PolycodeEntityEditor.cpp 94 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Vector3 vec3Secondary) {
  37. this->vec3 = vec3;
  38. this->vec3Secondary = vec3Secondary;
  39. }
  40. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat, Vector3 vec3) {
  41. this->quat = quat;
  42. this->vec3 = vec3;
  43. }
  44. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  45. this->number = number;
  46. }
  47. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  48. this->entity = entity;
  49. }
  50. DummyTargetEntity::DummyTargetEntity() {
  51. addTag("dummy_target");
  52. propertyEntity = NULL;
  53. }
  54. DummyTargetEntity::~DummyTargetEntity() {
  55. }
  56. Vector3 DummyTargetEntity::getSelectedPoint() const {
  57. return selectedPoint;
  58. }
  59. void DummyTargetEntity::selectPoint(Vector3 point, Number distance) {
  60. selectedPoint = point;
  61. InputEvent *rebroadcastEvent = new InputEvent();
  62. rebroadcastEvent->mouseButton = CoreInput::MOUSE_BUTTON2;
  63. rebroadcastEvent->hitDistance = distance;
  64. dispatchEvent(rebroadcastEvent, InputEvent::EVENT_MOUSEDOWN);
  65. }
  66. Entity *DummyTargetEntity::getPropertyEntity() {
  67. return propertyEntity;
  68. }
  69. CurveDisplay::CurveDisplay(Scene *parentScene, SceneCurve *curve) : DummyTargetEntity () {
  70. editorOnly = true;
  71. curve->addChild(this);
  72. this->curve = curve;
  73. this->parentScene = parentScene;
  74. targetPoint = NULL;
  75. propertyEntity = curve;
  76. colorAffectsChildren = false;
  77. controlPointLines = new SceneMesh(Mesh::LINE_MESH);
  78. controlPointLines->setColor(1.0, 1.0, 0.4, 1.0);
  79. addChild(controlPointLines);
  80. mainPoints = new SceneMesh(Mesh::POINT_MESH);
  81. mainPoints->setColor(0.0, 0.5, 1.0, 1.0);
  82. addChild(mainPoints);
  83. mainPoints->pointSize = 10.0;
  84. mainPoints->pointSmooth = true;
  85. controlPoints = new SceneMesh(Mesh::POINT_MESH);
  86. controlPoints->setColor(1.0, 0.7, 0.0, 1.0);
  87. addChild(controlPoints);
  88. controlPoints->pointSize = 8.0;
  89. controlPoints->pointSmooth = true;
  90. renderControlPoints = false;
  91. coreInput = Services()->getCore()->getInput();
  92. coreInput->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  93. }
  94. void CurveDisplay::handleDelete() {
  95. if(targetPoint) {
  96. if(curve->getCurve()->getNumControlPoints() > 2) {
  97. curve->getCurve()->removePoint(targetPoint);
  98. } else {
  99. globalFrame->messagePopup->setCaption("Curve must have at least two points.");
  100. globalFrame->showModal(globalFrame->messagePopup);
  101. }
  102. }
  103. }
  104. void CurveDisplay::handleDeselect() {
  105. renderControlPoints = false;
  106. }
  107. void CurveDisplay::handleSelect() {
  108. renderControlPoints = true;
  109. }
  110. CurveDisplay::~CurveDisplay() {
  111. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  112. }
  113. void CurveDisplay::handleEvent(Event *event) {
  114. InputEvent *inputEvent = (InputEvent*) event;
  115. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  116. Ray ray = parentScene->projectRayFromCameraAndViewportCoordinate(parentScene->getDefaultCamera(), coreInput->getMousePosition());
  117. for(int i=0; i < curve->getCurve()->getNumControlPoints(); i++) {
  118. Matrix4 parentMatrix = getConcatenatedMatrix();
  119. Matrix4 pointTransform;
  120. Vector3 pt = curve->getCurve()->getControlPoint(i)->p2;
  121. pt = parentMatrix * pt;
  122. Number relativeSize = parentScene->getDefaultCamera()->getPosition().distance(pt) * 0.02;
  123. Vector3 hitSize(relativeSize, relativeSize, relativeSize);
  124. pointTransform.setPosition(pt.x, pt.y, pt.z);
  125. Number distance = ray.boxIntersect(hitSize, pointTransform);
  126. if(distance >= 0.0) {
  127. selectMode = SELECT_MODE_P2;
  128. targetPoint = curve->getCurve()->getControlPoint(i);
  129. selectPoint(pt, distance);
  130. }
  131. if(renderControlPoints) {
  132. pt = curve->getCurve()->getControlPoint(i)->p1;
  133. pt = parentMatrix * pt;
  134. relativeSize = parentScene->getDefaultCamera()->getPosition().distance(pt) * 0.02;
  135. hitSize.set(relativeSize, relativeSize, relativeSize);
  136. pointTransform.setPosition(pt.x, pt.y, pt.z);
  137. distance = ray.boxIntersect(hitSize, pointTransform);
  138. if(distance >= 0.0) {
  139. selectMode = SELECT_MODE_P1;
  140. targetPoint = curve->getCurve()->getControlPoint(i);
  141. selectPoint(pt, distance);
  142. }
  143. pt = curve->getCurve()->getControlPoint(i)->p3;
  144. pt = parentMatrix * pt;
  145. relativeSize = parentScene->getDefaultCamera()->getPosition().distance(pt) * 0.02;
  146. hitSize.set(relativeSize, relativeSize, relativeSize);
  147. pointTransform.setPosition(pt.x, pt.y, pt.z);
  148. distance = ray.boxIntersect(hitSize, pointTransform);
  149. if(distance >= 0.0) {
  150. selectMode = SELECT_MODE_P3;
  151. targetPoint = curve->getCurve()->getControlPoint(i);
  152. selectPoint(pt, distance);
  153. }
  154. }
  155. }
  156. }
  157. }
  158. void CurveDisplay::setDummyTransform(Entity *dummy) {
  159. if(targetPoint) {
  160. Vector3 position = dummy->getPosition();
  161. Matrix4 parentMatrix = getConcatenatedMatrix().Inverse();
  162. position = parentMatrix * position;
  163. Vector3 p1Offset = targetPoint->p1 - targetPoint->p2;
  164. Vector3 p3Offset = targetPoint->p3 - targetPoint->p2;
  165. switch(selectMode) {
  166. case SELECT_MODE_P1:
  167. {
  168. targetPoint->p1 = position;
  169. // transform the opposing point to match
  170. Number p3Distance = targetPoint->p3.distance(targetPoint->p2);
  171. Vector3 p3Normal = p1Offset * -1.0;
  172. p3Normal.Normalize();
  173. targetPoint->p3 = targetPoint->p2 + (p3Normal * p3Distance);
  174. }
  175. break;
  176. case SELECT_MODE_P2:
  177. {
  178. targetPoint->p2 = position;
  179. targetPoint->p1 = position+p1Offset;
  180. targetPoint->p3 = position+p3Offset;
  181. }
  182. break;
  183. case SELECT_MODE_P3:
  184. {
  185. targetPoint->p3 = position;
  186. // transform the opposing point to match
  187. Number p1Distance = targetPoint->p1.distance(targetPoint->p2);
  188. Vector3 p1Normal = p3Offset * -1.0;
  189. p1Normal.Normalize();
  190. targetPoint->p1 = targetPoint->p2 + (p1Normal * p1Distance);
  191. }
  192. break;
  193. }
  194. curve->getCurve()->recalculateDistances();
  195. }
  196. }
  197. void CurveDisplay::Update() {
  198. mainPoints->getMesh()->clearMesh();
  199. controlPoints->getMesh()->clearMesh();
  200. controlPointLines->getMesh()->clearMesh();
  201. for(int i=0; i < curve->getCurve()->getNumControlPoints(); i++) {
  202. Vector3 pt2 = curve->getCurve()->getControlPoint(i)->p2;
  203. mainPoints->getMesh()->addVertex(pt2.x, pt2.y, pt2.z);
  204. if(renderControlPoints) {
  205. Vector3 pt1 = curve->getCurve()->getControlPoint(i)->p1;
  206. controlPoints->getMesh()->addVertex(pt1.x, pt1.y, pt1.z);
  207. Vector3 pt3 = curve->getCurve()->getControlPoint(i)->p3;
  208. controlPoints->getMesh()->addVertex(pt3.x, pt3.y, pt3.z);
  209. controlPointLines->getMesh()->addVertex(pt1.x, pt1.y, pt1.z);
  210. controlPointLines->getMesh()->addVertex(pt2.x, pt2.y, pt2.z);
  211. controlPointLines->getMesh()->addVertex(pt2.x, pt2.y, pt2.z);
  212. controlPointLines->getMesh()->addVertex(pt3.x, pt3.y, pt3.z);
  213. }
  214. }
  215. mainPoints->setLocalBoundingBox(mainPoints->getMesh()->calculateBBox());
  216. controlPoints->setLocalBoundingBox(controlPoints->getMesh()->calculateBBox());
  217. controlPointLines->setLocalBoundingBox(controlPointLines->getMesh()->calculateBBox());
  218. mainPoints->getMesh()->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  219. controlPoints->getMesh()->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  220. controlPointLines->getMesh()->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  221. }
  222. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  223. editorOnly = true;
  224. this->light = light;
  225. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  226. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  227. addChild(spotSpot);
  228. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  229. spotSpot->enabled = false;
  230. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  231. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  232. fovMesh = fovSceneMesh->getMesh();
  233. fovMesh->indexedMesh = true;
  234. addChild(fovSceneMesh);
  235. fovMesh->addVertex(0.0, 0.0, 0.0);
  236. fovMesh->addVertex(-1.0, 1.0, -1.0);
  237. fovMesh->addVertex(1.0, 1.0, -1.0);
  238. fovMesh->addVertex(1.0, -1.0, -1.0);
  239. fovMesh->addVertex(-1.0, -1.0, -1.0);
  240. fovMesh->addIndexedFace(0, 1);
  241. fovMesh->addIndexedFace(0, 2);
  242. fovMesh->addIndexedFace(0, 3);
  243. fovMesh->addIndexedFace(0, 4);
  244. fovSceneMesh->setLocalBoundingBox(fovMesh->calculateBBox());
  245. light->addChild(this);
  246. }
  247. LightDisplay::~LightDisplay() {
  248. }
  249. void LightDisplay::Update() {
  250. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  251. spotSpot->enabled = true;
  252. fovSceneMesh->enabled = true;
  253. Number distance = light->getIntensity() * 2.0;
  254. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  255. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  256. spotSpot->setPosition(0.0, 0.0, -distance);
  257. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  258. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  259. spotLightSize *= 0.5;
  260. fovMesh->getVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  261. fovMesh->getVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  262. fovMesh->getVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  263. fovMesh->getVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  264. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  265. fovSceneMesh->setLocalBoundingBox(fovMesh->calculateBBox());
  266. } else {
  267. spotSpot->enabled = false;
  268. fovSceneMesh->enabled = false;
  269. }
  270. }
  271. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  272. editorOnly = true;
  273. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  274. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  275. fovMesh = fovSceneMesh->getMesh();
  276. fovMesh->indexedMesh = true;
  277. fovMesh->addVertex(0.0, 0.0, 0.0);
  278. fovMesh->addVertex(-1.0, 1.0, -1.0);
  279. fovMesh->addVertex(1.0, 1.0, -1.0);
  280. fovMesh->addVertex(1.0, -1.0, -1.0);
  281. fovMesh->addVertex(-1.0, -1.0, -1.0);
  282. fovMesh->addIndexedFace(0, 1);
  283. fovMesh->addIndexedFace(0, 2);
  284. fovMesh->addIndexedFace(0, 3);
  285. fovMesh->addIndexedFace(0, 4);
  286. fovMesh->addIndexedFace(1, 2);
  287. fovMesh->addIndexedFace(2, 3);
  288. fovMesh->addIndexedFace(3, 4);
  289. fovMesh->addIndexedFace(4, 1);
  290. fovSceneMesh->setLocalBoundingBox(fovMesh->calculateBBox());
  291. addChild(fovSceneMesh);
  292. camera->addChild(this);
  293. this->camera = camera;
  294. }
  295. CameraDisplay::~CameraDisplay() {
  296. }
  297. void CameraDisplay::Update() {
  298. if(camera->getOrthoMode()) {
  299. Number xPos = camera->getOrthoSizeX() * 0.5;
  300. Number yPos = camera->getOrthoSizeY() * 0.5;
  301. Number zPos = 0.0;
  302. switch(camera->getOrthoSizeMode()) {
  303. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  304. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  305. break;
  306. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  307. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  308. break;
  309. case Camera::ORTHO_SIZE_VIEWPORT:
  310. xPos = camera->getViewport().w * 0.5;
  311. yPos = camera->getViewport().h * 0.5;
  312. break;
  313. }
  314. fovMesh->getVertex(1)->set(-xPos, yPos, zPos);
  315. fovMesh->getVertex(2)->set(xPos, yPos, zPos);
  316. fovMesh->getVertex(3)->set(xPos, -yPos, zPos);
  317. fovMesh->getVertex(4)->set(-xPos, -yPos, zPos);
  318. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  319. } else {
  320. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  321. Number displayScale = 3.0;
  322. Number xPos = cos(fovRad) * displayScale;
  323. Number yPos = xPos * 0.5625;
  324. Number zPos = -sin(fovRad) * displayScale * 0.5;
  325. fovMesh->getVertex(1)->set(-xPos, yPos, zPos);
  326. fovMesh->getVertex(2)->set(xPos, yPos, zPos);
  327. fovMesh->getVertex(3)->set(xPos, -yPos, zPos);
  328. fovMesh->getVertex(4)->set(-xPos, -yPos, zPos);
  329. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  330. }
  331. }
  332. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  333. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 38);
  334. addChild(bgRect);
  335. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  336. UILabel *label = new UILabel("PREVIEW", 11);
  337. label->setColor(1.0, 1.0, 1.0, 1.0);
  338. // addChild(label);
  339. label->setPosition(15, 3);
  340. aspectCombo = new UIComboBox(globalMenu, 80);
  341. addChild(aspectCombo);
  342. aspectCombo->setPosition(5, 3);
  343. aspectCombo->addComboItem("16:9");
  344. aspectCombo->addComboItem("16:10");
  345. aspectCombo->addComboItem("4:3");
  346. aspectCombo->addComboItem("16:18");
  347. aspectCombo->addEventListener(this, UIEvent::CHANGE_EVENT);
  348. pinButton = new UIButton("Pin", 60);
  349. addChild(pinButton);
  350. pinButton->addEventListener(this, UIEvent::CLICK_EVENT);
  351. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  352. previewRect->setPosition(8, 30);
  353. addChild(previewRect);
  354. enabled = false;
  355. camera = NULL;
  356. scene = NULL;
  357. renderTexture = NULL;
  358. setLocalBoundingBox(bgRect->getLocalBoundingBox());
  359. pinned = false;
  360. cameraSelected = false;
  361. aspectCombo->setSelectedIndex(0);
  362. }
  363. bool CameraPreviewWindow::isPinned() {
  364. return pinned;
  365. }
  366. void CameraPreviewWindow::Resize(Number width, Number height) {
  367. UIElement::Resize(width, height);
  368. bgRect->Resize(width, height);
  369. previewRect->Resize(width-16, height-38);
  370. if(camera) {
  371. if(renderTexture) {
  372. delete renderTexture;
  373. }
  374. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  375. previewRect->setTexture(renderTexture->getTargetTexture());
  376. }
  377. pinButton->setPosition(width-70, 3);
  378. }
  379. void CameraPreviewWindow::handleEvent(Event *event) {
  380. if(event->getDispatcher() == pinButton) {
  381. pinned = !pinned;
  382. if(pinned) {
  383. pinButton->setCaption("Unpin");
  384. } else {
  385. pinButton->setCaption("Pin");
  386. if(!cameraSelected) {
  387. enabled = false;
  388. camera = NULL;
  389. }
  390. }
  391. } else if(event->getDispatcher() == aspectCombo) {
  392. switch(aspectCombo->getSelectedIndex()) {
  393. case 0:
  394. Resize(bBox.y * 1.77777, bBox.y);
  395. break;
  396. case 1:
  397. Resize(bBox.y * 1.6, bBox.y);
  398. break;
  399. case 2:
  400. Resize(bBox.y * 1.3, bBox.y);
  401. break;
  402. case 3:
  403. Resize(bBox.y * 0.888, bBox.y);
  404. break;
  405. }
  406. }
  407. }
  408. CameraPreviewWindow::~CameraPreviewWindow() {
  409. delete renderTexture;
  410. }
  411. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  412. if(pinned && !camera) {
  413. cameraSelected = false;
  414. return;
  415. }
  416. this->camera = camera;
  417. this->scene = scene;
  418. if(camera) {
  419. enabled = true;
  420. if(renderTexture) {
  421. delete renderTexture;
  422. }
  423. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  424. previewRect->setTexture(renderTexture->getTargetTexture());
  425. } else {
  426. if(!pinned) {
  427. enabled = false;
  428. }
  429. }
  430. }
  431. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  432. processInputEvents = true;
  433. multiselectIndex = 0;
  434. objectRootInstance = NULL;
  435. lightsDisabled = false;
  436. beforeData = NULL;
  437. dummyTargetEntity = NULL;
  438. setOwnsChildrenRecursive(true);
  439. this->editor = editor;
  440. mainScene = new Scene(Scene::SCENE_3D, true);
  441. // mainScene->getDefaultCamera()->frustumCulling = false;
  442. // mainScene->doVisibilityChecking(false);
  443. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  444. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  445. mainScene->useClearColor = true;
  446. mainScene->rootEntity.processInputEvents = true;
  447. dummyEntity = new Entity();
  448. mainScene->addChild(dummyEntity);
  449. Number customFalloff = 0.006;
  450. // setup custom lights for disabled lighting
  451. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  452. customLight1->editorOnly = true;
  453. customLight1->setPosition(-9999, 9999, 9999);
  454. mainScene->addLight(customLight1);
  455. customLight1->enabled = false;
  456. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  457. customLight2->editorOnly = true;
  458. customLight2->setPosition(8999, -8999, -8999);
  459. mainScene->addLight(customLight2);
  460. customLight2->enabled = false;
  461. renderTextureShape = new UIRect(256, 256);
  462. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  463. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  464. addChild(renderTextureShape);
  465. renderTextureShape->setPosition(0, 30);
  466. renderTextureShape->focusable = true;
  467. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  468. cameraPreview = new CameraPreviewWindow();
  469. addChild(cameraPreview);
  470. cameraPreview->setPosition(5, 35);
  471. headerBg = new UIRect(10,10);
  472. addChild(headerBg);
  473. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  474. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  475. footerBg = new UIRect(10,10);
  476. addChild(footerBg);
  477. footerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  478. footerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  479. bottomBar = new Entity();
  480. addChild(bottomBar);
  481. bottomBar->setPosition(0, 0);
  482. bottomBar->processInputEvents = true;
  483. topBar = new Entity();
  484. addChild(topBar);
  485. topBar->setPosition(0, 0);
  486. topBar->processInputEvents = true;
  487. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  488. mainScene->getDefaultCamera( )->lookAt(Vector3());
  489. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 1000);
  490. grid = new EditorGrid();
  491. grid->addEventListener(this, Event::CHANGE_EVENT);
  492. mainScene->addChild(grid);
  493. objectRootBase = new Entity();
  494. mainScene->addChild(objectRootBase);
  495. objectRootBase->processInputEvents = true;
  496. sceneObjectRoot = new Entity();
  497. sceneObjectRoot->processInputEvents = true;
  498. objectRootBase->addChild(sceneObjectRoot);
  499. iconBase = new Entity();
  500. mainScene->addChild(iconBase);
  501. iconBase->processInputEvents = true;
  502. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  503. transformGizmo->enableGizmo = false;
  504. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  505. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  506. mainScene->addChild(transformGizmo);
  507. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  508. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  509. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  510. topBar->addChild(addEntityButton);
  511. addEntityButton->setPosition(4, 2);
  512. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  513. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  514. topBar->addChild(transformGizmoMenu);
  515. transformGizmoMenu->setPositionX(40);
  516. viewModeSelector = new UIIconSelector();
  517. viewModeSelector->addIcon("entityEditor/icon_cam_2d.png");
  518. viewModeSelector->addIcon("entityEditor/icon_cam_x.png");
  519. viewModeSelector->addIcon("entityEditor/icon_cam_y.png");
  520. viewModeSelector->addIcon("entityEditor/icon_cam_z.png");
  521. viewModeSelector->addIcon("entityEditor/icon_cam_3d.png");
  522. topBar->addChild(viewModeSelector);
  523. viewModeSelector->selectIndex(EDITOR_MODE_3D);
  524. viewModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  525. shadeModeSelector = new UIIconSelector();
  526. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  527. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  528. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  529. topBar->addChild(shadeModeSelector);
  530. shadeModeSelector->setPosition(320, 3);
  531. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  532. lightingModeSelector = new UIIconSelector();
  533. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  534. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  535. topBar->addChild(lightingModeSelector);
  536. lightingModeSelector->setPosition(420, 3);
  537. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  538. moveUpButton = new UIImageButton("entityEditor/button_move_up.png", 1.0, 24, 24);
  539. bottomBar->addChild(moveUpButton);
  540. moveUpButton->setPosition(4, 2);
  541. moveUpButton->addEventListener(this, UIEvent::CLICK_EVENT);
  542. moveTopButton = new UIImageButton("entityEditor/button_move_top.png", 1.0, 24, 24);
  543. bottomBar->addChild(moveTopButton);
  544. moveTopButton->setPosition(30, 2);
  545. moveTopButton->addEventListener(this, UIEvent::CLICK_EVENT);
  546. moveDownButton = new UIImageButton("entityEditor/button_move_down.png", 1.0, 24, 24);
  547. bottomBar->addChild(moveDownButton);
  548. moveDownButton->setPosition(56, 2);
  549. moveDownButton->addEventListener(this, UIEvent::CLICK_EVENT);
  550. moveBottomButton = new UIImageButton("entityEditor/button_move_bottom.png", 1.0, 24, 24);
  551. bottomBar->addChild(moveBottomButton);
  552. moveBottomButton->setPosition(82, 2);
  553. moveBottomButton->addEventListener(this, UIEvent::CLICK_EVENT);
  554. gridSettingsButton = new UIImageButton("entityEditor/grid_button.png", 1.0, 24, 24);
  555. bottomBar->addChild(gridSettingsButton);
  556. gridSettingsButton->setPosition(120, 2);
  557. gridSettingsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  558. snapSelector = new UIIconSelector();
  559. snapSelector->addIcon("entityEditor/snap_off.png");
  560. snapSelector->addIcon("entityEditor/snap_on.png");
  561. bottomBar->addChild(snapSelector);
  562. snapSelector->setPosition(156, 2);
  563. snapSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  564. iconVisibilitySelector = new UIIconSelector();
  565. iconVisibilitySelector->addIcon("entityEditor/show_icons.png");
  566. iconVisibilitySelector->addIcon("entityEditor/hide_icons.png");
  567. bottomBar->addChild(iconVisibilitySelector);
  568. iconVisibilitySelector->setPosition(230, 2);
  569. iconVisibilitySelector->addEventListener(this, UIEvent::SELECT_EVENT);
  570. bBoxVis = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  571. bBoxVis->overlayWireframe = true;
  572. bBoxVis->wireFrameColor = Color(0.3, 0.5, 1.0, 0.5);
  573. bBoxVis->color.a = 0.0;
  574. bBoxVis->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  575. mainScene->addChild(bBoxVis);
  576. editorMode = EDITOR_MODE_3D;
  577. input = CoreServices::getInstance()->getCore()->getInput();
  578. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  579. gridSettings = new EditorGridSettingsWindow(grid);
  580. addChild(gridSettings);
  581. gridSettings->setPosition(30,40);
  582. }
  583. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  584. return selectedEntities;
  585. }
  586. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  587. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  588. if(!sceneData) {
  589. return;
  590. }
  591. if(actionName == "move") {
  592. for(int i=0; i < selectedEntities.size(); i++) {
  593. if(i < sceneData->entries.size()) {
  594. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  595. }
  596. }
  597. transformGizmo->setTransformSelection(selectedEntities);
  598. setBBox();
  599. } else if(actionName == "scale") {
  600. for(int i=0; i < selectedEntities.size(); i++) {
  601. if(i < sceneData->entries.size()) {
  602. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  603. selectedEntities[i]->setPosition(sceneData->entries[i].vec3Secondary);
  604. }
  605. }
  606. } else if(actionName == "rotate") {
  607. for(int i=0; i < selectedEntities.size(); i++) {
  608. if(i < sceneData->entries.size()) {
  609. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  610. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  611. }
  612. }
  613. } else if(actionName == "select") {
  614. selectNone(false);
  615. if(sceneData) {
  616. for(int i=0; i < sceneData->entries.size(); i++) {
  617. selectEntity(sceneData->entries[i].entity, true, false);
  618. }
  619. }
  620. } else if(actionName == "delete") {
  621. if(sceneData->reverse) {
  622. selectNone(false);
  623. for(int i=0; i < sceneData->entries.size(); i++) {
  624. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  625. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[i].entity);
  626. if(sceneLight) {
  627. mainScene->addLight(sceneLight);
  628. }
  629. setEditorPropsRecursive(sceneData->entries[i].entity);
  630. selectEntity(sceneData->entries[i].entity, true, false);
  631. }
  632. sceneData->deleteEntitiesInDestructor = false;
  633. } else {
  634. deleteSelected(false);
  635. sceneData->deleteEntitiesInDestructor = true;
  636. }
  637. } else if(actionName == "create_entity") {
  638. if(sceneData->reverse) {
  639. deleteSelected(false);
  640. selectNone(false);
  641. for(int i=0; i < sceneData->entries.size(); i++) {
  642. selectEntity(sceneData->entries[i].entity, true, false);
  643. }
  644. } else {
  645. selectNone(false);
  646. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  647. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[0].entity);
  648. if(sceneLight) {
  649. mainScene->addLight(sceneLight);
  650. }
  651. setEditorPropsRecursive(sceneData->entries[0].entity);
  652. selectEntity(sceneData->entries[0].entity, true, false);
  653. }
  654. }
  655. }
  656. SceneRenderTexture *EntityEditorMainView::getRenderTexture() {
  657. return renderTexture;
  658. }
  659. void EntityEditorMainView::setEditorMode(int newMode) {
  660. editorMode = newMode;
  661. switch(editorMode) {
  662. case EDITOR_MODE_3D:
  663. mainScene->setSceneType(Scene::SCENE_3D);
  664. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  665. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  666. mainScene->getDefaultCamera()->setOrthoMode(false);
  667. mainScene->getDefaultCamera()->setClippingPlanes(0.1, 1000);
  668. trackballCamera->disableRotation(false);
  669. break;
  670. case EDITOR_MODE_3D_X:
  671. mainScene->setSceneType(Scene::SCENE_2D);
  672. mainScene->getDefaultCamera()->setOrthoMode(true);
  673. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  674. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(trackballCamera->getCameraDistance(), 0.0, 0.0));
  675. grid->setGridMode(EditorGrid::GRID_MODE_2D_X);
  676. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_X);
  677. trackballCamera->disableRotation(true);
  678. Update();
  679. break;
  680. case EDITOR_MODE_3D_Y:
  681. mainScene->setSceneType(Scene::SCENE_2D);
  682. mainScene->getDefaultCamera()->setOrthoMode(true);
  683. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  684. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.001, trackballCamera->getCameraDistance(), 0.00));
  685. grid->setGridMode(EditorGrid::GRID_MODE_2D_Y);
  686. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_Y);
  687. trackballCamera->disableRotation(true);
  688. Update();
  689. break;
  690. case EDITOR_MODE_3D_Z:
  691. case EDITOR_MODE_2D:
  692. mainScene->setSceneType(Scene::SCENE_2D);
  693. mainScene->getDefaultCamera()->setOrthoMode(true);
  694. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  695. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  696. grid->setGridMode(EditorGrid::GRID_MODE_2D_Z);
  697. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_Z);
  698. trackballCamera->disableRotation(true);
  699. Update();
  700. break;
  701. }
  702. }
  703. Entity *EntityEditorMainView::getSelectedEntity() {
  704. if(selectedEntities.size() > 0) {
  705. if(selectedEntities[selectedEntities.size()-1] == dummyEntity) {
  706. return dummyTargetEntity->getPropertyEntity();
  707. } else {
  708. return selectedEntities[selectedEntities.size()-1];
  709. }
  710. } else {
  711. return NULL;
  712. }
  713. }
  714. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  715. if(!hasFocus) {
  716. return;
  717. }
  718. selectNone(false);
  719. for(int i=0; i < data->entities.size(); i++) {
  720. Entity *entity = data->entities[i]->Clone(true, true);
  721. setEditorPropsRecursive(entity);
  722. sceneObjectRoot->addChild(entity);
  723. selectEntity(entity, true);
  724. }
  725. }
  726. bool EntityEditorMainView::selectingNewEntities(){
  727. if(entitiesToSelect.size() != lastEntitiesToSelect.size()) {
  728. return true;
  729. }
  730. for(int i=0; i < entitiesToSelect.size(); i++) {
  731. if(entitiesToSelect[i].entity == dummyEntity) {
  732. if(dummyTargetEntity) {
  733. if(dummyTargetEntity->getSelectedPoint() != lastSelectedDummyPoint) {
  734. return true;
  735. }
  736. }
  737. }
  738. }
  739. for(int i=0; i < entitiesToSelect.size(); i++) {
  740. if(lastEntitiesToSelect[i].entity != entitiesToSelect[i].entity) {
  741. return true;
  742. }
  743. }
  744. return false;
  745. }
  746. bool EntityDistanceSorter::operator() (MultiselectorEntry i,MultiselectorEntry j) {
  747. if(i.distance < j.distance) {
  748. return true;
  749. } else {
  750. return false;
  751. }
  752. }
  753. void EntityEditorMainView::Update() {
  754. // update dummy target if trasnforming dummy entity
  755. if(dummyTargetEntity) {
  756. dummyTargetEntity->setDummyTransform(dummyEntity);
  757. }
  758. if(entitiesToSelect.size() != 0) {
  759. sort (entitiesToSelect.begin(), entitiesToSelect.end(), distanceSorter);
  760. if(multiselectIndex > entitiesToSelect.size()-1 || selectingNewEntities()) {
  761. multiselectIndex = 0;
  762. }
  763. // force dummy to always select
  764. for(int i=0; i < entitiesToSelect.size(); i++) {
  765. if(entitiesToSelect[i].entity == dummyEntity) {
  766. multiselectIndex = i;
  767. }
  768. }
  769. selectEntity(entitiesToSelect[multiselectIndex].entity, input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  770. multiselectIndex++;
  771. lastEntitiesToSelect = entitiesToSelect;
  772. if(dummyTargetEntity) {
  773. lastSelectedDummyPoint = dummyTargetEntity->getSelectedPoint();
  774. }
  775. entitiesToSelect.clear();
  776. }
  777. if(editorMode != EDITOR_MODE_3D) {
  778. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  779. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  780. }
  781. for(int i=0; i < icons.size(); i++) {
  782. Number scale;
  783. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  784. if(!parentEntity->visible) {
  785. icons[i]->visible = false;
  786. } else {
  787. icons[i]->visible = true;
  788. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  789. icons[i]->setPosition(parentPosition);
  790. if(editorMode != EDITOR_MODE_3D) {
  791. scale = trackballCamera->getCameraDistance() * 0.1;
  792. } else {
  793. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  794. }
  795. icons[i]->setScale(scale, scale, scale);
  796. icons[i]->rebuildTransformMatrix();
  797. icons[i]->recalculateAABBAllChildren();
  798. }
  799. }
  800. setBBox();
  801. }
  802. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  803. entity->removeAllHandlersForListener(this);
  804. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  805. iconPrimitive->setMaterialByName("Unlit");
  806. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  807. if(iconPrimitive->getLocalShaderOptions()) {
  808. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  809. }
  810. iconBase->addChild(iconPrimitive);
  811. iconPrimitive->billboardMode = true;
  812. iconPrimitive->setUserData((void*)entity);
  813. iconPrimitive->forceMaterial = true;
  814. iconPrimitive->processInputEvents = true;
  815. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  816. iconPrimitive->ignoreParentMatrix = true;
  817. iconPrimitive->addTag("");
  818. iconPrimitive->depthTest = false;
  819. iconPrimitive->depthWrite = false;
  820. iconPrimitive->editorOnly = true;
  821. iconPrimitive->alphaTest = true;
  822. iconPrimitive->setUserData(entity);
  823. icons.push_back(iconPrimitive);
  824. }
  825. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  826. setEditorProps(entity);
  827. for(int i=0; i < entity->getNumChildren(); i++) {
  828. if(!entity->getChildAtIndex(i)->editorOnly) {
  829. setEditorProps(entity->getChildAtIndex(i));
  830. }
  831. }
  832. }
  833. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  834. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  835. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  836. entity->setUserData((void*)parentInstance);
  837. entity->processInputEvents = true;
  838. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  839. entity->editorOnly = true;
  840. if(sceneMesh && !emitter) {
  841. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  842. sceneMesh->useGeometryHitDetection = true;
  843. }
  844. for(int i=0; i < entity->getNumChildren(); i++) {
  845. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  846. }
  847. }
  848. void EntityEditorMainView::setEditorProps(Entity *entity) {
  849. entity->processInputEvents = true;
  850. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  851. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  852. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  853. SceneSprite *sprite = dynamic_cast<SceneSprite*>(entity);
  854. if(sceneMesh && !emitter && !sprite) {
  855. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  856. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  857. sceneMesh->useGeometryHitDetection = true;
  858. }
  859. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  860. if(instance && instance != objectRootInstance) {
  861. for(int i=0; i < instance->getNumChildren(); i++) {
  862. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  863. instance->getResourceEntry()->reloadOnFileModify = true;
  864. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  865. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  866. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  867. }
  868. }
  869. }
  870. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  871. if(sceneLight) {
  872. createIcon(entity, "light_icon.png");
  873. LightDisplay *lightVis = new LightDisplay(sceneLight);
  874. if(!sceneLight->getParentScene()) {
  875. sceneLight->setParentScene(mainScene);
  876. mainScene->addLight(sceneLight);
  877. }
  878. }
  879. SceneCurve *sceneCurve = dynamic_cast<SceneCurve*>(entity);
  880. if(sceneCurve) {
  881. CurveDisplay *curveVis = new CurveDisplay(mainScene, sceneCurve);
  882. curveVis->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  883. createIcon(entity, "curve_icon.png");
  884. }
  885. if(emitter) {
  886. createIcon(entity, "emitter_icon.png");
  887. }
  888. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  889. if(sound) {
  890. createIcon(entity, "sound_icon.png");
  891. }
  892. Camera *camera = dynamic_cast<Camera*>(entity);
  893. if(camera) {
  894. CameraDisplay *camVis = new CameraDisplay(camera);
  895. createIcon(entity, "camera_icon.png");
  896. }
  897. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  898. createIcon(entity, "empty_icon.png");
  899. }
  900. }
  901. void EntityEditorMainView::addEntityFromMenu(String command) {
  902. if(command == "add_primitive") {
  903. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  904. sceneObjectRoot->addChild(newPrimitive);
  905. setEditorProps(newPrimitive);
  906. newPrimitive->setPosition(cursorPosition);
  907. newPrimitive->setMaterialByName("Default");
  908. didPlaceEntity(newPrimitive);
  909. selectEntity(newPrimitive, false, false);
  910. return;
  911. }
  912. if(command == "add_empty") {
  913. Entity *newEntity = new Entity();
  914. sceneObjectRoot->addChild(newEntity);
  915. setEditorProps(newEntity);
  916. newEntity->setPosition(cursorPosition);
  917. didPlaceEntity(newEntity);
  918. selectEntity(newEntity, false, false);
  919. return;
  920. }
  921. if(command == "add_curve") {
  922. SceneCurve *curve = new SceneCurve();
  923. curve->getCurve()->addControlPoint(3.0, -1.0, 0.0,
  924. 2.0, 0.0, 0.0,
  925. 1.0, 1.0, 0.0);
  926. curve->getCurve()->addControlPoint(
  927. -1.0, 1.0, 0.0,
  928. -2.0, 0.0, 0.0,
  929. -3.0, -1.0, 0.0);
  930. sceneObjectRoot->addChild(curve);
  931. setEditorProps(curve);
  932. curve->setPosition(cursorPosition);
  933. didPlaceEntity(curve);
  934. selectEntity(curve, false, false);
  935. return;
  936. }
  937. if(command == "add_sound") {
  938. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  939. sceneObjectRoot->addChild(newSound);
  940. setEditorProps(newSound);
  941. newSound->setPosition(cursorPosition);
  942. didPlaceEntity(newSound);
  943. selectEntity(newSound, false, false);
  944. return;
  945. }
  946. if(command == "add_camera") {
  947. Camera *newCamera = new Camera(mainScene);
  948. sceneObjectRoot->addChild(newCamera);
  949. setEditorProps(newCamera);
  950. newCamera->setPosition(cursorPosition);
  951. didPlaceEntity(newCamera);
  952. selectEntity(newCamera, false, false);
  953. return;
  954. }
  955. if(command == "add_image") {
  956. assetSelectType = "image";
  957. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  958. std::vector<String> extensions;
  959. extensions.push_back("png");
  960. globalFrame->showAssetBrowser(extensions);
  961. return;
  962. }
  963. if(command == "add_sprite") {
  964. assetSelectType = "sprite";
  965. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  966. std::vector<ResourcePool*> pools;
  967. pools.push_back(CoreServices::getInstance()->getResourceManager()->getGlobalPool());
  968. for(int i=0; i < objectRootInstance->getNumLinkedResourePools(); i++) {
  969. pools.push_back(objectRootInstance->getLinkedResourcePoolAtIndex(i));
  970. }
  971. globalFrame->showAssetBrowserForPools(pools, Resource::RESOURCE_SPRITE);
  972. return;
  973. }
  974. if(command == "add_label") {
  975. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  976. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  977. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  978. newLabel->snapToPixels = false;
  979. newLabel->positionAtBaseline = false;
  980. sceneObjectRoot->addChild(newLabel);
  981. setEditorProps(newLabel);
  982. newLabel->setPosition(cursorPosition);
  983. didPlaceEntity(newLabel);
  984. selectEntity(newLabel, false, false);
  985. return;
  986. }
  987. if(command == "add_light") {
  988. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  989. sceneObjectRoot->addChild(newLight);
  990. mainScene->addLight(newLight);
  991. newLight->enabled = !lightsDisabled;
  992. setEditorProps(newLight);
  993. newLight->setLocalBoundingBox(Vector3());
  994. newLight->setPosition(cursorPosition);
  995. didPlaceEntity(newLight);
  996. selectEntity(newLight, false, false);
  997. return;
  998. }
  999. if(command == "add_mesh") {
  1000. assetSelectType = "mesh";
  1001. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  1002. std::vector<String> extensions;
  1003. extensions.push_back("mesh");
  1004. globalFrame->showAssetBrowser(extensions);
  1005. return;
  1006. }
  1007. if(command == "add_entity") {
  1008. assetSelectType = "entity";
  1009. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  1010. std::vector<String> extensions;
  1011. extensions.push_back("entity");
  1012. globalFrame->showAssetBrowser(extensions);
  1013. return;
  1014. }
  1015. if(command == "add_particles") {
  1016. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  1017. newEmitter->setLocalBoundingBox(0.5, 0.5, 0.5);
  1018. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  1019. sceneObjectRoot->addChild(newEmitter);
  1020. setEditorProps(newEmitter);
  1021. newEmitter->setPosition(cursorPosition);
  1022. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1023. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1024. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1025. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1026. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1027. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1028. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1029. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1030. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1031. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1032. selectEntity(newEmitter, false, false);
  1033. didPlaceEntity(newEmitter);
  1034. return;
  1035. }
  1036. }
  1037. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  1038. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  1039. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1040. data->reverse = false;
  1041. for(int i=0; i < selectedEntities.size(); i++) {
  1042. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1043. }
  1044. PolycodeSceneEditorActionDataEntry entry(entity);
  1045. entry.parentEntity = sceneObjectRoot;
  1046. data->entries.push_back(entry);
  1047. editor->didAction("create_entity", beforeData, data);
  1048. }
  1049. void EntityEditorMainView::deleteSelected(bool doAction) {
  1050. for(int i=0; i < selectedEntities.size(); i++) {
  1051. if(selectedEntities[i] == dummyEntity) {
  1052. if(dummyTargetEntity) {
  1053. dummyTargetEntity->handleDelete();
  1054. dummyEntity->removeAllHandlers();
  1055. selectedEntities.clear();
  1056. transformGizmo->setTransformSelection(selectedEntities);
  1057. return;
  1058. }
  1059. }
  1060. }
  1061. if(doAction) {
  1062. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  1063. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1064. data->reverse = false;
  1065. oldData->deleteEntitiesInDestructor = true;
  1066. for(int i=0; i < selectedEntities.size(); i++) {
  1067. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  1068. entry.parentEntity = selectedEntities[i]->getParentEntity();
  1069. oldData->entries.push_back(entry);
  1070. }
  1071. editor->didAction("delete", oldData, data);
  1072. }
  1073. for(int i=0; i < selectedEntities.size(); i++) {
  1074. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  1075. SceneLight *sceneLight = dynamic_cast<SceneLight*>(selectedEntities[i]);
  1076. if(sceneLight) {
  1077. mainScene->removeLight(sceneLight);
  1078. }
  1079. }
  1080. for(int i=0; i < selectedEntities.size(); i++) {
  1081. selectedEntities[i]->setOwnsChildrenRecursive(true);
  1082. for(int j=0; j < icons.size(); j++) {
  1083. if(icons[j]->getUserData() == selectedEntities[i]) {
  1084. delete icons[j];
  1085. icons[j]->getParentEntity()->removeChild(icons[j]);
  1086. icons.erase(icons.begin()+j);
  1087. break;
  1088. }
  1089. }
  1090. selectedEntities[i]->removeAllHandlers();
  1091. }
  1092. selectedEntities.clear();
  1093. transformGizmo->setTransformSelection(selectedEntities);
  1094. setBBox();
  1095. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1096. }
  1097. void EntityEditorMainView::onGainFocus() {
  1098. transformGizmo->enableGizmo = true;
  1099. }
  1100. void EntityEditorMainView::onLoseFocus() {
  1101. transformGizmo->enableGizmo = false;
  1102. }
  1103. void EntityEditorMainView::handleEvent(Event *event) {
  1104. if(event->getDispatcher() == transformGizmo) {
  1105. if(event->getEventCode() == Event::CHANGE_EVENT) {
  1106. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  1107. switch(trasnformEvent->mode) {
  1108. case TransformGizmo::TRANSFORM_MOVE:
  1109. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  1110. {
  1111. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1112. for(int i=0; i < selectedEntities.size(); i++) {
  1113. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  1114. }
  1115. editor->didAction("move", beforeData, data);
  1116. beforeData = NULL;
  1117. }
  1118. break;
  1119. case TransformGizmo::TRANSFORM_SCALE:
  1120. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  1121. {
  1122. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1123. for(int i=0; i < selectedEntities.size(); i++) {
  1124. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  1125. }
  1126. editor->didAction("scale", beforeData, data);
  1127. beforeData = NULL;
  1128. }
  1129. break;
  1130. case TransformGizmo::TRANSFORM_ROTATE:
  1131. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  1132. {
  1133. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1134. for(int i=0; i < selectedEntities.size(); i++) {
  1135. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  1136. }
  1137. editor->didAction("rotate", beforeData, data);
  1138. beforeData = NULL;
  1139. }
  1140. break;
  1141. }
  1142. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  1143. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  1144. switch(trasnformEvent->mode) {
  1145. case TransformGizmo::TRANSFORM_MOVE:
  1146. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  1147. {
  1148. beforeData = new PolycodeSceneEditorActionData();
  1149. for(int i=0; i < selectedEntities.size(); i++) {
  1150. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  1151. }
  1152. }
  1153. break;
  1154. case TransformGizmo::TRANSFORM_SCALE:
  1155. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  1156. {
  1157. beforeData = new PolycodeSceneEditorActionData();
  1158. for(int i=0; i < selectedEntities.size(); i++) {
  1159. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  1160. }
  1161. }
  1162. break;
  1163. case TransformGizmo::TRANSFORM_ROTATE:
  1164. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  1165. {
  1166. beforeData = new PolycodeSceneEditorActionData();
  1167. for(int i=0; i < selectedEntities.size(); i++) {
  1168. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  1169. }
  1170. }
  1171. break;
  1172. }
  1173. }
  1174. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  1175. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  1176. if(entry) {
  1177. setEditorProps(entry->getInstance());
  1178. }
  1179. } else if(event->getDispatcher() == renderTextureShape) {
  1180. focusSelf();
  1181. } else if(event->getDispatcher() == trackballCamera) {
  1182. Update();
  1183. } else if(event->getDispatcher() == viewModeSelector) {
  1184. setEditorMode(viewModeSelector->getSelectedIndex());
  1185. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  1186. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1187. if(assetSelectType == "mesh") {
  1188. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  1189. newMesh->cacheToVertexBuffer(true);
  1190. sceneObjectRoot->addChild(newMesh);
  1191. setEditorProps(newMesh);
  1192. newMesh->setMaterialByName("Default");
  1193. newMesh->setPosition(cursorPosition);
  1194. didPlaceEntity(newMesh);
  1195. selectEntity(newMesh, false, false);
  1196. } else if(assetSelectType == "image") {
  1197. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  1198. newImage->setMaterialByName("Unlit");
  1199. if(newImage->getLocalShaderOptions()) {
  1200. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  1201. }
  1202. sceneObjectRoot->addChild(newImage);
  1203. setEditorProps(newImage);
  1204. newImage->setPosition(cursorPosition);
  1205. didPlaceEntity(newImage);
  1206. selectEntity(newImage, false, false);
  1207. } else if(assetSelectType == "sprite") {
  1208. Resource *selectedResource = globalFrame->assetBrowser->getSelectedResource();
  1209. if(selectedResource) {
  1210. Sprite *sprite = (Sprite*) selectedResource;
  1211. SceneSprite *newSprite = new SceneSprite(sprite->getParentSpriteSet());
  1212. newSprite->setSprite(sprite);
  1213. if(sprite->getNumStates() > 0) {
  1214. newSprite->setSpriteState(sprite->getState(0), 0, false);
  1215. }
  1216. newSprite->setMaterialByName("Unlit");
  1217. if(newSprite->getLocalShaderOptions()) {
  1218. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  1219. }
  1220. sceneObjectRoot->addChild(newSprite);
  1221. setEditorProps(newSprite);
  1222. newSprite->setPosition(cursorPosition);
  1223. didPlaceEntity(newSprite);
  1224. selectEntity(newSprite, false, false);
  1225. }
  1226. /*
  1227. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  1228. if(newSprite->getNumAnimations()) {
  1229. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  1230. }
  1231. newSprite->setMaterialByName("Unlit");
  1232. if(newSprite->getLocalShaderOptions()) {
  1233. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  1234. }
  1235. sceneObjectRoot->addChild(newSprite);
  1236. setEditorProps(newSprite);
  1237. newSprite->setPosition(cursorPosition);
  1238. didPlaceEntity(newSprite);
  1239. selectEntity(newSprite, false, false);
  1240. */
  1241. } else if(assetSelectType == "entity") {
  1242. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  1243. sceneObjectRoot->addChild(newEntity);
  1244. setEditorProps(newEntity);
  1245. newEntity->setPosition(cursorPosition);
  1246. didPlaceEntity(newEntity);
  1247. selectEntity(newEntity, false, false);
  1248. }
  1249. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  1250. globalFrame->hideModal();
  1251. }
  1252. } else if(event->getDispatcher() == addEntityMenu) {
  1253. addEntityMenu->removeAllHandlersForListener(this);
  1254. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  1255. addEntityMenu = NULL;
  1256. addEntityFromMenu(command);
  1257. } else if(event->getDispatcher() == addEntityButton) {
  1258. addEntityMenu = globalMenu->showMenuAtMouse(150);
  1259. addEntityMenu->addOption("Add Primitive", "add_primitive");
  1260. addEntityMenu->addOption("Add Mesh", "add_mesh");
  1261. addEntityMenu->addOption("Add Entity", "add_entity");
  1262. addEntityMenu->addDivider();
  1263. addEntityMenu->addOption("Add Sprite", "add_sprite");
  1264. addEntityMenu->addOption("Add Image", "add_image");
  1265. addEntityMenu->addOption("Add Label", "add_label");
  1266. addEntityMenu->addDivider();
  1267. addEntityMenu->addOption("Add Light", "add_light");
  1268. addEntityMenu->addOption("Add Particle System", "add_particles");
  1269. addEntityMenu->addOption("Add Sound", "add_sound");
  1270. addEntityMenu->addOption("Add Camera", "add_camera");
  1271. addEntityMenu->addDivider();
  1272. addEntityMenu->addOption("Add Empty", "add_empty");
  1273. addEntityMenu->addOption("Add Curve", "add_curve");
  1274. addEntityMenu->fitToScreenVertical();
  1275. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  1276. } else if(event->getDispatcher() == input) {
  1277. InputEvent *inputEvent = (InputEvent*) event;
  1278. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  1279. switch(inputEvent->key) {
  1280. case KEY_BACKSPACE:
  1281. case KEY_DELETE:
  1282. if(hasFocus) {
  1283. deleteSelected(true);
  1284. }
  1285. break;
  1286. case KEY_ESCAPE:
  1287. {
  1288. selectNone(true);
  1289. }
  1290. break;
  1291. }
  1292. }
  1293. } else if(event->getDispatcher() == lightingModeSelector) {
  1294. switch(lightingModeSelector->getSelectedIndex()) {
  1295. case 0:
  1296. disableLighting(false);
  1297. break;
  1298. case 1:
  1299. disableLighting(true);
  1300. break;
  1301. }
  1302. } else if(event->getDispatcher() == shadeModeSelector) {
  1303. switch(shadeModeSelector->getSelectedIndex()) {
  1304. case 0:
  1305. mainScene->setOverrideMaterial(NULL);
  1306. break;
  1307. case 1:
  1308. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  1309. break;
  1310. case 2:
  1311. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  1312. break;
  1313. }
  1314. } else if(event->getDispatcher() == moveUpButton) {
  1315. moveSelectedUp();
  1316. } else if(event->getDispatcher() == moveTopButton) {
  1317. moveSelectedTop();
  1318. } else if(event->getDispatcher() == moveDownButton) {
  1319. moveSelectedDown();
  1320. } else if(event->getDispatcher() == moveBottomButton) {
  1321. moveSelectedBottom();
  1322. } else if(event->getDispatcher() == gridSettingsButton) {
  1323. gridSettings->visible = !gridSettings->visible;
  1324. gridSettings->enabled = !gridSettings->enabled;
  1325. } else if(event->getDispatcher() == snapSelector) {
  1326. switch(snapSelector->getSelectedIndex()) {
  1327. case 0:
  1328. transformGizmo->enableSnap(false);
  1329. break;
  1330. case 1:
  1331. transformGizmo->enableSnap(true);
  1332. transformGizmo->setSnapSize(grid->getGridSize());
  1333. break;
  1334. }
  1335. } else if(event->getDispatcher() == grid) {
  1336. transformGizmo->setSnapSize(grid->getGridSize());
  1337. } else if(event->getDispatcher() == iconVisibilitySelector) {
  1338. switch(iconVisibilitySelector->getSelectedIndex()) {
  1339. case 0:
  1340. iconBase->visible = true;
  1341. break;
  1342. case 1:
  1343. iconBase->visible = false;
  1344. break;
  1345. }
  1346. } else {
  1347. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  1348. InputEvent *inputEvent = (InputEvent*) event;
  1349. Entity* targetEntity = (Entity*) event->getDispatcher();
  1350. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2 && targetEntity->visible) {
  1351. // if it's an icon, select the entity linked to the icon
  1352. for(int i=0; i < icons.size(); i++) {
  1353. if(icons[i] == targetEntity) {
  1354. targetEntity = (Entity*)targetEntity->getUserData();
  1355. }
  1356. }
  1357. // check if dispatcher is a dummy target
  1358. DummyTargetEntity *dummyTarget = dynamic_cast<DummyTargetEntity*>(event->getDispatcher());
  1359. if(dummyTarget) {
  1360. targetEntity = dummyEntity;
  1361. if(dummyTargetEntity) {
  1362. dummyTargetEntity->handleDeselect();
  1363. }
  1364. dummyTargetEntity = dummyTarget;
  1365. dummyEntity->setPosition(dummyTarget->getSelectedPoint());
  1366. }
  1367. MultiselectorEntry entry;
  1368. entry.entity = targetEntity;
  1369. entry.distance = inputEvent->hitDistance;
  1370. entitiesToSelect.push_back(entry);
  1371. }
  1372. }
  1373. }
  1374. }
  1375. void EntityEditorMainView::moveSelectedUp() {
  1376. for(int i=0; i < selectedEntities.size(); i++) {
  1377. Entity *parent = selectedEntities[i]->getParentEntity();
  1378. if(parent) {
  1379. parent->moveChildUp(selectedEntities[i]);
  1380. }
  1381. }
  1382. }
  1383. void EntityEditorMainView::moveSelectedDown() {
  1384. for(int i=0; i < selectedEntities.size(); i++) {
  1385. Entity *parent = selectedEntities[i]->getParentEntity();
  1386. if(parent) {
  1387. parent->moveChildDown(selectedEntities[i]);
  1388. }
  1389. }
  1390. }
  1391. void EntityEditorMainView::moveSelectedTop() {
  1392. for(int i=0; i < selectedEntities.size(); i++) {
  1393. Entity *parent = selectedEntities[i]->getParentEntity();
  1394. if(parent) {
  1395. parent->moveChildTop(selectedEntities[i]);
  1396. }
  1397. }
  1398. }
  1399. void EntityEditorMainView::moveSelectedBottom() {
  1400. for(int i=0; i < selectedEntities.size(); i++) {
  1401. Entity *parent = selectedEntities[i]->getParentEntity();
  1402. if(parent) {
  1403. parent->moveChildBottom(selectedEntities[i]);
  1404. }
  1405. }
  1406. }
  1407. void EntityEditorMainView::selectAll(bool doAction) {
  1408. if(doAction) {
  1409. beforeData = new PolycodeSceneEditorActionData();
  1410. for(int i=0; i < selectedEntities.size(); i++) {
  1411. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1412. }
  1413. editor->didAction("select", beforeData, NULL, false);
  1414. beforeData = NULL;
  1415. }
  1416. selectedEntities.clear();
  1417. for(int i=0; i < objectRootInstance->getNumChildren(); i++) {
  1418. Entity *child = objectRootInstance->getChildAtIndex(i);
  1419. if(!child->editorOnly) {
  1420. selectEntity(child, true, false);
  1421. }
  1422. }
  1423. transformGizmo->setTransformSelection(selectedEntities);
  1424. setBBox();
  1425. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1426. }
  1427. void EntityEditorMainView::selectNone(bool doAction) {
  1428. if(doAction) {
  1429. beforeData = new PolycodeSceneEditorActionData();
  1430. for(int i=0; i < selectedEntities.size(); i++) {
  1431. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1432. }
  1433. editor->didAction("select", beforeData, NULL, false);
  1434. beforeData = NULL;
  1435. }
  1436. for(int i=0; i < selectedEntities.size(); i++) {
  1437. doEntityDeselect(selectedEntities[i]);
  1438. }
  1439. cameraPreview->setCamera(mainScene, NULL);
  1440. selectedEntities.clear();
  1441. transformGizmo->setTransformSelection(selectedEntities);
  1442. setBBox();
  1443. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1444. }
  1445. void EntityEditorMainView::disableLighting(bool disable) {
  1446. lightsDisabled = disable;
  1447. for(int i=0; i < mainScene->getNumLights(); i++) {
  1448. SceneLight *light = mainScene->getLight(i);
  1449. light->enabled = !disable;
  1450. }
  1451. if(disable) {
  1452. customLight1->enabled = true;
  1453. customLight2->enabled = true;
  1454. } else {
  1455. customLight1->enabled = false;
  1456. customLight2->enabled = false;
  1457. }
  1458. }
  1459. Scene *EntityEditorMainView::getMainScene() {
  1460. return mainScene;
  1461. }
  1462. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  1463. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1464. if(sceneMesh) {
  1465. sceneMesh->overlayWireframe = false;
  1466. }
  1467. if(targetEntity == dummyEntity) {
  1468. if(dummyTargetEntity) {
  1469. dummyTargetEntity->handleDeselect();
  1470. }
  1471. }
  1472. std::vector<Entity*> dummySelectChildren = targetEntity->getEntitiesByTag("dummy_target", true);
  1473. for(int i=0; i < dummySelectChildren.size(); i++) {
  1474. DummyTargetEntity *dummy = dynamic_cast<DummyTargetEntity*>(dummySelectChildren[i]);
  1475. if(dummy) {
  1476. dummy->handleDeselect();
  1477. }
  1478. }
  1479. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1480. if(instance) {
  1481. setOverlayWireframeRecursive(targetEntity, false);
  1482. }
  1483. }
  1484. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  1485. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1486. if(sceneMesh) {
  1487. sceneMesh->overlayWireframe = val;
  1488. }
  1489. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  1490. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  1491. }
  1492. }
  1493. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  1494. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1495. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  1496. if(sceneMesh && ! emitter) {
  1497. sceneMesh->overlayWireframe = true;
  1498. }
  1499. if(targetEntity == dummyEntity) {
  1500. if(dummyTargetEntity) {
  1501. dummyTargetEntity->handleSelect();
  1502. }
  1503. } else {
  1504. // clear the dummy target if dummy is not selected
  1505. dummyTargetEntity = NULL;
  1506. }
  1507. std::vector<Entity*> dummySelectChildren = targetEntity->getEntitiesByTag("dummy_target", true);
  1508. for(int i=0; i < dummySelectChildren.size(); i++) {
  1509. DummyTargetEntity *dummy = dynamic_cast<DummyTargetEntity*>(dummySelectChildren[i]);
  1510. if(dummy) {
  1511. dummy->handleSelect();
  1512. }
  1513. }
  1514. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1515. if(instance) {
  1516. setOverlayWireframeRecursive(targetEntity, true);
  1517. }
  1518. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  1519. cameraPreview->setCamera(mainScene, camera);
  1520. }
  1521. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  1522. if(doAction) {
  1523. beforeData = new PolycodeSceneEditorActionData();
  1524. for(int i=0; i < selectedEntities.size(); i++) {
  1525. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1526. }
  1527. }
  1528. if(targetEntity->getUserData()) {
  1529. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  1530. targetEntity = instance;
  1531. }
  1532. bool doNotReselect = false;
  1533. if(!addToSelection) {
  1534. for(int i=0; i < selectedEntities.size(); i++) {
  1535. doEntityDeselect(selectedEntities[i]);
  1536. }
  1537. selectedEntities.clear();
  1538. } else {
  1539. for(int i=0; i < selectedEntities.size(); i++) {
  1540. if(targetEntity == selectedEntities[i]) {
  1541. doEntityDeselect(targetEntity);
  1542. selectedEntities.erase(selectedEntities.begin() + i);
  1543. doNotReselect = true;
  1544. break;
  1545. }
  1546. }
  1547. }
  1548. if(!doNotReselect) {
  1549. selectedEntities.push_back(targetEntity);
  1550. doEntitySelect(targetEntity);
  1551. }
  1552. if(doAction) {
  1553. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1554. for(int i=0; i < selectedEntities.size(); i++) {
  1555. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1556. }
  1557. editor->didAction("select", beforeData, data);
  1558. beforeData = NULL;
  1559. }
  1560. transformGizmo->setTransformSelection(selectedEntities);
  1561. setBBox();
  1562. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1563. }
  1564. void EntityEditorMainView::setBBox() {
  1565. if(selectedEntities.size() > 0) {
  1566. bBoxVis->visible = true;
  1567. Entity *targetEntity = selectedEntities[0];
  1568. bBoxVis->setPrimitiveOptions(ScenePrimitive::TYPE_BOX, targetEntity->getLocalBoundingBox().x, targetEntity->getLocalBoundingBox().y, targetEntity->getLocalBoundingBox().z);
  1569. Matrix4 mat = targetEntity->getConcatenatedMatrix();
  1570. bBoxVis->setTransformByMatrixPure(mat);
  1571. bBoxVis->dirtyMatrix(false);
  1572. } else {
  1573. bBoxVis->visible = false;
  1574. }
  1575. }
  1576. Entity *EntityEditorMainView::getObjectRoot() {
  1577. return sceneObjectRoot;
  1578. }
  1579. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  1580. objectRootInstance = entity;
  1581. if(sceneObjectRoot) {
  1582. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  1583. delete sceneObjectRoot;
  1584. }
  1585. sceneObjectRoot = entity;
  1586. sceneObjectRoot->processInputEvents = true;
  1587. objectRootBase->addChild(sceneObjectRoot);
  1588. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  1589. }
  1590. EntityEditorMainView::~EntityEditorMainView() {
  1591. mainScene->rootEntity.setOwnsChildrenRecursive(true);
  1592. delete mainScene;
  1593. delete renderTexture;
  1594. // delete transformGizmo;
  1595. // delete transformGizmoMenu;
  1596. // delete trackballCamera;
  1597. // delete grid;
  1598. // delete cameraPreview;
  1599. input->removeAllHandlersForListener(this);
  1600. }
  1601. void EntityEditorMainView::Resize(Number width, Number height) {
  1602. headerBg->Resize(width, 30);
  1603. footerBg->Resize(width, 30);
  1604. footerBg->setPosition(0.0, height-30);
  1605. bottomBar->setPosition(0.0, height-30);
  1606. viewModeSelector->setPosition(width-viewModeSelector->getWidth()-10.0, 3);
  1607. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  1608. renderTexture->resizeRenderTexture(width, height-60);
  1609. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  1610. renderTextureShape->Resize(width, height-60);
  1611. mainScene->sceneMouseRect.x = screenPos.x;
  1612. mainScene->sceneMouseRect.y = screenPos.y;
  1613. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  1614. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  1615. mainScene->remapMouse = true;
  1616. Update();
  1617. }
  1618. EntityEditorPropertyContainer::EntityEditorPropertyContainer(PolycodeEditor *editor) : UIElement() {
  1619. this->editor = editor;
  1620. propIconSelector = new UIIconSelector();
  1621. addChild(propIconSelector);
  1622. propIconSelector->addIcon("entityEditor/properties_icon.png");
  1623. propIconSelector->addIcon("entityEditor/icon_tree.png");
  1624. propIconSelector->addIcon("entityEditor/settings_icon.png");
  1625. propIconSelector->setPosition(10.0, 3.0);
  1626. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1627. propertyView = new EntityEditorPropertyView();
  1628. propertyView->addEventListener(this, PropEvent::EVENT_PROP_CHANGE);
  1629. addChild(propertyView);
  1630. propertyView->setPosition(0.0, 30.0);
  1631. currentView = propertyView;
  1632. treeView = new EntityEditorTreeView();
  1633. addChild(treeView);
  1634. treeView->setPosition(0.0, 30.0);
  1635. treeView->visible = false;
  1636. treeView->enabled = false;
  1637. settingsView = new EntityEditorSettingsView();
  1638. addChild(settingsView);
  1639. settingsView->setPosition(0.0, 30.0);
  1640. settingsView->visible = false;
  1641. settingsView->enabled = false;
  1642. }
  1643. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1644. if(event->getDispatcher() == propIconSelector) {
  1645. currentView->visible = false;
  1646. currentView->enabled = false;
  1647. switch(propIconSelector->getSelectedIndex()) {
  1648. case 0:
  1649. currentView = propertyView;
  1650. break;
  1651. case 1:
  1652. currentView = treeView;
  1653. treeView->getTreeSheet()->refreshTree();
  1654. break;
  1655. case 2:
  1656. currentView = settingsView;
  1657. break;
  1658. }
  1659. currentView->visible = true;
  1660. currentView->enabled = true;
  1661. } else if(event->getDispatcher() == propertyView) {
  1662. if(event->getEventCode() == PropEvent::EVENT_PROP_CHANGE) {
  1663. PropEvent *propEvent = (PropEvent*) event;
  1664. editor->didAction("prop_change", propEvent->beforeData, propEvent->afterData);
  1665. }
  1666. }
  1667. }
  1668. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1669. }
  1670. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1671. propertyView->Resize(width, height-30);
  1672. treeView->Resize(width, height-30);
  1673. settingsView->Resize(width, height-30);
  1674. }
  1675. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1676. mainSizer = new UIHSizer(300, 300, 300, false);
  1677. addChild(mainSizer);
  1678. mainView = new EntityEditorMainView(this);
  1679. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1680. mainSizer->addLeftChild(mainView);
  1681. mainSizer->setMinimumSize(200);
  1682. propertyContainer = new EntityEditorPropertyContainer(this);
  1683. propertyView = propertyContainer->propertyView;
  1684. treeView = propertyContainer->treeView;
  1685. settingsView = propertyContainer->settingsView;
  1686. treeView->getTreeSheet()->addEventListener(this, Event::CHANGE_EVENT);
  1687. mainSizer->addRightChild(propertyContainer);
  1688. }
  1689. void PolycodeEntityEditor::handleEvent(Event *event) {
  1690. if(event->getDispatcher() == treeView->getTreeSheet()) {
  1691. mainView->selectEntity(treeView->getTreeSheet()->getSelectedEntity());
  1692. }
  1693. if(event->getDispatcher() == mainView) {
  1694. switch(event->getEventCode()) {
  1695. case Event::CHANGE_EVENT:
  1696. propertyView->setEntity(mainView->getSelectedEntity());
  1697. treeView->getTreeSheet()->setSelectedEntity(mainView->getSelectedEntity());
  1698. break;
  1699. }
  1700. }
  1701. PolycodeEditor::handleEvent(event);
  1702. }
  1703. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1704. if(actionName == "prop_change") {
  1705. PolycodeEditorPropActionData *propData = (PolycodeEditorPropActionData*) data;
  1706. propData->sheet->applyPropActionData(propData);
  1707. } else {
  1708. mainView->doAction(actionName, data);
  1709. }
  1710. }
  1711. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1712. mainView->getMainScene()->rootEntity.setOwnsChildrenRecursive(true);
  1713. delete mainView;
  1714. delete propertyView;
  1715. delete treeView;
  1716. delete settingsView;
  1717. delete propertyContainer;
  1718. delete mainSizer;
  1719. }
  1720. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1721. PolycodeEditor::openFile(filePath);
  1722. // return true;
  1723. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1724. mainView->setObjectRoot(loadedInstance);
  1725. mainView->setEditorPropsRecursive(loadedInstance);
  1726. treeView->setEntityInstance(loadedInstance);
  1727. propertyView->setEntityInstance(loadedInstance);
  1728. settingsView->setEntityInstance(loadedInstance);
  1729. return true;
  1730. }
  1731. void PolycodeEntityEditor::Activate() {
  1732. Resize(getWidth(), getHeight());
  1733. mainView->getMainScene()->enabled = true;
  1734. mainView->getRenderTexture()->enabled = true;
  1735. }
  1736. void PolycodeEntityEditor::Deactivate() {
  1737. mainView->getMainScene()->enabled = false;
  1738. mainView->getRenderTexture()->enabled = false;
  1739. }
  1740. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1741. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1742. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1743. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1744. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1745. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1746. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1747. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1748. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1749. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1750. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1751. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1752. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1753. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1754. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1755. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1756. }
  1757. }
  1758. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1759. if(entity->editorOnly)
  1760. return;
  1761. entry->addChild("id", entity->id);
  1762. entry->addChild("layerID", (int)entity->layerID);
  1763. String tagString = "";
  1764. for(int i=0; i < entity->getNumTags(); i++) {
  1765. if(i != 0) {
  1766. tagString += ",";
  1767. }
  1768. tagString += entity->getTagAtIndex(i);
  1769. }
  1770. entry->addChild("tags", tagString);
  1771. if(entity->entityProps.size() > 0) {
  1772. ObjectEntry *props = entry->addChild("props");
  1773. for(int i=0; i < entity->entityProps.size(); i++) {
  1774. ObjectEntry *prop = props->addChild("prop");
  1775. prop->addChild("name", entity->entityProps[i].propName);
  1776. prop->addChild("value", entity->entityProps[i].propValue);
  1777. }
  1778. }
  1779. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1780. if(!(*(entry))["type"]) {
  1781. entry->addChild("type", "SceneEntityInstance");
  1782. }
  1783. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1784. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1785. instanceEntry->addChild("filePath", instance->getFileName());
  1786. }
  1787. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1788. if(!(*(entry))["type"])
  1789. entry->addChild("type", "SceneParticleEmitter");
  1790. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1791. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1792. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1793. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1794. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1795. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1796. emitterEntry->addChild("size", emitter->getParticleSize());
  1797. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1798. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1799. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1800. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1801. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1802. emitterEntry->addChild("gX", emitter->getGravity().x);
  1803. emitterEntry->addChild("gY", emitter->getGravity().y);
  1804. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1805. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1806. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1807. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1808. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1809. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1810. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1811. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1812. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1813. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1814. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1815. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1816. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1817. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1818. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1819. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1820. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1821. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1822. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1823. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1824. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1825. }
  1826. if(dynamic_cast<SceneSprite*>(entity)) {
  1827. if(!(*(entry))["type"])
  1828. entry->addChild("type", "SceneSprite");
  1829. SceneSprite *sprite = (SceneSprite*) entity;
  1830. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1831. spriteEntry->addChild("sprite_set", sprite->getSpriteSet()->getName());
  1832. spriteEntry->addChild("sprite", sprite->getCurrentSprite()->getName());
  1833. spriteEntry->addChild("random_frame", sprite->getStartOnRandomFrame());
  1834. String animName = "";
  1835. if(sprite->getCurrentSpriteState()) {
  1836. animName = sprite->getCurrentSpriteState()->getName();
  1837. }
  1838. spriteEntry->addChild("state", animName);
  1839. }
  1840. if(dynamic_cast<SceneSprite*>(entity)) {
  1841. if(!(*(entry))["type"])
  1842. entry->addChild("type", "SceneSprite");
  1843. SceneSprite *sprite = (SceneSprite*) entity;
  1844. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1845. spriteEntry->addChild("sprite_set", sprite->getSpriteSet()->getName());
  1846. spriteEntry->addChild("sprite", sprite->getCurrentSprite()->getName());
  1847. spriteEntry->addChild("random_frame", sprite->getStartOnRandomFrame());
  1848. String animName = "";
  1849. if(sprite->getCurrentSpriteState()) {
  1850. animName = sprite->getCurrentSpriteState()->getName();
  1851. }
  1852. spriteEntry->addChild("state", animName);
  1853. }
  1854. if(dynamic_cast<SceneCurve*>(entity)) {
  1855. SceneCurve *curve = (SceneCurve*) entity;
  1856. if(!(*(entry))["type"])
  1857. entry->addChild("type", "SceneCurve");
  1858. ObjectEntry *curveEntry = entry->addChild("SceneCurve");
  1859. curveEntry->addChild("render", curve->renderCurve);
  1860. curveEntry->addChild("resolution", curve->curveResolution);
  1861. saveCurveToObject(curveEntry->addChild("curve"), curve->getCurve());
  1862. }
  1863. if(dynamic_cast<SceneLight*>(entity)) {
  1864. SceneLight *light = (SceneLight*) entity;
  1865. if(!(*(entry))["type"]) {
  1866. entry->addChild("type", "SceneLight");
  1867. }
  1868. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1869. lightEntry->addChild("type", light->getType());
  1870. lightEntry->addChild("cR", light->lightColor.r);
  1871. lightEntry->addChild("cG", light->lightColor.g);
  1872. lightEntry->addChild("cB", light->lightColor.b);
  1873. lightEntry->addChild("cA", light->lightColor.a);
  1874. lightEntry->addChild("scR", light->specularLightColor.r);
  1875. lightEntry->addChild("scG", light->specularLightColor.g);
  1876. lightEntry->addChild("scB", light->specularLightColor.b);
  1877. lightEntry->addChild("scA", light->specularLightColor.a);
  1878. lightEntry->addChild("intensity", light->getIntensity());
  1879. lightEntry->addChild("importance", light->getLightImportance());
  1880. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1881. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1882. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1883. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1884. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1885. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1886. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1887. if(light->areShadowsEnabled()) {
  1888. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1889. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1890. }
  1891. }
  1892. }
  1893. if(dynamic_cast<SceneSound*>(entity)) {
  1894. SceneSound *sound = (SceneSound*) entity;
  1895. if(!(*(entry))["type"]) {
  1896. entry->addChild("type", "SceneSound");
  1897. }
  1898. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1899. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1900. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1901. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1902. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1903. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1904. }
  1905. if(dynamic_cast<Camera*>(entity)) {
  1906. Camera *camera = (Camera*) entity;
  1907. if(!(*(entry))["type"]) {
  1908. entry->addChild("type", "Camera");
  1909. }
  1910. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1911. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1912. cameraEntry->addChild("nearClip", camera->getNearClippingPlane());
  1913. cameraEntry->addChild("farClip", camera->getFarClippingPlane());
  1914. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1915. if(camera->getOrthoMode()) {
  1916. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1917. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1918. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1919. } else {
  1920. cameraEntry->addChild("fov", camera->getFOV());
  1921. }
  1922. }
  1923. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1924. if(!(*(entry))["type"]) {
  1925. entry->addChild("type", "ScenePrimitive");
  1926. }
  1927. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1928. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1929. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1930. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1931. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1932. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1933. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1934. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1935. }
  1936. if(dynamic_cast<SceneMesh*>(entity)) {
  1937. if(!(*(entry))["type"]) {
  1938. entry->addChild("type", "SceneMesh");
  1939. }
  1940. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1941. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1942. if(sceneMesh->getFilename() != "") {
  1943. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1944. }
  1945. if(sceneMesh->getMaterial()) {
  1946. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1947. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1948. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1949. }
  1950. }
  1951. if(!(*(entry))["type"])
  1952. entry->addChild("type", "Entity");
  1953. entry->addChild("cR", entity->color.r);
  1954. entry->addChild("cG", entity->color.g);
  1955. entry->addChild("cB", entity->color.b);
  1956. entry->addChild("cA", entity->color.a);
  1957. entry->addChild("blendMode", entity->blendingMode);
  1958. entry->addChild("sX", entity->getScale().x);
  1959. entry->addChild("sY", entity->getScale().y);
  1960. entry->addChild("sZ", entity->getScale().z);
  1961. entry->addChild("rX", entity->getRotationQuat().x);
  1962. entry->addChild("rY", entity->getRotationQuat().y);
  1963. entry->addChild("rZ", entity->getRotationQuat().z);
  1964. entry->addChild("rW", entity->getRotationQuat().w);
  1965. entry->addChild("pX", entity->getPosition().x);
  1966. entry->addChild("pY", entity->getPosition().y);
  1967. entry->addChild("pZ", entity->getPosition().z);
  1968. entry->addChild("bbX", entity->getLocalBoundingBox().x);
  1969. entry->addChild("bbY", entity->getLocalBoundingBox().y);
  1970. entry->addChild("bbZ", entity->getLocalBoundingBox().z);
  1971. ObjectEntry *children = NULL;
  1972. for(int i=0; i < entity->getNumChildren(); i++) {
  1973. if(!entity->getChildAtIndex(i)->editorOnly) {
  1974. if(!children)
  1975. children = entry->addChild("children");
  1976. ObjectEntry *child = children->addChild("child");
  1977. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1978. }
  1979. }
  1980. }
  1981. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1982. if(material->getNumShaders() > 0) {
  1983. for(int s=0; s < material->getNumShaders(); s++) {
  1984. Shader *shader = material->getShader(s);
  1985. ObjectEntry *shaderEntry = entry->addChild("shader");
  1986. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1987. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1988. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1989. if(texture) {
  1990. String texturePath = texture->getResourcePath();
  1991. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1992. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1993. textureEntry->addChild("name", shader->expectedTextures[j]);
  1994. }
  1995. }
  1996. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1997. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1998. if(cubemap) {
  1999. String cubemapName = cubemap->getResourceName();
  2000. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  2001. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  2002. }
  2003. }
  2004. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  2005. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  2006. for(int j=0; j < shader->expectedParams.size(); j++) {
  2007. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  2008. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  2009. paramEntry->addChild("name", shader->expectedParams[j].name);
  2010. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  2011. }
  2012. }
  2013. }
  2014. }
  2015. }
  2016. }
  2017. String PolycodeEntityEditor::Copy(void **data) {
  2018. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  2019. if(selectedEntities.size() > 0) {
  2020. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  2021. for(int i=0; i < selectedEntities.size(); i++) {
  2022. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  2023. newData->entities.push_back(clone);
  2024. }
  2025. *data = (void*) newData;
  2026. }
  2027. return "Entity";
  2028. }
  2029. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  2030. if(type == "Entity") {
  2031. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  2032. for(int i=0; i < oldData->entities.size(); i++) {
  2033. delete oldData->entities[i];
  2034. }
  2035. delete oldData;
  2036. }
  2037. }
  2038. void PolycodeEntityEditor::selectAll() {
  2039. if(mainView->hasFocus) {
  2040. mainView->selectAll(true);
  2041. }
  2042. }
  2043. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  2044. if(!data) {
  2045. return;
  2046. }
  2047. if(clipboardType == "Entity") {
  2048. mainView->Paste((EntityEditorClipboardData*)data);
  2049. }
  2050. }
  2051. void PolycodeEntityEditor::saveFile() {
  2052. Object saveObject;
  2053. ObjectEntry *settings = saveObject.root.addChild("settings");
  2054. ObjectEntry *linkedMaterialFiles = settings->addChild("linkedResourcePools");
  2055. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  2056. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  2057. linkedMaterialFiles->addChild("resourcePool")->addChild("path", pool->getName());
  2058. }
  2059. ObjectEntry *layersEntry = settings->addChild("layers");
  2060. for(int i=0; i < loadedInstance->getNumLayers(); i++) {
  2061. SceneEntityInstanceLayer *layer = loadedInstance->getLayerAtIndex(i);
  2062. if(layer->layerID != 0) {
  2063. ObjectEntry *layerEntry = layersEntry->addChild("layer");
  2064. layerEntry->addChild("name", layer->name);
  2065. layerEntry->addChild("id", layer->layerID);
  2066. layerEntry->addChild("visible", layer->visible);
  2067. }
  2068. }
  2069. saveObject.root.name = "entity";
  2070. saveObject.root.addChild("version", 2);
  2071. ObjectEntry *children = saveObject.root.addChild("root");
  2072. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  2073. saveObject.saveToXML(filePath);
  2074. setHasChanges(false);
  2075. }
  2076. void PolycodeEntityEditor::Resize(int x, int y) {
  2077. mainSizer->Resize(x, y);
  2078. PolycodeEditor::Resize(x,y);
  2079. }