Ivan Safrin 4c3720bfed Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on 11 anni fa
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GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 anni fa
OSBasics.cpp 1671a07a88 fix for mingw for iterating over directories 12 anni fa
PolyBezierCurve.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anni fa
PolyBone.cpp d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite 11 anni fa
PolyCamera.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 anni fa
PolyClient.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 anni fa
PolyCocoaCore.mm a8d3b1351a Implemented saveFilePicker on OS X 11 anni fa
PolyColor.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 anni fa
PolyConfig.cpp 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. 12 anni fa
PolyCore.cpp 1983a51de4 Added a fix for fixed timestep on Windows 11 anni fa
PolyCoreInput.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 anni fa
PolyCoreServices.cpp 713fe0793b Merge pull request #509 from fodinabor/LogToFile 11 anni fa
PolyCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 anni fa
PolyData.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 anni fa
PolyEntity.cpp d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite 11 anni fa
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 anni fa
PolyEventDispatcher.cpp fe21b9fa92 Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes 12 anni fa
PolyEventHandler.cpp 3d1475dcb7 Removed deprecated secondary handler from EventHandler 12 anni fa
PolyFixedShader.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 anni fa
PolyFont.cpp c2963c38be Moved FTLibrary handle into FontManager 12 anni fa
PolyFontGlyphSheet.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anni fa
PolyFontManager.cpp c2963c38be Moved FTLibrary handle into FontManager 12 anni fa
PolyGLCubemap.cpp 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code 12 anni fa
PolyGLRenderer.cpp 98042c1598 Fixed a crash because of uninitialized gl function pointer, Disabled console in the IDE on windows 11 anni fa
PolyGLSLProgram.cpp cdf10e8510 Fixed bug with loading shader programs 11 anni fa
PolyGLSLShader.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 anni fa
PolyGLSLShaderModule.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 anni fa
PolyGLTexture.cpp e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation 11 anni fa
PolyGLVertexBuffer.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 anni fa
PolyImage.cpp 445d4069e9 Re-enabled scaling in skeletal animation, removed debug printfs from Image 11 anni fa
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad 14 anni fa
PolyLabel.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 anni fa
PolyLogger.cpp 1e97cc2e4b Implemented the option to log to a file (File name: yy_mm_dd.log) 11 anni fa
PolyMaterial.cpp 9435b85adf Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated. 11 anni fa
PolyMaterialManager.cpp e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation 11 anni fa
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 anni fa
PolyMesh.cpp 5f660b6530 Added an OBJ file saving feature to Mesh 11 anni fa
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa 13 anni fa
PolyObject.cpp 023a413d34 Fix some warnings 13 anni fa
PolyParticleEmitter.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anni fa
PolyPeer.cpp f3a8991475 Fixed initial peer packet not getting processed 11 anni fa
PolyPerlin.cpp 9d23ff302a Fix "unused variable" warnings on OS X 12 anni fa
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() 12 anni fa
PolyQuaternionCurve.cpp e65808712e Number-is-single fixes 11 anni fa
PolyRay.cpp d9d7ff88d6 Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller 11 anni fa
PolyRectangle.cpp b20c87b80f Add == and != operators to Rectangle class 12 anni fa
PolyRenderDataArray.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anni fa
PolyRenderer.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anni fa
PolyResource.cpp ba879693a6 Added global resource autoreload settings 11 anni fa
PolyResourceManager.cpp ba879693a6 Added global resource autoreload settings 11 anni fa
PolySDLCore.cpp 16e2fb0d69 Fix virtual functions in Linux PolycodePlayer 11 anni fa
PolyScene.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 anni fa
PolySceneEntityInstance.cpp d9d7ff88d6 Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller 11 anni fa
PolySceneImage.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anni fa
PolySceneLabel.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 anni fa
PolySceneLight.cpp 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 anni fa
PolySceneLine.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anni fa
PolySceneManager.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 anni fa
PolySceneMesh.cpp 4c3720bfed Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on 11 anni fa
PolyScenePrimitive.cpp b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres 11 anni fa
PolySceneRenderTexture.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 anni fa
PolySceneSound.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 anni fa
PolySceneSprite.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anni fa
PolyServer.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 anni fa
PolyShader.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 anni fa
PolySkeleton.cpp 7d86739ff5 Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes 11 anni fa
PolySocket.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 anni fa
PolySound.cpp 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository 12 anni fa
PolySoundManager.cpp 9ccc21b6e9 SoundManager cleanup, fixed examples on Windows 12 anni fa
PolyString.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 anni fa
PolyTextMesh.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anni fa
PolyTexture.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 anni fa
PolyThreaded.cpp dda069be43 Threaded event fixes 13 anni fa
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 anni fa
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyTween.cpp 7e5c38fdc5 Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset 11 anni fa
PolyTweenManager.cpp 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly 12 anni fa
PolyVector2.cpp 9359018eee Cleaned up Vector2 14 anni fa
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyVector4.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 anni fa
PolyWinCore.cpp aa77fcb758 Merge pull request #493 from fodinabor/WinMouseCaptureFix 11 anni fa
rgbe.cpp e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation 11 anni fa
tinystr.cpp 7cc9015fd0 Initial import from old repository 15 anni fa
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml 13 anni fa
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository 15 anni fa
tinyxmlparser.cpp 0180cc72bc Add parenthesis to fix "&& within ||" warning on OS X 12 anni fa