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- class "SceneRenderTexture"
- function SceneRenderTexture:SceneRenderTexture(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.SceneRenderTexture(unpack(arg))
- end
- end
- function SceneRenderTexture:drawScreen()
- local retVal = Polycore.SceneRenderTexture_drawScreen(self.__ptr)
- end
- function SceneRenderTexture:getTargetTexture()
- local retVal = Polycore.SceneRenderTexture_getTargetTexture(self.__ptr)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function SceneRenderTexture:getTargetScene()
- local retVal = Polycore.SceneRenderTexture_getTargetScene(self.__ptr)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Scene("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function SceneRenderTexture:getTargetCamera()
- local retVal = Polycore.SceneRenderTexture_getTargetCamera(self.__ptr)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Camera("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
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