Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart 3a11b5b9c2 Made polybuild compile on Linux, no idea if it actually works. vor 14 Jahren
Assets 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. vor 14 Jahren
Bindings 26b64379e2 Tidied up includes and fixed some paths to Mac files. vor 14 Jahren
CMake 4d3959f682 Tidied up glext.g and wglext.h downloading some more. vor 14 Jahren
Core 4b78d0d8b3 Changed OpenAL includes from AL/al.h to al.h because accoring to the CMake FindOpenAL package it's more portable. vor 14 Jahren
Dependencies 4d3959f682 Tidied up glext.g and wglext.h downloading some more. vor 14 Jahren
Examples 4e4f8112e9 A bunch more small fixes. vor 14 Jahren
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. vor 14 Jahren
Modules 26b64379e2 Tidied up includes and fixed some paths to Mac files. vor 14 Jahren
Player a3a195a601 Fixed some paths for the Mac player. vor 14 Jahren
Tools 3a11b5b9c2 Made polybuild compile on Linux, no idea if it actually works. vor 14 Jahren
.gitignore 398be099fb A bit of renaming for the hell of it. Use common download directory. vor 14 Jahren
BUILD.txt eb1b7e6252 Externals build work in progress. Main build proably broken. vor 14 Jahren
CMakeLists.txt 83bbc92025 Some Linux fixes - FIND_PACKAGE(FreeType) in the right scope for common includes to work. vor 14 Jahren
LICENSE.txt 09f0e77945 Fixed LUA event handling vor 14 Jahren
README 09f0e77945 Fixed LUA event handling vor 14 Jahren

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.