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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolySkeleton.h"
- using namespace Polycode;
- Skeleton::Skeleton(String fileName) : SceneEntity() {
- loadSkeleton(fileName);
- currentAnimation = NULL;
- }
- Skeleton::Skeleton() {
- currentAnimation = NULL;
- }
- Skeleton::~Skeleton() {
- }
- int Skeleton::getNumBones() {
- return bones.size();
- }
- Bone *Skeleton::getBoneByName(String name) {
- for(int i=0; i < bones.size(); i++) {
- if(bones[i]->getName() == name)
- return bones[i];
- }
- return NULL;
- }
- Bone *Skeleton::getBone(int index) {
- return bones[index];
- }
- void Skeleton::enableBoneLabels(String labelFont, Number size, Number scale, Color labelColor) {
- for(int i=0; i < bones.size(); i++) {
- bones[i]->enableBoneLabel(labelFont, size, scale,labelColor);
- }
-
- SceneLabel *label = new SceneLabel(labelFont, "Skeleton", size, scale, Label::ANTIALIAS_FULL);
- label->setColor(labelColor);
- label->billboardMode = true;
- label->depthWrite = false;
- addEntity(label);
-
- }
- void Skeleton::playAnimationByIndex(int index, bool once) {
- if(index > animations.size()-1)
- return;
-
- SkeletonAnimation *anim = animations[index];
- if(!anim)
- return;
-
- if(anim == currentAnimation && !once)
- return;
-
- if(currentAnimation)
- currentAnimation->Stop();
-
- currentAnimation = anim;
- anim->Play(once);
- }
- void Skeleton::playAnimation(String animName, bool once) {
- SkeletonAnimation *anim = getAnimation(animName);
- if(!anim)
- return;
-
- if(anim == currentAnimation && !once)
- return;
-
- if(currentAnimation)
- currentAnimation->Stop();
-
- currentAnimation = anim;
- anim->Play(once);
- }
- SkeletonAnimation *Skeleton::getAnimation(String name) {
- for(int i=0; i < animations.size(); i++) {
- if(animations[i]->getName() == name)
- return animations[i];
- }
- return NULL;
- }
- void Skeleton::Update() {
- if(currentAnimation != NULL) {
- currentAnimation->Update();
- }
- }
- void Skeleton::loadSkeleton(String fileName) {
- OSFILE *inFile = OSBasics::open(fileName.c_str(), "rb");
- if(!inFile) {
- return;
- }
-
- bonesEntity = new SceneEntity();
- bonesEntity->visible = false;
- addChild(bonesEntity);
-
- unsigned int numBones;
- float t[3],rq[4],s[3];
-
- OSBasics::read(&numBones, sizeof(unsigned int), 1, inFile);
- unsigned int namelen;
- char buffer[1024];
-
- Matrix4 mat;
- unsigned int hasParent, boneID;
- for(int i=0; i < numBones; i++) {
-
- OSBasics::read(&namelen, sizeof(unsigned int), 1, inFile);
- memset(buffer, 0, 1024);
- OSBasics::read(buffer, 1, namelen, inFile);
-
- Bone *newBone = new Bone(string(buffer));
-
- OSBasics::read(&hasParent, sizeof(unsigned int), 1, inFile);
- if(hasParent == 1) {
- OSBasics::read(&boneID, sizeof(unsigned int), 1, inFile);
- newBone->parentBoneId = boneID;
- } else {
- newBone->parentBoneId = -1;
- }
- OSBasics::read(t, sizeof(float), 3, inFile);
- OSBasics::read(s, sizeof(float), 3, inFile);
- OSBasics::read(rq, sizeof(float), 4, inFile);
-
- bones.push_back(newBone);
-
- newBone->setPosition(t[0], t[1], t[2]);
- newBone->setRotationQuat(rq[0], rq[1], rq[2], rq[3]);
- newBone->setScale(s[0], s[1], s[2]);
- newBone->rebuildTransformMatrix();
-
- newBone->setBaseMatrix(newBone->getTransformMatrix());
- newBone->setBoneMatrix(newBone->getTransformMatrix());
- OSBasics::read(t, sizeof(float), 3, inFile);
- OSBasics::read(s, sizeof(float), 3, inFile);
- OSBasics::read(rq, sizeof(float), 4, inFile);
-
- Quaternion q;
- q.set(rq[0], rq[1], rq[2], rq[3]);
- Matrix4 m = q.createMatrix();
- m.setPosition(t[0], t[1], t[2]);
-
- newBone->setRestMatrix(m);
-
- }
- Bone *parentBone;
- // SceneEntity *bProxy;
-
- for(int i=0; i < bones.size(); i++) {
- if(bones[i]->parentBoneId != -1) {
- parentBone = bones[bones[i]->parentBoneId];
- parentBone->addChildBone(bones[i]);
- bones[i]->setParentBone(parentBone);
- parentBone->addEntity(bones[i]);
- // addEntity(bones[i]);
-
- SceneLine *connector = new SceneLine(bones[i], parentBone);
- connector->depthTest = false;
- bonesEntity->addEntity(connector);
- connector->setColor(((Number)(rand() % RAND_MAX)/(Number)RAND_MAX),((Number)(rand() % RAND_MAX)/(Number)RAND_MAX),((Number)(rand() % RAND_MAX)/(Number)RAND_MAX),1.0f);
- } else {
- // bProxy = new SceneEntity();
- // addEntity(bProxy);
- // bProxy->addEntity(bones[i]);
- bonesEntity->addChild(bones[i]);
- }
- // bones[i]->visible = false;
- }
- /*
- unsigned int numAnimations, activeBones,boneIndex,numPoints,numCurves, curveType;
- OSBasics::read(&numAnimations, sizeof(unsigned int), 1, inFile);
- //Logger::log("numAnimations: %d\n", numAnimations);
- for(int i=0; i < numAnimations; i++) {
- OSBasics::read(&namelen, sizeof(unsigned int), 1, inFile);
- memset(buffer, 0, 1024);
- OSBasics::read(buffer, 1, namelen, inFile);
- float length;
- OSBasics::read(&length, 1, sizeof(float), inFile);
- SkeletonAnimation *newAnimation = new SkeletonAnimation(buffer, length);
-
- OSBasics::read(&activeBones, sizeof(unsigned int), 1, inFile);
- // Logger::log("activeBones: %d\n", activeBones);
- for(int j=0; j < activeBones; j++) {
- OSBasics::read(&boneIndex, sizeof(unsigned int), 1, inFile);
- BoneTrack *newTrack = new BoneTrack(bones[boneIndex], length);
-
- BezierCurve *curve;
- float vec1[2]; //,vec2[2],vec3[2];
- OSBasics::read(&numCurves, sizeof(unsigned int), 1, inFile);
- // Logger::log("numCurves: %d\n", numCurves);
- for(int l=0; l < numCurves; l++) {
- curve = new BezierCurve();
- OSBasics::read(&curveType, sizeof(unsigned int), 1, inFile);
- OSBasics::read(&numPoints, sizeof(unsigned int), 1, inFile);
- for(int k=0; k < numPoints; k++) {
- OSBasics::read(vec1, sizeof(float), 2, inFile);
- curve->addControlPoint2d(vec1[1], vec1[0]);
- // curve->addControlPoint(vec1[1]-10, vec1[0], 0, vec1[1], vec1[0], 0, vec1[1]+10, vec1[0], 0);
- }
- switch(curveType) {
- case 0:
- newTrack->scaleX = curve;
- break;
- case 1:
- newTrack->scaleY = curve;
- break;
- case 2:
- newTrack->scaleZ = curve;
- break;
- case 3:
- newTrack->QuatW = curve;
- break;
- case 4:
- newTrack->QuatX = curve;
- break;
- case 5:
- newTrack->QuatY = curve;
- break;
- case 6:
- newTrack->QuatZ = curve;
- break;
- case 7:;
- newTrack->LocX = curve;
- break;
- case 8:
- newTrack->LocY = curve;
- break;
- case 9:
- newTrack->LocZ = curve;
- break;
- }
- }
-
- newAnimation->addBoneTrack(newTrack);
- }
- animations.push_back(newAnimation);
- }
- */
- OSBasics::close(inFile);
- }
- void Skeleton::addAnimation(String name, String fileName) {
- OSFILE *inFile = OSBasics::open(fileName.c_str(), "rb");
- if(!inFile) {
- return;
- }
-
- unsigned int activeBones,boneIndex,numPoints,numCurves, curveType;
- float length;
- OSBasics::read(&length, 1, sizeof(float), inFile);
- SkeletonAnimation *newAnimation = new SkeletonAnimation(name, length);
-
- OSBasics::read(&activeBones, sizeof(unsigned int), 1, inFile);
-
- // Logger::log("activeBones: %d\n", activeBones);
- for(int j=0; j < activeBones; j++) {
- OSBasics::read(&boneIndex, sizeof(unsigned int), 1, inFile);
- BoneTrack *newTrack = new BoneTrack(bones[boneIndex], length);
-
- BezierCurve *curve;
- float vec1[2]; //,vec2[2],vec3[2];
-
- OSBasics::read(&numCurves, sizeof(unsigned int), 1, inFile);
- // Logger::log("numCurves: %d\n", numCurves);
- for(int l=0; l < numCurves; l++) {
- curve = new BezierCurve();
- OSBasics::read(&curveType, sizeof(unsigned int), 1, inFile);
- OSBasics::read(&numPoints, sizeof(unsigned int), 1, inFile);
- for(int k=0; k < numPoints; k++) {
- OSBasics::read(vec1, sizeof(float), 2, inFile);
- curve->addControlPoint2d(vec1[1], vec1[0]);
- // curve->addControlPoint(vec1[1]-10, vec1[0], 0, vec1[1], vec1[0], 0, vec1[1]+10, vec1[0], 0);
- }
- switch(curveType) {
- case 0:
- newTrack->scaleX = curve;
- break;
- case 1:
- newTrack->scaleY = curve;
- break;
- case 2:
- newTrack->scaleZ = curve;
- break;
- case 3:
- newTrack->QuatW = curve;
- break;
- case 4:
- newTrack->QuatX = curve;
- break;
- case 5:
- newTrack->QuatY = curve;
- break;
- case 6:
- newTrack->QuatZ = curve;
- break;
- case 7:;
- newTrack->LocX = curve;
- break;
- case 8:
- newTrack->LocY = curve;
- break;
- case 9:
- newTrack->LocZ = curve;
- break;
- }
- }
-
- newAnimation->addBoneTrack(newTrack);
- }
- animations.push_back(newAnimation);
-
-
- OSBasics::close(inFile);
- }
- void Skeleton::bonesVisible(bool val) {
- bonesEntity->visible = val;
- }
- BoneTrack::BoneTrack(Bone *bone, Number length) {
- this->length = length;
- targetBone = bone;
- scaleX = NULL;
- scaleY = NULL;
- scaleZ = NULL;
- QuatW = NULL;
- QuatX = NULL;
- QuatY = NULL;
- QuatZ = NULL;
- LocX = NULL;
- LocY = NULL;
- LocZ = NULL;
- initialized = false;
- }
- BoneTrack::~BoneTrack() {
- }
- void BoneTrack::Stop() {
- if(initialized) {
- for(int i=0; i < pathTweens.size(); i++) {
- pathTweens[i]->Pause(true);
- }
- quatTween->Pause(true);
- }
- }
- void BoneTrack::Play(bool once) {
- if(!initialized ) {
- // TODO: change it so that you can set the tweens to not manually restart so you can calculate the
- // time per tween
-
- Number durTime = length; //(LocX->getControlPoint(LocX->getNumControlPoints()-1)->p2.x);//25.0f;
-
- BezierPathTween *testTween;
- if(LocX) {
- testTween = new BezierPathTween(&LocXVec, LocX, Tween::EASE_NONE, durTime, !once);
- pathTweens.push_back(testTween);
- }
- if(LocY) {
- testTween = new BezierPathTween(&LocYVec, LocY, Tween::EASE_NONE, durTime, !once);
- pathTweens.push_back(testTween);
- }
-
- if(LocZ) {
- testTween = new BezierPathTween(&LocZVec, LocZ, Tween::EASE_NONE, durTime, !once);
- pathTweens.push_back(testTween);
- }
- testTween = new BezierPathTween(&ScaleXVec, scaleX, Tween::EASE_NONE, durTime, !once);
- pathTweens.push_back(testTween);
- testTween = new BezierPathTween(&ScaleYVec, scaleY, Tween::EASE_NONE, durTime, !once);
- pathTweens.push_back(testTween);
- testTween = new BezierPathTween(&ScaleZVec, scaleZ, Tween::EASE_NONE, durTime, !once);
- pathTweens.push_back(testTween);
-
-
- if(QuatW)
- quatTween = new QuaternionTween(&boneQuat, QuatW, QuatX, QuatY, QuatZ, Tween::EASE_NONE, durTime, !once);
- initialized = true;
- } else {
- for(int i=0; i < pathTweens.size(); i++) {
- pathTweens[i]->Reset();
- pathTweens[i]->Pause(false);
- }
- quatTween->Reset();
- quatTween->Pause(false);
- }
- /*
- if(QuatW) {
- testTween = new BezierPathTween(&QuatWVec, QuatW, Tween::EASE_NONE, durTime, true);
- pathTweens.push_back(testTween);
- }
-
- if(QuatX) {
- testTween = new BezierPathTween(&QuatXVec, QuatX, Tween::EASE_NONE, durTime, true);
- pathTweens.push_back(testTween);
- }
-
- if(QuatY) {
- testTween = new BezierPathTween(&QuatYVec, QuatY, Tween::EASE_NONE, durTime, true);
- pathTweens.push_back(testTween);
- }
-
- if(QuatZ) {
- testTween = new BezierPathTween(&QuatZVec, QuatZ, Tween::EASE_NONE, durTime, true);
- pathTweens.push_back(testTween);
- }
- */
- }
- void BoneTrack::Update() {
- Matrix4 newMatrix;
- newMatrix = boneQuat.createMatrix();
-
- Matrix4 scaleMatrix;
- scaleMatrix.m[0][0] *= 1; //ScaleXVec.y;
- scaleMatrix.m[1][1] *= 1; //ScaleYVec.y;
- scaleMatrix.m[2][2] *= 1; //ScaleZVec.y;
-
- Matrix4 posMatrix;
- if(LocX)
- posMatrix.m[3][0] = LocXVec.y;
- else
- posMatrix.m[3][0] = targetBone->getBaseMatrix()[3][0];
- if(LocY)
- posMatrix.m[3][1] = LocYVec.y;
- else
- posMatrix.m[3][1] = targetBone->getBaseMatrix()[3][1];
-
- if(LocZ)
- posMatrix.m[3][2] = LocZVec.y;
- else
- posMatrix.m[3][2] = targetBone->getBaseMatrix()[3][2];
-
-
- newMatrix = scaleMatrix*newMatrix*posMatrix;
-
- targetBone->setBoneMatrix(newMatrix);
- targetBone->setTransformByMatrixPure(newMatrix);
- }
- void BoneTrack::setSpeed(Number speed) {
- for(int i=0; i < pathTweens.size(); i++) {
- pathTweens[i]->setSpeed(speed);
- }
- quatTween->setSpeed(speed);
- }
- SkeletonAnimation::SkeletonAnimation(String name, Number duration) {
- this->name = name;
- this->duration = duration;
- }
- void SkeletonAnimation::setSpeed(Number speed) {
- for(int i=0; i < boneTracks.size(); i++) {
- boneTracks[i]->setSpeed(speed);
- }
- }
- void SkeletonAnimation::Update() {
- for(int i=0; i < boneTracks.size(); i++) {
- boneTracks[i]->Update();
- }
- }
- void SkeletonAnimation::Stop() {
- for(int i=0; i < boneTracks.size(); i++) {
- boneTracks[i]->Stop();
- }
- }
- void SkeletonAnimation::Play(bool once) {
- for(int i=0; i < boneTracks.size(); i++) {
- boneTracks[i]->Play(once);
- }
- }
- SkeletonAnimation::~SkeletonAnimation() {
- }
- String SkeletonAnimation::getName() {
- return name;
- }
- void SkeletonAnimation::addBoneTrack(BoneTrack *boneTrack) {
- boneTracks.push_back(boneTrack);
- }
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