Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 3bb0f5be08 Merge pull request #35 from tastymorsel/master 14 年之前
Assets e18085285e Fixed template on OSX 14 年之前
Bindings 326c753171 Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories 14 年之前
CMake 861c825b73 Fix for physfs and Werror 14 年之前
Core f5467f3a63 Removed old deleted files from the repo 14 年之前
Dependencies f49d134973 Linux CMake fixes. Should compile out of the box now. 14 年之前
Documentation 28e5e95711 Enabled documentation in default build 14 年之前
Examples 2799db4ae8 Merge branch 'master' of github.com:ivansafrin/Polycode 14 年之前
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 年之前
Modules f49d134973 Linux CMake fixes. Should compile out of the box now. 14 年之前
Player 0dcb042fda Made install paths relative 14 年之前
Tools 3bb0f5be08 Merge pull request #35 from tastymorsel/master 14 年之前
.gitignore d4ee36a8ec Added build directory for examples 14 年之前
BUILD.md d88997e16c Renamed BUILD.txt to BUILD.md to get github formatting. Added section on variables used to configure CMake. 14 年之前
CMakeLists.txt 28e5e95711 Enabled documentation in default build 14 年之前
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 年之前
README 09f0e77945 Fixed LUA event handling 14 年之前

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.