Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 438a160ccf Added platformer game example to Lua examples 12 rokov pred
Assets f03307d738 Entity property editing in 2D editor, fixed web docs header and footer 13 rokov pred
Bindings 9f0a1f1905 Added safe_delete to Lua API which deletes passed object on next frame, added stopTrackingChild to PhysicsScreen, contact events now dispatched after box2d step completes. 12 rokov pred
CMake 68bd398130 Merge pull request #200 from Sarcasm/master 12 rokov pred
Core 37266b8e9d Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity 12 rokov pred
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 rokov pred
Documentation f89ca06494 Added a doxygen file for PolycodeUI 12 rokov pred
Examples 438a160ccf Added platformer game example to Lua examples 12 rokov pred
IDE 7335fd5189 Merge pull request #245 from CIB/cleanup 12 rokov pred
Modules 9f0a1f1905 Added safe_delete to Lua API which deletes passed object on next frame, added stopTrackingChild to PhysicsScreen, contact events now dispatched after box2d step completes. 12 rokov pred
Player 9f0a1f1905 Added safe_delete to Lua API which deletes passed object on next frame, added stopTrackingChild to PhysicsScreen, contact events now dispatched after box2d step completes. 12 rokov pred
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 rokov pred
Tools 1ba11c82ee Fixed error caused by last pull request 12 rokov pred
.gitignore 981b7873f0 Removed .user files from .gitignore 13 rokov pred
BUILD.md 0fd6584555 Update BUILD.md 13 rokov pred
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 rokov pred
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 rokov pred
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 rokov pred
README d135ffaa53 Updated instructions and added a fix for new gcc 14 rokov pred

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.