Vector2.lua 689 B

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  1. class "Vector2"
  2. function Vector2:__index__(name)
  3. if name == "x" then
  4. return Polycore.Vector2_get_x(self.__ptr)
  5. elseif name == "y" then
  6. return Polycore.Vector2_get_y(self.__ptr)
  7. end
  8. end
  9. function Vector2:__set_callback(name,value)
  10. if name == "x" then
  11. Polycore.Vector2_set_x(self.__ptr, value)
  12. return true
  13. elseif name == "y" then
  14. Polycore.Vector2_set_y(self.__ptr, value)
  15. return true
  16. end
  17. return false
  18. end
  19. function Vector2:Vector2(...)
  20. for k,v in pairs(arg) do
  21. if type(v) == "table" then
  22. if v.__ptr ~= nil then
  23. arg[k] = v.__ptr
  24. end
  25. end
  26. end
  27. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  28. self.__ptr = Polycore.Vector2(unpack(arg))
  29. end
  30. end