PolycodeEntityEditor.cpp 81 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Vector3 vec3Secondary) {
  37. this->vec3 = vec3;
  38. this->vec3Secondary = vec3Secondary;
  39. }
  40. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat, Vector3 vec3) {
  41. this->quat = quat;
  42. this->vec3 = vec3;
  43. }
  44. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  45. this->number = number;
  46. }
  47. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  48. this->entity = entity;
  49. }
  50. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  51. editorOnly = true;
  52. this->light = light;
  53. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  54. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  55. addChild(spotSpot);
  56. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  57. spotSpot->enabled = false;
  58. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  59. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  60. fovMesh = fovSceneMesh->getMesh();
  61. fovMesh->indexedMesh = true;
  62. addChild(fovSceneMesh);
  63. fovMesh->addVertex(0.0, 0.0, 0.0);
  64. fovMesh->addVertex(-1.0, 1.0, -1.0);
  65. fovMesh->addVertex(1.0, 1.0, -1.0);
  66. fovMesh->addVertex(1.0, -1.0, -1.0);
  67. fovMesh->addVertex(-1.0, -1.0, -1.0);
  68. fovMesh->addIndexedFace(0, 1);
  69. fovMesh->addIndexedFace(0, 2);
  70. fovMesh->addIndexedFace(0, 3);
  71. fovMesh->addIndexedFace(0, 4);
  72. light->addChild(this);
  73. }
  74. LightDisplay::~LightDisplay() {
  75. }
  76. void LightDisplay::Update() {
  77. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  78. spotSpot->enabled = true;
  79. fovSceneMesh->enabled = true;
  80. Number distance = light->getIntensity() * 2.0;
  81. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  82. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  83. spotSpot->setPosition(0.0, 0.0, -distance);
  84. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  85. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  86. spotLightSize *= 0.5;
  87. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  88. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  89. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  90. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  91. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  92. } else {
  93. spotSpot->enabled = false;
  94. fovSceneMesh->enabled = false;
  95. }
  96. }
  97. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  98. editorOnly = true;
  99. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  100. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  101. fovMesh = fovSceneMesh->getMesh();
  102. fovMesh->indexedMesh = true;
  103. fovMesh->addVertex(0.0, 0.0, 0.0);
  104. fovMesh->addVertex(-1.0, 1.0, -1.0);
  105. fovMesh->addVertex(1.0, 1.0, -1.0);
  106. fovMesh->addVertex(1.0, -1.0, -1.0);
  107. fovMesh->addVertex(-1.0, -1.0, -1.0);
  108. fovMesh->addIndexedFace(0, 1);
  109. fovMesh->addIndexedFace(0, 2);
  110. fovMesh->addIndexedFace(0, 3);
  111. fovMesh->addIndexedFace(0, 4);
  112. fovMesh->addIndexedFace(1, 2);
  113. fovMesh->addIndexedFace(2, 3);
  114. fovMesh->addIndexedFace(3, 4);
  115. fovMesh->addIndexedFace(4, 1);
  116. addChild(fovSceneMesh);
  117. camera->addChild(this);
  118. this->camera = camera;
  119. }
  120. CameraDisplay::~CameraDisplay() {
  121. }
  122. void CameraDisplay::Update() {
  123. if(camera->getOrthoMode()) {
  124. Number xPos = camera->getOrthoSizeX() * 0.5;
  125. Number yPos = camera->getOrthoSizeY() * 0.5;
  126. Number zPos = 0.0;
  127. switch(camera->getOrthoSizeMode()) {
  128. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  129. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  130. break;
  131. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  132. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  133. break;
  134. case Camera::ORTHO_SIZE_VIEWPORT:
  135. xPos = camera->getViewport().w * 0.5;
  136. yPos = camera->getViewport().h * 0.5;
  137. break;
  138. }
  139. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  140. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  141. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  142. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  143. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  144. } else {
  145. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  146. Number displayScale = 3.0;
  147. Number xPos = cos(fovRad) * displayScale;
  148. Number yPos = xPos * 0.5625;
  149. Number zPos = -sin(fovRad) * displayScale * 0.5;
  150. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  151. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  152. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  153. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  154. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  155. }
  156. }
  157. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  158. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 38);
  159. addChild(bgRect);
  160. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  161. UILabel *label = new UILabel("PREVIEW", 11);
  162. label->setColor(1.0, 1.0, 1.0, 1.0);
  163. // addChild(label);
  164. label->setPosition(15, 3);
  165. aspectCombo = new UIComboBox(globalMenu, 80);
  166. addChild(aspectCombo);
  167. aspectCombo->setPosition(5, 3);
  168. aspectCombo->addComboItem("16:9");
  169. aspectCombo->addComboItem("16:10");
  170. aspectCombo->addComboItem("4:3");
  171. aspectCombo->addComboItem("16:18");
  172. aspectCombo->addEventListener(this, UIEvent::CHANGE_EVENT);
  173. pinButton = new UIButton("Pin", 60);
  174. addChild(pinButton);
  175. pinButton->addEventListener(this, UIEvent::CLICK_EVENT);
  176. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  177. previewRect->setPosition(8, 30);
  178. addChild(previewRect);
  179. enabled = false;
  180. camera = NULL;
  181. scene = NULL;
  182. renderTexture = NULL;
  183. setLocalBoundingBox(bgRect->getLocalBoundingBox());
  184. pinned = false;
  185. cameraSelected = false;
  186. aspectCombo->setSelectedIndex(0);
  187. }
  188. bool CameraPreviewWindow::isPinned() {
  189. return pinned;
  190. }
  191. void CameraPreviewWindow::Resize(Number width, Number height) {
  192. UIElement::Resize(width, height);
  193. bgRect->Resize(width, height);
  194. previewRect->Resize(width-16, height-38);
  195. if(camera) {
  196. if(renderTexture) {
  197. delete renderTexture;
  198. }
  199. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  200. previewRect->setTexture(renderTexture->getTargetTexture());
  201. }
  202. pinButton->setPosition(width-70, 3);
  203. }
  204. void CameraPreviewWindow::handleEvent(Event *event) {
  205. if(event->getDispatcher() == pinButton) {
  206. pinned = !pinned;
  207. if(pinned) {
  208. pinButton->setCaption("Unpin");
  209. } else {
  210. pinButton->setCaption("Pin");
  211. if(!cameraSelected) {
  212. enabled = false;
  213. camera = NULL;
  214. }
  215. }
  216. } else if(event->getDispatcher() == aspectCombo) {
  217. switch(aspectCombo->getSelectedIndex()) {
  218. case 0:
  219. Resize(bBox.y * 1.77777, bBox.y);
  220. break;
  221. case 1:
  222. Resize(bBox.y * 1.6, bBox.y);
  223. break;
  224. case 2:
  225. Resize(bBox.y * 1.3, bBox.y);
  226. break;
  227. case 3:
  228. Resize(bBox.y * 0.888, bBox.y);
  229. break;
  230. }
  231. }
  232. }
  233. CameraPreviewWindow::~CameraPreviewWindow() {
  234. delete renderTexture;
  235. }
  236. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  237. if(pinned && !camera) {
  238. cameraSelected = false;
  239. return;
  240. }
  241. this->camera = camera;
  242. this->scene = scene;
  243. if(camera) {
  244. enabled = true;
  245. if(renderTexture) {
  246. delete renderTexture;
  247. }
  248. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  249. previewRect->setTexture(renderTexture->getTargetTexture());
  250. } else {
  251. if(!pinned) {
  252. enabled = false;
  253. }
  254. }
  255. }
  256. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  257. processInputEvents = true;
  258. multiselectIndex = 0;
  259. objectRootInstance = NULL;
  260. lightsDisabled = false;
  261. beforeData = NULL;
  262. setOwnsChildrenRecursive(true);
  263. this->editor = editor;
  264. mainScene = new Scene(Scene::SCENE_3D, true);
  265. // mainScene->getDefaultCamera()->frustumCulling = false;
  266. // mainScene->doVisibilityChecking(false);
  267. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  268. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  269. mainScene->useClearColor = true;
  270. mainScene->rootEntity.processInputEvents = true;
  271. Number customFalloff = 0.006;
  272. // setup custom lights for disabled lighting
  273. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  274. customLight1->editorOnly = true;
  275. customLight1->setPosition(-9999, 9999, 9999);
  276. mainScene->addLight(customLight1);
  277. customLight1->enabled = false;
  278. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  279. customLight2->editorOnly = true;
  280. customLight2->setPosition(8999, -8999, -8999);
  281. mainScene->addLight(customLight2);
  282. customLight2->enabled = false;
  283. renderTextureShape = new UIRect(256, 256);
  284. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  285. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  286. addChild(renderTextureShape);
  287. renderTextureShape->setPosition(0, 30);
  288. renderTextureShape->focusable = true;
  289. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  290. cameraPreview = new CameraPreviewWindow();
  291. addChild(cameraPreview);
  292. cameraPreview->setPosition(5, 35);
  293. headerBg = new UIRect(10,10);
  294. addChild(headerBg);
  295. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  296. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  297. footerBg = new UIRect(10,10);
  298. addChild(footerBg);
  299. footerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  300. footerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  301. bottomBar = new Entity();
  302. addChild(bottomBar);
  303. bottomBar->setPosition(0, 0);
  304. bottomBar->processInputEvents = true;
  305. topBar = new Entity();
  306. addChild(topBar);
  307. topBar->setPosition(0, 0);
  308. topBar->processInputEvents = true;
  309. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  310. mainScene->getDefaultCamera( )->lookAt(Vector3());
  311. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 1000);
  312. grid = new EditorGrid();
  313. grid->addEventListener(this, Event::CHANGE_EVENT);
  314. mainScene->addChild(grid);
  315. objectRootBase = new Entity();
  316. mainScene->addChild(objectRootBase);
  317. objectRootBase->processInputEvents = true;
  318. sceneObjectRoot = new Entity();
  319. sceneObjectRoot->processInputEvents = true;
  320. objectRootBase->addChild(sceneObjectRoot);
  321. iconBase = new Entity();
  322. mainScene->addChild(iconBase);
  323. iconBase->processInputEvents = true;
  324. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  325. transformGizmo->enableGizmo = false;
  326. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  327. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  328. mainScene->addChild(transformGizmo);
  329. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  330. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  331. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  332. topBar->addChild(addEntityButton);
  333. addEntityButton->setPosition(4, 2);
  334. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  335. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  336. topBar->addChild(transformGizmoMenu);
  337. transformGizmoMenu->setPositionX(40);
  338. viewModeSelector = new UIIconSelector();
  339. viewModeSelector->addIcon("entityEditor/icon_cam_2d.png");
  340. viewModeSelector->addIcon("entityEditor/icon_cam_x.png");
  341. viewModeSelector->addIcon("entityEditor/icon_cam_y.png");
  342. viewModeSelector->addIcon("entityEditor/icon_cam_z.png");
  343. viewModeSelector->addIcon("entityEditor/icon_cam_3d.png");
  344. topBar->addChild(viewModeSelector);
  345. viewModeSelector->selectIndex(EDITOR_MODE_3D);
  346. viewModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  347. shadeModeSelector = new UIIconSelector();
  348. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  349. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  350. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  351. topBar->addChild(shadeModeSelector);
  352. shadeModeSelector->setPosition(320, 3);
  353. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  354. lightingModeSelector = new UIIconSelector();
  355. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  356. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  357. topBar->addChild(lightingModeSelector);
  358. lightingModeSelector->setPosition(420, 3);
  359. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  360. moveUpButton = new UIImageButton("entityEditor/button_move_up.png", 1.0, 24, 24);
  361. bottomBar->addChild(moveUpButton);
  362. moveUpButton->setPosition(4, 2);
  363. moveUpButton->addEventListener(this, UIEvent::CLICK_EVENT);
  364. moveTopButton = new UIImageButton("entityEditor/button_move_top.png", 1.0, 24, 24);
  365. bottomBar->addChild(moveTopButton);
  366. moveTopButton->setPosition(30, 2);
  367. moveTopButton->addEventListener(this, UIEvent::CLICK_EVENT);
  368. moveDownButton = new UIImageButton("entityEditor/button_move_down.png", 1.0, 24, 24);
  369. bottomBar->addChild(moveDownButton);
  370. moveDownButton->setPosition(56, 2);
  371. moveDownButton->addEventListener(this, UIEvent::CLICK_EVENT);
  372. moveBottomButton = new UIImageButton("entityEditor/button_move_bottom.png", 1.0, 24, 24);
  373. bottomBar->addChild(moveBottomButton);
  374. moveBottomButton->setPosition(82, 2);
  375. moveBottomButton->addEventListener(this, UIEvent::CLICK_EVENT);
  376. gridSettingsButton = new UIImageButton("entityEditor/grid_button.png", 1.0, 24, 24);
  377. bottomBar->addChild(gridSettingsButton);
  378. gridSettingsButton->setPosition(120, 2);
  379. gridSettingsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  380. snapSelector = new UIIconSelector();
  381. snapSelector->addIcon("entityEditor/snap_off.png");
  382. snapSelector->addIcon("entityEditor/snap_on.png");
  383. bottomBar->addChild(snapSelector);
  384. snapSelector->setPosition(156, 2);
  385. snapSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  386. iconVisibilitySelector = new UIIconSelector();
  387. iconVisibilitySelector->addIcon("entityEditor/show_icons.png");
  388. iconVisibilitySelector->addIcon("entityEditor/hide_icons.png");
  389. bottomBar->addChild(iconVisibilitySelector);
  390. iconVisibilitySelector->setPosition(230, 2);
  391. iconVisibilitySelector->addEventListener(this, UIEvent::SELECT_EVENT);
  392. bBoxVis = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  393. bBoxVis->overlayWireframe = true;
  394. bBoxVis->wireFrameColor = Color(0.3, 0.5, 1.0, 0.5);
  395. bBoxVis->color.a = 0.0;
  396. bBoxVis->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  397. mainScene->addChild(bBoxVis);
  398. editorMode = EDITOR_MODE_3D;
  399. input = CoreServices::getInstance()->getCore()->getInput();
  400. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  401. gridSettings = new EditorGridSettingsWindow(grid);
  402. addChild(gridSettings);
  403. gridSettings->setPosition(30,40);
  404. }
  405. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  406. return selectedEntities;
  407. }
  408. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  409. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  410. if(!sceneData) {
  411. return;
  412. }
  413. if(actionName == "move") {
  414. for(int i=0; i < selectedEntities.size(); i++) {
  415. if(i < sceneData->entries.size()) {
  416. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  417. }
  418. }
  419. transformGizmo->setTransformSelection(selectedEntities);
  420. setBBox();
  421. } else if(actionName == "scale") {
  422. for(int i=0; i < selectedEntities.size(); i++) {
  423. if(i < sceneData->entries.size()) {
  424. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  425. selectedEntities[i]->setPosition(sceneData->entries[i].vec3Secondary);
  426. }
  427. }
  428. } else if(actionName == "rotate") {
  429. for(int i=0; i < selectedEntities.size(); i++) {
  430. if(i < sceneData->entries.size()) {
  431. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  432. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  433. }
  434. }
  435. } else if(actionName == "select") {
  436. selectNone(false);
  437. if(sceneData) {
  438. for(int i=0; i < sceneData->entries.size(); i++) {
  439. selectEntity(sceneData->entries[i].entity, true, false);
  440. }
  441. }
  442. } else if(actionName == "delete") {
  443. if(sceneData->reverse) {
  444. selectNone(false);
  445. for(int i=0; i < sceneData->entries.size(); i++) {
  446. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  447. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[i].entity);
  448. if(sceneLight) {
  449. mainScene->addLight(sceneLight);
  450. }
  451. setEditorPropsRecursive(sceneData->entries[i].entity);
  452. selectEntity(sceneData->entries[i].entity, true, false);
  453. }
  454. sceneData->deleteEntitiesInDestructor = false;
  455. } else {
  456. deleteSelected(false);
  457. sceneData->deleteEntitiesInDestructor = true;
  458. }
  459. } else if(actionName == "create_entity") {
  460. if(sceneData->reverse) {
  461. deleteSelected(false);
  462. selectNone(false);
  463. for(int i=0; i < sceneData->entries.size(); i++) {
  464. selectEntity(sceneData->entries[i].entity, true, false);
  465. }
  466. } else {
  467. selectNone(false);
  468. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  469. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[0].entity);
  470. if(sceneLight) {
  471. mainScene->addLight(sceneLight);
  472. }
  473. setEditorPropsRecursive(sceneData->entries[0].entity);
  474. selectEntity(sceneData->entries[0].entity, true, false);
  475. }
  476. }
  477. }
  478. SceneRenderTexture *EntityEditorMainView::getRenderTexture() {
  479. return renderTexture;
  480. }
  481. void EntityEditorMainView::setEditorMode(int newMode) {
  482. editorMode = newMode;
  483. switch(editorMode) {
  484. case EDITOR_MODE_3D:
  485. mainScene->setSceneType(Scene::SCENE_3D);
  486. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  487. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  488. mainScene->getDefaultCamera()->setOrthoMode(false);
  489. mainScene->getDefaultCamera()->setClippingPlanes(0.1, 1000);
  490. trackballCamera->disableRotation(false);
  491. break;
  492. case EDITOR_MODE_3D_X:
  493. mainScene->setSceneType(Scene::SCENE_2D);
  494. mainScene->getDefaultCamera()->setOrthoMode(true);
  495. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  496. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(trackballCamera->getCameraDistance(), 0.0, 0.0));
  497. grid->setGridMode(EditorGrid::GRID_MODE_2D_X);
  498. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_X);
  499. trackballCamera->disableRotation(true);
  500. Update();
  501. break;
  502. case EDITOR_MODE_3D_Y:
  503. mainScene->setSceneType(Scene::SCENE_2D);
  504. mainScene->getDefaultCamera()->setOrthoMode(true);
  505. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  506. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.001, trackballCamera->getCameraDistance(), 0.00));
  507. grid->setGridMode(EditorGrid::GRID_MODE_2D_Y);
  508. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_Y);
  509. trackballCamera->disableRotation(true);
  510. Update();
  511. break;
  512. case EDITOR_MODE_3D_Z:
  513. case EDITOR_MODE_2D:
  514. mainScene->setSceneType(Scene::SCENE_2D);
  515. mainScene->getDefaultCamera()->setOrthoMode(true);
  516. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  517. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  518. grid->setGridMode(EditorGrid::GRID_MODE_2D_Z);
  519. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_Z);
  520. trackballCamera->disableRotation(true);
  521. Update();
  522. break;
  523. }
  524. }
  525. Entity *EntityEditorMainView::getSelectedEntity() {
  526. if(selectedEntities.size() > 0) {
  527. return selectedEntities[selectedEntities.size()-1];
  528. } else {
  529. return NULL;
  530. }
  531. }
  532. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  533. if(!hasFocus) {
  534. return;
  535. }
  536. selectNone(false);
  537. for(int i=0; i < data->entities.size(); i++) {
  538. Entity *entity = data->entities[i]->Clone(true, true);
  539. setEditorPropsRecursive(entity);
  540. sceneObjectRoot->addChild(entity);
  541. selectEntity(entity, true);
  542. }
  543. }
  544. bool EntityEditorMainView::selectingNewEntities(){
  545. if(entitiesToSelect.size() != lastEntitiesToSelect.size()) {
  546. return true;
  547. }
  548. for(int i=0; i < entitiesToSelect.size(); i++) {
  549. if(lastEntitiesToSelect[i].entity != entitiesToSelect[i].entity) {
  550. return true;
  551. }
  552. }
  553. return false;
  554. }
  555. bool EntityDistanceSorter::operator() (MultiselectorEntry i,MultiselectorEntry j) {
  556. if(i.distance < j.distance) {
  557. return true;
  558. } else {
  559. return false;
  560. }
  561. }
  562. void EntityEditorMainView::Update() {
  563. if(entitiesToSelect.size() != 0) {
  564. sort (entitiesToSelect.begin(), entitiesToSelect.end(), distanceSorter);
  565. if(multiselectIndex > entitiesToSelect.size()-1 || selectingNewEntities()) {
  566. multiselectIndex = 0;
  567. }
  568. selectEntity(entitiesToSelect[multiselectIndex].entity, input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  569. multiselectIndex++;
  570. lastEntitiesToSelect = entitiesToSelect;
  571. entitiesToSelect.clear();
  572. }
  573. if(editorMode != EDITOR_MODE_3D) {
  574. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  575. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  576. }
  577. for(int i=0; i < icons.size(); i++) {
  578. Number scale;
  579. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  580. if(!parentEntity->visible) {
  581. icons[i]->visible = false;
  582. } else {
  583. icons[i]->visible = true;
  584. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  585. icons[i]->setPosition(parentPosition);
  586. if(editorMode != EDITOR_MODE_3D) {
  587. scale = trackballCamera->getCameraDistance() * 0.1;
  588. } else {
  589. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  590. }
  591. icons[i]->setScale(scale, scale, scale);
  592. icons[i]->rebuildTransformMatrix();
  593. icons[i]->recalculateAABBAllChildren();
  594. }
  595. }
  596. setBBox();
  597. }
  598. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  599. entity->removeAllHandlersForListener(this);
  600. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  601. iconPrimitive->setMaterialByName("Unlit");
  602. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  603. if(iconPrimitive->getLocalShaderOptions()) {
  604. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  605. }
  606. iconBase->addChild(iconPrimitive);
  607. iconPrimitive->billboardMode = true;
  608. iconPrimitive->setUserData((void*)entity);
  609. iconPrimitive->forceMaterial = true;
  610. iconPrimitive->processInputEvents = true;
  611. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  612. iconPrimitive->ignoreParentMatrix = true;
  613. iconPrimitive->addTag("");
  614. iconPrimitive->depthTest = false;
  615. iconPrimitive->depthWrite = false;
  616. iconPrimitive->editorOnly = true;
  617. iconPrimitive->alphaTest = true;
  618. iconPrimitive->setUserData(entity);
  619. icons.push_back(iconPrimitive);
  620. }
  621. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  622. setEditorProps(entity);
  623. for(int i=0; i < entity->getNumChildren(); i++) {
  624. if(!entity->getChildAtIndex(i)->editorOnly) {
  625. setEditorProps(entity->getChildAtIndex(i));
  626. }
  627. }
  628. }
  629. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  630. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  631. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  632. entity->setUserData((void*)parentInstance);
  633. entity->processInputEvents = true;
  634. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  635. entity->editorOnly = true;
  636. if(sceneMesh && !emitter) {
  637. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  638. sceneMesh->useGeometryHitDetection = true;
  639. }
  640. for(int i=0; i < entity->getNumChildren(); i++) {
  641. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  642. }
  643. }
  644. void EntityEditorMainView::setEditorProps(Entity *entity) {
  645. entity->processInputEvents = true;
  646. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  647. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  648. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  649. SceneSprite *sprite = dynamic_cast<SceneSprite*>(entity);
  650. if(sceneMesh && !emitter && !sprite) {
  651. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  652. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  653. sceneMesh->useGeometryHitDetection = true;
  654. }
  655. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  656. if(instance && instance != objectRootInstance) {
  657. for(int i=0; i < instance->getNumChildren(); i++) {
  658. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  659. instance->getResourceEntry()->reloadOnFileModify = true;
  660. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  661. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  662. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  663. }
  664. }
  665. }
  666. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  667. if(sceneLight) {
  668. createIcon(entity, "light_icon.png");
  669. LightDisplay *lightVis = new LightDisplay(sceneLight);
  670. if(!sceneLight->getParentScene()) {
  671. sceneLight->setParentScene(mainScene);
  672. mainScene->addLight(sceneLight);
  673. }
  674. }
  675. if(emitter) {
  676. createIcon(entity, "emitter_icon.png");
  677. }
  678. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  679. if(sound) {
  680. createIcon(entity, "sound_icon.png");
  681. }
  682. Camera *camera = dynamic_cast<Camera*>(entity);
  683. if(camera) {
  684. CameraDisplay *camVis = new CameraDisplay(camera);
  685. createIcon(entity, "camera_icon.png");
  686. }
  687. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  688. createIcon(entity, "empty_icon.png");
  689. }
  690. }
  691. void EntityEditorMainView::addEntityFromMenu(String command) {
  692. if(command == "add_primitive") {
  693. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  694. sceneObjectRoot->addChild(newPrimitive);
  695. setEditorProps(newPrimitive);
  696. newPrimitive->setPosition(cursorPosition);
  697. newPrimitive->setMaterialByName("Default");
  698. didPlaceEntity(newPrimitive);
  699. selectEntity(newPrimitive, false, false);
  700. return;
  701. }
  702. if(command == "add_empty") {
  703. Entity *newEntity = new Entity();
  704. sceneObjectRoot->addChild(newEntity);
  705. setEditorProps(newEntity);
  706. newEntity->setPosition(cursorPosition);
  707. didPlaceEntity(newEntity);
  708. selectEntity(newEntity, false, false);
  709. return;
  710. }
  711. if(command == "add_sound") {
  712. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  713. sceneObjectRoot->addChild(newSound);
  714. setEditorProps(newSound);
  715. newSound->setPosition(cursorPosition);
  716. didPlaceEntity(newSound);
  717. selectEntity(newSound, false, false);
  718. return;
  719. }
  720. if(command == "add_camera") {
  721. Camera *newCamera = new Camera(mainScene);
  722. sceneObjectRoot->addChild(newCamera);
  723. setEditorProps(newCamera);
  724. newCamera->setPosition(cursorPosition);
  725. didPlaceEntity(newCamera);
  726. selectEntity(newCamera, false, false);
  727. return;
  728. }
  729. if(command == "add_image") {
  730. assetSelectType = "image";
  731. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  732. std::vector<String> extensions;
  733. extensions.push_back("png");
  734. globalFrame->showAssetBrowser(extensions);
  735. return;
  736. }
  737. if(command == "add_sprite") {
  738. assetSelectType = "sprite";
  739. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  740. std::vector<ResourcePool*> pools;
  741. pools.push_back(CoreServices::getInstance()->getResourceManager()->getGlobalPool());
  742. for(int i=0; i < objectRootInstance->getNumLinkedResourePools(); i++) {
  743. pools.push_back(objectRootInstance->getLinkedResourcePoolAtIndex(i));
  744. }
  745. globalFrame->showAssetBrowserForPools(pools, Resource::RESOURCE_SPRITE);
  746. return;
  747. }
  748. if(command == "add_label") {
  749. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  750. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  751. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  752. newLabel->snapToPixels = false;
  753. newLabel->positionAtBaseline = false;
  754. sceneObjectRoot->addChild(newLabel);
  755. setEditorProps(newLabel);
  756. newLabel->setPosition(cursorPosition);
  757. didPlaceEntity(newLabel);
  758. selectEntity(newLabel, false, false);
  759. return;
  760. }
  761. if(command == "add_light") {
  762. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  763. sceneObjectRoot->addChild(newLight);
  764. mainScene->addLight(newLight);
  765. newLight->enabled = !lightsDisabled;
  766. setEditorProps(newLight);
  767. newLight->setLocalBoundingBox(Vector3());
  768. newLight->setPosition(cursorPosition);
  769. didPlaceEntity(newLight);
  770. selectEntity(newLight, false, false);
  771. return;
  772. }
  773. if(command == "add_mesh") {
  774. assetSelectType = "mesh";
  775. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  776. std::vector<String> extensions;
  777. extensions.push_back("mesh");
  778. globalFrame->showAssetBrowser(extensions);
  779. return;
  780. }
  781. if(command == "add_entity") {
  782. assetSelectType = "entity";
  783. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  784. std::vector<String> extensions;
  785. extensions.push_back("entity");
  786. globalFrame->showAssetBrowser(extensions);
  787. return;
  788. }
  789. if(command == "add_particles") {
  790. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  791. newEmitter->setLocalBoundingBox(0.5, 0.5, 0.5);
  792. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  793. sceneObjectRoot->addChild(newEmitter);
  794. setEditorProps(newEmitter);
  795. newEmitter->setPosition(cursorPosition);
  796. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  797. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  798. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  799. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  800. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  801. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  802. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  803. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  804. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  805. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  806. selectEntity(newEmitter, false, false);
  807. didPlaceEntity(newEmitter);
  808. return;
  809. }
  810. }
  811. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  812. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  813. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  814. data->reverse = false;
  815. for(int i=0; i < selectedEntities.size(); i++) {
  816. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  817. }
  818. PolycodeSceneEditorActionDataEntry entry(entity);
  819. entry.parentEntity = sceneObjectRoot;
  820. data->entries.push_back(entry);
  821. editor->didAction("create_entity", beforeData, data);
  822. }
  823. void EntityEditorMainView::deleteSelected(bool doAction) {
  824. if(doAction) {
  825. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  826. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  827. data->reverse = false;
  828. oldData->deleteEntitiesInDestructor = true;
  829. for(int i=0; i < selectedEntities.size(); i++) {
  830. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  831. entry.parentEntity = selectedEntities[i]->getParentEntity();
  832. oldData->entries.push_back(entry);
  833. }
  834. editor->didAction("delete", oldData, data);
  835. }
  836. for(int i=0; i < selectedEntities.size(); i++) {
  837. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  838. SceneLight *sceneLight = dynamic_cast<SceneLight*>(selectedEntities[i]);
  839. if(sceneLight) {
  840. mainScene->removeLight(sceneLight);
  841. }
  842. }
  843. for(int i=0; i < selectedEntities.size(); i++) {
  844. selectedEntities[i]->setOwnsChildrenRecursive(true);
  845. for(int j=0; j < icons.size(); j++) {
  846. if(icons[j]->getUserData() == selectedEntities[i]) {
  847. delete icons[j];
  848. icons[j]->getParentEntity()->removeChild(icons[j]);
  849. icons.erase(icons.begin()+j);
  850. break;
  851. }
  852. }
  853. selectedEntities[i]->removeAllHandlers();
  854. }
  855. selectedEntities.clear();
  856. transformGizmo->setTransformSelection(selectedEntities);
  857. setBBox();
  858. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  859. }
  860. void EntityEditorMainView::onGainFocus() {
  861. transformGizmo->enableGizmo = true;
  862. }
  863. void EntityEditorMainView::onLoseFocus() {
  864. transformGizmo->enableGizmo = false;
  865. }
  866. void EntityEditorMainView::handleEvent(Event *event) {
  867. if(event->getDispatcher() == transformGizmo) {
  868. if(event->getEventCode() == Event::CHANGE_EVENT) {
  869. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  870. switch(trasnformEvent->mode) {
  871. case TransformGizmo::TRANSFORM_MOVE:
  872. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  873. {
  874. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  875. for(int i=0; i < selectedEntities.size(); i++) {
  876. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  877. }
  878. editor->didAction("move", beforeData, data);
  879. beforeData = NULL;
  880. }
  881. break;
  882. case TransformGizmo::TRANSFORM_SCALE:
  883. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  884. {
  885. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  886. for(int i=0; i < selectedEntities.size(); i++) {
  887. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  888. }
  889. editor->didAction("scale", beforeData, data);
  890. beforeData = NULL;
  891. }
  892. break;
  893. case TransformGizmo::TRANSFORM_ROTATE:
  894. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  895. {
  896. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  897. for(int i=0; i < selectedEntities.size(); i++) {
  898. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  899. }
  900. editor->didAction("rotate", beforeData, data);
  901. beforeData = NULL;
  902. }
  903. break;
  904. }
  905. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  906. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  907. switch(trasnformEvent->mode) {
  908. case TransformGizmo::TRANSFORM_MOVE:
  909. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  910. {
  911. beforeData = new PolycodeSceneEditorActionData();
  912. for(int i=0; i < selectedEntities.size(); i++) {
  913. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  914. }
  915. }
  916. break;
  917. case TransformGizmo::TRANSFORM_SCALE:
  918. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  919. {
  920. beforeData = new PolycodeSceneEditorActionData();
  921. for(int i=0; i < selectedEntities.size(); i++) {
  922. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  923. }
  924. }
  925. break;
  926. case TransformGizmo::TRANSFORM_ROTATE:
  927. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  928. {
  929. beforeData = new PolycodeSceneEditorActionData();
  930. for(int i=0; i < selectedEntities.size(); i++) {
  931. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  932. }
  933. }
  934. break;
  935. }
  936. }
  937. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  938. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  939. if(entry) {
  940. setEditorProps(entry->getInstance());
  941. }
  942. } else if(event->getDispatcher() == renderTextureShape) {
  943. focusSelf();
  944. } else if(event->getDispatcher() == trackballCamera) {
  945. Update();
  946. } else if(event->getDispatcher() == viewModeSelector) {
  947. setEditorMode(viewModeSelector->getSelectedIndex());
  948. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  949. if(event->getEventCode() == UIEvent::OK_EVENT) {
  950. if(assetSelectType == "mesh") {
  951. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  952. newMesh->cacheToVertexBuffer(true);
  953. sceneObjectRoot->addChild(newMesh);
  954. setEditorProps(newMesh);
  955. newMesh->setMaterialByName("Default");
  956. newMesh->setPosition(cursorPosition);
  957. didPlaceEntity(newMesh);
  958. selectEntity(newMesh, false, false);
  959. } else if(assetSelectType == "image") {
  960. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  961. newImage->setMaterialByName("Unlit");
  962. if(newImage->getLocalShaderOptions()) {
  963. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  964. }
  965. sceneObjectRoot->addChild(newImage);
  966. setEditorProps(newImage);
  967. newImage->setPosition(cursorPosition);
  968. didPlaceEntity(newImage);
  969. selectEntity(newImage, false, false);
  970. } else if(assetSelectType == "sprite") {
  971. Resource *selectedResource = globalFrame->assetBrowser->getSelectedResource();
  972. if(selectedResource) {
  973. Sprite *sprite = (Sprite*) selectedResource;
  974. SceneSprite *newSprite = new SceneSprite(sprite->getParentSpriteSet());
  975. newSprite->setSprite(sprite);
  976. if(sprite->getNumStates() > 0) {
  977. newSprite->setSpriteState(sprite->getState(0), 0, false);
  978. }
  979. newSprite->setMaterialByName("Unlit");
  980. if(newSprite->getLocalShaderOptions()) {
  981. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  982. }
  983. sceneObjectRoot->addChild(newSprite);
  984. setEditorProps(newSprite);
  985. newSprite->setPosition(cursorPosition);
  986. didPlaceEntity(newSprite);
  987. selectEntity(newSprite, false, false);
  988. }
  989. /*
  990. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  991. if(newSprite->getNumAnimations()) {
  992. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  993. }
  994. newSprite->setMaterialByName("Unlit");
  995. if(newSprite->getLocalShaderOptions()) {
  996. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  997. }
  998. sceneObjectRoot->addChild(newSprite);
  999. setEditorProps(newSprite);
  1000. newSprite->setPosition(cursorPosition);
  1001. didPlaceEntity(newSprite);
  1002. selectEntity(newSprite, false, false);
  1003. */
  1004. } else if(assetSelectType == "entity") {
  1005. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  1006. sceneObjectRoot->addChild(newEntity);
  1007. setEditorProps(newEntity);
  1008. newEntity->setPosition(cursorPosition);
  1009. didPlaceEntity(newEntity);
  1010. selectEntity(newEntity, false, false);
  1011. }
  1012. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  1013. globalFrame->hideModal();
  1014. }
  1015. } else if(event->getDispatcher() == addEntityMenu) {
  1016. addEntityMenu->removeAllHandlersForListener(this);
  1017. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  1018. addEntityMenu = NULL;
  1019. addEntityFromMenu(command);
  1020. } else if(event->getDispatcher() == addEntityButton) {
  1021. addEntityMenu = globalMenu->showMenuAtMouse(150);
  1022. addEntityMenu->addOption("Add Primitive", "add_primitive");
  1023. addEntityMenu->addOption("Add Mesh", "add_mesh");
  1024. addEntityMenu->addOption("Add Entity", "add_entity");
  1025. addEntityMenu->addDivider();
  1026. addEntityMenu->addOption("Add Sprite", "add_sprite");
  1027. addEntityMenu->addOption("Add Image", "add_image");
  1028. addEntityMenu->addOption("Add Label", "add_label");
  1029. addEntityMenu->addDivider();
  1030. addEntityMenu->addOption("Add Light", "add_light");
  1031. addEntityMenu->addOption("Add Particle System", "add_particles");
  1032. addEntityMenu->addOption("Add Sound", "add_sound");
  1033. addEntityMenu->addOption("Add Camera", "add_camera");
  1034. addEntityMenu->addDivider();
  1035. addEntityMenu->addOption("Add Empty", "add_empty");
  1036. addEntityMenu->fitToScreenVertical();
  1037. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  1038. } else if(event->getDispatcher() == input) {
  1039. InputEvent *inputEvent = (InputEvent*) event;
  1040. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  1041. switch(inputEvent->key) {
  1042. case KEY_BACKSPACE:
  1043. case KEY_DELETE:
  1044. if(hasFocus) {
  1045. deleteSelected(true);
  1046. }
  1047. break;
  1048. case KEY_ESCAPE:
  1049. {
  1050. selectNone(true);
  1051. }
  1052. break;
  1053. }
  1054. }
  1055. } else if(event->getDispatcher() == lightingModeSelector) {
  1056. switch(lightingModeSelector->getSelectedIndex()) {
  1057. case 0:
  1058. disableLighting(false);
  1059. break;
  1060. case 1:
  1061. disableLighting(true);
  1062. break;
  1063. }
  1064. } else if(event->getDispatcher() == shadeModeSelector) {
  1065. switch(shadeModeSelector->getSelectedIndex()) {
  1066. case 0:
  1067. mainScene->setOverrideMaterial(NULL);
  1068. break;
  1069. case 1:
  1070. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  1071. break;
  1072. case 2:
  1073. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  1074. break;
  1075. }
  1076. } else if(event->getDispatcher() == moveUpButton) {
  1077. moveSelectedUp();
  1078. } else if(event->getDispatcher() == moveTopButton) {
  1079. moveSelectedTop();
  1080. } else if(event->getDispatcher() == moveDownButton) {
  1081. moveSelectedDown();
  1082. } else if(event->getDispatcher() == moveBottomButton) {
  1083. moveSelectedBottom();
  1084. } else if(event->getDispatcher() == gridSettingsButton) {
  1085. gridSettings->visible = !gridSettings->visible;
  1086. gridSettings->enabled = !gridSettings->enabled;
  1087. } else if(event->getDispatcher() == snapSelector) {
  1088. switch(snapSelector->getSelectedIndex()) {
  1089. case 0:
  1090. transformGizmo->enableSnap(false);
  1091. break;
  1092. case 1:
  1093. transformGizmo->enableSnap(true);
  1094. transformGizmo->setSnapSize(grid->getGridSize());
  1095. break;
  1096. }
  1097. } else if(event->getDispatcher() == grid) {
  1098. transformGizmo->setSnapSize(grid->getGridSize());
  1099. } else if(event->getDispatcher() == iconVisibilitySelector) {
  1100. switch(iconVisibilitySelector->getSelectedIndex()) {
  1101. case 0:
  1102. iconBase->visible = true;
  1103. break;
  1104. case 1:
  1105. iconBase->visible = false;
  1106. break;
  1107. }
  1108. } else {
  1109. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  1110. InputEvent *inputEvent = (InputEvent*) event;
  1111. Entity* targetEntity = (Entity*) event->getDispatcher();
  1112. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2 && targetEntity->visible) {
  1113. // if it's an icon, select the entity linked to the icon
  1114. for(int i=0; i < icons.size(); i++) {
  1115. if(icons[i] == targetEntity) {
  1116. targetEntity = (Entity*)targetEntity->getUserData();
  1117. }
  1118. }
  1119. MultiselectorEntry entry;
  1120. entry.entity = targetEntity;
  1121. entry.distance = inputEvent->hitDistance;
  1122. entitiesToSelect.push_back(entry);
  1123. }
  1124. }
  1125. }
  1126. }
  1127. void EntityEditorMainView::moveSelectedUp() {
  1128. for(int i=0; i < selectedEntities.size(); i++) {
  1129. Entity *parent = selectedEntities[i]->getParentEntity();
  1130. if(parent) {
  1131. parent->moveChildUp(selectedEntities[i]);
  1132. }
  1133. }
  1134. }
  1135. void EntityEditorMainView::moveSelectedDown() {
  1136. for(int i=0; i < selectedEntities.size(); i++) {
  1137. Entity *parent = selectedEntities[i]->getParentEntity();
  1138. if(parent) {
  1139. parent->moveChildDown(selectedEntities[i]);
  1140. }
  1141. }
  1142. }
  1143. void EntityEditorMainView::moveSelectedTop() {
  1144. for(int i=0; i < selectedEntities.size(); i++) {
  1145. Entity *parent = selectedEntities[i]->getParentEntity();
  1146. if(parent) {
  1147. parent->moveChildTop(selectedEntities[i]);
  1148. }
  1149. }
  1150. }
  1151. void EntityEditorMainView::moveSelectedBottom() {
  1152. for(int i=0; i < selectedEntities.size(); i++) {
  1153. Entity *parent = selectedEntities[i]->getParentEntity();
  1154. if(parent) {
  1155. parent->moveChildBottom(selectedEntities[i]);
  1156. }
  1157. }
  1158. }
  1159. void EntityEditorMainView::selectAll(bool doAction) {
  1160. if(doAction) {
  1161. beforeData = new PolycodeSceneEditorActionData();
  1162. for(int i=0; i < selectedEntities.size(); i++) {
  1163. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1164. }
  1165. editor->didAction("select", beforeData, NULL, false);
  1166. beforeData = NULL;
  1167. }
  1168. selectedEntities.clear();
  1169. for(int i=0; i < objectRootInstance->getNumChildren(); i++) {
  1170. Entity *child = objectRootInstance->getChildAtIndex(i);
  1171. if(!child->editorOnly) {
  1172. selectEntity(child, true, false);
  1173. }
  1174. }
  1175. transformGizmo->setTransformSelection(selectedEntities);
  1176. setBBox();
  1177. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1178. }
  1179. void EntityEditorMainView::selectNone(bool doAction) {
  1180. if(doAction) {
  1181. beforeData = new PolycodeSceneEditorActionData();
  1182. for(int i=0; i < selectedEntities.size(); i++) {
  1183. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1184. }
  1185. editor->didAction("select", beforeData, NULL, false);
  1186. beforeData = NULL;
  1187. }
  1188. for(int i=0; i < selectedEntities.size(); i++) {
  1189. doEntityDeselect(selectedEntities[i]);
  1190. }
  1191. selectedEntities.clear();
  1192. transformGizmo->setTransformSelection(selectedEntities);
  1193. setBBox();
  1194. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1195. }
  1196. void EntityEditorMainView::disableLighting(bool disable) {
  1197. lightsDisabled = disable;
  1198. for(int i=0; i < mainScene->getNumLights(); i++) {
  1199. SceneLight *light = mainScene->getLight(i);
  1200. light->enabled = !disable;
  1201. }
  1202. if(disable) {
  1203. customLight1->enabled = true;
  1204. customLight2->enabled = true;
  1205. } else {
  1206. customLight1->enabled = false;
  1207. customLight2->enabled = false;
  1208. }
  1209. }
  1210. Scene *EntityEditorMainView::getMainScene() {
  1211. return mainScene;
  1212. }
  1213. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  1214. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1215. if(sceneMesh) {
  1216. sceneMesh->overlayWireframe = false;
  1217. }
  1218. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1219. if(instance) {
  1220. setOverlayWireframeRecursive(targetEntity, false);
  1221. }
  1222. }
  1223. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  1224. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1225. if(sceneMesh) {
  1226. sceneMesh->overlayWireframe = val;
  1227. }
  1228. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  1229. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  1230. }
  1231. }
  1232. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  1233. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1234. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  1235. if(sceneMesh && ! emitter) {
  1236. sceneMesh->overlayWireframe = true;
  1237. }
  1238. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1239. if(instance) {
  1240. setOverlayWireframeRecursive(targetEntity, true);
  1241. }
  1242. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  1243. cameraPreview->setCamera(mainScene, camera);
  1244. }
  1245. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  1246. if(doAction) {
  1247. beforeData = new PolycodeSceneEditorActionData();
  1248. for(int i=0; i < selectedEntities.size(); i++) {
  1249. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1250. }
  1251. }
  1252. if(targetEntity->getUserData()) {
  1253. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  1254. targetEntity = instance;
  1255. }
  1256. bool doNotReselect = false;
  1257. if(!addToSelection) {
  1258. for(int i=0; i < selectedEntities.size(); i++) {
  1259. doEntityDeselect(selectedEntities[i]);
  1260. }
  1261. selectedEntities.clear();
  1262. } else {
  1263. for(int i=0; i < selectedEntities.size(); i++) {
  1264. if(targetEntity == selectedEntities[i]) {
  1265. doEntityDeselect(targetEntity);
  1266. selectedEntities.erase(selectedEntities.begin() + i);
  1267. doNotReselect = true;
  1268. break;
  1269. }
  1270. }
  1271. }
  1272. if(!doNotReselect) {
  1273. selectedEntities.push_back(targetEntity);
  1274. doEntitySelect(targetEntity);
  1275. }
  1276. if(doAction) {
  1277. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1278. for(int i=0; i < selectedEntities.size(); i++) {
  1279. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1280. }
  1281. editor->didAction("select", beforeData, data);
  1282. beforeData = NULL;
  1283. }
  1284. transformGizmo->setTransformSelection(selectedEntities);
  1285. setBBox();
  1286. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1287. }
  1288. void EntityEditorMainView::setBBox() {
  1289. if(selectedEntities.size() > 0) {
  1290. bBoxVis->visible = true;
  1291. Entity *targetEntity = selectedEntities[0];
  1292. bBoxVis->setPrimitiveOptions(ScenePrimitive::TYPE_BOX, targetEntity->getLocalBoundingBox().x, targetEntity->getLocalBoundingBox().y, targetEntity->getLocalBoundingBox().z);
  1293. Matrix4 mat = targetEntity->getConcatenatedMatrix();
  1294. bBoxVis->setTransformByMatrixPure(mat);
  1295. bBoxVis->dirtyMatrix(false);
  1296. } else {
  1297. bBoxVis->visible = false;
  1298. }
  1299. }
  1300. Entity *EntityEditorMainView::getObjectRoot() {
  1301. return sceneObjectRoot;
  1302. }
  1303. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  1304. objectRootInstance = entity;
  1305. if(sceneObjectRoot) {
  1306. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  1307. delete sceneObjectRoot;
  1308. }
  1309. sceneObjectRoot = entity;
  1310. sceneObjectRoot->processInputEvents = true;
  1311. objectRootBase->addChild(sceneObjectRoot);
  1312. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  1313. }
  1314. EntityEditorMainView::~EntityEditorMainView() {
  1315. mainScene->rootEntity.setOwnsChildrenRecursive(true);
  1316. delete mainScene;
  1317. delete renderTexture;
  1318. // delete transformGizmo;
  1319. // delete transformGizmoMenu;
  1320. // delete trackballCamera;
  1321. // delete grid;
  1322. // delete cameraPreview;
  1323. input->removeAllHandlersForListener(this);
  1324. }
  1325. void EntityEditorMainView::Resize(Number width, Number height) {
  1326. headerBg->Resize(width, 30);
  1327. footerBg->Resize(width, 30);
  1328. footerBg->setPosition(0.0, height-30);
  1329. bottomBar->setPosition(0.0, height-30);
  1330. viewModeSelector->setPosition(width-viewModeSelector->getWidth()-10.0, 3);
  1331. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  1332. renderTexture->resizeRenderTexture(width, height-60);
  1333. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  1334. renderTextureShape->Resize(width, height-60);
  1335. mainScene->sceneMouseRect.x = screenPos.x;
  1336. mainScene->sceneMouseRect.y = screenPos.y;
  1337. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  1338. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  1339. mainScene->remapMouse = true;
  1340. Update();
  1341. }
  1342. EntityEditorPropertyContainer::EntityEditorPropertyContainer(PolycodeEditor *editor) : UIElement() {
  1343. this->editor = editor;
  1344. propIconSelector = new UIIconSelector();
  1345. addChild(propIconSelector);
  1346. propIconSelector->addIcon("entityEditor/properties_icon.png");
  1347. propIconSelector->addIcon("entityEditor/icon_tree.png");
  1348. propIconSelector->addIcon("entityEditor/settings_icon.png");
  1349. propIconSelector->setPosition(10.0, 3.0);
  1350. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1351. propertyView = new EntityEditorPropertyView();
  1352. propertyView->addEventListener(this, PropEvent::EVENT_PROP_CHANGE);
  1353. addChild(propertyView);
  1354. propertyView->setPosition(0.0, 30.0);
  1355. currentView = propertyView;
  1356. treeView = new EntityEditorTreeView();
  1357. addChild(treeView);
  1358. treeView->setPosition(0.0, 30.0);
  1359. treeView->visible = false;
  1360. treeView->enabled = false;
  1361. settingsView = new EntityEditorSettingsView();
  1362. addChild(settingsView);
  1363. settingsView->setPosition(0.0, 30.0);
  1364. settingsView->visible = false;
  1365. settingsView->enabled = false;
  1366. }
  1367. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1368. if(event->getDispatcher() == propIconSelector) {
  1369. currentView->visible = false;
  1370. currentView->enabled = false;
  1371. switch(propIconSelector->getSelectedIndex()) {
  1372. case 0:
  1373. currentView = propertyView;
  1374. break;
  1375. case 1:
  1376. currentView = treeView;
  1377. treeView->getTreeSheet()->refreshTree();
  1378. break;
  1379. case 2:
  1380. currentView = settingsView;
  1381. break;
  1382. }
  1383. currentView->visible = true;
  1384. currentView->enabled = true;
  1385. } else if(event->getDispatcher() == propertyView) {
  1386. if(event->getEventCode() == PropEvent::EVENT_PROP_CHANGE) {
  1387. PropEvent *propEvent = (PropEvent*) event;
  1388. editor->didAction("prop_change", propEvent->beforeData, propEvent->afterData);
  1389. }
  1390. }
  1391. }
  1392. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1393. }
  1394. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1395. propertyView->Resize(width, height-30);
  1396. treeView->Resize(width, height-30);
  1397. settingsView->Resize(width, height-30);
  1398. }
  1399. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1400. mainSizer = new UIHSizer(300, 300, 300, false);
  1401. addChild(mainSizer);
  1402. mainView = new EntityEditorMainView(this);
  1403. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1404. mainSizer->addLeftChild(mainView);
  1405. mainSizer->setMinimumSize(200);
  1406. propertyContainer = new EntityEditorPropertyContainer(this);
  1407. propertyView = propertyContainer->propertyView;
  1408. treeView = propertyContainer->treeView;
  1409. settingsView = propertyContainer->settingsView;
  1410. treeView->getTreeSheet()->addEventListener(this, Event::CHANGE_EVENT);
  1411. mainSizer->addRightChild(propertyContainer);
  1412. }
  1413. void PolycodeEntityEditor::handleEvent(Event *event) {
  1414. if(event->getDispatcher() == treeView->getTreeSheet()) {
  1415. mainView->selectEntity(treeView->getTreeSheet()->getSelectedEntity());
  1416. }
  1417. if(event->getDispatcher() == mainView) {
  1418. switch(event->getEventCode()) {
  1419. case Event::CHANGE_EVENT:
  1420. propertyView->setEntity(mainView->getSelectedEntity());
  1421. treeView->getTreeSheet()->setSelectedEntity(mainView->getSelectedEntity());
  1422. break;
  1423. }
  1424. }
  1425. PolycodeEditor::handleEvent(event);
  1426. }
  1427. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1428. if(actionName == "prop_change") {
  1429. PolycodeEditorPropActionData *propData = (PolycodeEditorPropActionData*) data;
  1430. propData->sheet->applyPropActionData(propData);
  1431. } else {
  1432. mainView->doAction(actionName, data);
  1433. }
  1434. }
  1435. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1436. mainView->getMainScene()->rootEntity.setOwnsChildrenRecursive(true);
  1437. delete mainView;
  1438. delete propertyView;
  1439. delete treeView;
  1440. delete settingsView;
  1441. delete propertyContainer;
  1442. delete mainSizer;
  1443. }
  1444. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1445. PolycodeEditor::openFile(filePath);
  1446. // return true;
  1447. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1448. mainView->setObjectRoot(loadedInstance);
  1449. mainView->setEditorPropsRecursive(loadedInstance);
  1450. treeView->setEntityInstance(loadedInstance);
  1451. propertyView->setEntityInstance(loadedInstance);
  1452. settingsView->setEntityInstance(loadedInstance);
  1453. return true;
  1454. }
  1455. void PolycodeEntityEditor::Activate() {
  1456. Resize(getWidth(), getHeight());
  1457. mainView->getMainScene()->enabled = true;
  1458. mainView->getRenderTexture()->enabled = true;
  1459. }
  1460. void PolycodeEntityEditor::Deactivate() {
  1461. mainView->getMainScene()->enabled = false;
  1462. mainView->getRenderTexture()->enabled = false;
  1463. }
  1464. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1465. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1466. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1467. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1468. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1469. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1470. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1471. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1472. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1473. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1474. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1475. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1476. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1477. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1478. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1479. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1480. }
  1481. }
  1482. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1483. if(entity->editorOnly)
  1484. return;
  1485. entry->addChild("id", entity->id);
  1486. entry->addChild("layerID", (int)entity->layerID);
  1487. String tagString = "";
  1488. for(int i=0; i < entity->getNumTags(); i++) {
  1489. if(i != 0) {
  1490. tagString += ",";
  1491. }
  1492. tagString += entity->getTagAtIndex(i);
  1493. }
  1494. entry->addChild("tags", tagString);
  1495. if(entity->entityProps.size() > 0) {
  1496. ObjectEntry *props = entry->addChild("props");
  1497. for(int i=0; i < entity->entityProps.size(); i++) {
  1498. ObjectEntry *prop = props->addChild("prop");
  1499. prop->addChild("name", entity->entityProps[i].propName);
  1500. prop->addChild("value", entity->entityProps[i].propValue);
  1501. }
  1502. }
  1503. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1504. if(!(*(entry))["type"]) {
  1505. entry->addChild("type", "SceneEntityInstance");
  1506. }
  1507. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1508. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1509. instanceEntry->addChild("filePath", instance->getFileName());
  1510. }
  1511. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1512. if(!(*(entry))["type"])
  1513. entry->addChild("type", "SceneParticleEmitter");
  1514. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1515. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1516. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1517. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1518. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1519. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1520. emitterEntry->addChild("size", emitter->getParticleSize());
  1521. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1522. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1523. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1524. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1525. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1526. emitterEntry->addChild("gX", emitter->getGravity().x);
  1527. emitterEntry->addChild("gY", emitter->getGravity().y);
  1528. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1529. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1530. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1531. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1532. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1533. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1534. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1535. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1536. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1537. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1538. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1539. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1540. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1541. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1542. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1543. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1544. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1545. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1546. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1547. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1548. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1549. }
  1550. if(dynamic_cast<SceneSprite*>(entity)) {
  1551. if(!(*(entry))["type"])
  1552. entry->addChild("type", "SceneSprite");
  1553. SceneSprite *sprite = (SceneSprite*) entity;
  1554. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1555. spriteEntry->addChild("sprite_set", sprite->getSpriteSet()->getName());
  1556. spriteEntry->addChild("sprite", sprite->getCurrentSprite()->getName());
  1557. spriteEntry->addChild("random_frame", sprite->getStartOnRandomFrame());
  1558. String animName = "";
  1559. if(sprite->getCurrentSpriteState()) {
  1560. animName = sprite->getCurrentSpriteState()->getName();
  1561. }
  1562. spriteEntry->addChild("state", animName);
  1563. }
  1564. if(dynamic_cast<SceneLabel*>(entity)) {
  1565. SceneLabel *label = (SceneLabel*) entity;
  1566. if(!(*(entry))["type"])
  1567. entry->addChild("type", "SceneLabel");
  1568. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  1569. labelEntry->addChild("text", label->getText());
  1570. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  1571. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  1572. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  1573. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  1574. }
  1575. if(dynamic_cast<SceneLight*>(entity)) {
  1576. SceneLight *light = (SceneLight*) entity;
  1577. if(!(*(entry))["type"]) {
  1578. entry->addChild("type", "SceneLight");
  1579. }
  1580. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1581. lightEntry->addChild("type", light->getType());
  1582. lightEntry->addChild("cR", light->lightColor.r);
  1583. lightEntry->addChild("cG", light->lightColor.g);
  1584. lightEntry->addChild("cB", light->lightColor.b);
  1585. lightEntry->addChild("cA", light->lightColor.a);
  1586. lightEntry->addChild("scR", light->specularLightColor.r);
  1587. lightEntry->addChild("scG", light->specularLightColor.g);
  1588. lightEntry->addChild("scB", light->specularLightColor.b);
  1589. lightEntry->addChild("scA", light->specularLightColor.a);
  1590. lightEntry->addChild("intensity", light->getIntensity());
  1591. lightEntry->addChild("importance", light->getLightImportance());
  1592. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1593. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1594. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1595. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1596. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1597. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1598. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1599. if(light->areShadowsEnabled()) {
  1600. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1601. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1602. }
  1603. }
  1604. }
  1605. if(dynamic_cast<SceneSound*>(entity)) {
  1606. SceneSound *sound = (SceneSound*) entity;
  1607. if(!(*(entry))["type"]) {
  1608. entry->addChild("type", "SceneSound");
  1609. }
  1610. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1611. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1612. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1613. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1614. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1615. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1616. }
  1617. if(dynamic_cast<Camera*>(entity)) {
  1618. Camera *camera = (Camera*) entity;
  1619. if(!(*(entry))["type"]) {
  1620. entry->addChild("type", "Camera");
  1621. }
  1622. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1623. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1624. cameraEntry->addChild("nearClip", camera->getNearClippingPlane());
  1625. cameraEntry->addChild("farClip", camera->getFarClippingPlane());
  1626. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1627. if(camera->getOrthoMode()) {
  1628. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1629. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1630. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1631. } else {
  1632. cameraEntry->addChild("fov", camera->getFOV());
  1633. }
  1634. }
  1635. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1636. if(!(*(entry))["type"]) {
  1637. entry->addChild("type", "ScenePrimitive");
  1638. }
  1639. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1640. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1641. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1642. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1643. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1644. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1645. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1646. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1647. }
  1648. if(dynamic_cast<SceneMesh*>(entity)) {
  1649. if(!(*(entry))["type"]) {
  1650. entry->addChild("type", "SceneMesh");
  1651. }
  1652. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1653. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1654. if(sceneMesh->getFilename() != "") {
  1655. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1656. }
  1657. if(sceneMesh->getMaterial()) {
  1658. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1659. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1660. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1661. }
  1662. }
  1663. if(!(*(entry))["type"])
  1664. entry->addChild("type", "Entity");
  1665. entry->addChild("cR", entity->color.r);
  1666. entry->addChild("cG", entity->color.g);
  1667. entry->addChild("cB", entity->color.b);
  1668. entry->addChild("cA", entity->color.a);
  1669. entry->addChild("blendMode", entity->blendingMode);
  1670. entry->addChild("sX", entity->getScale().x);
  1671. entry->addChild("sY", entity->getScale().y);
  1672. entry->addChild("sZ", entity->getScale().z);
  1673. entry->addChild("rX", entity->getRotationQuat().x);
  1674. entry->addChild("rY", entity->getRotationQuat().y);
  1675. entry->addChild("rZ", entity->getRotationQuat().z);
  1676. entry->addChild("rW", entity->getRotationQuat().w);
  1677. entry->addChild("pX", entity->getPosition().x);
  1678. entry->addChild("pY", entity->getPosition().y);
  1679. entry->addChild("pZ", entity->getPosition().z);
  1680. entry->addChild("bbX", entity->getLocalBoundingBox().x);
  1681. entry->addChild("bbY", entity->getLocalBoundingBox().y);
  1682. entry->addChild("bbZ", entity->getLocalBoundingBox().z);
  1683. ObjectEntry *children = NULL;
  1684. for(int i=0; i < entity->getNumChildren(); i++) {
  1685. if(!entity->getChildAtIndex(i)->editorOnly) {
  1686. if(!children)
  1687. children = entry->addChild("children");
  1688. ObjectEntry *child = children->addChild("child");
  1689. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1690. }
  1691. }
  1692. }
  1693. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1694. if(material->getNumShaders() > 0) {
  1695. for(int s=0; s < material->getNumShaders(); s++) {
  1696. Shader *shader = material->getShader(s);
  1697. ObjectEntry *shaderEntry = entry->addChild("shader");
  1698. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1699. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1700. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1701. if(texture) {
  1702. String texturePath = texture->getResourcePath();
  1703. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1704. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1705. textureEntry->addChild("name", shader->expectedTextures[j]);
  1706. }
  1707. }
  1708. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1709. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1710. if(cubemap) {
  1711. String cubemapName = cubemap->getResourceName();
  1712. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1713. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1714. }
  1715. }
  1716. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1717. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1718. for(int j=0; j < shader->expectedParams.size(); j++) {
  1719. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1720. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1721. paramEntry->addChild("name", shader->expectedParams[j].name);
  1722. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1723. }
  1724. }
  1725. }
  1726. }
  1727. }
  1728. }
  1729. String PolycodeEntityEditor::Copy(void **data) {
  1730. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  1731. if(selectedEntities.size() > 0) {
  1732. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  1733. for(int i=0; i < selectedEntities.size(); i++) {
  1734. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  1735. newData->entities.push_back(clone);
  1736. }
  1737. *data = (void*) newData;
  1738. }
  1739. return "Entity";
  1740. }
  1741. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  1742. if(type == "Entity") {
  1743. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  1744. for(int i=0; i < oldData->entities.size(); i++) {
  1745. delete oldData->entities[i];
  1746. }
  1747. delete oldData;
  1748. }
  1749. }
  1750. void PolycodeEntityEditor::selectAll() {
  1751. if(mainView->hasFocus) {
  1752. mainView->selectAll(true);
  1753. }
  1754. }
  1755. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  1756. if(!data) {
  1757. return;
  1758. }
  1759. if(clipboardType == "Entity") {
  1760. mainView->Paste((EntityEditorClipboardData*)data);
  1761. }
  1762. }
  1763. void PolycodeEntityEditor::saveFile() {
  1764. Object saveObject;
  1765. ObjectEntry *settings = saveObject.root.addChild("settings");
  1766. ObjectEntry *linkedMaterialFiles = settings->addChild("linkedResourcePools");
  1767. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  1768. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  1769. linkedMaterialFiles->addChild("resourcePool")->addChild("path", pool->getName());
  1770. }
  1771. ObjectEntry *layersEntry = settings->addChild("layers");
  1772. for(int i=0; i < loadedInstance->getNumLayers(); i++) {
  1773. SceneEntityInstanceLayer *layer = loadedInstance->getLayerAtIndex(i);
  1774. if(layer->layerID != 0) {
  1775. ObjectEntry *layerEntry = layersEntry->addChild("layer");
  1776. layerEntry->addChild("name", layer->name);
  1777. layerEntry->addChild("id", layer->layerID);
  1778. layerEntry->addChild("visible", layer->visible);
  1779. }
  1780. }
  1781. saveObject.root.name = "entity";
  1782. saveObject.root.addChild("version", 2);
  1783. ObjectEntry *children = saveObject.root.addChild("root");
  1784. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  1785. saveObject.saveToXML(filePath);
  1786. setHasChanges(false);
  1787. }
  1788. void PolycodeEntityEditor::Resize(int x, int y) {
  1789. mainSizer->Resize(x, y);
  1790. PolycodeEditor::Resize(x,y);
  1791. }