgen = GL_TRUE;
- __GLeeLink_GL_SGIS_point_line_texgen();
- }
- if (__GLeeCheckExtension("GL_SGIS_texture_color_mask", &extensionNames) )
- {
- _GLEE_SGIS_texture_color_mask = GL_TRUE;
- __GLeeLink_GL_SGIS_texture_color_mask();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_env_dot3", &extensionNames) )
- {
- _GLEE_EXT_texture_env_dot3 = GL_TRUE;
- __GLeeLink_GL_EXT_texture_env_dot3();
- }
- if (__GLeeCheckExtension("GL_ATI_texture_mirror_once", &extensionNames) )
- {
- _GLEE_ATI_texture_mirror_once = GL_TRUE;
- __GLeeLink_GL_ATI_texture_mirror_once();
- }
- if (__GLeeCheckExtension("GL_NV_fence", &extensionNames) )
- {
- _GLEE_NV_fence = GL_TRUE;
- __GLeeLink_GL_NV_fence();
- }
- if (__GLeeCheckExtension("GL_IBM_texture_mirrored_repeat", &extensionNames) )
- {
- _GLEE_IBM_texture_mirrored_repeat = GL_TRUE;
- __GLeeLink_GL_IBM_texture_mirrored_repeat();
- }
- if (__GLeeCheckExtension("GL_NV_evaluators", &extensionNames) )
- {
- _GLEE_NV_evaluators = GL_TRUE;
- __GLeeLink_GL_NV_evaluators();
- }
- if (__GLeeCheckExtension("GL_NV_packed_depth_stencil", &extensionNames) )
- {
- _GLEE_NV_packed_depth_stencil = GL_TRUE;
- __GLeeLink_GL_NV_packed_depth_stencil();
- }
- if (__GLeeCheckExtension("GL_NV_register_combiners2", &extensionNames) )
- {
- _GLEE_NV_register_combiners2 = GL_TRUE;
- __GLeeLink_GL_NV_register_combiners2();
- }
- if (__GLeeCheckExtension("GL_NV_texture_compression_vtc", &extensionNames) )
- {
- _GLEE_NV_texture_compression_vtc = GL_TRUE;
- __GLeeLink_GL_NV_texture_compression_vtc();
- }
- if (__GLeeCheckExtension("GL_NV_texture_rectangle", &extensionNames) )
- {
- _GLEE_NV_texture_rectangle = GL_TRUE;
- __GLeeLink_GL_NV_texture_rectangle();
- }
- if (__GLeeCheckExtension("GL_NV_texture_shader", &extensionNames) )
- {
- _GLEE_NV_texture_shader = GL_TRUE;
- __GLeeLink_GL_NV_texture_shader();
- }
- if (__GLeeCheckExtension("GL_NV_texture_shader2", &extensionNames) )
- {
- _GLEE_NV_texture_shader2 = GL_TRUE;
- __GLeeLink_GL_NV_texture_shader2();
- }
- if (__GLeeCheckExtension("GL_NV_vertex_array_range2", &extensionNames) )
- {
- _GLEE_NV_vertex_array_range2 = GL_TRUE;
- __GLeeLink_GL_NV_vertex_array_range2();
- }
- if (__GLeeCheckExtension("GL_NV_vertex_program", &extensionNames) )
- {
- _GLEE_NV_vertex_program = GL_TRUE;
- __GLeeLink_GL_NV_vertex_program();
- }
- if (__GLeeCheckExtension("GL_SGIX_texture_coordinate_clamp", &extensionNames) )
- {
- _GLEE_SGIX_texture_coordinate_clamp = GL_TRUE;
- __GLeeLink_GL_SGIX_texture_coordinate_clamp();
- }
- if (__GLeeCheckExtension("GL_SGIX_scalebias_hint", &extensionNames) )
- {
- _GLEE_SGIX_scalebias_hint = GL_TRUE;
- __GLeeLink_GL_SGIX_scalebias_hint();
- }
- if (__GLeeCheckExtension("GL_OML_interlace", &extensionNames) )
- {
- _GLEE_OML_interlace = GL_TRUE;
- __GLeeLink_GL_OML_interlace();
- }
- if (__GLeeCheckExtension("GL_OML_subsample", &extensionNames) )
- {
- _GLEE_OML_subsample = GL_TRUE;
- __GLeeLink_GL_OML_subsample();
- }
- if (__GLeeCheckExtension("GL_OML_resample", &extensionNames) )
- {
- _GLEE_OML_resample = GL_TRUE;
- __GLeeLink_GL_OML_resample();
- }
- if (__GLeeCheckExtension("GL_NV_copy_depth_to_color", &extensionNames) )
- {
- _GLEE_NV_copy_depth_to_color = GL_TRUE;
- __GLeeLink_GL_NV_copy_depth_to_color();
- }
- if (__GLeeCheckExtension("GL_ATI_envmap_bumpmap", &extensionNames) )
- {
- _GLEE_ATI_envmap_bumpmap = GL_TRUE;
- __GLeeLink_GL_ATI_envmap_bumpmap();
- }
- if (__GLeeCheckExtension("GL_ATI_fragment_shader", &extensionNames) )
- {
- _GLEE_ATI_fragment_shader = GL_TRUE;
- __GLeeLink_GL_ATI_fragment_shader();
- }
- if (__GLeeCheckExtension("GL_ATI_pn_triangles", &extensionNames) )
- {
- _GLEE_ATI_pn_triangles = GL_TRUE;
- __GLeeLink_GL_ATI_pn_triangles();
- }
- if (__GLeeCheckExtension("GL_ATI_vertex_array_object", &extensionNames) )
- {
- _GLEE_ATI_vertex_array_object = GL_TRUE;
- __GLeeLink_GL_ATI_vertex_array_object();
- }
- if (__GLeeCheckExtension("GL_EXT_vertex_shader", &extensionNames) )
- {
- _GLEE_EXT_vertex_shader = GL_TRUE;
- __GLeeLink_GL_EXT_vertex_shader();
- }
- if (__GLeeCheckExtension("GL_ATI_vertex_streams", &extensionNames) )
- {
- _GLEE_ATI_vertex_streams = GL_TRUE;
- __GLeeLink_GL_ATI_vertex_streams();
- }
- if (__GLeeCheckExtension("GL_ATI_element_array", &extensionNames) )
- {
- _GLEE_ATI_element_array = GL_TRUE;
- __GLeeLink_GL_ATI_element_array();
- }
- if (__GLeeCheckExtension("GL_SUN_mesh_array", &extensionNames) )
- {
- _GLEE_SUN_mesh_array = GL_TRUE;
- __GLeeLink_GL_SUN_mesh_array();
- }
- if (__GLeeCheckExtension("GL_SUN_slice_accum", &extensionNames) )
- {
- _GLEE_SUN_slice_accum = GL_TRUE;
- __GLeeLink_GL_SUN_slice_accum();
- }
- if (__GLeeCheckExtension("GL_NV_multisample_filter_hint", &extensionNames) )
- {
- _GLEE_NV_multisample_filter_hint = GL_TRUE;
- __GLeeLink_GL_NV_multisample_filter_hint();
- }
- if (__GLeeCheckExtension("GL_NV_depth_clamp", &extensionNames) )
- {
- _GLEE_NV_depth_clamp = GL_TRUE;
- __GLeeLink_GL_NV_depth_clamp();
- }
- if (__GLeeCheckExtension("GL_NV_occlusion_query", &extensionNames) )
- {
- _GLEE_NV_occlusion_query = GL_TRUE;
- __GLeeLink_GL_NV_occlusion_query();
- }
- if (__GLeeCheckExtension("GL_NV_point_sprite", &extensionNames) )
- {
- _GLEE_NV_point_sprite = GL_TRUE;
- __GLeeLink_GL_NV_point_sprite();
- }
- if (__GLeeCheckExtension("GL_NV_texture_shader3", &extensionNames) )
- {
- _GLEE_NV_texture_shader3 = GL_TRUE;
- __GLeeLink_GL_NV_texture_shader3();
- }
- if (__GLeeCheckExtension("GL_NV_vertex_program1_1", &extensionNames) )
- {
- _GLEE_NV_vertex_program1_1 = GL_TRUE;
- __GLeeLink_GL_NV_vertex_program1_1();
- }
- if (__GLeeCheckExtension("GL_EXT_shadow_funcs", &extensionNames) )
- {
- _GLEE_EXT_shadow_funcs = GL_TRUE;
- __GLeeLink_GL_EXT_shadow_funcs();
- }
- if (__GLeeCheckExtension("GL_EXT_stencil_two_side", &extensionNames) )
- {
- _GLEE_EXT_stencil_two_side = GL_TRUE;
- __GLeeLink_GL_EXT_stencil_two_side();
- }
- if (__GLeeCheckExtension("GL_ATI_text_fragment_shader", &extensionNames) )
- {
- _GLEE_ATI_text_fragment_shader = GL_TRUE;
- __GLeeLink_GL_ATI_text_fragment_shader();
- }
- if (__GLeeCheckExtension("GL_APPLE_client_storage", &extensionNames) )
- {
- _GLEE_APPLE_client_storage = GL_TRUE;
- __GLeeLink_GL_APPLE_client_storage();
- }
- if (__GLeeCheckExtension("GL_APPLE_element_array", &extensionNames) )
- {
- _GLEE_APPLE_element_array = GL_TRUE;
- __GLeeLink_GL_APPLE_element_array();
- }
- if (__GLeeCheckExtension("GL_APPLE_fence", &extensionNames) )
- {
- _GLEE_APPLE_fence = GL_TRUE;
- __GLeeLink_GL_APPLE_fence();
- }
- if (__GLeeCheckExtension("GL_APPLE_vertex_array_object", &extensionNames) )
- {
- _GLEE_APPLE_vertex_array_object = GL_TRUE;
- __GLeeLink_GL_APPLE_vertex_array_object();
- }
- if (__GLeeCheckExtension("GL_APPLE_vertex_array_range", &extensionNames) )
- {
- _GLEE_APPLE_vertex_array_range = GL_TRUE;
- __GLeeLink_GL_APPLE_vertex_array_range();
- }
- if (__GLeeCheckExtension("GL_APPLE_ycbcr_422", &extensionNames) )
- {
- _GLEE_APPLE_ycbcr_422 = GL_TRUE;
- __GLeeLink_GL_APPLE_ycbcr_422();
- }
- if (__GLeeCheckExtension("GL_S3_s3tc", &extensionNames) )
- {
- _GLEE_S3_s3tc = GL_TRUE;
- __GLeeLink_GL_S3_s3tc();
- }
- if (__GLeeCheckExtension("GL_ATI_draw_buffers", &extensionNames) )
- {
- _GLEE_ATI_draw_buffers = GL_TRUE;
- __GLeeLink_GL_ATI_draw_buffers();
- }
- if (__GLeeCheckExtension("GL_ATI_pixel_format_float", &extensionNames) )
- {
- _GLEE_ATI_pixel_format_float = GL_TRUE;
- __GLeeLink_GL_ATI_pixel_format_float();
- }
- if (__GLeeCheckExtension("GL_ATI_texture_env_combine3", &extensionNames) )
- {
- _GLEE_ATI_texture_env_combine3 = GL_TRUE;
- __GLeeLink_GL_ATI_texture_env_combine3();
- }
- if (__GLeeCheckExtension("GL_ATI_texture_float", &extensionNames) )
- {
- _GLEE_ATI_texture_float = GL_TRUE;
- __GLeeLink_GL_ATI_texture_float();
- }
- if (__GLeeCheckExtension("GL_NV_float_buffer", &extensionNames) )
- {
- _GLEE_NV_float_buffer = GL_TRUE;
- __GLeeLink_GL_NV_float_buffer();
- }
- if (__GLeeCheckExtension("GL_NV_fragment_program", &extensionNames) )
- {
- _GLEE_NV_fragment_program = GL_TRUE;
- __GLeeLink_GL_NV_fragment_program();
- }
- if (__GLeeCheckExtension("GL_NV_half_float", &extensionNames) )
- {
- _GLEE_NV_half_float = GL_TRUE;
- __GLeeLink_GL_NV_half_float();
- }
- if (__GLeeCheckExtension("GL_NV_pixel_data_range", &extensionNames) )
- {
- _GLEE_NV_pixel_data_range = GL_TRUE;
- __GLeeLink_GL_NV_pixel_data_range();
- }
- if (__GLeeCheckExtension("GL_NV_primitive_restart", &extensionNames) )
- {
- _GLEE_NV_primitive_restart = GL_TRUE;
- __GLeeLink_GL_NV_primitive_restart();
- }
- if (__GLeeCheckExtension("GL_NV_texture_expand_normal", &extensionNames) )
- {
- _GLEE_NV_texture_expand_normal = GL_TRUE;
- __GLeeLink_GL_NV_texture_expand_normal();
- }
- if (__GLeeCheckExtension("GL_NV_vertex_program2", &extensionNames) )
- {
- _GLEE_NV_vertex_program2 = GL_TRUE;
- __GLeeLink_GL_NV_vertex_program2();
- }
- if (__GLeeCheckExtension("GL_ATI_map_object_buffer", &extensionNames) )
- {
- _GLEE_ATI_map_object_buffer = GL_TRUE;
- __GLeeLink_GL_ATI_map_object_buffer();
- }
- if (__GLeeCheckExtension("GL_ATI_separate_stencil", &extensionNames) )
- {
- _GLEE_ATI_separate_stencil = GL_TRUE;
- __GLeeLink_GL_ATI_separate_stencil();
- }
- if (__GLeeCheckExtension("GL_ATI_vertex_attrib_array_object", &extensionNames) )
- {
- _GLEE_ATI_vertex_attrib_array_object = GL_TRUE;
- __GLeeLink_GL_ATI_vertex_attrib_array_object();
- }
- if (__GLeeCheckExtension("GL_OES_read_format", &extensionNames) )
- {
- _GLEE_OES_read_format = GL_TRUE;
- __GLeeLink_GL_OES_read_format();
- }
- if (__GLeeCheckExtension("GL_EXT_depth_bounds_test", &extensionNames) )
- {
- _GLEE_EXT_depth_bounds_test = GL_TRUE;
- __GLeeLink_GL_EXT_depth_bounds_test();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_mirror_clamp", &extensionNames) )
- {
- _GLEE_EXT_texture_mirror_clamp = GL_TRUE;
- __GLeeLink_GL_EXT_texture_mirror_clamp();
- }
- if (__GLeeCheckExtension("GL_EXT_blend_equation_separate", &extensionNames) )
- {
- _GLEE_EXT_blend_equation_separate = GL_TRUE;
- __GLeeLink_GL_EXT_blend_equation_separate();
- }
- if (__GLeeCheckExtension("GL_MESA_pack_invert", &extensionNames) )
- {
- _GLEE_MESA_pack_invert = GL_TRUE;
- __GLeeLink_GL_MESA_pack_invert();
- }
- if (__GLeeCheckExtension("GL_MESA_ycbcr_texture", &extensionNames) )
- {
- _GLEE_MESA_ycbcr_texture = GL_TRUE;
- __GLeeLink_GL_MESA_ycbcr_texture();
- }
- if (__GLeeCheckExtension("GL_EXT_pixel_buffer_object", &extensionNames) )
- {
- _GLEE_EXT_pixel_buffer_object = GL_TRUE;
- __GLeeLink_GL_EXT_pixel_buffer_object();
- }
- if (__GLeeCheckExtension("GL_NV_fragment_program_option", &extensionNames) )
- {
- _GLEE_NV_fragment_program_option = GL_TRUE;
- __GLeeLink_GL_NV_fragment_program_option();
- }
- if (__GLeeCheckExtension("GL_NV_fragment_program2", &extensionNames) )
- {
- _GLEE_NV_fragment_program2 = GL_TRUE;
- __GLeeLink_GL_NV_fragment_program2();
- }
- if (__GLeeCheckExtension("GL_NV_vertex_program2_option", &extensionNames) )
- {
- _GLEE_NV_vertex_program2_option = GL_TRUE;
- __GLeeLink_GL_NV_vertex_program2_option();
- }
- if (__GLeeCheckExtension("GL_NV_vertex_program3", &extensionNames) )
- {
- _GLEE_NV_vertex_program3 = GL_TRUE;
- __GLeeLink_GL_NV_vertex_program3();
- }
- if (__GLeeCheckExtension("GL_EXT_framebuffer_object", &extensionNames) )
- {
- _GLEE_EXT_framebuffer_object = GL_TRUE;
- __GLeeLink_GL_EXT_framebuffer_object();
- }
- if (__GLeeCheckExtension("GL_GREMEDY_string_marker", &extensionNames) )
- {
- _GLEE_GREMEDY_string_marker = GL_TRUE;
- __GLeeLink_GL_GREMEDY_string_marker();
- }
- if (__GLeeCheckExtension("GL_EXT_packed_depth_stencil", &extensionNames) )
- {
- _GLEE_EXT_packed_depth_stencil = GL_TRUE;
- __GLeeLink_GL_EXT_packed_depth_stencil();
- }
- if (__GLeeCheckExtension("GL_EXT_stencil_clear_tag", &extensionNames) )
- {
- _GLEE_EXT_stencil_clear_tag = GL_TRUE;
- __GLeeLink_GL_EXT_stencil_clear_tag();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_sRGB", &extensionNames) )
- {
- _GLEE_EXT_texture_sRGB = GL_TRUE;
- __GLeeLink_GL_EXT_texture_sRGB();
- }
- if (__GLeeCheckExtension("GL_EXT_framebuffer_blit", &extensionNames) )
- {
- _GLEE_EXT_framebuffer_blit = GL_TRUE;
- __GLeeLink_GL_EXT_framebuffer_blit();
- }
- if (__GLeeCheckExtension("GL_EXT_framebuffer_multisample", &extensionNames) )
- {
- _GLEE_EXT_framebuffer_multisample = GL_TRUE;
- __GLeeLink_GL_EXT_framebuffer_multisample();
- }
- if (__GLeeCheckExtension("GL_MESAX_texture_stack", &extensionNames) )
- {
- _GLEE_MESAX_texture_stack = GL_TRUE;
- __GLeeLink_GL_MESAX_texture_stack();
- }
- if (__GLeeCheckExtension("GL_EXT_timer_query", &extensionNames) )
- {
- _GLEE_EXT_timer_query = GL_TRUE;
- __GLeeLink_GL_EXT_timer_query();
- }
- if (__GLeeCheckExtension("GL_EXT_gpu_program_parameters", &extensionNames) )
- {
- _GLEE_EXT_gpu_program_parameters = GL_TRUE;
- __GLeeLink_GL_EXT_gpu_program_parameters();
- }
- if (__GLeeCheckExtension("GL_APPLE_flush_buffer_range", &extensionNames) )
- {
- _GLEE_APPLE_flush_buffer_range = GL_TRUE;
- __GLeeLink_GL_APPLE_flush_buffer_range();
- }
- if (__GLeeCheckExtension("GL_EXT_gpu_shader4", &extensionNames) )
- {
- _GLEE_EXT_gpu_shader4 = GL_TRUE;
- __GLeeLink_GL_EXT_gpu_shader4();
- }
- if (__GLeeCheckExtension("GL_EXT_draw_instanced", &extensionNames) )
- {
- _GLEE_EXT_draw_instanced = GL_TRUE;
- __GLeeLink_GL_EXT_draw_instanced();
- }
- if (__GLeeCheckExtension("GL_EXT_packed_float", &extensionNames) )
- {
- _GLEE_EXT_packed_float = GL_TRUE;
- __GLeeLink_GL_EXT_packed_float();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_array", &extensionNames) )
- {
- _GLEE_EXT_texture_array = GL_TRUE;
- __GLeeLink_GL_EXT_texture_array();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_buffer_object", &extensionNames) )
- {
- _GLEE_EXT_texture_buffer_object = GL_TRUE;
- __GLeeLink_GL_EXT_texture_buffer_object();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_compression_latc", &extensionNames) )
- {
- _GLEE_EXT_texture_compression_latc = GL_TRUE;
- __GLeeLink_GL_EXT_texture_compression_latc();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_compression_rgtc", &extensionNames) )
- {
- _GLEE_EXT_texture_compression_rgtc = GL_TRUE;
- __GLeeLink_GL_EXT_texture_compression_rgtc();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_shared_exponent", &extensionNames) )
- {
- _GLEE_EXT_texture_shared_exponent = GL_TRUE;
- __GLeeLink_GL_EXT_texture_shared_exponent();
- }
- if (__GLeeCheckExtension("GL_NV_depth_buffer_float", &extensionNames) )
- {
- _GLEE_NV_depth_buffer_float = GL_TRUE;
- __GLeeLink_GL_NV_depth_buffer_float();
- }
- if (__GLeeCheckExtension("GL_NV_framebuffer_multisample_coverage", &extensionNames) )
- {
- _GLEE_NV_framebuffer_multisample_coverage = GL_TRUE;
- __GLeeLink_GL_NV_framebuffer_multisample_coverage();
- }
- if (__GLeeCheckExtension("GL_EXT_framebuffer_sRGB", &extensionNames) )
- {
- _GLEE_EXT_framebuffer_sRGB = GL_TRUE;
- __GLeeLink_GL_EXT_framebuffer_sRGB();
- }
- if (__GLeeCheckExtension("GL_NV_geometry_shader4", &extensionNames) )
- {
- _GLEE_NV_geometry_shader4 = GL_TRUE;
- __GLeeLink_GL_NV_geometry_shader4();
- }
- if (__GLeeCheckExtension("GL_NV_parameter_buffer_object", &extensionNames) )
- {
- _GLEE_NV_parameter_buffer_object = GL_TRUE;
- __GLeeLink_GL_NV_parameter_buffer_object();
- }
- if (__GLeeCheckExtension("GL_EXT_draw_buffers2", &extensionNames) )
- {
- _GLEE_EXT_draw_buffers2 = GL_TRUE;
- __GLeeLink_GL_EXT_draw_buffers2();
- }
- if (__GLeeCheckExtension("GL_NV_transform_feedback", &extensionNames) )
- {
- _GLEE_NV_transform_feedback = GL_TRUE;
- __GLeeLink_GL_NV_transform_feedback();
- }
- if (__GLeeCheckExtension("GL_EXT_bindable_uniform", &extensionNames) )
- {
- _GLEE_EXT_bindable_uniform = GL_TRUE;
- __GLeeLink_GL_EXT_bindable_uniform();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_integer", &extensionNames) )
- {
- _GLEE_EXT_texture_integer = GL_TRUE;
- __GLeeLink_GL_EXT_texture_integer();
- }
- if (__GLeeCheckExtension("GL_GREMEDY_frame_terminator", &extensionNames) )
- {
- _GLEE_GREMEDY_frame_terminator = GL_TRUE;
- __GLeeLink_GL_GREMEDY_frame_terminator();
- }
- if (__GLeeCheckExtension("GL_NV_conditional_render", &extensionNames) )
- {
- _GLEE_NV_conditional_render = GL_TRUE;
- __GLeeLink_GL_NV_conditional_render();
- }
- if (__GLeeCheckExtension("GL_NV_present_video", &extensionNames) )
- {
- _GLEE_NV_present_video = GL_TRUE;
- __GLeeLink_GL_NV_present_video();
- }
- if (__GLeeCheckExtension("GL_EXT_transform_feedback", &extensionNames) )
- {
- _GLEE_EXT_transform_feedback = GL_TRUE;
- __GLeeLink_GL_EXT_transform_feedback();
- }
- if (__GLeeCheckExtension("GL_EXT_direct_state_access", &extensionNames) )
- {
- _GLEE_EXT_direct_state_access = GL_TRUE;
- __GLeeLink_GL_EXT_direct_state_access();
- }
- if (__GLeeCheckExtension("GL_EXT_vertex_array_bgra", &extensionNames) )
- {
- _GLEE_EXT_vertex_array_bgra = GL_TRUE;
- __GLeeLink_GL_EXT_vertex_array_bgra();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_swizzle", &extensionNames) )
- {
- _GLEE_EXT_texture_swizzle = GL_TRUE;
- __GLeeLink_GL_EXT_texture_swizzle();
- }
- if (__GLeeCheckExtension("GL_NV_explicit_multisample", &extensionNames) )
- {
- _GLEE_NV_explicit_multisample = GL_TRUE;
- __GLeeLink_GL_NV_explicit_multisample();
- }
- if (__GLeeCheckExtension("GL_NV_transform_feedback2", &extensionNames) )
- {
- _GLEE_NV_transform_feedback2 = GL_TRUE;
- __GLeeLink_GL_NV_transform_feedback2();
- }
- if (__GLeeCheckExtension("GL_SGIX_texture_select", &extensionNames) )
- {
- _GLEE_SGIX_texture_select = GL_TRUE;
- __GLeeLink_GL_SGIX_texture_select();
- }
- if (__GLeeCheckExtension("GL_INGR_blend_func_separate", &extensionNames) )
- {
- _GLEE_INGR_blend_func_separate = GL_TRUE;
- __GLeeLink_GL_INGR_blend_func_separate();
- }
- if (__GLeeCheckExtension("GL_SGIX_depth_pass_instrument", &extensionNames) )
- {
- _GLEE_SGIX_depth_pass_instrument = GL_TRUE;
- __GLeeLink_GL_SGIX_depth_pass_instrument();
- }
- if (__GLeeCheckExtension("GL_SGIX_igloo_interface", &extensionNames) )
- {
- _GLEE_SGIX_igloo_interface = GL_TRUE;
- __GLeeLink_GL_SGIX_igloo_interface();
- }
- if (__GLeeCheckExtension("GL_EXT_fragment_lighting", &extensionNames) )
- {
- _GLEE_EXT_fragment_lighting = GL_TRUE;
- __GLeeLink_GL_EXT_fragment_lighting();
- }
- if (__GLeeCheckExtension("GL_EXT_geometry_shader4", &extensionNames) )
- {
- _GLEE_EXT_geometry_shader4 = GL_TRUE;
- __GLeeLink_GL_EXT_geometry_shader4();
- }
- if (__GLeeCheckExtension("GL_EXT_scene_marker", &extensionNames) )
- {
- _GLEE_EXT_scene_marker = GL_TRUE;
- __GLeeLink_GL_EXT_scene_marker();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_compression_dxt1", &extensionNames) )
- {
- _GLEE_EXT_texture_compression_dxt1 = GL_TRUE;
- __GLeeLink_GL_EXT_texture_compression_dxt1();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_env", &extensionNames) )
- {
- _GLEE_EXT_texture_env = GL_TRUE;
- __GLeeLink_GL_EXT_texture_env();
- }
- if (__GLeeCheckExtension("GL_IBM_static_data", &extensionNames) )
- {
- _GLEE_IBM_static_data = GL_TRUE;
- __GLeeLink_GL_IBM_static_data();
- }
- if (__GLeeCheckExtension("GL_NV_gpu_program4", &extensionNames) )
- {
- _GLEE_NV_gpu_program4 = GL_TRUE;
- __GLeeLink_GL_NV_gpu_program4();
- }
- if (__GLeeCheckExtension("GL_OES_byte_coordinates", &extensionNames) )
- {
- _GLEE_OES_byte_coordinates = GL_TRUE;
- __GLeeLink_GL_OES_byte_coordinates();
- }
- if (__GLeeCheckExtension("GL_OES_compressed_paletted_texture", &extensionNames) )
- {
- _GLEE_OES_compressed_paletted_texture = GL_TRUE;
- __GLeeLink_GL_OES_compressed_paletted_texture();
- }
- if (__GLeeCheckExtension("GL_OES_single_precision", &extensionNames) )
- {
- _GLEE_OES_single_precision = GL_TRUE;
- __GLeeLink_GL_OES_single_precision();
- }
- if (__GLeeCheckExtension("GL_SGIX_pixel_texture_bits", &extensionNames) )
- {
- _GLEE_SGIX_pixel_texture_bits = GL_TRUE;
- __GLeeLink_GL_SGIX_pixel_texture_bits();
- }
- if (__GLeeCheckExtension("GL_SGIX_texture_range", &extensionNames) )
- {
- _GLEE_SGIX_texture_range = GL_TRUE;
- __GLeeLink_GL_SGIX_texture_range();
- }
- #ifdef WIN32
- if (__GLeeCheckExtension("WGL_ARB_buffer_region", &extensionNames) )
- {
- _GLEE_WGL_ARB_buffer_region = GL_TRUE;
- __GLeeLink_WGL_ARB_buffer_region();
- }
- if (__GLeeCheckExtension("WGL_ARB_multisample", &extensionNames) )
- {
- _GLEE_WGL_ARB_multisample = GL_TRUE;
- __GLeeLink_WGL_ARB_multisample();
- }
- if (__GLeeCheckExtension("WGL_ARB_extensions_string", &extensionNames) )
- {
- _GLEE_WGL_ARB_extensions_string = GL_TRUE;
- __GLeeLink_WGL_ARB_extensions_string();
- }
- if (__GLeeCheckExtension("WGL_ARB_pixel_format", &extensionNames) )
- {
- _GLEE_WGL_ARB_pixel_format = GL_TRUE;
- __GLeeLink_WGL_ARB_pixel_format();
- }
- if (__GLeeCheckExtension("WGL_ARB_make_current_read", &extensionNames) )
- {
- _GLEE_WGL_ARB_make_current_read = GL_TRUE;
- __GLeeLink_WGL_ARB_make_current_read();
- }
- if (__GLeeCheckExtension("WGL_ARB_pbuffer", &extensionNames) )
- {
- _GLEE_WGL_ARB_pbuffer = GL_TRUE;
- __GLeeLink_WGL_ARB_pbuffer();
- }
- if (__GLeeCheckExtension("WGL_ARB_render_texture", &extensionNames) )
- {
- _GLEE_WGL_ARB_render_texture = GL_TRUE;
- __GLeeLink_WGL_ARB_render_texture();
- }
- if (__GLeeCheckExtension("WGL_ARB_pixel_format_float", &extensionNames) )
- {
- _GLEE_WGL_ARB_pixel_format_float = GL_TRUE;
- __GLeeLink_WGL_ARB_pixel_format_float();
- }
- if (__GLeeCheckExtension("WGL_ARB_create_context", &extensionNames) )
- {
- _GLEE_WGL_ARB_create_context = GL_TRUE;
- __GLeeLink_WGL_ARB_create_context();
- }
- if (__GLeeCheckExtension("WGL_EXT_make_current_read", &extensionNames) )
- {
- _GLEE_WGL_EXT_make_current_read = GL_TRUE;
- __GLeeLink_WGL_EXT_make_current_read();
- }
- if (__GLeeCheckExtension("WGL_EXT_pixel_format", &extensionNames) )
- {
- _GLEE_WGL_EXT_pixel_format = GL_TRUE;
- __GLeeLink_WGL_EXT_pixel_format();
- }
- if (__GLeeCheckExtension("WGL_EXT_pbuffer", &extensionNames) )
- {
- _GLEE_WGL_EXT_pbuffer = GL_TRUE;
- __GLeeLink_WGL_EXT_pbuffer();
- }
- if (__GLeeCheckExtension("WGL_EXT_depth_float", &extensionNames) )
- {
- _GLEE_WGL_EXT_depth_float = GL_TRUE;
- __GLeeLink_WGL_EXT_depth_float();
- }
- if (__GLeeCheckExtension("WGL_3DFX_multisample", &extensionNames) )
- {
- _GLEE_WGL_3DFX_multisample = GL_TRUE;
- __GLeeLink_WGL_3DFX_multisample();
- }
- if (__GLeeCheckExtension("WGL_EXT_multisample", &extensionNames) )
- {
- _GLEE_WGL_EXT_multisample = GL_TRUE;
- __GLeeLink_WGL_EXT_multisample();
- }
- if (__GLeeCheckExtension("WGL_I3D_digital_video_control", &extensionNames) )
- {
- _GLEE_WGL_I3D_digital_video_control = GL_TRUE;
- __GLeeLink_WGL_I3D_digital_video_control();
- }
- if (__GLeeCheckExtension("WGL_I3D_gamma", &extensionNames) )
- {
- _GLEE_WGL_I3D_gamma = GL_TRUE;
- __GLeeLink_WGL_I3D_gamma();
- }
- if (__GLeeCheckExtension("WGL_I3D_genlock", &extensionNames) )
- {
- _GLEE_WGL_I3D_genlock = GL_TRUE;
- __GLeeLink_WGL_I3D_genlock();
- }
- if (__GLeeCheckExtension("WGL_I3D_image_buffer", &extensionNames) )
- {
- _GLEE_WGL_I3D_image_buffer = GL_TRUE;
- __GLeeLink_WGL_I3D_image_buffer();
- }
- if (__GLeeCheckExtension("WGL_I3D_swap_frame_lock", &extensionNames) )
- {
- _GLEE_WGL_I3D_swap_frame_lock = GL_TRUE;
- __GLeeLink_WGL_I3D_swap_frame_lock();
- }
- if (__GLeeCheckExtension("WGL_NV_render_depth_texture", &extensionNames) )
- {
- _GLEE_WGL_NV_render_depth_texture = GL_TRUE;
- __GLeeLink_WGL_NV_render_depth_texture();
- }
- if (__GLeeCheckExtension("WGL_NV_render_texture_rectangle", &extensionNames) )
- {
- _GLEE_WGL_NV_render_texture_rectangle = GL_TRUE;
- __GLeeLink_WGL_NV_render_texture_rectangle();
- }
- if (__GLeeCheckExtension("WGL_ATI_pixel_format_float", &extensionNames) )
- {
- _GLEE_WGL_ATI_pixel_format_float = GL_TRUE;
- __GLeeLink_WGL_ATI_pixel_format_float();
- }
- if (__GLeeCheckExtension("WGL_NV_float_buffer", &extensionNames) )
- {
- _GLEE_WGL_NV_float_buffer = GL_TRUE;
- __GLeeLink_WGL_NV_float_buffer();
- }
- if (__GLeeCheckExtension("WGL_3DL_stereo_control", &extensionNames) )
- {
- _GLEE_WGL_3DL_stereo_control = GL_TRUE;
- __GLeeLink_WGL_3DL_stereo_control();
- }
- if (__GLeeCheckExtension("WGL_EXT_pixel_format_packed_float", &extensionNames) )
- {
- _GLEE_WGL_EXT_pixel_format_packed_float = GL_TRUE;
- __GLeeLink_WGL_EXT_pixel_format_packed_float();
- }
- if (__GLeeCheckExtension("WGL_EXT_framebuffer_sRGB", &extensionNames) )
- {
- _GLEE_WGL_EXT_framebuffer_sRGB = GL_TRUE;
- __GLeeLink_WGL_EXT_framebuffer_sRGB();
- }
- if (__GLeeCheckExtension("WGL_NV_present_video", &extensionNames) )
- {
- _GLEE_WGL_NV_present_video = GL_TRUE;
- __GLeeLink_WGL_NV_present_video();
- }
- if (__GLeeCheckExtension("WGL_NV_swap_group", &extensionNames) )
- {
- _GLEE_WGL_NV_swap_group = GL_TRUE;
- __GLeeLink_WGL_NV_swap_group();
- }
- if (__GLeeCheckExtension("WGL_NV_gpu_affinity", &extensionNames) )
- {
- _GLEE_WGL_NV_gpu_affinity = GL_TRUE;
- __GLeeLink_WGL_NV_gpu_affinity();
- }
- if (__GLeeCheckExtension("WGL_EXT_display_color_table", &extensionNames) )
- {
- _GLEE_WGL_EXT_display_color_table = GL_TRUE;
- __GLeeLink_WGL_EXT_display_color_table();
- }
- if (__GLeeCheckExtension("WGL_EXT_extensions_string", &extensionNames) )
- {
- _GLEE_WGL_EXT_extensions_string = GL_TRUE;
- __GLeeLink_WGL_EXT_extensions_string();
- }
- if (__GLeeCheckExtension("WGL_EXT_swap_control", &extensionNames) )
- {
- _GLEE_WGL_EXT_swap_control = GL_TRUE;
- __GLeeLink_WGL_EXT_swap_control();
- }
- if (__GLeeCheckExtension("WGL_NV_vertex_array_range", &extensionNames) )
- {
- _GLEE_WGL_NV_vertex_array_range = GL_TRUE;
- __GLeeLink_WGL_NV_vertex_array_range();
- }
- if (__GLeeCheckExtension("WGL_OML_sync_control", &extensionNames) )
- {
- _GLEE_WGL_OML_sync_control = GL_TRUE;
- __GLeeLink_WGL_OML_sync_control();
- }
- if (__GLeeCheckExtension("WGL_I3D_swap_frame_usage", &extensionNames) )
- {
- _GLEE_WGL_I3D_swap_frame_usage = GL_TRUE;
- __GLeeLink_WGL_I3D_swap_frame_usage();
- }
- if (__GLeeCheckExtension("WGL_NV_video_output", &extensionNames) )
- {
- _GLEE_WGL_NV_video_output = GL_TRUE;
- __GLeeLink_WGL_NV_video_output();
- }
- #elif defined(__APPLE__) || defined(__APPLE_CC__)
- #else /* GLX */
- if (__GLeeCheckExtension("GLX_VERSION_1_3", &extensionNames) )
- {
- _GLEE_GLX_VERSION_1_3 = GL_TRUE;
- __GLeeLink_GLX_VERSION_1_3();
- }
- if (__GLeeCheckExtension("GLX_VERSION_1_4", &extensionNames) )
- {
- _GLEE_GLX_VERSION_1_4 = GL_TRUE;
- __GLeeLink_GLX_VERSION_1_4();
- }
- if (__GLeeCheckExtension("GLX_ARB_multisample", &extensionNames) )
- {
- _GLEE_GLX_ARB_multisample = GL_TRUE;
- __GLeeLink_GLX_ARB_multisample();
- }
- if (__GLeeCheckExtension("GLX_ARB_fbconfig_float", &extensionNames) )
- {
- _GLEE_GLX_ARB_fbconfig_float = GL_TRUE;
- __GLeeLink_GLX_ARB_fbconfig_float();
- }
- if (__GLeeCheckExtension("GLX_ARB_create_context", &extensionNames) )
- {
- _GLEE_GLX_ARB_create_context = GL_TRUE;
- __GLeeLink_GLX_ARB_create_context();
- }
- if (__GLeeCheckExtension("GLX_SGIS_multisample", &extensionNames) )
- {
- _GLEE_GLX_SGIS_multisample = GL_TRUE;
- __GLeeLink_GLX_SGIS_multisample();
- }
- if (__GLeeCheckExtension("GLX_EXT_visual_info", &extensionNames) )
- {
- _GLEE_GLX_EXT_visual_info = GL_TRUE;
- __GLeeLink_GLX_EXT_visual_info();
- }
- if (__GLeeCheckExtension("GLX_SGI_swap_control", &extensionNames) )
- {
- _GLEE_GLX_SGI_swap_control = GL_TRUE;
- __GLeeLink_GLX_SGI_swap_control();
- }
- if (__GLeeCheckExtension("GLX_SGI_video_sync", &extensionNames) )
- {
- _GLEE_GLX_SGI_video_sync = GL_TRUE;
- __GLeeLink_GLX_SGI_video_sync();
- }
- if (__GLeeCheckExtension("GLX_SGI_make_current_read", &extensionNames) )
- {
- _GLEE_GLX_SGI_make_current_read = GL_TRUE;
- __GLeeLink_GLX_SGI_make_current_read();
- }
- if (__GLeeCheckExtension("GLX_EXT_visual_rating", &extensionNames) )
- {
- _GLEE_GLX_EXT_visual_rating = GL_TRUE;
- __GLeeLink_GLX_EXT_visual_rating();
- }
- if (__GLeeCheckExtension("GLX_EXT_import_context", &extensionNames) )
- {
- _GLEE_GLX_EXT_import_context = GL_TRUE;
- __GLeeLink_GLX_EXT_import_context();
- }
- if (__GLeeCheckExtension("GLX_SGIX_fbconfig", &extensionNames) )
- {
- _GLEE_GLX_SGIX_fbconfig = GL_TRUE;
- __GLeeLink_GLX_SGIX_fbconfig();
- }
- if (__GLeeCheckExtension("GLX_SGIX_pbuffer", &extensionNames) )
- {
- _GLEE_GLX_SGIX_pbuffer = GL_TRUE;
- __GLeeLink_GLX_SGIX_pbuffer();
- }
- if (__GLeeCheckExtension("GLX_SGI_cushion", &extensionNames) )
- {
- _GLEE_GLX_SGI_cushion = GL_TRUE;
- __GLeeLink_GLX_SGI_cushion();
- }
- if (__GLeeCheckExtension("GLX_SGIX_video_resize", &extensionNames) )
- {
- _GLEE_GLX_SGIX_video_resize = GL_TRUE;
- __GLeeLink_GLX_SGIX_video_resize();
- }
- if (__GLeeCheckExtension("GLX_SGIX_swap_group", &extensionNames) )
- {
- _GLEE_GLX_SGIX_swap_group = GL_TRUE;
- __GLeeLink_GLX_SGIX_swap_group();
- }
- if (__GLeeCheckExtension("GLX_SGIX_swap_barrier", &extensionNames) )
- {
- _GLEE_GLX_SGIX_swap_barrier = GL_TRUE;
- __GLeeLink_GLX_SGIX_swap_barrier();
- }
- if (__GLeeCheckExtension("GLX_SGIS_blended_overlay", &extensionNames) )
- {
- _GLEE_GLX_SGIS_blended_overlay = GL_TRUE;
- __GLeeLink_GLX_SGIS_blended_overlay();
- }
- if (__GLeeCheckExtension("GLX_SGIS_shared_multisample", &extensionNames) )
- {
- _GLEE_GLX_SGIS_shared_multisample = GL_TRUE;
- __GLeeLink_GLX_SGIS_shared_multisample();
- }
- if (__GLeeCheckExtension("GLX_SUN_get_transparent_index", &extensionNames) )
- {
- _GLEE_GLX_SUN_get_transparent_index = GL_TRUE;
- __GLeeLink_GLX_SUN_get_transparent_index();
- }
- if (__GLeeCheckExtension("GLX_3DFX_multisample", &extensionNames) )
- {
- _GLEE_GLX_3DFX_multisample = GL_TRUE;
- __GLeeLink_GLX_3DFX_multisample();
- }
- if (__GLeeCheckExtension("GLX_MESA_copy_sub_buffer", &extensionNames) )
- {
- _GLEE_GLX_MESA_copy_sub_buffer = GL_TRUE;
- __GLeeLink_GLX_MESA_copy_sub_buffer();
- }
- if (__GLeeCheckExtension("GLX_MESA_pixmap_colormap", &extensionNames) )
- {
- _GLEE_GLX_MESA_pixmap_colormap = GL_TRUE;
- __GLeeLink_GLX_MESA_pixmap_colormap();
- }
- if (__GLeeCheckExtension("GLX_MESA_release_buffers", &extensionNames) )
- {
- _GLEE_GLX_MESA_release_buffers = GL_TRUE;
- __GLeeLink_GLX_MESA_release_buffers();
- }
- if (__GLeeCheckExtension("GLX_MESA_set_3dfx_mode", &extensionNames) )
- {
- _GLEE_GLX_MESA_set_3dfx_mode = GL_TRUE;
- __GLeeLink_GLX_MESA_set_3dfx_mode();
- }
- if (__GLeeCheckExtension("GLX_SGIX_visual_select_group", &extensionNames) )
- {
- _GLEE_GLX_SGIX_visual_select_group = GL_TRUE;
- __GLeeLink_GLX_SGIX_visual_select_group();
- }
- if (__GLeeCheckExtension("GLX_OML_swap_method", &extensionNames) )
- {
- _GLEE_GLX_OML_swap_method = GL_TRUE;
- __GLeeLink_GLX_OML_swap_method();
- }
- if (__GLeeCheckExtension("GLX_OML_sync_control", &extensionNames) )
- {
- _GLEE_GLX_OML_sync_control = GL_TRUE;
- __GLeeLink_GLX_OML_sync_control();
- }
- if (__GLeeCheckExtension("GLX_NV_float_buffer", &extensionNames) )
- {
- _GLEE_GLX_NV_float_buffer = GL_TRUE;
- __GLeeLink_GLX_NV_float_buffer();
- }
- if (__GLeeCheckExtension("GLX_SGIX_hyperpipe", &extensionNames) )
- {
- _GLEE_GLX_SGIX_hyperpipe = GL_TRUE;
- __GLeeLink_GLX_SGIX_hyperpipe();
- }
- if (__GLeeCheckExtension("GLX_MESA_agp_offset", &extensionNames) )
- {
- _GLEE_GLX_MESA_agp_offset = GL_TRUE;
- __GLeeLink_GLX_MESA_agp_offset();
- }
- if (__GLeeCheckExtension("GLX_EXT_fbconfig_packed_float", &extensionNames) )
- {
- _GLEE_GLX_EXT_fbconfig_packed_float = GL_TRUE;
- __GLeeLink_GLX_EXT_fbconfig_packed_float();
- }
- if (__GLeeCheckExtension("GLX_EXT_framebuffer_sRGB", &extensionNames) )
- {
- _GLEE_GLX_EXT_framebuffer_sRGB = GL_TRUE;
- __GLeeLink_GLX_EXT_framebuffer_sRGB();
- }
- if (__GLeeCheckExtension("GLX_EXT_texture_from_pixmap", &extensionNames) )
- {
- _GLEE_GLX_EXT_texture_from_pixmap = GL_TRUE;
- __GLeeLink_GLX_EXT_texture_from_pixmap();
- }
- if (__GLeeCheckExtension("GLX_NV_present_video", &extensionNames) )
- {
- _GLEE_GLX_NV_present_video = GL_TRUE;
- __GLeeLink_GLX_NV_present_video();
- }
- if (__GLeeCheckExtension("GLX_NV_video_out", &extensionNames) )
- {
- _GLEE_GLX_NV_video_out = GL_TRUE;
- __GLeeLink_GLX_NV_video_out();
- }
- if (__GLeeCheckExtension("GLX_NV_swap_group", &extensionNames) )
- {
- _GLEE_GLX_NV_swap_group = GL_TRUE;
- __GLeeLink_GLX_NV_swap_group();
- }
- if (__GLeeCheckExtension("GLX_EXT_scene_marker", &extensionNames) )
- {
- _GLEE_GLX_EXT_scene_marker = GL_TRUE;
- __GLeeLink_GLX_EXT_scene_marker();
- }
- if (__GLeeCheckExtension("GLX_NV_video_output", &extensionNames) )
- {
- _GLEE_GLX_NV_video_output = GL_TRUE;
- __GLeeLink_GLX_NV_video_output();
- }
- #endif /* end GLX */
- __GLeeExtList_clean(&extensionNames);
- return GL_TRUE;
- }
|