Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 3f22489bf4 Various bugfixes across the board 14 rokov pred
Assets a25c546297 Fixed shadows not displaying properly when objects are moved 14 rokov pred
Bindings 3f22489bf4 Various bugfixes across the board 14 rokov pred
CMake bedab9d8d1 Fixed Lua CMake file to enable dynamic library loading 14 rokov pred
Core 3f22489bf4 Various bugfixes across the board 14 rokov pred
Dependencies f49d134973 Linux CMake fixes. Should compile out of the box now. 14 rokov pred
Documentation 1a557d0a88 Added documentation target folders 14 rokov pred
Examples 2799db4ae8 Merge branch 'master' of github.com:ivansafrin/Polycode 14 rokov pred
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 rokov pred
Modules 3f22489bf4 Various bugfixes across the board 14 rokov pred
Player a25c546297 Fixed shadows not displaying properly when objects are moved 14 rokov pred
Tools 0b19233700 Merge branch 'master' of github.com:ivansafrin/Polycode 14 rokov pred
.gitignore 4d56480a28 Fixed Xcode projects for the Player 14 rokov pred
BUILD.md d88997e16c Renamed BUILD.txt to BUILD.md to get github formatting. Added section on variables used to configure CMake. 14 rokov pred
CMakeLists.txt e60accd2bf Build Lua module libs as part of main build 14 rokov pred
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 rokov pred
README 09f0e77945 Fixed LUA event handling 14 rokov pred

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.