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- /*
- Copyright (C) 2012 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
-
- #pragma once
- #include "PolycodeEditor.h"
- #include <Polycode.h>
- #include "PolycodeUI.h"
- #include "PolycodeProps.h"
- using namespace Polycode;
- class MaterialBrowserData {
- public:
- MaterialBrowserData() {
- material = NULL;
- shader = NULL;
- }
- Material *material;
- Shader *shader;
- Cubemap *cubemap;
- String name;
- };
- class MaterialPreviewBox : public UIElement {
- public:
- MaterialPreviewBox();
- ~MaterialPreviewBox();
- void setMaterial(Material *material);
- void showPrimitive(unsigned int index);
- void clearMaterial();
-
- void handleEvent(Event *event);
-
- Scene *previewScene;
- SceneLight *mainLight;
- SceneLight *secondLight;
- SceneRenderTexture *renderTexture;
- ScreenShape *previewShape;
-
- std::vector<UIImageButton*> shapeSwitches;
- std::vector<ScenePrimitive*> shapePrimitives;
- ScreenImage *shapeSelector;
-
- ScreenEntity *previewBase;
- ScenePrimitive *previewPrimitive;
- Material *currentMaterial;
-
- };
- class MaterialBrowser : public UIElement {
- public:
- MaterialBrowser();
- ~MaterialBrowser();
-
- void Resize(Number width, Number height);
-
- UITree *addMaterial(Material *material);
- UITree *addShader(Shader *shader);
- UITree *addCubemap(Cubemap *cubemap);
-
- void handleEvent(Event *event);
-
- MaterialBrowserData *selectedData;
- UIImageButton *newShaderButton;
- UIImageButton *newMaterialButton;
- UIImageButton *newCubemapButton;
-
- UITree *selectedNode;
-
- protected:
-
- ScreenShape *headerBg;
- UITree *shadersNode;
- UITree *materialsNode;
- UITree *cubemapsNode;
- UITree *postEffectsNode;
-
- UITreeContainer *treeContainer;
- };
- class CubemapEditorPane : public UIElement {
- public:
- CubemapEditorPane();
- ~CubemapEditorPane();
- void Resize(Number width, Number height);
- void setCubemap(Cubemap *cubemap);
- void handleEvent(Event *event);
- Cubemap *currentCubemap;
-
- protected:
-
- PropList *propList;
- ScreenShape *headerBg;
-
- TextureProp *yPosTexture;
- TextureProp *yNegTexture;
- TextureProp *xPosTexture;
- TextureProp *xNegTexture;
- TextureProp *zPosTexture;
- TextureProp *zNegTexture;
-
- StringProp *nameProp;
-
- MaterialPreviewBox *cubemapPreview;
- };
- class ShaderEditorPane : public UIElement {
- public:
- ShaderEditorPane();
- ~ShaderEditorPane();
- void Resize(Number width, Number height);
- void setShader(Shader *shader);
-
- void handleEvent(Event *event);
-
- void reloadPrograms();
- Shader *currentShader;
- PolycodeProject *parentProject;
-
- protected:
-
-
- bool changingShader;
- bool choosingVertexProgram;
-
- PropList *propList;
- ScreenShape *headerBg;
-
- ComboProp *vertexProgramProp;
- ComboProp *fragmentProgramProp;
-
- StringProp *nameProp;
- BoolProp *screenShaderProp;
-
-
- NumberProp *areaLightsProp;
- NumberProp *spotLightsProp;
- };
- class MaterialEditorPane : public UIElement {
- public:
- MaterialEditorPane();
- ~MaterialEditorPane();
-
- void setMaterial(Material *material);
- void handleEvent(Event *event);
-
- void reloadShaders();
- void Resize(Number width, Number height);
-
- Material *currentMaterial;
- protected:
-
- MaterialPreviewBox *materialPreview;
- bool changingMaterial;
-
- ScreenShape *headerBg;
-
- PropList *propList;
-
- StringProp *nameProp;
- ComboProp *blendModeProp;
- ComboProp *shaderProp;
-
- ShaderTexturesSheet *shaderTextureSheet;
- ShaderOptionsSheet *shaderOptionsSheet;
- };
- class MaterialMainWindow : public UIElement {
- public:
- MaterialMainWindow();
- ~MaterialMainWindow(){}
-
- void Resize(Number width, Number height);
-
- MaterialEditorPane *materialPane;
- ShaderEditorPane *shaderPane;
- CubemapEditorPane *cubemapPane;
-
- UIColorPicker *colorPicker;
- };
- class PolycodeMaterialEditor : public PolycodeEditor {
- public:
- PolycodeMaterialEditor();
- virtual ~PolycodeMaterialEditor();
-
- bool openFile(OSFileEntry filePath);
- void Resize(int x, int y);
-
-
- void handleEvent(Event *event);
- void saveFile();
-
- String createStringValue(unsigned int type, void *value);
-
- protected:
- ScreenImage *editorImage;
-
- MaterialBrowser *materialBrowser;
- UIHSizer *mainSizer;
-
- MaterialMainWindow *mainWindow;
- std::vector<Material*> materials;
- std::vector<Shader*> shaders;
- std::vector<Cubemap*> cubemaps;
-
- UITree *selectedMaterialNode;
- };
- class PolycodeMaterialEditorFactory : public PolycodeEditorFactory {
- public:
- PolycodeMaterialEditorFactory() : PolycodeEditorFactory() { extensions.push_back("mat"); }
- PolycodeEditor *createEditor() { return new PolycodeMaterialEditor(); }
- };
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