Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart 4b84406020 Merge branch 'master' of github.com:bitshifter/Polycode 14 лет назад
Assets 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 лет назад
Bindings 13acabc1e4 Made some progress getting a Windows CMake build going. 14 лет назад
Core 4b84406020 Merge branch 'master' of github.com:bitshifter/Polycode 14 лет назад
Examples 13acabc1e4 Made some progress getting a Windows CMake build going. 14 лет назад
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 лет назад
Modules 13acabc1e4 Made some progress getting a Windows CMake build going. 14 лет назад
Player 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 лет назад
Tools 7a9a187ebe Added CMake file for building polyimport. polybuild needs some Linux love before it will compile. 14 лет назад
.gitignore 13acabc1e4 Made some progress getting a Windows CMake build going. 14 лет назад
BUILD.txt 13acabc1e4 Made some progress getting a Windows CMake build going. 14 лет назад
CMakeLists.txt 4b84406020 Merge branch 'master' of github.com:bitshifter/Polycode 14 лет назад
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 лет назад
README 09f0e77945 Fixed LUA event handling 14 лет назад

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.