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ExampleBrowserWindow.h
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3f300899cd
Some more IDE work
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14 年之前 |
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ExportProjectWindow.h
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2b15068944
Project export window in IDE and Mac export, fixed StandalonePlayer not quitting properly
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13 年之前 |
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NewFileWindow.h
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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14 年之前 |
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NewProjectWindow.h
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695a105915
IDE header cleanup and some IDE fixes
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14 年之前 |
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PolycodeClipboard.h
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 年之前 |
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PolycodeConsole.h
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ce9250d76b
Made IDE console toggleble. IDE console will show automatically when running project. Replaced console Clear button with an image button. Added console hide button to console. Added getMainWidth and getMainHeight to UI sizers.
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12 年之前 |
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PolycodeEditor.h
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abc4a4dbab
Basic undo/redo beginnings in screen editor (transforms and deletion only for now). Fixed multiline text input not scrolling properly after latest text input fixes.
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12 年之前 |
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PolycodeEditorManager.h
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7030403eca
Tweaks to the external text editor pull request
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12 年之前 |
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PolycodeFontEditor.h
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5f8cc87ab9
Beginnings of a syntax highlight engine
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13 年之前 |
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PolycodeFrame.h
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838d24257b
Merge branch 'default-text-editor' of https://github.com/BitPuffin/Polycode into pullreq_testing
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12 年之前 |
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PolycodeGlobals.h
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0f8b40abc1
Syntax hilighting theme support and Solarized Dark theme for IDE
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13 年之前 |
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PolycodeIDEApp.h
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838d24257b
Merge branch 'default-text-editor' of https://github.com/BitPuffin/Polycode into pullreq_testing
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12 年之前 |
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PolycodeImageEditor.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 年之前 |
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PolycodeMaterialEditor.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 年之前 |
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PolycodeProject.h
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9b1d802703
Texture filtering mode option in project settings
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13 年之前 |
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PolycodeProjectBrowser.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年之前 |
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PolycodeProjectEditor.h
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4b06c5558f
IDE project edtior now sets the saved/unsaved flag
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13 年之前 |
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PolycodeProjectManager.h
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229fa27837
Renamed variable linux because it is actually a macro in gnu++98
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13 年之前 |
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PolycodeProps.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 年之前 |
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PolycodeRemoteDebugger.h
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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13 年之前 |
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PolycodeScreenEditor.h
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ce8af9f6db
Fixed 2d editor copying and pasting stuff when not in focus
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12 年之前 |
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PolycodeSpriteEditor.h
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b6aa9c7ffb
Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load
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12 年之前 |
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PolycodeTextEditor.h
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8275c69b9c
Added basic syntax highlighting for GLSL
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12 年之前 |
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PolycodeToolLauncher.h
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7030403eca
Tweaks to the external text editor pull request
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12 年之前 |
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SettingsWindow.h
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9a469f08ba
use tabs, not spaces
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12 年之前 |
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TextureBrowser.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 年之前 |
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ToolWindows.h
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8214319cdc
Added YES and NO events to UIEvent, added Yes/No/Cancel popup to IDE, IDE will now ask if you want to save file before closing if there are unsaved changes
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12 年之前 |