Main.lua 202 B

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  1. require "Scripts/Level"
  2. require "Scripts/HUD"
  3. level = Level("level1")
  4. function onKeyDown(key)
  5. if key == KEY_z then
  6. level.player:Jump()
  7. end
  8. end
  9. function Update(elapsed)
  10. level:Update(elapsed)
  11. end