PolySkeleton.cpp 14 KB

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  1. /*
  2. Copyright (C) 2011 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolySkeleton.h"
  20. using namespace Polycode;
  21. Skeleton::Skeleton(String fileName) : SceneEntity() {
  22. loadSkeleton(fileName);
  23. currentAnimation = NULL;
  24. }
  25. Skeleton::Skeleton() {
  26. currentAnimation = NULL;
  27. }
  28. Skeleton::~Skeleton() {
  29. }
  30. int Skeleton::getNumBones() {
  31. return bones.size();
  32. }
  33. Bone *Skeleton::getBoneByName(String name) {
  34. for(int i=0; i < bones.size(); i++) {
  35. if(bones[i]->getName() == name)
  36. return bones[i];
  37. }
  38. return NULL;
  39. }
  40. Bone *Skeleton::getBone(int index) {
  41. return bones[index];
  42. }
  43. void Skeleton::enableBoneLabels(String labelFont, Number size, Number scale, Color labelColor) {
  44. for(int i=0; i < bones.size(); i++) {
  45. bones[i]->enableBoneLabel(labelFont, size, scale,labelColor);
  46. }
  47. SceneLabel *label = new SceneLabel(labelFont, "Skeleton", size, scale, Label::ANTIALIAS_FULL);
  48. label->setColor(labelColor);
  49. label->billboardMode = true;
  50. label->depthWrite = false;
  51. addEntity(label);
  52. }
  53. void Skeleton::playAnimationByIndex(int index, bool once) {
  54. if(index > animations.size()-1)
  55. return;
  56. SkeletonAnimation *anim = animations[index];
  57. if(!anim)
  58. return;
  59. if(anim == currentAnimation && !once)
  60. return;
  61. if(currentAnimation)
  62. currentAnimation->Stop();
  63. currentAnimation = anim;
  64. anim->Play(once);
  65. }
  66. void Skeleton::playAnimation(String animName, bool once) {
  67. SkeletonAnimation *anim = getAnimation(animName);
  68. if(!anim)
  69. return;
  70. if(anim == currentAnimation && !once)
  71. return;
  72. if(currentAnimation)
  73. currentAnimation->Stop();
  74. currentAnimation = anim;
  75. anim->Play(once);
  76. }
  77. SkeletonAnimation *Skeleton::getAnimation(String name) {
  78. for(int i=0; i < animations.size(); i++) {
  79. if(animations[i]->getName() == name)
  80. return animations[i];
  81. }
  82. return NULL;
  83. }
  84. void Skeleton::Update() {
  85. if(currentAnimation != NULL) {
  86. currentAnimation->Update();
  87. }
  88. }
  89. void Skeleton::loadSkeleton(String fileName) {
  90. OSFILE *inFile = OSBasics::open(fileName.c_str(), "rb");
  91. if(!inFile) {
  92. return;
  93. }
  94. bonesEntity = new SceneEntity();
  95. bonesEntity->visible = false;
  96. addChild(bonesEntity);
  97. unsigned int numBones;
  98. float t[3],rq[4],s[3];
  99. OSBasics::read(&numBones, sizeof(unsigned int), 1, inFile);
  100. unsigned int namelen;
  101. char buffer[1024];
  102. Matrix4 mat;
  103. unsigned int hasParent, boneID;
  104. for(int i=0; i < numBones; i++) {
  105. OSBasics::read(&namelen, sizeof(unsigned int), 1, inFile);
  106. memset(buffer, 0, 1024);
  107. OSBasics::read(buffer, 1, namelen, inFile);
  108. Bone *newBone = new Bone(string(buffer));
  109. OSBasics::read(&hasParent, sizeof(unsigned int), 1, inFile);
  110. if(hasParent == 1) {
  111. OSBasics::read(&boneID, sizeof(unsigned int), 1, inFile);
  112. newBone->parentBoneId = boneID;
  113. } else {
  114. newBone->parentBoneId = -1;
  115. }
  116. OSBasics::read(t, sizeof(float), 3, inFile);
  117. OSBasics::read(s, sizeof(float), 3, inFile);
  118. OSBasics::read(rq, sizeof(float), 4, inFile);
  119. bones.push_back(newBone);
  120. newBone->setPosition(t[0], t[1], t[2]);
  121. newBone->setRotationQuat(rq[0], rq[1], rq[2], rq[3]);
  122. newBone->setScale(s[0], s[1], s[2]);
  123. newBone->rebuildTransformMatrix();
  124. newBone->setBaseMatrix(newBone->getTransformMatrix());
  125. newBone->setBoneMatrix(newBone->getTransformMatrix());
  126. OSBasics::read(t, sizeof(float), 3, inFile);
  127. OSBasics::read(s, sizeof(float), 3, inFile);
  128. OSBasics::read(rq, sizeof(float), 4, inFile);
  129. Quaternion q;
  130. q.set(rq[0], rq[1], rq[2], rq[3]);
  131. Matrix4 m = q.createMatrix();
  132. m.setPosition(t[0], t[1], t[2]);
  133. newBone->setRestMatrix(m);
  134. }
  135. Bone *parentBone;
  136. // SceneEntity *bProxy;
  137. for(int i=0; i < bones.size(); i++) {
  138. if(bones[i]->parentBoneId != -1) {
  139. parentBone = bones[bones[i]->parentBoneId];
  140. parentBone->addChildBone(bones[i]);
  141. bones[i]->setParentBone(parentBone);
  142. parentBone->addEntity(bones[i]);
  143. // addEntity(bones[i]);
  144. SceneLine *connector = new SceneLine(bones[i], parentBone);
  145. connector->depthTest = false;
  146. bonesEntity->addEntity(connector);
  147. connector->setColor(((Number)(rand() % RAND_MAX)/(Number)RAND_MAX),((Number)(rand() % RAND_MAX)/(Number)RAND_MAX),((Number)(rand() % RAND_MAX)/(Number)RAND_MAX),1.0f);
  148. } else {
  149. // bProxy = new SceneEntity();
  150. // addEntity(bProxy);
  151. // bProxy->addEntity(bones[i]);
  152. bonesEntity->addChild(bones[i]);
  153. }
  154. // bones[i]->visible = false;
  155. }
  156. /*
  157. unsigned int numAnimations, activeBones,boneIndex,numPoints,numCurves, curveType;
  158. OSBasics::read(&numAnimations, sizeof(unsigned int), 1, inFile);
  159. //Logger::log("numAnimations: %d\n", numAnimations);
  160. for(int i=0; i < numAnimations; i++) {
  161. OSBasics::read(&namelen, sizeof(unsigned int), 1, inFile);
  162. memset(buffer, 0, 1024);
  163. OSBasics::read(buffer, 1, namelen, inFile);
  164. float length;
  165. OSBasics::read(&length, 1, sizeof(float), inFile);
  166. SkeletonAnimation *newAnimation = new SkeletonAnimation(buffer, length);
  167. OSBasics::read(&activeBones, sizeof(unsigned int), 1, inFile);
  168. // Logger::log("activeBones: %d\n", activeBones);
  169. for(int j=0; j < activeBones; j++) {
  170. OSBasics::read(&boneIndex, sizeof(unsigned int), 1, inFile);
  171. BoneTrack *newTrack = new BoneTrack(bones[boneIndex], length);
  172. BezierCurve *curve;
  173. float vec1[2]; //,vec2[2],vec3[2];
  174. OSBasics::read(&numCurves, sizeof(unsigned int), 1, inFile);
  175. // Logger::log("numCurves: %d\n", numCurves);
  176. for(int l=0; l < numCurves; l++) {
  177. curve = new BezierCurve();
  178. OSBasics::read(&curveType, sizeof(unsigned int), 1, inFile);
  179. OSBasics::read(&numPoints, sizeof(unsigned int), 1, inFile);
  180. for(int k=0; k < numPoints; k++) {
  181. OSBasics::read(vec1, sizeof(float), 2, inFile);
  182. curve->addControlPoint2d(vec1[1], vec1[0]);
  183. // curve->addControlPoint(vec1[1]-10, vec1[0], 0, vec1[1], vec1[0], 0, vec1[1]+10, vec1[0], 0);
  184. }
  185. switch(curveType) {
  186. case 0:
  187. newTrack->scaleX = curve;
  188. break;
  189. case 1:
  190. newTrack->scaleY = curve;
  191. break;
  192. case 2:
  193. newTrack->scaleZ = curve;
  194. break;
  195. case 3:
  196. newTrack->QuatW = curve;
  197. break;
  198. case 4:
  199. newTrack->QuatX = curve;
  200. break;
  201. case 5:
  202. newTrack->QuatY = curve;
  203. break;
  204. case 6:
  205. newTrack->QuatZ = curve;
  206. break;
  207. case 7:;
  208. newTrack->LocX = curve;
  209. break;
  210. case 8:
  211. newTrack->LocY = curve;
  212. break;
  213. case 9:
  214. newTrack->LocZ = curve;
  215. break;
  216. }
  217. }
  218. newAnimation->addBoneTrack(newTrack);
  219. }
  220. animations.push_back(newAnimation);
  221. }
  222. */
  223. OSBasics::close(inFile);
  224. }
  225. void Skeleton::addAnimation(String name, String fileName) {
  226. OSFILE *inFile = OSBasics::open(fileName.c_str(), "rb");
  227. if(!inFile) {
  228. return;
  229. }
  230. unsigned int activeBones,boneIndex,numPoints,numCurves, curveType;
  231. float length;
  232. OSBasics::read(&length, 1, sizeof(float), inFile);
  233. SkeletonAnimation *newAnimation = new SkeletonAnimation(name, length);
  234. OSBasics::read(&activeBones, sizeof(unsigned int), 1, inFile);
  235. // Logger::log("activeBones: %d\n", activeBones);
  236. for(int j=0; j < activeBones; j++) {
  237. OSBasics::read(&boneIndex, sizeof(unsigned int), 1, inFile);
  238. BoneTrack *newTrack = new BoneTrack(bones[boneIndex], length);
  239. BezierCurve *curve;
  240. float vec1[2]; //,vec2[2],vec3[2];
  241. OSBasics::read(&numCurves, sizeof(unsigned int), 1, inFile);
  242. // Logger::log("numCurves: %d\n", numCurves);
  243. for(int l=0; l < numCurves; l++) {
  244. curve = new BezierCurve();
  245. OSBasics::read(&curveType, sizeof(unsigned int), 1, inFile);
  246. OSBasics::read(&numPoints, sizeof(unsigned int), 1, inFile);
  247. for(int k=0; k < numPoints; k++) {
  248. OSBasics::read(vec1, sizeof(float), 2, inFile);
  249. curve->addControlPoint2d(vec1[1], vec1[0]);
  250. // curve->addControlPoint(vec1[1]-10, vec1[0], 0, vec1[1], vec1[0], 0, vec1[1]+10, vec1[0], 0);
  251. }
  252. switch(curveType) {
  253. case 0:
  254. newTrack->scaleX = curve;
  255. break;
  256. case 1:
  257. newTrack->scaleY = curve;
  258. break;
  259. case 2:
  260. newTrack->scaleZ = curve;
  261. break;
  262. case 3:
  263. newTrack->QuatW = curve;
  264. break;
  265. case 4:
  266. newTrack->QuatX = curve;
  267. break;
  268. case 5:
  269. newTrack->QuatY = curve;
  270. break;
  271. case 6:
  272. newTrack->QuatZ = curve;
  273. break;
  274. case 7:;
  275. newTrack->LocX = curve;
  276. break;
  277. case 8:
  278. newTrack->LocY = curve;
  279. break;
  280. case 9:
  281. newTrack->LocZ = curve;
  282. break;
  283. }
  284. }
  285. newAnimation->addBoneTrack(newTrack);
  286. }
  287. animations.push_back(newAnimation);
  288. OSBasics::close(inFile);
  289. }
  290. void Skeleton::bonesVisible(bool val) {
  291. bonesEntity->visible = val;
  292. }
  293. BoneTrack::BoneTrack(Bone *bone, Number length) {
  294. this->length = length;
  295. targetBone = bone;
  296. scaleX = NULL;
  297. scaleY = NULL;
  298. scaleZ = NULL;
  299. QuatW = NULL;
  300. QuatX = NULL;
  301. QuatY = NULL;
  302. QuatZ = NULL;
  303. LocX = NULL;
  304. LocY = NULL;
  305. LocZ = NULL;
  306. initialized = false;
  307. }
  308. BoneTrack::~BoneTrack() {
  309. }
  310. void BoneTrack::Stop() {
  311. if(initialized) {
  312. for(int i=0; i < pathTweens.size(); i++) {
  313. pathTweens[i]->Pause(true);
  314. }
  315. quatTween->Pause(true);
  316. }
  317. }
  318. void BoneTrack::Play(bool once) {
  319. if(!initialized ) {
  320. // TODO: change it so that you can set the tweens to not manually restart so you can calculate the
  321. // time per tween
  322. Number durTime = length; //(LocX->getControlPoint(LocX->getNumControlPoints()-1)->p2.x);//25.0f;
  323. BezierPathTween *testTween;
  324. if(LocX) {
  325. testTween = new BezierPathTween(&LocXVec, LocX, Tween::EASE_NONE, durTime, !once);
  326. pathTweens.push_back(testTween);
  327. }
  328. if(LocY) {
  329. testTween = new BezierPathTween(&LocYVec, LocY, Tween::EASE_NONE, durTime, !once);
  330. pathTweens.push_back(testTween);
  331. }
  332. if(LocZ) {
  333. testTween = new BezierPathTween(&LocZVec, LocZ, Tween::EASE_NONE, durTime, !once);
  334. pathTweens.push_back(testTween);
  335. }
  336. testTween = new BezierPathTween(&ScaleXVec, scaleX, Tween::EASE_NONE, durTime, !once);
  337. pathTweens.push_back(testTween);
  338. testTween = new BezierPathTween(&ScaleYVec, scaleY, Tween::EASE_NONE, durTime, !once);
  339. pathTweens.push_back(testTween);
  340. testTween = new BezierPathTween(&ScaleZVec, scaleZ, Tween::EASE_NONE, durTime, !once);
  341. pathTweens.push_back(testTween);
  342. if(QuatW)
  343. quatTween = new QuaternionTween(&boneQuat, QuatW, QuatX, QuatY, QuatZ, Tween::EASE_NONE, durTime, !once);
  344. initialized = true;
  345. } else {
  346. for(int i=0; i < pathTweens.size(); i++) {
  347. pathTweens[i]->Reset();
  348. pathTweens[i]->Pause(false);
  349. }
  350. quatTween->Reset();
  351. quatTween->Pause(false);
  352. }
  353. /*
  354. if(QuatW) {
  355. testTween = new BezierPathTween(&QuatWVec, QuatW, Tween::EASE_NONE, durTime, true);
  356. pathTweens.push_back(testTween);
  357. }
  358. if(QuatX) {
  359. testTween = new BezierPathTween(&QuatXVec, QuatX, Tween::EASE_NONE, durTime, true);
  360. pathTweens.push_back(testTween);
  361. }
  362. if(QuatY) {
  363. testTween = new BezierPathTween(&QuatYVec, QuatY, Tween::EASE_NONE, durTime, true);
  364. pathTweens.push_back(testTween);
  365. }
  366. if(QuatZ) {
  367. testTween = new BezierPathTween(&QuatZVec, QuatZ, Tween::EASE_NONE, durTime, true);
  368. pathTweens.push_back(testTween);
  369. }
  370. */
  371. }
  372. void BoneTrack::Update() {
  373. Matrix4 newMatrix;
  374. newMatrix = boneQuat.createMatrix();
  375. Matrix4 scaleMatrix;
  376. scaleMatrix.m[0][0] *= 1; //ScaleXVec.y;
  377. scaleMatrix.m[1][1] *= 1; //ScaleYVec.y;
  378. scaleMatrix.m[2][2] *= 1; //ScaleZVec.y;
  379. Matrix4 posMatrix;
  380. if(LocX)
  381. posMatrix.m[3][0] = LocXVec.y;
  382. else
  383. posMatrix.m[3][0] = targetBone->getBaseMatrix()[3][0];
  384. if(LocY)
  385. posMatrix.m[3][1] = LocYVec.y;
  386. else
  387. posMatrix.m[3][1] = targetBone->getBaseMatrix()[3][1];
  388. if(LocZ)
  389. posMatrix.m[3][2] = LocZVec.y;
  390. else
  391. posMatrix.m[3][2] = targetBone->getBaseMatrix()[3][2];
  392. newMatrix = scaleMatrix*newMatrix*posMatrix;
  393. targetBone->setBoneMatrix(newMatrix);
  394. targetBone->setTransformByMatrixPure(newMatrix);
  395. }
  396. void BoneTrack::setSpeed(Number speed) {
  397. for(int i=0; i < pathTweens.size(); i++) {
  398. pathTweens[i]->setSpeed(speed);
  399. }
  400. quatTween->setSpeed(speed);
  401. }
  402. SkeletonAnimation::SkeletonAnimation(String name, Number duration) {
  403. this->name = name;
  404. this->duration = duration;
  405. }
  406. void SkeletonAnimation::setSpeed(Number speed) {
  407. for(int i=0; i < boneTracks.size(); i++) {
  408. boneTracks[i]->setSpeed(speed);
  409. }
  410. }
  411. void SkeletonAnimation::Update() {
  412. for(int i=0; i < boneTracks.size(); i++) {
  413. boneTracks[i]->Update();
  414. }
  415. }
  416. void SkeletonAnimation::Stop() {
  417. for(int i=0; i < boneTracks.size(); i++) {
  418. boneTracks[i]->Stop();
  419. }
  420. }
  421. void SkeletonAnimation::Play(bool once) {
  422. for(int i=0; i < boneTracks.size(); i++) {
  423. boneTracks[i]->Play(once);
  424. }
  425. }
  426. SkeletonAnimation::~SkeletonAnimation() {
  427. }
  428. String SkeletonAnimation::getName() {
  429. return name;
  430. }
  431. void SkeletonAnimation::addBoneTrack(BoneTrack *boneTrack) {
  432. boneTracks.push_back(boneTrack);
  433. }