| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214 |
- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyShader.h"
- using namespace Polycode;
- ShaderProgram::ShaderProgram(int type) : Resource(Resource::RESOURCE_PROGRAM) {
- this->type = type;
- }
- ShaderProgram::~ShaderProgram() {
- }
- ProgramParam ShaderProgram::addParam(const String& name, const String& typeString, const String& valueString, bool isAuto, int autoID, int paramType, void *defaultData, void *minData, void *maxData) {
- ProgramParam newParam;
- newParam.name = name;
- newParam.typeString = typeString;
- newParam.valueString = valueString;
- newParam.paramType = paramType;
- newParam.defaultData = defaultData;
- newParam.minValue = minData;
- newParam.maxValue = maxData;
- newParam.isAuto = isAuto;
- newParam.autoID = autoID;
- params.push_back(newParam);
- return newParam;
- }
- void ProgramParam::createParamData(int *retType, const String& type, const String& value, const String& min, const String& max, void **valueRes, void **minRes, void **maxRes) {
-
- (*valueRes) = NULL;
- (*minRes) = NULL;
- (*maxRes) = NULL;
-
- if(type == "Number") {
- *retType = ProgramParam::PARAM_Number;
- Number *val = new Number();
- *val = atof(value.c_str());
- (*valueRes) = (void*)val;
-
- val = new Number();
- *val = atof(min.c_str());
- (*minRes) = (void*)val;
- val = new Number();
- *val = atof(max.c_str());
- (*maxRes) = (void*)val;
-
- return;
- } else if(type == "Vector2") {
- *retType = ProgramParam::PARAM_Vector2;
- Vector2 *val = new Vector2();
- (*valueRes) = (void*)val;
- std::vector<String> values = value.split(" ");
- if(values.size() == 2) {
- val->set(atof(values[0].c_str()), atof(values[1].c_str()));
- } else {
- printf("Error: A Vector2 must have 2 values (%d provided)!\n", values.size());
- }
- return;
- } else if(type == "Vector3") {
- *retType = ProgramParam::PARAM_Vector3;
- Vector3 *val = new Vector3();
- (*valueRes) = (void*)val;
- std::vector<String> values = value.split(" ");
- if(values.size() == 3) {
- val->set(atof(values[0].c_str()), atof(values[1].c_str()), atof(values[2].c_str()));
- } else {
- printf("Error: A Vector3 must have 3 values (%d provided)!\n", values.size());
- }
- return;
- } else if(type == "Color") {
- *retType = ProgramParam::PARAM_Color;
- Color *val = new Color();
- (*valueRes) = (void*)val;
- std::vector<String> values = value.split(" ");
- if(values.size() == 4) {
- val->setColor(atof(values[0].c_str()), atof(values[1].c_str()), atof(values[2].c_str()), atof(values[3].c_str()));
- } else {
- printf("Error: A Color must have 4 values (%d provided)!\n", values.size());
- }
- return;
- } else {
- *retType = ProgramParam::PARAM_UNKNOWN;
- (*valueRes) = NULL;
- }
- }
- ShaderBinding::ShaderBinding(Shader *shader) {
- this->shader = shader;
- }
- ShaderBinding::~ShaderBinding() {
- for(int i=0; i < localParams.size(); i++) {
- delete localParams[i];
- }
- for(int i=0; i < renderTargetBindings.size(); i++) {
- delete renderTargetBindings[i];
- }
- for(int i=0; i < inTargetBindings.size(); i++) {
- delete inTargetBindings[i];
- }
- for(int i=0; i < outTargetBindings.size(); i++) {
- delete outTargetBindings[i];
- }
- }
- unsigned int ShaderBinding::getNumLocalParams() {
- return localParams.size();
- }
- LocalShaderParam *ShaderBinding::getLocalParam(unsigned int index) {
- return localParams[index];
- }
- LocalShaderParam *ShaderBinding::getLocalParamByName(const String& name) {
- for(int i=0; i < localParams.size(); i++) {
- if(localParams[i]->name == name) {
- return localParams[i];
- }
- }
- return NULL;
- }
- LocalShaderParam *ShaderBinding::addLocalParam(const String& name, void *ptr) {
- LocalShaderParam *newParam = new LocalShaderParam();
- newParam->name = name;
- newParam->data = ptr;
- localParams.push_back(newParam);
- return newParam;
- }
- void ShaderBinding::addRenderTargetBinding(RenderTargetBinding *binding) {
- renderTargetBindings.push_back(binding);
- if(binding->mode == RenderTargetBinding::MODE_IN) {
- inTargetBindings.push_back(binding);
- printf("Adding in target binding [%s] [%s]\n", binding->id.c_str(), binding->name.c_str());
- } else {
- outTargetBindings.push_back(binding);
- printf("Adding out target binding [%s]\n", binding->id.c_str());
- }
- }
- unsigned int ShaderBinding::getNumRenderTargetBindings() {
- return renderTargetBindings.size();
- }
- RenderTargetBinding *ShaderBinding::getRenderTargetBinding(unsigned int index) {
- return renderTargetBindings[index];
- }
- unsigned int ShaderBinding::getNumInTargetBindings() {
- return inTargetBindings.size();
- }
- RenderTargetBinding *ShaderBinding::getInTargetBinding(unsigned int index) {
- return inTargetBindings[index];
- }
- unsigned int ShaderBinding::getNumOutTargetBindings() {
- return outTargetBindings.size();
- }
- RenderTargetBinding *ShaderBinding::getOutTargetBinding(unsigned int index) {
- return outTargetBindings[index];
- }
- Shader::Shader(int type) : Resource(Resource::RESOURCE_SHADER) {
- numSpotLights = 0;
- numAreaLights = 0;
- this->type = type;
- vp = NULL;
- fp = NULL;
- }
- Shader::~Shader() {
- }
- int Shader::getType() const {
- return type;
- }
- void Shader::setName(const String& name) {
- this->name = name;
- }
- const String& Shader::getName() const {
- return name;
- }
|