Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 4dc2969591 Particle system tweaks 14 ani în urmă
Assets 096ec070c0 Only use FP16 framebuffers if specified in material file 14 ani în urmă
Bindings 1458639f10 Fixes for Mac after Linux fixes broke it :( 14 ani în urmă
CMake d135ffaa53 Updated instructions and added a fix for new gcc 14 ani în urmă
Core 4dc2969591 Particle system tweaks 14 ani în urmă
Dependencies 60398a8df7 Moved gamepad stuff into core 14 ani în urmă
Documentation 1a557d0a88 Added documentation target folders 14 ani în urmă
Examples 6a16ddd7fd Added libpthread, libdl and librt to sample Makefiles 14 ani în urmă
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 ani în urmă
Modules b92961be84 Added collision point in world space to 2D physics 14 ani în urmă
Player 3b6ac6db33 More Linux fixes 14 ani în urmă
Standalone 3b6ac6db33 More Linux fixes 14 ani în urmă
Tools 9f4e2dbc02 Fix for the fix 14 ani în urmă
.gitignore b07cef3dd0 Gamepad support via libstem_gamepad 14 ani în urmă
BUILD.md ccefb5f3b8 And yet more documentation 14 ani în urmă
BUILD.txt ccefb5f3b8 And yet more documentation 14 ani în urmă
CMakeLists.txt 9e99457a43 Fixed libpng URL and removed bindings/player from default build 14 ani în urmă
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 ani în urmă
README d135ffaa53 Updated instructions and added a fix for new gcc 14 ani în urmă

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.