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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyScene.h"
- #include "OSBasics.h"
- #include "PolyCamera.h"
- #include "PolyCoreServices.h"
- #include "PolyLogger.h"
- #include "PolyMaterial.h"
- #include "PolyMesh.h"
- #include "PolyRenderer.h"
- #include "PolyResource.h"
- #include "PolyResourceManager.h"
- #include "PolySceneLight.h"
- #include "PolySceneMesh.h"
- #include "PolySceneManager.h"
- using std::vector;
- using namespace Polycode;
- Scene::Scene() : EventDispatcher() {
- defaultCamera = new Camera(this);
- activeCamera = defaultCamera;
- fogEnabled = false;
- lightingEnabled = false;
- enabled = true;
- isSceneVirtual = false;
- hasLightmaps = false;
- clearColor.setColor(0.13f,0.13f,0.13f,1.0f);
- ambientColor.setColor(0.0,0.0,0.0,1.0);
- useClearColor = false;
- ownsChildren = false;
- CoreServices::getInstance()->getSceneManager()->addScene(this);
- }
- Scene::Scene(bool virtualScene) : EventDispatcher() {
- defaultCamera = new Camera(this);
- activeCamera = defaultCamera;
- fogEnabled = false;
- lightingEnabled = false;
- enabled = true;
- isSceneVirtual = virtualScene;
- hasLightmaps = false;
- clearColor.setColor(0.13f,0.13f,0.13f,1.0f);
- ambientColor.setColor(0.0,0.0,0.0,1.0);
- useClearColor = false;
- ownsChildren = false;
- if (!isSceneVirtual) {
- CoreServices::getInstance()->getSceneManager()->addScene(this);
- }
- }
- void Scene::setActiveCamera(Camera *camera) {
- activeCamera = camera;
- }
- Camera *Scene::getActiveCamera() {
- return activeCamera;
- }
- void Scene::setVirtual(bool val) {
- isSceneVirtual = val;
- }
- bool Scene::isVirtual() {
- return isSceneVirtual;
- }
- void Scene::setEnabled(bool enabled) {
- this->enabled = enabled;
- }
- bool Scene::isEnabled() {
- return enabled;
- }
- void Scene::Update() {
- for(int i=0; i<entities.size();i++) {
- entities[i]->doUpdates();
- entities[i]->updateEntityMatrix();
- }
- }
- Scene::~Scene() {
- if(ownsChildren) {
- for(int i=0; i < entities.size(); i++) {
- delete entities[i];
- }
- }
- CoreServices::getInstance()->getSceneManager()->removeScene(this);
- delete defaultCamera;
- }
- void Scene::enableLighting(bool enable) {
- lightingEnabled = enable;
- CoreServices::getInstance()->getRenderer()->enableLighting(enable);
- }
- void Scene::enableFog(bool enable) {
- fogEnabled = enable;
-
- }
- void Scene::setFogProperties(int fogMode, Color color, Number density, Number startDepth, Number endDepth) {
- this->fogMode = fogMode;
- fogColor = color;
- fogDensity = density;
- fogStartDepth = startDepth;
- fogEndDepth = endDepth;
-
- }
- SceneEntity *Scene::getEntityAtScreenPosition(Number x, Number y) {
- for(int i =0; i< entities.size(); i++) {
- if(entities[i]->testMouseCollision(x,y)) {
- return entities[i];
- }
- }
- return NULL;
- }
- void Scene::addEntity(SceneEntity *entity) {
- entity->setRenderer(CoreServices::getInstance()->getRenderer());
- entities.push_back(entity);
- }
- void Scene::addChild(SceneEntity *entity) {
- addEntity(entity);
- }
- void Scene::removeEntity(SceneEntity *entity) {
- for(int i=0; i < entities.size(); i++) {
- if(entities[i] == entity) {
- entities.erase(entities.begin()+i);
- return;
- }
- }
- }
- Camera *Scene::getDefaultCamera() {
- return defaultCamera;
- }
- void Scene::Render(Camera *targetCamera) {
-
- if(!targetCamera && !activeCamera)
- return;
-
- if(!targetCamera)
- targetCamera = activeCamera;
-
- // prepare lights...
- for(int i=0; i<entities.size();i++) {
- entities[i]->updateEntityMatrix();
- }
-
- //make these the closest
-
- Matrix4 textureMatrix;
- Matrix4 *matrixPtr;
-
-
- targetCamera->rebuildTransformMatrix();
-
- if(useClearColor)
- CoreServices::getInstance()->getRenderer()->setClearColor(clearColor.r,clearColor.g,clearColor.b);
-
- CoreServices::getInstance()->getRenderer()->setAmbientColor(ambientColor.r,ambientColor.g,ambientColor.b);
-
- CoreServices::getInstance()->getRenderer()->clearLights();
-
- for(int i=0; i < lights.size(); i++) {
- SceneLight *light = lights[i];
- if(!light->enabled)
- continue;
-
- Vector3 direction;
- Vector3 position;
- matrixPtr = NULL;
- direction.x = 0;
- direction.y = 0;
- direction.z = -1;
-
-
- direction = light->getConcatenatedMatrix().rotateVector(direction);
- direction.Normalize();
-
- Texture *shadowMapTexture = NULL;
- if(light->areShadowsEnabled()) {
- if(light->getType() == SceneLight::SPOT_LIGHT) {
- // textureMatrix.identity();
-
- Matrix4 matTexAdj(0.5f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.5f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.5f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f );
-
-
- light->renderDepthMap(this);
- textureMatrix = light->getLightViewMatrix() * matTexAdj;
- matrixPtr = &textureMatrix;
- // CoreServices::getInstance()->getRenderer()->addShadowMap(light->getZBufferTexture());
- shadowMapTexture = light->getZBufferTexture();
- }
- }
-
- position = light->getPosition();
- if(light->getParentEntity() != NULL) {
- position = light->getParentEntity()->getConcatenatedMatrix() * position;
- }
- CoreServices::getInstance()->getRenderer()->addLight(light->getLightImportance(), position, direction, light->getLightType(), light->lightColor, light->specularLightColor, light->getConstantAttenuation(), light->getLinearAttenuation(), light->getQuadraticAttenuation(), light->getIntensity(), light->getSpotlightCutoff(), light->getSpotlightExponent(), light->areShadowsEnabled(), matrixPtr, shadowMapTexture);
- }
- if(targetCamera->getOrthoMode()) {
- CoreServices::getInstance()->getRenderer()->_setOrthoMode(targetCamera->getOrthoSizeX(), targetCamera->getOrthoSizeY());
- }
-
- targetCamera->doCameraTransform();
- targetCamera->buildFrustumPlanes();
-
- CoreServices::getInstance()->getRenderer()->enableFog(fogEnabled);
- if(fogEnabled) {
- CoreServices::getInstance()->getRenderer()->setFogProperties(fogMode, fogColor, fogDensity, fogStartDepth, fogEndDepth);
- } else {
- CoreServices::getInstance()->getRenderer()->setFogProperties(fogMode, fogColor, 0.0, fogStartDepth, fogEndDepth);
- }
-
-
- for(int i=0; i<entities.size();i++) {
- if(entities[i]->getBBoxRadius() > 0) {
- if(targetCamera->isSphereInFrustum((entities[i]->getPosition()), entities[i]->getBBoxRadius()))
- entities[i]->transformAndRender();
- } else {
- entities[i]->transformAndRender();
- }
- }
-
- if(targetCamera->getOrthoMode()) {
- CoreServices::getInstance()->getRenderer()->setPerspectiveMode();
- }
-
- }
- void Scene::RenderDepthOnly(Camera *targetCamera) {
-
- CoreServices::getInstance()->getRenderer()->cullFrontFaces(true);
- /*
- for(int i=0; i<entities.size();i++) {
- entities[i]->doUpdates();
- entities[i]->updateEntityMatrix();
- }
- */
- targetCamera->rebuildTransformMatrix();
- targetCamera->doCameraTransform();
- targetCamera->buildFrustumPlanes();
-
- CoreServices::getInstance()->getRenderer()->setTexture(NULL);
- CoreServices::getInstance()->getRenderer()->enableShaders(false);
- for(int i=0; i<entities.size();i++) {
- if(entities[i]->castShadows) {
- if(entities[i]->getBBoxRadius() > 0) {
- if(targetCamera->isSphereInFrustum((entities[i]->getPosition()), entities[i]->getBBoxRadius()))
- entities[i]->transformAndRender();
- } else {
- entities[i]->transformAndRender();
- }
- }
- }
- CoreServices::getInstance()->getRenderer()->enableShaders(true);
- CoreServices::getInstance()->getRenderer()->cullFrontFaces(false);
- }
- void Scene::addLight(SceneLight *light) {
- lights.push_back(light);
- addEntity(light);
- }
- void Scene::removeLight(SceneLight *light) {
- removeEntity(light);
- for(int i=0; i < lights.size(); i++) {
- if(lights[i] == light) {
- lights.erase(lights.begin()+i);
- return;
- }
- }
- }
- SceneLight *Scene::getNearestLight(Vector3 pos) {
- if(lights.size() > 0)
- return lights[0];
- else
- return NULL;
- }
- int Scene::getNumLights() {
- return lights.size();
- }
- SceneLight *Scene::getLight(int index) {
- return lights[index];
- }
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