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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 lat temu |
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OSBasics.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 lat temu |
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PolyBezierCurve.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 lat temu |
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PolyBone.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 lat temu |
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PolyCamera.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 lat temu |
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PolyClient.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 lat temu |
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PolyCocoaCore.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 lat temu |
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PolyColor.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 lat temu |
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PolyConfig.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 lat temu |
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PolyCore.h
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d48022a44c
Added Core::captureMouse(bool)
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12 lat temu |
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PolyCoreInput.h
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a943d7372f
Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue)
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12 lat temu |
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PolyCoreServices.h
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 lat temu |
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PolyCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 lat temu |
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PolyData.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 lat temu |
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PolyEntity.h
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4565c409f9
Add "const" to a number of methods
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12 lat temu |
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PolyEvent.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 lat temu |
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PolyEventDispatcher.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 lat temu |
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PolyEventHandler.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 lat temu |
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PolyFixedShader.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 lat temu |
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PolyFont.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 lat temu |
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PolyFontManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 lat temu |
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PolyGLCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 lat temu |
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PolyGLES1Renderer.h
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67e5654afc
Changed private members to protected in non-manager classes.
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14 lat temu |
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PolyGLES1Texture.h
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c9406f5051
Code cleanup and documentation.
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14 lat temu |
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PolyGLHeaders.h
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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13 lat temu |
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PolyGLRenderer.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 lat temu |
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PolyGLSLProgram.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 lat temu |
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PolyGLSLShader.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 lat temu |
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PolyGLSLShaderModule.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 lat temu |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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13 lat temu |
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PolyGLVertexBuffer.h
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4d4235dd40
Tangent support in VBOs
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14 lat temu |
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PolyGlobals.h
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0c04e84378
Add definition to suppress min/max macros on Windows
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12 lat temu |
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PolyImage.h
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decbf1e0ef
Changed the Image::fill interface
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12 lat temu |
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PolyInputEvent.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 lat temu |
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PolyInputKeys.h
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09520ea3ab
MenuBar and IDE shortcuts in Linux
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13 lat temu |
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PolyLabel.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 lat temu |
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PolyLogger.h
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 lat temu |
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PolyMaterial.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 lat temu |
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PolyMaterialManager.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 lat temu |
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PolyMatrix4.h
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 lat temu |
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PolyMesh.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 lat temu |
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PolyModule.h
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039b341794
Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser
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12 lat temu |
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PolyObject.h
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2330dd0443
Fix 'implicit conversion loses integer precision' warnings on OS X
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12 lat temu |
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PolyParticle.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 lat temu |
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PolyParticleEmitter.h
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4565c409f9
Add "const" to a number of methods
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12 lat temu |
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PolyPeer.h
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ad93e133ff
Doxygen documented the Address class.
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13 lat temu |
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PolyPerlin.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 lat temu |
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PolyPolygon.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 lat temu |
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PolyQuaternion.h
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a641b7b54b
Fixed more Quaternion:: function names.
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12 lat temu |
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PolyQuaternionCurve.h
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8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
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13 lat temu |
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PolyRectangle.h
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b20c87b80f
Add == and != operators to Rectangle class
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12 lat temu |
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PolyRenderer.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 lat temu |
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PolyResource.h
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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12 lat temu |
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PolyResourceManager.h
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1caf52677f
Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes
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12 lat temu |
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PolySDLCore.h
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d48022a44c
Added Core::captureMouse(bool)
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12 lat temu |
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PolyScene.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 lat temu |
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PolySceneEntity.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 lat temu |
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PolySceneLabel.h
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f6edf81027
Premultiplied alpha support in labels
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13 lat temu |
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PolySceneLight.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 lat temu |
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PolySceneLine.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 lat temu |
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PolySceneManager.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 lat temu |
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PolySceneMesh.h
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bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
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12 lat temu |
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PolyScenePrimitive.h
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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13 lat temu |
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PolySceneRenderTexture.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 lat temu |
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PolySceneSound.h
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54c63c1ef2
Fixed orientation issues with positional sound
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13 lat temu |
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PolyScreen.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 lat temu |
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PolyScreenEntity.h
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4565c409f9
Add "const" to a number of methods
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12 lat temu |
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PolyScreenEntityInstance.h
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4565c409f9
Add "const" to a number of methods
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12 lat temu |
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PolyScreenEvent.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 lat temu |
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PolyScreenImage.h
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4565c409f9
Add "const" to a number of methods
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12 lat temu |
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PolyScreenLabel.h
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4565c409f9
Add "const" to a number of methods
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12 lat temu |
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PolyScreenLine.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 lat temu |
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PolyScreenManager.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 lat temu |
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PolyScreenMesh.h
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bbd27232a4
Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module
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12 lat temu |
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PolyScreenShape.h
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4565c409f9
Add "const" to a number of methods
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12 lat temu |
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PolyScreenSound.h
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4565c409f9
Add "const" to a number of methods
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12 lat temu |
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PolyScreenSprite.h
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4565c409f9
Add "const" to a number of methods
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12 lat temu |
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PolyServer.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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12 lat temu |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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13 lat temu |
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PolyShader.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 lat temu |
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PolySkeleton.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 lat temu |
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PolySocket.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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12 lat temu |
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PolySound.h
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baec985ec6
Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code.
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12 lat temu |
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PolySoundManager.h
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600435102f
Fix the includes for OpenAL on OSX
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13 lat temu |
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PolyString.h
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 lat temu |
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PolyTexture.h
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aca1fa37a4
Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change.
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12 lat temu |
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PolyThreaded.h
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dda069be43
Threaded event fixes
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13 lat temu |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 lat temu |
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PolyTimerManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 lat temu |
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PolyTween.h
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29ca579b00
Added delay to Tween
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13 lat temu |
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PolyTweenManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 lat temu |
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PolyVector2.h
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78247c84d2
Fix spelling mistake
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13 lat temu |
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PolyVector3.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 lat temu |
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PolyVertex.h
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04a22925fc
Tangent generation and normal map shader support
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14 lat temu |
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PolyWinCore.h
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d48022a44c
Added Core::captureMouse(bool)
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12 lat temu |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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14 lat temu |
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Polycode.h
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47b18f52ef
Removed old, incomplete ScreenCurve class
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13 lat temu |
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PolyiPhoneCore.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 lat temu |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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15 lat temu |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 lat temu |