Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 4de209a0ef Fixed UI theme, added UI Lua example, fixed binding issue in UIComboBox %!s(int64=13) %!d(string=hai) anos
Assets 4de209a0ef Fixed UI theme, added UI Lua example, fixed binding issue in UIComboBox %!s(int64=13) %!d(string=hai) anos
Bindings e63d8970bc Lua setters for class-type members %!s(int64=13) %!d(string=hai) anos
CMake ebac791192 Windows should mostly work now, except for examples project %!s(int64=13) %!d(string=hai) anos
Core 2ced7d55e6 Merge pull request #143 from mcclure/shaderbinding %!s(int64=13) %!d(string=hai) anos
Dependencies 76a60ca1d4 Reverted back to always building assimp %!s(int64=13) %!d(string=hai) anos
Documentation 4a8988e13c Made Lua docs header clickable to go back to index %!s(int64=13) %!d(string=hai) anos
Examples 4de209a0ef Fixed UI theme, added UI Lua example, fixed binding issue in UIComboBox %!s(int64=13) %!d(string=hai) anos
IDE 5382bbbb9b 2DPhysics,3DPhysics and UI are now statically compiled into the player, disabled dynamic modules for now, added a UI theme pack to the player %!s(int64=13) %!d(string=hai) anos
Modules 4de209a0ef Fixed UI theme, added UI Lua example, fixed binding issue in UIComboBox %!s(int64=13) %!d(string=hai) anos
Player 5382bbbb9b 2DPhysics,3DPhysics and UI are now statically compiled into the player, disabled dynamic modules for now, added a UI theme pack to the player %!s(int64=13) %!d(string=hai) anos
Standalone 5382bbbb9b 2DPhysics,3DPhysics and UI are now statically compiled into the player, disabled dynamic modules for now, added a UI theme pack to the player %!s(int64=13) %!d(string=hai) anos
Tools 9b1d802703 Texture filtering mode option in project settings %!s(int64=13) %!d(string=hai) anos
.gitignore 4de209a0ef Fixed UI theme, added UI Lua example, fixed binding issue in UIComboBox %!s(int64=13) %!d(string=hai) anos
BUILD.md cf1c03b609 Update BUILD.md %!s(int64=13) %!d(string=hai) anos
BUILD.txt 78cfb0b0e7 Update BUILD.txt %!s(int64=13) %!d(string=hai) anos
CMakeLists.txt 244d7d6716 Lua html doc generation from xml, generate lua docs automatically on install, copy lua docs into Lua Standalone, IDE menu option for documentation opens bundled html %!s(int64=13) %!d(string=hai) anos
LICENSE.txt d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template %!s(int64=13) %!d(string=hai) anos
README d135ffaa53 Updated instructions and added a fix for new gcc %!s(int64=14) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.